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Strange idea, assuming you can use the lyre to build a ship. and as far as i know you still must have 1/3 the cost in mats on hand. could you use a ship or many ships to be broken down and remade as a more expensive ship?
and as this is for skull and shackles why not use the infamy disrepute sub system that is there. yes it will eat up a lot of disrepute but heroism can be used by a non caster.
my group of four has played the other two sets many times. we are never close to death and have never lost out of the 6 times we have gone from 1-6 in rise and skulls. only come close to having the time run out.
got to play it with my friends 4 of us. we managed to play the first two base set. took us 5 hours for 2 of them. the easiest ones i would think. we were hanging on by a thread the whole time both in near death and time out. I would cure for 5 as the shaman when my turn came to our summoner, by the end of his turn he had 3 cards in his deck.
this is a much scarier set... the terror...the terror....
Just a though. so you can only take a number of burn points a day equal to 3+ con mod. each time you take one point of burn you take level in non lethal damage. now comes the change up, if the burn non lethal damage would heal normal both with magic and without. normal healing would be 1 point of non lethal per level per hour. and any magic healing would heal equal amount of non lethal and lethal damage at the same time.
so without magic healing each point of burn takes one hour to heal naturally. but you can still only have a number of burn points per day = 3+con mod.
now given that some games have it be the 15 minuet adventuring day, if natural healing was available it would not matter, if magical healing is possible it would use up some resources from the party be it a cure spell or a aoe healing some resources is used up.
other games have it be hours between fights,(days does not matter for this) so downtime would matter a bit more, each hour would make it that much easier to fight same goes with magic healing. but the thing is you can still only take an amount of burn = to 3+con mod a day.
bottom line if natural healing and magical healing is allowed for burn damage it does not change how many times a day it can be done.
sorry if it seems all over the place, just trying to put in my thoughts on this as best i can.
My group is playing the card game and I asked if they wanted to do the real thing. They said yes. Thing of it is they are three players so I am tossing in Ranzak the goblin as an extra npc to hopefully fill them out. Also doing it because on our second run through of the rise of the runeloards I played the goblin ranzak and one of the players hated him. So giving the player a chance to see him die. I think it will make his day. Ranzak says he is a raider where it says class best fit I could find was rouge.
my mind was on the melee and skill monkey roles, with the barbarian/alchemist, with a bit of casting of sorts. not to overcharge one role, like say a fighter barbarian would be.
also i find the idea of a four armed character fun. most likely archtypes will be alachemist trapbreaker, and barbarian Invulnerable Rager.
I can post as often as is required. i have a job that is just sitting around all night by myself giving me time to post on my phone.
Mogar is the goblin mother. She wishes to see her spawn populate and prosper. She does not care what they do to each other so long as they are the only ones around. to help her children she set out plague and sickness upon what ever world her git are on. from time to time it kills her own. but it kills off more then enough of any other races that might fight her baby's.
All other races should be wiped our or made to serve her little ones. she has gifted them with high reproduction rates to overwhelm any foes they might come to meet. while killing 1 goblin might be easy killing 10 is not so easy a task.
with a new world to be a cradle for her children she will push them hard even though she faces gods and there races. this new world will be hers at all costs.
will make a proper alias when game starts. i have to many alias made for games that i have not been picked for now they are just sitting there....
also i can post every day, am reliable having nothing to do but work, sleep and playing on my computer.
I would like to know if this was correct or not for the Techslinger archetype of the gunslinger in the technology guide.
techslinger archetype page wrote:
what i call into question is the Rifle, the normal gunslinger starts out with
blunderbuss, musket, or pistol
So does the Techslinger start out with the option to take a gun that is that much better or was that a misprint.
I am a little overwhelmed by the number of company and settlements that i have seen. I don't know who to ask to join. I would like a company or settlement that i could play with. the time that i can play is 11 am -4 pm pacific time. I am thinking of playing a fighter tank and i have fun gathering i have found.
only post like this i will make and i will not bump it.
So what would be the interaction be between mythic longevity and the spell Threefold Aspect. would the mythic ability make it so you take no penalty's, or would they both work only in the way that is worded, with mythic longevity only applying to real age, and Threefold Aspect does the bounes and penalty regardless of what other ability you might have.
given the cost of the item, and how it talks about things in the price range of 2000, there not being many mundane items in the game, it could be safely thought of that this was meant to craft magical goods what with craft skills being able make magical items. with that in mind things with a final market price of 2000 could be made in 1 hour paying 1000 for the crafting mats.
i think the goal of this item was meant for magical item creation to be done faster and on the road. but just my thoughts on it.
In my game as the dm, the party monk zen archer, has taken on so many higher cr things by himself that just in the last game i tossed a t rex at them and the monk took it out by itself before the rest of the party could act they are level 8 and he took 2 crafting feats. and after that he jumped off the phantom chariot the party was on and ran to the t rex took a tooth from it and ran back hoping on the ride.
not to bring you guys down. but while this is a nice idea, life happens and i have seen games fall apart in just a week because of that, and in three months or so i would think life would happen for most people making it so they cant play, or not as play as much as they thought.
just food for thought.
I would be up for running a game, let me know what ap you guys would like to play in the most, as a vote or something, also i can easily make or alter some of the characters i have made so far to find into the other games. given a day or so.
the only thing that slows down my posting is when others dont post, otherwise i can easily post every day, but dont want to be annoying with them.
also I would have a rule that if you dont post with in one week then if in combat i would dmpc you, and if out of combat you just had nothing to say at the time and went along with the group. I like to keep a game moving when i can.
i am thinking of doing an oracle, but a question for you first, what would be point buy or dice rolls be for ability, or the money to start with, well you let people play evil characters, do you have any house rules as well. just some things to think about. I should have a ok amount of info by tomorrow.
So I have an idea for a campaign, where like in the movie groundhog day time goes backward after a set amount of time has passed, in the movie it was just one day, I was thinking of having the time be one month, where the players start the game and then after a month has passed they go back in time, keeping only there knowledge and level but not the gear,
I know there will be problems with this idea for one reason or another, i would like to get any thoughts that all of you have on this idea, and any problems or solutions you might have for it. thank you for your time.