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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. 126 posts. 8 reviews. No lists. No wishlists.



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A huge step up

5/5

This module is so mutch better then the first one it's insane, the first part parts all diplomacy with no combat. Incredibly likable npcs, and a cool local makes it such a great start, then the second part is exploration with a bunch of fun combats, my favorite is the taldor explorer who's baskly a indiana jones villan. Then theres the mine you explore, then the final dungeon and both areas feel open enough your players can try diffrent things, wanna sneak in go agead, wanna knock out cultists and wear their outfits like a bad pulp movie? Go ahead. Then you got a really fun final boss, and i got to mention how well this adventure gets you excited for the ap as a whole with good set up. I wasn't the biggest fan of the first moduel it being mostly just a mega dungeon but this one was a great read. Also the arts great


A ok intro but not mutch else

3/5

It introduces the new edition with a serviceable dungeon crawl, but thats about it. The dungeons ok tho theres some odd bits with all the treasure the hell knihgts left behind. They moved out after getting a new base. Whyd they leave so mutch stuff? There a hell knihgt there to get some family heirlooms but no explanation why his parents left it. Did the hellknihgts just hier a realy lazy moving agency? And there vert littel adventure in the town getting to know it. Once again the adventure is serviceable just not mutch else. But for pros the dungeon has lots of diplomacy options, peacful goblins, kobolds you can talk to, villans you can interrogate. So thats good, and tge arts mostly good cept for like one charicter. Tho that poor haflings stubbel looks photo shopped on. Defently not as good as burnt offerings and probably wont play it cuase there just not mutch to it. Honestly its just kind of dull, but hey if you like dungeon cralls and want to play 2nd edion here you go


A great spi mission

5/5

This might be my favorite module yet, a fun city to explore? Check getting to deal with problems in diffrent ways? Check getting to take down a major antagonist? Check check and check


A improvement

4/5

This is probably the best in the ap. Finnaly it feels like the wild goose chade as ended and you get to take out one of your primary antagonists. Its also a fun dungeon crawl with villans that are fun and not forgettable. Wile i have been mixed so far on this ap this mod shows me that the team is learning and improving, and that gives me hope. The new races are cool as are the new planets


Great if you like the planet onther wise....

4/5

It's not bad and is great if like me you like eox onther wise its not amazing, the astrode dungeon on disporia is merly passable, but it picks up on the planet eox wich has lots of flavour and really makesthe advenchure fun. Dealing with netrul undead is cool. So if you like that planet id say a solid 4 ontherwise maybe skip this one


A change of pace for good or ill

4/5

Once again a really good one, however it has far less diplomcy than the onthers, its more a sandbox investigation. This isn't nescerly a bad thing tho some players may find it dispoting, that said its still a great one, with some really fun enemys and neat concepts. It also has some great npcs. The support articles as always are great


A really good one with some flaws

5/5

This one was great, part one was a lot of dun with a great set up, part 2 was ok i liked the idea tho i found the way it was written to be a littel od, mostly becase of how sandboxy it was but that goes with the beast, part 3 was a great dundeon crall all together loved it


The best I've read yet!

5/5

So I've only been playing pathfinder for a couple years now but i have read a lot of the adventures but this in my opinion is the best start to a advenchuer yet! Great plot, and good mix of role play and even a great dungeon for pepole that enjoy them. Good npcs and pretty mutch everything. This is a great begining and i cant wait for the rest.