paizo.com Recent Posts by ralantarpaizo.com Recent Posts by ralantar2017-10-16T18:09:29Z2017-10-16T18:09:29ZRe: Forums/Pathfinder First Edition: General Discussion: How often does a campaign go to level 20 from your experience?Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2uii0&page=3?How-often-does-a-campaign-go-to-level-20-from#1232017-08-25T14:11:47Z2017-08-25T14:11:47Z<p>25 years of playing, exactly one campaign got over level 15.
<br />
Which is why I find all the griping about high level casters so annoying. </p>
<p>The game needs to be broken into tiers with normal advancement stopping at 15th level give or take.</p>25 years of playing, exactly one campaign got over level 15.
Which is why I find all the griping about high level casters so annoying.
The game needs to be broken into tiers with normal advancement stopping at 15th level give or take.Cinderfist (alias of ralantar)2017-08-25T14:11:47ZRe: Forums: Homebrew and House Rules: Post the worst idea for a fantasy world that you can think of!ralantarhttps://paizo.com/threads/rzs2uf1w&page=3?Post-the-worst-idea-for-a-fantasy-world-that#1292017-07-24T18:22:12Z2017-07-24T18:22:12Z<p>oh how about a kitchen sink world where everything is a rip off of either some historical earth society or someone else's well known fiction? And we can cram them all together so that they practically overlap and come up with weak justifications why each group doesn't conquer their neighbors.</p>oh how about a kitchen sink world where everything is a rip off of either some historical earth society or someone else's well known fiction? And we can cram them all together so that they practically overlap and come up with weak justifications why each group doesn't conquer their neighbors.ralantar2017-07-24T18:22:12ZRe: Forums/Pathfinder First Edition: General Discussion: Island Campaign - Ideas needed/wanted! :DCinderfist (alias of ralantar)https://paizo.com/threads/rzs2u83p?Island-Campaign-Ideas-neededwanted-D#142017-03-10T15:28:55Z2017-03-10T13:56:33Z<p>Dagon:
<br />
http://www.imdb.com/title/tt0264508/</p>
<p>The Island of Doctor Moreau
<br />
https://en.wikipedia.org/wiki/The_Island_of_Doctor_Moreau</p>
<p>Both of these might give you some ideas.</p>Dagon:
http://www.imdb.com/title/tt0264508/
The Island of Doctor Moreau
https://en.wikipedia.org/wiki/The_Island_of_Doctor_Moreau
Both of these might give you some ideas.Cinderfist (alias of ralantar)2017-03-10T13:56:33ZRe: Forums: Advice: How many feet across is a large city?Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2u5yi?How-many-feet-across-is-a-large-city#82017-02-06T20:21:34Z2017-02-06T20:21:34Z<p>If you would like a good real world example take a look at Rothenberg in Germany. It is a perfect example of a typical walled city from medieval times. Just a google search of maps will give you a good idea of the size of the city</p>If you would like a good real world example take a look at Rothenberg in Germany. It is a perfect example of a typical walled city from medieval times. Just a google search of maps will give you a good idea of the size of the cityCinderfist (alias of ralantar)2017-02-06T20:21:34ZRe: Forums/Pathfinder First Edition: General Discussion: The level of a common Soldier?Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2u4yt?The-level-of-a-common-Soldier#272017-01-26T06:14:11Z2017-01-24T15:47:04Z<p>There really is no single answer to this question. It really comes down to the DM's world building.</p>
<p>There are a number of questions you can ask yourself to come up with an answer. So that your foot soldier, town guard, commoners, etc fit in and don't break verisimilitude. Here are a few to get you started.</p>
<p><b> First, What is your world's level cap?</b> This sets the scale. Are there more then a small handful of epic level people in the world? The more epic people the more mid level people there would probably be. So your commoners can easily scale up to match. On the other hand if your looking at E6 or a variation then you would probably scale down. </p>
<p><b> How special are your Pcs </b>: Are your pcs considered heroes right from level 1? or are they common folk themselves that may or may not rise to greatness. </p>
<p><b> How much adversity is in the life of a commoner </b>: In a large metropolis where people live relatively safe and comfortable lives your typical commoner or guard will be low level as their day to day is rather mundane. On the other hand if your town is more remote, colonial, in a war zone, plagued by bugbears from the mountains, settled by veterans from a war etc. then your commoners probably have a few levels and your guards a few more to match.</p>There really is no single answer to this question. It really comes down to the DM's world building.
There are a number of questions you can ask yourself to come up with an answer. So that your foot soldier, town guard, commoners, etc fit in and don't break verisimilitude. Here are a few to get you started.
First, What is your world's level cap? This sets the scale. Are there more then a small handful of epic level people in the world? The more epic people the more mid level people there...Cinderfist (alias of ralantar)2017-01-24T15:47:04ZRe: Forums: Homebrew and House Rules: Adding new special materials: Orichalcum/Hihi'irokaneCinderfist (alias of ralantar)https://paizo.com/threads/rzs2u4mf?Adding-new-special-materials#42017-01-18T21:47:04Z2017-01-18T21:47:04Z<p>I envisioned it as you are using the weapon as part of the casting, like a battery you are drawing a little extra power from.
<br />
Any spell cast while holding the weapon would benefit from the +1 ECL</p>
<p>I think I would just apply it to arcane spell casting, but that's just my worlds flavor. </p>
<p>As for type, i'm not sure I would type it. I would let it stack with anything since you can't wear more then one suit of armor. So you can't get more then a +1 on the Will saves from it. As for the bonus to armor I would just bake it in. A chain shirt made of this stuff just gives +5 AC.</p>I envisioned it as you are using the weapon as part of the casting, like a battery you are drawing a little extra power from.
Any spell cast while holding the weapon would benefit from the +1 ECL
I think I would just apply it to arcane spell casting, but that's just my worlds flavor.
As for type, i'm not sure I would type it. I would let it stack with anything since you can't wear more then one suit of armor. So you can't get more then a +1 on the Will saves from it. As for the bonus to...Cinderfist (alias of ralantar)2017-01-18T21:47:04ZRe: Forums: Homebrew and House Rules: Adding new special materials: Orichalcum/Hihi'irokaneCinderfist (alias of ralantar)https://paizo.com/threads/rzs2u4mf?Adding-new-special-materials#22017-01-19T20:30:22Z2017-01-18T19:26:14Z<p>Well here are a few from my campaign world:</p>
<p><b><i>Ashen Stone</i></b> A heavy dark grey marbled ore with black flecks
<br />
Weapons: Blunt only(does not hold an edge/point), -1 AC of the wielder, weapon damage dice increase 1 step
<br />
Armor: Heavy Armor and Shields only. +1 AC, +3 Armor check penalty, -1 max dex bonus </p>
<p><b><i>Orichalic</i></b> Light weight Reddish copper colored metal with latent magical energy
<br />
Weapons: +1 Effective Caster level or +1 DC while wielded
<br />
Armor: +1 AC, +1 Will saves, -2 Armor check penalty</p>
<p><b><i>Mythrical</i></b> Bluish Metal conductor of magical energy
<br />
Weapon: Evocation Spell Dc +2 if wielded while casting but wielder must roll 1d4. Weapon overheats if cast spell level exceeds result of the die. Wielder and weapon take 1d4 points of fire damage per level difference
<br />
Armor +1 to saves vs magic, -2 to armor check penalty.
<br />
Shields forged of Mythrical attract and absorb magic missiles and force effects. Magic absorbed does 1/2 damage to the shield. </p>
<p><b><i>Pyrum</i></b> Brassy Metal with a reddish patina
<br />
Weapons Upon a successful attack the metal begins to glow with an inner heat. Damage increases by +1 fire per successful attack +5 max. –1 fire per round without a successful strike.
<br />
Armor: not used for armor, repeated blows would burn the wearer.</p>Well here are a few from my campaign world:
Ashen Stone A heavy dark grey marbled ore with black flecks
Weapons: Blunt only(does not hold an edge/point), -1 AC of the wielder, weapon damage dice increase 1 step
Armor: Heavy Armor and Shields only. +1 AC, +3 Armor check penalty, -1 max dex bonus
Orichalic Light weight Reddish copper colored metal with latent magical energy
Weapons: +1 Effective Caster level or +1 DC while wielded
Armor: +1 AC, +1 Will saves, -2 Armor check penalty
Mythrical...Cinderfist (alias of ralantar)2017-01-18T19:26:14ZRe: Forums/Pathfinder First Edition: General Discussion: D&D Named SpellsCinderfist (alias of ralantar)https://paizo.com/threads/rzs2u3rd?DD-Named-Spells#32017-01-04T20:17:58Z2017-01-04T20:17:58Z<p>Well there was
<br />
Evard's Black Tentacles
<br />
Abi Dalzim's Horrid Wilting.
<br />
Aganazzer's Scorcher</p>
<p>Spelling may be off..</p>Well there was
Evard's Black Tentacles
Abi Dalzim's Horrid Wilting.
Aganazzer's Scorcher
Spelling may be off..Cinderfist (alias of ralantar)2017-01-04T20:17:58ZRe: Forums: Homebrew and House Rules: What is in your Top 5 "Things to Change" list for Pathfinder?Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2u21c&page=3?What-is-in-your-Top-5-Things-to-Change-list#1082016-12-15T19:29:10Z2016-12-15T19:29:10Z<div class="messageboard-quotee">kyrt-ryder wrote:</div><blockquote> <div class="messageboard-quotee">Cinderfist wrote:</div><blockquote> <div class="messageboard-quotee">kyrt-ryder wrote:</div><blockquote> <div class="messageboard-quotee">Cinderfist wrote:</div><blockquote>#5.) I would like to see standard progression cap at 10th level. Then have an advanced/Epic book with a different progression for 11-20. Then one Path to Divinity for 20+</blockquote><p>First, level 17 IS Divinity. There's a 'Wizard 20 can match the feats of Jehova from Judeo-Christian Myth/History' thread somewhere on these boards. Most gods from Myth don't even require level 17 to emulate.
<p>Second... why do you need a progression cap? Why can't GMs simply select the levels they want to play?</p>
<p>Is this about Adventure Paths dragging into later levels than you want to participate in? </blockquote>It was just a quick rattle off of an over arching change. The specifics would take over the thread. </blockquote>That sounds like an interesting thread, any interest in making it? </blockquote><p>Hehe I'd love to, but I am in the middle of writing the current chapter for my campaign this weekend. And I can't afford the time to get sucked down that rabbit hole :) So maybe later once I have enough written.kyrt-ryder wrote:Cinderfist wrote: kyrt-ryder wrote: Cinderfist wrote:#5.) I would like to see standard progression cap at 10th level. Then have an advanced/Epic book with a different progression for 11-20. Then one Path to Divinity for 20+
First, level 17 IS Divinity. There's a 'Wizard 20 can match the feats of Jehova from Judeo-Christian Myth/History' thread somewhere on these boards. Most gods from Myth don't even require level 17 to emulate. Second... why do you need a progression cap?...Cinderfist (alias of ralantar)2016-12-15T19:29:10ZRe: Forums: Homebrew and House Rules: De-emphasizing SpellcastingCinderfist (alias of ralantar)https://paizo.com/threads/rzs2u2nb?Deemphasizing-Spellcasting#32016-12-15T19:14:53Z2016-12-15T19:14:53Z<p>There are a number of ways to accomplish this. It really depends on what effect you really want to have.
<br />
Are you planning on playing in the 15th-20th level bracket a lot?</p>There are a number of ways to accomplish this. It really depends on what effect you really want to have.
Are you planning on playing in the 15th-20th level bracket a lot?Cinderfist (alias of ralantar)2016-12-15T19:14:53ZRe: Forums: Homebrew and House Rules: What is in your Top 5 "Things to Change" list for Pathfinder?Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2u21c&page=3?What-is-in-your-Top-5-Things-to-Change-list#1062016-12-15T19:10:23Z2016-12-15T19:10:23Z<div class="messageboard-quotee">kyrt-ryder wrote:</div><blockquote> <div class="messageboard-quotee">Cinderfist wrote:</div><blockquote>#5.) I would like to see standard progression cap at 10th level. Then have an advanced/Epic book with a different progression for 11-20. Then one Path to Divinity for 20+</blockquote><p>First, level 17 IS Divinity. There's a 'Wizard 20 can match the feats of Jehova from Judeo-Christian Myth/History' thread somewhere on these boards. Most gods from Myth don't even require level 17 to emulate.
<p>Second... why do you need a progression cap? Why can't GMs simply select the levels they want to play?</p>
<p>Is this about Adventure Paths dragging into later levels than you want to participate in? </blockquote><p>It was just a quick rattle off of an over arching change. The specifics would take over the thread.kyrt-ryder wrote:Cinderfist wrote:#5.) I would like to see standard progression cap at 10th level. Then have an advanced/Epic book with a different progression for 11-20. Then one Path to Divinity for 20+
First, level 17 IS Divinity. There's a 'Wizard 20 can match the feats of Jehova from Judeo-Christian Myth/History' thread somewhere on these boards. Most gods from Myth don't even require level 17 to emulate. Second... why do you need a progression cap? Why can't GMs simply select the...Cinderfist (alias of ralantar)2016-12-15T19:10:23ZRe: Forums: Homebrew and House Rules: What is in your Top 5 "Things to Change" list for Pathfinder?Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2u21c&page=3?What-is-in-your-Top-5-Things-to-Change-list#1032016-12-16T01:05:02Z2016-12-15T14:27:34Z<p>okay
<br />
#1.) The ridiculously overly complex lighting rules. </p>
<p>#2.) The completely deficient random treasure generation and horrendous cross referencing needed to use them AND the unhelpful monster statistic of Treasure: Standard. </p>
<p>#3.) The level of cross referencing needed for some monsters. Seriously,
<br />
Troglodyte>Stench>sickened. There went 5 minutes of table time. Just put the damn effect in the monster stats.</p>
<p>#4.) The warrior npc class. You're a fighter. </p>
<p>#5.) I would like to see standard progression cap at 10th level. Then have an advanced/Epic book with a different progression for 11-20. Then one Path to Divinity for 20+</p>okay
#1.) The ridiculously overly complex lighting rules.
#2.) The completely deficient random treasure generation and horrendous cross referencing needed to use them AND the unhelpful monster statistic of Treasure: Standard.
#3.) The level of cross referencing needed for some monsters. Seriously,
Troglodyte>Stench>sickened. There went 5 minutes of table time. Just put the damn effect in the monster stats.
#4.) The warrior npc class. You're a fighter.
#5.) I would like to see standard...Cinderfist (alias of ralantar)2016-12-15T14:27:34ZRe: Forums: Homebrew and House Rules: Item Creation fix for Pathfinder (purchase item creation feats with XP), restore XP costs to create itemsCinderfist (alias of ralantar)https://paizo.com/threads/rzs2u2fx?Item-Creation-fix-for-Pathfinder-restore-XP#422016-12-12T16:48:02Z2016-12-12T16:48:02Z<div class="messageboard-quotee">Rysky wrote:</div><blockquote> <div class="messageboard-quotee">Cinderfist wrote:</div><blockquote> <div class="messageboard-quotee">Toblakai wrote:</div><blockquote><p> I run several adventure paths, and I am in several others. We have done away with XP, we use the suggested leveling points in the adventure path to determine when we level up. Sort of makes this whole XP cost thing not possible. I also know of other groups that do the same for XP.
</p>
</blockquote><p>Yes that whole method of play has been driven by Paizo's adventure paths and the level spreads they contain.
</p>
When you have a module that spans 4 levels, the power level of what the party can face changes rapidly throughout the module. So it becomes more important that the party be X level by page such and such. </p>
<p>If, or in, a setting where leveling is slower (so that a module only spans 1 or 2 levels) you find that mandatory party leveling isn't needed.</p>
<p>I'm not saying one is better then the other just pointing out one of the reasons why DM leveling fiat has become popular, at least here on the boards.
<br />
</blockquote>Even back in 3.5 my group just leveled when the GMs decided it, which I do too. That being said we appreciate the framework that the XP system provides. </blockquote><p>Oh the ideas been around for even longer then that. Even in 2nd Ed. it popped up now and then.
</p>
I just feel paizo's ap structure, coupled with the more rapid leveling that 3.0 introduced is what gave the idea legs and led to it's popularity.</p>Rysky wrote:Cinderfist wrote: Toblakai wrote:I run several adventure paths, and I am in several others. We have done away with XP, we use the suggested leveling points in the adventure path to determine when we level up. Sort of makes this whole XP cost thing not possible. I also know of other groups that do the same for XP.
Yes that whole method of play has been driven by Paizo's adventure paths and the level spreads they contain.
When you have a module that spans 4 levels, the power level...Cinderfist (alias of ralantar)2016-12-12T16:48:02ZRe: Forums: Homebrew and House Rules: Item Creation fix for Pathfinder (purchase item creation feats with XP), restore XP costs to create itemsCinderfist (alias of ralantar)https://paizo.com/threads/rzs2u2fx?Item-Creation-fix-for-Pathfinder-restore-XP#382016-12-12T16:33:34Z2016-12-12T16:33:34Z<div class="messageboard-quotee">Toblakai wrote:</div><blockquote><p> I run several adventure paths, and I am in several others. We have done away with XP, we use the suggested leveling points in the adventure path to determine when we level up. Sort of makes this whole XP cost thing not possible. I also know of other groups that do the same for XP.
</p>
</blockquote><p>Yes that whole method of play has been driven by Paizo's adventure paths and the level spreads they contain.
</p>
When you have a module that spans 4 levels, the power level of what the party can face changes rapidly throughout the module. So it becomes more important that the party be X level by page such and such. </p>
<p>If, or in, a setting where leveling is slower (so that a module only spans 1 or 2 levels) you find that mandatory party leveling isn't needed.</p>
<p>I'm not saying one is better then the other just pointing out one of the reasons why DM leveling fiat has become popular, at least here on the boards.</p>Toblakai wrote:I run several adventure paths, and I am in several others. We have done away with XP, we use the suggested leveling points in the adventure path to determine when we level up. Sort of makes this whole XP cost thing not possible. I also know of other groups that do the same for XP.
Yes that whole method of play has been driven by Paizo's adventure paths and the level spreads they contain.
When you have a module that spans 4 levels, the power level of what the party can face...Cinderfist (alias of ralantar)2016-12-12T16:33:34ZRe: Forums: Homebrew and House Rules: Item Creation fix for Pathfinder (purchase item creation feats with XP), restore XP costs to create itemsCinderfist (alias of ralantar)https://paizo.com/threads/rzs2u2fx?Item-Creation-fix-for-Pathfinder-restore-XP#332016-12-12T16:20:47Z2016-12-12T16:20:47Z<p>I'll throw this out there. With the intent of making powerful and permanent magic items more rare,
<br />
<i>(not the Op's intent I realize, but as an example of how Xp costs aren't automatically a bad way of doing things) </i></p>
<p>In my home brew world permanent magic items cost XP. </p>
<p><b>You still need to take the required feats</b>
<br />
And the rules for item creation are such:</p>
<p>Crafting Permanent Magic Items in Te'Lar requires the caster to imbue the item with a life force or the power of an exotic material component.
<br />
As such magic items have an Xp cost equal to the crafting Gp cost.</p>
<p>This applies to any magic item except:
<br />
Potions
<br />
Scrolls and Scroll like items (Runes, Tattoos, etc)
<br />
Wands</p>
<p>The Xp cost incurred while crafting a magic item may be payed in one of three ways:</p>
<p><b> Direct Drain:</b> The caster pays the cost by personal xp loss </p>
<p><b> Siphon Essence:</b> The caster drains the xp from a willing or unwilling victim
<br />
Draining xp forces a Will Save each hour upon the victim. Dc= 10+Caster's Level+The caster's casting stat modifier
<br />
Upon a failed save the victim is drained of 50 xp points.
<br />
If a creature is drained to 0 Xp and then drained again it will provide 100 xp but be aged 1/5th of it's max age.
<br />
A creature killed in this manner is treated as if it died of old age and cannot be raised without powerful magic. </p>
<p><b>Research:</b> The caster can spend time researching an exotic component that can pay the xp cost in part or in total if used in the crafting
<br />
Exotic Components to be researched have a Research Score(Rs) = The Base XP cost divided by 20.</p>
<p>Ex.) A +1 long sword costs 2,000 xp to craft. The research score [2,000 ÷ 20] = 100
<br />
Research points are accumulated for every 4 hours of research with an appropriate knowledge check [typically knowledge Arcana; but Nature, Religion, History or another may be used at the DM's discretion ]</p>
<p>Ex.) Merklin the Mystical is researching an item that has a (Rs) of 100. He spends 4 hours in a library pouring over old tomes and makes a Knowledge Arcana roll. He gets a 16. He then spends another 4 hours at some time and makes another roll scoring an 18. He had now accumulated 34 points towards the 100 needed.
<br />
Once an item has been researched the DM reveals what the ingredient is. The Caster can then try to acquire the item. The item is used up in the crafting but once researched the same type of ingredient can be used in crafting additional identical items without further research.</p>I'll throw this out there. With the intent of making powerful and permanent magic items more rare,
(not the Op's intent I realize, but as an example of how Xp costs aren't automatically a bad way of doing things)
In my home brew world permanent magic items cost XP.
You still need to take the required feats
And the rules for item creation are such:
Crafting Permanent Magic Items in Te'Lar requires the caster to imbue the item with a life force or the power of an exotic material component....Cinderfist (alias of ralantar)2016-12-12T16:20:47ZRe: Forums: Homebrew and House Rules: Replace Caster level with Character levelCinderfist (alias of ralantar)https://paizo.com/threads/rzs2u21u?Replace-Caster-level-with-Character-level#132016-12-06T14:07:00Z2016-12-06T14:07:00Z<p>Chaos Ticket,
<br />
This is actually one of our house rules. You caster level is your character level. We've been using it for 2 years without any problems.</p>Chaos Ticket,
This is actually one of our house rules. You caster level is your character level. We've been using it for 2 years without any problems.Cinderfist (alias of ralantar)2016-12-06T14:07:00ZRe: Forums/Gamer Life: General Discussion: How are you playing the game "wrong"?Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2u1rb&page=2?How-are-you-playing-the-game-wrong#642016-12-02T18:53:55Z2016-12-02T18:53:55Z<p>Well just to interrupt the "we don't use xp" parade
<br />
We do use XP.
<br />
You gain XP for over coming a challenge not just for defeating monsters. </p>
<p>In fact we still require spending Xp to craft permanent magic items.
<br />
(anything other then wand, potions and scrolls) </p>
<p>And Undead drain XP. </p>
<p>We view XP more as a measure of personal power then an accumulation of experiences.</p>Well just to interrupt the "we don't use xp" parade
We do use XP.
You gain XP for over coming a challenge not just for defeating monsters.
In fact we still require spending Xp to craft permanent magic items.
(anything other then wand, potions and scrolls)
And Undead drain XP.
We view XP more as a measure of personal power then an accumulation of experiences.Cinderfist (alias of ralantar)2016-12-02T18:53:55ZRe: Forums/Gamer Life: General Discussion: How are you playing the game "wrong"?Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2u1rb?How-are-you-playing-the-game-wrong#22016-12-02T17:15:18Z2016-12-01T14:55:53Z<p>This sounds like your asking to see what house rules people use, just using another way of saying it. Or am I missing the point?
<br />
If you are interested in browsing other people's house rules I can link mine if you like.</p>This sounds like your asking to see what house rules people use, just using another way of saying it. Or am I missing the point?
If you are interested in browsing other people's house rules I can link mine if you like.Cinderfist (alias of ralantar)2016-12-01T14:55:53ZRe: Forums: Homebrew and House Rules: How to craft a stampede encounter?Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2u18z?How-to-craft-a-stampede-encounter#192016-12-01T14:48:07Z2016-12-01T14:48:07Z<p>In this case "My Self" this is for a 5th-6th level party.
<br />
It is intended as the opener of the encounter with the creature that is just around the bend and had attacked the herd.</p>
<p>It's the first and only major encounter for the day, so the party will be at full resource capacity.
<br />
Horse movement speed is 50' so they will be moving at 200' (full run)
<br />
The encounter takes place in a 150 foot long gully between two 15' tall cliffs spaced roughly 45' apart. (So the stampede will fill the gully)</p>
<p>There is a broken statue at the top of one of the cliffs, pieces have tumbled down into the gully. One of them is large enough for a single person to hide behind. (I'll place it randomly on the map) </p>
<p>The party is:
<br />
Human cavalier in heavy armor, so Mv-20', Full run 60' Horrible climb skills so depending on where he is in the gully when the stampede starts and where his own horse is will probably decide if he escapes or takes horse to the face. </p>
<p>1/2 Elf Paladin - MV-30' Full run 90' Same boat as the Cavalier.</p>
<p>Petal(homebrew plant/fey race) Oracle - Has Fly 30' as a movement so she will probably just fly up and out of the way if she isn't already.</p>
<p>Human Wizard: not sure what he will do, new character for the player and it will be the first encounter the pc will be having.</p>
<p>Human Ranger: Usually she just shoots things with a bow.. so probably she will try to run or climb the cliff. </p>
<p>Essentially the encounter will scatter the pcs on the play mat for when the main opponent engages.</p>In this case "My Self" this is for a 5th-6th level party.
It is intended as the opener of the encounter with the creature that is just around the bend and had attacked the herd.
It's the first and only major encounter for the day, so the party will be at full resource capacity.
Horse movement speed is 50' so they will be moving at 200' (full run)
The encounter takes place in a 150 foot long gully between two 15' tall cliffs spaced roughly 45' apart. (So the stampede will fill the gully)
...Cinderfist (alias of ralantar)2016-12-01T14:48:07ZRe: Forums: Homebrew and House Rules: How to craft a stampede encounter?Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2u18z?How-to-craft-a-stampede-encounter#162016-11-30T15:38:28Z2016-11-30T15:38:28Z<p>I am planning on roughly 45' wide by 120' long. I haven't set a specific movement rate. Though I can just reference normal horse speed if needed.</p>I am planning on roughly 45' wide by 120' long. I haven't set a specific movement rate. Though I can just reference normal horse speed if needed.Cinderfist (alias of ralantar)2016-11-30T15:38:28ZRe: Forums: Homebrew and House Rules: How to craft a stampede encounter?Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2u18z?How-to-craft-a-stampede-encounter#122016-11-29T17:08:33Z2016-11-29T17:08:33Z<p>For those who might be interested here is what I went with.
<br />
I used a modified version of the swarm rules:</p>
<p><b>Horse Stampede: </b>
<br />
Hp( 3 Hp per creature)
<br />
Hp-300 - 100 horses
<br />
AC-10
<br />
Creatures standing in a square over which the stampede passes suffer 6d4+8 points of damage and may make a Reflex save DC-17 for ½ damage.</p>
<p>Those that fail their save are subjected to a Trip attempt with a CMB of +10. Those tripped by the stampede suffer an additional 8d4+10pts of damage.</p>
<p>The horses are only interested in fleeing. If the swarm loses ½ its hp it will break up into individual horses that do their best to move away from obvious threats.
<br />
Single targeted attacks can only inflict damage to the swarm up to the max hp of a single horse (18hp)
<br />
The swarm is Immune to critical hits.</p>For those who might be interested here is what I went with.
I used a modified version of the swarm rules:
Horse Stampede:
Hp( 3 Hp per creature)
Hp-300 - 100 horses
AC-10
Creatures standing in a square over which the stampede passes suffer 6d4+8 points of damage and may make a Reflex save DC-17 for ½ damage.
Those that fail their save are subjected to a Trip attempt with a CMB of +10. Those tripped by the stampede suffer an additional 8d4+10pts of damage.
The horses are only interested in...Cinderfist (alias of ralantar)2016-11-29T17:08:33ZRe: Forums: Homebrew and House Rules: How to craft a stampede encounter?Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2u18z?How-to-craft-a-stampede-encounter#32016-11-23T16:14:40Z2016-11-23T16:14:40Z<p>Well for the specific encounter I am crafting it will be a gully some 50' across and 150' long. There are two 15' escarpments on the right and left side. There is a broken statue on top of one of the ridges with pieces of it scattered about the gully floor. The party will most likely stop to investigate and while doing so will hear the stampede coming. </p>
<p>Once the stampede of horses( in this case) appears they will have about a round to react before the horses come through the gully at a full run. </p>
<p>So i'm thinking the horses would work as a swarm doing x damage to anyone caught in their path. Perhaps with a trip chance to knock the victim prone which would then cause trample damage.</p>Well for the specific encounter I am crafting it will be a gully some 50' across and 150' long. There are two 15' escarpments on the right and left side. There is a broken statue on top of one of the ridges with pieces of it scattered about the gully floor. The party will most likely stop to investigate and while doing so will hear the stampede coming.
Once the stampede of horses( in this case) appears they will have about a round to react before the horses come through the gully at a full...Cinderfist (alias of ralantar)2016-11-23T16:14:40ZForums: Homebrew and House Rules: How to craft a stampede encounter?Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2u18z?How-to-craft-a-stampede-encounter#12016-11-23T15:48:25Z2016-11-23T15:48:25Z<p>I am trying to figure out how you would craft an encounter involving a stampede of say 40-100 large herd animals.
<br />
I'm thinking some sort of adaption of the swarm rules would make the most sense. It would just sweep through the area doing damage to anything in its path.
<br />
Has anyone crafted or come up with rules for something like this?</p>I am trying to figure out how you would craft an encounter involving a stampede of say 40-100 large herd animals.
I'm thinking some sort of adaption of the swarm rules would make the most sense. It would just sweep through the area doing damage to anything in its path.
Has anyone crafted or come up with rules for something like this?Cinderfist (alias of ralantar)2016-11-23T15:48:25ZRe: Forums: Advice: Need alignment advice about killing a Surrendered opponentCinderfist (alias of ralantar)https://paizo.com/threads/rzs2tzqm?Need-alignment-advice-about-killing-a#322016-11-02T20:25:09Z2016-11-01T18:40:07Z<p>Here is the root of your problem....
<br />
~quote
<br />
The orc starts crying and begging but is quickly and ruthlessly put down by the LE.
<br />
<b>orc starts crying and begging</b>
<br />
<span class=messageboard-bigger><b>orc</b></span> starts <b>crying and begging</b></p>
<p>What the hell is wrong with your DM's orcs?</p>Here is the root of your problem....
~quote
The orc starts crying and begging but is quickly and ruthlessly put down by the LE.
orc starts crying and begging
orc starts crying and begging
What the hell is wrong with your DM's orcs?Cinderfist (alias of ralantar)2016-11-01T18:40:07ZRe: Forums/Pathfinder First Edition: General Discussion: if a large house was a monster.....Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2twn3?if-a-large-house-was-a-monster#292016-09-19T13:10:53Z2016-09-19T13:10:53Z<div class="messageboard-quotee">MistaRyte wrote:</div><blockquote> <div class="messageboard-quotee">mardaddy wrote:</div><blockquote><p> I recall an old Dungeon Magazine offering in 2dEd AD&D, where the party comes across an abandoned but intact hamlet.</p>
<p>All the structures are mimics, complete with "baby" outhouses... </blockquote>I think the monsters were House Hunters... around issue 18 or 19... and fairly deadly. </blockquote><p>Yup Dungeon Magazine #19. The Vanishing Village. The Inn was an Ancient House hunter with a 54' tongue hiding behind the front door. The stable and outhouse were younger forms. The church was another ancient one with younger annex buildings. It's a "village" of 12 "buildings"MistaRyte wrote:mardaddy wrote:I recall an old Dungeon Magazine offering in 2dEd AD&D, where the party comes across an abandoned but intact hamlet.
All the structures are mimics, complete with "baby" outhouses...
I think the monsters were House Hunters... around issue 18 or 19... and fairly deadly. Yup Dungeon Magazine #19. The Vanishing Village. The Inn was an Ancient House hunter with a 54' tongue hiding behind the front door. The stable and outhouse were younger forms. The church was...Cinderfist (alias of ralantar)2016-09-19T13:10:53ZRe: Forums: Homebrew and House Rules: My Houserules for your PerusalCinderfist (alias of ralantar)https://paizo.com/threads/rzs2twb8?My-Houserules-for-your-Perusal#22016-09-12T13:34:58Z2016-09-12T13:34:58Z<p>Interesting read.
<br />
I've been working on a monk replacement as well. Very much a work in progress.
<br />
<a href="https://sites.google.com/site/worldoftelar/the-martial-artist" target="_blank" rel="nofollow"> Martial artist</a></p>
<p>You can hit Home to go to the main page and view my house rules if you are so inclined :)</p>Interesting read.
I've been working on a monk replacement as well. Very much a work in progress.
Martial artist
You can hit Home to go to the main page and view my house rules if you are so inclined :)Cinderfist (alias of ralantar)2016-09-12T13:34:58ZRe: Forums/Pathfinder First Edition: General Discussion: Negative Level?ralantarhttps://paizo.com/threads/rzs2tth2?Negative-Level#42016-08-03T18:54:16Z2016-08-03T18:54:16Z<p>Negative levels are for chumps. Real undead drain Xp.</p>Negative levels are for chumps. Real undead drain Xp.ralantar2016-08-03T18:54:16ZRe: Forums: Advice: Anchormanralantarhttps://paizo.com/threads/rzs2ts1z?Anchorman#22016-07-11T19:44:10Z2016-07-11T19:44:10Z<p>He needs to carry around cans of spinach that act as Bulls strength potions.</p>He needs to carry around cans of spinach that act as Bulls strength potions.ralantar2016-07-11T19:44:10ZRe: Forums/Gamer Life: General Discussion: What about DMing is fun for you?Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2tmo8?What-about-DMing-is-fun-for-you#242016-04-30T21:28:26Z2016-04-29T13:13:24Z<p>Feasting upon their tear stained character sheets.</p>Feasting upon their tear stained character sheets.Cinderfist (alias of ralantar)2016-04-29T13:13:24ZRe: Forums: Advice: When a character dies, what level is the new characterCinderfist (alias of ralantar)https://paizo.com/threads/rzs2tlhw?When-a-character-dies-what-level-is-the-new#252016-04-13T15:56:28Z2016-04-13T15:56:28Z<p>Same level as the lowest level pc with the minimum xp for that level.
<br />
I've not see this method result in more then a two level spread among the pcs more then once or twice. Having a party with a 4th level pc, 2 3rds and a 2nd doesn't generally cause me balance issues.</p>
<p>Personally I despise that everyone levels at the same time withe the same xp table. Insisting on this is one of the barriers to fixing the balance between the classes that seems to bother some people. It also is what killed multi-classing from 2nd edition.</p>Same level as the lowest level pc with the minimum xp for that level.
I've not see this method result in more then a two level spread among the pcs more then once or twice. Having a party with a 4th level pc, 2 3rds and a 2nd doesn't generally cause me balance issues.
Personally I despise that everyone levels at the same time withe the same xp table. Insisting on this is one of the barriers to fixing the balance between the classes that seems to bother some people. It also is what killed...Cinderfist (alias of ralantar)2016-04-13T15:56:28ZRe: Forums/Pathfinder First Edition: General Discussion: I wish there was a PC race of little plant people.Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2ta8j?I-wish-there-was-a-PC-race-of-little-plant#82016-01-29T15:24:05Z2016-01-29T15:24:05Z<p>I don't know if you are just looking for "official" stuff. But here is a race from my homebrew:</p>
<p><b>En'tarie</b>
<br />
Racial Alignment: CG
<br />
Stat Adjustments: +2 con, +2 Chr, -2 Int</p>
<p>Natural Armor: +2
<br />
Size: small or medium
<br />
Speed 30'</p>
<p>Skills: +1 Climb, +2 Knowledge Nature, +1 Survival</p>
<p>SA:
<br />
<b>Photosynthesis:</b> Do not need to eat daily but must spend 1 hour per day under natural light or start to suffer from starvation
<br />
<b>Thorns: </b>The hand of En'Tarie sport small thorns that inflict 1d4 points of damage if used as a weapon. Their unarmed strikes always do lethal damage.
<br />
<b>Seasonal Pollen:</b> During the spring, summer or fall (choosen at character creation) the En'Tarie gains a pollen attack usable 1/day as the Glitterdust spell. During this time they leave a light dusting of pollen in their wake giving creature a +2 to track them and imposing a -2 penalty on stealth checks.
<br />
<b>Berries: </b>In the season following the Pollen season the En'tarie produces berries in their crown. Enough berries are produced each week to provide an effect when eaten equal to one goodberry spell +1 per 3 levels </p>
<p><b>Vision:</b> Normal, Low light penalty: -4 perception in low light or darkness
<br />
<b>Weapon Familiarity:</b> Whip, Spiked Chain
<br />
<b>Favored Classes:</b> Druid, Ranger </p>
<p><b>Appearance: </b> Generally smaller then humans with proportionate weight and pointed ears. Skin tone tends towards green and brown hues. Other exotic colors possible but rare.
<br />
Eyecolor is green. En'Tarie lack hair but have growths on their heads that take many forms. Some are vine like crowns or branch like horns. Many sport small leaves and buds while some have larger hair like fronds. </p>
<p>Starting Age: 100+2d20yrs
<br />
Middle Age: 200
<br />
Old: 500
<br />
Venerable: 900
<br />
Max: 800+ 4d100 yrs</p>
<p>Height: S: 3'8" + 1d12"
<br />
M: 4'6" + 1d12"
<br />
Weight: S: 40 + 2d20 lbs
<br />
M: 80 + 1d20 lbs</p>I don't know if you are just looking for "official" stuff. But here is a race from my homebrew:
En'tarie
Racial Alignment: CG
Stat Adjustments: +2 con, +2 Chr, -2 Int
Natural Armor: +2
Size: small or medium
Speed 30'
Skills: +1 Climb, +2 Knowledge Nature, +1 Survival
SA:
Photosynthesis: Do not need to eat daily but must spend 1 hour per day under natural light or start to suffer from starvation
Thorns: The hand of En'Tarie sport small thorns that inflict 1d4 points of damage if used as a...Cinderfist (alias of ralantar)2016-01-29T15:24:05ZRe: Forums/Pathfinder First Edition: General Discussion: Undeath and other afflictions- how do you handle it?Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2t7yg?Undeath-and-other-afflictions-how-do-you#242016-01-07T15:00:35Z2016-01-07T15:00:35Z<div class="messageboard-quotee">My Self wrote:</div><blockquote><p> I'm just asking a general question. If this were to happen to me, I'd probably be the GM, though.</p>
<p>I'm wondering how you guys have or would solve the problem of a strange, possibly disruptive template. Do you guys just call it quits and have the player roll up a new sheet? Do you give concessions- change the circumstances of the event so their template doesn't get in the way of party enjoyment? Do you meet somewhere in the middle, like giving a Vampire the ability to trade Dominate Person and that fog form thing out in exchange for the ability to walk in sunlight (briefly) and cross moving water? </blockquote><p>Well historically it was called out in the text of the monster that could inflict the change of status. And what it said was... a character that succumbs to _______ falls under control of the DM and becomes an NPC.
</p>
The reason for that was rooted in consequences. In the default worlds lycanthrophy, undeath, vampirism were not acceptable social norms. A PC infected by such a thing would become a target. Either by altruistic people wishing to find a cure, or pragmatic people considering it a threat needing extermination. </p>
<p>It's really dependent on the flavor of your game world. Are they viewed as curses that exact a heavy price or are you viewing them as stat increases that make you superhuman and let you sparkle? or something in between.</p>My Self wrote:I'm just asking a general question. If this were to happen to me, I'd probably be the GM, though.
I'm wondering how you guys have or would solve the problem of a strange, possibly disruptive template. Do you guys just call it quits and have the player roll up a new sheet? Do you give concessions- change the circumstances of the event so their template doesn't get in the way of party enjoyment? Do you meet somewhere in the middle, like giving a Vampire the ability to trade...Cinderfist (alias of ralantar)2016-01-07T15:00:35ZRe: Forums: Rules Questions: Neutral Alignment OppositeCinderfist (alias of ralantar)https://paizo.com/threads/rzs2t4sz?Neutral-Alignment-Opposite#242015-11-24T21:12:21Z2015-11-24T21:12:21Z<p>They had a tendency to refer to it as "neutral" or "True Neutral" but I'm not sure what you mean by there was no true neutral. Where are you seeing that? In old monster descriptions? In the AD&D Player's Handbook (with the famous idol on the cover) I don't see what you are referencing.
<br />
My text is straight from that book.</p>They had a tendency to refer to it as "neutral" or "True Neutral" but I'm not sure what you mean by there was no true neutral. Where are you seeing that? In old monster descriptions? In the AD&D Player's Handbook (with the famous idol on the cover) I don't see what you are referencing.
My text is straight from that book.Cinderfist (alias of ralantar)2015-11-24T21:12:21ZRe: Forums/Pathfinder First Edition: General Discussion: What if Exotic Weapons Weren't Exotic?Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2t537?What-if-Exotic-Weapons-Werent-Exotic#202015-11-24T15:56:18Z2015-11-24T15:56:18Z<p>I don't think it's a bad idea Davor, but i'm more inclined to do something like:</p>
<p>Fighters: 2nd level gain proficiency in exotic weapons.
<br />
(a one level dip is already a popular choice to get heavy armor, pushing exotic weapon proficiency to 2nd will keep the 1 level dip from being crazy good)</p>
<p>Also I think a number of the exotic weapons could be downgraded to martial.
<br />
A lot of the monk weapons are exotic for no reason I know of. Most of them are just re-skinned daggers with the disarm ability, No reason they couldn't be martial.
<br />
The lasso, whip, net (to name just a few) I don't see why these should cost a feat to use either.</p>I don't think it's a bad idea Davor, but i'm more inclined to do something like:
Fighters: 2nd level gain proficiency in exotic weapons.
(a one level dip is already a popular choice to get heavy armor, pushing exotic weapon proficiency to 2nd will keep the 1 level dip from being crazy good)
Also I think a number of the exotic weapons could be downgraded to martial.
A lot of the monk weapons are exotic for no reason I know of. Most of them are just re-skinned daggers with the disarm ability,...Cinderfist (alias of ralantar)2015-11-24T15:56:18ZRe: Forums/Pathfinder First Edition: General Discussion: Ethereal PlaneCinderfist (alias of ralantar)https://paizo.com/threads/rzs2t549?Ethereal-Plane#52016-06-24T23:47:08Z2015-11-24T15:39:25Z<p>If you're looking for paizo products they haven't done much at all with the planes. But if you're not opposed to older material and can find a copy, the planescape
<br />
"A Guide to the Ethereal Plane" has all the goodies you need.</p>
<p><a href="http://www.amazon.com/Guide-Ethereal-Plane-AD-Planescape/dp/0786912057/ref=sr_1_1?ie=UTF8&qid=1448379324&sr=8-1&keywords=guide+to+the+ethereal+plane" target="_blank" rel="nofollow"> amazon - ethereal plane</a></p>If you're looking for paizo products they haven't done much at all with the planes. But if you're not opposed to older material and can find a copy, the planescape
"A Guide to the Ethereal Plane" has all the goodies you need.
amazon - ethereal planeCinderfist (alias of ralantar)2015-11-24T15:39:25ZRe: Forums: Rules Questions: Neutral Alignment OppositeCinderfist (alias of ralantar)https://paizo.com/threads/rzs2t4sz?Neutral-Alignment-Opposite#182015-11-24T14:38:51Z2015-11-24T14:38:51Z<div class="messageboard-quotee">HWalsh wrote:</div><blockquote><br />
<br />
<p>Neutral is, more or less, nothing. No opinion, leaning, or desire either way.</p>
<p>The problem with TN, and why when it was created TSR initially said it was impossible to play, is that it's the lack of alignment.</p>
<p>You don't care about law or chaos and you don't care about good or evil.</p>
<p>Usually Lawful is opposed to Chaos. Law and order vs. Personal freedom. Usually Good is opposed by Evil, altruism vs selfishness.</p>
<p>Neutral is the lack of support or opposition. Thus NG, or someone who cares not for Law or Chaos, only Good, would be opposed by someone who cares not for Law or Chaos, only Evil.</p>
<p>But then you get to the null value - someone who has no strong beliefs about anything.</p>
<p></blockquote><p>Hey man, sorry but this is completely wrong. TN: from the 1st edition player's handbook.
</p>
True Neutral:
<br />
<i>The "true" neutral looks upon all other alignments as facets of the
<br />
system of things. Thus, each aspect - evil and good, chaos and law -
<br />
of things must be retained in balance to maintain the status quo;
<br />
for things as they are cannot be improved upon except temporarily,
<br />
and even then but superficially. Nature will prevail and keep things
<br />
as they were meant to be, provided the "wheel" surrounding the hub
<br />
of nature does not become unbalanced due to the work of unnatural forces - such as human and other intelligent creatures interfering with what is meant to be</i></p>
<p>This set the ground work for TN to be considered the center around which the other alignments are organized. Frequently this has been played as someone who believes a balance must be struck between good and evil, law and chaos. And can be believed just as fervently as any other alignment. There are numerous examples of characters (especially in comic books) whose shtick is "the balance must be maintained" </p>
<p>To the OP, I can see how TN could be considered opposed to all the alignments. But it only appears that way when viewed from the perspective of any one of the other alignments. The reality is that TN consists of all the other alignments because each alignment must exist to maintain the balanced wheel of which TN is the hub.
<br />
For ex. It is perfectly acceptable for the TN character to endorse the actions of a CE character when faced with a place where LG has become too over-achingly dominant. And then travel to the next kingdom and help a resistance group over-throw an evil tyrant. </p>
<p>Another popular take on TN is the druid philosophy that Nature is the natural state of things or the law of nature that all things have a time to flourish and a time to wither. </p>
<p>Apathy, or only caring about yourself, has typically been considered a NE trait.</p>HWalsh wrote:Neutral is, more or less, nothing. No opinion, leaning, or desire either way.
The problem with TN, and why when it was created TSR initially said it was impossible to play, is that it's the lack of alignment.
You don't care about law or chaos and you don't care about good or evil.
Usually Lawful is opposed to Chaos. Law and order vs. Personal freedom. Usually Good is opposed by Evil, altruism vs selfishness.
Neutral is the lack of support or opposition. Thus NG, or someone...Cinderfist (alias of ralantar)2015-11-24T14:38:51ZRe: Forums: Homebrew and House Rules: I Don't Like the Counterspelling RulesCinderfist (alias of ralantar)https://paizo.com/threads/rzs2t4nd?I-Dont-Like-the-Counterspelling-Rules#102015-11-18T15:37:47Z2015-11-18T15:37:47Z<p>Personally, this is one of the rules we have ignored from the beginning. It just doesn't add anything to the game. And if you use it against the pcs it just steals their thunder.</p>Personally, this is one of the rules we have ignored from the beginning. It just doesn't add anything to the game. And if you use it against the pcs it just steals their thunder.Cinderfist (alias of ralantar)2015-11-18T15:37:47ZRe: Forums: Advice: Leggo my ego. Or: I need your intelligent item stories.Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2t49a?Leggo-my-ego-Or-I-need-your-intelligent-item#92015-11-13T15:41:07Z2015-11-13T15:41:07Z<p>Oh let's see, (never a fan of formulaic weapons and WBL table slavery, these weapons power usually exceeded what is recommended)</p>
<p>There was Kestilon the elderly befuddled wizard and his intelligent staff of power that would constantly argue back and forth. He was an NPC the party would seek help from now and then and accompany them if he could remember where he left his boots...</p>
<p>The there was an intelligent Katana: Kirioto-san that insisted it's wielder have ranks in perform ceremonial tea and calligraphy (I made the skill have useful effects so the pc didn't feel they were wasting skill points) and maintain a fancy tea set worth 100gp per level of the wielder. In exchange he granted the use of certain samurai class powers and increased in power along with the pc.</p>
<p>There was a fancy cutlass that refused to come out of it's scabbard unless it was paid, no one was quiet sure where the gems went...</p>
<p>There was the noble longsword whose name I forget, Verily we must sally forth and slay the wretched beasties! He would gain bonuses the more beatup his wielder became and contest the wielder if they wanted to retreat. Nah, we shall have none of this retreating knavery! Strike him again, very roughly!</p>Oh let's see, (never a fan of formulaic weapons and WBL table slavery, these weapons power usually exceeded what is recommended)
There was Kestilon the elderly befuddled wizard and his intelligent staff of power that would constantly argue back and forth. He was an NPC the party would seek help from now and then and accompany them if he could remember where he left his boots...
The there was an intelligent Katana: Kirioto-san that insisted it's wielder have ranks in perform ceremonial tea...Cinderfist (alias of ralantar)2015-11-13T15:41:07ZRe: Forums: Product Discussion: Steampunk book?Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2t41j?Steampunk-book#52015-11-10T17:11:35Z2015-11-10T17:11:35Z<p>I would like to see something like this as well, in particular a pile of items that are balanced alongside the typical sword and sorcery, not items that are obvious replacements.</p>I would like to see something like this as well, in particular a pile of items that are balanced alongside the typical sword and sorcery, not items that are obvious replacements.Cinderfist (alias of ralantar)2015-11-10T17:11:35ZRe: Forums: 4th Edition: BeholdersCinderfist (alias of ralantar)https://paizo.com/threads/rzs2t1zc?Beholders#142015-10-30T20:26:11Z2015-10-30T20:26:11Z<p>But then there was the whole thing where all the eyes could look up. And nothing is stopping the beholder from rolling forward like a somersault. Which would bring all 10 eyes to bare in a single direction.
<br />
But that was just being evil >;)</p>But then there was the whole thing where all the eyes could look up. And nothing is stopping the beholder from rolling forward like a somersault. Which would bring all 10 eyes to bare in a single direction.
But that was just being evil >;)Cinderfist (alias of ralantar)2015-10-30T20:26:11ZRe: Forums: Homebrew and House Rules: New Spell: Prismatic BoltCinderfist (alias of ralantar)https://paizo.com/threads/rzs2szot?New-Spell-Prismatic-Bolt#192015-10-10T07:03:34Z2015-10-09T13:41:57Z<p>I like it, I'd remove the auto crit/auto hit and keep the scaling damage.
<br />
I like it more because we house rule a limit on 0 level spells per day. (4+ casting ability modifier)
<br />
So you can't just keep spamming it.
<br />
What did you mean by Aether as a damage type?</p>I like it, I'd remove the auto crit/auto hit and keep the scaling damage.
I like it more because we house rule a limit on 0 level spells per day. (4+ casting ability modifier)
So you can't just keep spamming it.
What did you mean by Aether as a damage type?Cinderfist (alias of ralantar)2015-10-09T13:41:57ZRe: Forums: Advice: Determining Exact Hit PointsCinderfist (alias of ralantar)https://paizo.com/threads/rzs2syf4?Determining-Exact-Hit-Points#92015-09-24T13:08:31Z2015-09-24T12:58:26Z<p>Yeah Blood Reader is banned in our games, Horrible piece of meta-gaming cheese that breaks the wall between character knowledge and player knowledge.
<br />
We were all pretty put off by it.</p>Yeah Blood Reader is banned in our games, Horrible piece of meta-gaming cheese that breaks the wall between character knowledge and player knowledge.
We were all pretty put off by it.Cinderfist (alias of ralantar)2015-09-24T12:58:26ZRe: Forums: Product Discussion: Thoughts on Occult AdventuresCinderfist (alias of ralantar)https://paizo.com/threads/rzs2sp0y?Thoughts-on-Occult-Adventures#82015-08-11T00:15:27Z2015-07-30T13:34:04Z<p>big fat "meh"</p>big fat "meh"Cinderfist (alias of ralantar)2015-07-30T13:34:04ZRe: Forums/Pathfinder First Edition: General Discussion: Things you would change about PathfinderCinderfist (alias of ralantar)https://paizo.com/threads/rzs2sd47?Things-you-would-change-about-Pathfinder#92015-10-10T08:11:52Z2015-06-17T17:34:37Z<p>Well a number of the changes I would like are tied to our house rules.</p>
<p>I would put limitations on utility spells, specifically those that warp economies. Light,Dancing lights, Mending would be boosted in level.
<br />
Stabilize would not exist as a spell. Read Magic would not be a spell but an actual language. </p>
<p>Remove counter-spelling</p>
<p>Remove the concept of confirming critical hits.</p>
<p>0 level spells would have a cast limit per day of 4 + the primary caster stat's bonus. So a 17 int wizard can cast 7 0 level spells per day and that's it.</p>
<p>Evocation spells would all increase by 1 die step. They are too weak being stuck doing 2nd edition damage against current day HP. Fireball should be feared at 5th level, not be stuck waiting until it can be stacked with metamagic feats. </p>
<p>Skill points: classes with 2+ int would all increase to 4+ int</p>
<p>I would like to see monks re-designed with something like domains for clerics but based on styles. </p>
<p>I would like to see multi-classing fixed for caster combos, specifically a caster's spells should be cast with the caster level equal to their character level. So a F3/W4 would only have the spells of a 4th level wizard but when cast would go off as if the caster was 7th level.</p>
<p>Undead should be draining XP, not this laughable negative level crap.
<br />
For example a Wight should drain 400 XP, Specters: 700 xp, Vampires: 800+100 per HD over 5.</p>
<p>Crossbows should be able to have Str ratings like bows.</p>
<p>I would trash and replace both the wealth by level and challenge rating systems. Both have done nothing but enforce a "right way" to play the game.</p>
<p>I would make permanent magic items cost Xp to craft with 3 ways of paying the cost. (without spelling out the fine details) Direct loss by the crafter, slowly draining xp from victims, researching exotic components that substitute in part or wholly the xp cost.
<br />
Expendable items like scrolls and potions would not cost xp.
<br />
(we are trying out this system in our next campaign)</p>
<p>I would like to see prestige classes that actually deserve the name. Difficult to qualify for, Non dip-able (by fiat rule that once selected you cannot level in another class until complete) </p>
<p>I would undo the design philosophy that druids have to sacrifice melee if they want to be good casters and vice-versa. </p>
<p>Well that's enough for now. Honestly it doesn't matter though. We just house rule the game to make it fit our style of play.</p>Well a number of the changes I would like are tied to our house rules.
I would put limitations on utility spells, specifically those that warp economies. Light,Dancing lights, Mending would be boosted in level.
Stabilize would not exist as a spell. Read Magic would not be a spell but an actual language.
Remove counter-spelling
Remove the concept of confirming critical hits.
0 level spells would have a cast limit per day of 4 + the primary caster stat's bonus. So a 17 int wizard can cast 7...Cinderfist (alias of ralantar)2015-06-17T17:34:37ZRe: Forums: Homebrew and House Rules: Thought exercise - parryCinderfist (alias of ralantar)https://paizo.com/threads/rzs2sb8m?Thought-exercise-parry#62015-06-01T13:10:02Z2015-06-01T13:10:02Z<div class="messageboard-quotee">Cyrad wrote:</div><blockquote> <div class="messageboard-quotee">Cinderfist wrote:</div><blockquote>I am not sure it will slow combat down. It's not adding extra attacks or actions, your just using existing actions.</blockquote><p>Attacks of opportunity don't happen regularly. Attacks of opportunity exist to influence how units maneuver on the battle grid. As a result, AoO only happen maybe once or twice per combat, if at all. If AoO can be used to block attacks, then there's little reason for every unit to use one to block an attack each round. It will always come up during an attack unless the target ran out of AoO. Also keep in mind that you can parry attacks of opportunity as well, complicating them further. Ultimately, it just adds an extra step to resolving an attack and making combat rounds slower.
<p>This change would also devalue armor builds because any character can max out their Dexterity and pick up Combat Reflexes. It's better to get a 20 Dex to block up to 6 attacks per round than to get an extra +3 to your AC. </blockquote><p>Hmm that was not the intention, and I am not sure how you would get there.
</p>
An AoO is a free attack triggered by an opponents action. I am not seeing in what common situation you would use an AoO to block/parry. If monster A moves past you and triggers an AoO, what would you be blocking/parrying? Nothing, you would just attack, Now Monster A might decide to use his attack action for the round to block your AoO attack, but then that's it. He's used his attack action on you rather then whatever target he was trying to move to. </p>
<p>Combat reflexes shouldn't even come up?</p>Cyrad wrote:Cinderfist wrote:I am not sure it will slow combat down. It's not adding extra attacks or actions, your just using existing actions.
Attacks of opportunity don't happen regularly. Attacks of opportunity exist to influence how units maneuver on the battle grid. As a result, AoO only happen maybe once or twice per combat, if at all. If AoO can be used to block attacks, then there's little reason for every unit to use one to block an attack each round. It will always come up during...Cinderfist (alias of ralantar)2015-06-01T13:10:02ZRe: Forums: Homebrew and House Rules: Thought exercise - parryCinderfist (alias of ralantar)https://paizo.com/threads/rzs2sb8m?Thought-exercise-parry#42015-05-29T20:59:53Z2015-05-29T20:59:53Z<div class="messageboard-quotee">Cyrad wrote:</div><blockquote><p> There's a class that already has this ability as a main class feature. The swashbuckler's opportune parry & riposte deed. If you really wanted it, you can just take the Amateur Swashbuckler feat. I'm not sure how I feel about giving it to every character in the game. It would likely slow down combat considerably, especially with your rules.</p>
<p>Having it work with shields would be a really cool idea and make shields a bit more exciting and useful than a flat AC bonus. </blockquote><p>I'll have to look at the swashbuckler ability.
</p>
I am not sure it will slow combat down. It's not adding extra attacks or actions, your just using existing actions. You would need to track hp and hardness for weapons/shields though.</p>Cyrad wrote:There's a class that already has this ability as a main class feature. The swashbuckler's opportune parry & riposte deed. If you really wanted it, you can just take the Amateur Swashbuckler feat. I'm not sure how I feel about giving it to every character in the game. It would likely slow down combat considerably, especially with your rules.
Having it work with shields would be a really cool idea and make shields a bit more exciting and useful than a flat AC bonus.
I'll have to...Cinderfist (alias of ralantar)2015-05-29T20:59:53ZForums: Homebrew and House Rules: Thought exercise - parryCinderfist (alias of ralantar)https://paizo.com/threads/rzs2sb8m?Thought-exercise-parry#12015-05-29T19:46:52Z2015-05-29T19:46:52Z<p>As a replacement for the fighting defensively rule.
<br />
You can sacrifice any number of your attacks to attempt to block/parry an incoming attack.
<br />
You roll an opposed attack roll and if you tie or beat the incoming attack you successfully block/parry the attack and take:
<br />
no damage?
<br />
or
<br />
transfer the damage from the attack to your weapon or shield.</p>
<p>If you use a shield to block the attack you receive a bonus on the opposed attack roll equal to the shield bonus.</p>
<p>Ex. Bob the fighter squares off against Omar the Ogre.
<br />
Bob is badly wounded while Omar is looking peppy. But help is incoming.
<br />
Bob goes first, but rather then try to hit Omar and give him another booboo, and then risk getting pasted, he decides to spend his attack to try and block Omar's incoming attacks until help arrives. (or if Omar went first. Bob uses his attack for the round to try and block. then when it is Bob's turn he only has a move action left for the round)
<br />
Omar goes and hits Ac-18 and rolls 14 damage Bob rolls an opposed roll as if he were attacking Omar and scores a 19! success!
<br />
Bob takes no damage and lives another round.
<br />
or
<br />
Bobs sword takes 4 damage, (14 dmg - 10 hardness = 4 dmg to the sword)</p>
<p>Thoughts? Would you just negate the attack or do damage to the item used?</p>As a replacement for the fighting defensively rule.
You can sacrifice any number of your attacks to attempt to block/parry an incoming attack.
You roll an opposed attack roll and if you tie or beat the incoming attack you successfully block/parry the attack and take:
no damage?
or
transfer the damage from the attack to your weapon or shield.
If you use a shield to block the attack you receive a bonus on the opposed attack roll equal to the shield bonus.
Ex. Bob the fighter squares off...Cinderfist (alias of ralantar)2015-05-29T19:46:52ZRe: Forums/Pathfinder First Edition: General Discussion: Cool Guilds for MartialsCinderfist (alias of ralantar)https://paizo.com/threads/rzs2sazt?Cool-Guilds-for-Martials#22015-05-27T18:37:17Z2015-05-27T18:37:17Z<p>I can't recall, since I don't have the books handy, if it was the black spine 2nd edition books or something in 3rd edition that delved into this concept with groups called Affiliations.
<br />
It was a a set of rules that let you setup organizations/guilds the pcs could join and gain and lose reputation with. As they unlocked levels of prestige they gained small perks that were granted by the organization.</p>I can't recall, since I don't have the books handy, if it was the black spine 2nd edition books or something in 3rd edition that delved into this concept with groups called Affiliations.
It was a a set of rules that let you setup organizations/guilds the pcs could join and gain and lose reputation with. As they unlocked levels of prestige they gained small perks that were granted by the organization.Cinderfist (alias of ralantar)2015-05-27T18:37:17ZRe: Forums: Homebrew and House Rules: Check my logic puzzle.Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2saf3?Check-my-logic-puzzle#232015-05-21T18:01:39Z2015-05-21T18:01:39Z<div class="messageboard-quotee">thejeff wrote:</div><blockquote> <div class="messageboard-quotee">Cinderfist wrote:</div><blockquote> <div class="messageboard-quotee">Cyrad wrote:</div><blockquote><br />
<br />
<p>I may consider borrowing this, if you don't mind. </blockquote><p>By all means, feel free. :)
</p>
I think the adventure context would clear up any confusion about which door a pc would want. Their goals would let them decide.. okay do we want to get out of here and to safety, or are we here hunting for treasure/ a mcguffin, etc. </blockquote>I don't think it's clear enough. Whichever way they want to go, it's still torn between the path you shouldn't forsake and your path. </blockquote><p>Hmm, I think you are taking the forsake line rather strongly.
</p>
I'm not saying your wrong. But I was viewing it as a path they didn't "have" to forsake (avoid),<i> Knight with Shield thus doth spake, Beyond me lies a path <b>to</b> forsake
<br />
</i>
<br />
So since he is lying they don't have to avoid that path.. it might not be the one they want, but it won't bring them harm.</p>
<p>now a more strongly written line if it said <i> Knight with Shield thus doth spake, Beyond me lies a path <b>you must</b> forsake
<br />
</i>
<br />
Then I could see the lack of clarity you've mentioned.</p>thejeff wrote:Cinderfist wrote: Cyrad wrote:I may consider borrowing this, if you don't mind.
By all means, feel free. :)
I think the adventure context would clear up any confusion about which door a pc would want. Their goals would let them decide.. okay do we want to get out of here and to safety, or are we here hunting for treasure/ a mcguffin, etc. I don't think it's clear enough. Whichever way they want to go, it's still torn between the path you shouldn't forsake and your path. Hmm, I...Cinderfist (alias of ralantar)2015-05-21T18:01:39ZRe: Forums: Homebrew and House Rules: Check my logic puzzle.Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2saf3?Check-my-logic-puzzle#202015-05-21T17:39:19Z2015-05-21T17:39:19Z<div class="messageboard-quotee">Cyrad wrote:</div><blockquote><br />
<br />
<p>I may consider borrowing this, if you don't mind. </blockquote><p>By all means, feel free. :)
</p>
I think the adventure context would clear up any confusion about which door a pc would want. Their goals would let them decide.. okay do we want to get out of here and to safety, or are we here hunting for treasure/ a mcguffin, etc.</p>Cyrad wrote:I may consider borrowing this, if you don't mind.
By all means, feel free. :)
I think the adventure context would clear up any confusion about which door a pc would want. Their goals would let them decide.. okay do we want to get out of here and to safety, or are we here hunting for treasure/ a mcguffin, etc.Cinderfist (alias of ralantar)2015-05-21T17:39:19ZRe: Forums: Homebrew and House Rules: Check my logic puzzle.Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2saf3?Check-my-logic-puzzle#122015-05-21T16:39:37Z2015-05-21T16:39:37Z<p>okay cool Cyrad's is the logic I had formulated.
<br />
The "your" in the lance's line is idea the party not the sword.
<br />
ah okay some others posted while I was typing,
<br />
The pcs would be here looking for a treasure. So the wealth/doom would be the path to the guarded treasure they want.
<br />
The safe path would presumably lead out of the dungeon, to a dead end, etc..</p>okay cool Cyrad's is the logic I had formulated.
The "your" in the lance's line is idea the party not the sword.
ah okay some others posted while I was typing,
The pcs would be here looking for a treasure. So the wealth/doom would be the path to the guarded treasure they want.
The safe path would presumably lead out of the dungeon, to a dead end, etc..Cinderfist (alias of ralantar)2015-05-21T16:39:37ZForums: Homebrew and House Rules: Check my logic puzzle.Cinderfist (alias of ralantar)https://paizo.com/threads/rzs2saf3?Check-my-logic-puzzle#12015-05-21T15:40:46Z2015-05-21T15:40:46Z<p>He's a twist on the classic Labyrinth talking door puzzle. I want to make sure my logic is solid.
<br />
Which door leads to what?</p>
<p>You come to a room with three doors along one wall. Each depicts a Knight in plate mail holding an item: A wide gargoyle like face is carved above them. A voice booms from the gargoyle:</p>
<p><i>Harken now! and take note as, each door doth speak its quote. One path to safety and one to doom and one to either wealth or tomb. Now two doth speak in naught but lies, but from one, ye may, the truth surmise. </i></p>
<p>From each door them comes a different voice:<i>
<br />
Knight with Shield thus doth spake, Beyond me lies a path to forsake</p>
<p>Knight with Sword in stance most gracious, my path is safe the Lance fallacious</p>
<p>Knight with Lance in tone most vicious your path I guard, the shield’s fictitious
<br />
</i></p>He's a twist on the classic Labyrinth talking door puzzle. I want to make sure my logic is solid.
Which door leads to what?
You come to a room with three doors along one wall. Each depicts a Knight in plate mail holding an item: A wide gargoyle like face is carved above them. A voice booms from the gargoyle:
Harken now! and take note as, each door doth speak its quote. One path to safety and one to doom and one to either wealth or tomb. Now two doth speak in naught but lies, but from one,...Cinderfist (alias of ralantar)2015-05-21T15:40:46ZRe: Forums: Advice: pull aggroCinderfist (alias of ralantar)https://paizo.com/threads/rzs2s9gz?pull-aggro#92015-05-11T17:19:16Z2015-05-11T17:19:16Z<p>asking for a "pulling agro" mechanic in pathfinder is the equivalent of yelling "king me" in a chess match.
<br />
The boards may look the same but the mechanics are completely different.</p>
<p>Think about what you are asking for a minute. How would you like it if the DM used a pull agro mechanic on you.</p>asking for a "pulling agro" mechanic in pathfinder is the equivalent of yelling "king me" in a chess match.
The boards may look the same but the mechanics are completely different.
Think about what you are asking for a minute. How would you like it if the DM used a pull agro mechanic on you.Cinderfist (alias of ralantar)2015-05-11T17:19:16ZRe: Forums: 4th Edition: In honor of D&D 5E...ralantarhttps://paizo.com/threads/rzs2oyb1?In-honor-of-DD-5E#22012-10-25T18:55:03Z2012-10-25T18:55:03Z<p>I read it waiting for the funny to start...
<br />
Perhaps if you put in <laugh here> tags?</p>I read it waiting for the funny to start...
Perhaps if you put in tags?ralantar2012-10-25T18:55:03ZRe: Forums: Homebrew and House Rules: Which monsters, if any, fit Colorado the best?ralantarhttps://paizo.com/threads/rzs2oned?Which-monsters-if-any-fit-Colorado-the-best#412012-08-14T19:25:42Z2012-08-14T19:25:42Z<p>Don't forget Man-bear-pig. He lives in Colorado too.</p>Don't forget Man-bear-pig. He lives in Colorado too.ralantar2012-08-14T19:25:42ZRe: Forums: Advice and Rules Questions: Has to be done: Slumbering Tsar Obituariesralantarhttps://paizo.com/threads/rzs2oerb?Has-to-be-done-Slumbering-Tsar-Obituaries#22012-07-05T15:35:25Z2012-07-05T15:35:25Z<p>I question if this really "Has to be done"</p>I question if this really "Has to be done"ralantar2012-07-05T15:35:25ZRe: Forums: 4th Edition: The Advantage/Disadvantage system is very good - what do others think?ralantarhttps://paizo.com/threads/rzs2o6u6?The-AdvantageDisadvantage-system-is-very-good#402012-06-01T17:55:58Z2012-06-01T17:55:58Z<div class="messageboard-quotee">Ratpick wrote:</div><blockquote> I think I should elaborate on my position why I think advantage/disadvantage is actually preferable to simple modifiers: Advantage/Disadvantage makes it so that a highly trained character gets more mileage out of advantage.</blockquote><p>I'm don't think I'm understanding your point here. You're saying a highly trained character has a better chance if he gets to roll twice with no modifiers then if he only got to roll once and add his modifiers too the roll?
<div class="messageboard-quotee">Ratpick wrote:</div><blockquote><br />
<br />
With simple modifiers on a d20, a simple +1 is always equal to a 5% greater probability of success. That means that an untrained character and a trained character with the same advantage would gain an equal boost from advantage.
<br />
</blockquote><p>which advantage? the new roll twice mechanic? not that it matters. If an untrained and trained character have the same advantage (irregardless of them being either roll twice or pluses) the the training isn't worth anything in this situation.
<div class="messageboard-quotee">Ratpick wrote:</div><blockquote><br />
<br />
However, with advantage in use, a character with a higher bonus gets more out of advantageous circumstances. For an example: http://anydice.com/program/1281
<br />
This program shows the probabilities of rolling a certain number with advantage, but the first character has a +2 bonus to the roll while the other character has no relevant bonus. What you should be looking at is the At Least section, which shows the probability of hitting at least the given number.</p>
<p>Picking an arbitrary DC for our example, for an example 15, we can see that the character with the +2 bonus on the roll has a 64% chance of success, while the character with no relevant bonus has only a 51% chance.
<br />
</blockquote><p>Okay.. wait what? I'll confess statistics isn't my strong suit. But this doesn't look right. If the Dc is 15. That means you have a 6 in 20 chance of success. or a flat 30% chance. If you have a +2 bonus to the roll you now need a 13 or better on the D20 which is a 8 in 20 chance or 40%.
<div class="messageboard-quotee">Ratpick wrote:</div><blockquote><br />
<br />
The difference between the two characters' chances of success is 13%. While the character with no training has a pretty good chance of succeeding on checks with low DCs, the character with the +2 bonus is gaining increasing returns. For an example, on a theoretical DC 20 check, the character with the +2 bonus has a 27.75% probability of success, while the character with no training whatsoever has only a 9.75% chance.
<br />
</blockquote><p>Um no I don't think so. The +2 = 10%. and that's it.
</p>
<div class="messageboard-quotee">Ratpick wrote:</div><blockquote><br />
<br />
The fact is, while simple numerical modifiers always increase your probability of success by 5% for each +1 to the roll, advantage favors those with training. While a character with no relevant modifiers can quite comfortably succeed at checks of up to DC 15 more than half of the time assuming they have advantage, their returns start diminishing by the time they get beyond that point.
<br />
</blockquote><p>okay wait no, the die rolls aren't linked. You roll a d20, you've got a +2 you need a 15, you have a 40% chance of success. You roll it a second time.. You're still only at 40% chance.
<p><i>this is starting to remind me of this</i>
<br />
<a href="http://www.nerfnow.com/comic/752" target="_blank" rel="nofollow">Comic</a></p>
<div class="messageboard-quotee">Ratpick wrote:</div><blockquote><br />
<br />
Also, advantage/disadvantage puts a cap on what types and DCs of checks a character actually has a chance in succeeding. This means that a character can't just stack situational modifiers in order to fake a greater degree of ability.
<br />
</blockquote><p>Okay, i wouldn't call it faking, but I get your point in that you can't just stack mods if there are no mods and you can only roll twice. But that seems to over simplify all situations into granting the same "Advantage/Disadvantage" rather then being more representative of the situation. As someone else pointed out.Ratpick wrote:I think I should elaborate on my position why I think advantage/disadvantage is actually preferable to simple modifiers: Advantage/Disadvantage makes it so that a highly trained character gets more mileage out of advantage.
I'm don't think I'm understanding your point here. You're saying a highly trained character has a better chance if he gets to roll twice with no modifiers then if he only got to roll once and add his modifiers too the roll? Ratpick wrote:With simple...ralantar2012-06-01T17:55:58ZRe: Forums: 4th Edition: I'm not playtesting anything with these terms and conditions...ralantarhttps://paizo.com/threads/rzs2o5ym&page=2?Im-not-playtesting-anything-with-these-terms#822012-05-26T02:33:31Z2012-05-26T02:33:31Z<p>looks like a 2 month delay between the announcement of 4th and the start of gleemax. If the internet is to be believed anyway.</p>looks like a 2 month delay between the announcement of 4th and the start of gleemax. If the internet is to be believed anyway.ralantar2012-05-26T02:33:31ZRe: Forums: 4th Edition: 5e and PF - actually fantastic to have both existing (an end to edition wars?)ralantarhttps://paizo.com/threads/rzs2o68i?5e-and-PF-actually-fantastic-to-have-both#42012-06-10T12:53:06Z2012-05-26T02:13:38Z<p>I wish I could say I see what you are. But I don't
<br />
I don't see nearly enough information in the play test to make that kind of call.
<br />
The rules look simplistic because you're looking at maybe 10% of them.</p>I wish I could say I see what you are. But I don't
I don't see nearly enough information in the play test to make that kind of call.
The rules look simplistic because you're looking at maybe 10% of them.ralantar2012-05-26T02:13:38ZRe: Forums: 4th Edition: I'm not playtesting anything with these terms and conditions...ralantarhttps://paizo.com/threads/rzs2o5ym&page=2?Im-not-playtesting-anything-with-these-terms#792012-05-26T01:58:03Z2012-05-26T01:58:03Z<p>^ here here.</p>
<p>You know what I don't understand. Considering how different 4th edition is from this "next" and how different it was from 3rd. Why they feel the need to kill off previous editions and can't just support both. I can understand maybe not printing new material for older editions in book format. But maintaining the edition on the web should be easy enough.</p>^ here here.
You know what I don't understand. Considering how different 4th edition is from this "next" and how different it was from 3rd. Why they feel the need to kill off previous editions and can't just support both. I can understand maybe not printing new material for older editions in book format. But maintaining the edition on the web should be easy enough.ralantar2012-05-26T01:58:03ZRe: Forums: 4th Edition: I'm not playtesting anything with these terms and conditions...ralantarhttps://paizo.com/threads/rzs2o5ym&page=2?Im-not-playtesting-anything-with-these-terms#772012-05-26T01:21:59Z2012-05-26T01:21:59Z<p>actually If i recall correctly, it was shortly after they announced 4th edition that they started up that Gleemax nonsense and had everyone move to new forums.
<br />
So forgive me, but i'm not going to humor you and go look through some dead forums from 5 years ago. If they are even accessible anymore.
<br />
They were trying pretty hard to kill off 3rd edition after all.</p>actually If i recall correctly, it was shortly after they announced 4th edition that they started up that Gleemax nonsense and had everyone move to new forums.
So forgive me, but i'm not going to humor you and go look through some dead forums from 5 years ago. If they are even accessible anymore.
They were trying pretty hard to kill off 3rd edition after all.ralantar2012-05-26T01:21:59ZRe: Forums: 4th Edition: My opinion of it without saying much about it.ralantarhttps://paizo.com/threads/rzs2o5zg&page=2?My-opinion-of-it-without-saying-much-about-it#632012-05-25T22:00:07Z2012-05-25T22:00:07Z<p>I posted this in another thread, but I think this part really belongs here instead.
<br />
<div class="messageboard-quotee">Quote:</div><blockquote><br />
<br />
I'm finding there are too many rules missing to make a judgement call on the game as a whole. But individually:</p>
<p>The advantage/disadvantage stuff is just going to result in more die rolls. Oh I'm A/D I have to roll twice (and there are a lot of spells, abilities and monsters that inflict this).</p>
<p>Backgrounds and Themes: These smell like cookie cutter builds that remove options from players. "Oh well i'm a 5th level guardian so I get this power" and really sounds like a way for them to sell more booster packs.. I mean books.</p>
<p>No skill points to choose. Your background dictates them. More over-simplification/cookie cutter that I don't care for.</p>
<p>I need to take a second look but it seems like the pcs deal out way more damage then the monsters. I also can't tell if they have removed HD for monsters so you have a formula to vary Hp or just left that off for now.</p>
<p>The goblin king does not sound like david bowie.
<br />
</blockquote><p>I'm really mixed on the short rest stuff. At lower level it seems fine, but two strong once you level up perhaps.
<p>The fighter doing damage on a miss is cheese.</p>I posted this in another thread, but I think this part really belongs here instead.
Quote:I'm finding there are too many rules missing to make a judgement call on the game as a whole. But individually:
The advantage/disadvantage stuff is just going to result in more die rolls. Oh I'm A/D I have to roll twice (and there are a lot of spells, abilities and monsters that inflict this).
Backgrounds and Themes: These smell like cookie cutter builds that remove options from players. "Oh well i'm a...ralantar2012-05-25T22:00:07ZRe: Forums: 4th Edition: I'm not playtesting anything with these terms and conditions...ralantarhttps://paizo.com/threads/rzs2o5ym&page=2?Im-not-playtesting-anything-with-these-terms#732012-05-25T21:54:26Z2012-05-25T21:54:26Z<div class="messageboard-quotee">Aubrey the Malformed wrote:</div><blockquote> There are a lot of people who won't trust them no matter what (tries to avoid looking at anyone in particular) and knee-jerk but then that's just life and this board. And Paizo have certainly played their hand well to date. </blockquote><p>Why would you ever trust them? They lied to our face. Not two weeks before 4th edition was announced (and well into development) their employees were on their own boards swearing up and down that there were no plans yet for a 4th edition. Their claim to fame was a card game designed to be addictive. Trust? why on earth would you ever? I can see liking their products, but trust them? really?
<p>Now as for the play test. I'm finding there are too many rules missing to make a judgement call on the game as a whole. But individually:</p>
<p>The advantage/disadvantage stuff is just going to result in more die rolls. Oh I'm A/D I have to roll twice (and there are a lot of spells, abilities and monsters that inflict this). </p>
<p>Backgrounds and Themes: These smell like cookie cutter builds that remove options from players. "Oh well i'm a 5th level guardian so I get this power" and really sounds like a way for them to sell more booster packs.. I mean books. </p>
<p>No skill points to choose. Your background dictates them. More over-simplification/cookie cutter that I don't care for.</p>
<p>I need to take a second look but it seems like the pcs deal out way more damage then the monsters. I also can't tell if they have removed HD for monsters so you have a formula to vary Hp or just left that off for now.</p>
<p>The goblin king does not sound like david bowie.</p>Aubrey the Malformed wrote:There are a lot of people who won't trust them no matter what (tries to avoid looking at anyone in particular) and knee-jerk but then that's just life and this board. And Paizo have certainly played their hand well to date.
Why would you ever trust them? They lied to our face. Not two weeks before 4th edition was announced (and well into development) their employees were on their own boards swearing up and down that there were no plans yet for a 4th edition. Their...ralantar2012-05-25T21:54:26ZRe: Forums: 4th Edition: This mentality of OP wizards in 3rd, 4th, 5th...ralantarhttps://paizo.com/threads/rzs2o5d4&page=4?This-mentality-of-OP-wizards-in-3rd-4th-5th#1892012-05-25T19:23:31Z2012-05-25T19:23:31Z<div class="messageboard-quotee">Scott Betts wrote:</div><blockquote> <div class="messageboard-quotee">Nicos wrote:</div><blockquote>Then I do not see how the wizard always win in two rounds for 5+ battle per day.</blockquote><p>Not always, just a lot of the time.
</p>
</blockquote><p>No it doesn't
</p>
<div class="messageboard-quotee">Scott Betts wrote:</div><blockquote><br />
<br />
And it's important to note that winning an encounter is not the same as ending the encounter.
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</blockquote><p>Yes it is, unless you're just running away to end it.
<div class="messageboard-quotee">Scott Betts wrote:</div><blockquote><br />
<br />
And while the Fighter is blowing his gold on magic items to be able to compete, the Wizard is spending his gold on things that enable him to win encounters, because he doesn't need magic items to accomplish the above.
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</blockquote><p>totally your unfounded and unproven opinion
<div class="messageboard-quotee">Scott Betts wrote:</div><blockquote> <div class="messageboard-quotee">Quote:</div><blockquote>The wizard is stronger than the fighter at higher levels, but is far from being the unhitteable guy.</blockquote><p>At higher levels, a Wizard is basically invulnerable.
</p>
</blockquote><p>No he isn't
<div class="messageboard-quotee">Scott Betts wrote:</div><blockquote><div class="messageboard-quotee">Quote:</div><blockquote>Not to mention than a single critical hit from the fighter ends the fight.</blockquote><p>The Fighter will never get the chance. If the Wizard allows the Fighter to attack him, the Wizard is being played incorrectly.
</p>
</blockquote><p>No it isn't
<div class="messageboard-quotee">Scott Betts wrote:</div><blockquote><br />
<br />
Also, since when is this about the Wizard and Fighter going at it? This is about which one is able to meaningfully contribute, and which one is relegated to mop-up crew.
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</blockquote><p>No actually you turned it into that when you came into the thread and got on your soap box. This <b>was</b> about how an article for 5th edition was all about nerfing wizards.
<div class="messageboard-quotee">Scott Betts wrote:</div><blockquote><br />
<br />
<div class="messageboard-quotee">Quote:</div><blockquote><p>There are hybrids builds Blaster/Controller wizards. The hybrid do (a lot of) damage when is convenient and do some other thing if is a better strategy. Wizar do not do damage IS a extreme statement.
</p>
</blockquote>No, it's not. If your priority as a Wizard is to deal damage, you're doing it wrong. Anyone can deal damage. Leave that to the guy with the pointy stick. Wizards have better things to spend their time and resources on. </blockquote><p>Why do you think you have the right to tell us how to play this game? It's really offensive the way you run your mouth insisting we are doing it wrong if we don't play the way you think we should.Scott Betts wrote:Nicos wrote:Then I do not see how the wizard always win in two rounds for 5+ battle per day.
Not always, just a lot of the time.
No it doesn't
Scott Betts wrote:And it's important to note that winning an encounter is not the same as ending the encounter.
Yes it is, unless you're just running away to end it. Scott Betts wrote:And while the Fighter is blowing his gold on magic items to be able to compete, the Wizard is spending his gold on things that enable him to win...ralantar2012-05-25T19:23:31ZRe: Forums: 4th Edition: This mentality of OP wizards in 3rd, 4th, 5th...ralantarhttps://paizo.com/threads/rzs2o5d4&page=3?This-mentality-of-OP-wizards-in-3rd-4th-5th#1442012-05-24T15:19:00Z2012-05-24T15:19:00Z<div class="messageboard-quotee">Aubrey the Malformed wrote:</div><blockquote> <div class="messageboard-quotee">Scott Betts wrote:</div><blockquote> <div class="messageboard-quotee">Jerry Wright 307 wrote:</div><blockquote><p> I think Scott's notion that dungeons are small comes from the 5-room dungeon concept that has been popularized with 4E.</p>
<p>I've used it myself for many years, in small adventures like a raid on a tomb or a temple treasury.</p>
<p>But I've never called it a 5-room dungeon. I've always just called it a tomb or a temple treasury, or whatever.</p>
<p>But a real dungeon has always been a multi-level, multi-room complex peopled (either sensibly or not) with various denizens and treasures. Some are small (20 rooms or less), but most are much bigger (upwards of 30 rooms per level).</p>
<p>The "dungeons are small" notion is just another example of the "gaming didn't begin until I picked up the dice" attitude I see a lot. </blockquote><p>That's simply not true. First, I've been running exclusively Pathfinder adventures for the past few years, so the idea that this is influenced by 4e adventure design is unfounded. Second, they don't need to be 5-room dungeons to be small. Even a twenty-room dungeon isn't an all-day exercise to explore. Those dungeons that are larger than a single day's adventuring can tackle are designed to allow rest, anyway.
<p>And, again, megadungeons are the exception rather than the rule. </blockquote>This is definitely a Paizo thing. I remember their guidelines for Dungeon submission tended to militate against big dungeons and in favour of more discrete sites and plot. And they haven't really stepped back from that with PF APs and adventures. There were exceptions, but they stood out as exceptions. And it wasn't under the influence of WotC either - they just didn't like most big dungeon submissions, and when they designed their own they preferred to do small sites rather than big dungeons as they were easier to fit into the schedule. </blockquote><p>Well schedule and cost. Those maps and words cost money when you are in the printing business.Aubrey the Malformed wrote:Scott Betts wrote: Jerry Wright 307 wrote:I think Scott's notion that dungeons are small comes from the 5-room dungeon concept that has been popularized with 4E.
I've used it myself for many years, in small adventures like a raid on a tomb or a temple treasury.
But I've never called it a 5-room dungeon. I've always just called it a tomb or a temple treasury, or whatever.
But a real dungeon has always been a multi-level, multi-room complex peopled (either sensibly...ralantar2012-05-24T15:19:00ZRe: Forums: 4th Edition: This mentality of OP wizards in 3rd, 4th, 5th...ralantarhttps://paizo.com/threads/rzs2o5d4&page=3?This-mentality-of-OP-wizards-in-3rd-4th-5th#1432012-05-24T15:18:07Z2012-05-24T15:18:07Z<p>Really? how about said library has a creature that lives there and wanders about every so often. He's too tough for the party to take on. You have to avoid him. Now you have to navigate the area and find the item while avoiding said creature.
<br />
Or perhaps the creatures live in the walls and keep popping up to harass the party.
<br />
We can continue but we'll be writing an adventure here. :)</p>
<p>edit.. or what DSXMachina said :)</p>
<p>The point is there should be no formula of actions that the players can rely on to "win" the game. The point of DnD is creativity. The pcs should not know how many encounters there will be before they can rest or even get back to town. Trying to force the game into such a formula is what 4th edition did in a way. It's just a unnecessary restriction on creativity and a way for other people to tell you , you're doing it wrong.</p>Really? how about said library has a creature that lives there and wanders about every so often. He's too tough for the party to take on. You have to avoid him. Now you have to navigate the area and find the item while avoiding said creature.
Or perhaps the creatures live in the walls and keep popping up to harass the party.
We can continue but we'll be writing an adventure here. :)
edit.. or what DSXMachina said :)
The point is there should be no formula of actions that the players can...ralantar2012-05-24T15:18:07ZRe: Forums: 4th Edition: This mentality of OP wizards in 3rd, 4th, 5th...ralantarhttps://paizo.com/threads/rzs2o5d4&page=3?This-mentality-of-OP-wizards-in-3rd-4th-5th#1372012-05-24T14:24:11Z2012-05-24T14:24:11Z<p>It really depends on the type of dungeon doesn't it though? A simple open cave of 3 rooms, sure 5 encounters and done and out in an hour.
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Now imagine it's the ruins of a grand library, or museum and you have to find something in. You could be there for days dealing with wandering monsters.
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Trying to say that every dungeon is going to take X amount of time and have X amount of encounters is trying to force the game into a formula.
<br />
And formulaic adventures stifle creativity.</p>It really depends on the type of dungeon doesn't it though? A simple open cave of 3 rooms, sure 5 encounters and done and out in an hour.
Now imagine it's the ruins of a grand library, or museum and you have to find something in. You could be there for days dealing with wandering monsters.
Trying to say that every dungeon is going to take X amount of time and have X amount of encounters is trying to force the game into a formula.
And formulaic adventures stifle creativity.ralantar2012-05-24T14:24:11ZRe: Forums: 4th Edition: This mentality of OP wizards in 3rd, 4th, 5th...ralantarhttps://paizo.com/threads/rzs2o5d4&page=3?This-mentality-of-OP-wizards-in-3rd-4th-5th#1342012-05-24T14:01:51Z2012-05-24T14:01:51Z<p>Diffan:
<br />
<div class="messageboard-quotee">Quote:</div><blockquote><p>What worries me the most (and really, this is my only concern with the Wizard article) is that they didn't mention Rituals. This one aspect of 4E has really made me want to adapt it across more than one edition. I like rituals because it invokes the sort of image one might think of a Wizard. I like them as they are in 4E, but they can do them even better. For an example, the ritual Knock provides a great way of getting past locked doors while NOT supplanting the Rogue (or other character that has Thievery).
</p>
</blockquote><p>I think you are on to something here. It really goes back to the old speed factors for spells and weapons. Longer then 1 std. action casting time for some spells wouldn't be bad. It preserves the versatility of magic while allowing the skills to be more useful on a regular basis.
</p>
But then again my groups always like speed factors for weapons too.
<br />
The other option, which wouldn't be horrid, is to make wands and scrolls simply have full round casting times.</p>Diffan:
Quote:What worries me the most (and really, this is my only concern with the Wizard article) is that they didn't mention Rituals. This one aspect of 4E has really made me want to adapt it across more than one edition. I like rituals because it invokes the sort of image one might think of a Wizard. I like them as they are in 4E, but they can do them even better. For an example, the ritual Knock provides a great way of getting past locked doors while NOT supplanting the Rogue (or other...ralantar2012-05-24T14:01:51ZRe: Forums: 4th Edition: This mentality of OP wizards in 3rd, 4th, 5th...ralantarhttps://paizo.com/threads/rzs2o5d4&page=3?This-mentality-of-OP-wizards-in-3rd-4th-5th#1332012-05-24T13:53:21Z2012-05-24T13:53:21Z<div class="messageboard-quotee">ryric wrote:</div><blockquote><p> I think one of the points that is trying to be made is that in 1e, wizards had fewer spells per day, no easy access to scrolls or wands, no free spells as they level up, and longer memorization times.</p>
<p>Yet there was no 5-minute adventuring day. Why is that?</p>
<p>I have a couple guesses. One is that wizards did not used to adventure with their spellbooks if they could help it - that thing stayed safe at home, becasue it was <i>irreplaceable</i>. If you lost that thing you had to find a new one (by "find" I mean kill an enemy wizard and take theirs), not just spend some money and downtime.</p>
<p>The other is random encounters. Resting in a dungeon generally meant 8+ hours of a random encounter chance once every 10 minutes. With the standard 1 in 6 chance, that's about 8 wandering monsters <i>per rest period</i>, not counting the 10 min per spell level per spell to re-memorize. Sure, you could use things like <i>rope trick</i> if you wanted to use up a valuable level 2 slot on the spell, but be prepared to have half the dungeon's critters on alert and ready for you when you get up.</p>
<p>Unless you are exploring an area entirely filled with unconnected unintelligent monsters, circumstances should change for the worse every time you rest. Your enemies are active and moving and will change tactics to deal with you. You are giving them 8+ hours to prepare however they want while you do literally nothing.</p>
<p>Dungeons took longer when you only went 120 feet every 10 minutes. It was assumed you were being <i>that careful</i> as you explored. </blockquote><p>Very true. There also wasn't a WBL table that would tell you, you were doing it wrong, if your pc had a +3 sword at 7th level.ryric wrote:I think one of the points that is trying to be made is that in 1e, wizards had fewer spells per day, no easy access to scrolls or wands, no free spells as they level up, and longer memorization times.
Yet there was no 5-minute adventuring day. Why is that?
I have a couple guesses. One is that wizards did not used to adventure with their spellbooks if they could help it - that thing stayed safe at home, becasue it was irreplaceable. If you lost that thing you had to find a new...ralantar2012-05-24T13:53:21ZRe: Forums: 4th Edition: This mentality of OP wizards in 3rd, 4th, 5th...ralantarhttps://paizo.com/threads/rzs2o5d4&page=3?This-mentality-of-OP-wizards-in-3rd-4th-5th#1052012-05-24T03:33:47Z2012-05-24T03:33:47Z<div class="messageboard-quotee">Scott Betts wrote:</div><blockquote> <div class="messageboard-quotee">Stefan Hill wrote:</div><blockquote> <div class="messageboard-quotee">Scott Betts wrote:</div><blockquote>Realistically, very few dungeon crawls involve more than an hour of adventuring.</blockquote>I really must ask where this realistic value comes from? </blockquote>Dungeons are not huge environments. They are, as presented in your typical D&D adventure, fairly compact. </blockquote><p>Where do you get this stuff from? Undermountain, Castle Ravenloft, Harrowstone, Dragon Mountain, The Tomb or Horrors, all say Hi just to rattle off a few. But then 4th edition is all about short encounters. So that makes more sense coming from you. But please... the statement that Dungeons are not huge environments is totally your opinion.Scott Betts wrote:Stefan Hill wrote: Scott Betts wrote:Realistically, very few dungeon crawls involve more than an hour of adventuring.
I really must ask where this realistic value comes from? Dungeons are not huge environments. They are, as presented in your typical D&D adventure, fairly compact. Where do you get this stuff from? Undermountain, Castle Ravenloft, Harrowstone, Dragon Mountain, The Tomb or Horrors, all say Hi just to rattle off a few. But then 4th edition is all about short...ralantar2012-05-24T03:33:47ZRe: Forums: 4th Edition: This mentality of OP wizards in 3rd, 4th, 5th...ralantarhttps://paizo.com/threads/rzs2o5d4&page=3?This-mentality-of-OP-wizards-in-3rd-4th-5th#1042012-05-24T03:12:06Z2012-05-24T03:12:06Z<p>Sorry, nope, I still don't buy anything you are saying. The wizard losing his wand compared to the fighter losing his sword.. really? I can just pull out the wizard loses his spell book vs your sword.. now whose worse off?
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Look it's pointless, you're a fighter/4th ed cheerleader. I get it. You're horrified that the wizard did 18-36 points with this limited resource 9th level wand. While the archer took 4 shots that can do 10+ points of damage each and can do that every round of all 10 of those encounters, the 2 hand wielder took at least 2 shots for 20+ points each, before even worrying about cleave or greater cleave or any other feats for that matter beyond simple power attack.
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OMG wizards did damage.. NERF NOW! is all I am hearing from you. You think caster's should not do damage I get it. But 3 editions before you disagree.
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And if the point of 5th edition is to convince us, that don't like 4th edition, to play it, then your way is not the way to do it.</p>Sorry, nope, I still don't buy anything you are saying. The wizard losing his wand compared to the fighter losing his sword.. really? I can just pull out the wizard loses his spell book vs your sword.. now whose worse off?
Look it's pointless, you're a fighter/4th ed cheerleader. I get it. You're horrified that the wizard did 18-36 points with this limited resource 9th level wand. While the archer took 4 shots that can do 10+ points of damage each and can do that every round of all 10 of...ralantar2012-05-24T03:12:06ZRe: Forums: 4th Edition: This mentality of OP wizards in 3rd, 4th, 5th...ralantarhttps://paizo.com/threads/rzs2o5d4&page=2?This-mentality-of-OP-wizards-in-3rd-4th-5th#842012-05-23T20:26:47Z2012-05-23T20:26:47Z<div class="messageboard-quotee">Ross Byers wrote:</div><blockquote> <span class=messageboard-ooc>I removed some post and the replies to them. Really, folks. Be nice.</span> </blockquote><p>My apologies Ross, I'll try to tone it down.Ross Byers wrote:I removed some post and the replies to them. Really, folks. Be nice.
My apologies Ross, I'll try to tone it down.ralantar2012-05-23T20:26:47ZRe: Forums: 4th Edition: This mentality of OP wizards in 3rd, 4th, 5th...ralantarhttps://paizo.com/threads/rzs2o5d4&page=2?This-mentality-of-OP-wizards-in-3rd-4th-5th#832012-05-25T13:32:56Z2012-05-23T20:21:49Z<div class="messageboard-quotee">Jerry Wright 307 wrote:</div><blockquote> <div class="messageboard-quotee">wraithstrike wrote:</div><blockquote>Mage Armor?</blockquote><i>Mage armor</i> helps to obviate the need for a fighter type to protect the mage while he is casting. It encourages wizards and sorcerers to engage in melee combat. </blockquote><p>Come on now, this is just silly talk.
</p>
If the wizard wants to cast mage armor and start flailing about with his staff then let him.
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It's the same as the fighter trying to use Use Magic Device and zap stuff with a wand.
<br />
Again this mentality that this class <b>must</b> do this and that class <b>must</b> do that is not what this game is about. That line of thinking comes from computer games, not the historical rules of DnD that fostered your imagination.
<br />
DnD is not supposed to be a set of rules that regimented what you <b>had</b> to do, or how you <b>had</b> to play if you wrote down a specific class on your character sheet. THAT mentality is what brought us the obnoxiousness of roles, like striker, controller, tank, etc. </p>
<p>Now the concept of limiting magic items that replicate spell casting (scrolls and wands) isn't that terrible on paper. But I think it is already controlled by the DM well enough, simply by how much treasure you hand out. Scrolls and Wands are very expensive once you start getting into higher level spells. A 9th level character with a wand of fireballs (9th level-9d6) has 1/4 his entire wealth (if you are militant about the WBL tables-which I am not)invested in that wand. And when it's depleted it's gone! For the same price the melee can have a weapon with +3 worth of bonuses and it never runs out. </p>
<p>I don't see the problem here.</p>Jerry Wright 307 wrote:wraithstrike wrote:Mage Armor?
Mage armor helps to obviate the need for a fighter type to protect the mage while he is casting. It encourages wizards and sorcerers to engage in melee combat. Come on now, this is just silly talk.
If the wizard wants to cast mage armor and start flailing about with his staff then let him.
It's the same as the fighter trying to use Use Magic Device and zap stuff with a wand.
Again this mentality that this class must do this and that...ralantar2012-05-23T20:21:49ZRe: Forums: 4th Edition: This mentality of OP wizards in 3rd, 4th, 5th...ralantarhttps://paizo.com/threads/rzs2o5d4?This-mentality-of-OP-wizards-in-3rd-4th-5th#432012-05-22T19:12:53Z2012-05-22T19:12:53Z<div class="messageboard-quotee">Jerry Wright 307 wrote:</div><blockquote><p> Let's argue about which is better—a d20 system or a d% system.</p>
<p>That argument is only about 30 years old. :) </blockquote><p>But it isn't one that is shaping the next version of DnD. Nor is it an argument that actually has anything to do with DnD.Jerry Wright 307 wrote:Let's argue about which is better--a d20 system or a d% system.
That argument is only about 30 years old. :)
But it isn't one that is shaping the next version of DnD. Nor is it an argument that actually has anything to do with DnD.ralantar2012-05-22T19:12:53ZRe: Forums: 4th Edition: This mentality of OP wizards in 3rd, 4th, 5th...ralantarhttps://paizo.com/threads/rzs2o5d4?This-mentality-of-OP-wizards-in-3rd-4th-5th#332012-05-25T13:19:19Z2012-05-22T15:33:04Z<div class="messageboard-quotee">LazarX wrote:</div><blockquote><br />
<br />
As I recall, roles and complaining about class balance has been part of the game since First Edition. Venting your complaints simply became viral once the Internet became something other than a DARPA experiment sponsored by an eager US Senator. </blockquote><p>Yes you have a point. The problem is that, as with most things, those that scream the loudest and most often (no matter how much of a minority) have a tendency to be the ones that get heard. And are the ones developers wind up listening to. And therefor the ones that wind up getting the rules shaped they way they want.
</p>
So unfortunately if you don't like something you have to raise your voice and make a fuss, even if it's obvious to the majority that the rules should be written one way. If they just assume it will, the minority crying for change will be the ones that get their way. And then you wake up one day and realize... where did my game go? This isn't what we wanted.</p>LazarX wrote:As I recall, roles and complaining about class balance has been part of the game since First Edition. Venting your complaints simply became viral once the Internet became something other than a DARPA experiment sponsored by an eager US Senator.
Yes you have a point. The problem is that, as with most things, those that scream the loudest and most often (no matter how much of a minority) have a tendency to be the ones that get heard. And are the ones developers wind up listening...ralantar2012-05-22T15:33:04ZRe: Forums: 4th Edition: This mentality of OP wizards in 3rd, 4th, 5th...ralantarhttps://paizo.com/threads/rzs2o5d4?This-mentality-of-OP-wizards-in-3rd-4th-5th#292012-05-22T14:23:41Z2012-05-22T14:23:41Z<div class="messageboard-quotee">Scott Betts wrote:</div><blockquote><br />
<br />
An intelligent magic user prepares ahead of time in such a way that his arsenal of spells is far greater than any expected level of challenge would require of him. Again, because of the huge gold surplus spellcasters enjoy due to not having to compete in the weapon-and-armor race, characters like wizards can afford <i>silly</i> amounts of magic consumables that give them both longevity and flexibility. A well-played full-caster should never have to choose whether to use spells in a given encounter. He should be using spells every encounter, and should be using a couple of powerful spells every encounter, to boot! </blockquote><p>What on earth.. where do you come up with this stuff?
</p>
What level are you starting play at? 18th?
<br />
Arsenal of spells greater then any challenge? Really? You're keying your encounters wrong if the casters are able to memorize spells "far greater than any expected challenge" Never mind how they pulled off the ability to know what all the encounters are going to be in the adventure and prepare accordingly. </p>
<p>Huge surplus of gold that casters have? Dude.. what game are you playing? is it pathfinder? Between the cost of expensive components, the cost to scribe spells into spellbooks, the cost to make this wealth of magic items wizards supposedly have, the cost of making magic items for their party mates... most wizards I know are scraping every copper. Melee.. they find their flaming long swords in the treasure hoard. The wizard needs the gold.</p>Scott Betts wrote:An intelligent magic user prepares ahead of time in such a way that his arsenal of spells is far greater than any expected level of challenge would require of him. Again, because of the huge gold surplus spellcasters enjoy due to not having to compete in the weapon-and-armor race, characters like wizards can afford silly amounts of magic consumables that give them both longevity and flexibility. A well-played full-caster should never have to choose whether to use spells in a...ralantar2012-05-22T14:23:41ZRe: Forums: 4th Edition: This mentality of OP wizards in 3rd, 4th, 5th...ralantarhttps://paizo.com/threads/rzs2o5d4?This-mentality-of-OP-wizards-in-3rd-4th-5th#272012-05-22T14:13:55Z2012-05-22T14:13:55Z<p>I swear, sometimes I wonder if some of you actually play this game or just read the books. </p>
<p>Scott Betts: Every thing you said is an exaggeration or filled with assumptions, and not the way things actually play out on any sort of regular basis. </p>
<div class="messageboard-quotee">Quote:</div><blockquote>So you're saying that, as a DM, it is my responsibility to ensure than some force is propelling my party along at a breakneck pace, and that if I ever allow them to tackle a challenge at a pace they find comfortable, I am doing it wrong? </blockquote><p>Is that what I said? really? Is that the only way you know of to keep the party from stopping to regain spells after every encounter? I'm so sorry for your players. I could come up with 5 ways in about 2 minutes. Your games must be so one dimensional. (see I can make assumptions too)
<p>Diffan: that's why it's called magic, and that's why it is a limited resource for casters. If the wizard could do all the things you mentioned all day. That would be a problem. But for each one of those things he does he loses the ability to do something else. Sure he might cast invisibility and sneak ahead (though it's not like that makes you silent, since 1st edition you were better off casting it on your rogue buddy.) or drag the rock across the traps(did you as a DM really let that trick work more then a handful of times?), But then those spells are gone for the day. A smart wizard saves his spells for the beast at the end of said trap filled hallway otherwise he is going to be chucking darts at it when they finally get there.
<br />
Since 1st edition the game has been about resource management. That's a big part of what made it DnD. 4th edition shattered that and lost enough of it's player base to cost the owners of the brand their place as the industry leader.</p>
<div class="messageboard-quotee">Quote:</div><blockquote><p>digitalelf: But intelligently managing the resources that one has available to him (e.g. a finite list of spells available per day) IS an optimal choice! An intelligent magic-user cannot count on there being anywhere within a "dungeon" to rest and recoup spells. If such an opportunity presents itself, fine, but that should never be a given. So an intelligent magic-user in such a situation isn't going to blow his top hitting spells on a band of wandering orcs; he's going to wait for something bigger...</p>
<p>•Note that I did NOT say the above was THE "optimal choice", I was just refuting your claim that it wasn't an optimal choice...
<br />
</blockquote><p>Halleluiah someone who gets it!
<p>I really feel like a lot of people look at the classes and insist on trying to balance them in a one encounter bubble. I think that really does a disservice to the game. It dumbs the game down and removes the complexity that has been inherent since the game was created. It also leads to trying to pigeon hole the classes. You're the striker, you're the tank, you're the healer and that's all you can be because you might step on the other classes toes. Bleck! That mentality is not the DnD I know. It's a different game entirely.
<br />
The classes are not supposed to be balanced. The group works together as a team to overcome multiple encounters. </p>
<p>Wizards are supposed to be feared, magic is supposed to be terrifying. Trying to reduce the class down to the same level as the fighter or saying you can't deal damage as a caster, kills the wonder of magic. I'm not saying melee shouldn't be impressive. I think 3rd edition-pathfinder fixed the weakness of those classes dramatically with the introduction of feats. But that's enough, There is no need now to keep pushing this agenda that casters must suffer because too long were we melee classes forced to dwell in darkness!</p>
<p>But apparently Mike Mearls is not of this mindset as the article clearly points out.</p>I swear, sometimes I wonder if some of you actually play this game or just read the books.
Scott Betts: Every thing you said is an exaggeration or filled with assumptions, and not the way things actually play out on any sort of regular basis.
Quote:So you're saying that, as a DM, it is my responsibility to ensure than some force is propelling my party along at a breakneck pace, and that if I ever allow them to tackle a challenge at a pace they find comfortable, I am doing it wrong?
Is that...ralantar2012-05-22T14:13:55ZRe: Forums: 4th Edition: This mentality of OP wizards in 3rd, 4th, 5th...ralantarhttps://paizo.com/threads/rzs2o5d4?This-mentality-of-OP-wizards-in-3rd-4th-5th#32012-05-26T11:13:24Z2012-05-21T23:34:15Z<p>yeah but if you read it closely, no offense intended, he doesn't care if it does. He's going to do what he thinks is best and those groups are out of luck.
<br />
The only good thing he mentions is trying to come up with a way to give wizards something to fall back on other then crossbows and darts once their spells are used up. But his answer is non-scaling cantrips? Even if said cantrips do 1d6 elemental damage (and i can't see them allowing them to do more then that.) you're in the realm of throwing daggers and darts.
<br />
Now, that said. I don't have a problem with wizards falling back on sub-par attacks after their spells are used up. As long as those spells were impressive to begin with.
<br />
But honestly read that article then read the one he wrote about fighters. It's night and day. Fighters it's all about cool powers and new stuff. The wizard article is 90% nerfs talked about as if they are great!</p>yeah but if you read it closely, no offense intended, he doesn't care if it does. He's going to do what he thinks is best and those groups are out of luck.
The only good thing he mentions is trying to come up with a way to give wizards something to fall back on other then crossbows and darts once their spells are used up. But his answer is non-scaling cantrips? Even if said cantrips do 1d6 elemental damage (and i can't see them allowing them to do more then that.) you're in the realm of...ralantar2012-05-21T23:34:15ZForums: 4th Edition: This mentality of OP wizards in 3rd, 4th, 5th...ralantarhttps://paizo.com/threads/rzs2o5d4?This-mentality-of-OP-wizards-in-3rd-4th-5th#12012-07-13T08:20:22Z2012-05-21T20:11:23Z<p>Look... this post is a rant. I realize that. You've been warned.</p>
<p>This article here
<br />
<a href="http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20120514" target="_blank" rel="nofollow">5th edition wizards</a> pretty much guarantees I will not touch 5th edition.</p>
<p>rant on: </p>
<p>I am sick and tired of these developers telling me that for the past 20 years I have been doing it wrong, not been having fun and that they know better then all of the developers that came before them. That only the players who played wizards at my table had fun in my games and that fighters and rogues cried themselves to sleep at night over the injustice of it all.</p>
<p>I am sick to death of this fighter fan base that was beat up by a wizard in kindergarten and has dedicated their life to getting revenge by nerfing(to use an mmo phrase) wizards into the ground.</p>
<p>It annoys me to no end that this mentality has crept into pathfinder (by the way blasting spells have suffered) to some extent and is proselytized on the boards here almost daily.</p>
<p>I'm tired of it. It's called resource management. Wizards spells are the most powerful in the game and should do more damage then melee attacks because they are limited in resource. Letting your players get away with 15 minute adventuring days so the melee characters never shine means you're doing it wrong as a DM NOT that the system is flawed.
<br />
But no one ever looks at it this way, oh no, it's all the big bad wizard's fault. The class must be OP. </p>
<p>But it's this mentality that has led to 4th level archers in pathfinder doing 30+ points of damage per round, every round, all day while a 4th level wizard is lucky if he can pull off a 15 point damage spell 2 or 3 times the entire day. </p>
<p>This entire article is nothing but a massive nerf to wizards.
<br />
Scrolls should require a spell slot to use? So lets reduce the 15 minute adventure day to 10 minutes.</p>
<p>Reduced number of spell slots.. spells don't scale with level..BUT hey you can cast cantrips all day!!
<br />
This is like saying.. okay Mr. Fighter.. you can have 4 swings of your greatsword per day but then you have to switch to your dagger.</p>
<p>Haste is for fighters.. anyone else with a haste spell shouldn't get as many attacks as an unbuffed fighter... WTH... why does this sounds like SUMMMON FIGHTER I-IX should be the most powerful spell in the game?</p>
<p>The article has more examples of this.. grease to help the rogue. web to entangle the villain's horse but not the villain himself. Heaven forbid the wizard actually do something to win the encounter. That's everyone else's job. You should be happy we let you cast light. Not that it was necessary. The fighter just used a power and can see in the dark now silly wizard.</p>
<p>I grow weary of this. Leave the wizard alone or they aren't going to be worthy of the name for much longer!</p>
<p>/rant</p>Look... this post is a rant. I realize that. You've been warned.
This article here
5th edition wizards pretty much guarantees I will not touch 5th edition.
rant on:
I am sick and tired of these developers telling me that for the past 20 years I have been doing it wrong, not been having fun and that they know better then all of the developers that came before them. That only the players who played wizards at my table had fun in my games and that fighters and rogues cried themselves to sleep...ralantar2012-05-21T20:11:23ZRe: Forums: Rules Questions: Magic Armor - resizingralantarhttps://paizo.com/threads/rzs2o4eg?Magic-Armor-resizing#142012-05-16T17:26:00Z2012-05-16T17:26:00Z<p>We don't allow auto-resizing of weapons and armor.
<br />
When rolling up treasure I roll to see what size it is.
<br />
The rules makes the distinction that armor and weapons of size other than medium have a cost adjustment. If these items auto re-sized then everyone would craft stuff sized for tiny creatures.
<br />
That really comes off as a munchkin move.</p>We don't allow auto-resizing of weapons and armor.
When rolling up treasure I roll to see what size it is.
The rules makes the distinction that armor and weapons of size other than medium have a cost adjustment. If these items auto re-sized then everyone would craft stuff sized for tiny creatures.
That really comes off as a munchkin move.ralantar2012-05-16T17:26:00ZRe: Forums: Homebrew and House Rules: Humans and their Bonus featralantarhttps://paizo.com/threads/rzs2o41r?Humans-and-their-Bonus-feat#402012-05-14T20:04:39Z2012-05-14T20:04:39Z<div class="messageboard-quotee">Thomas Long 175 wrote:</div><blockquote><br />
<br />
Thats their racial trait. They're fast learners as 3.5 put it. They learn faster than other races. Thats the one leg up they get is they adapt quickly to the new lifestyle due to the background reading of humans. If you look at background reading of humans their one pride is their adaptability and thats what shows up in that feat. </blockquote><p>Here's my problem with that. The other races are all longer lived.
</p>
So the 17 year old human picks up a bow and is automatically better at it then the 80 year old elf, that has proficiency with the long bow because of his alleged 30+ years of training and racial affinity.
<br />
I'm not looking to change that though. That tidbit of warped verisimilitude has been around for decades.</p>Thomas Long 175 wrote:Thats their racial trait. They're fast learners as 3.5 put it. They learn faster than other races. Thats the one leg up they get is they adapt quickly to the new lifestyle due to the background reading of humans. If you look at background reading of humans their one pride is their adaptability and thats what shows up in that feat.
Here's my problem with that. The other races are all longer lived.
So the 17 year old human picks up a bow and is automatically better at it...ralantar2012-05-14T20:04:39ZRe: Forums: Homebrew and House Rules: Humans and their Bonus featralantarhttps://paizo.com/threads/rzs2o41r?Humans-and-their-Bonus-feat#382012-05-14T19:55:20Z2012-05-14T19:55:20Z<p>As do I, having played 2nd ed. for years. But this isn't really a question of power gaming from my perspective. It's about the fact that humans, through their extra feat, get to:</p>
<p>a.) be better then all of the races even at what are supposed to be the other races niches.
<br />
and
<br />
b.) effectively make any other choice a poor one mechanically if you want to play a variety of classic character types.</p>As do I, having played 2nd ed. for years. But this isn't really a question of power gaming from my perspective. It's about the fact that humans, through their extra feat, get to:
a.) be better then all of the races even at what are supposed to be the other races niches.
and
b.) effectively make any other choice a poor one mechanically if you want to play a variety of classic character types.ralantar2012-05-14T19:55:20ZRe: Forums: Homebrew and House Rules: Humans and their Bonus featralantarhttps://paizo.com/threads/rzs2o41r?Humans-and-their-Bonus-feat#292012-05-14T19:30:20Z2012-05-14T19:30:20Z<div class="messageboard-quotee">Thomas Long 175 wrote:</div><blockquote><br />
<br />
Generally characters are supposed to suck at level 1.</p>
<p>Thats why they're level 1. They're brand new and it takes a few levels to figure out all the tricks of the trade. Saying they suck just because they're level 1 and cant bash with their shield yet is like saying a wizard is level 1 omg he can't cast level 5 spells yet. Yet no one here is trying to rework casters so they don't suck compared to melee at low levels (Yes at low levels Fighters, Barbarians, and Paladins are the most powerful thing out there)</p>
<p>In short if you want something obscenely powerful late game the general rule is you have to give up something early. If this is just about rp and how you envision your character why change the mechanics? I feel that changing in game functional mechanics for flavor reasons is generally a bad idea but thats just me </blockquote><p>So why should humans be exempt from sucking (as you put it) at level 1?Thomas Long 175 wrote:Generally characters are supposed to suck at level 1.Thats why they're level 1. They're brand new and it takes a few levels to figure out all the tricks of the trade. Saying they suck just because they're level 1 and cant bash with their shield yet is like saying a wizard is level 1 omg he can't cast level 5 spells yet. Yet no one here is trying to rework casters so they don't suck compared to melee at low levels (Yes at low levels Fighters, Barbarians, and Paladins are...ralantar2012-05-14T19:30:20ZRe: Forums: Homebrew and House Rules: Humans and their Bonus featralantarhttps://paizo.com/threads/rzs2o41r?Humans-and-their-Bonus-feat#282012-05-14T19:28:46Z2012-05-14T19:28:46Z<p>Yes Atarlost, that's exactly it!
<br />
and stated more eloquently then I was managing.</p>Yes Atarlost, that's exactly it!
and stated more eloquently then I was managing.ralantar2012-05-14T19:28:46ZRe: Forums: Homebrew and House Rules: Humans and their Bonus featralantarhttps://paizo.com/threads/rzs2o41r?Humans-and-their-Bonus-feat#212012-05-14T19:16:36Z2012-05-14T19:16:36Z<p>It is a little bit of a power creep. I can't argue that it isn't. But that extra feat at first level give humans a boost in power the other races don't get. And honestly open up a lot more cosmetically cool builds that the other races have to sit around and wait to pull off.
<br />
At 1st level, because of that extra feat, </p>
<p>The human can be firing (be it ranged weapon or spell) into combat better then any elf. Never mind try using guns with the new rules as a non-human. </p>
<p>Which leads to the fact Humans can be wielding exotic weapons in general faster and better. </p>
<p>Is changing it really necessary? no not at all, there's just something that seems OP about that extra feat, or that makes my players pick human 8 times out of 10 because that extra feat lets them create a guy that fits the image in their head without having to wait until 5th level for it to not suck.</p>It is a little bit of a power creep. I can't argue that it isn't. But that extra feat at first level give humans a boost in power the other races don't get. And honestly open up a lot more cosmetically cool builds that the other races have to sit around and wait to pull off.
At 1st level, because of that extra feat,
The human can be firing (be it ranged weapon or spell) into combat better then any elf. Never mind try using guns with the new rules as a non-human.
Which leads to the fact...ralantar2012-05-14T19:16:36ZRe: Forums: Homebrew and House Rules: Humans and their Bonus featralantarhttps://paizo.com/threads/rzs2o41r?Humans-and-their-Bonus-feat#182012-05-14T18:38:04Z2012-05-14T18:38:04Z<p>mmm, you're kinda stepping on the half elf's toes then Thomas
<br />
The class skill of your choice and the extra trait together don't seem bad at all.</p>mmm, you're kinda stepping on the half elf's toes then Thomas
The class skill of your choice and the extra trait together don't seem bad at all.ralantar2012-05-14T18:38:04ZRe: Forums: Homebrew and House Rules: Humans and their Bonus featralantarhttps://paizo.com/threads/rzs2o41r?Humans-and-their-Bonus-feat#112012-05-14T17:52:20Z2012-05-14T17:52:20Z<p>Flak: Yes the change I was leaning towards was granting everyone the extra feat humans get to compensate for the feat tax in a lot of trees.
<br />
But in doing that Humans need something in return.</p>
<p>I like Cheapy's trait idea but I am not sure that is enough and would like to hear some more ideas.</p>
<p>I'll go look at the alternate racial stuff for humans.</p>Flak: Yes the change I was leaning towards was granting everyone the extra feat humans get to compensate for the feat tax in a lot of trees.
But in doing that Humans need something in return.
I like Cheapy's trait idea but I am not sure that is enough and would like to hear some more ideas.
I'll go look at the alternate racial stuff for humans.ralantar2012-05-14T17:52:20ZForums: Homebrew and House Rules: Humans and their Bonus featralantarhttps://paizo.com/threads/rzs2o41r?Humans-and-their-Bonus-feat#12012-05-14T17:20:31Z2012-05-14T17:20:31Z<p>Personally I feel that the bonus feat humans get at first level is too powerful a racial perk. Specifically because there are too many feat chains that have some sort of feat tax. That extra feat is just too appealing if you are trying to make your pc fit a concept.
<br />
For example: Technically no one but a human or a fighter can use a ranged weapon reliably in combat before 3rd level. </p>
<p>So, if the extra feat wasn't a human racial, what could Humans gain in return to keep them appealing as a choice?</p>Personally I feel that the bonus feat humans get at first level is too powerful a racial perk. Specifically because there are too many feat chains that have some sort of feat tax. That extra feat is just too appealing if you are trying to make your pc fit a concept.
For example: Technically no one but a human or a fighter can use a ranged weapon reliably in combat before 3rd level.
So, if the extra feat wasn't a human racial, what could Humans gain in return to keep them appealing as a choice?ralantar2012-05-14T17:20:31ZRe: Forums: Homebrew and House Rules: Earthbender base classralantarhttps://paizo.com/threads/rzs2o3rs?Earthbender-base-class#32012-05-14T14:33:40Z2012-05-14T14:33:40Z<p>Just my two cents..
<br />
If you want to make benders that model the Avatar characters. You might want to look at making a sorcerer archetype.</p>
<p>Create a bloodline that incorporates the unarmed combat feats.
<br />
And make some new spells that mimic the bending abilities.
<br />
Something like:</p>
<p><b>Armor of Earth</b> (Like when Toph creates a shell around her)
<br />
School Abjuration; Level Druid 2, Sorcerer/wizard 2
<br />
Casting Time 1 standard action
<br />
Components V, S, DF/F Contact with the ground
<br />
Range Self
<br />
Effect: Earth moves to protect you
<br />
Duration 1 round/level (D)
<br />
Saving Throw none; Spell Resistance no
<br />
The very ground moves to protect you. A form fitting shell of earth and rock slides up around you that shifts to absorb blows.
<br />
While in contact with the ground you gain Damage Reduction 3/-. The armor can absorb 5 points per level of the caster before collapsing.</p>
<p><b>Whip of Water</b> (Katara's common attack)
<br />
School Evocation; Level Druid 2, Sorcerer/wizard 2
<br />
Casting Time 1 standard action
<br />
Components V, S, DF
<br />
Range 0 ft
<br />
Effect: Whip of Liquid
<br />
Duration 1 minutes/level (D)
<br />
Saving Throw none; Spell Resistance no
<br />
A whip of water springs from your hand. The whip can be conjured to be either 5’, 10’ or 15’ to provide reach when the spell is cast. Changing the length of the whip after the initial casting is a move action. The whip only threatens squares at its end.
<br />
The water forms a razor like edge that deals 1d6 slashing damage +1 point per level (max +10)..
<br />
The whip can be used to make trip attacks or disarms.
<br />
If released the water of the whip evaporates instantly</p>
<p>A little more exotic
<br />
<b>Plinth of Earth</b>
<br />
School Transmutation; Level Druid 3, Sorcerer/wizard 3
<br />
Casting Time 1 standard action
<br />
Components V, S, DF
<br />
Range Close (25’ + 5’/level)
<br />
Effect: A 10’ tall 5’ wide pillar of earth bursts from the ground beneath the target. 1 plinth for every 3 levels.
<br />
Duration: instant, 1 round per level then the plinth crumbles
<br />
Saving Throw see text; Spell Resistance no
<br />
You cause the ground beneath the target to erupt upwards into an earthen pillar. The pillar can be a max of 10’ tall + 10’ for every 3 level above 5th. To a max of 50’ at 17th level. Against large or smaller creatures the pillar raises the creature up into the air. Creatures of size huge or larger cause the pillar to crumple under their weight. A reflex save allows the creature to retain its footing atop the pillar or step off before being lifted to dangerous heights. Creature's Choice. Failure results in the creature being knocked prone atop the pillar. Failure by more than 5 causes the creature to fall off the plinth at max height.
<br />
If used on a friendly target an Acrobatics check DC 15 allows the target to remain standing atop the growing plinth. If the target is lifted to a height that would force them against the ceiling they take 1d6 crushing damage for each 10' traveled. The plinth will then crumble and collapse from the impact. Possibly resulting in falling damage for the victim.
<br />
The plinths may be used for cover by those on the ground. The plinths have an AC 10 and 5 hp per 2 caster levels</p>Just my two cents..
If you want to make benders that model the Avatar characters. You might want to look at making a sorcerer archetype.
Create a bloodline that incorporates the unarmed combat feats.
And make some new spells that mimic the bending abilities.
Something like:
Armor of Earth (Like when Toph creates a shell around her)
School Abjuration; Level Druid 2, Sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, DF/F Contact with the ground
Range Self
Effect: Earth moves...ralantar2012-05-14T14:33:40ZRe: Forums: Advice: Blasting - Screw the mortals and their victory!ralantarhttps://paizo.com/threads/rzs2kiwq&page=2?Blasting-Screw-the-mortals-and-their-victory#942012-05-14T13:50:14Z2012-05-14T13:50:14Z<p>This is actually a topic my group has been discussing lately. And I would like to point out I have seen some of Raving Dork's blasting builds. And while they are impressive... it isn't until the mid-teen levels that they really become so. And they seem reliant on Fire based damage from what I recall (I could be totally wrong on that) </p>
<p>Sub level 12 is really what I would like to see him address. After all that's where most of the AP's dwell and where I think a lot of people's campaigns spend time.
<br />
Where you don't have the slots to quicken anything beyond a Magic Missile and certainly can't stack much in the way of meta-magic feats without losing valuable high level(4th and 5th) spell slots, if you even have more then 1 or 2 meta-feats to begin with. </p>
<p>Basically in our group the caster's spells are very weak compared to the melee. Our game last night was a good example.
<br />
Without buffs our 4th level archer was shooting 2 arrows a round for 1d8+10 points of damage each. So consistently he was dishing out between 25-30 points of damage a round.</p>
<p>Meanwhile our 5th level cleric cast a spell that required an attack role, granted a save and then wound up doing 9 points of damage.</p>
<p>The wizard cast Spontaneous Immolation (Dc-16) and through a failed save did 11 points of damage (that would have been 5 whole points! if the creature saved) </p>
<p>Then the ranger went and through feats and power attack did 17 points of damage with his Falchion. </p>
<p>The 5th level paladin was in a smite fest with and anti-paladin. They were trading blows that were on average doing 20-30 points of damage.</p>
<p>I really think one of the main problems with blasting/Evocation spells is that they are a limited resource compared to melee attacks. The limited resource should do a lot more damage or at least have the potential to than the usable all day melee swings/shots. Or be much harder to resist.</p>This is actually a topic my group has been discussing lately. And I would like to point out I have seen some of Raving Dork's blasting builds. And while they are impressive... it isn't until the mid-teen levels that they really become so. And they seem reliant on Fire based damage from what I recall (I could be totally wrong on that)
Sub level 12 is really what I would like to see him address. After all that's where most of the AP's dwell and where I think a lot of people's campaigns spend...ralantar2012-05-14T13:50:14ZRe: Forums: Rules Questions: Simple skill questionralantarhttps://paizo.com/threads/rzs2o3hr?Simple-skill-question#82012-05-11T19:34:05Z2012-05-11T19:34:05Z<p>Not to be a smart-arse but: </p>
<p>in·tim·i·date [in-tim-i-deyt]
<br />
verb (used with object), in·tim·i·dat·ed, in·tim·i·dat·ing.
<br />
1.to make timid; fill with fear.
<br />
2.to overawe or cow, as through the force of personality or by superior display of wealth, talent, etc.
<br />
3.to force into or deter from some action by inducing fear: to intimidate a voter into staying away from the polls. </p>
<p>Yes it's a fear effect. This is really just common sense people.</p>
<p>Do you really try to play this way? I can't imagine the legalese and minutia you must waste time arguing over in your games.</p>Not to be a smart-arse but:
in·tim·i·date [in-tim-i-deyt]
verb (used with object), in·tim·i·dat·ed, in·tim·i·dat·ing.
1.to make timid; fill with fear.
2.to overawe or cow, as through the force of personality or by superior display of wealth, talent, etc.
3.to force into or deter from some action by inducing fear: to intimidate a voter into staying away from the polls.
Yes it's a fear effect. This is really just common sense people.
Do you really try to play this way? I can't imagine the...ralantar2012-05-11T19:34:05ZRe: Forums: Advice: GMs, do you roll some skill checks secretly for your players, and if so, which?ralantarhttps://paizo.com/threads/rzs2o3fi&page=2?GMs-do-you-roll-some-skill-checks-secretly#522012-05-11T18:24:34Z2012-05-11T18:24:34Z<p>The players make the rolls for their skills in our games. I don't have the desire to book keep that much when I am dm'ing.
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It does unfortunately lead to meta-gaming.
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But I would rather deal with that then, heaven forbid, forget to add in some circumstance bonus they might have. The wailing and gnashing of teeth that would ensue is not worth it.
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The whole... "why did we just trigger that trap? how come I didn't see the bugbear in the bush? ...don't I get a roll to see it ahead of time, well did you add in this,, and this and this...this .. this...
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Aaargh... just make the roll your damn self already!</p>The players make the rolls for their skills in our games. I don't have the desire to book keep that much when I am dm'ing.
It does unfortunately lead to meta-gaming.
But I would rather deal with that then, heaven forbid, forget to add in some circumstance bonus they might have. The wailing and gnashing of teeth that would ensue is not worth it.
The whole... "why did we just trigger that trap? how come I didn't see the bugbear in the bush? ...don't I get a roll to see it ahead of time, well...ralantar2012-05-11T18:24:34ZRe: Forums: Rules Questions: Save or suck, caster level and spell level questionsralantarhttps://paizo.com/threads/rzs2o3fp?Save-or-suck-caster-level-and-spell-level#62012-05-11T14:10:42Z2012-05-11T14:10:42Z<p>And there-in lies the problem with spell casters trying to deal damage with the current rules. On top of the impact of most damage dealing spells being greatly reduced by the increased amount of Hit points everything has.
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You have to deal with the fact that a lot of creatures have a 50/50 shot at resisting or at least reducing further the impact of your spells.
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Pair that with the fact that your spells are a daily finite resource (as apposed to a melee character's weapon swings) and you can see how lopsided in favor of martial weapon based characters the game has become. </p>
<p>Personally since spells are a finite resource they should be doing more damage then melee attacks which are reusable every round all day. OR the Dc's of spells should scale better with the level of the caster to at least make them harder to resist.</p>And there-in lies the problem with spell casters trying to deal damage with the current rules. On top of the impact of most damage dealing spells being greatly reduced by the increased amount of Hit points everything has.
You have to deal with the fact that a lot of creatures have a 50/50 shot at resisting or at least reducing further the impact of your spells.
Pair that with the fact that your spells are a daily finite resource (as apposed to a melee character's weapon swings) and you can...ralantar2012-05-11T14:10:42ZRe: Forums: Homebrew and House Rules: If I want to make a world based on it being one large city, what rules should I look at?ralantarhttps://paizo.com/threads/rzs2o1wv?If-I-want-to-make-a-world-based-on-it-being#32012-05-03T18:39:01Z2012-05-03T18:39:01Z<p>Have you heard of Sigil from the Planescape setting?
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That might be a direction you could explore for ideas.</p>Have you heard of Sigil from the Planescape setting?
That might be a direction you could explore for ideas.ralantar2012-05-03T18:39:01ZRe: Forums: Advice: Is it possible to build a "siege guy" who runs around with a party?ralantarhttps://paizo.com/threads/rzs2nwv6?Is-it-possible-to-build-a-siege-guy-who-runs#112012-04-09T14:16:16Z2012-04-09T14:16:16Z<p>The restrictions on how often this would be useful really relegates it to "cool sidekick Npc" status in my eyes rather then an idea for a PC.</p>The restrictions on how often this would be useful really relegates it to "cool sidekick Npc" status in my eyes rather then an idea for a PC.ralantar2012-04-09T14:16:16ZRe: Forums: Advice: How much to cater to unique buildsralantarhttps://paizo.com/threads/rzs2nwvw?How-much-to-cater-to-unique-builds#82012-04-09T14:12:19Z2012-04-09T14:12:19Z<p>Personally I look at it this way. You're the DM, You're the one doing 95% of the work crafting the adventure, the story, the world, the encounters. </p>
<p>All the players have to do is show up with their character. They really should be the ones to bend their character concepts to match the adventure you are running and not the other way around. </p>
<p>Minor encounters here and there to appeal to their specialties are fine but major story arcs, I avoid.
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Simply because characters come and go.
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Nothing is as annoying as wrapping a story around a specific pc and having it completely derailed when they drop dead, miss a bunch of sessions or the player suddenly can't make it for the next X months. I've just seen it happen to many times that I just avoid doing that now.</p>Personally I look at it this way. You're the DM, You're the one doing 95% of the work crafting the adventure, the story, the world, the encounters.
All the players have to do is show up with their character. They really should be the ones to bend their character concepts to match the adventure you are running and not the other way around.
Minor encounters here and there to appeal to their specialties are fine but major story arcs, I avoid.
Simply because characters come and go.
Nothing is...ralantar2012-04-09T14:12:19ZRe: Forums: Advice: Falling asleep on watchralantarhttps://paizo.com/threads/rzs2nuxg?Falling-asleep-on-watch#222012-03-30T15:09:24Z2012-03-30T15:09:24Z<p>war-ready person, well-fed, 5% chance of failure is a person terrible at their job...
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You assume way too much. </p>
<p>I didn't realize all pc's were highly trained soldiers.
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My groups don't play all of their characters as military trained.
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Trying to say all pcs are and should never fall asleep on watch totally ignores the Pc's backstory.</p>war-ready person, well-fed, 5% chance of failure is a person terrible at their job...
You assume way too much.
I didn't realize all pc's were highly trained soldiers.
My groups don't play all of their characters as military trained.
Trying to say all pcs are and should never fall asleep on watch totally ignores the Pc's backstory.ralantar2012-03-30T15:09:24ZRe: Forums: Advice: Falling asleep on watchralantarhttps://paizo.com/threads/rzs2nuxg?Falling-asleep-on-watch#192012-03-30T14:28:39Z2012-03-30T14:28:39Z<p>My games run under a different style. Where most of the posters here think that having the label PC makes the character automatically a hero, we don't subscribe to that philosophy.
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Becoming a hero is accomplished through the character's actions and achievements as they level. Not some magic PC title that automatically grants you superhuman status. </p>
<p>So falling asleep on watch after a hard day of fighting I would usually set a fortitude DC of 15. A light day of travel: DC 5-10</p>My games run under a different style. Where most of the posters here think that having the label PC makes the character automatically a hero, we don't subscribe to that philosophy.
Becoming a hero is accomplished through the character's actions and achievements as they level. Not some magic PC title that automatically grants you superhuman status.
So falling asleep on watch after a hard day of fighting I would usually set a fortitude DC of 15. A light day of travel: DC 5-10ralantar2012-03-30T14:28:39ZRe: Forums/Gamer Life: General Discussion: Enough is enough!ralantarhttps://paizo.com/threads/rzs2nt2c?Enough-is-enough#232012-03-19T17:34:15Z2012-03-19T17:31:55Z<p>~Sigh, It's so hard to find a good thread on these forums anymore. Most of them are people ranting and screaming atop their own little soap box in self-righteous indignation.</p>~Sigh, It's so hard to find a good thread on these forums anymore. Most of them are people ranting and screaming atop their own little soap box in self-righteous indignation.ralantar2012-03-19T17:31:55ZRe: Forums: Homebrew and House Rules: Setting a maximum limit between differences in starting ability scores. Can this ideal work?ralantarhttps://paizo.com/threads/rzs2ns6i?Setting-a-maximum-limit-between-differences#122012-03-15T19:46:25Z2012-03-14T13:09:03Z<p>I don't get it. Why are you concerned your players are dumping stats, or min maxing?
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All that does is give you a weakness to exploit as the DM.
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Oh you dumped your str down to a 7 because your a wizard and have your int boosted to a 20. Well say hello to my friend the shadow. Let's see how many rounds you survive.
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oh your a warrior and boosted your str to stratospheric numbers, but you ignored your dex? hmmm centipede poison says hi.
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It usually only takes one or two encounters for pcs to stop dumping stats and there are a ton of creatures that focus on this sort of thing.</p>I don't get it. Why are you concerned your players are dumping stats, or min maxing?
All that does is give you a weakness to exploit as the DM.
Oh you dumped your str down to a 7 because your a wizard and have your int boosted to a 20. Well say hello to my friend the shadow. Let's see how many rounds you survive.
oh your a warrior and boosted your str to stratospheric numbers, but you ignored your dex? hmmm centipede poison says hi.
It usually only takes one or two encounters for pcs to stop...ralantar2012-03-14T13:09:03Z