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Can'tFindthePath said: Also, and this is important, ALL the races are exaggerated in appearance.

What? You mean that's NOT what those HAWT female Elves look like?

Edit: The possible solution is the Racial levels in same books. My Elves are too powerful for LA 0, so I added Racial levels to bring them up to full strength. I will probably steal those WoW levels as well.


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Might these include additional critters, templated ones, specialized lists for certain groups, etc.?


Arrowheads are also important, with the bodkin point yielding a superior armor piercer for the relatively heavier English arrow. It was quite capable of punching through weaker plate and destroying mail. Weaker arrows and bows were deadly given the weaker armors of lands further east, with many of those being mainly leather of lighter metal configurations.

As for accuracy of the yumi, the Japanese actually had 'lace cutter' arrow heads to destroy opponents by cutting exposed leather and fabric ties. Then again, western tradition has no record of a Gochiin no Tajima, and Agincourt showed the lethality of the Longbow. The Samurai started as mounted archers and held onto the 'heroic' or challenge style of warfare much longer than in the West. Early versions of the Yumi were smaller and less attuned to long range accuracy. Indeed, all those nifty stories of incredible accuracy involve shooting from foot, be it Eastern, the Williams Marshal or Tell, or Robin Hood. The Asiatic horse archers are not spoken up as accurate, but rather as prolific and uncatchable (Parthian Shot-gad! wish I could do hyperlinks), rushing in to release a multitude of arrows before retreating to reload. Mass archery in really large battles is geared to a bunch of people hitting an area occupied by the enemy. Target shooting and Clout shooting are completely different.


Has anyone cast any divination spells? I a Cleric casts one, have his deity slap him up side the head for pulling such a dumb stunt and tell them where to find the proper gear.


GM fiat is no different from any other tool. It's mis-use is the real problem here and the core of each gripe. I truly hate when a GM decides to change rules mid fight (haste) or table conventions are altered with no explanations (removing dead bodies upon their hitting the ground) or allowing 23 minutes to resolve a web spell's effect and then giving the next player a 6 second time limit on his turn. These are just a few of the examples of GM fiat abuse that I've been shafted with in a single game by a local 'GM'. This does not include numerous other examples that I ignored or that were inflicted upon other players (CR 3 magic trap with a 40 DC, disappearing magic items, one way anti magic shells at level 3, undetectable 'protection vs Good' zones [and 'yes', the player cast the spell.]. Needless to say, I no longer play with him.

A month ago, a fledgling GM had a case of the dreaded and party killing Die Roll Disease that had 6 level 4-5 characters on the ropes vs 4 War 2 orcs, an incidental encounter. The party scored 4 hits and the orcs made all saves for 2 rounds versus 7 hits and 5 confirmed crits, resulting in 3 party members going down. He called time out and called me for advice while the party thought about the next round. He went back and gave the inept Fighter a couple of pointers on how to control the terrain and trimmed a hit point or two off the orcs.

Both were blatant fiat abuses, no doubt, but I can't help but see a difference.