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Try reminding your players that you are a first time GM.
Tell them that you have a story planned out, but are a bit nervous and not confident that you can handle things if it goes off track.
Say "please" go with me on this, I know it's a bit of a rail road, but I really want to make my first adventure work.
Most players are adults, who are there to have a good time with their friends, and won't take the opportunity to stick the boot into you. Some players are also GM's and will almost certainly buy into helping out the new kid if asked politely.
Once you get your confidence, you'll learn to go with the flow, roll with the punches, and judge when to nudge the players back on your main track or just free form whilst they are motivated to do their own thing.
The first rule of GM'ing is don't say "NO", set the difficulty.
The Second rule is don't say "NO", make up a mini encounter/scenario..... on the spot if need be.