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Brambleson

richard develyn's page

Goblin Squad Member. Pathfinder Society Member. 764 posts. No reviews. No lists. 1 wishlist.


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Cheliax

Ordinarily "Commune" costs 500gp to cast, however am I right in saying that an Oracle with this revelation (Heavens) can do it once per day at no cost?

Star Chart (Ex): Your copious notes contain a working model of the night sky expressed in artistic scribbles and arcane mathematical formulae. Once per day, you may spend 10 minutes contemplating your star chart to gain the benefit of the spell commune. You must be at least 7th level to select this revelation.

Seems pretty good to me :-)

Incidentally, anyone care to express an opinion on how this clause from the Commune spell should be interpreted in this case:

The answers given are correct within the limits of the entity's knowledge. “Unclear” is a legitimate answer, because powerful beings of the Outer Planes are not necessarily omniscient.

Cheers

Richard

Cheliax

Well, IMO an object's exterior is anything which isn't part of the object. The holes in a swiss cheese, for example, are not part of the cheese.

As for the piles of stones - none of the stones have a space which is larger than the wraith, so the wraith should be able to walk through them without a problem.

Richard

Cheliax

Excuse me if these seems needlessly technical but I would like to double check incorporeal movement.

I believe I'm right in saying that an incorporeal creature can move through solid objects as long as at least one small part of it remains in contact with the outside of the solid object.

For example, a Wraith could not move through a 10' block of stone. However a tiny crack leading through the stone would let it through. In fact, if the stone had a number of cracks inside it, even without having one necessarily going all the way through, as long as the Wraith could get from crack to crack it would be able to get through the stone.

Equally a wraith could move through a mountain of small stones, for example, though I'm not sure about sand.

Is that right?

Richard

Cheliax

Needs a s.t. - so not guaranteed.

What about an Ectoplasmic Web Shelter?

Richard

Cheliax

Variety, and test the players as well as the PCs.

Of course, if you've got good players as well as good PCs, then kudos to them, however if the players are arrogant about their PCs and think they can cake-walk anything then there are plenty of modules out there to catch them out. Frog God Games are notorious for tough adventures and the stuff that I write (http://paizo.com/store/byCompany/f/fourDollarDungeons) is also quite challenging I think.

Richard

Cheliax

Ghost Salt on a net would only work the first time the Wraith tried to get through - presumably.

I know it says it lasts until you successfully attack, however I think you would have to extend this to mean successfully defend too in the case of a net.

IMVHO.

Richard

Cheliax

Thanks for the suggestions so far.

Note that I'm looking for a cheap means of keeping it away or defensing yourself completely from it rather than killing it.

Scroll of Death Ward so far seems the cheapest / lowest level thing to me.

Richard

Cheliax

Not forever - just for a few minutes.

Say it's in a room with a doorway but no door and the walls are more than 5' thick so it can't actually go through the walls.

A Wall of Ice is too thin. Death Ward works. Anything else?

What I'm looking for is the lowest level solution.

Richard

P.S. Do people think a Wraith should be able to rise up through the ground if it's more than 5' thick? What about sand? Pebbles?

Cheliax

I'm thinking of a "career", BTW - not just a build for a particular level :-)

My first thoughts were Half-Orc Rogue, 90' Darkvision, probably Trap specialist archetype (forget what it's called) and a high wisdom.

I'm not sure I would want to rely on spells for invisibility and flight. If you go out on your own, this stuff can run out. I also think you have to be able to defend yourself to *some* extent.

One thing about Invisibility is that at high levels you get lots of things that can negate it. As a GM, the biggest problem I ever gave my players at high level was with a rogue with a massive stealth that they needed 20s to spot - spells did not help.

Richard

Cheliax

Let me define the Scout role as:

1) Being able to get to places most of the party cannot.

For example, the way out of the cavern is through a portcullis. To get to the opening mechanism you have to climb up to a ledge, balance across a narrow bridge, squeeze through a gap, swim under a moat, etc, etc

2) Reconnoiter

The party has a choice of three ways it can go so it sends the scout to do a quick recky down each one of them first.

3) Traps

It generally goes with this role but it is of secondary importance. It's quite possible that in the course of doing (1) and (2) you get to a trap. Spotting it is a good idea, and sometimes you'll want to disarm it while you're there too.

This is all what I think of as traditional Rogue stuff, but with Rogues arguably considered second rate I wonder what the alternatives might be.

Richard

Cheliax

You must know something about where the person is hiding though, don't you think. Like to the left, right, behind those bushes ...

I'm probably breaking a forum rule posting a link to this youtube video but have a look about 50 seconds in and you'll see my point.

https://www.youtube.com/watch?v=ifmRgQX82O4

Richard

Cheliax

I don't know whether people play encounter distances, but when we roll perception vs stealth for an ambush the degree by which the best person succeeds determines the encounter distance.

In the surprise round, the creature may well not attack because it's not close enough. It might, however, close range ready to attack in the normal round whilst maintaining concealment.

It might, after all, be able to sneak attack.

So, surprise round:

PC that spots it - "It's over there, you idiots". Maybe even fires a shot at it.

Creature - moves a bit closer.

PCs that didn't spot it - do nothing.

Then first round of combat

PC that spots it might shoot again - "It's there! No, there! There! FFS!"

Creature moves even closer

PCs that didn't spot it: What do they know? What can they do?

Eventually, of course, the creature will attack the "blind" PCs and then everything will be revealed.

Richard

Cheliax

My players argued auto-success - but then that's players for you :-)

My gut feeling is that you should know what square to look in, if it's within about 20-30', but then have a 50% miss chance. A standard action by the person pointing it out should then allow everyone else a second Perception check at +2, and this could continue round on round with the more people pointing it out the more +2 bonuses added.

That's just my opinion, though. Don't know what RAW or RAI might say about it and I'm interested in how others would play this.

Richard

Cheliax

The situation actually happened to me last week with an Assassin Vine using camouflage, however I thought I would make my question more general.

I'm not sure whether that makes a difference.

Richard

Cheliax

How do you handle this:

There's a creature using stealth to stalk the party.

One of the PCs makes his perception roll, the others fail.

You roll initiative. The PC who spotted the creature goes first. He yells out on his turn "It's over there, you idiots!"

The creature that's using stealth hasn't gone yet, and who knows it may not break cover.

What can the other PCs do?

Do they get another perception check on their go?

Do they know what square it's in?

Do they automatically succeed on their perception?

....

Richard

Cheliax

I must admit sometimes the rules astonish me.

"Heartseeker" suggests sneak attack, and the idea that you can still benefit from "concealment" even though there is no miss chance - I mean what on earth does concealment mean if there is no miss chance?

Richard

Cheliax

Just as the title says - couldn't see a definitive answer on the forums anywhere.

Cheers

Richard

Cheliax

What's the best place for Q&A on the rules themselves?

Richard

Cheliax

Hi guys,

Would you mind telling me which pages I need to reprint to pick up the errata with your latest printing.

Cheers

Richard

Cheliax

My advice to the OP is that it's a great idea but keep an eye on them in case some sort of "Lord of the Flies" attitude develops. Ultimately, immersive role-play is unfettered; it doesn't matter that it's going on in their imaginations, people (adults and children) can so let go of themselves that if you're not careful you can get some real personality issues developing.

Of course, that's what makes the game so wonderful as well, but with kids you've got to watch them a little bit in case things get ugly.

Richard

Cheliax

archmagi1 wrote:
richard develyn wrote:

Excuse the little plug, but this adventure received the joint top #1 spot in Endzeitgeist's top products of 2013 list along with my other adventure "Panataxia".

The complete list is published in this free e-zine:

http://paizo.com/products/btpy94z0?Pathways-36

All the best

Richard

I'm actually buying both from the very high praise from that article.

Congratulations, BTW, on picking up the 100th copy (well, download) of this adventure :-)

Hope you enjoy them both.

All the best

Richard

Cheliax

Excuse the little plug, but this adventure received the joint top #1 spot in Endzeitgeist's top products of 2013 list along with my other adventure "The Horn of Geryon".

The complete list is published in this free e-zine:

http://paizo.com/products/btpy94z0?Pathways-36

All the best

Richard

Cheliax

Excuse the little plug, but this adventure received the joint top #1 spot in Endzeitgeist's top products of 2013 list along with my other adventure "Panataxia".

The complete list is published in this free e-zine:

http://paizo.com/products/btpy94z0?Pathways-36

All the best

Richard

Cheliax

Am I right in saying, though, that unlike Perception, Spellcraft is not reactive?

Perception specifically says that it is, so you, or the GM, can roll Perception (for you, if it's the GM) in response to circumstances.

If I'm right and Spellcraft isn't, then you couldn't use Spellcraft to, for example, get a roll to identify that one of those seagulls is casting a spell, unless you specifically asked for it.

Is that right?

richard

Cheliax

What if I wild shape into a bush?

My god - that bush is doing the hokey-cokey fireball variant !

EVERYONE GET DOWN!

Richard :-)

Cheliax

This is the interesting clause of WildShape:

You substitute various noises and gestures for the normal verbal and somatic components of a spell.

If you're a seagull, you're only going to be able to do what seagulls do; question is, will it look like a seagull doing what seagulls do, or will it look like a seagull that's gone a bit mad?

It happened in my game yesterday with a vampire druid turned into a bat. It could have been a small bat, not necessarily a Dire one. So what's a little bat going to do that's going to look so odd?

It's a funny one.

Richard

Cheliax

Am I right in saying that anyone that has polymorphed into some sort of innocuous animal, like a sea gull on a beach full of sea gulls, and is then using natural apell or something like it to cast spells, will be undetectable as such short of anything but True Sight?

Richard

Cheliax

Excuse me sort of necroing this but I think the salient sentence in the description of the buckler is the third one.

In particular:

"Buckler: This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon ..."

Since when is a bow not a weapon?

Well, it would seem to be the case that it isn't within the context of this paragraph, otherwise the text would say something like "You can also use your shield arm to wield any other weapon ...".

IMO that suggests that all subsequent text relating to weapons does not relate to bows.

In particular, this one: "In any case, if you use a weapon in your off hand, you lose the buckler's AC bonus until your next turn." does not apply to using a bow.

I have no idea about firearms...

Richard

Cheliax

Trying to understand Alchemists better.

It takes a standard round to drink the extract, which last 1 round, however because of the funny way the first (or last) round works with Pathfinder the effect of the extract runs out at the beginning of your next turn. Hence, you don't get another standard action to throw a bomb.

Richard

Cheliax

I don't like Death Knell.

Related note: I don't coup-de-gras PCs on negative hp unless they're fighting something that wants to eat them and they're not otherwise keeping it busy.

Richard

Cheliax

Am I right in saying, though, that you need a free hand for your DF if you're channeling energy?

Richard

Cheliax

One to hold the DF, one to do the S?

Richard

Cheliax

Don't forget each time you switch your animal companion you have to train it to do all those tricks again.

Richard

Cheliax

Heavy shields are incompatible with characters that switch between making melee attacks and casting spells, such as Clerics.

With a light shield, a Cleric can temporarily hold his weapon in his shield hand while he casts a spell with Somantic components or Channels Energy by presenting his holy symbol. With a heavy shield, the shield hand is useless, so the Cleric must either sheath his weapon or drop it.

Richard

Cheliax

Haladir wrote:

And, back to the reviews!

So, it's a hat shaped like a bucket that dumps water on your head if you fall asleep.

It isn't a hat shaped like a bucket.

It's one of these:

http://headstarthats.co.uk/images/Beige-and-White-Bucket-Hat.jpg

Believe it or not *that* is called a Bucket Hat.

Richard

Cheliax

One rules related bit of advice - don't forget that reach weapons use the cover rules for ranged weapons.

One general piece of advice - ask your players whether they're enjoying the campaign or whether they'd like it to be more challenging, and if the latter get some consensus about how this should be done.

Richard

Cheliax

I mirror what's been written a few times in the past. Drow feel to me like they should be LE rather than CE - evil schemers of the underworld rather than psychotic killers.

But even if they are predominantly demonic rather than devilish, would you be happy to encounter such a thing in an adventure or would you feel that it was just *wrong*?

Richard

Cheliax

1 person marked this as a favorite.

Jack Vance is one of my favourite authors. A real wordsmith, with a wicked sense of humour.

He only died last year, BTW.

AFAIK, the Vancian magic system appears in the Lyonesse trilogy (of which books I and III are the best), and the Dying Earth books (a short story collection of the same name + Eyes of the Overworld, Cugel's Saga and Rhialto the Marvellous).

I've read all of these books at least twice. The Lyonesses ones are quite epic - if you want a short introduction then either the Dying Earth short stories or The Eyes of the Overworld novel are the place to go.

I love them.

Richard

Cheliax

The point of the hat though is that it triggers automatically since you're hardly going to be able to speak a command word when you're being put to sleep. The other uses of the hat that you mention don't *require* that, however adding the ability to use a command word to make it work is certainly an idea.

Richard

Cheliax

GM_Solspiral wrote:

38) Bucket Hat

The Good: Sleep hex is very powerful, a counter to it is a good idea.
The Bad: The name was a bad choice for me.
The Ugly: It's hard to get specific but this was an item that failed to think out all the right effects in execution. a bucket fo water triggered by sleep spells and hexes is cool but what if that character is on fire, no water then?

The name "bucket hat" is a play on words, it isn't just a hat that's a bucket, it's also an actual bucket hat (i.e. one of these: http://headstarthats.co.uk/images/Beige-and-White-Bucket-Hat.jpg ). I must admit, I didn't know that these hats were known as bucket hats until I did a bit of research.

If you want to see the actual item it's here: http://paizo.com/threads/rzs2qkn9&page=6?2014-Critique-my-Wondrous-Item -thread#283

Richard

Cheliax

Oh dear. Sorry to hear that.

All the best.

Richard

Cheliax

1 person marked this as a favorite.

I have a problem with this too.

I think one level every 3-5 sessions is about right for me.

Richard

Cheliax

A very kind person sent me a copy - thought I'd lost it forever!

Bucket Hat
Aura faint conjuration; CL 1st
Slot head; Price 1,000 gp; Weight -

Description
This soft cotton hat with its wide and downward sloping brim is a favorite with anyone who has a phobia about witches and their slumber-inducing ways.

The hat is comfortable to wear, and fits well under a suit of armor, however should the wearer go to sleep then the hat will dump two gallons of water on their heads every round until they wake up.

The hat works equally well if placed on the head of someone already asleep.

Although the action of the hat and the effect on the wearer is immediate this does not prevent a wearer dropping prone if they fall asleep while standing.

People generally take it off before going to bed.

Construction
Requirements Craft Wondrous Item, create water; Cost 500 gp

I'd wear it :-)

Richard

Cheliax

Well, I made the Bucket Hat, somewhat at the last minute whilst embroiled in this particular thread:

http://paizo.com/threads/rzs2qi6d?Is-the-Slumber-hex-uniquely-game-changing

It got past the cull. Shame it didn't get any further. I'd have loved all those giants and demons to have had to wonder around with one of these stuck on their heads:

http://headstarthats.co.uk/images/Beige-and-White-Bucket-Hat.jpg

- just in case there was some nasty Witch hiding in the bushes.

- especially if they'd also had it embroidered it with some cute little picture or writing on the side.

I never kept the entry - hadn't realised it was going to disappear into the ether, actually. But for those who didn't see it, it used Create Water to pour 2 gallons of water per round onto your head if you fell asleep with it on.

Richard

Cheliax

On a related note, have you ever thought of doing an AP which was a bit less encounter / xp heavy?

e.g. instead of levels going: 1/4/7/10/12/14 finishing at 16 having it go 1/3/5/7/8/9 and finish at 10.

Richard

Cheliax

Quintain wrote:

If you already have Psionics Unleashed, and Expanded, the Psioncis Augmented supplement is what covers everything new in the Psionics Ultimate book.

What you won't get in the augmented book is any incorporated errata (unless I'm mistaken) that changes anything in Unleashed/Expanded.

It does include any changes to the other books. I asked this on the Psionics Augmented forum.

Richard

See:

richard develyn wrote:

I have Unleashed and Expanded.

As far as game content is concerned, is this the book I need to get to get me to the equivalent position of owning Ultimate?

I know you've answered a question almost the same as this! I'm just wanting to make sure I pick up any changes to Unleashed and Expanded that might have made their way into Ultimate, as well as the extra content.

What's the plan for Augmented Vol II, BTW?

Cheers

Richard

and

Jeremy Smith wrote:

Hi Richard!

yes, this book has all the new stuff from Ultimate.

Volume II is likely going to put mythic, seventh path, and alternate themes all together into one book.

Cheliax

I have Unleashed and Expanded.

As far as game content is concerned, is this the book I need to get to get me to the equivalent position of owning Ultimate?

I know you've answered a question almost the same as this! I'm just wanting to make sure I pick up any changes to Unleashed and Expanded that might have made their way into Ultimate, as well as the extra content.

What's the plan for Augmented Vol II, BTW?

Cheers

Richard

Cheliax

1 person marked this as a favorite.

It looks great, but you must use this:

http://paizo.com/paizo/about/communityuse

Richard

Cheliax

1 person marked this as a favorite.

IMO:

NPCs with character classes represent about 5% of the population.

PCs are superior to NPCs with character classes because they have superior stats and a couple of traits.

PCs are governed by the same rules as NPCs - i.e. the inhabit the same "world", have the same concerns, advantages, barriers, hangups, etc.

That's it - everything else is down to the player.

My definition of heroism is similar to my definition of bravery, honesty, integrity and so on. It's something that you earn by your actions, not a label you can just pin on yourself whenever you want to.

Richard

Cheliax

1 person marked this as a favorite.

You have to declare that you're using Guidance before making the roll.

We've been getting this rule wrong for more years than I can remember.

Richard

P.S. If as a GM you ask your player to make a DC 20 Fort save, for example, then by RAW you have (rather unfairly) prevented him from using his Improved Great Fortitude re-roll.

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