pachristian |
I've often had issues with 'vanilla' magic items. You know what I mean. The plain +1 Sword. The plain +2 Ring of Protection. They're - dull. Often necessary in the game, but, dull.
An idea that I'm batting around is to require every magic item to have a purpose. A magic weapon must have a special effect in addition to, and in proportion to, it's bonus.
Similar abilities would apply to other magic items. For example, the +2 ring of protection might become a +1 ring of protection, +3 against Genies. A healing potion could be cure light wounds, cure serious against claw damage. (cost would be the same as a cure moderate).
The cost of said items, like the cost of magic weapons or armor, would be stepped up one level - there would be no cheap +1 items.
This would take more bookkeeping than vanilla items, but I think it might make magic items more special in the game.
Has anyone tried anything similar? If so, did it work?
Do you think I'm looking at building storylines? or just a big headache for everybody in the game?