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Gary Gygax deliberately created the economy system he did because he felt that the lure of dungeon delving was the big pile of loot at the end.
Consequently to keep players motivated, it was required to find ways to require players to SPEND out those piles of gold to keep them motivated.
There was never any concern in trying to build a true simultionist economy that reconciled the Gold Rush of adventuring life, and the more mundane economics of everyone else. For decades it was acknowledged that both existed to the extent that it was a popular thing to lampshade in various comic media.
The game is so structured around this essential dichotomy that any attempt to reconcile this division is going to give you nothing but brain explosions.
But the economy Gary Gygax created was very different, since magic items weren't really a part of it. He never really found a way to require players to spend those piles of gold. Training at low levels worked, but was quickly surpassed by the amount of loot and no one ever played with training costs anyway:) Then eventually you saved up, bought land and retired. Or that was the theory.
Personally, I'd rather scale the huge piles of loot back. Conan was always happy with a pouch of gold or jewels to finance some tavern crawling.
Thejeff is exactly right.
I asked Gary Gygax about the "experience points for gold" rules at Origins '78. - Really nice man, by the way, willing to take time to talk and explain things to snotty teenagers - His rule was that the piles of gold that earned you experience were out of the game in some way - invested in land and resources for fighters who were going to build castles at 9th level, in their churches for clerics, in magical libraries and resources for wizards, in their influence in the guild for thieves. Leveling up included a socio-politico component. The gold was out of the game and not available to buy magic items. Thus huge piles of gold were not a problem in his game. He had never more than referenced that in the rules, as most players were not interested in playing out that development.
I scale the loot back, myself.