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Nyrissa

pH unbalanced's page

RPG Superstar 2014 Dedicated Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Maps, Pawns, Roleplaying Game Subscriber. Pathfinder Society Member. 771 posts (1,395 including aliases). No reviews. 1 list. No wishlists. 8 Pathfinder Society characters. 11 aliases.


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Shadow Lodge

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Scott Wilhelm wrote:
blackbloodtroll wrote:

So, it's worse than an actual outfit, as it provides none of the bonuses that a real outfit does?

Such as, a Cold Weather Outfit, which grants a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather.

I wouldn't say so. It transforms your clothes. It doesn't Glamor your clothes. They really would become Cold Weather Clothes, so they really would give you your +5.

But if you were naked, your Sleeves would have no clothing to transform, and just be left to shiver.

I agree with this.

I'll give another example.

I have a character who is an Oracle with the Wrecker curse, which gives everything you hold or wear the broken condition. There's no mechanical penalty for clothing having the broken condition, but they still obviously *look* tattered.

I had planned on giving her the Sleeves of Many Garments as a way of making her be able to *appear* to be well-dressed, but because of the way it's written, that won't work. Because it is making actual clothing, a round later they will gain the broken condition and be trashed again. Whereas if it were actually an illusion, they would continue to look pristine.

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I love the class, but the most disruptive class that I've seen played is Druid. The pounce-kitty companion has wrecked games.

Summoners could undoubtedly be worse, but I haven't seen one built well enough yet for that to have happened.

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Fromper wrote:
So to summarize: Go ahead and put spoiler information inside spoiler tags, but always make sure to have enough non-spoiler information OUTSIDE the tags (name of the adventure, etc) so that people can make an informed decision before clicking to open the spoilers.

Thank you. I have noticed the same thing, and I agree completely.

I recognize that sometimes this happens because the context might be, say, combats with dragons, and so giving the scenario title may itself be a spoiler. In that case, if you absolutely have to spoiler the scenario title, *please* at least indicate that what is inside the spoiler is the scenario title.

Scenario Title:
Like this.

In general, anytime you can indicate the category of information inside the spoiler, it is a very good thing.

Shadow Lodge

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Evil Sior wrote:
Honestly, I'd kind of like to see the Silver Crusade get fed up with the selfish aspect of the Society and set up a holy war against the Grand Lodge and its subsidiaries. It would be like the Shadow Lodge only opposite end of the alignment spectrum. With so many Shadow Lodge affiliates here, I can see that happening in the coming season...

What do you mean opposite end of the spectrum? Silver Crusade seemed the perfect place for my Shadow Lodge characters to bide their time find new homes.

Shadow Lodge

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Nefreet wrote:

I asked earlier where Minkaian was listed as a language in the Inner Sea World Guide, because...

Quote:
you may select bonus languages from those listed in your race’s entry in the Core Rulebook and the Modern Human Languages list (The Inner Sea World Guide 251)
...you'll notice the subtle absence of any other source for starting languages. If the GtOP included the Dragon Empires Primer as a sourcebook for free languages, like it does with the Inner Sea World Guide, then I'd have no argument. But it doesn't, so I do.

Here's the quote again with a few additional sentences at the beginning.

Quote:
All characters gain Common as a free language. You gain free languages granted by your race, ethnicity (for humans), and class (e.g., Druidic for druids). If you have a high Intelligence modifier, you may select bonus languages from those listed in your race’s entry in the Core Rulebook and the Modern Human Languages list (The Inner Sea World Guide 251).

Interestingly, the modifier for using the ISWG is there for Bonus Languages, but it is *not* there for free starting languages. So my interpretation is that a human from Minkai would start with Minkaian, Tien, and Common as their free languages, but oddly enough, could not buy Hwan as a bonus language, but would have to learn it using Linguistics.

Shadow Lodge

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Imbicatus wrote:
Fomsie wrote:
trollbill wrote:
David_Bross wrote:
Shifty wrote:

Dwarves, it's the dwarves that are special snowflakes - ever since 2nd ed.

They start all the trouble with their drunken ways - and they only have two clans, the 'Scottish Accent' Dwarves, and the 'Pirate Voice' Dwarves - both are obnoxious.

Don't be hating on the Scottish sounding dwarves...
Pirate dwarves, though...that's just not right.
You would hate my Dwarven Zen Archer Monk/Inquisitor of Asmodeus with Profession:Sailing who served with the Chelaxian Navy...
My current Phamet Dwarf Osirion Martial Artist has ranks in Profession:Sailor. When he was a young lad he ran off following a martial artist from Quain who almost died in the desert. Imagine Teal'c from SG1 who spent half his life with pirates.

I've got a Saltbeard (well, Salt*braid*, since she's female) Dwarf White-Haired Witch with Profession:Sailor and Dockworker and a crab familiar. Dwarves are perfectly able to sail the seas...if they were raised for it.

Shadow Lodge

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Violinist wrote:

On one hand, neat! I've already brewed up a Kitsune fighter aimed at the full nine-tailed experience. Still haven't found anything interesting to do with Nagaji or Wayang, but, hey, I didn't even know the whole nine-tailed feat even existed until now. A net win, in my book.

...

Good on you, opening up some new races. Gives me hope that one day I'll have a Sky Druid after all.

Now you're frightening me. Not just because Sky Druid has been my top race-locked concept character ever since the ARG came out. But also because my Kitsune plan is for a Fighter that can afford all the tails. Please tell me your Kitsune Fighter isn't a Calistrian Hunter...otherwise I'll have to believe you're reading my journal.

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If I don't think it is physically possible to run the game. Of the scenarios listed, call that 2.

One that you didn't list is if I arrive at the game day and realize I have *none* of the things I need to run. (That's happened to me. Fortunately that time the game was 5 minutes from my house, so I could go and get my things but if it had been an hour -- I'd have cancelled.)

Otherwise, I will lay out the circumstances, and I might suggest rescheduling, but if push comes to shove, and there are at least three people willing to give it a go, I am *extremely* unlikely to cancel the game.

Shadow Lodge

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Finlanderboy wrote:

I wanted to read about eating babies!

I bought a book for a trait pesh addict just for fluff for my character. Although I still get to read and enjoy the rest of the book.

Hey, I made a character with that trait, too!

BTW, giving an addict Sorcerer Polypurpose Panacea as one of their spells is either the most awesome or stupidest thing you can do -- depending on how you feel about blowing all your spell slots on back to back to back hallucinations.

Shadow Lodge

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Kyle Baird wrote:
Lormyr wrote:

Thank you Jiggy! Memory was off on a couple of points there. It would certainly help my search efforts had I been looking under the right area, huh?

Here you go Kyle.

Yeah I just saw that too. Strange ruling, essentially stating that combat maneuvers aren't attack rolls.

Guess I'm selling off Garble's AoMF and getting something different.

Out of curiosity...

What is your opinion from that as to whether or not an AoMF enhancement bonus would apply to an unarmed attempt to Trip or Disarm?

The distinction being that (unlike a grapple) those are maneuvers that can be substituted for attacks, and for which (if you were using a weapon with the trip property) you could use a weapon's enhancement bonus.

Because that feels like the distinction that they are making, but that could just be me.

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The Exchange. With enhanced trade, you get spices. And wine.

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David Bowles wrote:
Sammy T wrote:
The WHW's hair does the grappling and she remains grapple condition-free per the ability.
How so? Wouldn't they have to take the -20 for that?
White Hair Witch Archetype wrote:
White Hair (Su): At 1st level, a white-haired witch gains the ability to use her hair as a weapon. This functions as a primary natural attack with a reach of 5 feet. The hair deals 1d4 points of damage (1d3 for a Small witch) plus the witch’s Intelligence modifier. In addition, whenever the hair strikes a foe, the witch can attempt to grapple that foe with her hair as a free action without provoking an attack of opportunity, using her Intelligence modifier in place of her Strength modifier when making the combat maneuver check. When a white-haired witch grapples a foe in this way, she does not gain the grappled condition.

Shadow Lodge

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Chris Mortika wrote:
Pull wrote:
Pull (Ex): At 6th level, a white-haired witch who successfully strikes a foe with her hair can attempt a combat maneuver check to pull the creature 5 feet closer to her as a free[sic] action.
Doesn't have to grapple.

Got it. Thank you.

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Are we *sure* the Grapple puts the opponent adjacent for a WHW? Because in that case, what does the "Pull" ability even do?

Pull wrote:
Pull (Ex): At 6th level, a white-haired witch who successfully strikes a foe with her hair can attempt a combat maneuver check to pull the creature 5 feet closer to her as a free[sic] action.

I'm not an expert on the grapple rules by any means, but from the existence of that ability, I would infer that the WHW and the opponent are not automatically adjacent.

Shadow Lodge

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It's not a bad idea, and as a multi-subscriber, I'd sure get a lot of use out of it.

However, I think it's unlikely to happen because of the work involved.

What you're basically suggesting is something like the Pathfinder Tales boons, and look at how far behind they are in keeping those up to date.

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Nisha the Merchant wrote:
But I digress. One item a lot of people here didn't know about were Air Crystals. For 50 gp, get air in a can. I once prevented a TPK by having one of these on my person when we were caught in a burning building.

If we're talking about emergency items that aren't common knowledge, I'll throw out the Buoyant Balloon (25gp I think). It will pull you to the surface and keep you floating if you fall into the water. If you're someone who can't make a Swim check to save your life, its a cheap insurance policy.

I've also become known locally as the gal who always has impact foam. It's ridiculous how often that has come in handy. Basically, if you know a fall is coming, it will take one die off the fall damage and convert another to nonlethal.

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Fromper wrote:
Well, as long as we're on basic equipment - acid flasks! When I first started playing and hadn't read the Core Rulebook, people kept saying to get alchemist's fire in case of swarms. The acid costs half as much (10 gp) and if everyone has one, even a group of level 1s should be able to finish a swarm in a single round.

Also, if you have Adventurer's Armory, you can use an acid flask as a focus item to give +1 damage on acid splash. (Or Alchemical Ice as a focus to gain +1 damage on Ray of Frost).

Doesn't sound like a lot, but it adds up. I've also been in scenarios where Acid Splash is the only reliable damage that gets done. (Thanks to DR 10 in Tier 1-2 scenarios.)

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Chris Mortika wrote:

The Fox: If that's the justification you're using, that won't work at my table, no. (Barring clarification from the campaign staff, of course.)

--

Seth, the difference is that GM credit can be held on an unformed blob of PC, while player credit cannot. If someone plays before August 14th, she has indicated what race the character is. If someone runs a game, he hasn't necessarily done so.

So, let's say it's July, and your wife plays a human rogue for two sessions. You've GMed both of those sessions. Away from the table, she then rebuilds the character as a Tiefling, but doesn't play again until September. You also assign that GM credit to a PC you haven't yet played, but which you're imagining is either going to be a half-orc or a Tiefling.

August comes and goes. In September, which of you can start playing a Tiefling without a race boon?

I think the rule should require one player-XP to set the character as the chosen plane-touched race before the August 14th deadline.

Wait, what?

My only Tiefling is a character I fully statted out in April. She has two GM chronicles and has, in my mind, always been defined as a Tiefling.

I've never played her, and I am not expecting to have a chance to play between now and August 14. (GMing 4 times though.)

I would be *highly peeved* if I was not allowed to continue her as a Tiefling. (Especially since I *could* have played her at PaizoCon if I had known I needed to.)

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Chris Mortika wrote:
Chris Mortika wrote:

Likewise, someone who has played 3 games as a human Kyra, and in October wants to switch over to a Tiefling Kyra. That player will be submitting his character to the GM for approval, as he performed a rebuild.

pH unbalanced wrote:
How would he notice that?

He would ask.

Player: I rebuilt the character, who is just now starting Level Two. As required, I'm submitting the character for your audit.
GM: What did you change?
Player: Very little. I changed the character from a human cleric to an Aasimar cleric. I subtracted a rank in Knowledge (planes) and the Selective Channel feat. I increased her Charisma by 2, I ...
GM: It's after the cut-off date. Do you have a race boon?

Ahh. Fair enough. I've never seen anyone audit a level one rebuild, but this makes sense if you do. They can lie, of course, but then it's on them.

I won't say anything else on this, as I don't want to look like I'm advocating something I don't agree with. But I will say that I prefer my rules to be written in such a way that they are enforceable, so I would urge them not to create violations that are undetectable under most circumstances.

Shadow Lodge

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Chris Mortika wrote:

Likewise, someone who has played 3 games as a human Kyra, and in October wants to switch over to a Tiefling Kyra. That player will be submitting his character to the GM for approval, as he performed a rebuild. That's when the GM notices that that the player hasn't ever played the character as an Tiefling , and says "not without a race boon."

How would he notice that?

I'm not asking flippantly, by the way. My experience is that new levels usually mean freshly-printed character sheets.

Shadow Lodge

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Seth Gipson wrote:
Fromper wrote:
No, it's not common sense. It depends on the exact wording of the grandfathering rule, which we haven't seen yet. The quick summary of changes presented in the blog post didn't specify how rebuilding rules would apply.

Youve already seen the grandfathering rule. They said any Aasimar or tiefling with 1xp or more before August 14th will be grandfathered into the campaign.

That said, you are welcome to believe what you want, but please dont go around telling other people there is no reason for them to be posting, and that we are merely guessing at the answer. Preston and I have both posted an answer. You have nothing to show that can counteract it, so by trying to discredit us, you only make the situation worse.

The thing is, because of the way 1st level retrains work, from a paperwork standpoint, there is no difference between the five scenarios.

So let's phrase this a different way:

Are you required to prove that a character who had more than 1 XP but fewer than 4 XP as of August 14 was played as an Aasimar/Tiefling before the deadline in order for it to be grandfathered in?

Because I'd be very surprised if that level of paperwork were required.

Personally, I believe that 4 & 5 are against the policy, but that violations could not be detected, and as long as those violations are small in number it shouldn't be a practical or ethical issue. I would furthermore add that it is not my place to excuse such violations, and I would neither commit them myself nor advise anyone else to commit them.

Or in other words...can you tell I'm a CPA?

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Fromper wrote:
Imbicatus wrote:
Mark Stratton wrote:


How do you calculate that you lost 18 play options?
I'm guessing the variant heritages of Aasimar and Tiefling. Qlippoth-spawn vs Oni-Spawn and soforth.
I disagree. Default and oni-spawn are the only tieflings that ever actually got any play, so the other 7 don't count.

Demon-spawn is awfully good for Battle Oracles and Paladins -- I've seen a fair number of them.

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nosig wrote:
roysier wrote:
Dragnmoon wrote:
I would rather a game did not happen so it could happen another day with a better experience.

Yep, I'm in this boat also. I'd rather go home then have a bad experience due to a GM not being prepared.

so, let's put this in context.

You are signed up for a scenario at the local shop, and when you get there you learn the Judge that signed up to run it had to cancel. The organizer says - "Jo says she can run it, she played it last week and seems to feel that she'll be able to run it cold - or with the prep she can get in in the 15 minutes we have setting up..."

Do you get up and leave?

What if you're the 4th player - and if you drop they'll have to add in a Generic (another thing for the judge to keep track of) or just cancel the game?

Do you say to the other players ..."I'd rather we go home than risk having a bad experience due to a GM that didn't prep the game earlier...."

I play/GM regularly at two different stores. My answer would depend on which one we're talking about.

Store #1: We're trying very hard to build PFS gamedays there. Lately, we've been averaging 3-5 people there (including the GM) so it can be iffy whether we get enough people to actually make a table. Because the goal is to make PFS at that store a going concern, I will suck it up and play under less than ideal circumstances, just to get people in the habit of showing up.

Store #2: We regularly have 4 tables going. I wouldn't feel bad about leaving and making a table misfire, because odds are things could be rearranged and most of the others could find spots at other tables.

Not coincidentally, Store #1 is the place where I have run scenarios cold.

Shadow Lodge

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Dan Houser wrote:
SCPRedMage wrote:
Dan Houser wrote:
If this announcement had involved - Hey, as GM, you can have more leeway to have accurate interactions with these lovely 8 CHA players, I.E. they go into a town without a bag on their head, and the townsfolk are ready with pitchforks and torches -- or it's just basically the same old/ same old.
Do you also make the halfling with 8 Strength carry all the gear, too?
Well no, of course I wouldn't. But there ARE cases in modules where having an 8 Strength WILL definitely affect a situation. There are very few cases where an 8 Charisma affect anything. There is no risk/reward for taking an 8 Charisma but there TOTALLY is by taking an 8 in any of the combat related stats.

I'm thinking you haven't played the scenario with an affliction that does Charisma damage. Or run into the trap that does temporary 7 INT/7 WIS/7 CHA damage -- that one can instantly incapacitate extremely min-maxed characters.

There aren't a *lot* of those situations, but they do come up.

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This is exactly the reason my Aasimar Celestial Sorcerer traded out her racial energy resistances for SR vs evil -- because I knew I'd be getting virtually the same resistances at third level.

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Jeff Merola wrote:
pH unbalanced wrote:

Love the race cycling.

I have one Aasimar and one Tiefling. I don't need any more.

The only race I want to play that I haven't is Sylph, and now I have hope that in the next year or so that will open up as well.

In the meantime, I can make a non-stereotypical Kitsune. I'm thinking Bloodrager. Or possibly Slayer.

Given that Mike has stated that the Elemental races will continue to be the race boons through GenCon 2015, I wouldn't expect to see them be opened up until GenCon 2016 at the absolute earliest.

That's pretty much what I'm expecting.

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Love the race cycling.

I have one Aasimar and one Tiefling. I don't need any more.

The only race I want to play that I haven't is Sylph, and now I have hope that in the next year or so that will open up as well.

In the meantime, I can make a non-stereotypical Kitsune. I'm thinking Bloodrager. Or possibly Slayer.

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I've run cold twice. The first time -- Besmara help me -- was Murder on the Throaty Mermaid. I'd at least played it before, and had skimmed it ahead of time. My only excuse is that I unexpectedly had to put in 12-14 hour days at work that week (including 8 hours that Saturday right before the gameday) so I kept losing my scheduled prep time to either work or sleep.

I told the players straight out that I was unprepared, took twenty minutes to prep after I knew which characters were playing (vital for that scenario) and ended up giving everyone a good time -- though we ended up going seven hours. (Not the local record for Throaty Mermaid.)

The other time was Confirmation, on a day when I was not expecting to GM but got drafted. Since I'd played that one twice, including a game earlier that month. That one went fairly well, though I was still unsatisfied.

I guess the advice I would give is similar to others:
Try to keep a game prepped for emergencies so you don't have to run cold
Tell the players the situation ahead of time
I won't even consider running cold if I haven't played it or watched it played

On the one hand, I'm glad I've run a few cold because I am generally an *over* preparer, so it helped me get away from my need to have everything set up perfect ahead of time. On the other hand, I hope never to do it again.

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Glen Irving wrote:
He's got to be some use in combat at level 1, so Weapon Finesse instead of Skill Focus (Sleight of Hand). He's not really a filcher until 4th level anyway

Are you sure you can't hold out until Level 2 and pick it up as a Rogue Talent? (Finesse Rogue)

The best way to manage your small number of feats is to leverage as many of them into Rogue Talents as possible.

EDIT: Or you can always cheat and use Weapon Finesse the feat at 1st level, and then use your rebuild to replace it with something else before you play your first game at level 2, thus taking Finesse Rogue.

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There's my Taldan Half-Orc Cleric of Naderi. She's the love child of a foppish Taldan noble and his Orc bodyguard. As the family became more important, the scandal eventually became too much to bear, and her father threw himself into the sea in shame. She originally joined the church to honor his choice, but found she has a knack for helping people confront their insoluble problems by thinking about things from different angles. For her day job she is a Counseler -- providing Couples Counseling or End-of-Life Counseling as appropriate.

In Library of the Lion:
she did her best to help the blind woman understand that no prison could hold her, that her spirit was as free as she wanted it to be. Of course, she didn't take her up on the offer of help -- no one ever does.

My Tiefling Lunar Oracle with the Wrecker Curse used to be a cavalier in personal service to the Dralneens, before she drew the attention of Groetus by destroying an item holy to him. Now she's cursed and insane and hates her life. With the Wrecker Curse, everything she touches or wears breaks, so now she lives on the streets, begging. Her new crocodile companion -- Li'l Miss Smiley-Britches -- ate her mount and won't stop following her. The Pathfinders only took her in as a favor to the Paracountess, and only use her for missions where they require the services of a murderous hobo. (Which is far too many.)

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FLite wrote:

What happens if The PCs take the letter to the sherrif and ask him to accompany them to rescue the person in the letter?

It was my first thought when I saw the letter.

When we played through this, this is exactly what we did. We were on friendly terms with the sherriff and wanted him involved.

He and a deputy accompanied us to the house, but waited outside while we performed the rescue, since he "didn't have any experience with that sort of thing".

We aprehended Dalton and brought him out (alive) just as Ekira was complaining to the sheriff that we would murder everyone inside. Then we healed Dalton awake and the trial began right then and there.

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I *much* prefer the season five method.

Having said that, whenever I GM season 4 and older scenarios, I offer most faction missions to the players for flavor purposes. (I only exclude the ones I believe ruin the flow of the plot, through prescience on the part of the faction leader.)

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Paragon Surge is still a great spell. It has literally saved our party from a TPK when my Witch/Ninja/Arcane Trickster used it to pick up Extra Hex (Frostfoot) -- letting her engage an otherwise unengageable opponent.

It's my goto Boss Battle spell -- especially since we *don't* have any ability enhancing gear. There's always some fantastically situational feat you can come up with for the encounter. (Like Dragonheart or Demon Slayer. You should have seen the look on my GMs face when I pulled those out.)

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Walter Sheppard wrote:
Fromper wrote:


Getting back to the rest of the thread: While I like the intent of Wakedown's proposal, I really dislike the time limit. 8 tables in a quarter? The die hards who GM all the time will have no problem doing that, but they also won't play often enough to actually use the boon. It's a nice acknowledgement for those people, but it doesn't help to get people who never GM to start doing it once every month or two. Letting them take a year or more to earn the reward needs to be allowed.

Going back to earlier suggestions, I think I prefer using the GM stars to give out race boons for this reason, while continuing to give out boons at conventions as they have in the past. Or as I suggested, letting stores apply for boons, the same way convention organizers do, though I realize that creates more work for Paizo staff, so it's probably not the best method, unless VOs are put in charge of it.

Eight tables in a quarter is two to three times a month. Would you prefer one to two tables a month, which would be six tables a quarter?

Where would you like the cut off time frame to be? One boon a year? Sixteen or twenty tables in a year? Something like that?

In my area, we don't have weekly game days, we only have biweekly game days.

I've personally committed to GMing every other session at two different stores, which comes to -- 7 tables most quarters. If, you know, one of the stores doesn't ever cancel a gameday (as sometimes happens).

So what would work best for *me* is 6 per quarter. Or 12 per half-year (which is probably a better proof of commitment).

But I'm going to GM what I GM regardless of what the rewards are, so I'm not sure how relevant I am to this discussion. But I thought I'd throw in the datapoint.

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rknop wrote:

This message is mainly for Joel, Steven, Phoebe, Kevin, and Shanna. There is one more spot available; if you want to play in the game (scheduled for 3-8PM Sunday afternoon), sign up for it at warnhorn.net. (I do have six characters for the game, and the game's designed for all six to show up.) (I hope that link works even if you aren't registered on warhorn; I'm signed in at the moment, and pulled the link what I get from my account, but the URL suggests to me that it's a generic link.)

I was thinking we would play at AFK Elixers & Eatery (the one in Renton, about 10min from the con hotel) Sunday afternoon. My understanding is that they don't mind a table of gamers showing up and setting up shop for 5 hours. I, at least, would definitely call a break and eat supper there partway through the game. Is anybody familiar with the area, and would that be OK? Should I call them ahead of time to reserve? I do have a car myself, and could drive over 2-3 other people.

Failing that, I don't know if the hotel would allow us to set up in one of the small conference rooms. I'm guessing not, since they're likely to be cleaning up after the end of PaizoCon.

I'd definitely be up for playing at AFK, but I'd need to get a ride over there.

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I'm really disappointed, because that makes it conflict with the *other* convention I always try to make: Wiscon.

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Aid Another is quite useful if you spend a little bit of your build on it.

Bodyguard lets you Aid an ally's AC by expending an AoO (rather than a Standard Action), and only requires that you are adjacent to the ally.

Locally we've a Magus who has combined that with the Gloves of Arcane Striking (in addition to essentially making your usual Arcane Strike a splash attack, it automatically adds your Arcane Strike damage bonus to any combat Aid checks).

At his level, with 4 AoOs a turn, he can add +4 to ally's AC, 4 times per round.

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If you peek over in the Discussion and Gameplay threads you can see they've started. So neither of us made it this time.

Good luck with your next game!

Shadow Lodge

rknop wrote:

I'm going to be gone from Thursday through Sunday -- also going to PaizoCon.

(Sweet Lucille aka pH Unbalanced: perhaps we'll run into each other. I'm "Rob Knop" in real life. Playing PFS 05-09 Friday morning, running PFS 05-04 Friday afternoon, doing the special Friday night, playing a Midgard game Sat. morning, running PFS 05-04 again Saturday afternoon, banquest Sat. evening, runing "Find Jatembe!" Sun. morning (and afternoon).)

Oh cool! I'm signed up for your afternoon session of Find Jatembe!, so if I don't run into you before that, I'll definitely see you then. My name's Phoebe Harris.

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Aranna wrote:
FuelDrop wrote:

Sexism in gaming is always unfortunate and never okay, but this level of immersion breaking stupidity and unfortunate implications is well beyond sexism and into "Dude, not cool!". And that's without factoring in implied rape.

Curious: What did he expect you to do for the session where the rest of the group fought off the orcs and rescued you from this cutscene incompetence?

Fighter / Thief was my class... this was 2nd ed AD&D.

He only had one of my character's raped, and it wasn't this one. I think my boyfriend at the time may have threatened to do physical harm to him after the first one was raped. And he never tried that with MY characters ever again. He did have other female characters raped repeatedly in his games; especially any played by male players. I remember him telling one guy that ALL women are raped at some point... I am fairly certain he was talking about his game.

He actually expected me to just sit there and wait quietly. Not very fun; and if anyone knows me I don't do sitting quietly very well.

I like to think that everybody gets one lapse of judgment or taste, because we all screw up. I might have walked after that, but I'd have probably given him a chance to catch a clue.

But honestly, if he pulls that stuff with every female character...I'm not sure I'd have felt safe in his house.

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By the way, if you're looking for earlier pronouncements on ethnicities, I would try searching on prereqs for Race Traits and starting languages -- those are the areas where ethnicity has had a mechanical effect before this Prestige Class existed.

In my case, I had wanted to give a Half-Elf a Human (Varisian) Trait, so that was the context I was looking in when I reached my understanding of the rules.

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Humans get to define an ethnicity. So a Human can be Ulfen.

I have always ruled that races which have a Racial Trait which states that they are treated as human may have an ethnicity. So Half-Elves (Elf Blood), Half-Orcs (Orc Blood), and some Aasimars (Scion of Humanity) can be Ulfen.

Unless a Tiefling, Undine, Sylph, Changeling, Dhampir, Ifrit, Suli, or Oread has a way of giving themselves the human subtype (and I don't think they do) then they may not have an ethnicity.

I'm pretty sure I've seen verbage which supports this interpretation, but I couldn't point to it.

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In a recent Know Direction podcast, James Sutter talked about Wayne Reynold's design reason for giving Amiri a bare midriff. His reasoning was that because she had such a large sword, and she often held it in front of her in the guard position, she didn't *need* midriff armor, because her sword was already blocking any blows to that area.

That was a Barbarian. Now we have a Bloodrager with a really large weapon and a bare midriff. My suspicion is that the design choice was made for a similar reason as before. And/or, that he wanted there to be echoes of the Barbarian design in the Bloodrager.

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Tels wrote:
Does Crowe get his own theme song?

That's funny, I figured this was his theme song.

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Kenny Stewart wrote:
Kinda saw this touched on in another thread, but how far does the PVP rule go? Killing another PC is obviously forbidden, but can a player use intimidate or diplomacy on another player?

Without touching on any of the rest of it, Intimidate and Diplomacy never work on PCs. That's a Pathfinder rule, not a PFS rule.

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Jiggy wrote:

I'm talking about when a topic comes up, and the guy doesn't even try to claim that the rules could actually be read to mean what he claims. Instead, he asserts that the given conclusion is bad in some way, projects his opinion onto the designers (that is, he assumes that the designers surely must share his opinion on its badness despite them having never indicated such; look for terms like "obvious intent"), and finally declares that since there's a conflict between what's written and what they totally meant to write we're left with a "gray area" or "ambiguity".

Completely different situation than both sides claiming the rules clearly mean X and not Y. ;D

I don't know, but I suspect that most practitioners of that are people like me who learned to adjudicate things in the "olden days" before the internet. There's a definite mindset and skillset that comes about from needing to divine rule intent without any additional input whatsoever.

Doesn't make it right, of course. Just explaining where it might come from.

Personally, I've been through so many systems I strive for consistency over correctness.

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DrakeRoberts wrote:
So, what happens to vanities and traits that you have that are removed from access for your Faction? I think I recall that if you change factions your access to their vanities (and traits?) are removed and you lose the ones you have... but even if that's standard (and appropriate for say a grand lodge character changing to dark archive) is it 'fair' (I know, loaded term, sorry) to do that to say a Cheliax faction member needing to enter the Dark Archive? (as that's more of a faction transformation than change). I'm sure these questions will eventually be handled, but if you guys already have some notion, it'd be great to get a heads up. Thanks!

My Shadow Lodge character was able to keep her Faction Trait even after moving over to the Silver Crusade, and I would expect that to be the same for anyone else affected by this. (Especially as there is currently no way to legally change your starting traits.)

Can't speak to Vanities, but I would expect something similar.

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A Young Dralneen Lady's Illustrated Primer

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When we played through this module, my character was bitterly disappointed that she was not chosen as Pageant Queen.

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Deadmanwalking wrote:
pH unbalanced wrote:
doc the grey wrote:
Is the spellscar drifter supposed to have a modified challenge to account for his firearm proficiency and focus on said skills? As it stands there is no paizo produced order that grants challenge at range nor archetype that can be legally mixed with this one.

That's actually not true. The Order of the Land (in Knights of the Inner Sea) gives an Attack bonus to Ranged attacks against the target of the challenge.

My Order of the Land Spellscar Drifter is my character with the Lasso proficiency, which prompted my earlier question...

That doesn't really help with damage, though.

Fair enough, and a good point. But that's not what he said.

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