Vic Wertz wrote:I'm not familiar with the RPG at all but I'd assumed there'll be at least six mythic paths because each character in a six-player game will need one (and, like characters, maybe some of them will be in the Character Add-on?).
It may not be completely clear in the blog, but there are more than just 2 mythic path cards.
People familiar with our Mythic Adventures RPG book might expect there to be six.
There are six mythic paths because that is how many there are in the RPG. It has nothing to do with the six-player limit; that's just how many they decided to make when they came up with the mythic rules. They all fill broad roles that easily complement most character concepts such as a defensive fighter and arcane caster (the two paths shown) as well as an offensive fighter (called a Champion), divine caster (Hierophant), leader/helper (Marshal), and rogue-types (Trickster). There could be more paths (some third party publishers have already made new ones) and there could have been fewer paths just fine if they each had a broader scope since multiple characters can follow the same mythic path.
Personally, I'm hoping that in the card game multiple players can choose the same mythic path as well and share the card for reference. I don't see why you wouldn't be able to based on the cards shown. I mean, what path would dedicated arcane spell casters like the Arcanist and Sorcerer want to pick other than Archmage? I'd hate for them to have to fight over it if they were in the same party.