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Recent posts by
primemover003:
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Karui Kage wrote:
Hide in Plain Sight is one of those abilities that is more or less powerful depending on how much the DM enforces the Stealth rules.
By the rules, for example, a Rogue can only stealth so long as they remain in cover or concealment. Often I've seen a DM go lax on this, to the point where they let the Rogue hop around a corner or get into the shadows to turn 'on' their Stealth, then just keep it on until they attack, even if they're in the middle of a field in broad daylight.
In that case, HiPS isn't very useful. If you actually enforce the normal Stealth rules though, then it is an amazing skill, easily worth the dip for most aspiring rogues.
Another annoying gray area is what happens when a character does manage to Stealth after the suprise round? What are the combat modifiers? Does the defender lose their Dex to AC? Is the Stealthed character considered Invisible for purposes of attack mods?
--Vrock n'Roll Hoochie-Coo
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mdt wrote:
I was under the impression that racial bonus's stack. Otherwise, you have the wierd situations of two characters built with exactly the same base stats, one human, one gnome. The gnome has a strength 2 less than the human. Then apply the Half-Dragon template, and you end up with a small half-dragon and a medium half-dragon (one half human, the other half-gnome) with exactly the same str stat (since if they don't stack, the half-gnome/half-dragon's gnomish racial penalty would be replaced by the half-dragon's boost).
Um, a penalty is not a bonus. So you'd still have the half-dragon gnome having a Str 2 less than the human half dragon.
Bonus is positive, Penalty is negative. They are not the same.
It's no different than if you cast Bull's Str on both the normal human and gnome...
--King of Vrock
Dang Gninja'd...
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Zark wrote:
KaeYoss wrote:
Shisumo wrote:
The fact that you could claim bardic knowledge was effectively Knowledge (everything) demostrates how badly the 3.5 system needed changing.
The old was Knowledge (something). Or (anything). Or (everything). Or (whatever). The mechanic didn't make sense and needed to be shot. The new bardic knowledge represents bardic knowledge a lot better.
agree.
The old bardic knowledge wasn't that vague... Local notable people, legendary items, or noteworthy places.
Granted being a seperate mechanic I did always have to look it up... the new one if far easier.
--Vrock'em Sock'em Robots!
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I for one am glad that you can't use inspire courage every round of every combat now. Resource Managment seems to be dirty word to modern players. It's something that used to be an integral part of the game. OMG my wizard has to bust out a crossbow to save spells for later... MADNESS I say!
Jason, so far I loved everything you guys are doing. Your experience is similar to mine as a DM of 16 years. Combats last about 3-5 rounds on average with boss fights going 5-10. The 15 minute adventuring day only exists if the adventure allows the PC's to control the pace... and we all know that real life doesn't stop because we're tired so why should the game world?
Now the Bard being one of my favorite classes looks great. I love how it gets easier to use bardic performance AND you can cast spells while you're doing it! Better HD thank you! Now I can wade in rapier a blazing without being so fragile. More spells is lovely! What other caster can say they got MORE spells?!?!
Oh BTW for the Confusion spells and condition... did you get rid of that annoying attack whoever last attacked you clause??? Because that's really all that happened with confusion before. And as a DM having multiple saves is nice for both sides. It's especially nice for those "Dramatic DM's" who fudge rolls... now you can blow your first save and give the PC's some satisfaction before shaking it off later to continue the combat.
--King of Vrock!
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Arbitus wrote:
So penalties from the same source don't stack, but do penalties from different sources stack?
Two example scenarios:
1) Two casters both fire Rays of Enfeeblement at the same target. Since they are two different casters, is this a different source?
I think the same named spell applying the penalty would be considered the same source, not different, but I'm not sure I have a rules precedent to back it up.
2) Same caster on successive rounds casts a Ray of Enfeeblement and a Ray of Exhaustion. The exhausted condition applies a -6 penalty to Strength (amongst other things), so since these are both penalties, do they stack?
Here I'm pretty sure the answer is yes. A different spell would apply separately. Since the penalties in both cases are unnamed (as almost all penalties are), then they should stack.
What do you think?
Mostly I'm interested in opinions based in the rules or other written precedents. I know I can house rule it either way I want :)
Any 2 Rays of Enfeeblement from any caster are still the same source (i.e. the named spell).
Ray of Enfeeblement and Waves of Exhaustion however would stack together.
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SuperSheep wrote:
Basically in the following which squares are hit by the aura if X is the person casting it.
A B C D E
F G H I J
K L X M N
O P Q R S
T U V W X
Y Z 0 1 2
3 4 5 6 7
Can I simultaneously get K and N in my aura?
Can I get A and E in my aura?
If there's a large ally in locations (U V Z 0) are they in my aura even though part of them isn't within 10 feet?
Also references to FAQ or RAW would be very helpful. Honestly I'd really like some pictures and diagrams for this kind of stuff?
You generally pick an intersection with all spells, spell-like effects, and supernatural abilities. So if X chose the intersection to her front right you would include: C,D,H,I,M,N,J,G,L,Q,R, & herself.
Yes if only part of a Large ally is within the aura they receive the benefit, just as if only one square of a large creature got caught in a fireball.
--King of Vrock
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As you planned the dungeon requiring keys to breach the inner most sanctum of the temple who's to say that the sanctum is on the same plane as the rest of the dungeon? There's nothing to stop you from placing it in a demiplane or the Plane of Shadow that can only be accessed by the keys you've spread throughout the dungeon.
Let the earth elemental idea work... at least for the first few encounters they face. Once the defenders in the temple know what tactic they are using let them come up with a way to defend against it. I mean they built an entire complex underground which means they are sure to have scrolls of Move Earth on hand for repairing cave-ins or collapses.
Also remember Earth Elementals suffer a -4 attack and damage penalty vs. airborn or waterborn opponents. Take to the air or flood a room.
--Between a Vrock and hardplace!
EDIT... It sounds like your Dungeon is a Static location. Abandoned for hundreds of years with trapped constructs, Undead, bound outsiders, and magical and mechanical traps? You really should have ACTIVE inhabitants sprinkled in.
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F. Wesley Schneider wrote:
primemover003 wrote:
The Dabus & Phirblas had that schtick way before illumians got shoehorned in Races of Destiny.
Whoa. My mistake oh king. (Though does this imply there's a platpus-like fiend out there somewhere?) And was I the ONLY person who liked the dabus? Maybe I just liked the rebuses and not the race...
Jared Ouimette wrote:
Pfft. Keketar? More like, uh, Keketard!
Ha! Burn. :P
Platypus Fiend = Gorgant
I too think the Dabus rocked! I have one hanging from my rearview mirror (I call him Fell). Note the horns, the wispy hair, and the keyhole... It just screamed the Cage to me when I saw it!
Dabus thingie in my car!
--We will, we will Vrock you!
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