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psychicmachinery's page
Pathfinder Society Member. 236 posts (2,286 including aliases). No reviews. 1 list. 1 wishlist. 4 Pathfinder Society characters. 10 aliases.
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This sounds extremely cool. I would be very interested in joining up. I'm thinking ranger. Will we have any support dwarves (farmers, craftsdwarves, etc?) or will we have to get by on what the PC's can do alone?
Tekkis Smalltooth wrote:
I'm working on my 13-month old by telling him stories about his food. The Kingdom of Corn is currently warring with the Bread Protectorate, so I put them into little military formations on his tray when he eats.
I also stage mini-food fights when Mommy isn't around.
This is, without a doubt, the best thing I've read all day.
He can't spell combat with brand or arcane mark. He's using a 2h weapon.
Grease, Color Spray, Chill Touch, Shocking Grasp, Enlarge Person, Reduce Person, Shield, True Strike and Vanish are all good.
As for swarms, you can still deliver a shocking grasp to a swarm with your weapon with spellstrike, which in my book is preferable, but whatever floats your boat.
Once you get to second level spells, Glitterdust and Frigid Touch will give you excellent bang for your buck.
Get some pearls of power, and use your arcane pool judiciously to reclaim your spells when those run out. Good luck, Magi are tons of fun to play.
In the morning yes .
I am interested in submitting a martial cleric, and moving toward the holy vindicator prestige class. Is there a list of favored weapons for the FR deities somewhere?
Honestly, I'd just go with an Erinyes (CR8 with that Entangle ability that lets you break out the grapple rules, maybe reskin the ropes as steel nets or something) or maybe a Lilin from Tome of Horrors (CR5 also on the d20pfsrd.) Swap one of their At will SLA's for alter self so they can be incognito, and go to town!
I love gamers, but sometimes, we are weird as f*$#.
It's the last link on the Campaign Info tab.
Glad to be back, and glad to know I'm making y'all nervous.
Glad you're back Kaylee.
Ravingdork wrote: Everything is meant to be retroactive in Pathfinder. This leads me to believe that you do indeed get languages and bonus spells. I've never heard that. Could you point me towards a rule or something that states that?
Man, is this guy still trying to win the thread?
Please send me a free copy! Happy New Year!
Please continue with this feature. It's giving me more time to finish my GM post.
Dotting.
Neutral Cleric of Urgathoa with Guided Hand and Versatile channel could be pretty awesome. Maybe dip into Holy Vindicator PrC.
I just want to add that the deity of the church where the mass murder by immolation took place should definitely be sending divine agents after your PC's to administer justice, retribution, punishment or whatever is appropriate based on its portfolio. If this was a church of Pharasma I would completely strip your cleric off all channeling, spells and domain abilities.
I would allow it. It's your home game and as others have pointed out, the katana is not that much better than the scimitar. I would require that if your player wants to wield his katana two-handed that his attack and damage bonuses revert to strength, but that's the only limit I'd put on it.
This sounds like lots of fun. I've been wanting to play an alchemist or an archaeologist bard. I'll get something written up soonish.
This does sound like a very interesting concept, and I'd really like to play an alchemist if we're opening up past the CRB. If not, I might try a ranged weapon fighter. I have not GM'd a PbP yet, but this sounds like a good way to start. Quick question, are we opposed to allowing the current GM to continue playing his character while he runs the game? Seems a lot simpler to me, as long as people can keep GM knowledge and characters knowledge separate.
There's also ghost salt weapon blanch from the PSFG for those pesky incorporeal creatures.
I prefer to use weapon blanche from the APG. It comes in silver, cold iron, and adamantine.
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46) You've inherited a magical boot of haste. That's right, one boot. It drags you off in search of its mate.
Having this problem on my HTC as well.
Hey, this sounds like a fun game. I've been wanting to try out a crypt breaker alchemist, so let's see what I can put together. As for your questions,
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Jubal makes a good point. Why can't the entire party carry some fragment of the historical figure's soul? Maybe they each find an item that allows them access to it and additional powers? Something scalable and cool but also transferable in case of pc death. Just my $.02.
If you're going elf, put the 16 into constitution. It will end up as a 14 due to racial adjustments, but those two extra hit points per level will definitely come in handy.
Aelryinth wrote: It's not abilty to 'perceive', its the ability to understand what you are perceiving.
You might well still notice the guy in the shadows...and completely ignore him, because you don't think he's a threat.
The perception skill would like to have a word with you. Realistically, it's an interesting theory, but I don't think it's in line with the game mechanics.
I played in a short-lived campaign here on the boards with the person who submitted the female cleric of Pharasma. Good rper, for what it's worth.
Yeah, good interest level and some quality submissions so far.
Doug, I'll talk with my wife and figure out what works for us. Are we proceeding without Pip?
Holy moly, that's hilarious and awesome! Hiya Bergi/Trout!
I personally like the rhoka for my magus. d8 damage and crits on an 18-20.
Hey Epic Meepo, could you make a high goblin or goblin king? Sophisticated and urbane but with a cruel streak a mile wide. Fast and deadly with a high touch AC and spell like abilities or spell casting. Somewhere between CR 12 and 15? Thanks!
Hey Drejk, do you have a lab on d20pfsrd? If not, please consider it. Those templates were very nice and it would be very helpful to have your creations organized in one place, sort of like Epic Meepo's.
Yeah, most of my games have slowed down too, but I'm protective of this one, so yeah.
If people don't check in what will we do? DMPC?
Is there still room for a fallen cleric undead lord type?
But it does indicate that the class gets major hexes and grand hexes, so normal hexes are out, but major and grand hexes are in. At least, that's my read based on the text you quoted.
Hexes are witch class abilities.
Right, but you may notice that the Elemental Spell feat uses significantly different language. And does not explicitly state that it changes the descriptor, hence my confusion.
HaraldKlak wrote:
the spell changes type, which is the same a changing descriptor.
The admixture wizard can also change the type which his school power, which also changes the descriptors.
Can you point me to where that is spelled out in the rules? I'm don't want to be difficult, i just want to be able to see how it works using the RAW.
That seems like the common sense response, but if the spell has both descriptors, then do all of the damage dice still get the +1? Because the ability refers to the descriptor and not the damage type, it is unclear to me. Also, I can't seem to find any rules about changing spell descriptors except in some of the summoning spells, where it is explicitly addressed. By not addressing it here, I'm not sure that the common sense interpretation is the correct one.

Draconic Bloodline wrote: Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled. PRD wrote: Elemental Spell (Metamagic) You can manipulate the elemental nature of your spells. Benefit: Choose one energy type: acid, cold, electricity, or fire. You may replace a spell's normal damage with that energy type or split the spell's damage, so that half is of that energy type and half is of its normal type. An elemental spell uses up a spell slot one level higher than the spell's actual level. Special: You can gain this feat multiple times. Each time you must choose a different energy type. So, I was planning out advancement for a sorcerer of mine when I ran across this feat. The way I read it, elemental spell does not change the spell descriptor, only the damage type. So, with red dragon bloodline, a burning hands spell converted to cold damage would still receive the +1 damage per dice, but a cone of cold converted to fire damage would not. I'm sure that I've forgotten something and that this shouldn't actually work this way, but I can't for the life of me figure out why. Anyone care to enlighten me?
A chance to play a drow noble? Nice, I'm thinking wizard, I'll get something statted up soon.
Jerry, this is Jim (I played the wizard in that Kobold Death Maze game.) Did you guys ever find a regular place for gaming?
What, no Kobold Death Maze for unsuspecting 1st level parties? ;)

Hey dudes, just poking my head up. Still alive, still baby wrangling. The little guy is four and a half months old now, and my thoughts return (as always) to gaming. I'm rolling around the idea of a campaign where several asteroids got near Golarion, with at least one major impact, and one becoming a second moon. Massive tidal waves, volcanic eruptions and the impact itself have changed the face of the planet, burying civilizations and cities, destroying coastlines, raising water levels, etc.
Most of the gods and knowledge of the core assumption have been forgotten, but those daring enough can find ancient treasures and forgotten lore under the earth and the sea.
Does this sound like something anyone would be interested in playing in? I'll be going for a Tales of the Dying Earth feel using Pathfinder mechanics, (although there will be some small changes, especially concerning vision outside at night and adaption thereto.)
I probably won't start up for another few months, but I just wanted to see if people were interested, and say hi. I also might just run adventures out of Tales on the Old Margraeve.
Does anyone still have a copy of this?
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