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Zon-Kuthon

pluvia33's page

Pathfinder Card Game Subscriber. Pathfinder Society Member. 375 posts. No reviews. No lists. 4 wishlists. 1 Pathfinder Society character.


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The only d4 die the Alchemist has is Charisma. The only d12 die the goblin has is Constitution. They have a d8 and d10 Dexterity respectively. Also, Underwater Spike Trap? I'm thinking you mean Drowning Spikes Trap?

First off, that's an Adventure 1 bane, so if you were playing a demo, you shouldn't have seen it. You should never jump into Adventure 1 for a demo and I'd highly recommend not jumping into Adventure 1 ever without experienced characters (play the five introductory scenarios first to get some upgrades.

Second, it has a Dexterity/Disable 7 to defeat it initially, which the Alchemist shouldn't have had too much trouble with if he got a little help since he has a d8+2 in the check naturally. Then, the DC 9 check is Dexterity/Acrobatics/Strength. Most characters, if they're unlucky enough to fall, should have a die that is least a d6 between those abilities/skills unless they're really, really weak. The Oracle is the only character in the base set and add-on deck that has a d4 in both Dexterity and Strength, so maybe you're misremembering the situation and that's who actually got caught in the trap?

And lastly, traps suck and they should suck, just as they should in the RPG. Typically, taking care of traps is not a team effort.

There is a lot of character interaction in the game, but most of it is not as obvious as things like helping a friend out of a trap. Most of it deals with working together to develop a strategy to reach your goal.


Pathfinder Card Game Subscriber

I just wanted to bump this up to mention that I was talking to my local store owner yesterday. He got his shipment with the Character Add-On Deck, Class Decks, and Adventure Deck 2. I asked him if he got any promos with the shipment, and he said no, he still hasn't gotten a single promo for the card game from his distributor, WarPath Games.


Pathfinder Card Game Subscriber

I can't speak for anyone else, but I'd give you my eternal internet praise. Just make sure that Damiel is the uke.


Pathfinder Card Game Subscriber

Oh, I'm not saying that the current change is likely to be flawed in some way that someone will catch. I'm saying that no matter how it is re-written, some people will probably find some way that the power can be misunderstood at this point, even if it's just in their heads.


Pathfinder Card Game Subscriber

Ahhh, this reminds me of the S&S playtest....

I like the Damiel clarification, but I have a feeling that people will continue to find ways to argue about it.

On a slightly off topic side note, since I don't remember it being mentioned before, will updates to characters' cards be made to the PDF sheets? If so, how often?


Pathfinder Card Game Subscriber

Because alchemists have the ability to use spells, just in potion form. If you wanted the recharge of potions to represent the Alchemist's extracts, you would have to have a potion of invisibility, potion of strength, potion of rage, potion of resist energy, etc. It would be a lot more cards to use and it, again, doesn't really represent what extracts are.

I see the recharge of potions not representing Alchemist extracts but instead representing the fact that Alchemists can create alchemical items and potions better than most other classes. They get a bonus to Craft (alchemy) checks equal to their level (the higher your craft check, the faster you craft), they get the Brew Potion feat for free, they get Swift Alchemy at 3rd level cutting their time to craft alchemical items in half, and although it is at the rather high level of 18 an alchemist gets Instant Alchemy so he can create an alchemical item as a full-round action (about 6 seconds).


Pathfinder Card Game Subscriber

Ahhh, thank you so much. I have such wonderful images of Quinn and Damiel right now. It makes me want to draw.... things.


Pathfinder Card Game Subscriber
Captain Bulldozer wrote:
Is it, for example, the case that in the RPG an alchemist can ready the exact same teleport spell the a wizard can? Or rather does he have a similar ability in potion form? If its the former, than using a spell for him would be essentially using a scroll, hence the argument for banishing it.

In the RPG, teleport is not on the Alchemist spell list, but Invisibility is. (note that teleport is also not on the Bard list in the RPG) Although he doesn't technically cast spells, his extracts function just like the spell in potion form. The distinction that separates them from you comparing them to scrolls is that he can prepare a number of these extracts, day after day, just like a Wizard can, at no cost. You have to pay additional money to craft or buy actual scrolls or potions and once you use them, they are gone. That is not the case with an alchemist's extracts.


Pathfinder Card Game Subscriber
Captain Bulldozer wrote:
To be fair, thematically, an alchemist doesn't necessarily even use spells much. Perhaps he shouldn't have been able to recharge non-attack spells in the first place. That would be a hard sell though, since his character always has at least 2 spells in his deck.

No. If you mean "thematically" as in the theme of the actual Pathfinder class, he "uses spells" just as much as a bard. And as I've said before, although his spells take the form of special potions (extracts/infusions), they act just as much like spells in every other way as a wizard's spells so he should definitely be able to recharge spells in the card game.


Pathfinder Card Game Subscriber

You can only use one card to represent your Combat Check roll, so you can't typically play both a weapon and an attack spell against the same check.


Pathfinder Card Game Subscriber

So I was reading my Advanced Class Guide PDF and I now have a humble request:

Please combine the Alchemist and Investigator into a single talented class!

Reading over the Investigator and its archetypes plus the single Alchemist archetype in the book just makes me feel like the two classes belong together. Oh, and please turn Spagyric Devices and Metamorphosis into talents/edges as well. Thank you.

(I still want Magus next, but if this merger is possible, picking between the two is going to become an impossible choice.)


Pathfinder Card Game Subscriber

Since the items are now shipping to subscribers, I'm pretty sure that they are also shipping to distributors. There shouldn't be any trouble for the newest release date to be met.


Pathfinder Card Game Subscriber
Andrew K wrote:
Hmm, Owner: Alahazra? I'm guessing no one but her can use it. That's certainly an interesting twist if so.

I'm hoping that's not the case. It would really reduce the usefulness of these cards. I'd like to see something like:

"If you are playing a character listed as the Owner of a card, it counts as a Basic B card for that character."

That way the card can be added to that character's starting deck and added from the box in between scenarios if they're missing a card of that type, but still be useable by other characters.

It's also interesting to see these listed as P (Promo) cards instead of something like S (Special). That means you'd be able to add them to an OP box, but you'll also have to really pick and choose now since there will be so many Promos to go into that 12 promo limit.


Pathfinder Card Game Subscriber

That's weird. Adventure Deck 2 got delayed? I just got my subscription shipment email and it says Adventure Deck 2 will be part of the shipment.

I don't mind the delay, though. I made myself available at my local game store to run demos during a 3 hour block last Saturday, but no one ended up taking me up on the offer (either had other things going on or were playing other games). This will give me another week to try to generate interest before OP starts.


Pathfinder Card Game Subscriber

I don't remember if I ever expressed it, but I've had a similar idea. There would be something called Feat Cards. These would work like extra options for your character. There would be Feat Cards for every type of feat: Skill, Power, and Card. (yes, Card Feat Cards sounds kind of weird)

You can take a Feat Card instead of taking a Skill, Power, or Card feat that is gained during the game, as long as your meet the prerequisites. There would be a variety of cards with each card having only one benefit for a character taking it. Each character can only take a single Feat Card once unless otherwise noted. Here are some examples off the top of my head:

Improved Wisdom Die (Skill Feat Card)
Benefit: The die you use for Wisdom is increased by one step (d4 becomes a d6, d6 becomes a d8, etc.).
Prerequisite: At least one Skill Feat must already be selected for Wisdom.

Evasion (Power Feat Card)
Benefit: You may recharge a card to evade your encounter.
Prerequisite: At least one Skill Feat must be selected for Dexterity.

Favored Weapons (Card Feat Card)
Benefit: You add an additional Weapon slot to your Cards List. Also, at the beginning of each scenario you may choose to gain Favored Card Type: Weapon, replacing your normal favored card type.
Prerequisite: Must be Proficient with Weapons and have no more Weapon Card Feats available on your character card.


Pathfinder Card Game Subscriber

Oh please let Alchemist and Oracle come out in the next wave of class decks! Those are two of my favorite Pathfinder classes of all time. I'd love to see what the do with other characters of those classes and althernate versions of Damiel and Alahazra.


Pathfinder Card Game Subscriber

"Yeah, that's basically it." from Mike seemed to express the intent well enough, considering the two preceding posts.

Again, if you want a hard, official ruling, we're waiting for it. Keep an eye out for an FAQ. Since they've addressed his alchemical item ability now, this issue should be resolved SOON!


Pathfinder Card Game Subscriber

We're currently waiting for a ruling on this issue (and more discussion here), but we're currently getting the impression that the intent is for Damiel to have access to the Arcane and Divine skills for the duration of the spell, at least when relating to that spell, as long as it doesn't have the Attack trait, no matter what that duration is. That way he does not banish the spells and he is able to try recharging them using his Craft skill.


Pathfinder Card Game Subscriber

It really depends on how not-into the pirate theme you are. That really is a big part of Skull & Shackles, although it does still have a lot of classic fantasy elements to it as well. Theme wise, RotR definitely has more of a classic fantasy theme. In S&S you'll be dealing with pirates pretty regularly, be on a ship, and have guns and such infused with your fantasy. If you can get beyond the theme, I would say totally go for Skull & Shackles. Here are some other things to also keep in mind:

-The new set is coming out of the gate with more refined rules after lessons learned from the first game. This doesn't make it a perfect game by any means, but it will likely have fewer errors and tighter rules.

-The new set supports organized play if that's something you're interested in while the old set has almost no presence in the system. One of the only things that RotR can bring in is alternate character options (as long as they're of the right class), but those can be obtained via PDF.

-If you're a completist, it may be difficult or nearly impossible to get all of the promo cards for the old set at this point without paying a pretty penny for them. As of now, it looks like you still have time to subscribe here from the beginning of S&S, letting you get all of the promo cards if you start fresh with the new set.

-All of the chapters of the old set are out NOW. Although they are increasing the release speed with the new set, you'll still be waiting a month for each new chapter. Depending on how much you like the game and how often you are able to play it, having a complete set available to you can be a very good thing to have.

So if you're only going to pick one for now, think of these points. If the theme is a really big issue for you and the negative points against it don't bother you too much, definitely get RotR. Even if you are interested in organized play, you might be able to convince someone else to get S&S and run the scenarios if you have a good local game store. All you'd need in that case is a class deck. Also, in February Wrath of the Righteous will be coming out which will likely be much more fantasy centric with demons and such, so if you space out your RotR play time you might be able to roll right into Wrath after you are done, skipping S&S all together with little consequence.


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Theryon Stormrune wrote:
But in reference to your houserule, if you are going to be reporting results to PFS, you'd need to follow the above format and not houserule the RotR version. If you are just playing a home session, no problem.

Oh no, when I talked about making it a houserule for home games, I was specifically talking about playing him in the base S&S Adventure Path, far, far away from official PFS scenarios. Sorry if that was unclear.


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I might not ever use RotR Lem in OP as I like S&S Lem much better, but it would be nice if an official errata can be released changing RotR Lem's power to: "When you play Blessings of Shelyn or Milani...."

This could be a simple houserule for home games when someone wants to us RotR Lem in a S&S game, but an official change would be needed for the sake of Organized Play. Or OP RotR Lems would just need to make sure they never take the blessing feat.


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Alahazra can also gain Charisma based Perception and Survival (both are typically Wisdom based). Sometimes character gain unconventional Ability/Skill combinations. There is nothing in the rules against this and I'm pretty sure that the designers know what they did.


Pathfinder Card Game Subscriber

Yeah, I just realized the issue the the "for checks" wording as well. I think "for the power" would be best since it uses the terminology of the game.

So your new suggestion something like: "When you play a spell that does not have the Attack trait, treat that spell as if you have the skills Arcane and Divine equal to your Craft skill."

That might work.


Pathfinder Card Game Subscriber

Oh, re-reading the thread, I see that Orbis had issue with the "for the purposes of that card" wording. I don't really see the ambiguity there. You cast a spell without the Attack trait. You now have Arcane/Divide skills equal to your Craft skill for any purposes of the spell you cast but not for any other uses. It seems pretty understandable and clean cut to me.

How about "when resolving that card" or "for the power of that card" or "for checks related to that card".... Just throwing things out there to see if anything resonates or inspires anyone else to come up with something better.


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Pathfinder Card Game Subscriber

I think replacing "until the end of the step" with "for the purposes of that card" (as Hawkmoon suggested) works just fine. And it only increases the length of the power by 4 characters. Does anyone have a problem with this or see any way that it can be misunderstood?


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Damiel (Genadier) Power Feat:

"When you succeed at a Craft check, you may examine the top card of your deck; if it is an item, you may add it to your hand."

Yep, I'd say you have a valid concern, Andrew.


Pathfinder Card Game Subscriber

Now don't get me wrong. I'm perfectly fine with Loot, Henchmen, and Villains all being considered to be types. I just don't think Loot should be part of the "only one of each type" restriction. This is the only instance that I can think of that having these cards using two types makes the game less fun and illogical. There might be some other cases, but for now this is the only one I see. Case in point:

How would the "only one Loot" rule work with a card like this? If I have the Runeforge Weapons and come up against a Transmuter, I now can't use any of the Loot cards in my hand during the encounter?

During playtest I got the impressing that the developers wanted Loot to be cards that players would want to use. This makes them much less attractive. It is especially bad for single character games when there is only one character to hold all of the cool Loot cards. At a point, Loot would start to become a burden.


Pathfinder Card Game Subscriber

Yeah, I never thought Loot would be part of the "only one of each type" restriction. It really doesn't make sense to me, either.

-You can only use one Armor: Okay, you can't wear two suits of armor at once.

-You can only use one Weapon: Okay, you can only swing with one weapon (unless you have some kind of two weapon fighting powers).

-You can only use one Item: Okay, you only have enough time to pull out and use one item (items that are easy to wear are fine because you're probably already wearing them).

-You can only use one Spell: Okay, spells take time to cast.

-You can only use one Blessing: Takes time to pray and be answered? Okay.

-You can only use one Loot, even if one Loot is Armor and one is Weapon: ....Your armor and weapon are both so shiny and cool that you can't utilize that much awesome at one time???

I really don't get it.


Pathfinder Card Game Subscriber

Based on the RPG, Damiel's spells should be no more one-shot than Ezren's. They are essentially the same type of "casters" with both of them having "spellbooks" and preparing "spells" at the start of the day or leaving preparation slots open to prepare what is needed when a situation arises. The only difference (and the reason for excessive "quotations") is that Damiel isn't technically a caster, his spellbook is called a formula book, and his spells take the form of potions. Otherwise, his extracts/infusions act exactly as spells do (including being affected by dispel magic) and he can prepare them for free at the beginning of the day just like a wizard can, day after day.

For him to not have the chance to recharge spells would be, in my option, a misrepresentation of his abilities. I feel that the developers are being very careful about how this issue is treated, evident by the fact that this thread hasn't been answered yet even though we have been assured that it is being discussed and we should wait for a ruling.

I still feel that the intent of the wording is considering the "step" being the entire process of the spell resolving, meaning it's entire Power text, so even if it is a display spell he'd still be able to recharge it. However, this would be problematic because it says he "gains" the skills. He could then play a display spell that lasts until the end of the turn and play Attack spells safely on a later encounter which definitely wouldn't be the intent. I think the ability really needs to have an elegant re-write to work. Once I get my Add-On Deck I'll be playing this as I feel it is intended. Since he isn't OP legal right now, I'm okay with doing that for now, but it would be nice to get the official word on it.


Pathfinder Card Game Subscriber

I hope the promo doesn't come attached to the Add-On Deck for retail stores. It makes sense to do it that way for subscribers because a lot of subscribers don't want the Base Set as part of their subscriptions due to shipping costs. For retail stores, it's kind of the other way around. Some people are likely to get the Base Set, but might not buy the Add-On Deck because they don't plan on playing with more than 4 people and aren't too interested in the other characters. Some people who pick it up at local stores might be less hardcore/completest as a lot of the players on here. I know that my friend at least ordered the Base Set and not the Add-On Deck. Of course, that's likely to also mean they won't care as much about missing out on one little card, but you never know.


Pathfinder Card Game Subscriber
Vic Wertz wrote:
pluvia33 wrote:
Actually, no. Mogmurch was, indeed, supposed to be shipped to retailers in July as part of an announcement of the OP system for the card game. ... Some retailers (mine included) did not get the announcement pack. This could be because they didn't order any Paizo products for the month of July or there was an issue with their distributer.
All that is correct, and I'd like to know who their distributor is...

Hi Vic. I stopped by my local store today and asked. They use WarPath Games.

As I mentioned, he may have not gotten the announcement pack because he may have not ordered any Paizo products during the right time period. He's a really small store so much of his business is in special order. I was going to ask him to see if he could request it back in July, but I didn't get around to it and ended up subscribing starting with the Add-On Deck instead to make sure I get all of the promos (double dipping at my local store because I'd feel bad otherwise).

However, I also asked him if he got any promos with the Base Sets that he got in this week for me and a friend, and he did not. Was the first retail promo on schedule to ship with the Base Set or is it coming with the Add-On Deck? He wanted me to ask if there was someone he could contact (his distributer or someone at Paizo) so he might still be able to get the announcement pack with Mogmurch cards and the first retail promo if he missed it. Thanks and hope this helps.


Pathfinder Card Game Subscriber

Yeah, in the RPG a feat called Slashing Grace was created almost solely so Swashbucklers would like cutlasses. Sadly, that opened up weird things like finesse bastard swords and battleaxes. Be thankful that the cutlass is one of the few weird logic examples of its kind in the card game.


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Pathfinder Card Game Subscriber

Yes, I've been thinking it for a while and since it's mentioned here, I want to echo Cartmanbeck in saying thank you so much for adding the anchored ship mechanic in the final game. Ship-less scenarios were the only thing I really didn't like about having ships in Skull & Shackles during the playtest. Great job, Mike and co.


Pathfinder Card Game Subscriber

Right, but the same rules you quoted states an exception for ship promo cards, the same part that I quoted in my initial post. It says "as soon as you have checked off" and as the question in the FAQ states, you get a Class 0 ship feat during Plunder & Peril. So the rules state that you can treat Class 0 promo ships as part of your fleet at that time, right away, before you enter Adventure 1.

Unless you're reading that as, since that last sentence comes after saying "you shouldn't add other promo cards to the game until you begin the first chapter of the Adventure Path," that means that the ship sentence isn't stating an exception for Class 0 promo ships being available in "Adventure 0", it's just stating the mechanics for adding promo ships to your fleet and they are still under the restriction of the "first chapter of the Adventure Path" rule. That's an understandable conclusion to draw, but the FAQ does contradict that view.


Pathfinder Card Game Subscriber

Okay, that makes sense. So if a card is available for one thing, it is available for all things that it could be available for.


Pathfinder Card Game Subscriber

Sorry about that, Mike. I misunderstood/misremembered Vic's statement.

Promo ship discussion here.


Pathfinder Card Game Subscriber

As a general rule, promo cards shouldn't be used until you start the first chapter of an Adventure Path. Ranzak has an exception due to him being a character. The rules also say this about ships:

"If you have a ship promo card, as soon as you have checked off any ships of the same class on your fleet card, you may treat the promo card as if it has been checked off as well."

This makes me believe that if you have the Goblin Weidling promo ship, it would only be available to you for your fleet when you check off a Class 0 ship feat. Promo ships still shouldn't be added to the pool to be possible encounters as random enemy ships based on this rule, or at least I wouldn't think so.

However, this FAQ was posted. Riptide Grindylow henchmen are only used if you encounter the Goblin Weidling as an enemy ship. When you "treat the promo card as if it has been checked off" does that mean that it should also be available as a possible enemy when you are not using at as your ship?


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Zaister wrote:
How does this book (and also the other two) compare to the upcoming Mythic Spell Compendium from the Mythic Mania Kickstarter? From the desciption of that book, one could be led to think that the Kickstarter book would include this content here; would that be a correct assumption?

Based on this post from Jason, the answer to that question is: Yes, all of the spells from the Mythic Magic books will be included in the Mythic Spell Compendium.


Pathfinder Card Game Subscriber

?? I'm showing good Fort and Ref saves in my PDF....


Pathfinder Card Game Subscriber

Quick question: I thought that it was a general rule that you shouldn't utilize promo cards until you start Adventure 1 (with Ranzak being an exception since he's a character). However, the FAQ seems to imply that you can use Goblin Weidling from the beginning of the game, pre-Adventure 1. Is it intended for Goblin Weidling to also be an exception like Ranzak?

Edit: Sorry, should have checked the rules first. "If you have a ship promo card, as soon as you have checked off any ships of the same class on your fleet card, you may treat the promo card as if it has been checked off as well."

But still, you shouldn't be Encountering the Goblin Weidling just because it's part of your fleet, right?


Pathfinder Card Game Subscriber

Actually, no. Mogmurch was, indeed, supposed to be shipped to retailers in July as part of an announcement of the OP system for the card game. That's how the person whose comment I linked earlier got his/her copy. It was not the convention promo (Goblin Keelhaulin' was), but it was available at Gen Con for subscriber pick-up and may have been given to other people. Some retailers (mine included) did not get the announcement pack. This could be because they didn't order any Paizo products for the month of July or there was an issue with their distributer.


Pathfinder Card Game Subscriber

Well, that's not ALL it says. When you use the extra 2d6, there is backfire potential. Someone posted the full text in the base set discussion:

Mogmurch (Goblin Alchemist)
Ally P
Check to Acquire: Charisma Diplomacy 7 or Ranged Craft 5

Powers:

Recharge this card to add 2d6 and the fire trait to any check. If at least 1d6 rolled on that check is a 1, you are dealt 1d4-1 fire damage.

Discard this card to succeed at your Craft check or to explore your location; each character at your location is dealt 1 fire damage.


Pathfinder Card Game Subscriber

Yeah, just "snagging fantasy images" is a pretty big no-no when creating content. A quick look on deviantART's copyright policy will show that you are infringing on an artist's copyright if you use their creations without permission. It doesn't matter if you credit them in the PDF. It's still pretty cut and dry copyright infringement. So if you found a really cool piece of art that you'd like to use, try reaching out to the artist, especially if it's someone on deviantART or a similar community. Explain the situation, what you're creating, that you are making it available for free, and ask them permission to use the art while explaining that the artwork would be credited back to them, maybe even with a link to their DA pages.

As far as free resources go, I don't know of any good ones myself, but if you search things like "public domain" or "creative commons" with things like "fantasy art" in Google, you may start finding the kind of stuff you're looking for. Stuff you can legally "snag" without needing to ask permission. Just know that a lot of this art will likely not be as shiny and new as a lot of the good stuff you'll find on deviantART or other stuff from current professional artists.

But yeah, as far as Paizo guidelines, you seem to be doing fine based on your samples. It's just the artists that you're technically violating right now. Good luck with your project.


Pathfinder Card Game Subscriber
Orbis Orboros wrote:
pluvia33 wrote:
DirkSJ wrote:
And if we hit the boss early we would consider failing on purpose so that we didn't lose a full deck of boons (plus you get free blessings for failing!).
Since those blessings come from the blessing deck and not the box, I would hardly call them "free" when you fail. It seems like a pretty risky move to me, especially if you're trying to get as many boons from the locations as possible before time runs out.
We do it all the time - but we try to minimize things. We evade where possible (instead of failing; although we rarely keep evade cards) and we try to temp close. The extra blessings are a nice bonus, not the goal for us.

Yeah, I'd figured most people would still try to temp close, but the emphases on "free blessings" gave me the impression that the group purposely wouldn't temp close and made me question if Dirk was actually taking the blessings from the deck when failing. I could be wrong, but it's just the feeling I got from the statement.


Pathfinder Card Game Subscriber
DirkSJ wrote:
And if we hit the boss early we would consider failing on purpose so that we didn't lose a full deck of boons (plus you get free blessings for failing!).

Since those blessings come from the blessing deck and not the box, I would hardly call them "free" when you fail. It seems like a pretty risky move to me, especially if you're trying to get as many boons from the locations as possible before time runs out.


Pathfinder Card Game Subscriber

The front and back of the card was made available in this blog post. It was a preview from a month and a half before the final release, but I'm pretty sure the scenario card didn't change. Maybe someone can confirm?


Pathfinder Card Game Subscriber

Sad to hear, but stuff happens. Is this printer issue affecting the Character Add-On Deck as well or will that be in stock soon?

Nice to see more information on the demo scenario. I'll look forward to that and try to drum up interest in the game with it before the Class Decks hit stores. Good luck with everything!


Pathfinder Card Game Subscriber

My understanding: If you are banishing/burying/discarding/recharging a card because the power text of the card is telling you to do it for any reason, you are performing this action "for its power."


Pathfinder Card Game Subscriber

Lem is a character at his location, so yep! He can self-buff right out the gate. I won't be using him in my main S&S game because I love Damiel too much, but this version of him will be the Bard character I use with my Class Deck in organized play. He is a rather nice character.


Pathfinder Card Game Subscriber

As long as you are playing with four or less characters, they will all function. However, they may not all function as well as possible. Oloch the Warpriest will probably work just fine.

As for the other three characters, the Add-on Deck (based on the Deck List in the PDF pack) provides a number of extra alchemical items (for Damiel) and animal allies (for Feiya and Lini). Some of these are only available from the Add-on Deck like Alchemist's Fire, Blast Stone, and Noxious Bomb which Damiel will likely miss dearly; and Dodo, Fox (Feiya's signature familiar), and Snow Leopard (Lini's signature companion).

So yes, it's possible, but I personally won't be doing it if I have my Base Set before I have my Add-on Deck.

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