Hello. I'm really enjoying reading the new Adventure Path. Hopefully I'll actually be able to run it soon. I do have some questions about some Spawn of Kyuss game mechanics, and some general questions about the swamp section of Blackwall Keep:
*** SPOILERS... don't read if you're a player, please. ****
1.) Blackwall Keep indicates that the Spawn Worms can't penetrate natural armor of +5 or greater. What about a Barbarian's damage reduction? Since the worms do only 1 point of damage per round until reaching the brain, are barbarians with DR 1/- or greater immune to this effect?
2.) The adventure kind of assumes that the PC's ally with the lizardman shaman. After disposing of the Lizard King, is there even a reason for the PC's to go down into the egg chamber? I'm worried that my PC's are going to sneak in, kill the king, get the prisoners and get out as quickly as possible without learning anything at all about Ilthane, Kyuss worms, etc. What's the hook to get them down into the egg chamber?
3.) Egg Chamber: there are 200 lizardman eggs here. Assuming the dragon egg breaks, how are you DMs handling the resulting spawnlings on the battlefield? How many lizardman eggs are there per 5' square? I am strongly considering just turning the spawnlings into a swarm, with each round adding more members to its HD total. Have any other DM's done this? How'd it work out?
thanks for any replies.
-eric