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Gnome Trickster

pres man's page

5,743 posts (6,425 including aliases). 2 reviews. No lists. No wishlists. 9 aliases.


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The title pretty much covers it. I'm looking for some cheap cavemen, medium sized, no steel weapons.



I'm looking for any suggestions people might have for races of creatures that might be found in a drow society, most likely as slaves or servants, with a spider type relationship. The flavor of the creature can be changed, just as driders were.

Things like chitines for example. In a couple of weeks my group is going to be doing the 4th book, and I wanted to give them some other options of creatures to impersonate besides just drow. I would especially like small and large choices, not just medium.

Thanks for any help.

Also, it would be preferred if the creatures don't have natural spellcasting abilities, though that is not absolutely necessary.


Feds: Ohioan against fur planned murder-for-hire

Looks like running around naked and throwing paint on people just hasn't been convincing enough. Evidently the only way to convince someone your position is right is to kill them.


Lockout

Yeah, its not an Escape New York rip-off, LOL.


Anybody else get a very Raimi vib from it?

It reminded me of a bit of Darkman.



Welcome to the year of the Dragon.


Movie sword-fight master Bob Anderson dies at 89

Among other things Bob Anderson stepped up as a stunt double for Darth Vader in Empire and Return, as well as training the stuntmen for the Lord of the Rings.


And by extension, I guess I could ask, what is a "Celestial"?

How are the descriptions defined?

Is any outsider with an evil subtype considered a fiend?
Are only demons and devils, true fiends?
Outsiders with the evil subtype, but not necessarily native to one of the evil aligned planes (such as a howler), could they be fiends?

As well as similar questions for Celestial beings.


As the title suggests, feel free to rant about any type of representation for gaming you wish. Here is the place to do it.


So I was looking at some of the cone diagrams and I looked at what it says in the dragon breath weapon about the cone shaped breath ones and something just doesn't jive.

SRD wrote:
A cone is as high and wide as its length.

This makes me think that 30 ft cone should be 30 feet at its widest, yet in the 30 foot cone diagram, it hits a maximum width of 40 feet (8 squares).

Are dragon breath weapons different than other cones?


GameStop under fire for removing free coupons from Deus Ex: Human Revolution

I hope they are informing their customers, otherwise I'd take them to small claims court.


Nothing? Motivates them to increase the rate of production? Motivates them to just drop the idea altogether?

Any thoughts?


Just saw it. Pretty good up until the last 15 minutes or so, at which point it just started sucking ass.


The title pretty much covers the question, are there any Planetouched put out by OGL products? I am especially interested Lawful and Chaos planetouched.


Out of game discussion for Average Schmoes


This is the thread that the pbp will take place in.


On the corner of the busy city street a crier calls out,
"Listen Everyone!
Are you tired of your mundane lives?
Tired of scratching out a living here in this city?
Do you want to see new and exciting places?
Do you hunger for adventure and danger?
Then the Order of the Broken Spear is looking for you!
The Order is looking for people to serve on their sailing vessel as they explore the Isles of the Lost.
The Order needs people that can handle themselves in a fight.
They need people that can help those that are injuried or sick.
They need people with experience handling a ship in dangerous waters.
Don't have any training? Don't worry, you can learn while you scrub the decks.
Here is your opportunity to go out and see lands no one has ever explored before.
To see beauties and beasts undreamed of.
So if you want to live of life of high adventure, go to the Albino Orca down at the docks and apply.
They will be looking for workers for the next several days,
but don't wait too long, you might miss your chance at a life of destiny."
==================
Game Information
The System: Core 3.5
Starting Level: 1
Ability Scores (in any order): 13, 12, 11, 10, 9, 8
Allowed Races: Core PHB races, goblins, kobolds, orcs
Allowed Classes: NPC classes in the 3.5 DMG [adepts can have familiars starting at level 1, but must pay the 100 gp cost]
Starting Wealth: 300 gp
Deities: Standard Core 3.5
Alignment: Any, but no disruptive characters, life aboard ships is dangerous enough without having jerks messing things up
Applications initially taken until: 5/24/11 at 11:59 PM Eastern
Set-Up: The Order of the Broken Spear, a heroic group of adventurers, is about to set sail for the uncharted lands of the Isles of the Lost. This promises to be an exciting adventure, but they need a ship and a crew to aid them. The Order has thus hired the Albino Orca, a ship captained by a half-elf by the name of Sander Two-Edged. A fair portion of the Albino's crew has left the ship, fearing to go into the Isles of the Lost, a dangerous region of the seas that is believed to be haunted and worse. Thus Captain Two-Edged has decided to recruit some replacement workers from the local (and probably naive) people. And this is where you come in. You're just an average shmoe looking to get some excitement, and this is your chance. But don't worry, you won't be taking on the evil Necromancers, that is the job of the Order. You will instead have to deal with clean up, perhaps fight off a few wandering zombies and such. It is not a noble calling, but hey, somebody has to do it.


I ran across someone suggesting that the d6 Space would be a good choice for a Sci-Fi game. I've downloaded the rules from Drive-Thru (for free if you haven't got them, you probably should).

I learn better through observation and doing than just a strict reading. I have given the rules a glance through, but don't really feel entirely comfortable with it.

So if you play d6, please feel free to use this thread to discuss the rules. If you taught the game to new players, I'd appreciate you give a walk through like you would to them.

Thanks for all your input.


Whatever Happened To The Anti-War Movement?

Text of Article:
The United States is knee-deep in at least three international military conflicts at the moment — in Afghanistan, Iraq and Libya.

American lives are being lost. Innocent civilians are being killed. Several of the engagements appear to be primed for protraction. The wars are expensive in other ways, too.

At least since the stormy 1960s, whenever America has gotten involved in deadly combat on foreign soil, large crowds of peace-promoting citizens have gathered in Washington and other cities to demonstrate against war.

It happened in 2007, when tens of thousands congregated on the National Mall and heard actors Sean Penn, Jane Fonda and Danny Glover speak out against President George W. Bush and the war in Iraq. It happened in 1991, when throngs rallied against U.S. involvement in the first Gulf War. And it has happened more than a dozen other times since the March on Washington for Peace in Vietnam in 1965.

Now, despite the U.S. military's concurrent and costly entanglements, the National Mall is quiet and the streets of Washington are pretty much protester-free.

The lack of noise and the apparent nonchalance raises the question: Where have all the protesters gone?

Moral Outrage

"I think a couple of things happened to the anti-war movement in the U.S.," says Celia Cook-Huffman, professor of conflict resolution at Juniata College in Huntingdon, Pa. "First, we did see it, alive and well, prior to the Iraq war. It had become an international movement that pulled together people from all over the world to try to stop the U.S."

But in recent years, she says, organizing a war protest has become more difficult. "The lack of a draft means that fewer people feel coerced into fighting," Cook-Huffman says, and "there is less a sense generally that people are being coerced to participate — even though in economic terms this may not be true. But I think it changes how people feel about soldiers and war."

She also believes the country is still stinging from the harsh way many Vietnam veterans were treated upon their return to civilian life. "People are more careful about doing anything that looks like it might be attacking soldiers," she says. "I think it makes it harder to organize a movement."

Since the 2001 attacks on the World Trade Center and the Pentagon, anti-war sentiment has been clouded by the "War on Terror," Cook-Huffman says, which makes the enemy "both very scary and very nebulous. So we can feel great that we aren't attacking innocent Afghans, only bad Afghans."

And, she adds, many Americans no longer feel the impact of the wars being fought. News from the frontlines is more tightly controlled by military officials than in the past. "The army has gotten much smarter about how it frames the story and filters information," she says, "so that the stories that outrage and require a moral response are harder to find."

Plus, military spending in the United States is big business, affecting many communities. According to Jo Comerford of the National Priorities Project, a Massachusetts-based federal-data research organization, the U.S. has spent about $1.2 trillion on the wars in Iraq and in Afghanistan in the past decade.

Tea Party Protesters?

Time was, a war abroad was a galvanizing moment for a certain cross section of Americans. Not only were there large marches and sit-ins, but also creatives wrote poetry and songs, produced anti-war art and put on street theater. The peace-loving, conflict-averse strain of Americankind was vocal and visible and a proud and potent player in the national debate.

Today that seems like so much nostalgia.

"Resistance to war has taken on new and different forms than what we knew in the 1960s," says Barbara Wien, a professor of peace education at American University. "It is insinuated into many, many aspects of our society now, and resistance to war is growing among the world's people. The peace movement is actually everywhere."

But it's just not the same. Now and then, small pockets of protesters still band together. On March 19, for instance, about 100 demonstrators — anti-war protesters marking the eighth anniversary of U.S. military involvement in Iraq — were arrested outside the White House.

"It's a far cry from the Bush years, when hundreds of thousands or millions marched against the war," David Boaz, executive vice president of the libertarian Cato Institute, writes on the Britannica website. He asks the same question: Whatever happened to the anti-war movement?

In the post, he points out that American protests against wars seemed to stop the moment Barack Obama was elected president in 2008. "Maybe anti-war organizers assumed that they had elected the man who would stop the war," he observes.

But the wars have continued. More than two-thirds of Americans have opposed military intervention in Libya, Boaz reports, and nearly two-thirds of Americans — a number that is up dramatically since early 2010 — believe the war in Afghanistan hasn't been worth fighting. "Where are their leaders?" Boaz wants to know. "Where are the senators pushing for withdrawal? Where are the organizations?"

He concludes that the anti-war activity in the United States — and around the world — a few years ago "was driven as much by antipathy to George W. Bush as by actual opposition to war and intervention."

To buttress his assertions, Boaz cites a recently published study of anti-war protesters. The research was conducted by Michael Heaney of the University of Michigan and Fabio Rojas of Indiana University. It concludes that the anti-war movement in America evaporated because Democrats — inspired to protest by their anti-Republican feelings — stopped protesting once the Democratic Party achieved success in Congress in 2006 and then in the White House in 2008.

"As president, Obama has maintained the occupation of Iraq and escalated the war in Afghanistan," Heaney, an assistant professor of organizational studies and political science, said in a news release. "The anti-war movement should have been furious at Obama's 'betrayal' and reinvigorated its protest activity."

Instead, Heaney continued, "attendance at anti-war rallies declined precipitously and financial resources available to the movement have dissipated. The election of Obama appeared to be a demobilizing force on the anti-war movement, even in the face of his pro-war decisions."

So is Barack Obama the new George W. Bush? Could a "new, non-Democratic" anti-war coalition rise up to protest against the wars being waged today? Boaz asks. "And the $64,000 question — though these days it would have to be at least a $64 billion question — could a new anti-war movement hook up with the Tea Party movement in a 'Stop the War, Stop the Spending' revolt?"

After all, the Tea Party has shown that it knows how to stage demonstrations.

Talking Broadly About War

And what about the younger generations? With the American anti-war movement of the 1960s came a widespread interest among students in peace, justice and conflict resolution. Today, dozens of colleges and universities offer courses — and some offer majors — in peace studies. There are professional organizations such as the Peace and Justice Studies Association and the International Peace Research Association.

With America mired in a myriad of military pursuits, what do professors of peace studies say in the classroom? "The 'why' does get a bit complicated at times," says Juniata's Celia Cook-Huffman, but the students "seem willing to struggle with that."

She adds, "We also try to talk about war broadly, so the war on the poor and the war on the environment get mixed in there as well."

And how do students respond? In various ways. "Some are ready to take action and do," she says. And "some feel overwhelmed and aren't sure what do to."


So I'm replaying the Knights of the Old Republic, and I've gotten to the situation where you either have to side with the One or the Elders. Is there a way to do this without having to kill one side or the other?

I had this crazy idea that if I had not turned over the secret box, I might have been given the choice to tricked the One into it? I doubt that would work.

But is there anyway to satisfy this mission without resorting to violence?



Just checking up on my order. It says one item is still pending, the rest have already been delivered. Just wondering if there is any news on it. Thanks.


Why did Keith Olbermann leave MSNBC?

Is this a sign of sanity returning to the airwaves?

Doubtful.


I've been looking over the assassin class and thinking about the death attack.

  • 3 rounds of study without being identified as a foe.
  • Attack roll vs. flat-footed or flanked foe.
  • Save versus [10+Assassin level+Int] (probably maxing out somewhere around 24-30 at 20th level).

    The three rounds seems a bit much, I don't think anyone has ever got it off in a game I played, and the save seems a bit weak to me. Am I wrong? Have you seen it in play and seen it effective?


  • I am thinking of allowing spells that affect humanoids, like charm person, enlarge person, hold person, etc. to also affect

  • fey
  • giants
  • monstrous humanoids
  • outsiders(native)
    Any huge problems (besides huge sized trolls for example), that this would lead to?


  • I was glancing through the 3.5 SRD, I don't think I could find the actual details on the penalty for multiclassing. Favored class is open content. Multiclassing is open content. But the actual details of an experience point penalty for multiclassing is not? Am I just not looking in the right place? If it is in there, can someone give me a link to it.


    I'm looking through the noble and I notice their Influence ability. It seems to me that you do a d20 roll and only add the Influence modifier which goes up to a highest value of +4 at level 18. I don't then see how a Noble could roll anything higher than a 24, so why are their values on the table that a Noble can't get? Why not just say they are impossible. I thought maybe it should have had a Charisma modifier added to it, but on the next page it mentions this is not driven by the character's Charisma or choice of words. Is there something I'm just overlooking or that was left out or is it just flawed?


    2011 starring Tyrese Gibson (of Transformers fame "Left cheek! Left cheek!")


    I've been thinking lately, that it might make more sense for a character to pay for training in a weapon instead of taking a feat. Feats are very valuable and wasting a feat on a weapon that you might only use on rare occasions (bolas for example) just doesn't seem worth it. But it would be nice to have a way to say that you've been practicing or getting trained.

    Alternative to paying, maybe having a proficiency skill. Like speak languages, each skill point would buy you a proficiency in a weapon.

    Anybody else have a similar idea and/or is there any products out there that use some idea like this?


    What conspiracy theory have you come up with recently, whether you actually believe it or not?

    My current one, eco-terrorists are attacking the U.S.'s energy resources. Doing two attacks on the mining industry and one attack on the off-shore drilling.


    McDonalds has dragon toys in their happy/might kids meals for How to Train Your Dragon. They look about Huge sized. So if you are looking for some cheap dragons, get yourself a kids meal, or just steal your kid's toy.


    Does anyone have a list of Construct Races in OGL materials? Living Construct Races even better.

    *EDIT* Any useful links would also be appreciated.


    I thought beholders were not OGL, what is the deal with this?


    Druids are full spellcasters as well as shapeshifters. Do they really need an animal companion that is really powerful? Rangers on the other hand are either archers and thus need something to keep foes off of them or to ride around and shoot from. Or are two-weapon fighters that need someone to flank with or assist with to counterbalance the penalties to TWF. It would seem from a power perspective, it would make more sense for the Ranger to have the "full" animal companion and the druid to have the "half" animal companion.


    Well, the PF sections of the boards are currently recovering from the flames that occured due to the handling (or lack thereof) of monstrous PCs in the new PF Bestiary. Which has gotten me thinking of how monstrous characters were handled in good old glorious 3.5.

    So I thought it would be nice to have a discussion about what are the perceived problems with LA/ECL? What are the features and what are the flaws? Does the system need tweaking or to be tossed out the window? What alternatives are there out there that might work better? Is LA buyoff a good idea? Are empty levels (the ones corresponding to LA) a glassjaw maker or (assuming scaled right) a good balance for powerful racial abilities?

    So let's get discussing. As noted in the title, this is not about how Pathfinder should approach the subject of monstrous PCs. I want to keep the two separate due to some of the changes between the systems (some types and classes have been adjusted so what might be balanced in one system might not be in the other).

    Oh yes, also, I think we should also separate the idea of ECL/LA with montrous progression. That is for example, we might look at an ogre and say that it is appropriate for a 6th level party (4 racial + 2 LA), but have trouble deciding how to get such a character into a group at first level and progress until it is 6th level. Those I think are two related, but separate issues and should be discussed at least at first as separate.

    For those that don't know:

  • LA = Level Adjustment, these are "empty" levels they provide no HD, BAB, Skills, or Saves. They are not used to calculate when feats are obtained or when a stat bonus is gained.
  • ECL = Effective Character Level = Class HD + Racial HD + LA, ECL is used to determine what level of party a character would be appropriate for, how much xp is needed to get to the next level, how much xp is gained for an encounter, and starting wealth.
  • Total HD = Racial HD + Class HD, this is used for calculating everything that ECL is not used for, this includes BAB, hp/HD, saves, skills, feat obtained, stat bonus, what spells effect, etc.


  • I know there has been alot of work done on alternatives for the LA/ECL system. Many of the discussion threads have been lost due to the WotC shift to a new messageboard. Does anyone have some alternative links that they would be willing to provide?


    Fringe
    Flashforward
    Stargate Universe
    Star Wars Clone Wars



    So I've had this thought of allow multiple spell potions to be created, this would cut down on the number of rounds people have to spend buffing up (perhaps making the BBEG's pre-buffs a bit more believable). Now there is already a precedent for having more than one type of effect on a magic item, the second one costs 50% more. So my idea is to allow a potion to have multiple spells built into it with the cost increasing for each additional spell.

    Now I can already see some problems with this. One that jumps out, what if you allow the same spell twice? Say a potion of cure light wounds(x2)? 2d8+2 healing is pretty much the same as a cure moderate wounds which costs 300 gp. Should a potion of cure light wounds(x2) cost the same as a potion of cure moderate? No, it should be slightly cheaper (does 2d8+2 vs. 2d8+3), but how much cheaper? 250 gps? I think pricing is going to be the biggest issue.

    Maybe something like:
    1st spell (always the lowest level): normal price
    2nd spell (always the 2nd lowest): 4 x normal price
    3rd spell (always the 3rd lowest): 8 x normal price
    4th spell (always the 4th lowest): 16 x normal price
    ...

    So a "Mr. Hyde" potion (enlarge person, bear's endurance, bull's strength, rage) would cost:
    enlarge person: 50 gp (50 x 1)
    bear's endurance: 1,200 gp (300 x 4)
    bull's strength: 2,400 gp (300 x 8)
    rage: 12,000 gp (750 x 16)
    Total: 15,650 gp
    Too pricey? Not pricey enough?


    Sam Raimi to direct Warcraft movie

    Will Blizzard succeed where WotC couldn't and make a movie that doesn't suck?

    EDIT: Oops, it helps if you actually put the url in. :D


    Thread for the Lords of Sin PBP.


    The Lord-Mayor Grobaras of Magnimar has ordered that a group of Warders be stationed at the village of Sandpoint to the North. Prior to arriving there, they are to go North-East to the village of Kirsvald to see if there are any problems. Lately trade through that valley has been spotty and strange rumors of unrest having been heard. The Lord-Mayor is worried and would like you to look in on it.

    As Warders you are given authority to investigate and act, using whatever means are necessary, to safe guard the nation of Magnimar. Where possible you should work with the local authorities as long as they are acting in the interests of Magnimar.

    Character Rules:

    Spoiler:
    32 Point Buy
    1st level characters*
    240 gp
    Allowed 3.5 Source Books:
    Player’s Handbook (1 and 2)
    Dungeon Master’s Guide
    Monster Manual (1-4)
    Races of Destiny
    Races of the Dragon
    Races of Eberron
    Races of Stone
    Races of the Wild
    Complete Adventure
    Complete Arcane
    Complete Divine
    Complete Mage
    Complete Psionic**
    Complete Scoundrel
    Complete Warrior
    Expanded Psionics Handbook**
    Planar Handbook
    Sandstorm
    Stormwrack
    Underdark
    Champions of Ruin
    Champions of Valor
    Rise of the Runelords: Player’s Guide (not using bonus feats)

    *If a player wants to use a character that would have an ECL of higher than 1, we might be able to work it out, within reason.
    **I haven’t personally played psionic characters, so it will be up to the player to know the rules for the character.

    Please check back occasionally because slots may open up.

    Link to play by post thread.


    Since I started DMing, I have always been wary of running an NPC in the party. I have done it on occasion, but I have always made sure that the NPC was always weaker than party members. I always limited to the same rules the PCs got to use to make their PCs, and I often purposefully made the character less optimized (e.g. NPC paladin = warrior/adept).

    What has changed? Well my group is getting ready to restart this weekend at first level. One of the players said they wanted to play a druid, but they didn't want to get forced into the healing role. "Pres man can make NPC healer, right? So nobody needs to worry about being a healing monkey." Since then it looks like nobody else is going to play a class that can heal, so, yup it looks like I'll be putting in an NPC party member as a healer.

    So while bouncing around some ideas, I thought about what type of character and suddenly got an idea. The previous party had left some artifacts with a leonal that had some offspring with some catfolk females. So, hey how about a celestial catfolk (LA +1+2= +3). And I have never played a spirit shaman, that would be cool. But not enough healing it looks like, so how about a level of dragon shaman for the vigor aura as well. So now I have an NPC joining the 1st level party that has an ECL 5 (LA +3 + 2 Class levels). Now he's not going to get another class level till the party gets to third level, but I have to admit, I've fallen for the DM power tripping, allowing my NPC to have abilities and such that I wouldn't allow my players' characters to have starting out.

    So am I alone in this and/or am I a horrible DM for designing such a character?


    This is a thread where amateur gamers can answer the same questions posed to the pros in Paizo's blog.

    Here are the first four questions, followed by my own responses. As new questions are posted we will address those as well. Let's have some fun and spread some sage (or not so sage in my case) wisdom.

    1. When you call for your players to roll Perception checks, do you pull those who succeed aside, or do you simply look at them and say, "You see/hear...?"

    2. When delivering the lines of NPCs, do you prefer in-character or third person?

    3. Do you encourage your players to create well-thought-out backgrounds complete with hooks that you can insert into your campaign?

    4. You have been playing a campaign for many months, and your group suffers a TPK. Do you fudge the rolls, contrive a reason for them to be brought back, have them create new characters and pick up where the others left off, or just scrap the campaign?


    Any good Ranger-Sorcerer PrC that anyone knows about? I am thinking about making a new character when my group resets and having it be an male elf ranger with a 2nd personality of a female elf sorceress. He thinks the other personality is his sister, who he saw killed in front of him when he was young. Each day, I'll roll to see which personality takes control, with the "sorceress" using spells to make her appearance change to fit the personality (first disguise self, then alterself, then polymorph, then ...). While I am fine with advancing the classes independently, it would be nice to get some mixture so the character won't be a drag on the party. Worst case, perhaps instead go Fighter-Sorcerer-Eldritch Knight.


    Hey folks, just need some ideas, I've run into a brick-wall mentally.

    Current situation:
    The (16th-17th level) party while exploring an ancient site has found a device. The device looks like a metal "table" with a clear dome on top where energy is stored inside that pulsates and changes color and action. The device as far as the wizard in the party can deduce is some kind of energy transformer. The energy in the device can be perceived on the ethereal plane as a humming ball of energy (the device contains it so even on the ethereal plane it can't spread out). The device has been shown to have transmutative effects on creatures in the area, e.g. insects within the room are clearly mutated. The party believes this is probably responsible for the mutation of a fellow into an insectoid form that is currently helping the party, though he doesn't remember clearly anything before his current state.

    That is where we ended the session. Now I know they are going to try to mess the device, probably stop it so it doesn't change more people. Here is where I run into a problem, how to stop it?

    Tentative background on the device:
    There is a crystal/whatever in the device that is creating/tapping into the energy, perhaps from the plane of Limbo. This item was found by this ancient race on the astral plane and they believed they could harness its power to have a limitless suppy of energy. They didn't know about the transmutative effects until one of their number had undergone a horrible change (into the 1st mindflayer) and escaped. They tried to shut down the operation but the item was no longer stable, so they decided to keep it contained here. Their civilization fell eons ago (thanks in part to the rise of the mindflayers) and this site was mostly destroyed by an astroid impact nearby.

    Tentative ideas on effects of shutting down the device:
    An alarm will start, at first just beeping every few seconds and then becoming louder and more often. Some constructs in a nearby chamber will be alerted and will try to enter the room (the doors are either entirely destroyed and badly damaged, the group entered through the ethereal plane) they will be successful in 4-6 rounds. Every 1d4 rounds the item within the device will send out a random burst of energy (lightening, fire, force, etc) or may have some other effect (see Cityscape p. 33 and/or Wand of Wonder for some possible other random effects) effecting everything in the room. Technically these burst are not "magic", but pure "energy" so SR would not be helpful, though the players will get saves as if it were "magic".

    If you have better ideas for what happens when they shut down the device let me know, those are just initial ideas. Also any idea on how to actually destroy the device/item would be helpful as well. I was thinking that maybe if they returned it to the Astral plane it might restabilize or something, but of course they won't know that at the time, so there has to be more ways to deal with it than just that.


    Does anyone know how easy it is to use these in a typical D&D 3.x game? Does that stats and abilities follow the same rules that are in the SRD for the most part?


    Hacked password list offers security insights

    "> The most popular password (3.03% of the 20,000) was "123456." It's also generally considered the most common password used today."

    "> For reasons no one can explain, "dragon," "master," and "killer" all crack the top 20 passwords. (On the top 500 password list linked above, "dragon" is #7.) "

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