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Nyrissa

pH unbalanced's page

RPG Superstar 2014 Dedicated Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Maps, Pawns, Roleplaying Game Subscriber. Pathfinder Society Member. 791 posts (1,427 including aliases). No reviews. 1 list. No wishlists. 8 Pathfinder Society characters. 11 aliases.


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Shadow Lodge

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I'm looking at doing it a little differently -- not sure how well it will work yet.

Pitborn Tiefling Lunar Oracle with the Wrecker curse and as many natural attacks as I can get. (All attacks will ignore hardness up to Oracle level once I hit level 5.) I'll probably dip Barbarian, though I'm trying to avoid Breaker Barbarian as being too cheesy (for the ability to ignore one of the main parts of my curse).

Shadow Lodge

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The cannibalism = evil thing in Golarion is very well-established at this point. If you do some searches you shouldn't have *any* trouble finding the threads. I don't particularly agree with it, for most of the reasons you've mentioned, but there it is. (And where I do agree with it, I don't particularly agree with the working definition, which is cannibalism = eating flesh of sentient creatures. I have a gnome druid who vehemently argues that she is not a cannibal because she doesn't eat gnomes, only humans. Of course, she *is* evil, so the point doesn't really matter much.)

You have a little more of an argument with the head-on-a-stick thing. I think desecration of the dead is also defined as evil, but the definition of "desecration" may be a little more fluid. I personally would not have had a problem with a non-good character doing what you described, but I would not have argued against a GM who ruled it the way they did.

In our local group we also had a character who wanted to eat everything he killed. I've had him make Survival checks to properly clean the game, followed by a Cooking (or Survival) check for preparing it. Since he was trying to do this without actually *having* Survival (or Wisdom) his character ended up Sickened a few times, and eventually dropped the idea.

Shadow Lodge

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Whiskey Jack wrote:
How old are the nieces in question? (Not all scenarios are geared well toward kids.)

That was going to be my question. For players who are underage (however you want to define it), Temple of Empyreal Enlightenment is probably inappropriate, Murder on the Throaty Mermaid might be difficult, and The Disappeared will need some light editing.

For actual kids, I don't think you can go wrong with We Be Goblins.

I'll second First Steps Pt 1 and Scars of the Third Crusade (though that one might take more prep than you want) and Library of the Lion (if you can get past your distaste).

Sands of Destiny Pt 1 would also be good for what you want, but the next two parts (while being awesome) are very different adventures than what you are asking for.

Shadow Lodge

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Lormyr wrote:

In short, while I love the flavor of Arithmancy and Sacred Geometry, they are perhaps the most unwieldy game mechanics I have ever witnessed from a d20 system. Most of the spells are not as bad, but would still require several moments to roll out, compare to the chart, and assign.

I believe that adding them to PFS's additional resources would not be wise decision for maintaining the time slot issues.

Given that Harrowing feats have just been legalized for PFS, do you think that the spells would be appreciably slower than those? (Just talking about the spells, now -- as much as I love Arithmancy & Sacred Geometry I agree with you on those.)

Shadow Lodge

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Anzyr wrote:
So if literally says "I am X", that's not enough for you to classify it as X? Because that isn't an issue with conceptual categories. That's an issue with preconceived biases. The real simplest answer that best withstands Occam's Razor is that things that say they are clothing... are clothing (as this makes 0 assumptions).
Swarmsuit wrote:
These heavy and overlapping layers of clothing, coupled with a wide hat outfitted with a dense, veil-like netting around its brim...

It does not say that it is clothing. It says that it is layers of clothing. My interpretation is that it is made of multiple outfits' worth of clothing, putting it beyond the capability of these Sleeves. (The dense, veil-like netting also causes me pause, but I could be talked around that.)

And what you call bias, I call judgement. <Shrug>

Shadow Lodge

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Anzyr wrote:
There is no way to reach a grammatically correct interpretation that Swarmsuit is not clothing. And there is no grammatically correct interpretation that would make Swarmsuit magical. And there is no grammatically correct interpretation that the transformation is purely illusory.

The issue isn't syntax (grammar), it's semantics. Or even more specifically, conceptual categorization.

Conceptual categories tend to be very fuzzy around the edges, and subject to individual variation. That's why the moment you move to natural language definitions, you have accepted the fact of table variation.

I am very clear on my personal definition of clothing. You seem very clear on yours. They do not agree. That does not make one of us wrong.

That's why the simplest, least ambiguous answer is to go with the clothing table -- whether or not something appears there is an objective fact, unlike whether or not a Swarmsuit meets one's personal definition of clothing.

Shadow Lodge

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Komoda wrote:
I think the idea is more so that it is too heavy to move fast enough over such a short distance (your reach) that you can't get any effective damage from it.

Exactly. I would rule that you couldn't use a Tower Shield as an improvised weapon for the same reason you couldn't use a table as an improvised weapon -- it is too large and unwieldy.

Shadow Lodge

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I'd *love* to see Sacred Geometry approved. But then, I competed in high-speed math computation. :)

If it is approved, it should have a timer, something in the 30 - 60 sec range.

But actually, I think my favorite are the I Ching Path of Numbers spells. Those look seriously awesome, and an alternative to Harrow-themed randomicity.

Shadow Lodge

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Pan wrote:
pH unbalanced wrote:

In small-town Northeast Texas in the early 80s, it meant you didn't talk about it in public.

But it didn't feel like special persecution against gaming because there were similar witch hunts against ........dancing.

Footloose?

Exactly. It sounds silly now, but it was very real then. (And still real some places.)

Shadow Lodge

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Anzyr wrote:
@ pH unbalanced - A layer of clothing is still clothing. It can produce outfits that are themselves made of layers of clothing. Your interpretation is lacking in support.

Perhaps. English words are imprecise -- that's why I prefer to use defined game terms. As it happens, I feel my interpretation is both clear and obvious. To me, the description of Swarmsuit reads much more like a description of armor than of an "outfit" and so at my table I would rule it is not an outfit.

You are certainly welcome to your own interpretation, and at your table I would not argue against it.

Shadow Lodge

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In small-town Northeast Texas in the early 80s, it meant you didn't talk about it in public.

It meant the player base was limited to people who either didn't believe in hell, or figured they were already going there. (So, you know, the intersection of people who would admit to reading godless science fiction with high school Thespians.)

It meant that most people around thought the Chick Track "Dark Dungeons" was an accurate depiction of gaming.

I knew people who bought extra copies of the PHB so that they could burn one as camouflage -- but I didn't go to that church.

But it didn't feel like special persecution against gaming because there were similar witch hunts against communism, sexuality, science fiction and fantasy, drugs, rock and roll, fashion, science (especially evolution, astronomy, and geology), Hollywood, and dancing. Plus ones I'm sure I don't remember. Everyone "knew" these things were anti-Christian, but most people only thought a few of them were serious problems -- and they disagreed about which ones those were. (Except Communism. It was always the worst.)

Shadow Lodge

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So among the other picky, pedantic reasons I would not allow the sleeves to become a Swarmsuit, is that my read of the description is that a swarmsuit is lots of outfits put together rather than just one.

Or in other words, "layers of clothing" <> "clothing"

Swamsuit wrote:
These heavy and overlapping layers of clothing, coupled with a wide hat outfitted with a dense, veil-like netting around its brim...

On the other hand, I have no problem allowing the hat.

Shadow Lodge

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Rudy2 wrote:
SCPRedMage wrote:
PrinceRaven wrote:
Per RAW the Sleeves literally transform their clothes into the desired clothing.
While the description certainly states that your clothes "transform" into the other outfit (the language clearly indicates that the clothes actually change form), it's at odds not only with the way the prerequisite spell works, but also with the illusion aura the item has.
There's an active 200 post thread arguing about the Sleeves turning into the swarm suit. It might be best to argue about it there, rather than derail this thread with another argument about it.

Agreed. Just wanted to make sure there was warning in this advice thread that it was controversial, so no one gets blindsided if they come across a GM that doesn't allow it.

Shadow Lodge

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When I first came across this thread, it gave me incredible joy and made me happy to be living in the twenty-first century.

Please don't turn it into one that makes me hate people on the internet. There are plenty of other threads available for such discussions.

The original post on this thread is still one of the coolest things I've heard all month -- and July was already a cool month.

Shadow Lodge

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Dhjika wrote:
Sleeves of Many Garments are great to have when you suddenly want a Swarmsuit (a non-magical DR vs swarms item). You have to be NOT using them, and choose the suit as you put them on. I once saw someone claim the sleeves to make smoked goggles as part of their wardrobe.

This one is subject to table variation. The sleeves can become any clothing and there is an interpretation (which I agree with) that "clothing" only refers to items on the "Clothing" list, not to items on such as a Swarmsuit which is classified as "Adventuring Gear".

Shadow Lodge

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So I'm just getting my first character (Magus/Monk) up to Level 7. The first Bonus Feat that she took was Deflect Arrows...and she's never used it. In fact, I can only think of one scenario where our party has been attacked by weapons at range.

So I've been thinking of retraining out of this, but if I'm going to do that, it will have to be this level. But what I don't know is if enemies with ranged attacks just aren't a thing in PFS, or if they're something that only starts showing up at higher levels. (In every home game I've ever played, enemy archers have been rampant.) I know I'll feel especially stupid if I train out of this, and then start running into ranged enemies. What's been your experience with higher level play?

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That's incredibly awesome.

It's also one of the big reasons I'm a subscriber -- I like to reward the companies that are awesome.

I can't express how important it is to see positive, effective trans portrayals like these -- it is so easy to feel marginalized without them.

Shadow Lodge

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blackbloodtroll wrote:
Rudy2 wrote:
andreww wrote:
Given it doesn't change what you actually look like I am not seeing that it has any real disguise potential. If you want to disguise yourself buy a Hat of Disguise, that's what it is designed for.
Turning it into a city guard uniform, for example, or a servant's outfit, on the fly has enormous disguise potential.
It does not actually provide any disguise bonus.

True, but for clever usage like that I would give a circumstance bonus to disguise.

Shadow Lodge

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Finlanderboy wrote:
Core rulebook on grapple wrote:


If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails).
SO unless a player can show me how the witch's specific rules state they do not follow the core rules above. Well at my table I will run as written, and follow the rules.

I agree that a WHW must move the creature it is grappling to be adjacent. The rules are clear on that.

Can y'all tell if there is anything requiring that the WHW *remain* adjacent to maintain the grapple? Since she does not gain the grappled condition, she should still be able to move freely, yes? And as long as she stays within her hair's reach, there's no reason she can't maintain the grapple, is there?

Assuming that's allowed, the next question would be whether successfully maintaining the grapple triggers another "move the grappled creature adjacent". The wording's a little wonky and (IMO) doesn't quite scan either way, so I think that would be open to interpretation.

Shadow Lodge

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kinevon wrote:
Jeff Merola wrote:
kinevon wrote:

Owie. My eyes hurt.

Someone turned on the red "this has changed" just above the Pathfinder Rulebook ssection, and never turned it off. Everything from that point on is red.

Including stuff that I am fairly sure has not changed in years....

The page still looks normal to me. I even cleared my cache and refreshed a couple of times to make sure.

Just did the refresh on it, still shows as red starting from Deadly Dealer in the Varisia book section, all the way to the bottom of the page.

Probably related to a few ... things that we do at work, such as using Internet Explorer, and my PC at work still being on IE 8....

Microsoft. Meh. Probably other browsers just automatically end the red definition at the end of the paragraph, but IE doesn't, or something simple like that.

Edit: Just went in through Chrome, which we have for access to a specific web site, and it shows the red ending at the end of the Varisia book citation.

If it hasn't been fixed yet, maybe put something on the Website Feedback forum...that'll probably get it resolved quicker.

Shadow Lodge

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Scott Wilhelm wrote:
blackbloodtroll wrote:

So, it's worse than an actual outfit, as it provides none of the bonuses that a real outfit does?

Such as, a Cold Weather Outfit, which grants a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather.

I wouldn't say so. It transforms your clothes. It doesn't Glamor your clothes. They really would become Cold Weather Clothes, so they really would give you your +5.

But if you were naked, your Sleeves would have no clothing to transform, and just be left to shiver.

I agree with this.

I'll give another example.

I have a character who is an Oracle with the Wrecker curse, which gives everything you hold or wear the broken condition. There's no mechanical penalty for clothing having the broken condition, but they still obviously *look* tattered.

I had planned on giving her the Sleeves of Many Garments as a way of making her be able to *appear* to be well-dressed, but because of the way it's written, that won't work. Because it is making actual clothing, a round later they will gain the broken condition and be trashed again. Whereas if it were actually an illusion, they would continue to look pristine.

Shadow Lodge

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I love the class, but the most disruptive class that I've seen played is Druid. The pounce-kitty companion has wrecked games.

Summoners could undoubtedly be worse, but I haven't seen one built well enough yet for that to have happened.

Shadow Lodge

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Fromper wrote:
So to summarize: Go ahead and put spoiler information inside spoiler tags, but always make sure to have enough non-spoiler information OUTSIDE the tags (name of the adventure, etc) so that people can make an informed decision before clicking to open the spoilers.

Thank you. I have noticed the same thing, and I agree completely.

I recognize that sometimes this happens because the context might be, say, combats with dragons, and so giving the scenario title may itself be a spoiler. In that case, if you absolutely have to spoiler the scenario title, *please* at least indicate that what is inside the spoiler is the scenario title.

Scenario Title:
Like this.

In general, anytime you can indicate the category of information inside the spoiler, it is a very good thing.

Shadow Lodge

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Evil Sior wrote:
Honestly, I'd kind of like to see the Silver Crusade get fed up with the selfish aspect of the Society and set up a holy war against the Grand Lodge and its subsidiaries. It would be like the Shadow Lodge only opposite end of the alignment spectrum. With so many Shadow Lodge affiliates here, I can see that happening in the coming season...

What do you mean opposite end of the spectrum? Silver Crusade seemed the perfect place for my Shadow Lodge characters to bide their time find new homes.

Shadow Lodge

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Nefreet wrote:

I asked earlier where Minkaian was listed as a language in the Inner Sea World Guide, because...

Quote:
you may select bonus languages from those listed in your race’s entry in the Core Rulebook and the Modern Human Languages list (The Inner Sea World Guide 251)
...you'll notice the subtle absence of any other source for starting languages. If the GtOP included the Dragon Empires Primer as a sourcebook for free languages, like it does with the Inner Sea World Guide, then I'd have no argument. But it doesn't, so I do.

Here's the quote again with a few additional sentences at the beginning.

Quote:
All characters gain Common as a free language. You gain free languages granted by your race, ethnicity (for humans), and class (e.g., Druidic for druids). If you have a high Intelligence modifier, you may select bonus languages from those listed in your race’s entry in the Core Rulebook and the Modern Human Languages list (The Inner Sea World Guide 251).

Interestingly, the modifier for using the ISWG is there for Bonus Languages, but it is *not* there for free starting languages. So my interpretation is that a human from Minkai would start with Minkaian, Tien, and Common as their free languages, but oddly enough, could not buy Hwan as a bonus language, but would have to learn it using Linguistics.

Shadow Lodge

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Imbicatus wrote:
Fomsie wrote:
trollbill wrote:
David_Bross wrote:
Shifty wrote:

Dwarves, it's the dwarves that are special snowflakes - ever since 2nd ed.

They start all the trouble with their drunken ways - and they only have two clans, the 'Scottish Accent' Dwarves, and the 'Pirate Voice' Dwarves - both are obnoxious.

Don't be hating on the Scottish sounding dwarves...
Pirate dwarves, though...that's just not right.
You would hate my Dwarven Zen Archer Monk/Inquisitor of Asmodeus with Profession:Sailing who served with the Chelaxian Navy...
My current Phamet Dwarf Osirion Martial Artist has ranks in Profession:Sailor. When he was a young lad he ran off following a martial artist from Quain who almost died in the desert. Imagine Teal'c from SG1 who spent half his life with pirates.

I've got a Saltbeard (well, Salt*braid*, since she's female) Dwarf White-Haired Witch with Profession:Sailor and Dockworker and a crab familiar. Dwarves are perfectly able to sail the seas...if they were raised for it.

Shadow Lodge

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Violinist wrote:

On one hand, neat! I've already brewed up a Kitsune fighter aimed at the full nine-tailed experience. Still haven't found anything interesting to do with Nagaji or Wayang, but, hey, I didn't even know the whole nine-tailed feat even existed until now. A net win, in my book.

...

Good on you, opening up some new races. Gives me hope that one day I'll have a Sky Druid after all.

Now you're frightening me. Not just because Sky Druid has been my top race-locked concept character ever since the ARG came out. But also because my Kitsune plan is for a Fighter that can afford all the tails. Please tell me your Kitsune Fighter isn't a Calistrian Hunter...otherwise I'll have to believe you're reading my journal.

Shadow Lodge

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If I don't think it is physically possible to run the game. Of the scenarios listed, call that 2.

One that you didn't list is if I arrive at the game day and realize I have *none* of the things I need to run. (That's happened to me. Fortunately that time the game was 5 minutes from my house, so I could go and get my things but if it had been an hour -- I'd have cancelled.)

Otherwise, I will lay out the circumstances, and I might suggest rescheduling, but if push comes to shove, and there are at least three people willing to give it a go, I am *extremely* unlikely to cancel the game.

Shadow Lodge

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Finlanderboy wrote:

I wanted to read about eating babies!

I bought a book for a trait pesh addict just for fluff for my character. Although I still get to read and enjoy the rest of the book.

Hey, I made a character with that trait, too!

BTW, giving an addict Sorcerer Polypurpose Panacea as one of their spells is either the most awesome or stupidest thing you can do -- depending on how you feel about blowing all your spell slots on back to back to back hallucinations.

Shadow Lodge

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Kyle Baird wrote:
Lormyr wrote:

Thank you Jiggy! Memory was off on a couple of points there. It would certainly help my search efforts had I been looking under the right area, huh?

Here you go Kyle.

Yeah I just saw that too. Strange ruling, essentially stating that combat maneuvers aren't attack rolls.

Guess I'm selling off Garble's AoMF and getting something different.

Out of curiosity...

What is your opinion from that as to whether or not an AoMF enhancement bonus would apply to an unarmed attempt to Trip or Disarm?

The distinction being that (unlike a grapple) those are maneuvers that can be substituted for attacks, and for which (if you were using a weapon with the trip property) you could use a weapon's enhancement bonus.

Because that feels like the distinction that they are making, but that could just be me.

Shadow Lodge

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The Exchange. With enhanced trade, you get spices. And wine.

Shadow Lodge

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David Bowles wrote:
Sammy T wrote:
The WHW's hair does the grappling and she remains grapple condition-free per the ability.
How so? Wouldn't they have to take the -20 for that?
White Hair Witch Archetype wrote:
White Hair (Su): At 1st level, a white-haired witch gains the ability to use her hair as a weapon. This functions as a primary natural attack with a reach of 5 feet. The hair deals 1d4 points of damage (1d3 for a Small witch) plus the witch’s Intelligence modifier. In addition, whenever the hair strikes a foe, the witch can attempt to grapple that foe with her hair as a free action without provoking an attack of opportunity, using her Intelligence modifier in place of her Strength modifier when making the combat maneuver check. When a white-haired witch grapples a foe in this way, she does not gain the grappled condition.

Shadow Lodge

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Chris Mortika wrote:
Pull wrote:
Pull (Ex): At 6th level, a white-haired witch who successfully strikes a foe with her hair can attempt a combat maneuver check to pull the creature 5 feet closer to her as a free[sic] action.
Doesn't have to grapple.

Got it. Thank you.

Shadow Lodge

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Are we *sure* the Grapple puts the opponent adjacent for a WHW? Because in that case, what does the "Pull" ability even do?

Pull wrote:
Pull (Ex): At 6th level, a white-haired witch who successfully strikes a foe with her hair can attempt a combat maneuver check to pull the creature 5 feet closer to her as a free[sic] action.

I'm not an expert on the grapple rules by any means, but from the existence of that ability, I would infer that the WHW and the opponent are not automatically adjacent.

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It's not a bad idea, and as a multi-subscriber, I'd sure get a lot of use out of it.

However, I think it's unlikely to happen because of the work involved.

What you're basically suggesting is something like the Pathfinder Tales boons, and look at how far behind they are in keeping those up to date.

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Nisha the Merchant wrote:
But I digress. One item a lot of people here didn't know about were Air Crystals. For 50 gp, get air in a can. I once prevented a TPK by having one of these on my person when we were caught in a burning building.

If we're talking about emergency items that aren't common knowledge, I'll throw out the Buoyant Balloon (25gp I think). It will pull you to the surface and keep you floating if you fall into the water. If you're someone who can't make a Swim check to save your life, its a cheap insurance policy.

I've also become known locally as the gal who always has impact foam. It's ridiculous how often that has come in handy. Basically, if you know a fall is coming, it will take one die off the fall damage and convert another to nonlethal.

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Fromper wrote:
Well, as long as we're on basic equipment - acid flasks! When I first started playing and hadn't read the Core Rulebook, people kept saying to get alchemist's fire in case of swarms. The acid costs half as much (10 gp) and if everyone has one, even a group of level 1s should be able to finish a swarm in a single round.

Also, if you have Adventurer's Armory, you can use an acid flask as a focus item to give +1 damage on acid splash. (Or Alchemical Ice as a focus to gain +1 damage on Ray of Frost).

Doesn't sound like a lot, but it adds up. I've also been in scenarios where Acid Splash is the only reliable damage that gets done. (Thanks to DR 10 in Tier 1-2 scenarios.)

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Chris Mortika wrote:

The Fox: If that's the justification you're using, that won't work at my table, no. (Barring clarification from the campaign staff, of course.)

--

Seth, the difference is that GM credit can be held on an unformed blob of PC, while player credit cannot. If someone plays before August 14th, she has indicated what race the character is. If someone runs a game, he hasn't necessarily done so.

So, let's say it's July, and your wife plays a human rogue for two sessions. You've GMed both of those sessions. Away from the table, she then rebuilds the character as a Tiefling, but doesn't play again until September. You also assign that GM credit to a PC you haven't yet played, but which you're imagining is either going to be a half-orc or a Tiefling.

August comes and goes. In September, which of you can start playing a Tiefling without a race boon?

I think the rule should require one player-XP to set the character as the chosen plane-touched race before the August 14th deadline.

Wait, what?

My only Tiefling is a character I fully statted out in April. She has two GM chronicles and has, in my mind, always been defined as a Tiefling.

I've never played her, and I am not expecting to have a chance to play between now and August 14. (GMing 4 times though.)

I would be *highly peeved* if I was not allowed to continue her as a Tiefling. (Especially since I *could* have played her at PaizoCon if I had known I needed to.)

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Chris Mortika wrote:
Chris Mortika wrote:

Likewise, someone who has played 3 games as a human Kyra, and in October wants to switch over to a Tiefling Kyra. That player will be submitting his character to the GM for approval, as he performed a rebuild.

pH unbalanced wrote:
How would he notice that?

He would ask.

Player: I rebuilt the character, who is just now starting Level Two. As required, I'm submitting the character for your audit.
GM: What did you change?
Player: Very little. I changed the character from a human cleric to an Aasimar cleric. I subtracted a rank in Knowledge (planes) and the Selective Channel feat. I increased her Charisma by 2, I ...
GM: It's after the cut-off date. Do you have a race boon?

Ahh. Fair enough. I've never seen anyone audit a level one rebuild, but this makes sense if you do. They can lie, of course, but then it's on them.

I won't say anything else on this, as I don't want to look like I'm advocating something I don't agree with. But I will say that I prefer my rules to be written in such a way that they are enforceable, so I would urge them not to create violations that are undetectable under most circumstances.

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Chris Mortika wrote:

Likewise, someone who has played 3 games as a human Kyra, and in October wants to switch over to a Tiefling Kyra. That player will be submitting his character to the GM for approval, as he performed a rebuild. That's when the GM notices that that the player hasn't ever played the character as an Tiefling , and says "not without a race boon."

How would he notice that?

I'm not asking flippantly, by the way. My experience is that new levels usually mean freshly-printed character sheets.

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Seth Gipson wrote:
Fromper wrote:
No, it's not common sense. It depends on the exact wording of the grandfathering rule, which we haven't seen yet. The quick summary of changes presented in the blog post didn't specify how rebuilding rules would apply.

Youve already seen the grandfathering rule. They said any Aasimar or tiefling with 1xp or more before August 14th will be grandfathered into the campaign.

That said, you are welcome to believe what you want, but please dont go around telling other people there is no reason for them to be posting, and that we are merely guessing at the answer. Preston and I have both posted an answer. You have nothing to show that can counteract it, so by trying to discredit us, you only make the situation worse.

The thing is, because of the way 1st level retrains work, from a paperwork standpoint, there is no difference between the five scenarios.

So let's phrase this a different way:

Are you required to prove that a character who had more than 1 XP but fewer than 4 XP as of August 14 was played as an Aasimar/Tiefling before the deadline in order for it to be grandfathered in?

Because I'd be very surprised if that level of paperwork were required.

Personally, I believe that 4 & 5 are against the policy, but that violations could not be detected, and as long as those violations are small in number it shouldn't be a practical or ethical issue. I would furthermore add that it is not my place to excuse such violations, and I would neither commit them myself nor advise anyone else to commit them.

Or in other words...can you tell I'm a CPA?

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Fromper wrote:
Imbicatus wrote:
Mark Stratton wrote:


How do you calculate that you lost 18 play options?
I'm guessing the variant heritages of Aasimar and Tiefling. Qlippoth-spawn vs Oni-Spawn and soforth.
I disagree. Default and oni-spawn are the only tieflings that ever actually got any play, so the other 7 don't count.

Demon-spawn is awfully good for Battle Oracles and Paladins -- I've seen a fair number of them.

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nosig wrote:
roysier wrote:
Dragnmoon wrote:
I would rather a game did not happen so it could happen another day with a better experience.

Yep, I'm in this boat also. I'd rather go home then have a bad experience due to a GM not being prepared.

so, let's put this in context.

You are signed up for a scenario at the local shop, and when you get there you learn the Judge that signed up to run it had to cancel. The organizer says - "Jo says she can run it, she played it last week and seems to feel that she'll be able to run it cold - or with the prep she can get in in the 15 minutes we have setting up..."

Do you get up and leave?

What if you're the 4th player - and if you drop they'll have to add in a Generic (another thing for the judge to keep track of) or just cancel the game?

Do you say to the other players ..."I'd rather we go home than risk having a bad experience due to a GM that didn't prep the game earlier...."

I play/GM regularly at two different stores. My answer would depend on which one we're talking about.

Store #1: We're trying very hard to build PFS gamedays there. Lately, we've been averaging 3-5 people there (including the GM) so it can be iffy whether we get enough people to actually make a table. Because the goal is to make PFS at that store a going concern, I will suck it up and play under less than ideal circumstances, just to get people in the habit of showing up.

Store #2: We regularly have 4 tables going. I wouldn't feel bad about leaving and making a table misfire, because odds are things could be rearranged and most of the others could find spots at other tables.

Not coincidentally, Store #1 is the place where I have run scenarios cold.

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Dan Houser wrote:
SCPRedMage wrote:
Dan Houser wrote:
If this announcement had involved - Hey, as GM, you can have more leeway to have accurate interactions with these lovely 8 CHA players, I.E. they go into a town without a bag on their head, and the townsfolk are ready with pitchforks and torches -- or it's just basically the same old/ same old.
Do you also make the halfling with 8 Strength carry all the gear, too?
Well no, of course I wouldn't. But there ARE cases in modules where having an 8 Strength WILL definitely affect a situation. There are very few cases where an 8 Charisma affect anything. There is no risk/reward for taking an 8 Charisma but there TOTALLY is by taking an 8 in any of the combat related stats.

I'm thinking you haven't played the scenario with an affliction that does Charisma damage. Or run into the trap that does temporary 7 INT/7 WIS/7 CHA damage -- that one can instantly incapacitate extremely min-maxed characters.

There aren't a *lot* of those situations, but they do come up.

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This is exactly the reason my Aasimar Celestial Sorcerer traded out her racial energy resistances for SR vs evil -- because I knew I'd be getting virtually the same resistances at third level.

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Jeff Merola wrote:
pH unbalanced wrote:

Love the race cycling.

I have one Aasimar and one Tiefling. I don't need any more.

The only race I want to play that I haven't is Sylph, and now I have hope that in the next year or so that will open up as well.

In the meantime, I can make a non-stereotypical Kitsune. I'm thinking Bloodrager. Or possibly Slayer.

Given that Mike has stated that the Elemental races will continue to be the race boons through GenCon 2015, I wouldn't expect to see them be opened up until GenCon 2016 at the absolute earliest.

That's pretty much what I'm expecting.

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Love the race cycling.

I have one Aasimar and one Tiefling. I don't need any more.

The only race I want to play that I haven't is Sylph, and now I have hope that in the next year or so that will open up as well.

In the meantime, I can make a non-stereotypical Kitsune. I'm thinking Bloodrager. Or possibly Slayer.

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I've run cold twice. The first time -- Besmara help me -- was Murder on the Throaty Mermaid. I'd at least played it before, and had skimmed it ahead of time. My only excuse is that I unexpectedly had to put in 12-14 hour days at work that week (including 8 hours that Saturday right before the gameday) so I kept losing my scheduled prep time to either work or sleep.

I told the players straight out that I was unprepared, took twenty minutes to prep after I knew which characters were playing (vital for that scenario) and ended up giving everyone a good time -- though we ended up going seven hours. (Not the local record for Throaty Mermaid.)

The other time was Confirmation, on a day when I was not expecting to GM but got drafted. Since I'd played that one twice, including a game earlier that month. That one went fairly well, though I was still unsatisfied.

I guess the advice I would give is similar to others:
Try to keep a game prepped for emergencies so you don't have to run cold
Tell the players the situation ahead of time
I won't even consider running cold if I haven't played it or watched it played

On the one hand, I'm glad I've run a few cold because I am generally an *over* preparer, so it helped me get away from my need to have everything set up perfect ahead of time. On the other hand, I hope never to do it again.

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Glen Irving wrote:
He's got to be some use in combat at level 1, so Weapon Finesse instead of Skill Focus (Sleight of Hand). He's not really a filcher until 4th level anyway

Are you sure you can't hold out until Level 2 and pick it up as a Rogue Talent? (Finesse Rogue)

The best way to manage your small number of feats is to leverage as many of them into Rogue Talents as possible.

EDIT: Or you can always cheat and use Weapon Finesse the feat at 1st level, and then use your rebuild to replace it with something else before you play your first game at level 2, thus taking Finesse Rogue.

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There's my Taldan Half-Orc Cleric of Naderi. She's the love child of a foppish Taldan noble and his Orc bodyguard. As the family became more important, the scandal eventually became too much to bear, and her father threw himself into the sea in shame. She originally joined the church to honor his choice, but found she has a knack for helping people confront their insoluble problems by thinking about things from different angles. For her day job she is a Counseler -- providing Couples Counseling or End-of-Life Counseling as appropriate.

In Library of the Lion:
she did her best to help the blind woman understand that no prison could hold her, that her spirit was as free as she wanted it to be. Of course, she didn't take her up on the offer of help -- no one ever does.

My Tiefling Lunar Oracle with the Wrecker Curse used to be a cavalier in personal service to the Dralneens, before she drew the attention of Groetus by destroying an item holy to him. Now she's cursed and insane and hates her life. With the Wrecker Curse, everything she touches or wears breaks, so now she lives on the streets, begging. Her new crocodile companion -- Li'l Miss Smiley-Britches -- ate her mount and won't stop following her. The Pathfinders only took her in as a favor to the Paracountess, and only use her for missions where they require the services of a murderous hobo. (Which is far too many.)

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