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pathar's page

FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 454 posts (2,902 including aliases). 101 reviews. 1 list. 1 wishlist. 39 Pathfinder Society characters. 6 aliases.



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good ideas, lots of filler

***( )( )

Blah blah blah, horrors from beyond the stars.

Look, there's some fun stuff here. There's some great information on an important faction in the AP, and one side encounter that's just creepily well conceived. Unfortunately there's just so. much. filler. The entire book takes place in one geographic location, and most of the action exists to justify that, rather than advancing the overall plot of the AP.


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ups and downs

***( )( )

The town was bad, the dungeon was good. The tower was good conceptually, but it dragged in the middle. Meh.


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this book suuuuuuuuuuuuuuuucks

*( )( )( )( )

Pointless mechanics duplicating extant systems, MMO-style grinding, side missions that do squat for the overall narrative of the AP, and one glaring problem with the setting:

What do they eat?!

Spoiler:
There is no indication of how Scrapwall functions as a society. It's piles of rubble and a bunch of people shanking each other. No farms, no merchants, no trade. It's a dungeon but it's full of people who have no way to survive. No me gusta.


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good stuff

*****

This is an excellent start to the Iron Gods AP. The events of this book introduce the key players quite well, via an interesting story and a fun adventure. Things are weird, but there aren't any moments that feel like filler.


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mehhhhhh

***( )( )

Love the mooks with saps and the tactics calling for sneak attack ... who only have levels in fighter. Good work, guys. "Clunky" doesn't being to describe this.

Buuut, I like the ending, because it has been known to leave players up a certain well-known creek. Plus the BBEG is kind of fun. So ... 3 stars.


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