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I expect Mike to be reasonable and to disallow this for PFS. Otherwise. I think that the number of people making "Not at my table" rulings will become legion. It is absurdly overpowered and is absolutely going to drag down the game.
Or maybe I'd just go Passive Aggressive. Give the person a reasonable amount of time (5 seconds sounds about right) then put the character on delay. And make sure that the person has the book, of course.
I'm more concerned about the power level, though. Free metamagic feats for wizards is just what they do NOT need.
I did say that was mostly in jest. But it just seems SO obvious to me that a fire elemental could light flammable objects on fire that I actually would at least suspect that a GM who disallowed it was deliberately being a jerk as opposed to making what he thought was the correct ruling.
Letting a fire elemental essentially have free access to the ignite cantrip and a water elemental free access to the create water cantrip is absolutely something that I'd allow in my games, including when I run PFS.
In PFS I'd claim it was allowed by both the "reward creative solutions" rule and the "don't be a jerk rule" (mostly a :-) on the second one).
1 fairly minor problem I have with some scenarios is where an encounter lists gold lost if the PCs fail in an encounter but there is absolutely nothing explaining what the gold represents. There are at least 2 examples of this in the confirmation.
The link between "reality" and what players receive is often pretty tenuous :-)
pH unbalanced wrote:
The worst pet classes in my experience are Sylvan Sorcerers and, of course, Summoners. Not denying that my druid was VERY powerful when I pulled out the stops, mind (the druid was a crazy cat lady so most of the time the lion did literally nothing :-)).
As long as doubled barreled guns remain, my vote is for gunslinger. Just eliminating them would greatly reduce gunslingers efficacy
In general, I want players to politely and quickly point out rules mistakes that I am making. I especially want them to point out when I am inadvertently HELPING them (either by a rules mistake or by forgetting something).
If there is a dispute, they get a QUICK chance to correct me, citing evidence. If I still disagree, then we move on and discuss it later. Unless it is VERY important.
The exception to this is when I am "obviously" deliberately bending the rules. For example, I will not make a new player worry about all the minutae of cover, AoOs, etc if they are clearly already being overwhelmed by everything AND if they could accomplish what they want in a slightly different fashion.
You're mostly fine. John made it clear in the other thread.
You can retrain out of Aasimar/Tiefling. You can change subrace.
You can NOT go from Aasimar to Tiefling or vice versa.
Jeff Mahood wrote:
I think that you're wrong about that, Jeff. Most of the longtimers have more than 6 characters. Just look at the -? numbers that you report.
I just glanced at the 401 sessions from June 21 and later and counted 10 -7 or later characters.
Which, I admit, was less than I expected. Less than 20% of the total.
Note to others: Jeff and I are in essentially the same local community.
I think most of you are crazy :-).
The last thing we need is for any of the more powerful and versatile classes to be unchained. Arguing whether a wizard or arcanist or cleric is better than a sorcerer completely misses the point. They're ALL very, very powerful and versatile classes that need, if anything, MORE chains and not less.
Sure, like everybody else, I wish the sorcerer had more skill points. If only there was a way to get its spell casting to be based off intelligence. Oh, wait, there is.
Or a way to build sorcerers good in melee. Oh, wait, there is.
What you're asking for is a power up, pure and simple. And the sorcerer mist definitely does NOT need that.
Jeff Mahood wrote:
1 is definitely WAY too low, especially for those of us who like making characters and prefer low to mid level play. I have 3 "real" Aasimar (all well past legal rebuild) characters. I have 2 or more of several other races too (Tengu, Human, Kitsune).
And the math for total number of characters has to include GM credits and tier 1 replayables. I think I can get something like 15 characters to the levels I want.
My personal rule is that it is "played" if I have a character concept and have actually played that concept at least once. May still get rebuilt (at least 1 is likely to change when the ACG comes out).
I'll likely also bank one character just in case I get some fantastic idea later that can ONLY be done by an Aasimar or Tiefling. I doubt I'll ever run it but I want the insurance :-)
Chris Mortika wrote:
Where is this specified? The only place I see this is in the playtests and errata section. It is not at all clear to me that this applies to level 1 rebuilds (in fact, I strongly believe that it doesn't).
Even if it theoretically DOES apply to level 1 rebuilds I'll absolutely guarantee that a significant portion of players and GMs don't do it. I can only speak for my own experience but I have NEVER been at a table where a level 1 rebuild was pointed out, let alone audited
As for encumbrance, did you make sure to NOT include coin weight in Herolab? It is turned on by default.
The backpack can be dropped as a free action. If you're willing to do that you can probably shave off enough weight to reduce your strength.
Its tough, but I know I've been able to get my bards down to Str 10 or so. Of course, a mithril chain shirt and a handy haversack then become EXTREMELY high priority purchases.
While I'll join in the chorus of people claiming that maouse is totally wrong on what the rule for DR says, I actually came here to cite my personal favourite for seldom applied rule.
Perception and distance modifiers.
In the dungeon, yeah they're pretty universally applied.
But outside? They're almost never applied. GMs actually let players see the city from a mile away and let them see the Sun despite it being probably thousands of miles away (its fantasy, I'm guessing its a chariot of fire or something :-)).
I'm finding that one effect The Confirmation is having on me is that my more recent characters are far more likely to have undergone training than my previous characters.
I like playing that as my first scenario and it just fits trained agents better.
The GM babies who start actual play at level 3 or so almost all got field commissions.
I believe that you are wrong.
You can sneak attack undead and constructs. What vital spots do they have?
This was one of the significant changes in pathfinder, sneak attacks are far more common.
Part of why rogues are so overpowered :-) :-) :-) :-)
I'll disagree with one common recommendation above.
Social scenarios are some of the easiest to run cold. It takes only a minute to get a basic feel for the NPCs and the sidebar will give you whatever weird rules this scenario has.
Admittedly, I always like the roleplaying side of scenarios more than the combat side.
Investigation scenarios are hard to run cold, especially those where the information isn't organized very well.
While I'd never accuse anybody of cheating, I will point out that unsupervised random characters have a VERY strong tendency to get significantly above expected results.
I admit that I get a bit tired of seeing all the 7 Str wizards and 7 cha fighters but I hate far more seeing characters being essentially a level or 2 higher than others because of dice rolls.
The best compromise I've seen is to use point buy but roll to inspire yourself. So, if you roll STR 14 for a wizard decide if you like the idea. If you do, you build an EK instead. If not, ignore it. Ie, encourage but don't force people to break the optimized norms.
One question. If one has a character with a single experience point does that character have to actually PLAY the scenario as an Aasimar/Tiefling? Or just rebuild it as an Aasimar/Tiefling before playing the second scenario?
It is not clear how the rebuild rules apply. I HOPE that the character has to actually have been PLAYED in its last scenario played as an Assimar or Tiefling and NOT just rebuilt to that after the scenario is played. If that is correct then the GM should presumably note that on the chronicle sheet.
Edit: And how does this work with GM credit?
Excellent news. Add me to the list of people who think both parts of this are great.
I also think you're handling retirement about right.
The timing is typical, though :-). I recently traded for a Kitsune but haven't created it yet since he'll be a swashbuckler and I wanted to wait for the actual book. And I got my first Tengu character started about 2 weeks before Tengus became generally available :-)
I think people are overstating the difficulty. Maybe I'm deluding myself but I think that I do a reasonable job of running things cold and that players would rather play it with a GM running cold rather than go home.
Note, I am NOT saying that it is a good thing. I most definitely do a worse job than when I prep.
I do have lots of experience, mind. In home games I tend strongly to being an improvisational GM. And I have probably been GMing longer than most of you have been born.
I think some thing that help are:
Tell the players. It helps a lot if they know that you stepped in. Makes them far more forgiving.
Don't sweat the small stuff. I'll quickly apply templates, I'll quickly look at tactics, etc. But if there is a spell/feat/domain power that I don't recognize I just won't use it. If I get a template slightly wrong, oh well.
Try very hard to only do it with fairly simple scenarios. Some can NOT be run cold. Most can.
Take the time you NEED to read ahead. If this means an encounter gets skipped so be it.
ALWAYS read the summary carefully. NEVER skim it.
Ask the players to help. Get one of them to run initiative, have one of them look something up for you, ask them to keep the rules lawyering to a bare minimum
I don't care what you set out to accomplish as a bard. The bard is an extremely versatile class that can take on many functions and do them well.
Assuming that what you are trying to do is something the bard is good at (a wide range but a long way from a complete range. For example, a Bard is never going to be a very good summoner) you are provided a wide range of feats, magic items, traits and archetypes to accomplish your goal.
It wasn't at all clear that you were trying to restrict your argument to core books. I neither know nor care whether something is in a core book. Maybe you are right in that case.
It sounds like this group has gone overboard and needs to be reigned in. Whether or not they realize it they are showing significant disrespect for the other participants (especially the GM).
You should definitely bring this up with the event organizer and/or the local venture officers. It is unacceptable behavior.
Twice I've seen players do their very first PFS run as a cold run. Once at a convention, once at the local game day.
In both cases the GM failed to show up and no other GMs were available (before somebody asks, in both cases I was GMing another table). The choice was between a cold run and sending people home.
I think both players acted far above the call and both should have been rewarded.
It is hard enough to learn a whole new game WITHOUT fog of war. And fog of war has to work both ways to be fair, which pretty much requires an independent arbiter.
In other words, let all the players see all the armies.
Nonsense. The bards get LOTS of toys right now. Harmonic performance, verstatile performance are wonderful feats.
this is arguably broken its such a cool bard item.
Various feats and traits (eg, Shelyns Deific Obedience).
Pageant of the Peacock is very definitely absurdly broken.
Bards are VERY good at doing what they set out to do. A wide range of characters can be built using the chassis, all quite effective.
Silent Saturn wrote:
I've never had the GM question my Dwarven cleric. Of course, the fact that I find at least 3 or 4 opportunities a session to offer somebody a drink may have something to do with that :-).
As to tracking purchases, drinking jug . 3 gallons of brandy is enough for most purposes
For Lantern Lodge I really liked The Way of the Kirin. Although, as written, this is the end of the Lantern Lodge arc you could easily change that for a home game.
Silver Crusade has lots of cool missions inn Season 5 if you don't mind the complete lack of Faction Missions. Stay aepway from Seasons 0 to 2 as tthe Andoran missions are often poor.
Andrew Christian wrote:
One of my issues with knowledge checks is that sometimes just telling the players WHICH knowledge check to make gives too much information. Some monsters deliberately look like something that they aren't.
And even telling the players that (explicitly or implicitly by asking them to roll multiple checks) gives some information away.
Note:some players take advantage of metagame knowledge. Some try so hard not to that they harm themselves. None totally ignore it since they're humans and we pretty much can NOT just ignore information.
Its one thing I really like about online play. Most players have a know-stuff macro that automatically shows every knowledge skill.
One reason that many of my characters have identical skills in all knowledge's :-)
I'd like to see some form of reward for store coordinators. Over the long term a coordinator does a lot of work, an amount probably comparable to a VL and definitely more than a Paizocon or Gencon GM.
Asking for product (even some free scenarios) is probably too much. But maybe an occasional boon or the like.
But I see no way of differentiating people coordinating stores and people running home games.
And I see no way of differentiating people doing a good, active job and people more or less going through the motions.
Take myself as an example. On the one hand I took over an existing store when the previous coordinator left PFS (always easier than starting from scratch) and I get a great deal of benefit from the existing local infrastructure (thanks Jeff :-)). And I am NOT being particularly active in promoting play.
On the other hand I do spend a minimum of a couple of hours a week, I miss something like 2 games a year, I try very hard to make the game welcoming, and I play significantly less than I'd like to because I see it as my responsibility to be the GM of last resort.
How much reward does that "deserve"?
Michael Brock wrote:
So, from reading comments thus far, I assume no one really cares for the current GM boon we've provided for all 5 GM stars and we should consider something else? Is that an accurate assessment? It was specifically created for GMs who run consistently, earn stars, but can't get to a convention.
I like and appreciate it.
I also like the fact that it is NOT overpowered. I think you got it about exactly right
Edit: the star benefit that I like the most is the replay. I value that higher than most race boons. Please, please, please have that renew on an annual basis for ALL GMs. Or, at worst, make it a very easy to get Con boon. I can obviously speak only for myself but I will be seriously irked if renewal is restricted to 5 star GMs or tier 1 Gencon GMs or the like. It will FEEL like a statement that you don't value my contribution (I recognize that feeling is almost certainly factually wrong but we don't have complete control over our emotions).
Michael Brock wrote:
I wasn't actually trying to argue that the current situation should be changed. Just pointing out that just looking at new PFS numbers at large conventions is flawed. I should have been clearer on that.
We do have enough local conventions that anybody who wants can get the race boons eventually. Although imperfect, the current situation is good enough for our region. People who want can get boons, there are incentives to attend con's, GMs do get some significant bennies.
From my perspective it would be nice if there were more incentives to attract GMs. Getting people to GM is an ongoing struggle. But, it is one that we almost always manage to succeed at. It is very rare that we have to cancel a table because of lack of a GM.
Michael Brock wrote:
I haven't kept track but I'm reasonably sure that at least 75 players had their first session at the store I coordinate for over the last year. Note that a significant majority of these had their PFS numbers BEFORE coming to the store.
A significant majority of the time one is going to be better off (often significantly better) by rolling dice.
At these values the standard array and point buy options really translate to "we expect nearly everybody to roll their stats".
You seem to be assuming that because my reaction to this was "meh" that I disliked 4th edition.
Perhaps, just perhaps, my reaction to this game is based on this game and NOT on the games history, my opinion of WOTC, WOTCs stated goals, etc?
I found nothing that was both new and exiting to me in this. I found a reasonably functional reasonably rules light game that neither thrills or repels me.
In contrast, I found a lot more that was new and exciting in 13th age (admittedly a considerable portion in the setting).
Its one of those spells best discussed with your GM as its optimal use is very cheesy. Enough so that many will forbid it.
You put your soul in jar. Protect your body (bag of holding is good). Then take over the body of the hill giant/6th level barbarian/etc slave that your companions brought close.
For PFS you almost can't go wrong with a druid. They're that powerful and easy to build. So the key thing is to build the druid that you think will be most fun.
Tgat said, personally, I really like a fairly versatile druid in PFS. One with decent stats AND decent spell casting. The versatility more than makes up for the slightly diminished power. When your party is all melee types you become a blaster/controller. When they're all spell casters you're the tank. Sometimes you're even the healer. My druid filled all those roles over her career.
The extra feat makes human attractive but Aasimar are, of course, the most powerful choice :-).
Note - do NOT spam the field with summons normally, keep that in reserve for when absolutely needed. Your GM and teammates will appreciate restraint
Animal companions are the way to go. Increases your versatility considerably. And its a class feature that can easily be underplayed if you're dominating a game but can be made powerful with buff spells if needed
My reaction is a firm "meh". Nothing to get excited about. Some stuff to consider stealing but even that I'd do while making changes.
Its really only marginally simpler than the Pathfinder Beginner Box. Simple being one of its primary selling points.
Some of the simplifications I like, some I'm indifferent to, and some I hate with a fiery passion.
It is reminiscent of older editions in some ways. This isn't a good thing to me personally.
I think 13th Age is a better blending of 3rd and 4th editions and in some ways a simpler game.
I think Pathfinder is closer to matching my preferred play style.
It clearly leaves a lot more to the GM than does Pathfinder, 3rd or 4th. Something that many of the posters here will hate :-). Again, it goes too far in that direction in some ways and not far enough in others to match my personal tastes.
Definitely won't be buying it. If they make more available for free I'll check it out to see if enough changes to change my mind.
Seriously? A 3rd edition druid in ANY animal form, with ANY animal companion is more powerful than the core fighter. I'm sorry, but you don't get to pin that on munchkins. It was just broken design.
You're wildly exaggerating.
A druid wild shaped into a squirrel with his horse animal companion wasn't THAT bad :-)
I really don't get what you are trying to say.
Mechanically, there are a great many reasons to worship lots of different Gods. There is lots of interesting deity specific crunch out there.
From a flavour perspective there are even more reasons to worship different Gods.
Even if your character is sufficiently unusual that they're doing a purely rational cost/benefit analysis of which God gives the least inconvenient boons (which I think may be your point) the calculus is going to come out very differently for different characters.
Purple Fluffy CatBunnyGnome wrote:
A bear on a unicycle is in the harrow deck.
I'm planning on building an Eiodolon around that at some point in a home campaign