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Zon-Kuthon

pluvia33's page

Pathfinder Card Game Subscriber. ACG Venture-Lieutenant, New Mexico—Alamogordo. 780 posts. No reviews. No lists. 4 wishlists. 17 Pathfinder Society characters. 2 aliases.


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I was a little sad that Wrath didn't seem to have a lot of Alchemical support, so I was going to wait until the Alchemist Class Deck came out to play another solo Damiel (or other Alchemist) run through Wrath like I did with S&S. Now I can just dust off my completed S&S Damiel and play him through the second half instead! Nice!


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Alchemist.


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I like having iconics in the class decks. I know some people may feel different, but I actually want that second or third version of the characters! I'm especially ecstatic about getting two new versions of Damiel around the same time!

Possibly interesting perspective: I was a Pathfinder RPG fan first. However, when I began playing the game, coming from D&D 3.5 play, I was a pure homebrew world player. I had next to zero interest in Pathfinder's Golarion world. The setting books and adventure paths weren't anywhere on my radar; I'd rather discover or create original worlds to play in. Exposure to the card game changed that for me. I started getting interested in these iconic characters that used to be nothing more than artwork in rule books to me and I got interested in the setting. As the Advanced Class Guide was getting ready to come out, I was reading every Meet the Iconics blog that was released and began reading the old entries for the rest of the characters. Now I'm running Jade Regent for my gaming group pretty much by the book with them using iconics as their characters (Harsk, Kyra, Merisiel and Valeros). I'm falling in love with Golarion as a setting. Paizo has expanded my interest in their RPG products with their card game. I don't know if many other people have had similar experiences, but it felt like a very natural transition for me.


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I'm more interested in if the other three characters are the final line-up. Looks like what seems to be a Nagaji character, which I never really considered before but could actually make a solid beat-stick oracle. Maybe the other new character could even be a Changeling? I like how they've begun to use non-core race characters in the class decks (with the monk deck having a Tengu).


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Tengu monk, yay!!


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Urath DM wrote:
Nice that there are 7 miniatures instead of 6 in this set. :)

Yeah, good solution to the "more than one small-or-smaller mini" problem.

Lem is finally on his way!!!

It's also interesting that Set 6 is listed to come out one month after Set 5. Is that accurate? That'd be nice.


Pathfinder Card Game Subscriber
Zaister wrote:
In OP, in theory you play each scenario only once, and the possibility exists that you fail at a scenario and still advance to the next one, for example if you go to a store for a single weekly scenario, you don't have the opportunity to replay a lost scenario.

I don't understand this assumption at all. In OP, myself and players I've run for have played many scenarios multiple times. Just because you might end up advancing to the next scenario doesn't mean you actually get to "Advance" your character.

Rewards and Tier advancements are only gained for completing scenarios successfully. On OP Adventure sheets it clearly says: "COMPLETE THESE SCENARIOS IN ANY ORDER"; that is the condition to gain Adventure rewards. So when you complete (successfully; a fail scenario is not Completed) the last of an Adventure's scenarios, you gain the reward.


Pathfinder Card Game Subscriber
zeroth_hour wrote:

It could be done the same way as Mythic Paths. "When you begin Adventure 4, choose a role card. For the rest of the AP, when you play a scenario in Adventure 4 or higher, the card you chose is your role card. After you choose, gain a power feat."

As much as I loved being able to only take two power feats on my base card for some characters in Season 0, I think the best way to handle it with the tier system is gaining your role and a power feat when you advance to tier 4. With the rule you suggested, there can be some really funky game-working attempts to try to only having to take two power feats on your base character card. Just advance to Tier 3. Play one scenario to get your skill feat. Wait to play an Adventure 4 scenario to get your role and a power feat on it and then complete the scenario to get another power feat from your tier also applied to your role. Then you go back and finish the Adventure 3 scenarios to finally advance to Tier 4 and gain your die bump and whatever rewards are available for Adventure 3 completion. With the help of your Mythic Path, you probably won't be missing that Tier 3 power feat while you finish up Adventure 3, especially if it wasn't something you wanted for your character anyway.

The Tier System is meant to make it easier to get people to play in sessions that will let their characters advance. If we use rules that reward people for being more selective of the scenarios that they play, it is counter to the goal of the Tier System to begin with. So yeah, link roles to Tier advancement, please.


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Pathfinder Card Game Subscriber

Yeah, the simple fact is that some characters would be far better off just playing in a standard game. They'd be able to make a much more appropriate starting deck and at least have a chance to get nice, powerful upgrades as they go on that are appropriate to their concepts. Having a "specialized" set of cards to choose from is supposed to be a major advantage with the Class Deck/Card Guild system. That's why we only get one regular upgrade per character per scenario. When a large number of people I play with are passing on upgrades regularly, not due to lack of upgrade cards gained but lack of good upgrades available in their class decks, I think there's a problem.

I'm very eager to see if class deck design is going to improve with the new three-character decks. If they're perfectly awesome, maybe there will be a reduced need for this system. Maybe it would be best to just offer some kind of Class Deck Add-On Packs or something for the original 7. That can be a pretty viable and flexible option with the connections Paizo has made with DriveThru. But even if the new decks leave nothing to be desired and there are ways to "fix" the old decks, I still think that something like this would be a nice way to bring in a new level of customization that can freshen up the OP program (and potentially sell more Class Decks) without being too MtG-level crazy.


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Andrew L Klein wrote:
I'm not looking at it in terms of the RPG. I'm looking at it in terms of general theme. Multiclassing, thematically, makes sense when adjusted right. Adding a second deck just because they have better cards, not so much.

Where have you ever heard of "multiclassing" outside of an RPG? And as I said, that's why it probably isn't the best title to give this proposed system. Also, they aren't "better cards", they're just a better variety of cards. Maybe better for some characters, but they need it. The Wizard deck sort of needs it in general. I'm sorry, but I don't know what happened when they were designing that thing. Rapier and Cutlass? Really? Unless Melindra was originally going to be a Finesse fighter that at least had the option to get Weapon Proficiency on her base card, I have no idea why those cards would be anywhere near a wizard deck.


Pathfinder Card Game Subscriber

Wow, my old thread kind of blew up today. It's nice to know that people are interested and that it's being looked at.

Andrew L Klein wrote:
Jim, if you are a level 5 Fighter that decides you want to learn Sorcerer magic, you don't instantly become a level 5 Sorceror. You are a newbie Sorcerer, and have the power of such.

You're right, Andrew. However, multiclassing cards in the card game is not the same as multiclassing levels in the RPG. In the card game, the cards you have in your deck represent little more than equipment. Spell cards are nothing but scrolls or potions to someone who doesn't have the appropriate skill to retain it in their deck. In the RPG, a 5th level fighter can buy the exact same scrolls or potions as the 5th level Sorcerer can cast as spells.

I've said it before that "multiclassing" probably isn't the best term to use for the system I proposed because it isn't exactly appropriate. It has too much baggage when thought of in terms of the RPG with examples like the one Andrew gave. Calling it the "Dual Deck Option" or something might be better. Because really, to have actual multiclassing that is like the RPG, card game characters would have to have access to new Skills and Powers. This is only about have more appropriate equipment for characters. In the RPG, that is only limited by how much gold you have. In the card game, that amounts to having more cards in your deck and cards of higher adventure deck number.


Pathfinder Card Game Subscriber

They're planning a major revision for Season of the Shackles to put it in line with the new Tier system. After that happens, it may be much more difficult to covert the AP for standard home play. However, until that happens, as Parody said one of the only things you'd really need to change is just give out loot cards in the standard way instead of using the temp replace system. Also, the weirdly worded extra skill feat given in Scenario 0-4A, "during any one encounter in this Adventure Path, gains 1 skill feat" was originally the genie loot card Vailea. It was changed because of potential complications that could come up in OP. You should probably just gain her as a standard loot card instead. Nothing else really comes to mind that you should consider changing.


Pathfinder Card Game Subscriber

Just got my deck in today! Arueshalae is pretty cool. I hope she can be unlockable in OP, probably with the Rogue deck. She seems balanced enough to me compared to other characters.

But I did have a question for everyone: Is anyone missing Arueshalae's character card and the Arueshalae's Gift cohort card? I had two in my deck. They seem to be extras since I counted my cards and had 112 cards total.


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Myfly wrote:

Where do i find their official release dates?

Or can anyone list them chronically?

Last question... So more and more iconics will be released in the future, right?
Could there a number of iconics per year ratio estimated?

Here are the release dates of each book and the number of Iconic characters in each:

Core Rulebook, 11: June 2009
Advanced Player's Guide, 6: August 2010
Ultimate Magic, 1: April 2011
Ultimate Combat, 3: August 2011
Advanced Class Guide, 10: August 2014
Occult Adventures, 6: July 2015
Ultimate Intrigue, 1(?): Spring 2016

There's only been one new class announced for UI which is pretty much guaranteed to have an Iconic. Don't know if the book may also have a few other things that may have Iconics like alternate classes like the Ninja and such.

Going off of a flat average up through 2015, Paizo has released 5 new Iconic characters per year. I'm sure they'll only release more classes, and in effect more Iconics, when they feel there is a niche that isn't currently being covered well enough by existing classes. After 2010 saw the release of class Archetypes, there was a slowdown in the release of new base classes until 2014. Personally, I think getting 16 new base classes in the last two years was a bit of a fluke and the frequency is probably going to slow down again in the next few years.


Pathfinder Card Game Subscriber

Myfly, a lot of the characters are not going to fit nicely into one of the four categories, especially when it comes to the Advanced Class Guide "hybrid" classes and the Occult classes (especially occult since they introduce an entirely new type of magic that isn't divine or arcane). However, if you can't look at the list of Iconics and match up the class tag for each entry with Parody's list, here (even added a few):

Martial/Beatstick: Valeros, Amiri, Sajan, Seelah, Harsk, Lirianne, Alain, Hayato, Jirelle, Kess

Divine Caster: Kyra, Lini, Alahazra

Arcane Caster: Ezren, Seoni, Feiya, Enora

Specialist/Skill Monkey: Merisiel, Lem, Quinn


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I can't be sure, but I think the "when played" clause is left out of here on purpose, especially since she still has to perform the action with another card. It's a more powerful type of benefit, but has a higher cost so it balances out. So this can be useful in cases where a few monsters say you have to discard weapons for damage first if you have them.


Pathfinder Card Game Subscriber

Ahhh.... I've been hoping, begging, and waiting for this ever since I discovered the series with the Tough's release. I just couldn't live with myself if I didn't get it right away, especially at such a reasonable price. *purchased*

ACG Venture-Lieutenant, New Mexico—Alamogordo aka pluvia33

Wow, I completely missed that so many pregens were out! I only knew of the PFS version of Cleric, Fighter, Rogue, and Wizard and the Core pregens in the NPC Codex. Glad I saw this post! Here's to hoping the APG characters get back up soon and maybe getting a new NPC Codex....


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I'm assuming because small minis are smaller than medium minis. Having too many of them in a set and changing the same price as a set that has 5 medium minis can be seen as a loss of value for the consumer.


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Mike Selinker wrote:
Myfly wrote:
So this will be some rule for the next PACG path designs, only to use Iconic heroes line characters for base set and character addon deck... Cool!
I wouldn't guarantee that.
Andrew L Klein wrote:
According to multiple people in another thread here, it's already been officially confirmed that Mummy's Mask will have at least one non-iconic character in the base set and / or character add-on.

It may not be guaranteed, but the non-iconic card game characters from future base sets and/or add-ons do seem like good candidates to fill in the holes in the Heroes sets (those and the promo and class deck characters). By current count, there are 13 iconics left that haven't been in a Heroes box. Since there are typically five characters to a box, that will leave at least two slots open for non-iconic characters. "At least" because we currently also only have one companion character left that we're sure of, so that can potentially open up two more spots that need to be filled. Personally I think the goblin characters can be good "companion" characters, but that would continue to screw over Lem with the small-mini-problem.


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Man, I hope I get my shipment today! The new character thing sounds really cool! Be nice if she can be an Unlock for OP, treated as starting at Tier 2 or 3 if she starts at a higher power level. Update to the character sheet PDF coming soon?


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He might have been talking about her companion, since they pretty much need to go together? But then Feiya would be in the same situation so that must not be it. I just checked my Harsk and he is indeed on a medium base while his companion is on a small one, so Vic must have just misspoke?

The only-one-small limit really does mess things up. With two remaining characters with small companions and two characters who are small themselves, either Lem or Feiya will have to be pushed to Set 7 if they want to continue to follow this rule.


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Elizabeth Corrigan wrote:
I'm sad that Quinn's not getting any love. One of the last iconics with no card game appearance or promise of one AND one of the last iconics with no mini. Investigators forever!

Hayato and Reiko are in the same boat, except they came into existence about three years before Quinn! No Minkai love. Be nice if they made Jade Regent after Mummy's Mask and put all three of them in there. I think Quinn would do just fine in that adventure.


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Myfly wrote:

The question is why they chose to release e.g.LEM LAST?

How the distribution in the boxes was decided etc...

Well, the answer that I got before is that it's because he's a little guy. They only want to release one small or smaller mini in each set, with the rest being mediums. Having companions in each set has kind of screwed Lem over. There's Harsk and Biter (small companion), Lini and Droogami (small iconic), Balazar and Padrig (small iconic), and Shardra and Kolo (small or tiny companion). I was hoping they would let Lem be in the set with Adowyn and Leryn (both medium iconic and companion!!), but they went with Enora instead. Feiya with Daji (small or tiny companion) has probably been getting delayed for the same reason, though I would have wished she would have taken priority over Shardra.

Anyway, as long as they all come out eventually, I don't really mind too much. I'll probably be waiting until Season 3 to play Lem in OP again anyway since Season 2 will be all about Damiel! Maybe the Set after Mummy's Mask could have a new version of Lem? I can dream, can't I?


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Yeah, this kind of stuff is why I love the temp-replace loot rule in organized play. I'm tempted to house rule it into my home games.


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Sorry, I'm not used to checking this section of the messageboards and it's been a busy week for me. The just checked the event (#63,834), and all of the Adventure 2 scenarios are available to report now. Thank you.


Pathfinder Card Game Subscriber

Glad to see more Iconic Heroes sets finally listed! But I'm sad that Lem is still nowhere to be seen. Also, no new sets until November, they seem to be on an every-other-month release frequency now, and they're $5 more expensive. I don't really mind too much. I'll still be buying all of the sets and if that's how WizKids needs to release them to keep releasing them, I'm on board. I just hope it doesn't effect sales too much. I also really wish I could have my Lem promo for card game OP sooner. :(


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zeroth_hour wrote:
Kensai Magus, cause I want a sword Cohort

I think you mean a Bladebound Magus? Although Kensai is my favorite Magus archetype so I'd also love to see a cool Japan (Minkai) style Kensai Magus in the deck, too. (Ack! Ninja'd by 14 seconds!)


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Oh, okay. It didn't occur to me that it might have been an issue unique to me. New website feedback thread posted. Thanks for the tip!


Pathfinder Card Game Subscriber

Hello, the title pretty much says it. I currently do not have the option to report sessions of the card game organized play for scenario 1-2A. Instead, I currently show an option to report 1-2E. Thank you.


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Okay, as long as it's released the month of Season 2's start or sooner I'll be okay. Although I also really want to add the alchemist deck to Wrath for a solo home run.


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I'm more interested to see if they just make the Iconic Vigilante be Batman.


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Wait, so did Oracle replace Alchemist for the December release?? That makes me very, very sad. :(


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I'm surprised that no one else has seemed to mention this yet (at least not in its own thread in the Card Guild sections), but I just tried to report on a session for scenario 1-2A: The Frogs, and it wasn't part of the list for Season 1 scenarios in the reporting tool. Instead, it had 1-2E: A Funny Thing Happened on the Way to the Forum available a little early. Just wanted to make sure this issue was known so it could be fixed. Thanks!


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Andrew L Klein wrote:
1) Reading cards is pretty important in this game. I don't think a rule or list should be made for people who don't read the cards

I know that it's important to read the cards, but this rule largely has to do with boons, cards that typically don't have many powers that work upon encountering them. And this isn't just an issue of reading the cards, it's also an issue of remembering a rule that isn't very prominent during play. You'd have to make sure everyone knows about the rule and looks at all of the cards during play and that can greatly slow things down. I just feel that this would be a nice option to have to make things run more smoothly.

Also, with things like this coming up, it would be nice to just have a list of cards that you for-sure do not use instead of having potential gray areas.

Andrew L Klein wrote:
2) Even though it is effectively the same as what we have now, a "ban list" is likely to be seen negatively as not allowing people to use cards they've paid for. Even if it's only for something like this. If you didn't use the word "ban", maybe you could do it without upsetting people, but it's easier just to tell people to actually pay attention to the game.

Banned was just the simplest most logical name I could think of. But I don't really understand the argument for people seeing this negatively. This is a rule that only effects the organizers and they should understand the rational of the rule. There are already a large number of cards that an organizer doesn't use when doing organized play as not all of the loot cards are used and neither are all of the characters and corresponding cohorts that come with some of them. There may also be henchmen, villains, and other cohorts that are not used in any of the OP scenarios. Also, this isn't a competitive game, so "banned" shouldn't carry the same stigma as it usually does.


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It's interesting that their first time using a non-core race (excluding goblin promos) is going to be with an official set character (unless one of the upcoming class decks beats it to the punch). Now this opens up a new line of speculation: What class will the non-iconic character be? I'm hoping that it will at be an official Pathfinder class (like Rogue or Ranger) so the character can be used in OP with a class deck and not some random made-up class like the goblin promo characters.


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Yeah, that's probably why Balazar and Seelah are on the side box art for the set, but Mike said that isn't a guarantee that they'd actually be in the card game. Although it may be a decent indication to start speculating, having iconics in the root RPG AP does not mean they'll be in the corresponding card game set. If that were the case, Merisiel would have been in Wrath (she is actually on one of the side pieces of box art for the set, despite not being part of the game).


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Since we're kind of on the subject, I would personally prefer if there was just a comprehensive Banned Cards list for organized play that would list all of the cards for each set, B through 6, broken down by type, that fall under this rule. The cards on the list would either be replaced as you play or the organizer can remove them from the box before play starts. That way there would be reduced confusion of whether or not cards shouldn't be used in OP and there'd be less of a chance that people will accidentally go ahead and acquire a card and then realizing later that it should have been replaced. Just a thought.


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Mike said two of the Tales characters will make their first appearance during Season of the Righteous, but that a fiction character will be playable; he's just not saying which one.


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Yeah, I really wish the Iconic Heroes would start back up this month. There would only be five or six more sets with the current number of classes in Pathfinder. If WiZK!DS got back to releasing them now, there'd still be time to have all of them out before Mummy's Mask begins.


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I'm pretty sure that it's there to keep powerful effects from being used at reduced costs and keeping them from potentially being used by the same character multiple times. For example, imagine if there is a card later in the set like the genie loot from S&S, but it is just a random card in the box that players have to find. You remove it from the game to gain a feat of some sort. However, in OP you can't really remove a card "from the game" because the boxes are supposed to be mostly standardized across the board. So a character may get lucky and encounter that card, say, three times, from either the same box or different boxes from multiple organizers. That character now has three bonus feats.

So I think that is mostly the reasoning behind the rule: to prevent potential abuse and keep the boxes mostly standard between different organizers.


Pathfinder Card Game Subscriber

Based on the discussion from this blog post and some talk from PaizoCon that is reference there, we already know a lot about what characters are going to be in Mummy's Mask. The most exact information that we have is that all characters appearing on the front cover of the current box art of the base set have been confirmed to be in the new set. This means that we know for sure four characters (three returning and one new):

Alahazra (Oracle)
Damiel (Alchemist)
Ezren (Wizard)
Zadim (Slayer)

Then according to some people who were at PaizoCon, three of the iconic characters from the upcoming Occult Adventures are currently set to be part of Mummy's Mask, as well as two non-standard (non-iconic) characters: one which is of the Sylph race and one from the Pathfinder Tales fiction series. However, based on the conversation it's not entirely clear if the Sylph is really a random, brand-new character or if it might actually be one of the three Occult iconics.

But yeah, we at least know relatively for sure that three of the other 7 characters in this set will be Occults and one or two of the others are reserved (one for the fiction character and maybe one for the Sylph), leaving only 2 or 3 left to really speculate about, plus guessing which of the three Occults were picked.

As far as the Occults go, when they were gearing up for the Wrath release, they were actually posting which of the Advanced Class Guide iconics were going to be in the set in their Meet the Iconics posts, such as this one for Adowyn, but there are three Occult Iconic posts out now and none of them have been labeled as being in Mummy's Mask. So either they're not doing that this time around, or the next three iconics are going to be the ones in the set (although personally I think Rivani looks perfect for Mummy's Mask).


Pathfinder Card Game Subscriber

Well, just for a headcount, with everything that is out right now, plus the Occult classes and the announced Vigilante, minus the initial seven classes that have already gotten their class decks.... There are 31 more classes available to make class decks out of. That will let the subscription run from August 2015 to at least February 2018. There is also the chance that a few more classes could come out in the next few years, so who knows what the future holds?

PS: Yoda is a goblin.


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Calthaer wrote:
It's better than getting promo cards put in products that are only tangentially related to the card game at all.

Not in my opinion. At least those products give me more things to actually buy from my FLGS and have a very low risk of becoming unobtainable any time soon. But then again, I'm also into the RPG and love using them in my current campaign, so I'd be the last person to complain about the Iconic Heroes figures.


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No. Please don't associate new promos with the class deck subscription. I already feel bad enough not buying half of my PFACG stuff from the local store where I run the Card Guild. Still buying the class decks from them is one of the only things letting me live with myself as a community tabletop gamer.


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Riff Conner wrote:
Very interesting. Will there be 3-character v.2 editions of the previous decks e.g. Rogue?

Instead of revised releases (which I don't think is very likely), I'm hoping for add-in packs for the original seven decks, probably from DriveThruCards, to provide better boon support to the old characters. There'd been talk in the community about doing something like that, but I don't remember if Vic or anyone ever chimed in about if they thought it was a good idea or not. (Hawkmoon would probably deliver a link if they ever did)

Even though it's not my most wanted class deck (can't wait for Alchemist!!!), I'm really looking forward to getting this deck just to see how the new format works out.


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They could also provide leftover promos as con support for event coordinators.


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Myfly wrote:
It is that simple. For me, a big costsaver and for Paizo a big loss of money...

In the long run, I don't think it would be that big of a loss for Paizo. They'd still be selling the product. They may not be getting quite as much profit from your particular purchase (and likely many other overseas customers), but if customers are instead buying the products from their local stores, I think Paizo would be perfectly okay with that. More sales for local stores means better chances that they'll stay open longer, continuing to help promote the hobby and letting it grow.


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Zaister wrote:
You still don't get it that you don't need more than one of each promo card. They're not designed for more than one of them in a game. The Guide to Organized Play even spells it out:
Guide to Pathfinder Adventure Card Guild Organized Play wrote:
Organizers may add up to 12 promo cards to the game box, but no more than than one copy of any one card.
That rule even applies to the Blessing of Zogmugot, even if subscribers got five copies of it.

I want to point out that this rule only applies to Organized Play and is there to limit the amount of variation that can occur between different organizer's boxes. Although I agree that for the most part you only need and should only have one of each promo in a box, the S&S blessing is an acceptable exception to this (and the RotR blessing, even though multiple copies were not provided of that one, though it was more needed due to its last power). And if someone like Myfly wants to have many copies of as many promos as he wants in his home box, that's his business. It's not at all against the rules for a home game.

hfm wrote:
THE PROMOS ARE NOT REQUIRED. read it again THE PROMOS ARE NOT REQUIRED. Why on Earth would a card that's called a PROMO be available at all times forever? That goes against the very definition of a PROMO in this industry.

I'd also like to echo and add to this. The tabletop PROMO is a bit of a tradition at this point. It is meant to be a fun little addition to the game and, as the name should suggest, is meant to promote the game. These are not typically meant to be direct money makers for the company releasing them. They are meant to be advertisements or incentives. They are small bits that the company can throw at convention goers to get them interested in their game and incentives to get people to buy the game directly through them or a local game store with the proper distribution channels. The company should not be to blame for secondary market issues and shouldn't be expected to make them available themselves. In fact, in many cases producing "promo packs" can be a market risk. What would be the market for these cards? How would Paizo know how much they should produce to get a return on the investment or to at least break even? How would loyal subscribers feel about their special cards being made available to others who didn't subscribe?

Now, if Paizo did decide to make old promos available, they actually do have a good vehicle to do so: Print on demand via DriveThruCards. This would make it so they don't have to worry about how many to produce because they'll be produced as they are made. Personally, if they did something like that, I'd say there should be at least a six month delay after initial release and the price should be between $2 and $5 per card. It's a little pricy, but hey, it's better than $20+, right? That should continue to make subscribing an incentive with sooner and free cards while being a decent gesture to completionists who either came in late or don't feel like subscribing for whatever reason. Just a thought, but again it would kind of go against the whole tradition of the promo. However, selling promos online isn't completely unheard of. There are a number of promos available on Board Game Geek's store and some companies like AEG (with Thunderstone and other games) who have sold promos on their online stores.


Pathfinder Card Game Subscriber

Something I've been wondering since learning about the whole corruption/redemption thing: How will redemption work in Organized Play, if at all?

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