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pathar's page

FullStarFullStarFullStarFullStar Pathfinder Society GM. 454 posts (2,903 including aliases). 94 reviews. 1 list. 1 wishlist. 29 Pathfinder Society characters. 6 aliases.

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troll module


This module is hilarious. It just trolls the players from beginning to end. Love it.

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couldn't you have just punched me in the face instead?

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Two and half hours into the game, I died. It was the fourth round of combat. I had not yet been allowed to take an action. I was the fourth person to drop; two others got away.

Literally: Teleported in, did nothing, died.

Bite me.

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way too complex for society play

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Trying to wrangle a bunch of players into learning the mass combat rules for a five-hour session is not practical. It's also the first experience that most GMs have with it, so the whole mass combat section is just error after error compounded with confusion upon confusion. I understand some people like mass combat, and I've got no problem with that, but it's basically a different system. Even if everyone at the table has interest, unless they also have experience, they're gonna have a bad time.

Even if everyone is familiar with the rules, take note that the only impact your character has on commanding an army is his/her Charisma modifier and his/her Profession (Soldier). So a Sorcerer will be great, and a Fighter will not. This does not necessarily make sense. Obviously some will disagree, but it feels like most PFS character are, at best, ill-equipped. This is especially relevant when an army with a low-Charisma commander is going up against an enemy army with the Fear special ability.

Regarding the final fight, it's just too hard. I played this at Tier 3-4 and it was brutal. The high tier table is being TPK'd as I write this review. Tier 3-4 characters can't handle

fighting a creature with DR, SR, Magus levels, and a Fly speed ... while 100+ feet in the air.
After an incredibly frustrating mass combat section, the whole thing could've been saved with a nice fun combat, but instead it's just more brutality and frustration.

I'm scheduled to run this next month. I'm seriously torn about whether I will actually do so, or fill in with WBG or something. I do not consider this at all good for a casual game day, and as a dedicated player who played with other dedicated players, I cannot recommend it.

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We finally got around to listening to this and I was surprised by how much I liked it. From the outset the accents make me think of the complaint that modern fantasy worlds are "ren faires with elf ears," but after you get past that you can start having fun. The voice actor for Valeros is perfect, the guy who does Hemlock fits the image I've always had in my mind, and it gets into the motivation of the NPCs in ways that the PCs in my campaign just didn't really manage. Also, it's not afraid to mess with the plot in minor ways, so it's not just the same story re-hashed--it's more like it's re-told. So: Bonus.

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quick but quality

****( )

This runs pretty fast, which isn't surprising in a Season 2 mod, but it's interesting. I love the first three encounters, and the fourth is a decent boss fight--the optional encounter is boring, but whatever, it's optional.

This scenario is also important because it demonstrates that Season 5 was being planned several years in advance. I approve.

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