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Nyrissa

pH unbalanced's page

RPG Superstar 2014 Dedicated Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Maps, Pawns, Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 893 posts (1,573 including aliases). No reviews. 1 list. No wishlists. 11 Pathfinder Society characters. 11 aliases.


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Shadow Lodge *

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Mystic Lemur wrote:
Inflict Light Wounds allows the caster to touch a creature and deal 1d8+1/CL (max +5) damage. pH unbalanced, are you really arguing that a potion of inflict light wounds would give the drinker the ability to make that touch attack?

Nope. After sleeping on it, I came to the same conclusion -- and Inflict Light Wounds was the exact spell I used to work through it.

Honestly, if it had been any spell other than Frostbite I wouldn't have blinked twice, but the multiple charge property Frostbite has makes the interaction seem very strange to me.

Having said that, I still seem to remember there being a clause about a caster being able to choose whether or not to discharge a touch spell on themselves. Is that right, or am I misremembering? If so, what I would do is give the imbiber a choice as to whether or not a touch spell affected them -- with the spell fizzling if it didn't.

Shadow Lodge *

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Jason Wu wrote:

Yeah, the Frostbite spell isn't "target: you". (And if it was it couldn't be made into a potion)

You cast it on others and they take the damage/effects. Someone drinking a potion of Frostbite would be the target and take the damage/effects.

Technically, the imbiber of a potion is both the caster AND the target, but mechanically for Frostbite it just means they take the damage - the spell doesn't give the caster an ongoing ability .

-j

Hmmm. I see what you're saying. But here's the thing...casting Frostbite *does* give the caster an ongoing ability because of this sentence -- "You can use this melee touch attack up to one time per level." My Winter Witch uses is a lot and it is generally a spell which lasts the length of the combat.

So given that, how would you rule the effect of imbibing a CL 3 Frostbite potion (which I know doesn't exist in PFS)?

[pause while I go look up the rules and FAQ's on touch spells]

I'm pretty sure that I would rule that an imbiber of a potion of a touch attack spell -- because they count as the caster -- would have the charge ready to use on someone else. I would rule this way because touching oneself does not normally discharge the spell unless the caster wishes to. I'm influenced by this FAQ which both implies a fairly high level of control over accidental discharge and a presumption that one can avoid discharging on oneself.

I can certainly see someone ruling differently.

Shadow Lodge

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Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Maps, Pawns, Roleplaying Game Subscriber

Because the state that we currently live in does not recognize our marriage, I was not able to be on my wife's health insurance.

Because I was not on my wife's health insurance, I had $20k-$30k in medical bills that were not covered on my health insurance, but would have been on hers.

Because of running up $25k in credit card bills, we came within a hair's breadth of declaring bankruptcy.

This is not an abstract issue.

It's also worth mentioning that the state I live in also prohibits any benefits for same-sex couples that are *like* marriage, so domestic partnerships are also banned. So most of the partnership-based legal contract ends-around this ban don't work either.

Shadow Lodge

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Melkiador wrote:
Quote:
All actions should be able to be traded up for slower actions (at an always 1:1 ratio regardless of relative scale in order to prevent abuse).
The game could have been designed with that in mind from the beginning, but it was not. To try to change such a major rule this far in the life cycle of the game, would cause unneeded balancing headaches.

Don't worry -- it's already been stated that Pathfinder Unchained will contain an action point system as an optional rule. No telling how many 'swift' actions we'll get in a turn once that goes live...

Shadow Lodge *

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Brigg wrote:

Potion of Frostbite appears to be effective also. Pass them out to a Barbarian to fatigue him.

That's not how Frostbite works...the Barbarian would fatigue the next person he touches, not himself.

Shadow Lodge

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Order of the Land gives you an attack bonus to ranged attacks with your challenge.

It also gives you the Catch Off-Guard feat at level two -- which allows you to make a melee attack with your firearm if you need to.

Now, when you say that there is an unofficial errata allowing the challenge to work with firearms, what exactly do you mean? Can you link to it?

I'm currently playing a Spellscar Drifter, and I consider it enough of a switch-hitter that I don't see that any changes are necessary -- but I won't complain if they make some.

Shadow Lodge *

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2 Silver Crusade (1 former Shadow Lodge)
2 Liberty's Edge
1 Scarab Sage
1 Sovereign Court
1 Exchange (from Sczarni)
1 Grand Lodge
1 Dark Archive

When the factions changed, everyone fit nicely into the successor faction, so no one needed to change. The only factions I have never had a member of are Lantern Lodge and Qadira.

Shadow Lodge *

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Nohwear wrote:
I also wonder if they got the two order of the beasts confused.

That's...a really good point. I agree that I wasn't quite able to figure out why they had disallowed the one. But if they thought it was the Rovagug version, that makes complete sense.

I know I have a Huntsman Cavalier concept which would love to use the currently disallowed version.

Shadow Lodge

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Haven't gotten my shipping email yet and wanted to check and see if there was a general slippage from 9/26, or if it was just me.

Shadow Lodge

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Matthew Downie wrote:
Jiggy wrote:
Because really, winning the fight means that your "how long it takes me to kill you" score was better/shorter than the opponents'. Whether that's by shortening your own or lengthening theirs, it's still crossing the equilibrium threshold that matters.
Not always - maybe you're trying to defeat an enemy before they can kill one of your friends. In that case, having a high AC won't help you.

And then you have the opportunity to bring battlefield control into the equation. I have a Flowing Monk whose shtick is improving allies AC, redirecting attacks from allies onto himself, and negating attacks against allies. All of these are ways to frustrate the enemies attempts to deal damage to the party -- not just the self.

Shadow Lodge *

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Disk Elemental wrote:

I doubt there will be any further uses of Mythic in Society (or general content for that matter).

The reception was lukewarm at best, and it requires a whole lot of extra work on the part of the GM and the writer.

Probably not worth the time and effort.

However, Beacon Below does revisit the sanctum, so I could be completely wrong.

For what it's worth, every person I have spoken to personally who played Destiny 3 *loved* the way Mythic worked.

But I agree that the online reaction has been extremely mixed.

Shadow Lodge *

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Order of the Land gives a bonus to ranged attack, but not to ranged damage.

I have an Order of the Land Spellscar Drifter in PFS play, and I love her. Having said that, she's definitely a switch-hitter, rather than focusing strictly on the firearms, which I think is the best way to make this class work.

Shadow Lodge

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Unpronounceable command words?

You mean like Pyrzqxgl?

Shadow Lodge *

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Bacon and Sage? All we need now are some Green Beans and a Hot Wok...

Shadow Lodge *

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If you're using guns more than just casually, you want Gunsmithing anyway. Ammunition costs will just kill you otherwise.

Shadow Lodge *

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John Francis wrote:
Mekkis wrote:
I think we can agree that the only difference between a printout of the relevant pages of a watermarked Paizo PDF and a photocopy of the relevant pages of a Paizo book is the possible ambiguity in ownership.

You may very well think that. I couldn't possibly comment ...

O.K. - House of Cards references aside; one big difference is one that Mike Brock has repeatedly stated in his objection to photocopied pages, namely the fact that there is nothing on the photocopy to indicate just where it was actually photocopied from. At least with a page from a PDF printout there's the magic header/footer line with a mystical code.

Hmmm. These problems are always solvable -- it's just a question of how much paperwork you want to require. So let's consider...

[puts auditor hat on]
So what you would want to have on hand, all at the same time:

The Ownership Certificate Boon
The photocopy of the relevant pages you will use in the future
A physical copy of the book -- to prove ownership *and* to cross-reference to the photocopies to prove they match the printed rules

The Witness (VO/GM/whomever the campaign authorizes to signoff on such things) verifies you have the book and the photocopies, and that the photocopies are legitimate. Then the Witness signs the Ownership Certificate Boon, initials the photocopies, and staples them together.

Now you have an official "Rule Packet" which proves both ownership and the legitimacy of the rules copied.
[/takes auditor hat off]

Seems like an awful lot of work. I'm not saying the benefit is worth it. But it would satisfy the listed reservations. And the resulting packet would weigh less than a hardback.

Shadow Lodge *

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TriOmegaZero wrote:
Undone wrote:
It's more that season 6 is indescribably lethal for little reason other than lethality.
Weird. None of the Season 6 tables I've seen have had ANY lethal results.

We ran 3 tables of 6-01. One was a TPK, one should have been a TPK (the GM was nice to a table of brand new characters) and one was a cakewalk. The results seemed to depend entirely on the amount of player experience. I personally haven't played or GM'd the scenario so I can't comment further.

The table I ran of 6-02 was in that most precarious of positions: APL 4.8 party of 5 -- playing up with a 4 player adjustment. Several characters came within an hp of dead, but everyone survived. I gave more information than I technically should have, but less than an actual knowledge roll would have given, mostly because one of the characters had already been through 6-01.

Good players who pay attention should be all right. Play sloppy or unlucky and you might have problems.

Shadow Lodge *

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Jeff Merola wrote:
Fromper wrote:
BigNorseWolf wrote:
Years 0-3 are scaled for 4 players, which is what a home game/mod assumes. PFS took a look at the numbers, and turned out that cramming 6 players at a table was more usual, so they beefed up season 4 and later to compensate, with a sidebar about how to gear down if you DON"T have a swarm of pathfinders.
Is a large group of Pathfinders really a swarm? I thought words like flock, herd, or gaggle might be more appropriate. After all, it's not like they take extra damage from splash weapons.
A murder.

I don't know...in practice I don't see that many tengus. :)

I always referred to the group as a calamity of Pathfinders.

Shadow Lodge *

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High-tier: Human Monk/Magus 7

Mid-tier: Aasimar Celestial Sorcerer 5 (Soon to add Mystery Cultist levels)

Low-tier: Half-orc Cleric of Naderi 3 and Tiefling Lunar Oracle 2

Shadow Lodge

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Spammer

Shadow Lodge *

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TriOmegaZero wrote:
I already have my copy of the Technology Guide, so I don't know that I can agree with that.

Sounds cool. I hear there's some pretty interesting stuff in the ACG, too. With luck I'll be able to download my pdf's next week.

Shadow Lodge *

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I think it's really strange that they would release scenarios that require rules from a book that they haven't finished shipping to subscribers yet.

They should absolutely build in more of a lag between rules release and scenario appearance, if they expect scenarios to be run correctly.

Shadow Lodge

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I've got a multiclass Monk/Magus I'm running through PFS. She's 4 levels of Flowing/Qingong Monk with the rest Staff Magus -- not coincidentally, Staff is a Monk Weapon. Currently level 7 overall.

Very different build than what you're doing -- my goal was to be a support combatant, with high mobility and enough offense through spellcasting to keep from being ignored.

Note that there is a Magus Arcana which allows you to combine your arcane pool and your ki pool -- it requires Magus Level 6, but you'll probably want to pick it up eventually.

STR 14
DEX 14
CON 12
INT 17
WIS 14 (16 w/headband)
CHA 10

Feats: Quarterstaff Mastery (Staff Magus)
Combat Expertise (Lvl 1)
Improved Trip (Human Bonus)
Improved Unarmed Strike (Monk)
Deflect Arrows (Monk Bonus)
Combat Reflexes (Lvl 3)
Bodyguard (Lvl 5)
Improved Reposition (Lvl 7)

Flowing Monk gives the following Class Features:

Redirection - interrupt attack against myself or adjacent ally with a trip or reposition
Evasion
Flowing Dodge - +1 Dodge Bonus to AC for each adjacent enemy
Unbalanced Counter - AoOs render enemies flatfooted
Barkskin (from Qingong)
Still Mind

From Magus I have Arcane Pool, Spellstrike, and Spell Combat. Note that Quarterstaff Mastery lets you use a staff one-handed and all monk and magus abilities can be used with a staff.

I only have first level spells at this point -- the usual ones are Enlarge Person, Shield, Expeditious Retreat, and Shocking Grasp.

Saves are amazing. AC looks fairly low, but has many situational bonuses that can make it burst very high. It also has several ways of protecting adjacent allies.

Don't know how helpful this may be -- but thought you might be interested in seeing another version of this combo. I've been having a *lot* of fun with this character.

Shadow Lodge

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Captain Bulldozer wrote:
Vic Wertz wrote:
Captain Bulldozer wrote:
Vic Wertz wrote:
Subscribers *are* top priority. As I said, the printer is shipping to distributors, to Gen Con, and to our warehouse, and we genuinely thought that we'd have product in our warehouse *and* at Gen Con. I believed that right up until I found out that nothing arrived in our Seattle warehouse during Gen Con.
To me I sense a disconnect in what you're saying, unfortunately. I've been a subscriber to PACG for about a year now, and this isn't the first problem there has been. Virtually every release since I signed up, I've gotten my shipment both after the local gaming stores had it in stock AND after one of my friends received his from an online retailer. It's become a running joke in our gaming group. I've been a supporter of this game from the beginning, as well as a play-tester for S&S. I've paid something like 20% than online retailers prices and have had to wait longer to get my product. The ONLY thing subscription has going for it is the promo cards, which frankly usually aren't even that great. This just isn't the way things should be working.
The card game line as a whole has suffered more than it's share of subscription issues. But was this true for you for decks 5 and 6 of RotR?
I have literally never gotten a subscription item before both my FLGS and the afore-mentioned friend who bought from an online retailer, and yes, that includes chapters 5 and 6. The same is true of another person in my regular gaming group who is still a subscriber, but has decided to cancel his sub. I know Michigan is far from Paizo headquarters and all, but it's not as if we're off in the boonies or something.

Odd. I'm in the Grand Rapids area and I would say that I usually (more than half the time) get my subscriptions by the street date.

Shadow Lodge

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Andrew Harasty wrote:

I would also put my voice in as "Not upset, just disappointed." (Like your mother would say :) )

This will not change my subscription status since there are plenty of other good benefits I get from it. And over the 6 years of subscriptions, this is, for me, the first serious delay. Even with past GenCons and Christmases, I never had more than getting my order shipped and PDFs more than a day or two after "street date."

Once there was a risk with any product, I would have expected an email regarding my order. Then once there was a serious issue, another email explaining the delay.

As it turned out, I had to come to the forums here to get information.

This is almost exactly what I was going to write (except that I haven't been a subscriber for that long, and it was my father who tended to be "disappointed").

I expected better communication, but my other experiences with Paizo's customer service have been so good that they far outweigh this gaffe.

But it is a new data point. I will be paying attention. If it becomes a trend, my feelings may change.

I will say that I am now less likely to purchase the WotR path for the ACG than I was a month ago. A lot will depend on how the new organized play goes for the ACG in my area.

Shadow Lodge

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Pixie Rogue wrote:

No, it's more that the people that appear to be cooling their heels here waiting for their other subscriptions are the ones that also have the card game subscription.

Folks that did not have the card game subscription, in some cases, had their PDFs on the fourth. I think it's safe to say the card game has been the monkey wrench in the gears this month. And this is only the second time they have ever had this particular product - a base set for the card game - and it's a complex one, so I can understand.

But I think next time a base set comes around, if I'm still subscribing, I may have them ship it separately. Or I will forget again and be here anxiously waiting for my books again.

Agree on all points. I remember last year the shipping around the ACG seemed to be slow, but I was also a relatively new subscriber so I didn't have anything to compare it to.

Thinking about it logistically, it also seems like it's a rather complicated pick and pack -- from the way they have to handle the promo cards to the non-standard box sizes they have to use. So I get it.

I do know that I was on the fence about remaining a subscriber for the ACG for S&S, but decided I was interested enough in seeing how the organized play aspect was going to work to continue. If I'm similarly on the fence about WotR when it comes out, I'm likely to cancel based entirely on the way it seems to have affected my overall order.

Shadow Lodge

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Treantmonk wrote:
pH unbalanced wrote:


Inflict casting works well with natural attacks

...and how are you casting spells in form of the beast without the natural spell feat? If there's a legal form to do so, I think sunbeam would be interested!

I'm actually not using Form of the Beast. I get my natural attacks in my base form -- Tiefling claws, bite (and eventually gore) from Gift of Horn and Claw.

At level 7:

My revelations are Primal Companion (Crocodile), Prophetic Armor, Gift of Horn and Claw, and Touch of the Moon. Feats are Extra Revelation, Power Attack, Eldritch Claws, Improved Sunder.

Inflict Caster + buffs. Wrecker Curse. Trait that gives extra damage against constructs/when sundering.

Rather niche, focused on wrecking things. Damage with natural attacks is awfully nice -- and stellar against constructs -- but I take a lot of damage. As I said, a couple of levels of Breaker Barbarian would probably improve this, but I haven't decided yet if that's the way I want to go.

Shadow Lodge

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Jessica Price wrote:
I hold the hope of Train Con in my heart. SOMEDAY THIS WILL BE A THING.

I hope you have more luck with that than the Bermuda Triangle WorldCon...that would have been so cool.

Shadow Lodge

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Treantmonk wrote:
sunbeam wrote:
But the new kid on the block, the Lunar Oracle is pretty much the best one to use for this now.

This statement is why I'm responding to your post. Would love for you to explain how Lunar Oracle is best for a Combat Oracle build.

If you combine Form of the Beast with Gift of Claw and Horn I could see a Lunar Oracle being in good at combat as a Druid who BAFFLINGLY didn't take the Natural Spell feat, and vastly inferior to a Druid who did.

The spells are not well suited to combat, not that you can cast them if you are using one of your only revelations that give you any combat ability at all.

Am I missing something?

What I'm doing with my Pitborn Tiefling Lunar Oracle is focusing on getting as many Natural Attacks as possible (I have primary racial claws + bite and eventually gore from GoCaH). I also took the Wrecker Curse and am ending up with a very focused Sunder build which is also excellent against Constructs. I'm also considering a few levels of Breaker/Numerian Liberator Barbarian for the synergies, but will probably pass.

Inflict casting works well with natural attacks, and the confusion rider on that looks nice -- haven't gotten high enough to test that out yet, though.

May not be the *best* combat oracle, but she does all right when she's focusing on doing her thing (ie wrecking stuff).

Shadow Lodge

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Unless there is something specifically in the description of Pummeling Style saying that it does not provoke, then it does provoke an AoO.

Shadow Lodge *

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Android

So I can play Cindi Mayweather (Janelle Monae)

After that, Sylph or Fetchling.

Shadow Lodge

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So I have a Monk/Magus. While I don't think Spell Combat could be used in conjunction with Pummeling style, what is the effect on touch spells with a held charge - do they trigger at all?And how many attacks go off on something like Chill Touch -- one, or one per attack?

Shadow Lodge

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Many of these are the absolute definition of situational; but they all have very mild prereqs:

When fighting foes with greater Reach:
You gain a +2 dodge bonus to Armor Class against attacks of opportunity from opponents that are not adjacent to you.

Reach Defense

When your mission is to protect someone else (note this stacks with Bodyguard/Aid Another):
Whenever an adjacent ally is the target of an attack, you can, as an immediate action, grant that adjacent ally a +2 shield bonus to AC. You must be wielding a light shield, heavy shield, or tower shield to use this feat.

Saving Shield

When using precision damage in adverse circumstances:
You can deal precision damage, such as sneak attack damage, against targets with concealment (but not total concealment).

Shadow Strike

When you have a torch in hand:
[spoiler=When using precision damage in adverse circumstances] You can deal precision damage, such as sneak attack damage, against targets with concealment (but not total concealment).

Torch Bearer

When the opponents are 2 rounds away:
Whenever you deal damage with a ranged attack, you gain a +4 circumstance bonus on the next melee attack roll you make against the opponent. This attack must occur before the end of your next turn.

Opening Volley

Shadow Lodge *

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Paz wrote:
Nefreet wrote:
if you have a folio you are supposed to have it filled out, and on the table.
You're supposed to have it on the table, and it's nice if you're using it for the PC you're playing, but you're not obliged to have it filled in at all.

This.

Also want to say that the Folio does make a great Character Sheet. It's the most awesome thing that I bought completely by accident (as part of the RPG subscription).

Because I have the PDF, so I print out a fresh one for each character -- I can't imagine trying to shoehorn all that info into just one or two sheets.

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GURPS is my longstanding system of choice -- I *greatly* miss hex maps. But I have come to believe that they just aren't appropriate for Pathfinder.

There are artifacts and grid weirdnesses with all grid systems -- squares aren't "better" than hexagons or vice versa, it's just a matter of how you deal with the glitches that are there. Having said that, because Pathfinder assumes a square grid, they have codified their solutions to square grid issues, and they *haven't* codified their solutions to hex grid issues.

That's why using a hex grid is inadvisable for PFS -- it is inviting table variation, even if everyone otherwise agreed to use hex grids.

I don't think it's out and out forbidden -- my thinking there is influenced by discussions on gridless combat in PFS PbP -- but I would highly discourage it.

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And what sold *me* on the card game was Mike's interview with Tom Chick on the Quarter to Three Games podcast. I'd been on the fence leaning towards "no" before that.

Shadow Lodge

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Zaister wrote:

My order hasn't been processed yet, and I have nothing besides subscription material in it. However I do have the huge Adventure Card Game base set box in my order, maybe that's a factor, as I haven't seen anyone reporting this game had shipped or arrived.

I must admit that it is a bit disappointing to see the PDFs released to the general public before I as a "Paizo superscriber" am able to get them, especially since that's the third time this year now that this has happened. Ah well...

This is me, too.

I'm just waiting more or less patiently. I'd have liked to have known that my ACG subscription was what was delaying things (if that is the case) --oh well.

But I also have no doubt that everyone in shipping and Customer Service is working hard, and wouldn't want to put any more stress on them.

Shadow Lodge *

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Charon's Little Helper wrote:
Brom the Obnoxiously Awesome wrote:

I don't like that Steel Hound was banned. I understand they don't want people having guns, but we're going to Numeria for the gods' sake!

Also, there are pictures in the book showing Quinn using guns, and the mythos of a detective with a revolver is too good.
Yeah - but haven't they banned anyone but gunslingers from having guns? (and I don't think even gunslingers get revolvers in PFS)

Nope. I have a PFS Spellscar Drifter Cavalier (from Inner Sea Combat).

She has a gun, a horse, and an iconic hat -- she's a cowgirl.

Shadow Lodge

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Sandbox wrote:

do you sleight of hand vs targets perception check to draw it unobserved as a moveaction before the surprise round begins, and then stab as your surprise round action?

i guess i'm unsure of how all these rules stack up?

I took Bladed Scarf as a weapon -- it's both drawn and in-hand and concealed at the same time.

Shadow Lodge

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I would have no trouble believing that a reformed sociopath -- someone who once met the criteria of sociopathy, but who no longer qualifies because they have stopped acting like a sociopath (though they probably still have the same internal thought processes) -- could be Lawful Good. An active sociopath, on the other hand, is by definition currently performing actions contrary to that alignment.

Having said that, I find most alignment discussions ignore the cosmological structure specific to Golarion. Pathfinder (and D&D before it) has long had this tension between mechanistic alignment and philosophical alignment, and this is how they have mediated it in Golarion -- mechanistic is how you detect and you are treated while you're alive, and philosophical is how your soul is treated after death.

I find it helpful to think of Good and Evil as substances. Being Good means you have an excess of Good in your spirit (like a buildup of protons). Good will adhere to you if you perform altruistic actions, but also if you cause more physical Good to appear on the Prime Material Plane -- by summoning Good Outsiders, for instance. Good that accretes on you from this sort of "amoral" action also affects your alignment -- you can (by rule) become Lawful Good (for purposes of your effective alignment) simply by summoning an Archon every single day as long as your actions aren't actively moving you away from LG. Because of all that Law and Good dust that brushes off on you from the Archons.

However, your mortal alignment does not determine how Pharasma will judge you and which plane your soul will be sent to after your death. That *does* depend on your beliefs. If your true philosophy is one where you would be more at home among beings of Chaos and Evil, the fact that you coated yourself in Law and Good will not keep your soul from going to the Abyss. (There's a long article about Pharasma's judgment and the River of Souls In AP #84, Pyramid of the Sky Pharaoh, which just came out.)

Shadow Lodge

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Could my Monk/Magus use this with Spell Combat (say with Shocking Grasp)? Or with held charges on something like Frostbite?

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Secane wrote:

Oh dear, never saw this coming...

Would they make the older guides available for download?

Is that something that could be placed on the PFS GM Shared Drive? Or would there be Community Use issues?

Shadow Lodge

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These are really cool. Can hardly wait to get mine.

A couple of typos I noticed:

Wrathack's 2nd role is listed as "Senty"
Radillo's 2nd role lists his name as "Sajan" instead of "Radillo"

Shadow Lodge *

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After the CRB, I would say get anything with "Advanced," "Ultimate," or "Inner Sea" in the title -- pretty much in that order.

Shadow Lodge *

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SCPRedMage wrote:
LazarX wrote:
Since that's going to be a negative number, you're saying that Paizo should be billing the creator of the original image? :)
"Profits" is to "revenue" as "bonus" is to "modifier".

No.

[pedantic accountant mode]

"Profits" is to "Revenue" as "Bonus" is to "Ability Score"

or

"Profits" is to "Results" as "Bonus" is to "Modifier"

[/pedantic accountant mode]

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Apocryphile wrote:
I can understand Sacred Geometry being not allowed in PFS, it is way too easy to abuse. But Arithmancy? Seriously? looks like I bought a book for nothing.

Really? Even if *nothing* in Occult Mysteries were PFS legal, it would still be one of my favorites. There's some great stuff in there, from a campaign background standpoint.

Shadow Lodge

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Stunned.

My favorite of his was The Fisher King. Brilliant, like most everything he did.

Shadow Lodge

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Lemmy wrote:

Now that I think about it... The Weapon Focus prerequisite is not bad for whip.... But for a terrible reason.

Whip users will probably take the Whip Mastery line of feats. And on of the prerequisites for this feat chain is... You guessed it! Weapon Focus (Whip).

So, since whip users already have to pay the pointless feat tax anyway, it's not much of a problem if another feat chain requires it.

Yep. I have a Kitsune Calistrian Hunter who will be quite happy to add Slashing Grace onto her build.

Shadow Lodge *

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Belabras wrote:

Or the Sin Eater?

I do not believe that the Sin Eater is actually consuming any part of the dead body. My reading is that they are "eating" the "sin" which is more like absorbing a latent psychic emanation.

Shadow Lodge

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Hama wrote:
Hey if a kid wants to go to church to see how it is, or starts reading religious texts, sure, but nobody should have the right to force it on them. Ever. And that is what people unwittingly do when they take their children to church.

My experience has been that the wisest course of action is to introduce your children to whatever faith tradition you are most comfortable with when they are young, and then after you have established a place for them to go with their spiritual questions, you leave it up to them whether and how often they attend.

The danger that you run into if you don't do that is that they can grow up spiritually hungry and fall pray to the first pleasant-sounding cult that attempts to recruit them. I saw that happen far too often to my peers who were raised without religion. I think of it as "innoculating" them against virulent strains.

I'm a staunch Unitarian, so I believe that everyone should define their own spiritual practice for themselves (including *no* spiritual practice). But before you can do that you have to have the vocabulary.

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