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Zon-Kuthon

pluvia33's page

Pathfinder Card Game Subscriber. Venture-Agent, New Mexico—Alamogordo. 789 posts. No reviews. No lists. 4 wishlists. 19 Pathfinder Society characters. 2 aliases.


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Okay, so I wanted to see how much of a jerky-jerk Gashgelag was and now I think there might need to be some clarification. He has the following two powers:

"Any character dealt damage during this encounter may not use character powers until the end of the encounter.

Before you act, each character at your location attempts a Dexterity or Acrobatics 16 check. Characters who succeed are dealt 2 Fire damage; characters who fail are dealt 2d4 Fire damage."

So with the second power, no matter if characters succeed or fail, they have damage coming their way during the encounter if they're at the villain's location. So is it intended that unless the character can reduce the fire damage to 0, he can't use character powers? Or is the first power only concerned with combat damage, mainly coming into effect if the character botches the first of the villain's two checks to defeat?

I can see it being intended to work either way, so I figured I'd ask the question.


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Vic Wertz wrote:
I've noticed several suggestions for additional products in this thread. Please note that the solution to the problem "you're producing things too quickly" is *not* "produce more things to fill the gap you just created!"

I would definitely never suggest any additional physical products to fill the gap. That would definitely be silly. However, I do think that extra products in the PDF/print-on-demand format like the upcoming Runelords OP season could be good ways to keep the more active players engaged while they're waiting for more physical content.


Pathfinder Card Game Subscriber
Keith Richmond wrote:
Or Season of the Regent, Reign, or Rebels?

Tease. :)

But yeah, I'm hoping Vic meant Righteous. There should be a month or so break between the end of Righteous and the start of Runelords, so I'd think that should be plenty of time for the developers to make the adjustments. It should just be a matter of picking which feat rewards to drop/change and updating the chronicle sheets.


Pathfinder Card Game Subscriber

While I'm a little disappointed in the delay of Mummy's Mask (mostly because it would be another set designed with Alchemist characters in mind and now I won't have a third version of Damiel to choose from next OP Season), I feel that the pros definitely outweigh the cons for me.

Rebel Song wrote:
I actually don't own Runelords because I started with OP. Now that the next season is Runelords, makes sense for me to get it! :D

I also hadn't bought Runelords up to this point, despite being one of the original open playtesters for the game. A friend of mine had bought the set for us to play and since it was still a little rough around the edges (both mechanically and literally with some of the decks having slightly different card sizes), I didn't really have a good reason to buy it since I went on to playtest S&S then got the final version of that set. I've mostly been focusing on organized play since it was started. Now I kind of regret not buying Runelords sooner because if I had, I'd have a little extra money in my gaming budget for a while. And now I need to be really careful to make sure that I get only second printings of the set (hopefully my local game store's distributors don't have any more first printings hanging around in their warehouses or something).

Mike Selinker wrote:
Mmmm, Gunslinger deck in Runelords. Sign me up.

Yes! In my book, Gunslinger is probably the most important Class Deck for home-play character options that hadn't already been released/announced. I'm glad that it's coming out sooner rather than later. Although I mainly use the class decks for organized play, I definitely see the Alchemist and Gunslinger decks getting a lot of home use during the off season.

Speaking of the "off season", Season of the Runelords is a good way to keep us Card Guild players happy while we wait for Mummy's Mask. However, if one set per year becomes the norm (which I think is a good idea), are there plans for the off season between future sets?

Also, any news on the release of revised Season of the Shackles files to support the Tier system?


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Pathfinder Card Game Subscriber

With Adventure Deck 6 of the Wrath of the Righteous set shipped/shipping for most subscribers, it is now that time for many of us to request to have our subscriptions cancelled and wait for the option to restart our subscriptions with the next Character Add-On Deck. This is typically done to avoid higher shipping fees for the much heavier Base Sets and/or to be able to buy the Base Sets at our local game stores to support them, while in either case still having access to all PFACG promo cards.

However, although getting the subscription cancelled is usually a pretty simple process, around the time when Wrath was getting ready to come out Vic was mentioning that Paizo was working on some kind of new "subscription management" feature that would make excluding the Base Set from our subscriptions easier. I was just wondering if this feature was still in the works and if it will be out in time for Mummy's Mask, or should we go ahead and request our subscription cancellations for now?


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Hawkmoon269 wrote:

Right now, the scheduled dates show one per month.

November - Druid
December - Barbarian
January - Oracle
February - Alchemist
March - Inquisitor

Well, I've said it before and I'll say it again: As long as my Alchemist is out in time for the next season of organized play, I'll be perfectly fine. Good luck Tanis and Co.!!


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I'd be very interested in a free copy. Looks rather interesting.


Pathfinder Card Game Subscriber
GLRob wrote:
Does Tarlin have an entry in any of the Pathfinder books? I'm coming up with nothing and I'd like to learn more about his backstory, assuming he's actually an established character.

As far as I know, Tarlin has only been given an actual identity (name and backstory) in the card game. His artwork came the book Inner Sea Gods to depict a follower of Iomedae. The same is true for Zarlova who is the artwork for Nethys' follower in the book.


Pathfinder Card Game Subscriber

The owner of my local store had this card as it was included in the most recent issue of GTM. The first power the card has is this:

"If the current scenario lists cohorts, treat this cohort as if it were on that list."

So I'm assuming this means the cohort is an extra cohort in addition to the ones listed and you don't have to replace any of the existing cohorts.

My main question is, is Valais Durant legal in organized play? That would be a rather nice promo to have if that's the case. Since the scenarios don't usually offer very many cohorts, adding an extra one to the pool can be huge. If it is legal, I'm also assuming that the "only one copy of each promo" restriction still applies? Regardless, it seems like it would be a good card for players to keep handy if they can: "Hey, organizer, do you have the Valais Durant promo? No? Well, I have a copy. Please let us use it. Thanks!"


Pathfinder Card Game Subscriber

I was a little sad that Wrath didn't seem to have a lot of Alchemical support, so I was going to wait until the Alchemist Class Deck came out to play another solo Damiel (or other Alchemist) run through Wrath like I did with S&S. Now I can just dust off my completed S&S Damiel and play him through the second half instead! Nice!


Pathfinder Card Game Subscriber

Alchemist.


Pathfinder Card Game Subscriber

I like having iconics in the class decks. I know some people may feel different, but I actually want that second or third version of the characters! I'm especially ecstatic about getting two new versions of Damiel around the same time!

Possibly interesting perspective: I was a Pathfinder RPG fan first. However, when I began playing the game, coming from D&D 3.5 play, I was a pure homebrew world player. I had next to zero interest in Pathfinder's Golarion world. The setting books and adventure paths weren't anywhere on my radar; I'd rather discover or create original worlds to play in. Exposure to the card game changed that for me. I started getting interested in these iconic characters that used to be nothing more than artwork in rule books to me and I got interested in the setting. As the Advanced Class Guide was getting ready to come out, I was reading every Meet the Iconics blog that was released and began reading the old entries for the rest of the characters. Now I'm running Jade Regent for my gaming group pretty much by the book with them using iconics as their characters (Harsk, Kyra, Merisiel and Valeros). I'm falling in love with Golarion as a setting. Paizo has expanded my interest in their RPG products with their card game. I don't know if many other people have had similar experiences, but it felt like a very natural transition for me.


Pathfinder Card Game Subscriber

I'm more interested in if the other three characters are the final line-up. Looks like what seems to be a Nagaji character, which I never really considered before but could actually make a solid beat-stick oracle. Maybe the other new character could even be a Changeling? I like how they've begun to use non-core race characters in the class decks (with the monk deck having a Tengu).


Pathfinder Card Game Subscriber

Tengu monk, yay!!


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Urath DM wrote:
Nice that there are 7 miniatures instead of 6 in this set. :)

Yeah, good solution to the "more than one small-or-smaller mini" problem.

Lem is finally on his way!!!

It's also interesting that Set 6 is listed to come out one month after Set 5. Is that accurate? That'd be nice.


Pathfinder Card Game Subscriber
Zaister wrote:
In OP, in theory you play each scenario only once, and the possibility exists that you fail at a scenario and still advance to the next one, for example if you go to a store for a single weekly scenario, you don't have the opportunity to replay a lost scenario.

I don't understand this assumption at all. In OP, myself and players I've run for have played many scenarios multiple times. Just because you might end up advancing to the next scenario doesn't mean you actually get to "Advance" your character.

Rewards and Tier advancements are only gained for completing scenarios successfully. On OP Adventure sheets it clearly says: "COMPLETE THESE SCENARIOS IN ANY ORDER"; that is the condition to gain Adventure rewards. So when you complete (successfully; a fail scenario is not Completed) the last of an Adventure's scenarios, you gain the reward.


Pathfinder Card Game Subscriber
zeroth_hour wrote:

It could be done the same way as Mythic Paths. "When you begin Adventure 4, choose a role card. For the rest of the AP, when you play a scenario in Adventure 4 or higher, the card you chose is your role card. After you choose, gain a power feat."

As much as I loved being able to only take two power feats on my base card for some characters in Season 0, I think the best way to handle it with the tier system is gaining your role and a power feat when you advance to tier 4. With the rule you suggested, there can be some really funky game-working attempts to try to only having to take two power feats on your base character card. Just advance to Tier 3. Play one scenario to get your skill feat. Wait to play an Adventure 4 scenario to get your role and a power feat on it and then complete the scenario to get another power feat from your tier also applied to your role. Then you go back and finish the Adventure 3 scenarios to finally advance to Tier 4 and gain your die bump and whatever rewards are available for Adventure 3 completion. With the help of your Mythic Path, you probably won't be missing that Tier 3 power feat while you finish up Adventure 3, especially if it wasn't something you wanted for your character anyway.

The Tier System is meant to make it easier to get people to play in sessions that will let their characters advance. If we use rules that reward people for being more selective of the scenarios that they play, it is counter to the goal of the Tier System to begin with. So yeah, link roles to Tier advancement, please.


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Pathfinder Card Game Subscriber

Yeah, the simple fact is that some characters would be far better off just playing in a standard game. They'd be able to make a much more appropriate starting deck and at least have a chance to get nice, powerful upgrades as they go on that are appropriate to their concepts. Having a "specialized" set of cards to choose from is supposed to be a major advantage with the Class Deck/Card Guild system. That's why we only get one regular upgrade per character per scenario. When a large number of people I play with are passing on upgrades regularly, not due to lack of upgrade cards gained but lack of good upgrades available in their class decks, I think there's a problem.

I'm very eager to see if class deck design is going to improve with the new three-character decks. If they're perfectly awesome, maybe there will be a reduced need for this system. Maybe it would be best to just offer some kind of Class Deck Add-On Packs or something for the original 7. That can be a pretty viable and flexible option with the connections Paizo has made with DriveThru. But even if the new decks leave nothing to be desired and there are ways to "fix" the old decks, I still think that something like this would be a nice way to bring in a new level of customization that can freshen up the OP program (and potentially sell more Class Decks) without being too MtG-level crazy.


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Andrew L Klein wrote:
I'm not looking at it in terms of the RPG. I'm looking at it in terms of general theme. Multiclassing, thematically, makes sense when adjusted right. Adding a second deck just because they have better cards, not so much.

Where have you ever heard of "multiclassing" outside of an RPG? And as I said, that's why it probably isn't the best title to give this proposed system. Also, they aren't "better cards", they're just a better variety of cards. Maybe better for some characters, but they need it. The Wizard deck sort of needs it in general. I'm sorry, but I don't know what happened when they were designing that thing. Rapier and Cutlass? Really? Unless Melindra was originally going to be a Finesse fighter that at least had the option to get Weapon Proficiency on her base card, I have no idea why those cards would be anywhere near a wizard deck.


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Wow, my old thread kind of blew up today. It's nice to know that people are interested and that it's being looked at.

Andrew L Klein wrote:
Jim, if you are a level 5 Fighter that decides you want to learn Sorcerer magic, you don't instantly become a level 5 Sorceror. You are a newbie Sorcerer, and have the power of such.

You're right, Andrew. However, multiclassing cards in the card game is not the same as multiclassing levels in the RPG. In the card game, the cards you have in your deck represent little more than equipment. Spell cards are nothing but scrolls or potions to someone who doesn't have the appropriate skill to retain it in their deck. In the RPG, a 5th level fighter can buy the exact same scrolls or potions as the 5th level Sorcerer can cast as spells.

I've said it before that "multiclassing" probably isn't the best term to use for the system I proposed because it isn't exactly appropriate. It has too much baggage when thought of in terms of the RPG with examples like the one Andrew gave. Calling it the "Dual Deck Option" or something might be better. Because really, to have actual multiclassing that is like the RPG, card game characters would have to have access to new Skills and Powers. This is only about have more appropriate equipment for characters. In the RPG, that is only limited by how much gold you have. In the card game, that amounts to having more cards in your deck and cards of higher adventure deck number.


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They're planning a major revision for Season of the Shackles to put it in line with the new Tier system. After that happens, it may be much more difficult to covert the AP for standard home play. However, until that happens, as Parody said one of the only things you'd really need to change is just give out loot cards in the standard way instead of using the temp replace system. Also, the weirdly worded extra skill feat given in Scenario 0-4A, "during any one encounter in this Adventure Path, gains 1 skill feat" was originally the genie loot card Vailea. It was changed because of potential complications that could come up in OP. You should probably just gain her as a standard loot card instead. Nothing else really comes to mind that you should consider changing.


Pathfinder Card Game Subscriber

Just got my deck in today! Arueshalae is pretty cool. I hope she can be unlockable in OP, probably with the Rogue deck. She seems balanced enough to me compared to other characters.

But I did have a question for everyone: Is anyone missing Arueshalae's character card and the Arueshalae's Gift cohort card? I had two in my deck. They seem to be extras since I counted my cards and had 112 cards total.


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Myfly wrote:

Where do i find their official release dates?

Or can anyone list them chronically?

Last question... So more and more iconics will be released in the future, right?
Could there a number of iconics per year ratio estimated?

Here are the release dates of each book and the number of Iconic characters in each:

Core Rulebook, 11: June 2009
Advanced Player's Guide, 6: August 2010
Ultimate Magic, 1: April 2011
Ultimate Combat, 3: August 2011
Advanced Class Guide, 10: August 2014
Occult Adventures, 6: July 2015
Ultimate Intrigue, 1(?): Spring 2016

There's only been one new class announced for UI which is pretty much guaranteed to have an Iconic. Don't know if the book may also have a few other things that may have Iconics like alternate classes like the Ninja and such.

Going off of a flat average up through 2015, Paizo has released 5 new Iconic characters per year. I'm sure they'll only release more classes, and in effect more Iconics, when they feel there is a niche that isn't currently being covered well enough by existing classes. After 2010 saw the release of class Archetypes, there was a slowdown in the release of new base classes until 2014. Personally, I think getting 16 new base classes in the last two years was a bit of a fluke and the frequency is probably going to slow down again in the next few years.


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Myfly, a lot of the characters are not going to fit nicely into one of the four categories, especially when it comes to the Advanced Class Guide "hybrid" classes and the Occult classes (especially occult since they introduce an entirely new type of magic that isn't divine or arcane). However, if you can't look at the list of Iconics and match up the class tag for each entry with Parody's list, here (even added a few):

Martial/Beatstick: Valeros, Amiri, Sajan, Seelah, Harsk, Lirianne, Alain, Hayato, Jirelle, Kess

Divine Caster: Kyra, Lini, Alahazra

Arcane Caster: Ezren, Seoni, Feiya, Enora

Specialist/Skill Monkey: Merisiel, Lem, Quinn


Pathfinder Card Game Subscriber

I can't be sure, but I think the "when played" clause is left out of here on purpose, especially since she still has to perform the action with another card. It's a more powerful type of benefit, but has a higher cost so it balances out. So this can be useful in cases where a few monsters say you have to discard weapons for damage first if you have them.


Pathfinder Card Game Subscriber

Ahhh.... I've been hoping, begging, and waiting for this ever since I discovered the series with the Tough's release. I just couldn't live with myself if I didn't get it right away, especially at such a reasonable price. *purchased*

Venture-Agent, New Mexico—Alamogordo aka pluvia33

Wow, I completely missed that so many pregens were out! I only knew of the PFS version of Cleric, Fighter, Rogue, and Wizard and the Core pregens in the NPC Codex. Glad I saw this post! Here's to hoping the APG characters get back up soon and maybe getting a new NPC Codex....


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I'm assuming because small minis are smaller than medium minis. Having too many of them in a set and changing the same price as a set that has 5 medium minis can be seen as a loss of value for the consumer.


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Mike Selinker wrote:
Myfly wrote:
So this will be some rule for the next PACG path designs, only to use Iconic heroes line characters for base set and character addon deck... Cool!
I wouldn't guarantee that.
Andrew L Klein wrote:
According to multiple people in another thread here, it's already been officially confirmed that Mummy's Mask will have at least one non-iconic character in the base set and / or character add-on.

It may not be guaranteed, but the non-iconic card game characters from future base sets and/or add-ons do seem like good candidates to fill in the holes in the Heroes sets (those and the promo and class deck characters). By current count, there are 13 iconics left that haven't been in a Heroes box. Since there are typically five characters to a box, that will leave at least two slots open for non-iconic characters. "At least" because we currently also only have one companion character left that we're sure of, so that can potentially open up two more spots that need to be filled. Personally I think the goblin characters can be good "companion" characters, but that would continue to screw over Lem with the small-mini-problem.


Pathfinder Card Game Subscriber

Man, I hope I get my shipment today! The new character thing sounds really cool! Be nice if she can be an Unlock for OP, treated as starting at Tier 2 or 3 if she starts at a higher power level. Update to the character sheet PDF coming soon?


Pathfinder Card Game Subscriber

He might have been talking about her companion, since they pretty much need to go together? But then Feiya would be in the same situation so that must not be it. I just checked my Harsk and he is indeed on a medium base while his companion is on a small one, so Vic must have just misspoke?

The only-one-small limit really does mess things up. With two remaining characters with small companions and two characters who are small themselves, either Lem or Feiya will have to be pushed to Set 7 if they want to continue to follow this rule.


Pathfinder Card Game Subscriber
Elizabeth Corrigan wrote:
I'm sad that Quinn's not getting any love. One of the last iconics with no card game appearance or promise of one AND one of the last iconics with no mini. Investigators forever!

Hayato and Reiko are in the same boat, except they came into existence about three years before Quinn! No Minkai love. Be nice if they made Jade Regent after Mummy's Mask and put all three of them in there. I think Quinn would do just fine in that adventure.


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Myfly wrote:

The question is why they chose to release e.g.LEM LAST?

How the distribution in the boxes was decided etc...

Well, the answer that I got before is that it's because he's a little guy. They only want to release one small or smaller mini in each set, with the rest being mediums. Having companions in each set has kind of screwed Lem over. There's Harsk and Biter (small companion), Lini and Droogami (small iconic), Balazar and Padrig (small iconic), and Shardra and Kolo (small or tiny companion). I was hoping they would let Lem be in the set with Adowyn and Leryn (both medium iconic and companion!!), but they went with Enora instead. Feiya with Daji (small or tiny companion) has probably been getting delayed for the same reason, though I would have wished she would have taken priority over Shardra.

Anyway, as long as they all come out eventually, I don't really mind too much. I'll probably be waiting until Season 3 to play Lem in OP again anyway since Season 2 will be all about Damiel! Maybe the Set after Mummy's Mask could have a new version of Lem? I can dream, can't I?


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Yeah, this kind of stuff is why I love the temp-replace loot rule in organized play. I'm tempted to house rule it into my home games.


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Sorry, I'm not used to checking this section of the messageboards and it's been a busy week for me. The just checked the event (#63,834), and all of the Adventure 2 scenarios are available to report now. Thank you.


Pathfinder Card Game Subscriber

Glad to see more Iconic Heroes sets finally listed! But I'm sad that Lem is still nowhere to be seen. Also, no new sets until November, they seem to be on an every-other-month release frequency now, and they're $5 more expensive. I don't really mind too much. I'll still be buying all of the sets and if that's how WizKids needs to release them to keep releasing them, I'm on board. I just hope it doesn't effect sales too much. I also really wish I could have my Lem promo for card game OP sooner. :(


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zeroth_hour wrote:
Kensai Magus, cause I want a sword Cohort

I think you mean a Bladebound Magus? Although Kensai is my favorite Magus archetype so I'd also love to see a cool Japan (Minkai) style Kensai Magus in the deck, too. (Ack! Ninja'd by 14 seconds!)


Pathfinder Card Game Subscriber

Oh, okay. It didn't occur to me that it might have been an issue unique to me. New website feedback thread posted. Thanks for the tip!


Pathfinder Card Game Subscriber

Hello, the title pretty much says it. I currently do not have the option to report sessions of the card game organized play for scenario 1-2A. Instead, I currently show an option to report 1-2E. Thank you.


Pathfinder Card Game Subscriber

Okay, as long as it's released the month of Season 2's start or sooner I'll be okay. Although I also really want to add the alchemist deck to Wrath for a solo home run.


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I'm more interested to see if they just make the Iconic Vigilante be Batman.


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Wait, so did Oracle replace Alchemist for the December release?? That makes me very, very sad. :(


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I'm surprised that no one else has seemed to mention this yet (at least not in its own thread in the Card Guild sections), but I just tried to report on a session for scenario 1-2A: The Frogs, and it wasn't part of the list for Season 1 scenarios in the reporting tool. Instead, it had 1-2E: A Funny Thing Happened on the Way to the Forum available a little early. Just wanted to make sure this issue was known so it could be fixed. Thanks!


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Andrew L Klein wrote:
1) Reading cards is pretty important in this game. I don't think a rule or list should be made for people who don't read the cards

I know that it's important to read the cards, but this rule largely has to do with boons, cards that typically don't have many powers that work upon encountering them. And this isn't just an issue of reading the cards, it's also an issue of remembering a rule that isn't very prominent during play. You'd have to make sure everyone knows about the rule and looks at all of the cards during play and that can greatly slow things down. I just feel that this would be a nice option to have to make things run more smoothly.

Also, with things like this coming up, it would be nice to just have a list of cards that you for-sure do not use instead of having potential gray areas.

Andrew L Klein wrote:
2) Even though it is effectively the same as what we have now, a "ban list" is likely to be seen negatively as not allowing people to use cards they've paid for. Even if it's only for something like this. If you didn't use the word "ban", maybe you could do it without upsetting people, but it's easier just to tell people to actually pay attention to the game.

Banned was just the simplest most logical name I could think of. But I don't really understand the argument for people seeing this negatively. This is a rule that only effects the organizers and they should understand the rational of the rule. There are already a large number of cards that an organizer doesn't use when doing organized play as not all of the loot cards are used and neither are all of the characters and corresponding cohorts that come with some of them. There may also be henchmen, villains, and other cohorts that are not used in any of the OP scenarios. Also, this isn't a competitive game, so "banned" shouldn't carry the same stigma as it usually does.


Pathfinder Card Game Subscriber

It's interesting that their first time using a non-core race (excluding goblin promos) is going to be with an official set character (unless one of the upcoming class decks beats it to the punch). Now this opens up a new line of speculation: What class will the non-iconic character be? I'm hoping that it will at be an official Pathfinder class (like Rogue or Ranger) so the character can be used in OP with a class deck and not some random made-up class like the goblin promo characters.


Pathfinder Card Game Subscriber

Yeah, that's probably why Balazar and Seelah are on the side box art for the set, but Mike said that isn't a guarantee that they'd actually be in the card game. Although it may be a decent indication to start speculating, having iconics in the root RPG AP does not mean they'll be in the corresponding card game set. If that were the case, Merisiel would have been in Wrath (she is actually on one of the side pieces of box art for the set, despite not being part of the game).


Pathfinder Card Game Subscriber

Since we're kind of on the subject, I would personally prefer if there was just a comprehensive Banned Cards list for organized play that would list all of the cards for each set, B through 6, broken down by type, that fall under this rule. The cards on the list would either be replaced as you play or the organizer can remove them from the box before play starts. That way there would be reduced confusion of whether or not cards shouldn't be used in OP and there'd be less of a chance that people will accidentally go ahead and acquire a card and then realizing later that it should have been replaced. Just a thought.


Pathfinder Card Game Subscriber

Mike said two of the Tales characters will make their first appearance during Season of the Righteous, but that a fiction character will be playable; he's just not saying which one.


Pathfinder Card Game Subscriber

Yeah, I really wish the Iconic Heroes would start back up this month. There would only be five or six more sets with the current number of classes in Pathfinder. If WiZK!DS got back to releasing them now, there'd still be time to have all of them out before Mummy's Mask begins.


Pathfinder Card Game Subscriber

I'm pretty sure that it's there to keep powerful effects from being used at reduced costs and keeping them from potentially being used by the same character multiple times. For example, imagine if there is a card later in the set like the genie loot from S&S, but it is just a random card in the box that players have to find. You remove it from the game to gain a feat of some sort. However, in OP you can't really remove a card "from the game" because the boxes are supposed to be mostly standardized across the board. So a character may get lucky and encounter that card, say, three times, from either the same box or different boxes from multiple organizers. That character now has three bonus feats.

So I think that is mostly the reasoning behind the rule: to prevent potential abuse and keep the boxes mostly standard between different organizers.

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