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Nyrissa

pH unbalanced's page

RPG Superstar 2014 Dedicated Voter, 2015 Dedicated Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Maps, Pawns, Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 1,101 posts (1,782 including aliases). No reviews. 1 list. No wishlists. 13 Pathfinder Society characters. 11 aliases.


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Shadow Lodge *

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"Inari" wrote:

How about a Kitsune burning 3 feats on magical tails to qualify at level 6 instead of level 9 ???

I thought the only reason those feats were in the game was to get the early access... maybe someone can find another benefit though

I have a character I'm building around getting as many of the 9 tails as she can (she'll manage either 5 or 6).

In order for them to be useful, you have to have a decent CHA, and feats you won't miss. (Mine are on a FIghter with a 15 CHA.) They'd also be fairly useful for a CHA-based multi-classed caster, since their DCs are based on your total character level.

Obviously, they'd be much more useful in an urban or espionage-based game than one focused mainly on combat.

Shadow Lodge *

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Shifty wrote:

Amazing work.

Any Tian series?

Jade Regent Pt 1, Quest for perfection trilogy... and then...?

Scenario 3-17 Red Harvest is a 7-11 that takes place in Nagajor in Tian Xia

Shadow Lodge *

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The "Xenophile" boon allows you to use race boons to gain skill specializations in skills associated with those races.

The "Xenophobe" boon allows you to use race boons to gain bonuses when facing those races.

Maybe that's what you're thinking of?

Shadow Lodge

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If you're interested in Fighting Fans and an Enchantment/Charm focus, definitely take a look at Lotus Geisha.

Shadow Lodge *

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Darn you, Paizo! You've found my price point!

Shadow Lodge *

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I'll also say that my personal preference is that people save up their money and buy a physical copy of the CRB from their FLGS (even if that means violating the assumption for a certain period of time) than that they immediately by the PDF from Paizo just to be in compliance of a rule with no enforcement provisions.

But then, my favorite FLGS just went out of business, so that's where my head's at.

I would not expect any VO to advocate such a stance, because, as mentioned above, that is against the PFS campaign rules.

Shadow Lodge *

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Kevin Ingle wrote:
pH unbalanced wrote:
Andrew Christian wrote:
Core expevtation or not, you need to own the core rulebook.

This one is a bit of a grey area. You are "assumed to own" the Core Rulebook, but there is no requirement to actually prove ownership of the CRB.

Virtually everyone gets one pretty quickly, so I don't think there's any harm caused by leaving this one a little fuzzy.

You don't have to show ownership of the CRB to play options from it. So, it's not something someone would audit and deny use from if you don't have it with you.

That said, it's not gray or fuzzy. As you said, You are "assumed to own", and the rule is called the expectation, so yes buying the core is expected of all participants.

Agreed.

Let me put it another way. There is no enforcement action that would result from not owning the CRB.

I am not, by the way, advocating non-ownership of the CRB. Just pointing out that it won't get you kicked from a table.

Shadow Lodge *

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Andrew Christian wrote:
Core expevtation or not, you need to own the core rulebook.

This one is a bit of a grey area. You are "assumed to own" the Core Rulebook, but there is no requirement to actually prove ownership of the CRB.

Virtually everyone gets one pretty quickly, so I don't think there's any harm caused by leaving this one a little fuzzy.

Shadow Lodge *

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Winks Blastum wrote:
I believe in earlier organized play campaigns the animals added to the average level of the table, so even a bunch of 1st level characters would be playing a higher difficulty level if they brought a menagerie of animals with them

That's not true. Or at least, I've never seen this done.

Shadow Lodge *

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Jeff Merola wrote:
Andrew, the general consensus among the people impacted are that, as written, those PrCs are not really viable. A delay does "ruin or destroy" them, because of the difference in what you get out of it.

I don't have a dog in this hunt. I've never made an early entry PrC, and never intended to.

However, somewhere around half of my characters are slotted for standard entry PrCs. I've played a couple of Arcane Tricksters, a Mystery Cultist, and am about to grab my first level in Envoy of Balance. I've got an Eldritch Knight and a Mystic Theurge drawn up and ready to go (and I'm really excited about my MT).

These types of builds aren't for everyone. They *definitely* give up power at low levels for power later -- and the tradeoff might be objectively a net loss at PFS levels.

But "non-viable" is hyperbole. They may not fit every party or every playstyle, but they are perfectly viable.

(For the record, I like the new update to the FAQ. But I understand why people don't, and have plenty of sympathy for those who have characters impacted by it. I have no opinion about potential remedies that would grandfather or allow free retrains/rebuilds.)

Shadow Lodge *

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Oh, and in "things I would like to see"

How about a line graph with Faction by Level. That might give a very rough idea of how faction popularity has changed over time.

Shadow Lodge *

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Come on guys: we're almost over 500 responses! You can do it!

Looking at the results at this moment, there are a couple of things that surprised me:

That the Scarab Sages are the least popular faction.

That there is almost complete Gender equity in the Divine Casting role (based on what I've seen in my area, I would have expected it to be heavily female)

Then there are the things that are interesting but not surprising:

There are almost as many Female Bisexual characters as there are Female Heterosexual characters.

That if you add up the precentages of the Orientations "Asexual" "I don't know" and "I don't care" that they are almost the same between Male and Female (31.7% vs 31.3%) but that within those categories, Female characters are much more likely to be explicitly defined as Asexual (12.5% Male vs 18% Female). The implication - if you make a Female character, you are more likely to know and care about their sexuality.

But the most fascinating to me is still the Alignment by Gender numbers -- especially since they have changed a bit from last time I looked at them.

When you look at the alignment components Lawful, Neutral, and Chaotic:

Males are split evenly: 32.4%, 34.3%, and 33.3%
Females are *heavily* weighted to Chaos: 28%, 30.7%, and 41.3%

Looking at Good vs Neutral:

Males are more likely to be Neutral than Good (52.2% to 47.8%)
Females are less likely to be Neutral than Good (46.7% to 53.4%)

And the Alignment "hole" for Female characters is True Neutral, at only 10.7% (vs 17.3% for Male characters)

For Male characters, the missing alignment is Lawful Good (13.8%) -- every other alignment is between 16% and 18% of Male characters.

Shadow Lodge *

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David Foley wrote:
The sorcerer with a combat trained tiger in my lodge got around that by buying a bridle of tricks.

Can a tiger wear a bridle? I think of a bridle as being something for a long-faced animal, not a flat-faced animal. I'm not an expert by any means, so I'm willing to be convinced pretty easily, but my first inclination would be to disallow.

It's worth saying that the text of the item specifically calls out that "a bridle of tricks can be placed on any animal or magical beast with an appropriate shape to wear a bridle" thereby disallowing it if they can't.

Shadow Lodge *

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Silbeg wrote:
Damanta wrote:

Since we're talking bought combat trained animal, example taken a large cat: Tiger.

nosig wrote:
#0-07 - Town - in an opera/theater.... yeah, this is going to get past the ushers..

I happen to have played this scenario. Oppara, the upper crust of the elite, those people do the strangest things. Shouldn't be any problem to get a large cat in there if there's some other noble bringing in a couple of peacocks or painted slaves.

Knowledge: nobility followed by Bluff. After that:
Handle animal: Heel (DC 10) to go inside.
Handle animal: Guard (DC 10) to have it keep your seats free while you go buy...

This is one I have to disagree with you on.

You are going into the most opulent building in Oppara (except perhaps the palace of the Grand Prince). It is all fine carpets, fine wood pews, high class everything. Also (unless you have a certain vanity) you are not nobles.

Pathfinder: "I need to bring my kitty inside."
Guard: "Has it been declawed? Front and back? Or, might want to prevent it from chewing on the pews.. Have its teeth removed, too."

There is no way they are letting something as terrifying as a tiger in there. Or any social event not at the Grand Lodge.

Exactly. The Stage Manager would personally murder any usher who let an animal inside. *Especially* a peacock.

Heck, they wouldn't allow you to bring a baby.

Shadow Lodge *

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Just wanted to say that I played Kaava Quarry yesterday, and it is easily among the top few scenarios I have played.

Well done!

Shadow Lodge *

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I'll put in a good word for Andoletta, ie Grandmother Crow. She's the LG Empyreal Lord of Consolation, Respect, and Security.

Shadow Lodge *

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I'd be interested in seeing "Role" by "Gender".

Shadow Lodge *

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Fetchlings, Androids, and Skinwalkers.

Alternate spellcasting for Minor Deities from Inner Sea Gods. (Actually, more love for Minor Deities, period.)

Shadow Lodge *

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Andy Brown wrote:
I take it you're equating 'Third' with Trans? I think that's a bit too specific (doesn't cover agendered for one thing)

You're not wrong. But for the purposes of this survey, I can understand why the Professor combined them -- the analysis can be tricky if you splinter the groups too much.

Andy Brown wrote:


"Trans am" is something I'd not encountered before, so please excuse the confusion

Oh, no worries - that's what I figured. One of the reasons I spelled it out was because it's a preference that isn't talked about very much, and when it is it's usually in negative terms (ie "chasers").

Shadow Lodge *

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The breakdown I find most fascinating is one I wouldn't have thought to look at: Alignment by Gender.

At this moment:

Female characters are slightly more likely to be Chaotic than Male (36.1% vs 35.1%) and slightly less likely to be Lawful (30.5% vs 32.4%), but I'm not sure how meaningful those differences are.

But when you look at the Good-Evil axis: Female characters are definitely more likely to be Good than Males - 52.7% vs 47.2%.

The least likely alignment for Female characters: True Neutral (12% vs 16% for Males). Least likely for Males: Lawful Good (11.8% vs 12% for Female).

And interestingly enough, True Neutral is the overwhelming top alignment for Third/Other Gender characters (47.1%)

Yeah, I think True Neutral is definitely the alignment worth focusing on. Fascinating.

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Boomer the Mad wrote:
Just Another GM wrote:

...I spotted both Lawful Good and Chaotic Good members of the Dark Archive, which is lead by someone who is Lawful Evil.

I'm not discouraging this in any way, (it makes for good role-playing), I'm curious how many have joined factions for less obvious reasons.
I am currently the only respondent who is a Chaotic Neutral member of the Silver Crusade! I had been hoping for more "silver" and less "crusade", alas. The stuffed shirts around the lodge get on me quite a bit, but at least they keep me well fed.

Yeah, and I'm one of the two LN members of the Silver Crusade. That character is a refugee from the Shadow Lodge, and it almost came down to a coin flip between SC and Cheliax when she had to find a new faction.

For her, Good is aspirational. She really respects what the Silver Crusade is trying to achieve. She just always reserves the right to use less savory methods when necessary.

She always feels bad about it afterwards. Just not too bad.

Shadow Lodge *

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Andy Brown wrote:
pH unbalanced wrote:

Nice poll. I'll be interested to see the results.

I'll be the one to mention that the sexual orientation section needed an 'other' option. (I have a character who's trans am.) But it's a small thing.

Trans* needs an 'other' on Gender, not orientation

Trans is a category under gender.

Trans am = trans amorous = a primary attraction towards transfolk, and is an orientation.

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Rei wrote:
I'm most surprised by the very large percentage of asexual characters.

I was too. But that fit three of the five characters I reported. One is a celibate monk, one is a crazy oracle, and one is a holy golden statue.

Shadow Lodge *

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Nice poll. I'll be interested to see the results.

I'll be the one to mention that the sexual orientation section needed an 'other' option. (I have a character who's trans am.) But it's a small thing.

Shadow Lodge *

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The price is irrelevant to me. I don't buy scenarios -- they are provided to me for free by the game organizers.

The only scenario that I have purchased with my own money is The Confirmation -- I could see doing that with another evergreen scenario so that I can proactively prepare an emergency scenario, but that's the only other likely sale I can see.

Part of my reluctance to buy scenarios is that I don't like to read adventures before I play them, and so I don't want to pay for a stockpile of things that I'll read "someday". There is a decent chance that I will eventually buy some of the old season full-season packs, once I've played enough of a season for that to be worthwhile.

Now that I've fully established my credentials as "not relevant to this discussion", I will say that I think you should be careful raising both the price *and* the frequency simultaneously. Going from $8/mo (2x4) to $15/mo (3x5) is a pretty big jump. I have quit subscriptions over that before. (Frequency increases are more likely to drive me off than price increases -- as much as I hate to say that, because this is an area where I *would* like to see more content. Of course, it's easy for me to say that, since I am *freeloading*.)

Shadow Lodge *

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Kurthnaga wrote:


Wait...WHAT?! Did I miss something?

Read Monday's blog post...thoroughly.

Shadow Lodge *

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A Medium-Sized Animated Object wrote:

This is why self-reporting doesn't result in the most meaningful data.

"I know you asked what day of the week it is, but I told you February because it's my favorite month!"

Gee, thanks?

:p

Oh, I know. It's an unfortunate habit of thought. As a corporate accountant my job is often to give management the information they want -- not the information they ask for (and to explain the difference in the footnotes).

Shadow Lodge *

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The only scenario I've purchased myself was The Confirmation, because I wanted to be prepared to run it if we had walk-ins. Everything else I have was given me by the organizer of the venue I'm running at. (Except for one time where they didn't get it to me soon enough, so I bought it so I would have preparation time.)

Which contrasts with the Card Game scenarios, which I've purchased all of.

Shadow Lodge *

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I'll admit that I used my own definition of "active character" -- I counted my characters that had actually received credit, and that I had brought to a table ready to play in the last month, whether or not I actually played them. (Cause that decision depends entirely on what scenario happens to be run - I usually choose my character based on faction fit.)

It sounds like an interesting followup question, which might be closer to what you intended, would be "What is the race of the last character you played?"

Also, I was unclear as to what counted as a "boon" race or a "non-boon" race. For instance, I counted my aasimar as a non-boon race, because she did not require a boon when she was created.

Shadow Lodge *

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Qstor wrote:

So no atonement?

Mike

Per that FAQ, atonement is only necessary if you must change alignments to change deities.

Shadow Lodge *

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LazarX wrote:
nighttree wrote:

So what happened to the Shadow Lodge ?

Grandmaster Torch and his flunkies left them high and dry after revealing that his sole intention was to use the Shadow Lodge Pathfinders in his own personal strikes against the Decemvirate.

Once Grandmaster Torch raised the consciousness of the rank-and-file Pathfinders so that we understood we needed to take care of our own, despite the willingness of the hierarchy to sacrifice us to their own ends, he made a grand gesture to remove himself from the process, allowing us to stand on our own feet and solve our own problems, resulting in a much healthier, reformed Pathfinder Society.

No doubt he has identified another organization with ancient knowledge and deep power that is in need of his teachings.

Shadow Lodge *

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skyshark wrote:
Unfortunately not knowing what is on the GM boon this year is preventing me from signing up for a higher GM tier. I do not want to risk spending extra time GMing for a reward I may or may not want.

IMO there are no boons worth GMing more than you actually want to.

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Pink Dragon wrote:

I understand the arguments. And the article does bring up a lot of good points about increasing a character's effectiveness, many of which I use on some of my characters since it's not true that I don't have fun playing effective characters. Most of my characters are reasonably well optimized (at least I think they are).

But I also have fun playing less effective characters too. It seems to me that many posters in this thread are overly worried about losing characters instead of embracing the fun to be had when a less effective character shows up at the table. It is just a game.

Fair enough. I think the best post in this thread on that subject was this:

Elder Basilisk wrote:

Higher level characters are characters who are good at their jobs. A certain degree of checking the right boxes goes along with that. That's true in reality. It's true in video games. It would be rather bizarre if it weren't true in Pathfinder as well.

That said, I'm someone who enjoys finding out of the box solutions to problems, so I understand not necessarily wanting to check the same boxes as everyone else. However, the thing that makes those new solutions fun is being able to make them work. If they don't work, they're a run of the mill failure (or maybe an amusing one), not a creative new solution. That's why we're not all toasting Pete Carrol for his creative and out of the box thinking in the Super Bowl.

The way I think about it was that Picasso was an unconventional artist who did amazing things people were never expecting -- but before he did that he spent years practicing conventional figures. He had that stuff *down* and it was there in his toolbox unobtrusively backing up the flashy stuff.

Or in other words, it really helps to understand the box inside and out before you decide to leave it.

Trust me, my fun comes from taking "unplayable" classes and making them functional -- and every once in a while making them shine. But if that's what you want to do, it's incumbent upon you to make sure that you don't drag down eveyone else at the table and ruin *their* fun.

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With the way all the dates have moved around, I'm disappointed I won't be able to make PaizoCon again this year...but getting to go to my first GenCon should make up for it.

Shadow Lodge *

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BigNorseWolf wrote:
pH unbalanced wrote:
Ascalaphus wrote:
Side note: I find that Con 14 is just as necessary at low level, if not even more. Those few extra negative HP before death can be really important.
I'm quite a fan of 13 CON at character creation, and bumping it up to 14 at Lvl 4.
Thats highly inefficient. Hopefully you have a stat higher than 13 already. Dropping that one down one will save you 3 or more character points as opposed to the 2 to get from a 13 to a 14 or the 4 points from a 17 to an 18.

Eh, not so much.

My most common pre-racial stat arrays are (in order of use)

14 14 14 13 12 10
16 13 13 12 12 10
15 15 12 12 10 10
14 14 13 13 12 12

I preferentially put the 13s in CON and INT (unless I'm an INT caster)

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Ascalaphus wrote:
Side note: I find that Con 14 is just as necessary at low level, if not even more. Those few extra negative HP before death can be really important.

I'm quite a fan of 13 CON at character creation, and bumping it up to 14 at Lvl 4.

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pH unbalanced wrote:

After reading all this, I've been struck by the very strong urge to play a Mystic Theurge.

I'm thinking Kitsune Bard (Arcane Duelist) 4 / Oracle (Time) 4 / MT x

Got it. Kitsune Bard (Lotus Geisha) 4 / Oracle (Metal) 4 / MT x

Goes by Baby Sue.

Shadow Lodge

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I've been playing a Half-Elf Ninja/Winter Witch/Arcane Trickster in Jade Regent.

She was fine at low levels, and then from about levels 4-8 had to be carried by the rest of the party in combat -- but then she carried everyone else out of combat, so it worked out ok.

She really started catching back up when she got 3rd level spells at level 9. Paragon surge made all the difference. It's a perfect spell for an AT -- INT bonus, DEX bonus, and the ability to pick the perfect feat for the situation.

Just finished the 4th book and hit 12th level, and she is back to being a fully co-equal participant in combat. You can't ever relax as an AT, because it's all about situational awareness, but that's what makes it fun.

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Trogdar wrote:

Okay... So if your argument hinges upon how something feels to you rather than a more objective metric, you are saying that your feelings are more important than the feelings of another party.

Since we know this is objectively untrue, the argument is meaningless.

Intuitive thinking is not a substitute for analysis...but it can usually provide an excellent guide to quickly determining the spaces where analysis is necessary.

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John Compton wrote:

Mythic tiers add a whole new level of power to a character, and they are not appropriate for use in the vast majority of Pathfinder Society Organized Play. As a result, the book just does not appear on the Additional Resources page. That said, there is at least one instance of mythic play in the campaign, though that's as a temporary feature.

And that remains one of my very favorite scenarios -- to play *and* to run.

I hope we see more of it one day (presumably in a similarly limited context).

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Dustin Ashe wrote:

This product is really important. Many of us on these Messageboards have gamed through several editions of D&D/Pathfinder and other RPGs*. We intuitively know how to use the CRB because we've seen other books very much like it. A new player often doesn't know how to use the "manual" to gaming because it's the intermediate/expert manual with the beginner's manual nowhere in sight. Finally, we have the product that teaches the complete game without assuming mastery of previous editions or RPGs.

* Full disclosure: I'm closer to a newbie than an expert, since I only know 3.5 and Pathfinder. So, yay Strategy Guide!

And not just that. I've been gaming since the '70s and there's something about the way the CRB is organized that I find impenetrable. I know most of the rules but it has taken me years to get to where I can actually *find* any of them on demand.

It's weird -- I'm not even saying that the CRB is organized poorly just that it doesn't work for me.

So I'm looking forward to seeing an alternate layout that I have the potential of grokking.

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Redgar wrote:

Since this is a thread about upgrades and a particular nifty sword, I thought I should ask this here. (Tried searching the PFS forum, did not find an answer).

Is there an upgrade path to the base "item"? e.g. ** spoiler omitted **

** spoiler omitted **

I asked this question a while ago in the "Upgrading Items" thread and the consensus was no. The reason for that being there are no RAW costs given for a broken item.

The character I have that has the ability to buy Gamin is an Oracle with the Wrecker curse -- all weapons she wields automatically gain the broken condition. So she's definitely planning on buying him when I have the money, and won't worry about repairing him.

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After reading all this, I've been struck by the very strong urge to play a Mystic Theurge.

I'm thinking Kitsune Bard (Arcane Duelist) 4 / Oracle (Time) 4 / MT x

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Michael Brock wrote:
Chris Mortika wrote:
pH unbalanced wrote:

Does anyone know if the "grandfathering shenanigans" around aasimar and tiefling were all that prevalent, or were more of a messageboard phenomenon?

I know of three cities in the upper midwest where dozens of players ran through "The Confirmation" or "First Steps 1" with an aasimar / tiefling. Nobody considered it cheating or shenanigans.

for the sake of perspective, loads of people played their Lantern Lodge and Shadow Lodge characters through the respective retirement scenarios before the season end / deadline, and nobody considered that to be shenanigans. Years ago, lots of people ran their PCs through the announced-to-be-retired Season 0 scenarios, before the deadline, and they weren't accused of cheating, either.

There were also multiple, 28 minute runs of Master of the Fallen Fortress (up to 8 a day).

Wow. That's just rude.

Yeah, if you saw a lot of that, I can understand why you'd be leery about grandfathering. That's a real shame.

On the other hand, to Chris' point about the retirement scenarios -- the entire reason I got sucked into PFS on more than an occasional basis is that my first character was Shadow Lodge, and I was determined to level her up so she could play Rivalry's End by the deadline, and I got hooked. So sometimes that sort of long lead time can build excitement and investment in a positive way.

Shadow Lodge

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Aldizog wrote:

Non-early-entry Arcane Trickster, Eldritch Knight, and Mystic Theurge are probably a good fit for a smaller party, or a party of lower-tier PCs.

Wizard is an *extremely* powerful class. "Wizard at two levels lower but slightly more durable" sounds better for a "classic" party than pure wizard. Less powerful, but fits in better.
Arcane Trickster is a fine alternative to straight rogue, losing not much on the skills side and having some magical ability to enhance sneakiness. As a surrogate wizard it is 1 level behind EK, but has UMD for some more versatility (e.g. the occasional bard or cleric scroll).
Mystic Theurge seems a reasonable PC in a 3-person party alongside fighter and rogue (and able to use nearly any wand or scroll).

My point is, I do not think these half-wizard PrCs are meant to compete head-on against full wizard, as they undoubtedly lose luster there. But full wizards are so powerful that even somewhat depowered PrCs are still a net asset to a party lacking that capability. Games tend to go better when the characters are closer in tier, and my personal preference tends towards lower-optimization and lower-tier.

Exactly right.

I play my Arcane Tricksters on a Rogue chassis with a Rogue playstyle, and that's when they really shine. If I tried to play them like I would a full caster than I would be very disappointed.

Shadow Lodge *

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Deussu wrote:
After pondering this a bit, I must admit stating a certain date when this new FAQ clarification would come to power in PFS would have been fair. I do, however, understand the Pathfinder Society team's disdain for a sudden surge of grandfathering attempts, like when aasimars and tieflings were disallowed after the start of Season 6. Grandfathering early entry prestige class characters would have been much harder, though.

Does anyone know if the "grandfathering shenanigans" around aasimar and tiefling were all that prevalent, or were more of a messageboard phenomenon?

Locally, I was the only person who made a tiefling or aasimar between the announcement and the deadline, and I only made one -- a tiefling oracle I had already planned out before the announcement.

I've no doubt other places did have problems. I know the reputation is that that transition went "badly" -- I'm just curious if there are any numbers on that, because my actual experience is that the transition went smoothly and well.

Shadow Lodge *

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I start with a vision of my character, which is usually something that won't be fully realized until somewhere around level 6-8.

But I always try to make sure that I play a character at least once per level -- I can't really get a feel for them if I just put GM credit on there.

Shadow Lodge

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Hmmm.

So I've got a character working on being a Rogue/Witch/Arcane Trickster.

Now, normally Witch wouldn't work for Arcane Trickster, because the prereqs are 2nd Level spells *and* Mage Hand on your spell list. But I've picked up Mage Hand as an SLA via the Minor Magic Rogue Talent.

From my reading of the FAQ, that should still be a legal build, shouldn't it? Because "the pre-requisite calls out the name of a spell explicitly".

(This is a PFS version of a character I've already played in a home game, so I'm pretty familiar with her strengths and weaknesses. It's an admittedly strange build, and I'm not sure I'd recommend it to anyone else, but she's a lot of fun.)

Shadow Lodge

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Was there a reason why this three-parter didn't all contribute to the storyline of the same faction, like Destiny of the Sands did for Osirian/Scarab Sages?I thought that had been one of the best uses of factions in scenarios to date, and was looking forward to seeing it continued.

I was *really* looking forward to an in-depth exploration of the Exchange's dealings in Garundi...

(I mean, I'm still looking forward to this, because the three-parters are always great fun...just not quite as much as I had been.)

Shadow Lodge

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I lurk in this thread much more than I post, but I wanted to share that my story "Serving Girl" is now up at GigaNotoSaurus. It's a second world fantasy about a...problematic homecoming.

Apologies for the shameless self-promotion, but it's my first sale in a while and I'm pretty excited about it.

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