Great mini. Lovely details and color. As a druid mini it is perfect, as a figure that has stepped out of some great jungle, forest, or other wild landscape.
This would be an easy five stars if not for googly eyes (which I've seen on multiple copies).
The pose and motion of the mold are fantastic. Classic ranger ready for action, except the eye ball on his cheek makes him look something like Sloth from the Goonies movie.
This mini surprised me as the real thing looks so much better than the photos, (which don't look bad). I love the details in the face, and the turned shoulders. Wings are impressive. Can't find anything to fault.
Above average mini. The is not much to complain about. The pose is classic. The color and details are just slightly better than average. 3.5 stars on this one.
Great looking mini. Molding has a surprising amount of depth. The size may be a little off but the mini looks great. Certainly my top choice if I ever need a dire rat king.
I purchased the first printing, but as the unlimited edition is still available for sale in hard cover I am posting a copy of the review here.
As the title says this book is top shelf material, assuming your shelf is sturdy and well anchored.
I can agree with all of the praise that has been given here and also for the limited edition version of the book.
I think this book is especially appreciable to those of us who have been playing since 1st edition, or who venerate the old school of gaming.
Very happy to have a hard copy which arrived today in pristine condition. I've been able to use it in every game session since the pdf released, much to the simultaneous pleasure and dismay of my players.
I'm also very pleased with the biding and physical quality.
As the title says this book is top shelf material, assuming your shelf is sturdy and well anchored.
I can agree with all of the praise that has been given here in other reviews.
I think this book is especially appreciable to those of us who have been playing since 1st edition, or who venerate the old school of gaming.
Very happy to have a hard copy which arrived today in pristine condition. I've been able to use it in every game session since the pdf released, much to the simultaneous pleasure and dismay of my players.
This book contains 10 entries for different types of undead. Each entry is six pages including a stat block. Details such as ecology, motivations, origin, treasure, and variant forms are covered well.
The fluff is absolutely fantastic, providing a great deal of detail on each undead type. This is of even greater value for Golarion campaigns, as the details for how they are represented in that setting are included in their own subsection.
A small amount of information was repetitive through individual entries. There also seemed to be a few minor contradictions, which resulted in the loss of the fifth review star.
Most of the stat blocks provided are very high CR. Note these stat blocks do not mirror the generic creature build found in the Bestiary, but instead detail a specific named version, often with class levels and it's own individual background fluff.
Overall it was a very satisfying and inspired read.
This map is a personal favorite of mine. The river and/or bridge presents interesting encounter options, especially for ranged attacks, flying creatures, and bottle neck situations. Awesome colors and details.
The book starts with a time line that details major events. Each nation receives a half page entry including state block and 2 trait options.
3 wizard and 3 fighter archetypes are included. Could be flavorful to incorporate your characters regional culture into a build.
Over views of religion and races are 1 paragraph per entry. Ok as a very basic primer, but the Gazetteer provides more details on nations, races, religion, and classes. The Inner Sea World Guide trumps both in terms of campaign content.
This book is not without merit. It is a fine guide for GMs to hand to a new player as it will not over load them with details. Those seeking large amounts of details should look to the Gazetteer and the Inner Sea World Guide.
Content is normal Paizo quality. I love the game world in general. Artwork is high quality.
If I had done this review before the Inner Sea World Guide, it would have been five stars. This review focuses on it's merits after newer materials have been released. With the Inner Sea World Guide out, as well as the Inner Sea Primer, one might wonder if this is obsolete, or still a good option to buy.
After comparing the three I think the Gazetteer is still a viable campaign guide 'light'. The Gazetteer covers races and religion more in-depth than what it is found in the primer. You get six or seven paragraphs per entry vs one or two. The Gazetteer also covers classes in Golarion, which is absent from the Primer.
Nation entries average just over half a page including stat block, and provide a good amount of entry level details. Information on the cosmos, time, and the great beyond is appreciated, if brief. The Primer is limited to a time line.
Compared to the Primer the Gazetteer is bulkier in shared content, although the Primer does have it's own unique sections involving crunch. If you are interested in gaining as much campaign setting material as possible the hard cover Inner Sea World Guide trumps both books. There is very little material in the Gazetteer that is not covered in greater detail.
This book still has merit as an introduction to the campaign setting. If you are not concerned with extra crunch options this book is superior to the newer Inner Sea Primer as a campaign guide.
The content of the book is normal Paizo quality, and the artwork for the human nationalities is especially impressive. I find the campaign setting to be in excellent in general.
The Smuggler's Shiv map is great for tracking progress across the island, and shows fine details that are hard to see in the much smaller map printed inside the adventure path, such as beaches along the coast. The poster map is also brighter in color with greater color contrast.
The other two are more useful for detailing large urban centers. They can certainly help concrete the layout and geographic features of Ilmurea and Saventh-Yi.
They are big maps. If you're running Serpent's Skull it's an excellent enhancement as long as you've got the table and/or wall space.
I've had a chance to read it cover to cover, and give this book two thumbs up. I found the section of the various inner sea ethnicities to be especially insightful to DM-ing and Rp-ing their personalities. The location over views are great as well, and have gotten me curious about many areas of Golarion I've yet to explore in detail. I was also happy to get information on things like months and holidays, which exceeded my expectations in quality.
Not as polished as the sequel, but a fantastic movie none the less. This should be required viewing for any RPG gamer.I would give it 5 stars but it is relatively short (~45 minutes) for a full priced DVD.
I played many years of first and second edition D&D, but thought I had hung up my dice bag shortly before 3.0 was released. I played some 3.0/3.5 but never fully bought into the system.
I started to hear about a new system called Pathfinder at Gencon in 2008. It took me another year to actually check it out but I had heard so many positive things that I knew I would be getting a release copy at Gencon 09. What Paizo has produced has got me hooked on gaming once again. I feel that they have done a remarkable job mixing the best of classic fantasy roleplay with an outstanding revision of the 3.5 rules. Best of all I'm rolling the dice, involved in campaigns, and working on my own. I dare say I haven't had this much fun since 1989.