Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Wolverine

pauljathome's page

FullStarFullStarFullStarFullStar Pathfinder Society GM. 847 posts. 16 reviews. No lists. No wishlists. 22 Pathfinder Society characters.



1 to 5 of 16 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Sign in to create or edit a product review.

Our Price: $3.99

Add to Cart

Quite entertaining adventure but too long

*****

I played this at high tier with the 4 player adjustment

Full marks for the setting, the story, the chrome and the combats.

I nearly died once but it was totally reasonable (ie, we got careless).

Its a very entertaining mostly sandbox adventure with the potential for lots of role playing, combat. and just visiting a really interesting location.

The downside is that it is significantly too long. I know Paizo likes to entertain the fiction that we all have 5 or 6 hours per session but the reality. at least up here, is that we are lucky to get a full 4 hours in.

Although I was a player it was very obvious how much preparation the GM had to do. He'd drawn several maps.

Several of the battles were fairly interesting with opponents with a different feel to them.

The final battle potentially involved well over 20 combatants. We had little time remaining so the GM, perforce hand waved a lot of it. As a result it felt more anticlimactic than epic. NOT blaming the GM, we were all having LOTS of fun in the earlier bits and I'm glad he shortened the battle as opposed to some other stuff.

So, 5 stars for the scenario as a whole. But I'm taking off a star for the length of it (missed stuff as a player). I suspect that I'd take another star off as the GM for the sheer amount of work involved in running it.

So, 4 stars.

I think that we need more 2 part scenarios (like the Kaer Maga ones). This adventure could easily have been expanded to fit 2 scenarios and, if they both had this quality, I'd have very likely rated them both as 5 star.

Edit: it has been pointed out to me that the scenario specifically stated that 90 minutes should be left for the final battle. I believe that the GM acted correctly with this particular group in not doing that as were all greatly enjoying the other stuff. But it does mean that my comment about the final battle should be taken very much in context.

I've changed the stars. Its now 4.5 and I chose to round up :-)


Our Price: $3.99

Add to Cart

A complete waste of time

*( )( )( )( )

Well, that was the worst adventure that I`ve ever spent in PFS.

2 1/2 hours to finish the first encounter. 4 dead, 2 fled (at least 1 mainly through GM mercy).

And the GM was partly softballing.

Amazingly, if you throw enough save or suck effects at a group from all but guaranteed surprise then characters will fail some of the saves. I think I made on the order of 20 saves in the first 2 rounds of combat.

Only play this if you have at least 2 supremely twinked out characters who can survive long enough to actually act. Together with at least reasonably optimized support characters.

Admittedly, we were somewhat punching above our weight. 6 characters averaging to 8.8 or so. But that isn't all that unusual in my experience, especially for tier 7-11 scenarios.

This is for mini-maxed combat optimized characters only. And they had better be mostly in tier.

Edit: adding the following
I went through Bonekeep. I went through Waking Rune. Both of those I knew going in were going to be very hard. This was harder.

It is wrong, in my opinion, to have massively different challenge levels in different scenarios, especially without advance notice.

I have characters who are more than competent enough to handle the normal challenges in PFS scenarios. I do NOT want a character who can one shot them. I like a challenge. That means that I do NOT build over twinked characters. There is no challenge in playing normal PFS scenarios with those characters.

I also, personally, have no interest in playing twinked out uber characters in very hard scenarios. I'm not badwrongfunning anybody but that is just not the game that I want to play. It is also NOT the game that PFS usually is.

This scenario is a very significant outlier in difficulty. That is the core problem. Non hard mode should be easier. It should NOT assume 6 well built characters all of them in tier. That is NOT the norm and its not what I've been trained to expect in PFS. I don't care what happens in hard mode :-)


Our Price: $3.99

Add to Cart

Interesting change of pace

****( )

I played this today (high tier) and mostly enjoyed it.

There were a lot of roleplaying opportunities which was quite enjoyable. Heck, we even had to roleplay in combat which was a refreshing change.

It was sometimes a bit hard to follow what was happening and it was definitely hard to keep track of all the rumours we acquired. It felt like there was a little too much information for a single scenario.

Through a combination of some poor decisions (especially one that I made) and some really, really bad rolls things went south quite quickly. The confrontation happened on the second day :-).

Parts of the story seemed off. Pathfinders were recognized for helping to save the capital city, we have recruited armies of crusaders, but we're hated and distrusted to this extent?

Different groups are going to have very different experiences with this one. There are lots of very different approaches that groups can take

This was definitely the right tier. This just wouldn't work with higher level characters. In fact, it would probably have been better at the lower subtier.


Our Price: $3.99

Add to Cart

a mixed bag

**( )( )( )

I was in the same session as pathar. One thing to make clear, the GM did a very good job. He was well prepared, he had everything available, he made sure we all had the rules before hand (it was an online game), he did some roleplaying, etc

Lots of spoilers follow.

2/3 of the scenario was mass combat.

On the plus side, it felt like we were witnesses to a mass battle of a motley crew vs the demons. All those army boons and commendations mattered. It made season 5 really feel like a season as all sorts of things came together.

On the minus side, the mass combats felt like a not particularly good wargame. My character was irrelevant. All that mattered was his charisma and whether he had profession soldier. I used the phrase "witnesses to a battle" above for a reason.

The mass combat rules are far too complicated to master quickly. It felt like I was making all sorts of mistakes (the primary one probably being the army I chose). I also felt like I had no real choices.

And some of the battles just felt unfair combined with victory just being handed to us. Flying opponents vs troops with no ranged ability. We were converting when the flyers landed so we could kill them (this was their tactics). We won but it felt very much a gimmee. But the situation itself was silly.

It also felt silly that my level 4 character was in command of an army of 4th level characters. This would have been better served as a 7-11 or 5-9 scenario

The final 1/3 was a more normal scenario. I thought introducing yet another rule (troops) was a very bad idea. The troop was eliminated as a threat with a single save so I don't really know much about the rules but introducing yet more stuff at this point was just silly.

I did like the final fight. Felt like a good tough fight.

Overall I just think that PFS is not the venue for mass combat rules. I'd have far preferred the normal situation where they're doing special missions with the war being the backdrop.

That said, I loved the story.

So, 4 stars for story and final combat. 1 star for execution.


Add PDF: FREE

Add Print Edition: $5.00

Atrocious module for Free RPG day

*( )( )( )( )

This module would definitely be on the hard side for a group of 5-6 3-4th level characters built to a reasonable standard of competence.

It is a TPK waiting to happen (very likely within the first 15 minutes) for a group of 4 players using the supplied pregens.

I ran it with 4 pregens. 3 were played by brand new players, Jirelle was played by an experienced player.

Went more or less as I expected. Jirelle is almost completely useless except to act as a target and draw attacks (the experienced player was doing a wonderful job of aiding, providing flanks, parrying attacks, etc).

I had to do some extreme softballing and was quite receptive to creative tactics. Allowed the group 2 full rests.

Fortunately my dice (rolled openly) went VERY cold in the final encounter. The BBEG rolled 3 or less on 4 of its 5 attacks.

Everybody seemed to enjoy themselves but it was a long meat grinder. And it would have been a TPK in the first 15 minutes if I hadn't significantly underplayed the monsters. As it was the group barely pulled it off.

It certainly showcases the new classes well. The Investigator is a fantastic skill monkey with very poor combat ability (nothing bad about that if that is what you are expecting) and the Swashbuckler fails completely at its primary role at low levels, especially when built poorly. The bloodrager at this level pretty much played like a barbarian. The warpriest was fine, feeling kinda like a paladin

On the bright side, I REALLY liked a lot of the Egyptian fluff.


1 to 5 of 16 << first < prev | 1 | 2 | 3 | 4 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.