in my experience studied target is usable enough with archery before 7 there are plenty enough times where you can see a target before a fight starts, or there's a surprise round, maneuvering etc. You also get to use an immediate to activate when you get to sneak attack judgement and studied are both good abilities, there are going to be times when one would have been slightly better than the other, but that isn't even all you get for sanctified
Lelomenia wrote: And the whole point of brown fur transmuted is giving groupmates access to pomymorphs that are normally hard to get. Just because something is the whole point of a printed archetype doesn't mean it's suitable for all campaigns. There's a metric f-ton of stuff printed up in pathfinder that a group wanting a more reasonable power level may want to ignore.
No sorry, dueling gloves is not uber-optimized. You are measuring at 16, it's definitely standard well before then. This comparison also has kineticist with blade for multiple attacks, which not everyone wants to do. Yet, it's the only way to get this comparison even close. If you compare it at range vs another character, it's even more atrocious.
I trust that the designers are putting in a lot of effort to put out what they think is a good game. I trust that they are trying very hard. but sometimes people think their ugly baby is the cutest in the world too If they can't see by this point that there are major flaws, then they are too close to the project to be aware of that Right now I really fear this being a significant business failure, and minor tweaks aren't going to change that
N N 959 wrote: When I sign up for PFS scenarios at level 5 and above, I will sometimes opt out if there are no casters in the group. Are you serious? In the 200ish tables I've sat at PFS at all levels of play is utterly dominated by weapon combat - maybe not pure martials, but people who "do combat" by hitting things with a weapon. There's the occasional fast bomber or dragon sorc that do significant damage, but mostly a caster summons something that never hits or does a minor debuff, and then an archer or 2her goes and makes it completely irrelevant by crapping out 120 damage You know when I have to softball GMing? Parties that do not have a significant weapon damage dealer...
several of these are failing hard in my opinion take #5, both the forums and my in person experience tell me that a large number of people with the background "PF1 player" are not liking PF2 I haven't actually talked to anyone in the local area(top 10 city for population, so a good number of folks) who does plan to purchase. They all think it is unfun. The standard success chance is so low and neutered magic are top cited things. Think about it, the success chance is a failing grade.
The discord statement is nonsense. They have HAD the challenging combat you advertised. Challenging combat comes with a requirement of increased needs recovering from it Did you advertise super hidden treasure to recover from it? did you advertise read my mind on how to utilize an NPC? what seems obvious to the person who thought it up can be completely hidden for someone else btw no one want to rely on an NPC run them into the ground and campaign is over or you have all new characters, or let them recover
Mark Seifter wrote: Again, thanks for the feedback! Mark further on this, it's not really specific to mirror image. You guys have set the base chance to hit pretty low - so you need to be extremely careful with ANY layered defenses or debuffs on top of that. even with just a 55-60% connect chance and no other factors, combat has the potential to go several rounds of whiff whiff whiff
A death here or there is a player tactics issue or bad run of dice 9 deaths in ONE dungeon is a GM problem (unless it was advertised as hardcore/survival) I'm surprised you still have a group if not. Yes it would be nice if they'd share resources, but you're nailing them way too much for them. Either drop the greater restos like candy at this point, handwave them off, or whatever else. Then reassess what you are throwing at the party vs their character ability and playing ability
max damage with power attack and a grab landing is 47 also it's three separate attacks, so his DR should have made the max 38 a lvl 6 barb should have a good chunk more than this plus in a surprise round? it can only use 1 slam... a new kind of tank isn't going to help, you already had one of the best kinds and it sounds like it was taken out under suspicious circumstances
as an archetype it does have problems, so it could use some minor help #7 is something that is insulting that it isn't the case already(same for base spiritualist through phantom) the rest is really too powerful all together, but a little something more could work honestly, I'd thought the lashes natural weapons on first read - like tentacles attached to you rather than something you held in your hand. Kind of lame in comparison to hold them. If you go the route of them being natural attacks, you'd need to specify it can benefit from it's own enhancement growth or an aomf not both. Or something like the effort of controlling them means any other nat attacks are always secondary
Droante wrote:
Wrecking mysticism has no text whatsoever about an inability to learn those the replaced spells by other means. You just can't swap a spell that an archetype changed in your mystery list for a tail.
If it's seeming abusive, then it's very likely that something is being done incorrectly Someone is taking the burn each time, and the burn is unhealable until next day remember 1 burn is not 1 nonlethal, it's 1 nonlethal per hit die/level, which if used repeatedly is really going to reduce the max hp it's unlikely someone gets to that 3+con mod without having their remaining hitpoints reduced by huge amount. example lvl 3, 14 con d8 class 24 hp. Sure, they can take up to 5 burn. but then they'd be walking around with 9 hp example lvl 10, 14 con d8 class 73hp...taking that 5 burn drops them to 23 effective max hp
that's something you really need to discuss with your GM. It's not something that's totally clear in the case of advanced oracle curses ahead of schedule. What I've seen a lot is the spell is granted as a 5th level spell, and even though you count as 10th for the purpose of your curse, you can't cast that slot yet I originally thought same as you do, but didn't get much traction. Was told not every FCB has to benefit each curse equally.
waltero wrote:
more ways to punish players because the company decided to alter something look, you'd never accept another company coming into your home and altering the features of something you'd owned for a while would you? let alone pay them more to try and reuse the changed thing in a way that works for you... we somehow accept that they need the right to change things like the lorewarden whenever deemed necessary for the good of the campaign (a frankly futile proposition, the ship sailed on balanced with the CRB) but if they feel they have to alter something, don't punish the consumer P.S. statement of disclosure, no conflict of interest, I have no lore warden and have never made use of a spindle, I've just always thought their way of handling print changes extremely customer UNfriendly
Mark Stratton wrote:
well the CRB is unbalanced significantly you can make what Tallow calls ridiculously overpowered builds with just the CRB, no loopholes needed given that, why would anyone suspect any particular option printed later might eventually get nerfsmashed there's just no way to predict what will or won't strike some developer's fancy(or opportune publishing moment, whatever) to "adjust" later on, there are a multitude of powerful things no one has blinked at yet don't punish a player for what the adjusted thing of the moment is, if you're going to change printed material, the character affected should be able to adjust as well. It shouldn't even be a discussion, it should just be.
with the trades it makes Child is essentially a bloodrager without 90% of its abilities, but casts off int(and starts a level later), and has to use a swift action to cast in armor instead of doing it naturally you could do bloodrager, and maybe urban for dex boost from your rage, and go with a bloodline that isn't all herp derp and make a much more functional archer than a child, and prettier too ;p
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