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Zon-Kuthon

pluvia33's page

Pathfinder Card Game Subscriber. ACG Venture-Lieutenant, New Mexico—Alamogordo. 726 posts. No reviews. No lists. 4 wishlists. 14 Pathfinder Society characters. 2 aliases.


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Pathfinder Card Game Subscriber
Myfly wrote:
If anybody recalls the history of MTG... there were also alpha and beta cards. A few were banned or restricted over the years as they were too overpowered. This is no shame as every game has its starting issues with erratas etc. Especially it is continued for more than 10 years.

No, Alpha and Beta editions of Magic are not the same as the early playtest versions of the Pathfinder Card Game at all. There were probably prototype versions of Magic cards that would be much closer comparisons to the early playtest versions of PACG. The Alpha and Beta editions of Magic would be more like the finished Runelords and S&S releases of the PACG, in my opinion.


Pathfinder Card Game Subscriber
Mike Selinker wrote:
You should not assume Seelah and Balazar are in Mummy's Mask.

Good to know. I thought it would be kind of weird to have Seelah have her fourth iteration before some characters have even had their first.

So does this mean it is safe to assume the four characters on the front of the box will be part of Mummy's Mask, then? (really, I mainly just care about Damiel, but the others would be nice to know, too)


Pathfinder Card Game Subscriber
Sandslice wrote:

And the side panel clearly shows Seelah (with her hair done up again; the wild "let down" look from WotR's cover art is awesome though.)

So, provided that the pattern of seven new and four returning holds, the returners would appear to be Damiel, Ezren, Alahazra, and Seelah.

Zadim, and I think a sylph was mentioned, would be two of the new.

I'll guess Kess and Quinn will make the cut for MM. Hakon and Hayato, being viking and samurai, could be the wrong flavour; and it'd surprise me to no end to see Reiko before Jade Regent.

That means there's room for a few other non-iconics. This is exciting.

According to this person, it was announced at PaizoCon that there will be the Sylph, three Occult Adventures iconics, and a character from the Pathfinder fiction. Adding Zadim to that and the four returning characters (if the box is to be trusted), there seems to be only room for one more character.


Pathfinder Card Game Subscriber
Andrew L Klein wrote:
You never know when they might choose to use an abandoned idea from a playtest.

I remember this being a specific reason Mike gave for not wanting people to talk about how things are during playtest, no matter how long after the release of the final product. He also mentioned not wanting to be embarrassed by the "unfinished-ness" of the early versions of the game's components.


Pathfinder Card Game Subscriber

There was actually no formal NDA during the first two open playtests (Runelords and S&S). However, Vic and Mike explicitly stated that they really, really didn't want us to expose any of the stuff that went on during the playtest. Doing anything that'd betray those wishes would just be a d*** move.

Personally, I threw out my playtest cards a while ago. Although I do regret it a little because there are a few cards that were changed of which I wish I could still look back at their old versions.


Pathfinder Card Game Subscriber
iMonkey wrote:
Ralkana wrote:
iMonkey wrote:
The cover art on the box looks awesome. Who is that man in the back with the fiery hands and a staff of sorts?
he looks like Ezren ^^
Oh of course, duh. Well ... maybe. The staff is definitely Ezren-y. But this guy looks a bit too nimble to be Ezren. Maybe that's just me.

Wow, yeah, I was fooled, too. The totally is Ezren. Although the lighting is different, those are definitely his robes. I feel a little dumb now.

iMonkey wrote:
Also ... Where's Waldo? Alahazra?

She's hiding behind the sarcophagus.


Pathfinder Card Game Subscriber
iMonkey wrote:
The cover art on the box looks awesome. Who is that man in the back with the fiery hands and a staff of sorts?

Can't say for sure, but I'm thinking it's likely the iconic Kineticist from Occult Adventures.

Speaking of occult iconics, with about a month and a half until the OA release, are we going to start seeing new "Meet the Iconics" blog posts soon like we did for the Advanced Class Guide?


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Pathfinder Card Game Subscriber

Thanks for the insight on the Alchemist deck. I kind of regret passing on the last few playtests, but I'd been way to busy to commit to them lately. Although there is a certain draw to getting the final product completely fresh, I'll consider answering the next call for playtesters if my level of free time improves by then.

But for now, I look forward to agonizing over which alchemist to use as my main Guild character during Season 2. :)


Pathfinder Card Game Subscriber

Oh SNAP!! This is the first time I've heard mention of the Alchemist Class Deck! If it's going to be fifth of the new class decks (to be released in December?) I will love you forever!! Assuming Damiel will be part of Mummy's Mask, since he's on the box, I'm sure Alchemist will be amazing to play through Season 2 of Organized Play.


Pathfinder Card Game Subscriber
Ed Reppert wrote:
So we get five characters and one pet/familiar/companion/whatever in each set. Six sets would give us 30 characters. There are 31 iconic characters. Hmm. How many have pets/familiars/whatever? I count six, not looking at the ten hybrid classes.

What are the six pets you're counting? It seems like they're only doing medium and small minis in this set, so if you're counting things like Seoni's lizard and Alain's horse, they probably won't make the cut. In fact, since the pet seems to come with its owner and Seoni and Alain have already come out, those two pets almost definitely won't be included.

By my count, there are three iconics left that have pets: Adowyn (Hunter, wolf), Feiya (Witch, fox), and Shardra (Shaman, tuatara). However, both the fox and tuatara are tiny, so I don't know if they'd make minis for them. But, although they are tiny, they both have a strong presence with their respective iconics so it's really hard to say. Personally, I think there may be a better chance of the fox getting a mini since the tuatara has a card in the card game already (although by that logic, the wolf already has a card as well, but whatever).

Anyway, point being, I think it's perfectly possible that they may break the usual format for one of the sets and not include a pet, allowing them to complete the current 31 iconics with the sixth set.


Pathfinder Card Game Subscriber

So just curious, if the first 6 sets do finish the initial 31 iconics and the seventh does all six Occult iconics (meaning the iconic spiritualist's companion isn't important enough to have a mini), what would be a good name for new Heroes sets that contain minis of non-iconic characters?

*Sorry if this is too off-topic.


Pathfinder Card Game Subscriber

Yes, what Hawkmoon said. When a power talks about doing stuff with cards (be it recharge, bury, or anything to specific cards), it's assuming that they come from your hand unless stated otherwise. For example, if you could use that power in that way, it would say "recharge any number of weapons from your discard pile."


Pathfinder Card Game Subscriber
NyteJKL wrote:
Would love to see a set for MM in time for that release.

Well, there probably won't be a set for Mummy's Mask, but I think there is a good change that all or most of the characters will be released in sets by the time it's released.

Wrath of the Righteous doesn't end until November, so Mummy's Mask won't be coming out until December at the earliest (we'll have to wait longer if there is a break between sets like last time). If they concentrate on the iconics that are already out for the first six sets, they'll finish almost all of the 31 characters that are in the game right now (or finish them all together if one of the sets doesn't have a companion mini).

If they start releasing the sets again in June without any break, these next three sets could be done as early as the end of August, giving them up to four months to release more sets before the Mummy's Mask card game starts. Based on the playtest, one of the Occult characters will likely have a companion: the spiritualist. But even if the vigilante mentioned in the announcement blog post coming out in Ultimate Intrigue is a new class, complete with iconic character, there will still be plenty of room in sets 7 and 8 for the last of the iconics.

I think the fact that there are plans for the next three sets is evidence that they are selling well enough to keep making them. I think the only question remaining would be if they'll be releasing non-iconic card game characters in the "Iconic Heroes" sets or not.


Pathfinder Card Game Subscriber

I was a little worried that poison would be one of the more common damage types. Of course that's the only type that Enora's "discard a spell" power doesn't protect against. Oh well. What fun is the game without a good amount of danger? Thanks for the info!


Pathfinder Card Game Subscriber

Very cool! I was thinking about this when a lot of the monsters previewed so far have a lot of elemental immunities. Since I'll be playing Enora during OP this season, it's definitely something I need to be conscious of.

Just curious, have you looked into how frequent elemental damage of each type is coming from banes in this set? (still waiting for my FLGS to get my base box)


Pathfinder Card Game Subscriber
Sandslice wrote:

-If you play a non-Corrupted blessing on someone else's check against a bane;

-(Feat) If you play a non-Corrupted blessing on your check against a bane.

This may be splitting hairs a bit, but it can be important to remember that all cards with a "check to defeat" are not necessarily banes. As I said above, ships in Skull & Shackles are not banes, but they have checks to defeat, which means WotR Kyra's power can trigger off of playing a blessing against them. There may be similar card types in the future which are also not banes but have checks to defeat.


Pathfinder Card Game Subscriber

Good question. This is something that would definitely need input from a designer to know if that was left out on purpose or if it was a mistake. Personally, I can see it not being treated as a spell because it seems to be a representation of the damaging side of channeling positive energy which is not a spell-like ability in the RPG. But again, we'd need input from the designers to know for sure.


Pathfinder Card Game Subscriber
Jason S wrote:
So I'd play Kyra hands down. The question is, which version of Kyra?

Well, Logan did specify that he's debating between either Zarlova or WotR Kyra, so it looks like he wants to play a spell-focused cleric.


Pathfinder Card Game Subscriber
Peppepeppe69 wrote:
I think that it will be very very difficult that they have planned and playtested a PACG that it will be based on an adveture path that will come out in the future months. However other two days and we'll know

What Isaic is talking about is not a future Adventure Path, it's a rules book in the setting-neutral RPG line, Occult Adventures, which is due out mid-July and will have six new classes and corresponding iconics. Considering that the Skull & Shackles set includes two characters from the Advanced Class Guide, a book that was released only a few months before, it's perfectly reasonable to expect at least a few Occult characters to make an appearance in the upcoming set.

Now, I'm not saying that the next set won't be Jade Regent. Personally, I do think it's one of the most likely of sets to come next. However, saying there are only 6 iconics left and since two of them are Asian themed is definitely not a guarantee of this. I mean, some of the Occult iconics could really fit in that setting, too. Also, relying on a 7 new, 4 returning pattern is a bit flawed because Pathfinder is quickly running out of new characters, even with the new six coming, while they have a much larger pool of characters that can make a return from previous sets. Vic has said that they definitely have plans for the next 3 sets. Unless they make more iconic characters between now and then (not totally impossible), they'd only have 12 new characters to divide between three sets.

But speaking of making new iconics, it'd be rather amazing if Paizo came out with a setting-neutral Modern/Sci-fi rules book with some new classes and iconics. That would fit perfectly with Iron Gods being the third new set.


Pathfinder Card Game Subscriber

My two most dedicated players used Kyra (Class Deck) and Seoni (Runelords) during Season 0, so they may be trying out their WotR versions this season. Although I personally really like the new version of Seoni and would like to try her out at some point, I am planning to run Enora with the Wizard Class Deck. Can't Wait!!


Pathfinder Card Game Subscriber

I'd also lean towards WotR Kyra. For one, she's a character from the primary set used for Season 1, so she should be more specialized to face its challenges. Secondly, I had a Zarlova player during Season 0 and during so learned that the Cleric Class Deck just doesn't have enough Attack Spell support. With the major focus on Demons in WotR, I could see Krya's blast ability covering that weakness pretty well.


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DragonDon wrote:

My question is, "check to defeat" what?

Does this mean if she plays a blessing on another (or your) check to defeat something/anything?/a bane?/a boon? it triggers?

It just means any "Check to Defeat". So anything for which you're doing a "Check to Defeat" check. This is typically for banes, but also applies to some non-bane cards like ships in S&S. This does not apply to boons as they have a "Check to Acquire".


Pathfinder Card Game Subscriber
Zaister wrote:
There is no such synergy. There is no incentive for players of the Adventure Card Game to buy these miniatures. What would they even use them for?

The only thing I could see is using iconic figures as character markers instead of the token cards. But with that, it doesn't really matter what Battles sets are out as long as the iconics are there. Then with the Iconic Heroes series of minis, even that's completely out the window. So yeah, as you said, there is no real synergy.

However, that doesn't mean that there can't be any ideas of synergy in place at all. General theme familiarity between lines could help with marketing, even if there is no real synergy between the actual products. It's like, "Oh, this cool card game is out there called Pathfinder ACG: Skull % Shackles. Oh, it's also an RPG? And it has these cool little minis? Hmmm...." But with that said, I think Myfly's thinking that Reign of Winter would be the next best set to play off of familiarity based marketing is misguided. It's going to be at least another 6 months until this new set is going to come out. By then the Reign of Winter minis would have been on the market for a long time and may start to be hard to find. If Paizo and Wizkids want to play off of familiarity marketing, they'd be much better off to have the next card game set's AP match the Battles set that will be coming out after Dungeons Deep. Just my opinion.

Jason S wrote:
I'm going to guess Kingmaker, Jade Regent, or Iron Gods. Probably Jade Regent since Kingmaker will likely need a lot of thought/time and innovation to do well.

Yeah, those are pretty much my guess and the ones I'd like the next three to be. Most likely Jade Regent, Kingmaker, then Iron Gods, but they could go ahead and do Iron Gods next if they wanted to do something REALLY different. Yay for laser pistols and chainsaws!!


Pathfinder Card Game Subscriber
Zaister wrote:
pluvia33 wrote:
Reign of Winter (WWI/Russian)

No.

That's not a correct description of the Reign of Winter AP, and certainly misleading to people who aren't too knowledgable about the RRG AP line. As all Paizo APs, Reign of Winter has six adventures, and only one of them—part 5—is set on Earth. Part 1 to 3 are quite traditional fantasy adventures incorporating some slavic fairy tale elements. Part 4 actually takes place on a different planet within Golarion's solar system, but still is very traditional fantasy otherwise—you even get a quest to slay the evil dragon. Part 6 then takes place within a pocket plane which again is fantasy mixed with slavic fairy tales.

So, just saying Reign of Winter is "WWI/Russia" is simply a gross misrepresentation of this adventure path.

Sorry for any offense. Personally, from what I heard about it, I didn't consider the "WWI" theme any more of a gross misrepresentation than calling Jade Regent a "ninja" AP. It was just something I'd heard compared it to before (especially since Rasputin is in it), and thought it was something that could encapsulate the general idea of what makes it a "less traditional" fantasy story. Again, sorry for any offense I caused anyone.


Pathfinder Card Game Subscriber

It'd be interesting if the next set is based on Jade Regent since I am going to be running the AP as my first real time being the GM and I'll be running it for my two most dedicated OP players. They're even going to be playing as the same characters they used in OP: Kyra and Seoni. Should be fun and can give them a deeper connection to next season if it's adapted to the card game. I'd like to see how the caravan rules might be translated into the card game.

But yeah, I'm sure I'll like the next set no matter the AP they use. Expanding on the list Hawkmoon made in the above linked thread, these are the possibilities if we assume "less traditional" (and take out Serpent's Skull since another Pirate AP is unlikely):

Legacy of Fire (desert/Arabian)
Carrion Crown (horror)
Jade Regent (ninjas/Asian)
Reign of Winter (WWI/Russian)
Mummy's Mask (Egyptian)
Iron Gods (sci-fi)


Pathfinder Card Game Subscriber

Yeah, that's been the case for my games, too. In early adventures, we usually don't care what the card is; if there's a chance of it being acquired without burning too many resources, we'll try. But starting in Adventure 3 or so, we're a little more selective and might pass on a few. Then by Adventure 6, we don't even bother unless it's awesome.


Pathfinder Card Game Subscriber
Joshua Birk 898 wrote:
Riff Conner wrote:
So not only can she cycle through her deck very quickly, she also doesn't suffer the standard problem of having to discard if she acquires some cards without spending any, as she can push extra cards into her deck instead.
I agree with most of the other posters, but want to add a response to this specific idea. As a general rule, pushing extra cards you acquire back into the bottom of your deck is a bad idea. Why? Because it dilutes the power of your deck and make it so you will draw the cards your really want t have less frequently. When you pick up random boons you are often better off discarding them (or, even better yet, burying them) than recharging them and being stuck drawing them later in the game.

That's assuming she's acquiring bad cards that don't help her. If you encounter a boon that isn't useful, the best thing to do is choose not to acquire it in the first place.


Pathfinder Card Game Subscriber

Just got my Add-on Character Deck in the mail from my subscription! Now to wait for my FLGS to get my copy of the base set in....


Pathfinder Card Game Subscriber
Myfly wrote:

At hastings did you also get the promos?

Where are the promos from which appeared on ebay?

Hastings almost 100% would not have the promos, since one of them is labeled as a convention promo and should only be available at cons and to subscribers. I'd also think it's very unlikely that they'd even have the retail promo unless Paizo's promo distribution has changed. You'll typically only find retail promos at dedicated gaming specialty stores, if you find them even there. The promos on eBay are likely from subscribers.


Pathfinder Card Game Subscriber

Sorry to bring this back, but I'll be the GM in a game for the first time soon. As a VL for the Pathfinder Card Game and having loved the RPG for a long time, I'd like to start running PFS RPG scenarios if this game goes well. Therefore, I wanted to run the mechanics of the game as by-the-book as possible so I'd be ready for PFS since most of the games I've played in were ran a little loose with the rules.

When taking a really close look at the mechanics of the game, spells and other effects that are centered on a creature instead of targeting a flat area was one of the roughest things for me to wrap my head around and what brought me here. When something is centered on a creature, it seemed logical for it to branch out from the space of the creature. Having this only be the case for large or larger creatures just seems very strange. Particularly when looking at 5-ft.-radius effects, it just seems really bonkers to me for it to only effect three other spaces. So for a medium or smaller creature, such a spell effects 3 or 4 spaces. For a large creature, the same spell effects 12 or 16 spaces. Again, that seems kind of crazy to me. It makes me think pretty much all casters who have spells that function "centered on" them should always have themselves enlarged in combat to get the most out of their spells and that seems really wrong to me.

This also brings up more questions for me. If a caster has to pick one of their corners when they cast a "centered on you" spell to be their center, what happens when the spell isn't instantaneous? If this effect moves around with them, like Zone of Silence, who's to say what corner is their center each turn? If the character moves, can't they say they just shifted their body so that instead of their center being the upper-right corner, it is now their lower-left corner? What if they just want to shift their body to change their center without moving? What kind of action is that? It seems like it'd be pretty minor, so I'd think it should be a free action. Then, basically, on the character's turn he can effected all nine squares around him anyway, for non-instantaneous spells.


Pathfinder Card Game Subscriber
Jason S wrote:

Although they can't go back and change the RotRL cards, I'm not sure why they can't just make a change to the online PDFs, if the intent is to use this blessing with Kyra's recharge power.

Indeed. I think this is especially important for organized play. For your home game, you can just make the judgement call and it's all fine. But in OP, you are bound by the rules. Although it's an okay card, it's not really on the same level as most of the other Iconic Heroes promos as it stands, largely since most of them have at least one power that is a reveal or recharge. I mean, I'd even go as far as saying the power should be: "This card is considered to be a Blessing of Sarenrae and if the top card of the blessing discard pile is also a Blessing of Sarenrae after playing this card, recharge it instead of discarding it." But yeah, the ship has probably long sailed on getting something like that in, so at least changing Kyra's power would be a nice little boost for this card.


Pathfinder Card Game Subscriber
Hawkmoon269 wrote:
Plus, Sarenrae is the Dawnflower I believe.

Yes, "The Dawnflower" is another name for Sarenrae.

And yes, Myfly, about the recharge thing, what Hawk said, since he beat me to it:

Hawkmoon269 wrote:
Blessing of the Dawnflower lacks the power to recharge on a match with the blessing deck.


Pathfinder Card Game Subscriber
Theryon Stormrune wrote:
No, because it isn't meant to be in the game box but part of a character's deck. It replaces another blessing. It is the same for the other Promo cards that come with the Iconics.

I don't believe that is explicitly the case. Although these cards have the added bonus of becoming part of a character's deck more easily, they still function as normal promo cards.

New Pathfinder Adventure Card Game Rule: Owners wrote:
If you are playing the character listed as the owner of a card, you may use that card when you build your character deck. Otherwise, add it to the box anytime you add the first Adventure Deck of an Adventure Path.

But yeah, I definitely don't see such a specific blessing needing 5 copies in a game.

And on the topic, I really do wish they would have added a power to the card, something along the lines of, "This card is considered to be a Blessing of Sarenrae."


Pathfinder Card Game Subscriber

Hmmm, could this be the start of an "Ultimate" Anachronistic Adventurers book entering development?


Pathfinder Card Game Subscriber

Yeah, they probably made the first draft of the art for all four of the upcoming decks months ago, before they decided to drop a character from each class deck. Besides, they also likely have an art template that would be more trouble to change this early than it's worth.


Pathfinder Card Game Subscriber

Well, I did get the payment authorization email for my subscription last night, so looks like they are on their way, soon!


Pathfinder Card Game Subscriber

Wow, I absolutely love Enora! Looks like I may not be making another Lem as my main OP character after all. Seriously, I like her more than every single Wizard in the class deck, at least when using the class deck in OP format (Melindra'd be great if she had better weapons and items to work with).

zeroth_hour wrote:
OP Enora is a bit worrying though; the Book trait doesn't appear on a lot of items in the Wizard class deck, and by "doesn't appear on a lot of items" I mean only the Codex. So she'll probably be powerful in the AP, but OP Enora will have to go another route. If there is Loot that are Books in Wrath, OP Enora will probably request them all. :)

I was a little worried about this, too, since Occularium Scholar is the Role I'll be shooting for (when I saw Knowledge vs. Barriers, the other Role was no longer in the running). But I don't mind so much. The reveal for 1d4+ is still great even if you only have one Book. I'll hope for some Book Loot in Wrath, and if there aren't any, I probably just won't take the last power on the role. She's still rather amazing.


Pathfinder Card Game Subscriber
the xiao wrote:
I bought this on a whim along the Pathfinder Unchained. I also have the Talented Monk and the follow-up. I must say that while I really dont like some of the design desicions, the Unfettered Monk lets me create MOST monk characters I would like to create, unlike the core unchained and talented. I will do a review after I try a couple of builds.

Interesting. I'd really like to hear how the Talented Monk falls short for your needs, since it's one of my favorite third party products. I'll keep an eye out for your review and consider getting this when I have the cash. Can't have too many ways to make a monk!


Pathfinder Card Game Subscriber
Myfly wrote:

Paizo has already decided that eg. In the base set boxes the empty adv boxes are included, not giving up this space for sleeving all adv path cards. So there is some secret Paizo reason why the big game box holds the empty boxes.

THEREFORE, i somehow copied this storing philosophy into my desired class deck storage box: 10 empty class deck boxes plus their 10 card decks in 10 slots.

As I said above, I don't think there's any "secret" reason that Paizo includes the space for the Adventure Deck boxes. It's there to store the Adventure Decks! They're not always going to be empty if you use them as intended. You'd put your Adventure Deck cards back in their boxes when you break the game back down to start a new campaign. Again, as I said in an earlier post, the same reasoning would not apply the a Class Deck Collector's Box that has spots for all of your class decks with dividers as the primary function of the box. If they have their own separate places, there is no reason to put them back in the old boxes as you're always either playing with them, or not playing with them.


Pathfinder Card Game Subscriber

Wow, yeah, I missed that rule, too. It sounds vaguely familiar like I may have heard it once before, but I must have forgotten it. It probably would be good if it was also reiterated in the ship section, but I think that opportunity has pretty much past since the new set is getting ready to come out. Typically forgetting that rule doesn't have too much of an impact on the game, but it can at times. I'll remember it from now on.

Good thread idea, Hawk!!


Pathfinder Card Game Subscriber
zeroth_hour wrote:

Every other class I think that casts from CHA in the RPG except for Paladins cast from CHA in the PACG. Seoni and Alahazra do (RotR and S&S respectively), and Balazar has been shown to do so in the previews. Crowe gets a power feat to cast from CHA as well.

First, there's a little bard who is angry at you right now....

zeroth_hour wrote:
I think the reason Lone Shark decided to put Seelah's Divine stat into WIS as opposed to CHA is a balance reason: Paladins aren't supposed to be better at spellcasting than Clerics are.

As far as the balance theory goes, they could have easily given Seelah a d8 Charisma and a d10 Strength instead. It actually would have made more sense, too. Should a paladin really have a Chraisma die of the same size as the bard and a lower strength die than some clerics?


Pathfinder Card Game Subscriber

It's not the same. I keep the adventure deck boxes because they're still convenient to have when dividing the game back out when you go back to lower adventure stuff and you only do this on occasion. However, when you use the class decks for organized play you are bringing the cards in and out of the box over and over. That's extremely annoying to do with the original boxes. If you have a collected box specifically made to hold the cards without the original boxes, there is functionally no point in keeping the old boxes anymore. If you do organized play, you take the collected box with you to have all/most of your decks (at least the ones you plan on playing with). If you use the class decks as add-ons to your home game box, you just add the class deck cards from the collected box and put them back into that box when you're done with them.

And the old boxes being "beautiful" is not worth letting them take up space. It's like how I collect anime and video game figures (like $80 1/8 scale PVC figures of some of my favorite anime girls). I buy them with the intention to take them out of the box and display them on my shelves. Sure, the boxes sometimes have nice artwork on them, but that doesn't justify keeping them around to waste space when the figure is what I really wanted. Same thing here. I'm buying class decks to play with them, not to look at the box.


Pathfinder Card Game Subscriber

Right, but as Theryon said, setting aside space in the box for something that belongs in the trash (or in a dark corner of your closet if you're that attached to keeping original packaging) is a total waste.


Pathfinder Card Game Subscriber

I've been wondering why Wisdom instead of Charisma for a while, too. I also kind of just figured maybe whoever designed her remembered the old 3.5 paladin spellcasting instead of the new Pathfinder version.

But aside from that, I was also surprised that Seelah gets her Divine skill right away instead of having to spend feats on it like Harsk does. Rangers and paladins are both 4th level spellcasters, that that's a little odd, too. Although there is a ranger in the class deck that gets spellcasting right away. I'm interested to see if all of the paladins in their class deck are going to have their Divine skills right away or not and if one or two might actually cast with Charisma like they should.


Pathfinder Card Game Subscriber

I'd have more things to say on this, but there isn't much point. The main gist of it is that while I would like a box that holds a good number of class decks (somewhere around 7 is my preferred amount), I don't like this particular proposed design. Having space for empty class deck boxes is the main point where you lose me. I want to trash those god-awful things as soon as possible. They work fine for adventure decks and add-on character decks, but I just find having the two halves of the deck side-by-side like this to be just horrid for these types of decks, when a large number of people are using them for organized play, taking them out and putting them back into the box over and over. They're simply a complete mess after frequent use.


Pathfinder Card Game Subscriber
Nefrubyr wrote:
Vic Wertz wrote:

It may not be completely clear in the blog, but there are more than just 2 mythic path cards.

People familiar with our Mythic Adventures RPG book might expect there to be six.

I'm not familiar with the RPG at all but I'd assumed there'll be at least six mythic paths because each character in a six-player game will need one (and, like characters, maybe some of them will be in the Character Add-on?).

There are six mythic paths because that is how many there are in the RPG. It has nothing to do with the six-player limit; that's just how many they decided to make when they came up with the mythic rules. They all fill broad roles that easily complement most character concepts such as a defensive fighter and arcane caster (the two paths shown) as well as an offensive fighter (called a Champion), divine caster (Hierophant), leader/helper (Marshal), and rogue-types (Trickster). There could be more paths (some third party publishers have already made new ones) and there could have been fewer paths just fine if they each had a broader scope since multiple characters can follow the same mythic path.

Personally, I'm hoping that in the card game multiple players can choose the same mythic path as well and share the card for reference. I don't see why you wouldn't be able to based on the cards shown. I mean, what path would dedicated arcane spell casters like the Arcanist and Sorcerer want to pick other than Archmage? I'd hate for them to have to fight over it if they were in the same party.


Pathfinder Card Game Subscriber

I asked my local store owner to order the set for me today and he said that the distributor he goes through for Wizkids products (I think it might have been Alliance) had it listed as not available for order. However, he was able to pre-order set 3 for me. He said they're kind of weird like that and that I'll just have to ask about it again later. I wonder if the delay confused their system or something.


Pathfinder Card Game Subscriber

Interesting cards. I really like how some powers like the one from Radillo and Agna's Offhand ability don't pigeonhole the ability to just the obvious boon (Spells for Radillo and Weapons for Agna) and leaves it open for all cards.

Just a note about a couple of your cards, though: Voodoo Pins and Half Elven Tarot state that the cost to use their powers is to Banish the boon, but then the recharge text says "instead of burying".


Pathfinder Card Game Subscriber

Sorry, it would be before the role, as part of the Play Cards and Use Powers That Affect Your Check step of Attempting a Check. If you could do it after the role, it would spell that out.


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Pathfinder Card Game Subscriber

Thank you Tanis! I'll let my sorcerer player know that he can pick different cards instead of a Dagger and Bracers of Protection.

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