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Vrock

primemover003's page

RPG Superstar 2011 Top 16. Pathfinder Society Member. 916 posts (2,179 including aliases). No reviews. 3 lists. 3 wishlists. 1 Pathfinder Society character. 5 aliases.


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Taldor (RPG Superstar 2011 Top 16)

You mean Ranger-like Lady...

Taldor (RPG Superstar 2011 Top 16)

It's not so much a one shot as a elaborate Side-trek...

Taldor (RPG Superstar 2011 Top 16)

OMG Crumbles!!! Death Spell was the staple spell of our Party Wizard in Dragon Mountain!!! A necromancer of course... take that hordes of kobolds!

Of course my halfling rogue bit it at the gates. I took out one ballista with flaming oil, only to be skewered by the opposite one! Thank the heavens for the war priest and a lucky resurrection survival roll!

Taldor (RPG Superstar 2011 Top 16)

So your PC's had enough time to research how powerful the Lich Queen was to create the Gem used to trap her soul? I'd say it would take at least 1 day per HD of the creature being researched...

Taldor (RPG Superstar 2011 Top 16)

Wow... all those numbers mean nothing to me. Sure I've heard of them, but had the opportunity to play them? Nope. Most of you must have at least 5-10 years gaming time on me (I'm 28 started at 12).

That being said the Modules I have run have been pretty damned fun.

Night Below (great player handouts!)
Dead Gods
Dragon Mountain
A Paladin in Hell
Hellbound: the Blood War (Squaring the Circle)
For Duty & Deity
The Eternal Boundary
Into the Abyss
The Fires of Dis
Undermountain lost levels (Maddgoth's Castle)

Dungeon adventures:
Umbra
Tulips of the Silver Moon

Taldor (RPG Superstar 2011 Top 16)

The real question is whether 2 rounds per Con point is too long, in a tactical sense.

According to the Swim rules, you get 1 round per Con point, -1 for every standard or full round action you take. However in the DMG under the condition Drowning, you get 2 rounds per Con point. Obviously with the conflicting rules it seems the DMG would take precedence, seeing as it's the primary source for Conditions.

I think 2 rounds per Con point is too much. No PC is ever going to come close to drowning in a given encounter. The average encounter lasts 3-6 rounds. The average commoner can hold their breath for 20 rounds! Even joe blow dirt farmer can hold his breath for 2 minutes on average!

Taldor (RPG Superstar 2011 Top 16)

Psionic and Epic adventures are tough to write especially the ridiculous... er Epic ones. By the time any group has gone Epic they should be in a pretty well defined campaign. Most adventures I've seen in my 11 or so years of subscription clearly fall in the 1-15th level spectrum...

But their have been many that could be updated to epic... the King Lear with cloud giants 2e adventure would've been excellent as an Epic dungeon!

Taldor (RPG Superstar 2011 Top 16)

Well it does allow for an answer of Neither dead or alive. An illusion would fall under that. An illusion of a construct would fool him.

Remember Deathwatch is now a n [Evil] spell. If he's a good character using this spell should be distasteful at the very least.

Taldor (RPG Superstar 2011 Top 16)

I'm actually going to be running this most excellent adventure on 8 level 2 PC's saturday... Good heads up on the curtain tactic! It's too bad concealment negates sneak attack, otherwise some smokesticks placed in each row would've been a good alternative to the curtains.

Taldor (RPG Superstar 2011 Top 16)

Yeah for the most part Map-a-week were bland, bland, bland. Maps of mystery have been awesome... I've used like 12 of them!

Features that NEED to be kept, even if sporadic:
Maps of Mystery
Critical Threats
Side Treks

Actually combining all three into a Critical encounter would be awesome too...

Taldor (RPG Superstar 2011 Top 16)

I will chime in with my support of the content of the Dungeon! # adventures, L-M-H... great idea! Columns like Dungeon craft should have always been in dungeon.

However lose the Masthead... it blows. Even my Girlfriend said it looked retro and ugly. Blech!

Beyond that... good adventures! Mad God's Key was perfect for my current campaign!

Taldor (RPG Superstar 2011 Top 16)

YES! That's sweet... I loved the detail sketches in the ToC of the rogue.

Taldor (RPG Superstar 2011 Top 16)

Well if nothing else we are a VOCAL minority.

I too don't like the new look. The title Logo is BORING!!! As I read through #323 I kept feeling like I was chewing a Fart. There wasn't the same substance as last issue... and that was all about shadows!!!

I know we need to keep our minds open about change. I am particularly resistant to it. I'm a modern day Mordenkainen, all about the status quo. But that's not how life works. So I'm going to wait a few more issues, I have 4 left before my subscription runs out. We'll see.

I've been subscribing for over 10 years to both Dungeon (which is excellent now, save the Masthead) & Dragon. This is not a magazine in which you'll see it prominant on any periodical shelf outside your FLGS. Period. If you want eye grabing, let the cover illustration do that.

The articles and features do seem different too. Magic shop is a boring title... was bazaar of the bizarre too niche??? Or copywritten? Minor gripe...

Knight vs. Paladin. Conclusion: Better fighter wins! NO DUH. Thank you Captain Obvious. Neat, concise, well researched, but ultimately coma inducing.

Ecology of the Choker: Cool monster, lackluster article. It somehow didn't measure up to the Ecology articles of the past. I loved the Monster Hunter's society, great angle to use when describing monsters. Even the ecology of the Hobgoblin had a typical stronghold as a bonus (nice touch).

I'm no GD or even more than a Hack Illustrator who doodles in the margins of my notebooks... but if this is what your several month search for illustrators brought in... look again!!!

Taldor (RPG Superstar 2011 Top 16)

Actually, though I'm a fan of many of the new covers since 2000, a lot are getting cartoony in a comic book/anime kind of way... The best covers to date since the Change to 3E have been:

#278 Dwarf
#279 Elves (Brom's Drizzt rendition)
#289 Ninja's
#291 Gnomes
#307 Westeros (not D&D, but great art)
#322 Do it in the Dark (a Dark Stalker)

2002 was the year the cartoony feel started to creep in. Don't get me wrong I love some of the newer artists WAR, James Ryman, Kalman Andrasofsky... but the style is definitely different than some of the grittier covers of before. But times change and so do tastes. Who can fight time?

Taldor (RPG Superstar 2011 Top 16)

Actually if you put the Aura's in the Gear section of the stat block it may help... Detect Swag is how my PC's use it too...

Of course I notice that anyone who doesn't read Adventures regularly isn't as good a "dungeoneer" as people who do. Does your rogue look at the room you've just drawn out or set up on the board and check for traps willy nilly, or does he look for the most appropriate spots for traps, secret doors, etc. That's how you tell whether the Player has any Knowledge (Dungeoneering) or not!

Taldor (RPG Superstar 2011 Top 16)

I'll third that note on the Artwork... I'm feeling too much of the Eberron pulp vibe in the new format in total. I am not feeling the new Logo... Can someone say bland.

HOWEVER!!! I'm absolutely loving your new iconic party of adventurers... these guys (and gal) are really awesome, especially the Rogue and Paladin! Got any names and any more plans to include the character development skethces in future issues???

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