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Zon-Kuthon

pluvia33's page

Pathfinder Card Game Subscriber. ACG Venture-Lieutenant, New Mexico—Alamogordo. 738 posts. No reviews. No lists. 4 wishlists. 17 Pathfinder Society characters. 2 aliases.


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Pathfinder Card Game Subscriber

Well, just for a headcount, with everything that is out right now, plus the Occult classes and the announced Vigilante, minus the initial seven classes that have already gotten their class decks.... There are 31 more classes available to make class decks out of. That will let the subscription run from August 2015 to at least February 2018. There is also the chance that a few more classes could come out in the next few years, so who knows what the future holds?

PS: Yoda is a goblin.


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Calthaer wrote:
It's better than getting promo cards put in products that are only tangentially related to the card game at all.

Not in my opinion. At least those products give me more things to actually buy from my FLGS and have a very low risk of becoming unobtainable any time soon. But then again, I'm also into the RPG and love using them in my current campaign, so I'd be the last person to complain about the Iconic Heroes figures.


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Pathfinder Card Game Subscriber

No. Please don't associate new promos with the class deck subscription. I already feel bad enough not buying half of my PFACG stuff from the local store where I run the Card Guild. Still buying the class decks from them is one of the only things letting me live with myself as a community tabletop gamer.


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Riff Conner wrote:
Very interesting. Will there be 3-character v.2 editions of the previous decks e.g. Rogue?

Instead of revised releases (which I don't think is very likely), I'm hoping for add-in packs for the original seven decks, probably from DriveThruCards, to provide better boon support to the old characters. There'd been talk in the community about doing something like that, but I don't remember if Vic or anyone ever chimed in about if they thought it was a good idea or not. (Hawkmoon would probably deliver a link if they ever did)

Even though it's not my most wanted class deck (can't wait for Alchemist!!!), I'm really looking forward to getting this deck just to see how the new format works out.


Pathfinder Card Game Subscriber

They could also provide leftover promos as con support for event coordinators.


Pathfinder Card Game Subscriber
Myfly wrote:
It is that simple. For me, a big costsaver and for Paizo a big loss of money...

In the long run, I don't think it would be that big of a loss for Paizo. They'd still be selling the product. They may not be getting quite as much profit from your particular purchase (and likely many other overseas customers), but if customers are instead buying the products from their local stores, I think Paizo would be perfectly okay with that. More sales for local stores means better chances that they'll stay open longer, continuing to help promote the hobby and letting it grow.


Pathfinder Card Game Subscriber
Zaister wrote:
You still don't get it that you don't need more than one of each promo card. They're not designed for more than one of them in a game. The Guide to Organized Play even spells it out:
Guide to Pathfinder Adventure Card Guild Organized Play wrote:
Organizers may add up to 12 promo cards to the game box, but no more than than one copy of any one card.
That rule even applies to the Blessing of Zogmugot, even if subscribers got five copies of it.

I want to point out that this rule only applies to Organized Play and is there to limit the amount of variation that can occur between different organizer's boxes. Although I agree that for the most part you only need and should only have one of each promo in a box, the S&S blessing is an acceptable exception to this (and the RotR blessing, even though multiple copies were not provided of that one, though it was more needed due to its last power). And if someone like Myfly wants to have many copies of as many promos as he wants in his home box, that's his business. It's not at all against the rules for a home game.

hfm wrote:
THE PROMOS ARE NOT REQUIRED. read it again THE PROMOS ARE NOT REQUIRED. Why on Earth would a card that's called a PROMO be available at all times forever? That goes against the very definition of a PROMO in this industry.

I'd also like to echo and add to this. The tabletop PROMO is a bit of a tradition at this point. It is meant to be a fun little addition to the game and, as the name should suggest, is meant to promote the game. These are not typically meant to be direct money makers for the company releasing them. They are meant to be advertisements or incentives. They are small bits that the company can throw at convention goers to get them interested in their game and incentives to get people to buy the game directly through them or a local game store with the proper distribution channels. The company should not be to blame for secondary market issues and shouldn't be expected to make them available themselves. In fact, in many cases producing "promo packs" can be a market risk. What would be the market for these cards? How would Paizo know how much they should produce to get a return on the investment or to at least break even? How would loyal subscribers feel about their special cards being made available to others who didn't subscribe?

Now, if Paizo did decide to make old promos available, they actually do have a good vehicle to do so: Print on demand via DriveThruCards. This would make it so they don't have to worry about how many to produce because they'll be produced as they are made. Personally, if they did something like that, I'd say there should be at least a six month delay after initial release and the price should be between $2 and $5 per card. It's a little pricy, but hey, it's better than $20+, right? That should continue to make subscribing an incentive with sooner and free cards while being a decent gesture to completionists who either came in late or don't feel like subscribing for whatever reason. Just a thought, but again it would kind of go against the whole tradition of the promo. However, selling promos online isn't completely unheard of. There are a number of promos available on Board Game Geek's store and some companies like AEG (with Thunderstone and other games) who have sold promos on their online stores.


Pathfinder Card Game Subscriber

Something I've been wondering since learning about the whole corruption/redemption thing: How will redemption work in Organized Play, if at all?


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Hello,
Like a number of other people, I am a Card Game Subscriber and did not receive the promo that should have been included in my most recent shipment with Adventure Deck 2. Thank you.


Pathfinder Card Game Subscriber

There is no reason for the S&S-themed OP guide. This is the same way it works for the original RPG version of PFS. The newest version of the gude is THE guide. These are the rules you use from this point forward. The old guide is essentially invalid now.


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Pathfinder Card Game Subscriber
Illeist wrote:
Liz wrote:
Equipped with only a Noxious Bomb and any other card, n00b Damiel can blast an enemy with 1d10+1d8+2d6+5 (that's an average of 22 damage!!)... and there's a good chance he'll recharge BOTH of those cards and do it again later without so much as a scratch.
So it's clear that he recharges the card he attacks with, but how would he go about recharging the card he discards with his power? Or did Liz just mean that he can play other cards to recharge cards from his discard?

She's not talking about a card discarded for Damiel's power. She's talking about the one discarded for Noxious Bomb's power which lets Damiel add his Craft skill to the combat check. When you do that, there is a Craft check to recharge that card instead of discarding it.


Pathfinder Card Game Subscriber
Dulcee wrote:
Slightly (only slightly) disappointed here. I've been waiting what seems like ages for a Paladin class deck since it's my favorite class to play in the RPG. I was really hoping for either Leisair or Nyalil to be one of the 4 characters since I love their concept in the NPC Codex, and I even own both miniatures that were made for them in Pathfinder Battles. Instead it looks like Neln (the Gnome Paladin) was chosen as the other female.

You'll probably be more disappointed to know that they are only doing three characters instead of four from now on, as that is what the community wanted. Also, it is said that the two other characters that are going to be in the new decks are going to be the opposite gender of the iconic, so Neln (assuming you identified her via the temp box art?) has likely been dropped from the deck.


Pathfinder Card Game Subscriber
Myfly wrote:
If anybody recalls the history of MTG... there were also alpha and beta cards. A few were banned or restricted over the years as they were too overpowered. This is no shame as every game has its starting issues with erratas etc. Especially it is continued for more than 10 years.

No, Alpha and Beta editions of Magic are not the same as the early playtest versions of the Pathfinder Card Game at all. There were probably prototype versions of Magic cards that would be much closer comparisons to the early playtest versions of PACG. The Alpha and Beta editions of Magic would be more like the finished Runelords and S&S releases of the PACG, in my opinion.


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Mike Selinker wrote:
You should not assume Seelah and Balazar are in Mummy's Mask.

Good to know. I thought it would be kind of weird to have Seelah have her fourth iteration before some characters have even had their first.

So does this mean it is safe to assume the four characters on the front of the box will be part of Mummy's Mask, then? (really, I mainly just care about Damiel, but the others would be nice to know, too)


Pathfinder Card Game Subscriber
Sandslice wrote:

And the side panel clearly shows Seelah (with her hair done up again; the wild "let down" look from WotR's cover art is awesome though.)

So, provided that the pattern of seven new and four returning holds, the returners would appear to be Damiel, Ezren, Alahazra, and Seelah.

Zadim, and I think a sylph was mentioned, would be two of the new.

I'll guess Kess and Quinn will make the cut for MM. Hakon and Hayato, being viking and samurai, could be the wrong flavour; and it'd surprise me to no end to see Reiko before Jade Regent.

That means there's room for a few other non-iconics. This is exciting.

According to this person, it was announced at PaizoCon that there will be the Sylph, three Occult Adventures iconics, and a character from the Pathfinder fiction. Adding Zadim to that and the four returning characters (if the box is to be trusted), there seems to be only room for one more character.


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Andrew L Klein wrote:
You never know when they might choose to use an abandoned idea from a playtest.

I remember this being a specific reason Mike gave for not wanting people to talk about how things are during playtest, no matter how long after the release of the final product. He also mentioned not wanting to be embarrassed by the "unfinished-ness" of the early versions of the game's components.


Pathfinder Card Game Subscriber

There was actually no formal NDA during the first two open playtests (Runelords and S&S). However, Vic and Mike explicitly stated that they really, really didn't want us to expose any of the stuff that went on during the playtest. Doing anything that'd betray those wishes would just be a d*** move.

Personally, I threw out my playtest cards a while ago. Although I do regret it a little because there are a few cards that were changed of which I wish I could still look back at their old versions.


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iMonkey wrote:
Ralkana wrote:
iMonkey wrote:
The cover art on the box looks awesome. Who is that man in the back with the fiery hands and a staff of sorts?
he looks like Ezren ^^
Oh of course, duh. Well ... maybe. The staff is definitely Ezren-y. But this guy looks a bit too nimble to be Ezren. Maybe that's just me.

Wow, yeah, I was fooled, too. The totally is Ezren. Although the lighting is different, those are definitely his robes. I feel a little dumb now.

iMonkey wrote:
Also ... Where's Waldo? Alahazra?

She's hiding behind the sarcophagus.


Pathfinder Card Game Subscriber
iMonkey wrote:
The cover art on the box looks awesome. Who is that man in the back with the fiery hands and a staff of sorts?

Can't say for sure, but I'm thinking it's likely the iconic Kineticist from Occult Adventures.

Speaking of occult iconics, with about a month and a half until the OA release, are we going to start seeing new "Meet the Iconics" blog posts soon like we did for the Advanced Class Guide?


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Thanks for the insight on the Alchemist deck. I kind of regret passing on the last few playtests, but I'd been way to busy to commit to them lately. Although there is a certain draw to getting the final product completely fresh, I'll consider answering the next call for playtesters if my level of free time improves by then.

But for now, I look forward to agonizing over which alchemist to use as my main Guild character during Season 2. :)


Pathfinder Card Game Subscriber

Oh SNAP!! This is the first time I've heard mention of the Alchemist Class Deck! If it's going to be fifth of the new class decks (to be released in December?) I will love you forever!! Assuming Damiel will be part of Mummy's Mask, since he's on the box, I'm sure Alchemist will be amazing to play through Season 2 of Organized Play.


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Ed Reppert wrote:
So we get five characters and one pet/familiar/companion/whatever in each set. Six sets would give us 30 characters. There are 31 iconic characters. Hmm. How many have pets/familiars/whatever? I count six, not looking at the ten hybrid classes.

What are the six pets you're counting? It seems like they're only doing medium and small minis in this set, so if you're counting things like Seoni's lizard and Alain's horse, they probably won't make the cut. In fact, since the pet seems to come with its owner and Seoni and Alain have already come out, those two pets almost definitely won't be included.

By my count, there are three iconics left that have pets: Adowyn (Hunter, wolf), Feiya (Witch, fox), and Shardra (Shaman, tuatara). However, both the fox and tuatara are tiny, so I don't know if they'd make minis for them. But, although they are tiny, they both have a strong presence with their respective iconics so it's really hard to say. Personally, I think there may be a better chance of the fox getting a mini since the tuatara has a card in the card game already (although by that logic, the wolf already has a card as well, but whatever).

Anyway, point being, I think it's perfectly possible that they may break the usual format for one of the sets and not include a pet, allowing them to complete the current 31 iconics with the sixth set.


Pathfinder Card Game Subscriber

So just curious, if the first 6 sets do finish the initial 31 iconics and the seventh does all six Occult iconics (meaning the iconic spiritualist's companion isn't important enough to have a mini), what would be a good name for new Heroes sets that contain minis of non-iconic characters?

*Sorry if this is too off-topic.


Pathfinder Card Game Subscriber

Yes, what Hawkmoon said. When a power talks about doing stuff with cards (be it recharge, bury, or anything to specific cards), it's assuming that they come from your hand unless stated otherwise. For example, if you could use that power in that way, it would say "recharge any number of weapons from your discard pile."


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NyteJKL wrote:
Would love to see a set for MM in time for that release.

Well, there probably won't be a set for Mummy's Mask, but I think there is a good change that all or most of the characters will be released in sets by the time it's released.

Wrath of the Righteous doesn't end until November, so Mummy's Mask won't be coming out until December at the earliest (we'll have to wait longer if there is a break between sets like last time). If they concentrate on the iconics that are already out for the first six sets, they'll finish almost all of the 31 characters that are in the game right now (or finish them all together if one of the sets doesn't have a companion mini).

If they start releasing the sets again in June without any break, these next three sets could be done as early as the end of August, giving them up to four months to release more sets before the Mummy's Mask card game starts. Based on the playtest, one of the Occult characters will likely have a companion: the spiritualist. But even if the vigilante mentioned in the announcement blog post coming out in Ultimate Intrigue is a new class, complete with iconic character, there will still be plenty of room in sets 7 and 8 for the last of the iconics.

I think the fact that there are plans for the next three sets is evidence that they are selling well enough to keep making them. I think the only question remaining would be if they'll be releasing non-iconic card game characters in the "Iconic Heroes" sets or not.


Pathfinder Card Game Subscriber

I was a little worried that poison would be one of the more common damage types. Of course that's the only type that Enora's "discard a spell" power doesn't protect against. Oh well. What fun is the game without a good amount of danger? Thanks for the info!


Pathfinder Card Game Subscriber

Very cool! I was thinking about this when a lot of the monsters previewed so far have a lot of elemental immunities. Since I'll be playing Enora during OP this season, it's definitely something I need to be conscious of.

Just curious, have you looked into how frequent elemental damage of each type is coming from banes in this set? (still waiting for my FLGS to get my base box)


Pathfinder Card Game Subscriber
Sandslice wrote:

-If you play a non-Corrupted blessing on someone else's check against a bane;

-(Feat) If you play a non-Corrupted blessing on your check against a bane.

This may be splitting hairs a bit, but it can be important to remember that all cards with a "check to defeat" are not necessarily banes. As I said above, ships in Skull & Shackles are not banes, but they have checks to defeat, which means WotR Kyra's power can trigger off of playing a blessing against them. There may be similar card types in the future which are also not banes but have checks to defeat.


Pathfinder Card Game Subscriber

Good question. This is something that would definitely need input from a designer to know if that was left out on purpose or if it was a mistake. Personally, I can see it not being treated as a spell because it seems to be a representation of the damaging side of channeling positive energy which is not a spell-like ability in the RPG. But again, we'd need input from the designers to know for sure.


Pathfinder Card Game Subscriber
Jason S wrote:
So I'd play Kyra hands down. The question is, which version of Kyra?

Well, Logan did specify that he's debating between either Zarlova or WotR Kyra, so it looks like he wants to play a spell-focused cleric.


Pathfinder Card Game Subscriber
Peppepeppe69 wrote:
I think that it will be very very difficult that they have planned and playtested a PACG that it will be based on an adveture path that will come out in the future months. However other two days and we'll know

What Isaic is talking about is not a future Adventure Path, it's a rules book in the setting-neutral RPG line, Occult Adventures, which is due out mid-July and will have six new classes and corresponding iconics. Considering that the Skull & Shackles set includes two characters from the Advanced Class Guide, a book that was released only a few months before, it's perfectly reasonable to expect at least a few Occult characters to make an appearance in the upcoming set.

Now, I'm not saying that the next set won't be Jade Regent. Personally, I do think it's one of the most likely of sets to come next. However, saying there are only 6 iconics left and since two of them are Asian themed is definitely not a guarantee of this. I mean, some of the Occult iconics could really fit in that setting, too. Also, relying on a 7 new, 4 returning pattern is a bit flawed because Pathfinder is quickly running out of new characters, even with the new six coming, while they have a much larger pool of characters that can make a return from previous sets. Vic has said that they definitely have plans for the next 3 sets. Unless they make more iconic characters between now and then (not totally impossible), they'd only have 12 new characters to divide between three sets.

But speaking of making new iconics, it'd be rather amazing if Paizo came out with a setting-neutral Modern/Sci-fi rules book with some new classes and iconics. That would fit perfectly with Iron Gods being the third new set.


Pathfinder Card Game Subscriber

My two most dedicated players used Kyra (Class Deck) and Seoni (Runelords) during Season 0, so they may be trying out their WotR versions this season. Although I personally really like the new version of Seoni and would like to try her out at some point, I am planning to run Enora with the Wizard Class Deck. Can't Wait!!


Pathfinder Card Game Subscriber

I'd also lean towards WotR Kyra. For one, she's a character from the primary set used for Season 1, so she should be more specialized to face its challenges. Secondly, I had a Zarlova player during Season 0 and during so learned that the Cleric Class Deck just doesn't have enough Attack Spell support. With the major focus on Demons in WotR, I could see Krya's blast ability covering that weakness pretty well.


Pathfinder Card Game Subscriber
DragonDon wrote:

My question is, "check to defeat" what?

Does this mean if she plays a blessing on another (or your) check to defeat something/anything?/a bane?/a boon? it triggers?

It just means any "Check to Defeat". So anything for which you're doing a "Check to Defeat" check. This is typically for banes, but also applies to some non-bane cards like ships in S&S. This does not apply to boons as they have a "Check to Acquire".


Pathfinder Card Game Subscriber
Zaister wrote:
There is no such synergy. There is no incentive for players of the Adventure Card Game to buy these miniatures. What would they even use them for?

The only thing I could see is using iconic figures as character markers instead of the token cards. But with that, it doesn't really matter what Battles sets are out as long as the iconics are there. Then with the Iconic Heroes series of minis, even that's completely out the window. So yeah, as you said, there is no real synergy.

However, that doesn't mean that there can't be any ideas of synergy in place at all. General theme familiarity between lines could help with marketing, even if there is no real synergy between the actual products. It's like, "Oh, this cool card game is out there called Pathfinder ACG: Skull % Shackles. Oh, it's also an RPG? And it has these cool little minis? Hmmm...." But with that said, I think Myfly's thinking that Reign of Winter would be the next best set to play off of familiarity based marketing is misguided. It's going to be at least another 6 months until this new set is going to come out. By then the Reign of Winter minis would have been on the market for a long time and may start to be hard to find. If Paizo and Wizkids want to play off of familiarity marketing, they'd be much better off to have the next card game set's AP match the Battles set that will be coming out after Dungeons Deep. Just my opinion.

Jason S wrote:
I'm going to guess Kingmaker, Jade Regent, or Iron Gods. Probably Jade Regent since Kingmaker will likely need a lot of thought/time and innovation to do well.

Yeah, those are pretty much my guess and the ones I'd like the next three to be. Most likely Jade Regent, Kingmaker, then Iron Gods, but they could go ahead and do Iron Gods next if they wanted to do something REALLY different. Yay for laser pistols and chainsaws!!


Pathfinder Card Game Subscriber
Zaister wrote:
pluvia33 wrote:
Reign of Winter (WWI/Russian)

No.

That's not a correct description of the Reign of Winter AP, and certainly misleading to people who aren't too knowledgable about the RRG AP line. As all Paizo APs, Reign of Winter has six adventures, and only one of them—part 5—is set on Earth. Part 1 to 3 are quite traditional fantasy adventures incorporating some slavic fairy tale elements. Part 4 actually takes place on a different planet within Golarion's solar system, but still is very traditional fantasy otherwise—you even get a quest to slay the evil dragon. Part 6 then takes place within a pocket plane which again is fantasy mixed with slavic fairy tales.

So, just saying Reign of Winter is "WWI/Russia" is simply a gross misrepresentation of this adventure path.

Sorry for any offense. Personally, from what I heard about it, I didn't consider the "WWI" theme any more of a gross misrepresentation than calling Jade Regent a "ninja" AP. It was just something I'd heard compared it to before (especially since Rasputin is in it), and thought it was something that could encapsulate the general idea of what makes it a "less traditional" fantasy story. Again, sorry for any offense I caused anyone.


Pathfinder Card Game Subscriber

It'd be interesting if the next set is based on Jade Regent since I am going to be running the AP as my first real time being the GM and I'll be running it for my two most dedicated OP players. They're even going to be playing as the same characters they used in OP: Kyra and Seoni. Should be fun and can give them a deeper connection to next season if it's adapted to the card game. I'd like to see how the caravan rules might be translated into the card game.

But yeah, I'm sure I'll like the next set no matter the AP they use. Expanding on the list Hawkmoon made in the above linked thread, these are the possibilities if we assume "less traditional" (and take out Serpent's Skull since another Pirate AP is unlikely):

Legacy of Fire (desert/Arabian)
Carrion Crown (horror)
Jade Regent (ninjas/Asian)
Reign of Winter (WWI/Russian)
Mummy's Mask (Egyptian)
Iron Gods (sci-fi)


Pathfinder Card Game Subscriber

Yeah, that's been the case for my games, too. In early adventures, we usually don't care what the card is; if there's a chance of it being acquired without burning too many resources, we'll try. But starting in Adventure 3 or so, we're a little more selective and might pass on a few. Then by Adventure 6, we don't even bother unless it's awesome.


Pathfinder Card Game Subscriber
Joshua Birk 898 wrote:
Riff Conner wrote:
So not only can she cycle through her deck very quickly, she also doesn't suffer the standard problem of having to discard if she acquires some cards without spending any, as she can push extra cards into her deck instead.
I agree with most of the other posters, but want to add a response to this specific idea. As a general rule, pushing extra cards you acquire back into the bottom of your deck is a bad idea. Why? Because it dilutes the power of your deck and make it so you will draw the cards your really want t have less frequently. When you pick up random boons you are often better off discarding them (or, even better yet, burying them) than recharging them and being stuck drawing them later in the game.

That's assuming she's acquiring bad cards that don't help her. If you encounter a boon that isn't useful, the best thing to do is choose not to acquire it in the first place.


Pathfinder Card Game Subscriber

Just got my Add-on Character Deck in the mail from my subscription! Now to wait for my FLGS to get my copy of the base set in....


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Myfly wrote:

At hastings did you also get the promos?

Where are the promos from which appeared on ebay?

Hastings almost 100% would not have the promos, since one of them is labeled as a convention promo and should only be available at cons and to subscribers. I'd also think it's very unlikely that they'd even have the retail promo unless Paizo's promo distribution has changed. You'll typically only find retail promos at dedicated gaming specialty stores, if you find them even there. The promos on eBay are likely from subscribers.


Pathfinder Card Game Subscriber

Sorry to bring this back, but I'll be the GM in a game for the first time soon. As a VL for the Pathfinder Card Game and having loved the RPG for a long time, I'd like to start running PFS RPG scenarios if this game goes well. Therefore, I wanted to run the mechanics of the game as by-the-book as possible so I'd be ready for PFS since most of the games I've played in were ran a little loose with the rules.

When taking a really close look at the mechanics of the game, spells and other effects that are centered on a creature instead of targeting a flat area was one of the roughest things for me to wrap my head around and what brought me here. When something is centered on a creature, it seemed logical for it to branch out from the space of the creature. Having this only be the case for large or larger creatures just seems very strange. Particularly when looking at 5-ft.-radius effects, it just seems really bonkers to me for it to only effect three other spaces. So for a medium or smaller creature, such a spell effects 3 or 4 spaces. For a large creature, the same spell effects 12 or 16 spaces. Again, that seems kind of crazy to me. It makes me think pretty much all casters who have spells that function "centered on" them should always have themselves enlarged in combat to get the most out of their spells and that seems really wrong to me.

This also brings up more questions for me. If a caster has to pick one of their corners when they cast a "centered on you" spell to be their center, what happens when the spell isn't instantaneous? If this effect moves around with them, like Zone of Silence, who's to say what corner is their center each turn? If the character moves, can't they say they just shifted their body so that instead of their center being the upper-right corner, it is now their lower-left corner? What if they just want to shift their body to change their center without moving? What kind of action is that? It seems like it'd be pretty minor, so I'd think it should be a free action. Then, basically, on the character's turn he can effected all nine squares around him anyway, for non-instantaneous spells.


Pathfinder Card Game Subscriber
Jason S wrote:

Although they can't go back and change the RotRL cards, I'm not sure why they can't just make a change to the online PDFs, if the intent is to use this blessing with Kyra's recharge power.

Indeed. I think this is especially important for organized play. For your home game, you can just make the judgement call and it's all fine. But in OP, you are bound by the rules. Although it's an okay card, it's not really on the same level as most of the other Iconic Heroes promos as it stands, largely since most of them have at least one power that is a reveal or recharge. I mean, I'd even go as far as saying the power should be: "This card is considered to be a Blessing of Sarenrae and if the top card of the blessing discard pile is also a Blessing of Sarenrae after playing this card, recharge it instead of discarding it." But yeah, the ship has probably long sailed on getting something like that in, so at least changing Kyra's power would be a nice little boost for this card.


Pathfinder Card Game Subscriber
Hawkmoon269 wrote:
Plus, Sarenrae is the Dawnflower I believe.

Yes, "The Dawnflower" is another name for Sarenrae.

And yes, Myfly, about the recharge thing, what Hawk said, since he beat me to it:

Hawkmoon269 wrote:
Blessing of the Dawnflower lacks the power to recharge on a match with the blessing deck.


Pathfinder Card Game Subscriber
Theryon Stormrune wrote:
No, because it isn't meant to be in the game box but part of a character's deck. It replaces another blessing. It is the same for the other Promo cards that come with the Iconics.

I don't believe that is explicitly the case. Although these cards have the added bonus of becoming part of a character's deck more easily, they still function as normal promo cards.

New Pathfinder Adventure Card Game Rule: Owners wrote:
If you are playing the character listed as the owner of a card, you may use that card when you build your character deck. Otherwise, add it to the box anytime you add the first Adventure Deck of an Adventure Path.

But yeah, I definitely don't see such a specific blessing needing 5 copies in a game.

And on the topic, I really do wish they would have added a power to the card, something along the lines of, "This card is considered to be a Blessing of Sarenrae."


Pathfinder Card Game Subscriber

Hmmm, could this be the start of an "Ultimate" Anachronistic Adventurers book entering development?


Pathfinder Card Game Subscriber

Yeah, they probably made the first draft of the art for all four of the upcoming decks months ago, before they decided to drop a character from each class deck. Besides, they also likely have an art template that would be more trouble to change this early than it's worth.


Pathfinder Card Game Subscriber

Well, I did get the payment authorization email for my subscription last night, so looks like they are on their way, soon!


Pathfinder Card Game Subscriber

Wow, I absolutely love Enora! Looks like I may not be making another Lem as my main OP character after all. Seriously, I like her more than every single Wizard in the class deck, at least when using the class deck in OP format (Melindra'd be great if she had better weapons and items to work with).

zeroth_hour wrote:
OP Enora is a bit worrying though; the Book trait doesn't appear on a lot of items in the Wizard class deck, and by "doesn't appear on a lot of items" I mean only the Codex. So she'll probably be powerful in the AP, but OP Enora will have to go another route. If there is Loot that are Books in Wrath, OP Enora will probably request them all. :)

I was a little worried about this, too, since Occularium Scholar is the Role I'll be shooting for (when I saw Knowledge vs. Barriers, the other Role was no longer in the running). But I don't mind so much. The reveal for 1d4+ is still great even if you only have one Book. I'll hope for some Book Loot in Wrath, and if there aren't any, I probably just won't take the last power on the role. She's still rather amazing.


Pathfinder Card Game Subscriber
the xiao wrote:
I bought this on a whim along the Pathfinder Unchained. I also have the Talented Monk and the follow-up. I must say that while I really dont like some of the design desicions, the Unfettered Monk lets me create MOST monk characters I would like to create, unlike the core unchained and talented. I will do a review after I try a couple of builds.

Interesting. I'd really like to hear how the Talented Monk falls short for your needs, since it's one of my favorite third party products. I'll keep an eye out for your review and consider getting this when I have the cash. Can't have too many ways to make a monk!

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