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my mind was on the melee and skill monkey roles, with the barbarian/alchemist, with a bit of casting of sorts. not to overcharge one role, like say a fighter barbarian would be.
also i find the idea of a four armed character fun. most likely archtypes will be alachemist trapbreaker, and barbarian Invulnerable Rager.
I can post as often as is required. i have a job that is just sitting around all night by myself giving me time to post on my phone.
Mogar is the goblin mother. She wishes to see her spawn populate and prosper. She does not care what they do to each other so long as they are the only ones around. to help her children she set out plague and sickness upon what ever world her git are on. from time to time it kills her own. but it kills off more then enough of any other races that might fight her baby's.
All other races should be wiped our or made to serve her little ones. she has gifted them with high reproduction rates to overwhelm any foes they might come to meet. while killing 1 goblin might be easy killing 10 is not so easy a task.
with a new world to be a cradle for her children she will push them hard even though she faces gods and there races. this new world will be hers at all costs.
will make a proper alias when game starts. i have to many alias made for games that i have not been picked for now they are just sitting there....
also i can post every day, am reliable having nothing to do but work, sleep and playing on my computer.
I would like to know if this was correct or not for the Techslinger archetype of the gunslinger in the technology guide.
techslinger archetype page wrote:
what i call into question is the Rifle, the normal gunslinger starts out with
blunderbuss, musket, or pistol
So does the Techslinger start out with the option to take a gun that is that much better or was that a misprint.
I am a little overwhelmed by the number of company and settlements that i have seen. I don't know who to ask to join. I would like a company or settlement that i could play with. the time that i can play is 11 am -4 pm pacific time. I am thinking of playing a fighter tank and i have fun gathering i have found.
only post like this i will make and i will not bump it.
So what would be the interaction be between mythic longevity and the spell Threefold Aspect. would the mythic ability make it so you take no penalty's, or would they both work only in the way that is worded, with mythic longevity only applying to real age, and Threefold Aspect does the bounes and penalty regardless of what other ability you might have.
given the cost of the item, and how it talks about things in the price range of 2000, there not being many mundane items in the game, it could be safely thought of that this was meant to craft magical goods what with craft skills being able make magical items. with that in mind things with a final market price of 2000 could be made in 1 hour paying 1000 for the crafting mats.
i think the goal of this item was meant for magical item creation to be done faster and on the road. but just my thoughts on it.
In my game as the dm, the party monk zen archer, has taken on so many higher cr things by himself that just in the last game i tossed a t rex at them and the monk took it out by itself before the rest of the party could act they are level 8 and he took 2 crafting feats. and after that he jumped off the phantom chariot the party was on and ran to the t rex took a tooth from it and ran back hoping on the ride.
not to bring you guys down. but while this is a nice idea, life happens and i have seen games fall apart in just a week because of that, and in three months or so i would think life would happen for most people making it so they cant play, or not as play as much as they thought.
just food for thought.
I would be up for running a game, let me know what ap you guys would like to play in the most, as a vote or something, also i can easily make or alter some of the characters i have made so far to find into the other games. given a day or so.
the only thing that slows down my posting is when others dont post, otherwise i can easily post every day, but dont want to be annoying with them.
also I would have a rule that if you dont post with in one week then if in combat i would dmpc you, and if out of combat you just had nothing to say at the time and went along with the group. I like to keep a game moving when i can.
i am thinking of doing an oracle, but a question for you first, what would be point buy or dice rolls be for ability, or the money to start with, well you let people play evil characters, do you have any house rules as well. just some things to think about. I should have a ok amount of info by tomorrow.
So I have an idea for a campaign, where like in the movie groundhog day time goes backward after a set amount of time has passed, in the movie it was just one day, I was thinking of having the time be one month, where the players start the game and then after a month has passed they go back in time, keeping only there knowledge and level but not the gear,
I know there will be problems with this idea for one reason or another, i would like to get any thoughts that all of you have on this idea, and any problems or solutions you might have for it. thank you for your time.
to help fill in some of the slots my char idea is on one of the evil lines, Someone that wants all the worlds troubles placed on him, if the people dont want to suffer they make offerings in hopes that it will keep ill fortune away, rather then giving offerings and getting good fortunes like what happens with good gods.
As well as being a multi spell caster, ie wizard cleric or something along those lines, build will vary on what the rules are that would be established.
Line of thinking is there can not truly be good without evil, Blame will always be around not matter what, so by taking the blame for things he will gain power, as well as the prayers would give him power as well.
oh just a neat idea, for both sides, if you know you will be gone or unable to post for a few days, start to travel or resource gather or what ever we end up being able to do. so your char is always doing something even if you would not be able to post. true stuff might happen between what you wanted to do and what happens while you would not be able to post, ie monster attacks at your location. but should help smooth the game out. but it is just a players idea so take it as you will.
it looks like you are more of a blaster so i will do my best to find ways to make that work. keep in mind all of this is a suggestion.
5 overland flight(stay in the air for hours/lvl) telepathic bond (to keep everyone in touch) symbol of sleep(for a defense)
4 Dimension Door(escape)scrying(doesn't hurt to have it as a back up also scry and die.)Secure Shelter(place to rest)
3 deep slumber(just for the fun of it) the remove spells just to have them in case
2 Masterwork Transformation (to make weapons for our army) Mount, Communal (to speed up travel with group) Spectral Hand (touch spells at range is always good) Share Memory (to share info and teleport points)
i would suggest not having blight, it effects a small area or 1 animal, and only one at a time, it can also be gotten rid of. while a neat idea, the hex itself does not lend itself well to do much
i am thinking rather then blight Swamp Hag (to move quickly in such areas)
your feats look good for a blaster, nice +10 to the dc, so on average people will fail your saves, only have to look out for people with evasion.
well those are my thoughts on what might help.
just remember that even with play testing something, no plan(or campaign) survives contact with the players. we are full of unexpected ideas, on both sides in this case both good and evil. although i can only speak for the evil side, just guessing that the good players will be just as imaginative.
that all being said, i cant wait till we start this up.