1) Your druid can find interrest in the sewers (full of wild life) the seacost (quite obvious) or even the gray district (not everything is an undead over here). In the first she can meet the wererat, and in the last she can help fighting the undead.
2) in my campaign, they also tried to ask the guard to act. Cressida told her she needed more proof to act and send them to investigate (as it is suggested in the book in fact) and they reached the temple directely by the sewers (thanks to the wererats)
I don't see why giving the BBEG 100% more HP is more acceptable in term of rules coherence than giving more action to the "last one up in the fight". Imho, Giving him more limited use abilities is a complete waste of time if the fight run for 2 or 3 rounds he will not be able to use them anyway. That's exactly my point in fact. A group of six lvl-5 can bring down one 10th Cleric with almost no pain even if the cleric can cast column of fire. Because she will cast one, then she will takes 6 attacks/spell before she can act again...
I also like the hero point idea, but I'm affraid my players will ask for them too :-)
@Joshua. I think they are 2 level lower than expected by the start of this 3rd book. We are playing tonight (Laori encounter + emperor may be) I'll see how it run.
thank you all for your inputs !
it sounds like a skill challenge to me. You might need to fix the DC for each of them.
what about something like this ?
1) spot the stuff. (perception or appraise DC 10?) Failed: nothing to steal. Succeess: you can continue. critical success: get a +2 for the end of the challenge
half elf Magusgnome alchemist
human cleric of pharasma
human lure cavalier of the secret order
human wiz, specialized in evocation
they had 25pt. yes, I know it's too much. My main big mistake
for the NPC and monsters I'm using the conversion suggested on the forum. They are lvl 5 at the beggining of the 3rd book. And I did add a little bit of gold (10%) during the first part of the AP.
Thank you :)
Guy Ladouceur wrote:
You are absolutely right (and this is one of the worst thing in the 4th ed, the difference between encounters and pc)
I might change my suggestion this way. "when one team is fighting at one vs many, the one can act twice. It reflect the last stand heroic fight, even for the npc" in this case the rule is the same for everyone (pc included)
Adding level or feats and so on, don't seems a good idea. Of course you will change the stats, but the fight by itself will not be that different. (in other words, the high priest will still cast one spell on her round and higher is her level and higher are the risk of a TPK imho)
thx for your comments anyway !
brock, no the other one... wrote:
no one complained, but they are less and less cautious, and the what should be epic fights turn out in two or three rounds. Quite frustrating when you prepared it. Still you are right, everybody enjoy the game and that's important.thx for your comments
Due to the 1st point, there are no risk when they deal with minions
The classical answer to a big group of character is to add "monsters", but I don't like that. It always looks "overcrowded" or "fake". moreover some BBG just came alone.
So I came to think about this: let the leader of the encounter act twice more often.
what do you think about ? did you ever try something like that ?
Kyle, it seems there is something wrong in the monsters DB.
1) In the monster/type of monster/ menu, there are 3 strange values:
2) the "human" type lead to one single npc.
3) the 12-headed Hydra is probably misplaced in the npc db
tremendous work anyway !
I will probably play the game in our next session and I decided to custom the Shinglesnipes team. Did someone do this change too ?
here is my team:
they seems strong but I have six high powered PC to manage.
During our last game, the magus cast mirror image.
It sounded silly to me as the attack was telepathic and there were only one mind among the magus (image+himself)
what do you think ?
btw I "rolled" for the magus but he succeded his Saving throw
Are your player aware of the efreet story ? if not, you 're not so far from crimson throne. exchange the efreet by the dragon. REname ileosa with the name you gave the princess (or better, put her on the throne where she will take a new name as a queen). Come up with a deus ex machina. When The adventurer come back in the city with the heir of the throne, the city revolt and cick the necro out (without the help of the players) So the princess take the throne under the name of Ileosa the first and thanks the heros for their help and offer them to work with the city guard. Then you can jump back in the CoCT somewhere around the end of the first book. (make them play, at least the corpse retreival and the eel's end)
Gray Maidens (cavalier 3)
Bristor Gwin wrote:
Preparing to enter the latter half of 7 Days, and looking at the Queen's Physicians, I've been considering making them Alchemists instead of Rogues. Looking for feedback on the idea, and also hoping someone already had the idea and has a conversion they would be willing to share/post here.
it was done, (at least by Davaulus) .
Queen’s Physicians (hu alchemist 3)
yes you can select them all (ctrl-A for exemple)or shift/ctrl click to select some of them and then, right-click ... add condition, roll for attack or whatever you need.
first read this THE COMPLETE Professor Q Wizard Guide
you lost one point in wisdom ?
what other classes are in your group ? important for the choice of your spells.
I guess you will choose to bond with an object (no familiar then)
In order to take craft construct, you need to take craft magic weapon & armor and craft wonderous item.
On the stuff side, by the book you should have about 33k gold of treasure.
Long ago , bards could read the history of an object. I did not find any spell that allow to do this in Pathfinder, still it might be interresting to cast a misdirection on the forged paper in order to make them "old". (Another way is to travel back in time in order to write the paper, but it can be a little bit difficult;-) )
I don't know very much about Kazavon's past (except from the 6th opus of the AP)
He built Scarwall In the crags of the Kodar Mountains.
-armie /orcs/ slaughtering / blood should be in the paintings.
Then you need to start lvl2 for the background.
Imho, this is a good super hero's like background :)
in this case it's more like the spontaneous casting of the cleric (or of the druid) than a recall of spell.
i hope this help