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Only related tangentially, my group finds the Craft and Profession skills to be useless and are dump skills that receive one or two ranks at best. I know they can be fairly useful, but no one in my group ever bothers with them.
Craft can save a character money if they put in the time. Thus, I find the value of the skill to be largely dependent on the DM.
As for Profession, perhaps consider a house rule I use: For associated skill checks whose DC is under 20, Profession can act in place of other skills, provided a justification can be provided and agreed upon by player and DM. This way, you can get a little horizontal mileage out of the skill, but save specializations for the skills that actually cover the "high skill" functions.