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1. Best pet in the game
while I can see what you're saying but I think it should be hardto cast if hit and or grappled. Maybe have spells have a lesser effect or lower saves if you blow the roll
Martials don't need a boost certain martials need a boost. Casters don't need a nerf certain spells/abilities do. Feats and combat needs the revamp. If you fixed the mundane martials with a slight boost while making combat more mobile and gave options other than damage real 20 level teeth without ridiculous investment while at the same time removing the ridiculous spells toning down SoS and make combat caster checks much more difficult then they would be more balanced
here is an old example from a FAQ
Does the ring of continuation (Ultimate Equipment, page 168) allow you to cast time stop with a duration of 24 hours?
This item has had some unintended consequences and needs a fix. Change the second sentence of the description to read as follows: "Whenever the wearer of the ring casts a spell with a range of personal and a duration of 10 minutes per level or greater, that spell remains in effect for 24 hours or until the wearer casts another spell with a range of personal (whichever comes first)."
FAQ's are official changes (that's why JJ never gets involved in the non golarion ones) while anything else is an opinion. Example JJ's hatred of Summoner or disallowing higher plus weapons through DR or anything on the old ask Sean thread.
actually FAQ becomes RAW its only when its not done in an FAQ that its just an opinion from one developer.
no because FCT only allows you to use it with feats/abilities that have improved unarmed as a preq. Martial versatility isn't one of them. On the bright side the brawler will possess an ability close to what you are asking for we just don't know exactly how it works yet.
my quick and dirty rogue rules
people its officially time to let this one go or to move it to another thread. He has his opinion on wind stance and concealment. It seems that most of us disagree, but without a FAQ you aren't going to convince him he isn't going to convince you. So instead of a thread becoming another in a long list of circular arguments that escalte until thread lock and I would like to know how this rogue poll plays out.
Personally I would like some form of bonus to hit when SA coupled with another good save(I like will) and better rogue talents.
Sohei monk gets all the martial profs. You'll actually get in faster(if that's what you're looking for) as aasimar with your empyreal sorcerer at 3rd level. You get to flurry in light brawling enchanted armor so you'll do more damage hand to hand and have a better AC.
or even cheaper if he takes craft arms and armor
As an alternative use mythic get to rank 3 and pick the ability that lets you grant spells like a god as well as the one that grants immortality. Join one of the 9 infernal courts and work from there. Depending on the character in a few millennium he'd convince his patron for a promotion into infernal nobility then several millenia later he might get the nod as long as he managed to expand his power while adding to his patrons power keeping his many rivals at bay while screwing over his slight betters AND not seeming like to big a threat to his immediate superiors.
Sohei monk what he was doing could certainly be described as flurry plus no matter how cool he is he loses to the mental stat dump two handed fighter. Certainly sounds monkish to me. Maybe with a few rogue or alchemist levels to represent his skills.
playing a "pure" caster druid is really, really tricky especially if you're not that familiar with the class. Don't get me wrong it can be done, but IMO not what you want to start out with as a druid.
without any magic items SLA or racial magic just high att and skill before anyone says just (insert the above) to gain access to the jump spell.
first a caveat. Its your game do what you and your group finds fun.
Ok that out of the way technically speaking if you're using RAW WBL nobody gets a discount. I think its int he campaign book. it spells out that only the person who takes the feat should get the discount and then they should only be 25% over WBL because of those feats. Everyone else should get less treasure if your NPC starts crafting at a discount(keeping them at WBL) because its ridiculously easy in any campaign without a hard time limit(Never played shattered star so I don;t know,but Paizo AP's fall apart against anything outside of the baseline ideas in the game. Especially extra treasure.) for the crafting feat to blow the game wide open. Secondly a lot of GM's hate cohorts who can in this scenario just keep taking other crafting feats so you get all of the benefits of all those feats for just one feat. Its seen as a cheesy power gamer move.
Once again its your game and you seem to be coming at this from an honest perspective so take my warnings with a grain of salt.
unless they literally pull something from the pouch that cant fit inside that would require several rounds of detect magic to identify. I wonder what the Pc was doing during this time. Remember if YOU metagame don't be mad when players don't need knowledge checks for weaknesses or other metagame considerations.
Nidal the land of eternal light ruled by the insane priests of Sheylin devoted to endless pursuit of "beautiful art" that slowly drives you insane. While her brother attempts to bring the balm of night back to the land
The obediences are all up on Archives of Nethys under the gods description.
if its not to much trouble I'd like to see a copy.
They're dropping that limitation in the book. it along with a few other goodies were spoiled a few days ago.
I'd like to come at this from a slightly different angle. Why would you need to switch gods. While ole Rags is the god of revenge there is also a STRONG redemption part to the divinity considering he was born a devil(Dis's son if I remember correctly) who eventually managed to be redeemed enough to become an angel, eventually become the general of heaven and I'm pretty sure used to work for the goddess of redemption as her herald before he got the promotion to full on divine being(not sure about the last part I know he was somebody's like that's herald might have iomadae instead of sarerae.) So there's no real reason to switch gods just change your focus from one aspect to another.
personally I'd suggest E6 or E8 with mythic being sprinkled in at the upper levels(if you wanted to go that route). That way you only really need to ban crafting(and summoners like all right thinking gamers) to get the feel of low magic.
I've had the opposite experience. I've played through second darkness, Rise(anniversary ed), and am half way through wrath of the righteous and unless the GM(I GMed 1/2 of second) significantly boosts the combats they've been cake walks with the only character deaths coming from bad dice rolls or from when the GM over juiced a fight. But we do use 25 point buy because we hate tanking stats(we do put a stop to any cheesy over focused stat allocation though)
I worked gaming distribution in the late nineties. Amazon was just really getting into game books and sent us a small order and a NDA that could have choked a bear. When we refused to sign they continued to send us orders even though I contacted them on multiple occasions to explain we had no interest in doing business if they wanted us to sign the NDA and then spent a 30 minute conversation attempting to explain exactly how out of print some of the things they were ordering. Didn't stop them from sending us an order every week for about 3 months. I have watched their RPG preorders in the time since. It hasn't gotten any better. Amazon has absolutely no idea about anything that is happening in the RPG world.
unfortunately that is down to campaign specifics and personal preference.
There's a great guide to the dragon disciple which basically answers a lot of your questions.
I literally have never agreed with dr deth(2 years on the boards personally) but I completely agree with him on this. Its all fussy rules grey areas and easily messed up FAQ posts. If the character isn't down with that level of GM control then you have to ban the class. IMO banning the summoner is a lot easier but YMMV.
actually it does although I often question whether you do.
The scenario you're missing is the boss ignores the monk because of low damage and kills someone else instead. While the fighters defences aren't great he CANT be ignored because of damage. Most monks(with great defended) can safely be ignored because when it takes you 3-6 rounds to finish some off the odds of them taking out another party member increases. Defensively monks can survive a TPK like nobodies business but in a lot of those scenarios with a fighter there wouldn't have been a TPK.
Its not based on ignorance but the fact that both superman and the hulks reaction ti lava might be to go "hey" and that's the kind of people 15th level characters are mathematically based on. It reminds me if watching desolation of smaug vs Thor 2. The hobbit movies are what people think of when they imagine what their game looks like but Thor 2 intro better models mid to high level play. People teleporting in and out rays firing everywhere while minions bring down unstoppable monsters leaving the main villains to the Pc.
Simon Legrande wrote:
at the risk of repeating myself we want a better rogue because we like the fluff, but the mechanics suffer and even if it didn't go far enough similar threads did manage to get a horrible debuff reversed and a slight buff(it wasn't enough but it did happen) to the monk so why wouldn't we keep trying to get more out of the class. thats why
Simon Legrande wrote:
That's the problem you're way to caught up in the idea that you just can't build these other classes to fulfill the exact same niche. Why isn't the bard built for scouting if that's the character? Why isn't the alchemist built for castle robbing if that's the character?Why isn't the ranger built to smuggle if that's what you want etc etc. The issue that you seem to be missing is that we want a better rogue because we like the fluff, but the mechanics suffer and even if it didn't go far enough similar threads did manage to get a horrible debuff reversed and a slight buff(it wasn't enough but it did happen) to the monk so why wouldn't we keep trying to get more out of the class.
I've got an idea if you don't like rogue threads don't post in them or even read them.
N. Jolly wrote:
generally its people who don't like to play barbs and only see them.played poorly. That's not the only reason but its the most prevalant one in my experience.