Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Vrock

primemover003's page

RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Society Member. 924 posts (2,590 including aliases). No reviews. 5 lists. 3 wishlists. 2 Pathfinder Society characters. 5 aliases.


1 to 50 of 89 << first < prev | 1 | 2 | next > last >>
Taldor

1 person marked this as a favorite.

Wow, you really read that to give half the enhancement bonus of the weapon to ALL morale bonuses? The weapon property is called courageous, I think its pretty damn obvious that its sole purpose is to boost saves vs fear. It's only a +1 property afterall.

--Vrock & Awe

Taldor

1 person marked this as a favorite.

Glad I ordered the WHOLE WotR AP wednesday. Talk about popular, it was just released this month!

--Vrock, Stock, & Barrel

Taldor

2 people marked this as a favorite.

Sean has definitely been one of my favorite designers over the years. All my success in RPG Superstar is arguably from reading his blogs and posts. My favorite memory of Sean was the time I visited the old paizo offices back in 2009. He gave me and my gf the grand tour of the place, introduced me to the staff who recognized me from my now infamous Vrock puns (proof the staff pays attention to the community). He also gave me a stack of fiction that they didn't want to move to the new offices! Still have a few of those to read.

Good luck Sean and Jodi! You Vrock my socks off.

Taldor RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.

Great job Top 4! I'm sure you'll all wow us with your adventure ideas!

--So you wanna be a Vrock Superstar!

Taldor RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.

Congratulations Top 16. This round is key. Encounters are the building blocks of every adventure. Its the encounters where we spend hours of real time to determine minutes of game time! Make your locations dynamic. Utilize the terrain, traps, events, and secondary monsters/NPCs to make the Round 2 monster you chose shine!

--For those about to Vrock... we salute you!

Taldor

3 people marked this as a favorite.

I love the cover art. The attention to detail of her gear is fantastic! Can't wait to see how it turned out after development.

--Vrock and Awe!

Taldor RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.
Steven Helt wrote:
I saw a couple of mythic items during voting, but this was my favorite. In fact, this might be my favorite item in the top 32. Congratulations and keep thinking "cinematic"!

It certainly brings to mind the scene in the new Hercules movie where he uses a bolt of lightning that strikes his sword like a whip.

--Vrock and Awe

Taldor RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.

Welcome to the big show Top 32 class of 2014! Can't wait to see what you have in store for us over the neex few weeks. I'm really looking forward to the monster round (its always my favorite).

Be sure to go fill out your profiles so we can know a little more about you.

--So you wanna be a Vrock Superstar...

Taldor RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

2 people marked this as a favorite.

Breathe in, breathe out... So excited I could spore!

--Vrock Superstar

Taldor RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

3 people marked this as a favorite.
Thrashling wrote:

Out of curiosity, is there a way that the entries being voted on by judges can be notified so that they can spend the little extra time on their monster entries?

I am a busy man and if I am in the top 32 I definitely want to put forth a good entry, but I am just slammed at work right now and could use the time designing and writing if I am not in the top 32 making money instead.

Anywho, just a thought.

That's why they post the schedule for the entire contest my friend. You need to commit to participating on the blind faith your item has the mojo to move you into the Top 32. An hour a day working on your monster shouldn't be too hard to set aside. Use downtime like driving to brainstorm ideas. You've got a weekend between now and next tuesday as well. Plenty of time!

--Vrock Superstar!

Taldor RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.

Wow, how is it I always forget to get an item for my ZZslot?!?!

Taldor RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.

I've got it on good authority that its been all hands on deck to hit some product deadlines. Once the storm passes I'm sure we'll see more activity.

--Vrock the Boat!

Taldor RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.

I discarded a gorget last year in favor of my verdant crown of oak and iron. They really are the most stylish of armor-like accessories.

--Jingle Bell Vrock

Taldor RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.
Papasteve08 wrote:
Jacob W. Michaels wrote:

FWIW, you can make the contest in your first year submitting. I remember thinking there was no way my item was going to get picked my first year and then was stunned when it was.

Steven Helt wrote:
One of our finalists last year doesn't even play Pathfinder...or didn't when he entered the contest. He had his imagination, the ability to learn every round, and good attention to detail when it came to things like stat blocks and maps. You can certainly do well in the contest you very first try.

Honestly I am just trying to manage expectations. I love my idea (only 2 ½ weeks of endless revisions to go) but I don’t want to set myself up for disappointment. I am a Detroit Lions fan after all, a man can only take so much…

Well this Detroit Lions fan made it to the Top 16 on his first try in 2011, then I made Top 4 last year. I didn't even begin designing my items until the contest started, though my experience from 2011 told me to absolutely get to work on ideas for the following rounds immediately. That 3 day turn around is no joke! Just be prepeared for possible twists in later rounds. Look at past Superstar years and you'll have a good chance of guessing what those twists might be ahead of their reveal.

--If you wanna be Vrock Superstar...

Taldor RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

4 people marked this as a favorite.
Feros wrote:
Chris Shaeffer wrote:
So where's our guildhall? When does that become a thing?
Give it time. I don't think they're done fumigating from last year...

All the filigree is hard to remove...

-- Jingle Bell Vrock

Taldor RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.

For those about to Vrock we salute you! Let's see what you mojo you've got to bring this year!!!

-- Jingle Bell Vrock

Taldor

6 people marked this as a favorite.
Trinite wrote:
So, maybe a silly question: would it be possible to farm panache points by critting or killing creatures summoned by an ally, assuming they had enough HD? They wouldn't be helpless or unaware, they just wouldn't retaliate.

That's just the worst kind of cheese dude... don't be that guy.

Taldor

1 person marked this as a favorite.

For those of us with groups larger than four I know I'd like to have some additional powers to grant them with their own Terendelev's Scales.

Cloaking Mists: Three times per day as a standard action, a scale can be used to cast obsucring mist. While concealed in the mists the scale grants the effect of the Blind-Fight feat to the bearer.

Graceful Movement: Three times per day a scale can be used to cast feather fall. Alternately as a standard action, a scale can be used to grant the target a +4 competence bonus to Acrobatics and Fly checks for 1 minute.

--We will, we will... VROCK YOU!

Taldor

2 people marked this as a favorite.

All I can say is for every tool you stinking mortals have to hurt us we have an infinite number of ways to kill you. I feel inclined to dance!

--Vrock you like a hurricane!

Taldor

1 person marked this as a favorite.

I lost my drink when I read Chelaxian Bedroll!!! Though technically it'd be "Chelish" I think.

Taldor

2 people marked this as a favorite.

You guys should link a video showing a boxing rather than an unboxing so we get a sense of the size. YouTube is all the rage these days!

--Box of Vrocks

Taldor RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

2 people marked this as a favorite.

You can hone an item for months and still not have any mojo in it. What could be a great idea today could be stale by the time Superstar comes around again. Both times I made the Top 32 my items were conceived mechanically about 2 weeks before the deadline, polished up and submitted with only a day or two to spare. In reality making an item now for next year does a great disservice to the contestant as you won't really be ready for the grueling pace of the contest. As a freelancer getting an assignment you won't have 9 months to do your assignment you'll have a deadline to meet.

I think the Wondrous Item is a perfect initial test. Its far easier to design than a new spell or feat and they tend to be something usable by almost any character. Every class has a feet or hand slot to fill, not every class can use Combat Patrol or Starlight Summons.

--Vrock, Paper, Scissors

Taldor RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

2 people marked this as a favorite.

Congratulations to Steven for really being a Vrock solid designer throughout the competition. To Pedro and Matt, it's been one helluva run gentlemen.

I can't wait to see Tears at Bitter Manor come November!

--Vrock to the Top

Taldor RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

2 people marked this as a favorite.

Wow this is it... the Big Show! Thanks for the words of encouragement all. It's been a pleasure to compete with you and see what Pathfinder is through your points of view. I can tell you I've learned a lot from you and our comraderie has been fantastic in the 2013 Guildhall. Even the extended community has really stepped up their participation this year, especially in the early rounds with great comments, critiques, and discussions.

Wow, just wow.

--Vrock and Awe

Taldor

1 person marked this as a favorite.

My group will be recreating our favorite fiendslaying party from Planescape. We loosely ran through a planar version of Savage Tide from 10th level and stopped around 23rd level trying to stop Obox-Ob & an army of obryths from spreading throughout the multiverse via Yggdrasil. I see a lot of parallels in Deskari and this AP. This is one of our most long awaited campaigns from Paizo.

--Like a Vrock

Taldor RPG Superstar 2013 Top 8, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

2 people marked this as a favorite.

That'll be quite a disappointing encounter... a cakewalk. You should at least run it one or two CR higher than APL.

--School of Hard Vrocks

Taldor RPG Superstar 2013 Top 8, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.

It's hard not to compare them. In 2011 three of the Top 8 used my villain in their round 4. Two of them came up with fairly similar encounters and hit the same snags along the way.

It'll be interesting to see how RPG Superstar: Battle Egelsee pans out!

--We challenge you to a Vrock off!

Taldor RPG Superstar 2013 Top 8, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

2 people marked this as a favorite.

Anyone else feel the weight lift after submitting and emailing your maps? Now we've got just over two weeks to keep mum. This is probably a great time for the Top 32 PBP, no?

--Vrock, Paper, Scissors

Taldor RPG Superstar 2013 Top 8, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

2 people marked this as a favorite.

The Pools of Iridescence
==========
In the hard land of Numeria stands the walled village of Lackthroat. Travelers flock to the village to partake of its abundant and affordable vices. One such luxurious indulgence is the Qadiran style bathhouse known as the Pools of Iridescence. Tall pillars line the long halls and music echoes from its tall ceilings. Light spilling in from the high windows illuminates brilliant mosaic scenes of marids and sirens playing along the glistening, tiled walls. Fed by a magnificent, arched aqueduct, the heated and perfumed waters ease the pain of long miles from weary muscles and calm the frayed thoughts of the battle weary. For a fee, one can choose to bathe in whirlpools created by summoned water elementals or bask in saunas heated by steam mephits.

The strong, supple, and well-practiced hands of the Pools’ attendants are second only to the ministrations of its most recent addition, the “Aromamancer” Majet. The gnome sorcerer claims her prescriptions of mineral laden mud baths or sessions of leeching draw ill humors from the body and restore tranquility with the application of exotic, essential oils. Many of Lackthroat’s most prominent citizens frequent the Pools of Iridescence to socialize, trade gossip, and receive daily treatments from Majet.

The truth however is always more sinister than idle rumors let on. Majet hails from the capital of Starfall where her family of perfumers had fallen in vogue with the Black Sovereign’s court. Exposed to the bizarre, addictive serums and tonics by members of the Technic League the impressionable youth soon manifested sorcerous abilities and the manipulative arcanists indoctrinated her into their cabal. Piqued by multiple addictions, Majet’s intrinsic gnome curiosity fixated on the pursuit of the “perfect” drug. Auspiciously she happened across reports of an ooze-like creature encountered near the Egelsee River whose mere touch brought about symptoms of withdrawal within hours of contact. Intent on finding, capturing, and studying the creature she needed a suitable location for her research and hired on at the Pools of Iridescence. Majet quickly assembled an alchemical laboratory and quarantined the unusual amalgam creature in a cistern below the facility.

Majet has since translated her research into a drug made from denaturing newly split cocktails in a series of alchemical baths and distilling the result. While not as powerful as direct contact with the ooze, the drug produces an effect only the Aromamancer’s special treatments are able to sate. Bribing the lax authorities of Lackthroat with the coin, influence, and secrets she pries from the subjects of her secret experiments, Majet has yet to arouse undue suspicion in a town where living in excess is the norm.

Taking advantage of her short stature, the gnome inconspicuously observes potential victims from within the heated open spaces of the bathhouse’s interior walls using bars of seer’s soap (R1). Majet uses spells to take the forms of several distinct human bathhouse attendants to eavesdrop, leave the Pools unnoticed, or even recommend the Aromamancer’s treatments as the answer to any or all mental or physical maladies. Chosen victims receive exclusive invitations to the Aromamancer’s suite where she subjects them to drug laced balms, incense, and oils beginning a slow cycle of dependence intent on siphoning off more than just impurities. Majet also employees strong handed enforcers (LE male monk 2, Initiate Gamemastery Guide 274) posing as masseurs to keep troublemakers away. She feeds persistent addicts unable to afford her remedies to the ooze in order to produce more young and more of the drug.

Majet’s latest mark is Yala of Aramor, daughter of the Battle-Chaplain of Gorum's holy citadel. Sent to the Pools of Iridescence for pampering before her journey to Starfall, her scheduled arrival in the capital is far overdue. The battle princess is fated to become one of the Black Sovereign’s many concubines. If she is not presented as tribute to Kevoth-Kul in the next fortnight, the barbarian king threatens to withdraw his troops from the citadel. The Battle-Chaplain and his faithful would then be left to fend off the foul demons of the Worldwound with only the Lord in Iron for support.

The Boiler Room (CR 8)
==========
Beyond the doorway a grated iron platform stands above a murky basin filling with runoff from the pools above. Across the turbid, waist deep water, another wider platform holds a bubbling alchemical lab, a man sized iron sarcophagus, and an immense steaming copper boiler laden with control valves. Pipes of various diameters connected to the boiler snake across the curved ceiling overhead and into the murky waters below.

The door leading to this room is locked (hardness 5, hp 15, Break DC 16, Disable Device 20). The ceiling rises 10 feet above the platforms and the wet masonry walls require a DC 25 Climb check to traverse. The pipes overhead (hardness 10, hp 10, Break DC 24) are held by iron rods in the ceiling’s mortar requiring a DC 20 Climb check to hang from and support up to 250 pounds before falling. The filthy water in the room acts as a deep bog. The iron sarcophagus (hardness 10, hp 60, Break DC 28) is secured with an average quality padlock (Disable Device DC 25) and can be lowered into the water as a move action and raised using two full round actions on the chain winch along the wall.

Creatures: The gnome sorcerer Majet along with two of her water mephit minions have Yala of Aramor (N female human aristocrat 4, Noble Scion Gamemastery Guide 288) unconscious and locked in the iron sarcophagus preparing her for immersion with the egelsee cocktail. Should intruders enter the room Majet orders the mephits to delay them with their ranged spell-like abilities. She moves to the boiler controls and readies an action to trigger the trap when the PCs get into range of one of the nozzles along the ceiling. The egelsee cocktail moves to attack any creature in or on the water, surfacing to bring its stench aura to bear. If no creatures enter the water, the mindless ooze waits 1 round before using its glob attack against the nearest creature. If the PCs make it across the water, Majet or any surviving mephits drop the iron sarcophagus into the water where its occupant immediately begins to drown (at initiative count 0). They then attempt to escape out the secret door (Perception DC 20) behind the boiler leading to area 4.

Egelsee Cocktail CR 5
XP 1,600
hp 52 (R3)

Majet, Tainted Sorcerer CR 3
XP 800
hp 28 (NPC Codex 161)

Water Mephit (2) CR 3
XP 800
each
hp 19 each (Bestiary 202)

Trap: The steaming copper boiler (hardness 10, hp 20, Break DC 28) magically heats the pools and rooms in the bathhouse above. However, with a turn of the correct control valves it can release a limited number of steaming blasts each day from one of six nozzles along the pipes on the ceiling. A successful DC 27 Disable Device or DC 20 Use Magic Device check activates the trap remotely. A failure by 5 or more randomly activates the trap (roll 1d6 to determine the point of origin). A sundered boiler or broken pipe discharges the highest available burst and disables the trap until repaired.

Steam Pipe Blast CR 3
Type magic; Perception DC 27; Disable Device DC 27 (DC 20 nozzle)
----- Effects -----
Trigger special (see text); Duration 1/ round for 3 rounds; Reset automatic (24 hours); Effect spell effect (fire breath, Advanced Player’s Guide 221, first discharge 4d6 fire damage, second discharge 2d6 fire damage, third discharge 1d6 fire damage); multiple targets (all targets in a 15-ft. cone).

Taldor RPG Superstar 2013 Top 8, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.

Happy Birthday oh glorious Orcus... er Clark.

--Cake & Vrocky Road ice cream

Taldor RPG Superstar 2013 Top 8, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

2 people marked this as a favorite.
Kalervo Oikarinen wrote:

Congrats to the top 8 and thanks to everyone for a tough competition!

Of course I'm a bit disappointed that I didn't make it to the next round, but after all this was my first try, with a first magic item, a first archetype and a first monster for Pathfinder I've ever designed. So making it this far was awesome. I will try again next year with this experience and more practice under my belt, we'll see how far it will take me then.

I look forward to seeing what kind of encounters you guys have come up with.

Kalervo that was me two years ago, keep it up and you'll definitely find success!

Its awesome and a little nerve wracking to make Top 8. If you slip up in this round you're done for good. I think they feed you to Treerazer or something. It has been quite a journey and I've enjoyed living it up among all the filigreed opulence of the guildhall.

Congratulations to my fellow Top 8 and to all this year's contestants. In my book you're all Vrockstars!

Taldor RPG Superstar 2013 Top 16, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

10 people marked this as a favorite.

A long, mustard colored tongue lashes out from the maw of this enormous, amphibian horror. Its mottled brown skin undulates as hundreds of frogs burst forth from mucus filled pustules carpeting the ground at its broadly, webbed feet.

Yellowtongue Hulk CR 4
XP 1,200
N Large Magical Beast
Init +4; Senses darkvision 60 ft., low-light vision,; Perception +6
Aura Distracting Spawn (5 ft., DC 15)
----- Defense -----
AC 17, touch 9, flat-footed 17 (+8 natural, –1 size)
hp 42 (5d10+15)
Fort +7, Ref +6, Will +3
Immune disease; Resist fire 5
----- Offense -----
Speed 30 ft., swim 15 ft.
Melee bite +9 (1d8+7 plus disease and grab) or tongue +9 touch (disease and grab)
Space 10 ft.; Reach 10 ft. (20 ft. with tongue)
Special Attacks disease, feed, pull (tongue, 10 feet), swallow whole (1d6 bludgeoning, AC 14, 4 hp)
----- Statistics -----
Str 20, Dex 11, Con 16, Int 5, Wis 14, Cha 8
Base Atk +5; CMB +10 (+14 grapple); CMD 20 (24 vs. trip)
Feats Improved Initiative, Lightning Reflexes, Power Attack
Skills Acrobatics +8 (+12 jumping), Climb +9, Perception +6, Stealth +4, Swim +17; Racial Modifiers +4 Acrobatics (+8 jumping), +4 Stealth
Languages Goblin (can’t speak)
----- Ecology -----
Environment temperate and warm forests, rivers, and swamps
Organization solitary
Treasure incidental
----- Special Abilities -----
Distracting Spawn (Ex) Swarming diminutive frogs surround the yellowtongue hulk. Any creature beginning its turn within 5 feet of the yellowtongue hulk must make a DC 15 Fort save or be nauseated for 1 round. A gust of wind spell or 10 points of energy damage will disperse the spawn for 1 minute.
Disease (Ex) Yellowtongue sickness: contact or injury; save Fort DC 15, onset 1 day, frequency 1/ day, effect 1d2 Chr and 1 Con and cannot heal naturally, cure 1 save. Creatures with the goblinoid subtype suffer a –2 penalty to their save.
Feed (Su) When a yellowtongue hulk devours a barghest or a creature of the goblinoid subtype with 5 or more hit dice with its swallow whole ability it gains a growth point. Upon reaching 3 growth points it gains the advanced simple template and spawns another yellowtongue hulk with the young simple template. A young yellowtongue hulk reaches maturity in 3 months.

The yellowtongue hulk is a menace to any territory it invades. Its wide, flat back froths with spawning frogs that claw their way through the thick mucus of its pockmarked skin. This disgusting form of reproduction serves as a lure for smaller prey looking for easy meals. The spawn also act as a defense, nauseating creatures attacking the yellowtongue hulk. The thick mucus even provides a resistance to fire. The yellowtongue hulk is 8 feet long and weighs 1,500 pounds.

The yellowtongue hulk hungers for the flesh of goblinoids, infiltrating lairs to choke down whole tribes in gluttonous orgies. Those that escape often carry yellowtongue sickness, spreading it to neighboring lands as displaced goblins raid hamlets and coastal cities in desperation. Fortunately the yellowtongue hulk’s hundreds of diminutive spawn are simply mundane frogs or the forests and rivers of the world would be inundated with monsters. However, yellowtongue hulks do breed true in a gruesome mockery of barghests who often rule over lesser goblinoids.

In 4217 AR the yellowtongue sickness ravaged Avistan killing thousands. This disease was pivotal to the fall of the Empire of Zog, a goblin realm in the River Kingdoms. Today there are yellowtongue hulk sightings in all branches of the Sellen, the Conerica River in Isger, and even as far west as the Yondabakari River in Varisia.

Taldor RPG Superstar 2013 Top 16, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

3 people marked this as a favorite.

Wow, all 5 Alchemists made the cut! That's pretty awesome.

--Vrock the Vote!

Taldor RPG Superstar 2013 Top 32, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.

Thanks everyone for their comments and feedback. I knew tackling anything time related was tricky and would be loved or hated. I do admit there were a few places I would like to have tightened up some wording and one where I flat out omitted a line.

Horology at its simplest is as Mikko Kallio put it reflavoring the Alchemist. In all other ways predictions are extracts minus the mixing and drinking. I copied and pasted the verbiage straight from Alchemy and changed the names. At its more complex end its a limitation on the forecaster's more powerful ability. By binding their predictions to their timepiece it gives a way to disrupt their casting as it's a (Sp) ability.

Summon Paradox is definitely powerful, but again it's (Sp) thus disruptable. Also when I say full round action I meant 1 round action, which are effectively the same thing in game terms. The Paradox does not appear until just before the forecaster's next turn like summon monster spells. I was originally thinking of only allowing the paradox to have mundane copies of gear but the duration it lasted and the amount of times per day it could be summoned were greater. I decided to go big. Giving up a full round then being limited to only a standard or move action afterwards should balance it out.

As it stands currently at first level with a 15 or 20 point buy you'd only be able to use this ability maybe 3-5 rounds a day. That's only a single combat on average if you go nova. That wouldn't leave much left in the tank for 4 to 5 more average encounters though. Looking back I think Intelligence modifier + 1/2 levels (minimum 1) might be more balanced for rounds per day.

The +1 insight bonus to initiative from Tightly Wound should have stated "at 2nd level."

Temporal Burst is an effect the cavalier can give to the whole party via the Lookout (Teamwork) feat at 1st level. An inquisitor can do it at level 3. I don't think full round actions at 10th level in a surprise round is entirely inappropriate for that level of gameplay at the high end of the sweet spot.

Taldor RPG Superstar 2013 Top 32, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.
Michael Pruess wrote:
The boards are pretty quiet... is it the superbowl?

Well that and our silence during the voting... just another day or so. I don't know which I'm more excited for, the round 3 announcement or my trip to New Orleans and Mardi Gras next weekend.

--Vrock & roule!

Taldor RPG Superstar 2013 Top 32, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.

I was bummed I didn't get through to round 4 in 2011 even though my villain did three times! Lol, good old Hoarfrost.

--Vrock blocked

Taldor

1 person marked this as a favorite.

You pay the cost moving into squares, so if you're at the edge of difficult terrain and stepping into normal you can 5 foot step. Note the bolded INTO under the difficult terrain entry.

PRD wrote:

Difficult Terrain: Difficult terrain, such as heavy undergrowth, broken ground, or steep stairs, hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.

--School of Vrock

Taldor RPG Superstar 2013 Top 32, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.

No jelly babies? What about fish fingers and custard?

--Vrocktor Who

Taldor RPG Superstar 2013 Top 32, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.

I actually get some of my best design ideas while I'm at work! Nothing like filling the otherwise empty time standing by watching for fires while tradesmen burn and weld. Industrial safety, gotta love it!

--Lava Vrock

Taldor RPG Superstar 2013 Top 32, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.

So the site being up and down and up and down made submitting very exciting this morning. I think I spored, stunning screeched, and did a dance of ruin on my laptop. It was not pretty.

Oh there is definitely pressure each round. Time crunch, second guessing, agonizing over wording, if its broken, if its too gonzo, if its clear enough. I just say bang it out and throw it against the wall to see if it sticks. It's up to the voters really and the mob is fickle!

--Vrock the Vote!

Taldor RPG Superstar 2013 Top 32, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

3 people marked this as a favorite.

Forecaster (Alchemist)
The alchemist’s guild known as the forecasters study and maintain the complex workings of the magical clock tower at the center of the River Kingdoms town of Uringen. The forecasters glean insight into the nature of fluid time when the clock tower and parts of the surrounding town become “unstuck” from Golarion.

Horology (Sp): A forecaster establishes a bond with an ornate timepiece such as a clock, hourglass, or sundial in which they store spell effects called predictions. A forecaster prepares spells by calibrating the timepiece and casts his spells by reading the device. When a forecaster prepares his timepiece, he infuses it with a tiny fraction of fluid time — this creates powerful effects, but also binds them to his timepiece. If a forecaster attempts to cast a prediction without his bonded timepiece in hand, he must make a concentration check or lose the prediction. The DC for this check is equal to 20 + the prediction’s level. A forecaster keeps a list of all of his predictions in a special tome called an almanac. This modifies the alchemy ability.

Summon Paradox (Sp): At 1st level a forecaster can call upon his own future to aid in the present creating a short lived paradox. As a full round action the forecaster summons a duplicate of himself with his full hit points, copies of his current equipment, and is treated in all ways as a summoned creature. The forecaster and his duplicate share all limited class abilities such as bombs and predictions as well as consumable magic items or items with charges. A forecaster can summon a paradox for a number of rounds per day equal to his level + his Intelligence modifier. When the paradox ends the forecaster is staggered for a number of rounds equal to the duration of the paradox. This ability replaces mutagen.

Better Late Than Never (Su): At 2nd level during any surprise round where a forecaster would not normally act due to a failed Perception check he acts last, regardless of his initiative result (acting in the normal order in following rounds). This ability modifies swift alchemy and replaces poison use and swift poisoning.

Tightly wound (Su): A forecaster gains a +1 insight bonus to initiative. This bonus increases to +2 at 5th level, and +3 at 8th. This ability replaces poison resistance.

Temporal Burst (Su): At 10th level the forecaster may take a standard and move action (or full round action) in a surprise round. This ability replaces poison immunity.

Discoveries: These discoveries complement the forecaster archetype: delayed bomb, eternal potion, extend potion, fast bombs, and spontaneous healing.

Taldor RPG Superstar 2013 Top 32, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.
Gorbacz wrote:
Vrock my world! You go vrock the base! Bonus points for being able to resist the lure of including your trademark vrock signatures in the item entry :)

Seeing the Wings of the Vrock in the voting round I chuckled thinking people might think that was my item. I do love playing up my shtick, but that would be a little on the nose.

--John Hanvrock

Taldor RPG Superstar 2013 Top 32, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.

Thanks everyone, I'm excited to be back in the competition again.

I do realize cold iron is usually an anti-magical special material but when I envisioned this item I saw the elves of Kyonin using it against the demonic and evil fey minions of Treerazer. I also saw it as a useful way to reforest devastated areas with trees that would be a visual border or boundary to the demons. Perhaps the tree's iron gray bark would protect them from being despoiled again?

Taldor RPG Superstar 2013 Top 32, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

2 people marked this as a favorite.
Isaac Duplechain wrote:
Good morning to my fellow 2011 veterans. Only we know the bloody, terrible horror of the archetype round.

Once more into the breach.

For those about to Vrock... I salute you! What's the establishment's rules about doing the Dance of Ruin in giddy excitement?

--Vrockstar

Taldor

1 person marked this as a favorite.

I absolutely use the 3.5 exception. It''s just easier to implement. Now if only I could convince my players to count squares instead of by feet to simplify arguments about movement when they mess up simple addition!

--Vrock, Paper, Scissors

Taldor RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.

A custom title is an excellent incentive to get involved in the RPG Superstar process, even if you're not competing.

--Vrock the Vote!

Taldor RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

2 people marked this as a favorite.

Command words. Please don't tell me what the command word is because its really irrelevant to the function of the item. We are all quite capable of coming up with one for our own campaigns (or not).

--Vrock the Vote!

Taldor

1 person marked this as a favorite.

What was you starting point buy or stat generation method? Remember the mods are for four or five 15 point buy PCs. If the PCs are powered up you have to compensate the monsters & NPCs in turn.

--Schoolhouse Vrock

Taldor RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

1 person marked this as a favorite.

Vrockin' around my laptop screen
Wondrous Item word count chop
Paizo Publishing, LLC
wants more writers for their shop

Vrockin' around my CRB
Let RPG Superstar begin
Later we'll vote items side-by-side
Down to 32 they'll trim

You'll start work on archtypes and your monsters, but you'll fear
S-K-R, Clark, & Wolfgang Baur found your item overpowered!

Vrockin' around the message boards
Let the dice roll as the may
Everyone's voting merrily
for the game we all love to play!

--Jingle Bell Vrock!

Taldor RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

6 people marked this as a favorite.

Verdant Crown of Oak and Iron
Aura moderate transmutation; CL 11th
Slot head; Price 58,800 gp; Weight 1 lb.

Description
Fashioned of living branches this crown bears four oak leaves wrought from cold iron. The crown grants a +2 enhancement bonus to natural armor to the wearer’s animal companion, eidolon, familiar, mount, and conjured minions from summon nature’s ally spells within 60 feet and treats all their natural attacks as cold iron for overcoming damage reduction. The wearer also gains the constant ability to speak with animals.
Each cold iron oak leaf acts as a feather token (tree) when removed from the crown by the wearer as a move action. These tokens remain magical until the next dawn when new leaves regrow upon the crown. As a full round action the wearer can touch any oak tree created by the crown’s leaves, which have distinctive iron gray bark, and command it to animate as a treant under their control until dawn. Using this power drains magic from the crown causing one less oak leaf to regrow. The crown withers and dies the dawn after the fourth leaf has been used, losing its magical properties.

Construction
Requirements Craft Wondrous Item, barkskin, liveoak, magic fang, plant growth, speak with animals; Cost 29,400 gp

1 to 50 of 89 << first < prev | 1 | 2 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.