Pathfinder Lost Omens, Rulebook Subscriber
That description very much reminds me of some of the things that have come out of the Book of 9 swords and Path of War from the 3.5 and pf1e days. Pathfinder 2e always felt like those types of mechanics or something simillar could fit in nicely. We already have stances, and unique discrete attacks. And ever since the Inventor and Gunslinger I feel like pf2e has been experimenting with flashier names for said actions, with the peak of it(so far) being the Kinetecist(and well I suppose the War of Immortal playtest also had some great names) So...We are very interested to see what these playtest look like.
Pathfinder Lost Omens, Rulebook Subscriber
Tbh I wonder if there ever was a choice in the planning stages. Like on the one hand they could have planned it as, "this is an event where gods and immortals are fighting. We need a god to die in the opening scenes... let's narrow down some choices." But it could have always been, "hey we have this idea for a story, we've done a lot with this god..what if we did this adventure/event that caps off their story" Sometimes there are stories where you make multiple characters fit a role, sometimes there are stories that can only be told or only come about because a certain character exists.
Pathfinder Lost Omens, Rulebook Subscriber
Hmmm
I don't think that's gonna be what happens. But I think that could be a interesting angle.
Pathfinder Lost Omens, Rulebook Subscriber
The Raven Black wrote:
I forgot about them for a moment, oh well it's always nice to have more than one flavour of a thing.
Pathfinder Lost Omens, Rulebook Subscriber
YuriP wrote:
I think I might not have been clear, or maybe you are misunderstanding me. I am well aware of the reasons why drows can't be used. Drows were mentioned so I was merely saying, like you are that at your own tables you can still include them because there are official pre remaster, pre orc stats for drow enemies. I personally do not care for "in setting explanations," I was explaining why thing don't need to be retconned with some in universe event, especially if it is a home game where the dm and players choose what things to use. And then I provided some optional in universe things someone can choose to use if they really must do so.
Pathfinder Lost Omens, Rulebook Subscriber
I think the thing is, no matter what some people are gonna be unhappy. Some people like yourself want an explanation. Others want or will be ok with an explanation if it is an interesting enough story. Others dislike this kind of narrative explanation because It brings so much attention to the changes, or because they dont like the idea of mechanics being an exact 1 for 1 for the world. Paizo has to decide what is best for their staff and creative team, as well as what they think their audience will like. If you are playing in a game that's already happen and you are introducing remaster elements, you don't have to introduce or remove anything that conflicts with the world. Drow stat sheets still exist, you can still use them in your game. Dragons havent evolved, any named dragon still exists and isnt nessecarilly being squared off into the new dragons, the only exception might be any named green dragons might be identified as horned dragons because theyve established a connection. But in that case it's not "green dragons became horned dragons," it's always been "this is a horned dragon that is green." I'm not a biggest fan of this kind of narrative, but if you really want something, you could always take whatever is gonna happen in War of Immortals and make that the excuse/reason. Or maybe the events of stolen fates or something like that.
Pathfinder Lost Omens, Rulebook Subscriber
Another thing to point out, that the descriptions of the Kobolds still call them out as small humanoid lizards and the artwork shown(even that of one not meant to be connected to dragons) still look largely the same when it comes to shape, size and scaliness. The redesign of apperance that came about at the start of PF2E is still the basis for the creatures. It just means that Kobolds can be influenced by other things then dragons and will become small humanoid lizards that might have certain aspects be based on whatever there egg was absorbing latent energy from.
Pathfinder Lost Omens, Rulebook Subscriber
So I have my pdf of monster core Onis have the humanoid and giant tags. Some of them have other tags. Only one of them has the unholy tag. Edit: I forget how much people are allowed to say. I don't think any of this is too specific. But if it is I'll take it down. Second edit: and their is a distinct Oni tag if I am remembering correctly.
Pathfinder Lost Omens, Rulebook Subscriber
I would also like to point out that it is know that older civilizations did have things that to our modern eyes *feel modern* and feel like anachronisms.(not to the level of video games I'll admit) In a world with magic that actually supplements those things it makes sense that we might see even more modern ideas pop up. Like let's break down an arcade, it is a public space that while for commercial use is also used to foster community and social interaction. It is a place for entertainment. Typically stationary. Now if this was just for magical duels or some magical chess table(or some equivalent tabletop game) that might be closer to what people might expect from fantasy, but are magical equivalencies to video games too far off from either of those concepts. And in a world with magic and more access to education, skills are probably more open to the public. So I could see a situation where that then allows for people of all sorts to rise up in famy and popularity for there skills whatever they maybe. Fame, fortune and such wouldnt be nessecarilly be exclusive to nobility, royalty, or adventurers.
Pathfinder Lost Omens, Rulebook Subscriber
I think this dragon absolutely looks Majestic still, the full colored version certainly helps with that. I also just love how this sort of feels like the "classical" dragon with the focus on its greed and treasure and such and having quite a potent and evocative breath weapon.
Pathfinder Lost Omens, Rulebook Subscriber
OceanshieldwolPF 2.5 wrote: I just don’t see the Weapon implement being very useful, and the fact that Implements are mostly interrupts/reactions drives me up the wall. The idea of implements seems cool, and I think Mirror really actually is, but the rest all seem “meh” and not very usable. The fact that my big “Implement”, my Weapon, only triggers when my single target does something that isn’t even an attack boggles my poor lil mind. Playing one now, admittedly only at level 2. A bit…deflated… I think this is a matter of perception. Because no the majority of implements are not interrupts. In fact the implements are perfectly balanced(in terms of the amount of implements) between reaction, active abilities, and passive abilities.And that was a very intentional design goal.
Pathfinder Lost Omens, Rulebook Subscriber
I like the current state of healing. I had tried out a wood/water kinetecist who focused on healing when it first came out, and that unfortunately ended poorly for them. I don't think it was the playstyles fault, there were numerous other factors. We only had 3 players, the dm was new and still learning how to balance things, the dice we rolled were poor. And one of the players was also new and was choosing to play a very convoluted build, that pushed against the system and didn't seem interested in using their class features.(they were playing a shooting star gun wiedling magus, and were hesitant to use spellstrike and there conflux spell.) Sure if I was a cleric, the healing there might have allowed me to push through any of those issues with raw heaing output but I think in a better handled situation a Wood/Water kinetecist would have done fine.
Pathfinder Lost Omens, Rulebook Subscriber
Weren't the events of Tyrans Grasp what led to her ascension to divinity and pre-War of Immortal status in pf2e? As for the core 20 stuff, if I recall that isn't a formal classification in-universe, it is just a matter of some of the most influential or significant dieties in the inner sea region. So all that would need to happen is one of the previous core 20 dying/going away/fading( which we know at least one of thrm is dying) and for Araznis current position or position as of War of Immortals to be relevant enough to slot in nicely.
Pathfinder Lost Omens, Rulebook Subscriber
Great work! Some things I think were missed. The Fey eidolon in Secrets of Magic has a f feature that mentions Illusion and Enchantment spells, with the school removals this makes this a mostly dead feature. (illusion is still a trait so its somewhat functions) In the Player Core, Rogues are listed as getting a "crit success on a success" when they get expert in fortitude. Was this intentional or just something that was missed in the errata pass? Over-all your work is great, especially given the time constraints. Thank you and the wonderful teams that brought this to life!
Pathfinder Lost Omens, Rulebook Subscriber
So I think swashbuckler could use auto-scaling with acrobatics and/or its style skill. Some other things I think could be neat: More incentive to stay in panache, popping up finishers every turn(or teying to and getting frustrated) feels antithetical to the name. Aiming for win a finisher feels appropraite is how i already play my swashbucklers and i tend to not get upset with the class when i play that way but people seem to think thats weak. I feel like a lot of people just ignore the fact that you can get panache via other methods with gm discretion. I don't think this wording should be taken out but I wonder if people would appreciate some more hard baked rules. Future classes and character options such as the gunslinger and unexpected sharpshooter included feats that take for granted that there are things you can potentially interact during a fight. These feats are considered to be zany by some, but I think taken that core concept and given swashbucklers some potentially fun feats that could gain panache or do other cool things with would be pretty awesome and potentially encourage the more spontaneous nature of the class.
Pathfinder Lost Omens, Rulebook Subscriber
graystone wrote: You can Swap now as an interact action; ie, you stow 1 item and draw another with a single Interact action. This is nice for passive implement using Thaumaturges. Especially for those who played at tables that didn't allow for intensify vulnerability to count.
Pathfinder Lost Omens, Rulebook Subscriber
My partner and I have signed up to do some pathfinder society but haven't gotten around to playing yet. From what i can tell these feel like a really well thought out way to handle the remaster, it does it's best to incentivize the new rules while not completely keeping people out or forcing them to rebuild. The rule around stuff like Produce Flame and Ignition feels especially nice, and seems like good guidelines for tables in general.
Pathfinder Lost Omens, Rulebook Subscriber
Well Aeon Stones are uncommon by default, which means you aren't guaranteed them in any campaign. Secondly this can stack with ward medic as long as people are willing to wait a minute. I'm really excited for these Cleric updates, Cleric was already a class I really enjoyed and this makes it even better.
Pathfinder Lost Omens, Rulebook Subscriber
Chocolate Milkshake wrote:
True but also their pre-made builds would have to change to to fit said new gods potentially. And idk, losing your god, losing your connextion to them has kind of been portrayed as a pretty traumatic thing. I'm not sure finding a new one would be so easy, or at least if they got a new one right away I feel like it would lose a bit of the weight of such a story
Pathfinder Lost Omens, Rulebook Subscriber
I mean they have changed Iconics in the past but that came with a change in edition. Remaster is still second edition. Again maybe they will change the iconic but I feel like it would only be likely if we Iomaedae is the one to go. If they do it just as a red herring then that would be way to silly, messing with brand, and identity for something short sighted I feel.
Pathfinder Lost Omens, Rulebook Subscriber
Yakman wrote:
Yeah but Player Core 2 comes out *before* War of Immortals, which would mean potentially spoiling the reveal in War of Immortals, or releasing Player Core 2 with Seelah as the Champion Iconic and then, just a few months later getting a new Champion iconic. That was a point of my first post.
Pathfinder Lost Omens, Rulebook Subscriber
I still feel like Sarenrae and Iomedae are pretty safe considering the Iconics that focus on them. The only real way I can see one of them being killed is if we do get a replacement that is taken up their mantle. Or we suddenly get a new iconic cleric and champion, which uh also seems unlikely. Maybe if Player Core 2 was coming after War of The Immortals, but its coming out first. But then again this is all based off of assumptions that could be way off. Maybe they don't factor that kind of stuff into it, or they have plans in place.
Pathfinder Lost Omens, Rulebook Subscriber
I'm someone who tends to not play classes as concrete thing in Universe, so the truth about Exemplars, how and why they have their powers being vague fits well into that worldview especially them being a newer thing. I think its going to come down to what people are most comfortable at the table but it does make sense. After all the Thaumaturge was described in some-places as getting mistaken for Wizards. And thats class that doesn't have any lore about recently being formed. Confusion and misinformation about Exemplars seem only natural. |