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Recent posts by
revshafer:
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Are you all going to start selling items on Amazon at a discount?
I was juts looking at the new Pathfinder Chronicles Hardcover on Amazon and it is much cheaper than the subscription I have. What are the advantages of keeping my subscription here? Will it be shipped earlier before Amazon gets it?
The shipping from Amazon would be cheaper, and until recently the prices here were comparable if not cheaper...but it looks like a whole bunch of new stuff is being sold at Amazon at a significant discount from what I'm getting directly subscribing from you all.
Thanks,
Scott
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With the OGL WOTC could use stuff that came from it in their own products. If another company did something really cool then they could use it later (feat, spell, etc.). Now with the GSL they can use whatever they want, but what happens when something is released for 4E without using the GSL? Kenzerco is releasing a huge 4E compatible book, which will have all kinds of neat little powers. Has WOTC painted themselves into a corner? I have no idea if I am right or wrong about this...but under the OGL (which wasn't as onerous as the new license) they could use some of the content, but since they have a GSL, which very few people will use, they can't use any of this product at all. I know that game rules can't be copyrighted, but it seems to me that WOTC will be on the outside looking in if anyone releases even "compatible," not licensed, material. Didn't the Unearthed Arcana book have optional rules that were developed by other companies? Now they won't have access to this "free" development.
There's no need to protest. I think they've really shot themselves in the foot with this one. They were first among equals, but in trying to assert some bizarre form of dominance they're leading their own audience behind.
Thanks,
Scott
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"A wizard can enchant his bonded object as if he had the required feats. Any powers added to his bonded object are done so at half the normal cost. If the bonded object is a wand, it loses its enchantment when its last charge is consumed, but it is not destroyed and it retains all of its
bonded object properties."
Does this mean that the level requirements for said feats still need to be met?
It would be helpful to have a chart showing the types of bonded objects, and the level a Wizard needs to be to enchant said objects...as well as some sample enchantments. I am having a lot of difficulty visualizing this. We found a 3.5 Player's Handbook, but the DMG and MM were either sold before the move or are in a great big storage shed somewhere on an Air Force base in Arkansas, along with the Ark of the Covenant. I'm assuming that the missing books might provide some clarification.
Thanks,
Scott
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It says that it can be enchanted as if the Wizard has the required feats...but what if the required feat had a level requirement? I'd like to have a but more guidance...
I'm confused about the whole creating magic items thing. More guidance on the whole subject would be appreciated.
This is what I get for running Clerics...but my wife wanted to run a cleric!
Thanks,
Scott
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The Real Orion wrote:
When I release new versions of my game, I put new text in dark blue. Something like that would be great. And please, please, please keep the sidebars. Once you release the book "for realz," you can take them out of you want to, but until then, they're a vital part of using the new system. For that matter, if you're releasing this stuff for free right now, why not a text-only SRD version of Alpha, for those, like me, who don't want to print the whole document as is. I mean, it's pretty, but it was not designed to be printed at home.
I really enjoy the little side notes, and the variants (like how to do hit points for first level characters, and the whole "choose your own" advancement scheme) in the book. Things that give us insight into the designer's thought process are enlightening.
Thanks,
Scott
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What about rules for creating magic items?
How hard is it for a first level Wizard to write scrolls?
Can she enchant her arcane bonded staff?
The rules could be a bit clearer, as could the rules for using Combat Feats
Thanks,
Scott
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I have a first level Wizard with a staff that he is arcane bonded to...
At first level can he make his staff a magic staff? How much would it cost in gp and xp? Is this possible? If its half cost...would it be around 325 gp for 50 charges? Could you put your spellbook in there and just cast at will?
What are the options for writing scrolls?
This seems ripe for abuse, but I can't make heads or tails of how to do this.
Thanks...
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seekerofshadowlight wrote:
thanks for the playtest info man. how did they and you like the new skill system. did you try grapple? did you find the cleric ablitys a nice add and did yall try any wizards?
We like the new skill system. The problem we have is passing around the book and figuring out the skills, because we haven't got everything written on a nice character sheet...I'll have to take a breath now.
Dice are a problem, and we'll be ordering some new ones. I haven't seen that many ones rolled in a very long time.
There was grappling, but I think I gooned it up. I'll have to reread the rules and brush up on attacks of opportunity. I think after the darkmantles slammed them, then they should have gotten an AOO before the grapple commenced...
The Cleric's abilities are almost too much to handle at first level, but that's great! I enjoy the sheer variety of cool things to do. The problem is differentiating between the one shot and the "on-call" abilities. A good character sheet would help with that.
The Wizard had some of the same things. I took the sheet after the session and tweaked it. Some of the schools just don't seem as oomphy, as the Clerical Domains.
Am I reading it right, that Cleric's get to use these Domain abilities at will...same as the Wizard using their school ability? The party also found a Wand of Light...but is that if much use since the Wizard can use that cantrip at will now? Can anyone else use a Wand of Light, or is that restricted to the Wizard?
I also enjoy the variable leveling...we chose the fast track, and I really like the whole CR/XP thing where its a flat amount and not adjusted by party level. This always seemed dumb to me because the XPs for the next level always went up. Why adjust for party level unless each level was the same XP amount?
Thanks,
Scott
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We had problems remembering all of our new abilities, especially the Cleric's new healing options. I thought about using old character sheets, but the clarity that we gained in combat would be obscured by all of the questions regarding skills. There's a lot of new information and it would be nice to have some help in organizing it.
The positives included a nice selection of abilities for all of the players to be using. The familiarity of D&D tropes, with a few little fixes here and there. The characters had enough hit points to not have to worry too often, but when they got hit hard they still got hit hard. They might have more hit points but their armor classes were low enough that they were in danger nonetheless.
Having to reference multiple books right now is painful. The new system is very good, but until its all out there are those wonderful moments of passing a binder around, then a Player's Handbook. How much more material in terms of page count will be released? Are we going to see mass changes in the spells? Even having to look up one spell in the new stuff and another in the old stuff takes up a bit too much time.
However, all in all...a very pleasant time was had by all.
Thanks,
Scott
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