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Nyrissa

pH unbalanced's page

RPG Superstar 2014 Dedicated Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Maps, Pawns, Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 874 posts (1,535 including aliases). No reviews. 1 list. No wishlists. 8 Pathfinder Society characters. 11 aliases.


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Shadow Lodge

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Spammer

Shadow Lodge *

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TriOmegaZero wrote:
I already have my copy of the Technology Guide, so I don't know that I can agree with that.

Sounds cool. I hear there's some pretty interesting stuff in the ACG, too. With luck I'll be able to download my pdf's next week.

Shadow Lodge *

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Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Maps, Pawns, Roleplaying Game Subscriber

I think it's really strange that they would release scenarios that require rules from a book that they haven't finished shipping to subscribers yet.

They should absolutely build in more of a lag between rules release and scenario appearance, if they expect scenarios to be run correctly.

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Maps, Pawns, Roleplaying Game Subscriber

I've got a multiclass Monk/Magus I'm running through PFS. She's 4 levels of Flowing/Qingong Monk with the rest Staff Magus -- not coincidentally, Staff is a Monk Weapon. Currently level 7 overall.

Very different build than what you're doing -- my goal was to be a support combatant, with high mobility and enough offense through spellcasting to keep from being ignored.

Note that there is a Magus Arcana which allows you to combine your arcane pool and your ki pool -- it requires Magus Level 6, but you'll probably want to pick it up eventually.

STR 14
DEX 14
CON 12
INT 17
WIS 14 (16 w/headband)
CHA 10

Feats: Quarterstaff Mastery (Staff Magus)
Combat Expertise (Lvl 1)
Improved Trip (Human Bonus)
Improved Unarmed Strike (Monk)
Deflect Arrows (Monk Bonus)
Combat Reflexes (Lvl 3)
Bodyguard (Lvl 5)
Improved Reposition (Lvl 7)

Flowing Monk gives the following Class Features:

Redirection - interrupt attack against myself or adjacent ally with a trip or reposition
Evasion
Flowing Dodge - +1 Dodge Bonus to AC for each adjacent enemy
Unbalanced Counter - AoOs render enemies flatfooted
Barkskin (from Qingong)
Still Mind

From Magus I have Arcane Pool, Spellstrike, and Spell Combat. Note that Quarterstaff Mastery lets you use a staff one-handed and all monk and magus abilities can be used with a staff.

I only have first level spells at this point -- the usual ones are Enlarge Person, Shield, Expeditious Retreat, and Shocking Grasp.

Saves are amazing. AC looks fairly low, but has many situational bonuses that can make it burst very high. It also has several ways of protecting adjacent allies.

Don't know how helpful this may be -- but thought you might be interested in seeing another version of this combo. I've been having a *lot* of fun with this character.

Shadow Lodge

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Captain Bulldozer wrote:
Vic Wertz wrote:
Captain Bulldozer wrote:
Vic Wertz wrote:
Subscribers *are* top priority. As I said, the printer is shipping to distributors, to Gen Con, and to our warehouse, and we genuinely thought that we'd have product in our warehouse *and* at Gen Con. I believed that right up until I found out that nothing arrived in our Seattle warehouse during Gen Con.
To me I sense a disconnect in what you're saying, unfortunately. I've been a subscriber to PACG for about a year now, and this isn't the first problem there has been. Virtually every release since I signed up, I've gotten my shipment both after the local gaming stores had it in stock AND after one of my friends received his from an online retailer. It's become a running joke in our gaming group. I've been a supporter of this game from the beginning, as well as a play-tester for S&S. I've paid something like 20% than online retailers prices and have had to wait longer to get my product. The ONLY thing subscription has going for it is the promo cards, which frankly usually aren't even that great. This just isn't the way things should be working.
The card game line as a whole has suffered more than it's share of subscription issues. But was this true for you for decks 5 and 6 of RotR?
I have literally never gotten a subscription item before both my FLGS and the afore-mentioned friend who bought from an online retailer, and yes, that includes chapters 5 and 6. The same is true of another person in my regular gaming group who is still a subscriber, but has decided to cancel his sub. I know Michigan is far from Paizo headquarters and all, but it's not as if we're off in the boonies or something.

Odd. I'm in the Grand Rapids area and I would say that I usually (more than half the time) get my subscriptions by the street date.

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Maps, Pawns, Roleplaying Game Subscriber
Andrew Harasty wrote:

I would also put my voice in as "Not upset, just disappointed." (Like your mother would say :) )

This will not change my subscription status since there are plenty of other good benefits I get from it. And over the 6 years of subscriptions, this is, for me, the first serious delay. Even with past GenCons and Christmases, I never had more than getting my order shipped and PDFs more than a day or two after "street date."

Once there was a risk with any product, I would have expected an email regarding my order. Then once there was a serious issue, another email explaining the delay.

As it turned out, I had to come to the forums here to get information.

This is almost exactly what I was going to write (except that I haven't been a subscriber for that long, and it was my father who tended to be "disappointed").

I expected better communication, but my other experiences with Paizo's customer service have been so good that they far outweigh this gaffe.

But it is a new data point. I will be paying attention. If it becomes a trend, my feelings may change.

I will say that I am now less likely to purchase the WotR path for the ACG than I was a month ago. A lot will depend on how the new organized play goes for the ACG in my area.

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Maps, Pawns, Roleplaying Game Subscriber
Pixie Rogue wrote:

No, it's more that the people that appear to be cooling their heels here waiting for their other subscriptions are the ones that also have the card game subscription.

Folks that did not have the card game subscription, in some cases, had their PDFs on the fourth. I think it's safe to say the card game has been the monkey wrench in the gears this month. And this is only the second time they have ever had this particular product - a base set for the card game - and it's a complex one, so I can understand.

But I think next time a base set comes around, if I'm still subscribing, I may have them ship it separately. Or I will forget again and be here anxiously waiting for my books again.

Agree on all points. I remember last year the shipping around the ACG seemed to be slow, but I was also a relatively new subscriber so I didn't have anything to compare it to.

Thinking about it logistically, it also seems like it's a rather complicated pick and pack -- from the way they have to handle the promo cards to the non-standard box sizes they have to use. So I get it.

I do know that I was on the fence about remaining a subscriber for the ACG for S&S, but decided I was interested enough in seeing how the organized play aspect was going to work to continue. If I'm similarly on the fence about WotR when it comes out, I'm likely to cancel based entirely on the way it seems to have affected my overall order.

Shadow Lodge

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Treantmonk wrote:
pH unbalanced wrote:


Inflict casting works well with natural attacks

...and how are you casting spells in form of the beast without the natural spell feat? If there's a legal form to do so, I think sunbeam would be interested!

I'm actually not using Form of the Beast. I get my natural attacks in my base form -- Tiefling claws, bite (and eventually gore) from Gift of Horn and Claw.

At level 7:

My revelations are Primal Companion (Crocodile), Prophetic Armor, Gift of Horn and Claw, and Touch of the Moon. Feats are Extra Revelation, Power Attack, Eldritch Claws, Improved Sunder.

Inflict Caster + buffs. Wrecker Curse. Trait that gives extra damage against constructs/when sundering.

Rather niche, focused on wrecking things. Damage with natural attacks is awfully nice -- and stellar against constructs -- but I take a lot of damage. As I said, a couple of levels of Breaker Barbarian would probably improve this, but I haven't decided yet if that's the way I want to go.

Shadow Lodge

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Jessica Price wrote:
I hold the hope of Train Con in my heart. SOMEDAY THIS WILL BE A THING.

I hope you have more luck with that than the Bermuda Triangle WorldCon...that would have been so cool.

Shadow Lodge

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Treantmonk wrote:
sunbeam wrote:
But the new kid on the block, the Lunar Oracle is pretty much the best one to use for this now.

This statement is why I'm responding to your post. Would love for you to explain how Lunar Oracle is best for a Combat Oracle build.

If you combine Form of the Beast with Gift of Claw and Horn I could see a Lunar Oracle being in good at combat as a Druid who BAFFLINGLY didn't take the Natural Spell feat, and vastly inferior to a Druid who did.

The spells are not well suited to combat, not that you can cast them if you are using one of your only revelations that give you any combat ability at all.

Am I missing something?

What I'm doing with my Pitborn Tiefling Lunar Oracle is focusing on getting as many Natural Attacks as possible (I have primary racial claws + bite and eventually gore from GoCaH). I also took the Wrecker Curse and am ending up with a very focused Sunder build which is also excellent against Constructs. I'm also considering a few levels of Breaker/Numerian Liberator Barbarian for the synergies, but will probably pass.

Inflict casting works well with natural attacks, and the confusion rider on that looks nice -- haven't gotten high enough to test that out yet, though.

May not be the *best* combat oracle, but she does all right when she's focusing on doing her thing (ie wrecking stuff).

Shadow Lodge

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Unless there is something specifically in the description of Pummeling Style saying that it does not provoke, then it does provoke an AoO.

Shadow Lodge *

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Android

So I can play Cindi Mayweather (Janelle Monae)

After that, Sylph or Fetchling.

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Maps, Pawns, Roleplaying Game Subscriber

So I have a Monk/Magus. While I don't think Spell Combat could be used in conjunction with Pummeling style, what is the effect on touch spells with a held charge - do they trigger at all?And how many attacks go off on something like Chill Touch -- one, or one per attack?

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Maps, Pawns, Roleplaying Game Subscriber

Many of these are the absolute definition of situational; but they all have very mild prereqs:

When fighting foes with greater Reach:
You gain a +2 dodge bonus to Armor Class against attacks of opportunity from opponents that are not adjacent to you.

Reach Defense

When your mission is to protect someone else (note this stacks with Bodyguard/Aid Another):
Whenever an adjacent ally is the target of an attack, you can, as an immediate action, grant that adjacent ally a +2 shield bonus to AC. You must be wielding a light shield, heavy shield, or tower shield to use this feat.

Saving Shield

When using precision damage in adverse circumstances:
You can deal precision damage, such as sneak attack damage, against targets with concealment (but not total concealment).

Shadow Strike

When you have a torch in hand:
[spoiler=When using precision damage in adverse circumstances] You can deal precision damage, such as sneak attack damage, against targets with concealment (but not total concealment).

Torch Bearer

When the opponents are 2 rounds away:
Whenever you deal damage with a ranged attack, you gain a +4 circumstance bonus on the next melee attack roll you make against the opponent. This attack must occur before the end of your next turn.

Opening Volley

Shadow Lodge *

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Paz wrote:
Nefreet wrote:
if you have a folio you are supposed to have it filled out, and on the table.
You're supposed to have it on the table, and it's nice if you're using it for the PC you're playing, but you're not obliged to have it filled in at all.

This.

Also want to say that the Folio does make a great Character Sheet. It's the most awesome thing that I bought completely by accident (as part of the RPG subscription).

Because I have the PDF, so I print out a fresh one for each character -- I can't imagine trying to shoehorn all that info into just one or two sheets.

Shadow Lodge *

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GURPS is my longstanding system of choice -- I *greatly* miss hex maps. But I have come to believe that they just aren't appropriate for Pathfinder.

There are artifacts and grid weirdnesses with all grid systems -- squares aren't "better" than hexagons or vice versa, it's just a matter of how you deal with the glitches that are there. Having said that, because Pathfinder assumes a square grid, they have codified their solutions to square grid issues, and they *haven't* codified their solutions to hex grid issues.

That's why using a hex grid is inadvisable for PFS -- it is inviting table variation, even if everyone otherwise agreed to use hex grids.

I don't think it's out and out forbidden -- my thinking there is influenced by discussions on gridless combat in PFS PbP -- but I would highly discourage it.

Shadow Lodge

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And what sold *me* on the card game was Mike's interview with Tom Chick on the Quarter to Three Games podcast. I'd been on the fence leaning towards "no" before that.

Shadow Lodge

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Zaister wrote:

My order hasn't been processed yet, and I have nothing besides subscription material in it. However I do have the huge Adventure Card Game base set box in my order, maybe that's a factor, as I haven't seen anyone reporting this game had shipped or arrived.

I must admit that it is a bit disappointing to see the PDFs released to the general public before I as a "Paizo superscriber" am able to get them, especially since that's the third time this year now that this has happened. Ah well...

This is me, too.

I'm just waiting more or less patiently. I'd have liked to have known that my ACG subscription was what was delaying things (if that is the case) --oh well.

But I also have no doubt that everyone in shipping and Customer Service is working hard, and wouldn't want to put any more stress on them.

Shadow Lodge *

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Charon's Little Helper wrote:
Brom the Obnoxiously Awesome wrote:

I don't like that Steel Hound was banned. I understand they don't want people having guns, but we're going to Numeria for the gods' sake!

Also, there are pictures in the book showing Quinn using guns, and the mythos of a detective with a revolver is too good.
Yeah - but haven't they banned anyone but gunslingers from having guns? (and I don't think even gunslingers get revolvers in PFS)

Nope. I have a PFS Spellscar Drifter Cavalier (from Inner Sea Combat).

She has a gun, a horse, and an iconic hat -- she's a cowgirl.

Shadow Lodge

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Sandbox wrote:

do you sleight of hand vs targets perception check to draw it unobserved as a moveaction before the surprise round begins, and then stab as your surprise round action?

i guess i'm unsure of how all these rules stack up?

I took Bladed Scarf as a weapon -- it's both drawn and in-hand and concealed at the same time.

Shadow Lodge

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I would have no trouble believing that a reformed sociopath -- someone who once met the criteria of sociopathy, but who no longer qualifies because they have stopped acting like a sociopath (though they probably still have the same internal thought processes) -- could be Lawful Good. An active sociopath, on the other hand, is by definition currently performing actions contrary to that alignment.

Having said that, I find most alignment discussions ignore the cosmological structure specific to Golarion. Pathfinder (and D&D before it) has long had this tension between mechanistic alignment and philosophical alignment, and this is how they have mediated it in Golarion -- mechanistic is how you detect and you are treated while you're alive, and philosophical is how your soul is treated after death.

I find it helpful to think of Good and Evil as substances. Being Good means you have an excess of Good in your spirit (like a buildup of protons). Good will adhere to you if you perform altruistic actions, but also if you cause more physical Good to appear on the Prime Material Plane -- by summoning Good Outsiders, for instance. Good that accretes on you from this sort of "amoral" action also affects your alignment -- you can (by rule) become Lawful Good (for purposes of your effective alignment) simply by summoning an Archon every single day as long as your actions aren't actively moving you away from LG. Because of all that Law and Good dust that brushes off on you from the Archons.

However, your mortal alignment does not determine how Pharasma will judge you and which plane your soul will be sent to after your death. That *does* depend on your beliefs. If your true philosophy is one where you would be more at home among beings of Chaos and Evil, the fact that you coated yourself in Law and Good will not keep your soul from going to the Abyss. (There's a long article about Pharasma's judgment and the River of Souls In AP #84, Pyramid of the Sky Pharaoh, which just came out.)

Shadow Lodge

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Could my Monk/Magus use this with Spell Combat (say with Shocking Grasp)? Or with held charges on something like Frostbite?

Shadow Lodge *

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Secane wrote:

Oh dear, never saw this coming...

Would they make the older guides available for download?

Is that something that could be placed on the PFS GM Shared Drive? Or would there be Community Use issues?

Shadow Lodge

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These are really cool. Can hardly wait to get mine.

A couple of typos I noticed:

Wrathack's 2nd role is listed as "Senty"
Radillo's 2nd role lists his name as "Sajan" instead of "Radillo"

Shadow Lodge *

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After the CRB, I would say get anything with "Advanced," "Ultimate," or "Inner Sea" in the title -- pretty much in that order.

Shadow Lodge *

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SCPRedMage wrote:
LazarX wrote:
Since that's going to be a negative number, you're saying that Paizo should be billing the creator of the original image? :)
"Profits" is to "revenue" as "bonus" is to "modifier".

No.

[pedantic accountant mode]

"Profits" is to "Revenue" as "Bonus" is to "Ability Score"

or

"Profits" is to "Results" as "Bonus" is to "Modifier"

[/pedantic accountant mode]

Shadow Lodge *

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Apocryphile wrote:
I can understand Sacred Geometry being not allowed in PFS, it is way too easy to abuse. But Arithmancy? Seriously? looks like I bought a book for nothing.

Really? Even if *nothing* in Occult Mysteries were PFS legal, it would still be one of my favorites. There's some great stuff in there, from a campaign background standpoint.

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Maps, Pawns, Roleplaying Game Subscriber

Stunned.

My favorite of his was The Fisher King. Brilliant, like most everything he did.

Shadow Lodge

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Lemmy wrote:

Now that I think about it... The Weapon Focus prerequisite is not bad for whip.... But for a terrible reason.

Whip users will probably take the Whip Mastery line of feats. And on of the prerequisites for this feat chain is... You guessed it! Weapon Focus (Whip).

So, since whip users already have to pay the pointless feat tax anyway, it's not much of a problem if another feat chain requires it.

Yep. I have a Kitsune Calistrian Hunter who will be quite happy to add Slashing Grace onto her build.

Shadow Lodge *

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Belabras wrote:

Or the Sin Eater?

I do not believe that the Sin Eater is actually consuming any part of the dead body. My reading is that they are "eating" the "sin" which is more like absorbing a latent psychic emanation.

Shadow Lodge

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Hama wrote:
Hey if a kid wants to go to church to see how it is, or starts reading religious texts, sure, but nobody should have the right to force it on them. Ever. And that is what people unwittingly do when they take their children to church.

My experience has been that the wisest course of action is to introduce your children to whatever faith tradition you are most comfortable with when they are young, and then after you have established a place for them to go with their spiritual questions, you leave it up to them whether and how often they attend.

The danger that you run into if you don't do that is that they can grow up spiritually hungry and fall pray to the first pleasant-sounding cult that attempts to recruit them. I saw that happen far too often to my peers who were raised without religion. I think of it as "innoculating" them against virulent strains.

I'm a staunch Unitarian, so I believe that everyone should define their own spiritual practice for themselves (including *no* spiritual practice). But before you can do that you have to have the vocabulary.

Shadow Lodge

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Tels wrote:
2) The feat allows weapons to benefit from their dexterity score to damage, but not on attack rolls. So except for the Aldori Dueling Sword and the Whip (to my knowledge) there are no other one-handed finesseable weapons that also deal slashing damage. This means that the only class that truly benefits from this feat is the Swashbuckler, because they have the ability to apply their dexterity score to more weapons than the traditional weapon finesse feat.

This is super-niche, but the Bladed Scarf is finessable and a Kapenia Dancer (Magus archetype) gets to treat it as a 1-Handed Weapon. So hooray for them!

Doesn't address the main problem, I know, but thought I'd throw that out there.

Shadow Lodge

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Half-Elf (Winter) Witch 4/Ninja 4/Arcane Trickster 2 - CG
(Pitborn) Tiefling Lunar Oracle 2 - CN
Human (Staff) Magus 2/ (Flowing) Monk 4 - LN

The top one is for Jade Regent, the others are PFS characters

Shadow Lodge

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danielc wrote:
Vernon Fults wrote:
Question: Is Seelah supposed to be left handed? The last mini and all the artwork I recall have depicted her holding her sword in her right hand.

I think the top quality Iconics should match the artwork. I agree, all the pictures I have show her as right handed so I hope they "fix" that for the final figure.

I too would love to have a subscription of the Iconic Sets. Save me time as I already know I will be buying them all. ;-)

My understanding is that they purposefully leave the iconics' handedness undefined, so that they are able to flip artwork if they need to.

Shadow Lodge

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That is awesome. I won't otherwise buy miniatures (they don't meet my personal cost/benefit ratio -- I get the Pawns instead) but I will make an exception for the iconics. Thank you!

Shadow Lodge

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Joe Hex wrote:
Kudaku wrote:

The Witch gains two new archetypes: Hex Channeler (Life/Death Witch, gains Channel Energy) and Mountain Witch (Crossover to Shaman).

That's it for the Witch? If there's any class that could use more solid archetypes, it's the Witch. This is disappointing...

Are there any new hexes or patron themes at least?

I know. I was hoping for a gun-toting Witch archetype...so that I could make Bayonetta.

Shadow Lodge

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Cheapy wrote:
Or the coffee spell.

We already had that (along with the aspirin spell and the LSD spell) in Polypurpose Panacea...

Shadow Lodge

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NjSoapdish wrote:

What I like here is the synergy between these cards and different characters. Poison can be useful to both rogues and alchemists for instance. It's nice to see that these cards are not super specialized.

Also the art for that rogue is amazing.

It's from the NPC Codex (I suspect all of these characters are, though the only other one I'm certain of is Siwar).

I know because I've been using that Pawn for my character for the last year or so...definitely did a double-take when I saw him in this blog.

I definitely hope that all of these characters have pawns, because I prefer using the pawns to represent the characters' locations in the card game.

Shadow Lodge

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thejeff wrote:
pres man wrote:
thejeff wrote:

Now I'm curious if there are trans* people who are more comfortable with their assigned gender roles than those of their actual gender identity.

This is complicated. We really are a messed up species.

Are you talking about a trans-person who practices transvestism? e.g. A trans-woman, who feels more comfortable living publicly as a man.

Not really. We were talking gender roles, so more of a trans-man who lives openly as a man, but prefers a traditionally female role: say housekeeping, taking care of kids, etc.

Thinking of it mostly in contrast to those suggesting that conflicts over gender roles are the main driver behind the existence of trans people.

(That's very badly phrased, but I need sleep...)

I would say yes...kind of.

Gender roles are made up of lots of individual pieces, and almost no one's perfect role is 100% female or 100% male -- if you could even define what that is.

My wife is a transwoman, who is also a strong butch. As a woman, she is able to be masculine in ways that she never could as a man. It can seem paradoxical, but it really isn't -- you have to build your identity (gender or otherwise) on a strong foundation, and when that foundation was *wrong* everything built on top of it was completely unworkable.

Shadow Lodge

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As a femme who likes her women butch, I'm just happy I get both the strong, confident women I like to play as -- Feiya and Seoni -- and the shameless eye-candy -- Kess and Amiri.

Shadow Lodge *

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Kerney wrote:
CanisDirus wrote:
I ran them a few weeks ago - but from the (my former shadow lodge now Andoran character's) standpoint of what the faction *does* / stands for, LE seems to be the closest to what the Shadow Lodge was at its most popular.
Funny, I alway saw Shadow lodge as CN with CG tendencies, especially after playing the retirement arc

And I always saw them as LN -- the Internal Affairs division which just makes sure that everything gets done by the book and all the agents make it home alive.

When Shadow Lodge went away, my Monk's new faction was practically a coin flip between Silver Crusade and Cheliax -- they both made sense for different reasons.

Shadow Lodge

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My hope is that they have a version of the Lasso which works.

Shadow Lodge

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Mathwei ap Niall wrote:
B. Feint DOES NOT BEING IN REQUIRE MELEE RANGE, I have no idea where this assumption keeps coming from.

You are correct. Rather than having people shout back and forth, I thought it might be helpful to present the feinting rules. However, note that your other assertion, that Feinting doesn't expire, is incorrect. Your attack must take place by the next turn in order to gain the benefit of feint.

Here are the Feint rules from the CRB:

Feint wrote:

Feinting is a standard action. To feint, make a Bluff skill check. The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent's Sense Motive bonus, if higher. If successful, the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any). This attack must be made on or before your next turn.

When feinting against a nonhumanoid you take a –4 penalty. Against a creature of animal Intelligence (1 or 2), you take a –8 penalty. Against a creature lacking an Intelligence score, it's impossible. Feinting in combat does not provoke attacks of opportunity.

Feinting as a Move Action: With the Improved Feint feat, you can attempt a feint as a move action.

It is absolutely possible to feint from 30' away, run up, and then attack them next turn without them having their Dex Bonus to AC. If you are trying to imagine what that looks like, imagine that they are Feinting a Charge, or Feinting throwing a weapon, either of which could lead to the opponent to get off balance.

But if you are farther than, say, 60' away, you'll never get the attack off before Feint expires.

EDIT: I play a lot of Arcane Tricksters. Typical tactics are

Round 1: Cast a Ranged spell with my Standard Action, Feint with my move action.
Round 2: Close with my move action, Melee attack with my Standard Action. (Then Vanishing Trick with my Swift Action :) )

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Bigdaddyjug wrote:
pH unbalanced wrote:
Bigdaddyjug wrote:

So wait, is Russian an analogue to Jadwigan?

Also, what is the name of the country with all the French-sounding names?

Irrisen is the country that is ruled by Baba Yaga's daughters (the Jadwigan, named after her oldest daughter Jadwiga). Consider Irrisen the land of Slavic Fairy Tales. Iobaria is also rather Russian.

Galt is the land of the French Revolution, but I'm not sure if that's what you're asking about there.

I remember when I played The Stolen Heir we interacted with some peeps with French-sounding names, but don't remember what country they were from. Well now I have a bard with a ridiculously French name, so I was going to make her from that country. flat sounds right.

Also, thanks for the info on the Jadwigans. Looks like I need to change the name of my Jadwigan witch. Salhaira Moussida just doesn't sound very Russian, lol.

Yep, those were Galtans you were dealing with in Stolen Heir.

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Bigdaddyjug wrote:

So wait, is Russian an analogue to Jadwigan?

Also, what is the name of the country with all the French-sounding names?

Irrisen is the country that is ruled by Baba Yaga's daughters (the Jadwigan, named after her oldest daughter Jadwiga). Consider Irrisen the land of Slavic Fairy Tales. Iobaria is also rather Russian.

Galt is the land of the French Revolution, but I'm not sure if that's what you're asking about there.

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Fergurg wrote:

Now, how do transsexuals make sense in Pathfinder? There is no moral issue in play here, but I would think that a significant logical issue comes in; bodies can be magically modified to accommodate whatever gender you choose (or both or neither, for that matter). Further, it can be altered to be fully whatever gender you wish it to be, not just the outer parts. If you don't want your body changed, you could also theoretically have your mind changed.

So is there a reason why an adventurer would not choose to have physical gender match up with chosen gender?

Because people usually have more than one priority in their lives, so sometimes other things are more urgent.

But if you want examples...

Money's a big one, especially for non-adventurers. Most people in Golarion could not afford the magic required.

Relationships are another. Someone might prefer to be married to a particular person who would not stay with them if they were another gender. Or they might want to not 'disappoint' or 'confuse' their parents or children.

Some may not want to go to the trouble, or think that they have enough value as a person to be worth fixing. And some may not be sure that changing their gender will actually fix anything.

Some people do not fully identify with either gender, so changing wouldn't help.

And many, many more.

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Dragnmoon wrote:
pH unbalanced wrote:

I'm very seriously considering making a Kitsune Evolutionist Summoner whose Eidolon would be a small fox.

And then, at 8th level, have the Kitsune take Fox Form, and the Eidolon change to the Kitsune's Human form.

Just because.

The only problem with that is that the Eidolon would be a very Alien looking Fox and Kitsune and obviously not either.

Absolutely true. Also, the Eidolon would still have an intelligence of 7, Charisma 11, and no skill in Bluff whatsoever. It would fool *nobody*.

"Good morning, fellow Pathfinder. I am your human comrade. Have you seen our Venture Captain today? I understand he will be giving a briefing soon. My extremely ordinary familiar -- I mean, *I* would hate to miss it."

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pres man wrote:
pH unbalanced wrote:
pres man wrote:
pH unbalanced wrote:
Make of that what you will.

*Looks at almost all armored males.*

Rrrriiiiggggghhhhhhtttt

Well, the best analog to Amiri the Barbarian is Crowe the Bloodrager.

Judge for yourself.

Again, I'm not saying anything about whether or not any piece of art is sexualized. I'm only combatting the argument that the *only possible reason* for lacking a particular piece of armor is to present sexuality.

I thought that the artist's stated reason for why he drew Amiri the way he did would be helpful information.

Now, I'm not an expert, but I do have done enough medieval combat to know that a helmet, gloves, and boots are the only non-negotiables when it comes to armor. Everything else is a trade off between weight, flexibility, and protection. Personally, I like very little armor -- but a really big shield.

Well if Crowe had been drawn first, then I might give his art work some weight. Since it was drawn long afterwards, with people talking about how silly the original female artwork looks, Crowe's artwork might be a real effort to have meaningful armor or it might just be an attempt to justify the previous choice. "See guys can dress like that too. See, not silly at all."

Given that Crowe is the artist's actual character -- I think his character design is more than "an attempt to justify the previous choice".

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This may be the Druid I always wanted. Psyched.

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pres man wrote:
pH unbalanced wrote:
Make of that what you will.

*Looks at almost all armored males.*

Rrrriiiiggggghhhhhhtttt

Well, the best analog to Amiri the Barbarian is Crowe the Bloodrager.

Judge for yourself.

Again, I'm not saying anything about whether or not any piece of art is sexualized. I'm only combatting the argument that the *only possible reason* for lacking a particular piece of armor is to present sexuality.

I thought that the artist's stated reason for why he drew Amiri the way he did would be helpful information.

Now, I'm not an expert, but I do have done enough medieval combat to know that a helmet, gloves, and boots are the only non-negotiables when it comes to armor. Everything else is a trade off between weight, flexibility, and protection. Personally, I like very little armor -- but a really big shield.

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