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Way back in 2ed. We had younger kid that was friend of a family thing that wanted to play with us.(we were in our mid 20s and he was 16 or so) He played a Halfling thief and stole from the party. I was playing a Bugbear Fighter that saw him take the item. I told him to give me the item and he lied and said he did not steal it. So my bugbear killed him and took the item back. Being a Bugbear my thought was he was there to find traps for the party... So I tied his body to a 10' pole and use it to open doors and pushed it a long the hallways in front of me to trip traps. He ending up being a pretty good friend of mine over the years and we still laugh over it to the day.
Wow please never let me be on a jury with you guys. Everyone is going to die of old age. BBT sometime you have to just step back and see where everyone stands. Forget I said anything and go back to the pointless back and forth. Please make sure to add the same points over and over again. At this point no one is going to change anyone ones view. /shrug
Try building out a slayer 6 level crimson assassin x level. Seems to fit books wetboy mold. Assassins that use magic to help them fight and hide. Sawtooth sabers ftw BTW. You can use the ranger style to keep you Dex down and str higher chr. Only needs to be 13 to cast up to 3rd level spells. Crim. Assassins spell list is pretty good .
Play it as you and your GM wants to.
If you don't want to go the crit shocking grasp thing I would try a different archetype. Try staff magus or use a whip and try being battle field controler . true strike plus a trip or disarm means you are going pull it off. Enlarge person plus whip means you can trip or disarm it a big area protecting everyone around you.
The Surprise Spells class feature allows the Arcane Trickster to add his sneak attack dice to spells that deal damage that target flat-footed foes. This damage is only applied once per spell. In the case of fireball this means it affects all targets in the area, with each getting a save to halve the damage (including the sneak attack damage). In the case of magic missile, the extra damage is only added once to one missile, chosen by the caster when the spell is cast.
The Crusader wrote:
I've always thought it would be fun to play with a group of four mop-topped bards, who get into all kinds of crazy situations and nutty hijinks. Then close out the adventure with a cheery, upbeat rock song.
Hey, hey, we're the BarkeesAnd people say we monkey around.
But we're too busy singing
To put anybody down