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nosig's page

FullStarFullStarFullStarFullStar Pathfinder Society GM. 7,799 posts (8,566 including aliases). No reviews. 1 list. No wishlists. 33 Pathfinder Society characters. 1 alias.


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The Exchange ****

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FLite wrote:

Sigh. The trolls are out in force today.

Somedays I really wish this forum had a killfile.

if you really want to just not see them...

there is always Ignore

just put them on your list and you never see them again (unless you are on a different computer or something like that)

The Exchange ****

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Eric Brittain wrote:
The Fox wrote:
There are no problem characters, only problem players.

^ ^ ^ ^ ^ This! A thousand times this. ^ ^ ^ ^ ^

A person creates problems at the table by their actions.

A PC is just a bunch of writing on a page and by itself, without a problem person playing it, does nothing at all.

A problem person playing any PC build can, and most likely will, cause problems.

If you deal with the PC you will not change the problem person's behavior.

If you:
- confirm there actually is a problem for more people that you
- talk to the problem person as privately and kindly as possible to let them know the specific behaviors of theirs that are causing specific problems
- let the problem person know that their behavior is not acceptable
- let them know what type of behavior that does not cause she specific problems listed before that would be acceptable
- present them with the consequences of what will happen if they don't change their behavior
- and then give them a chance to change their behavior

If you do these things, then you have a chance of changing a problem player into a vital contributing member of your gaming community.

Address the issue not the symptoms.

yeah, and (IMHO) we can all be that problem player sometimes. we all have a little problem player inside, trying to get out.

repost on this:

PCs don't kill players fun....Players kill (other) players fun.

if you have someone who is a jerk and give him an Iconic, he is still a jerk. He can still ruin everyone's day. (and sometimes we can all be a jerk). If everyone at the table were to pass their PCs one player to the left... you would still get jerk players being a jerk. He'd just be doing it with someone else's PC. And most likely complaining about it. And the food/weather/noise/etc.

Let's all try to NOT be that jerk player. Does this mean we should quit building (yeah, I'm using the hot button term) Min/Maxed PC's? nope. Give a Min/Max PC to a great player that is fun to play with an' you know what? everyone has a fun time. Give a Sub-Par PC to a Jerk, and he'll find a way to reduce the fun at the table... it's part of being a jerk. (and I repeat, we all have a little of that jerk in us, really).

Let's all play nice. Have fun. Be someone everyone at your table enjoys playing a game with.

Please.

The Exchange ****

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thejeff wrote:
nosig wrote:

I actually have more problems with mind-control Magic than with slavery. I've been thinking of running an Andoran with a Crusade against this sort of thing.

charms, command, unnatural lust, control spells maybe even summon spells

Directed against enemies who you'd be otherwise trying to kill, I don't have a big problem with them.

Even against innocents in extremis - charming the loyal guard to let you past so you can stop the assassination attempt on his boss, for example.

Wantonly used for your own advantage, not so much.

Clearly we have a difference of opinion on this.

But no need to derail this thread.

The Exchange ****

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I'm still holding out for a "Shower re-roll" -

I've been tempted to tell players at my table on the 3rd and 4th day of a Con that I'll let them take a re-roll if they have had a shower (and put on clean clothing!) in the last 12 hours.

I'm sure someone will object that it's against the rules... but hay! it's a good idea. Oh! and maybe brushed their teeth or had a breath mint too.

****

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At low levels I actually just combined true strike with the whip for dis-arm actions. Then, the unseen servant with the standing order to "get any weapon dropped near me and bring it to me" would rush over and pick up the dropped weapon and remove it from the opponents reach...

The Exchange ****

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CaptPostMod wrote:
There's a big "stargate" right there in El that links straight to Golarion, so the physical part of travel wouldn't be that rough. But, yeah, the political aspects would have to be thought through a tad. Not hard to do though. You're concept of an exchange program actually sounds very workable.

why do I keep getting flashes of Coneheads and "We're from Taldor!"

The Exchange ****

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thejeff wrote:

More seriously, the slave could be owned by a retired Pathfinder operative and sent on missions as needed. Assuming the slave's loyalty to the owner was sufficient and the owner was known to be loyal, I wouldn't see a problem with it.

The "slave's loyalty to the owner" would be more likely to grate on me and would require some serious explanation. Janissaries and mamelukes not withstanding, slaves trusted with combat training and wide freedom of action, particularly into countries where their slave status wouldn't be enforced, were quite rare.

"Slaves were considered property under Roman law and had no legal personhood. Unlike Roman citizens, they could be subjected to corporal punishment, sexual exploitation (prostitutes were often slaves), torture, and summary execution. The testimony of a slave could not be accepted in a court of law unless the slave was tortured—a practice based on the belief that slaves in a position to be privy to their masters' affairs would be too virtuously loyal to reveal damaging evidence unless coerced. Over time, however, slaves gained increased legal protection, including the right to file complaints against their masters. "

Roman law - experienced with slaves - considered the default slave to be loyal.

The Exchange ****

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thejeff wrote:
LazarX wrote:
thejeff wrote:

More seriously, the slave could be owned by a retired Pathfinder operative and sent on missions as needed. Assuming the slave's loyalty to the owner was sufficient and the owner was known to be loyal, I wouldn't see a problem with it.

The "slave's loyalty to the owner" would be more likely to grate on me and would require some serious explanation. Janissaries and mamelukes not withstanding, slaves trusted with combat training and wide freedom of action, particularly into countries where their slave status wouldn't be enforced, were quite rare.

Not too mention such complications as missions to places like Andoran and the River Kingdoms.
Assuming the slave is sufficiently loyal to be trusted with arms and sent of missions to far away places without overseers, I don't see Andoran or the River Kingdoms posing any real problems. They're not going to hold him by force, I presume.

They might.

People get upset if you challenge their beliefs, and sometimes do strange things. Like locking people up "to keep them free".

The Exchange ****

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thejeff wrote:
Ryzoken wrote:
BigNorseWolf wrote:
LazarX wrote:


And no... the Paladin's mount, the Summoner's Eidolon, the Druids kittykat aren't Pathfinders, their masters are.
Says you. I have a wayfinder with a clear spindle ioun stone a cure light wounds wand and everything

This.

My familiars have proven better pathfinders on occasion than some of the dregs they drag out of bed at 2 am to go investigate the thumps and bumps in the museum...

They've certainly been less likely to commit serial murder at the drop of a hat.

That makes them pretty lousy Pathfinders, doesn't it?

Nah, only bad faction members. You always know who they're working for.

Kind of like the Janissaries, 400 years working for the establishment.

....

The Exchange ****

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in the Deity blank on my PC sheet it says... "Yeah, that one..."

The Exchange ****

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LazarX wrote:
Jane "The Knife" wrote:

The same thing could be said of any Cleric "... primary loyalty first and foremost, beyond nationality, race, or creed, is to ..." his/her god. Or Paladins. Or Hellknights. Or... heck, any other class. In fact, this statement "...you play a character whose primary loyalty first and foremost, beyond nationality, race, or creed, is to the Pathfinder society." is just not true.

We play persons who are Pathfinders. We are working for the Pathfinder Society. We have other obligations - in fact, it can be said that I have fewer obligations as a slave, and thus less distractions from my role in the Society. Or viewed in another way - I am as much a member of the Society as the Paladins Mount, or the Summoner's Eidolon, or the Druid's Animal Companion.

Yes it is true, that's why your Andoran Paladin of Iomedae doesn't immediately smite down the undead the Chelaxian necromancer raises. It's why your profit be all Abadarian works with the Sarenrae healer, the Society transcends all of these things because as been demonstrated the gods do continue to grant their powers to beings who are less than one hundred percent compliant.

And no... the Paladin's mount, the Summoner's Eidolon, the Druids kittykat aren't Pathfinders, their masters are.

Ah, I think I understand now...

"Wuher: Hey! We don't serve their kind here.

"Luke Skywalker: What?

"Wuher: Your droids. They'll have to wait outside. We don't want them here.

"C3PO: Come on R2, we'll wait outside"

So I guess I'm not a "Real Pathfinder"... but then I never claimed to be. Just a Slave.

My master may be... but then I don't speak for him. You'll need to ask him I guess.

The Exchange ****

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LazarX wrote:
Jane "The Knife" wrote:
LazarX wrote:
Jane "The Knife" wrote:
Dave Setty wrote:
Jane "The Knife" wrote:
Dave Setty wrote:
Jane "The Knife" wrote:
I don't like argument... So I tend to avoid them.
Normally, I'm not one for arguments either. It's just that the "roleplaying opportunities" I've endured over this subject have had me at the edge of quitting PFS more than once.

And you reactions to my in character posts drove me off the board. And almost caused me to put you into my Ignore filter

I'm sorry.

In particular, I apologize for getting aggressive with you when I was angry over stuff that had nothing to do with you.

Excepted.

Please excuse my actions/statements if I offended you.

I would like to point out that I first ran a slave PC in an RPG named Empire of the Petal Throne, back in 1976... 39 years ago. I did it as it fit the world setting and campaign, the same reason I run Jane in PFS. In the years sense I have run other PCs in world settings that had slavery, in several other RPGs. My favorite was Rune Quest...

Jane has a lot of character development put into her - none of it intended to "shock" or upset the people I play with. All of it has grown as I have played her (off and on for 6 years now).

Sorry if she offends you. I do enjoy her...

Keep in mind that a concept that makes sense in one setting, doesn't neccessarily do the same in another. Petal Throne is a very very very different setting than one centered around an organisation of Indiana Jones wannabes.

??? are you saying that having a PC that is a Slave, whose Master has assigned her to work for the PFS, to provide them with her talents, is NOT "in setting"? Why not?

The central premise is that you play a character whose primary loyalty first and foremost, beyond nationality, race, or creed, is to the Pathfinder society. A slave by definition does not have the freedom to make that pledge.

The same thing could be said of any Cleric "... primary loyalty first and foremost, beyond nationality, race, or creed, is to ..." his/her god. Or Paladins. Or Hellknights. Or... heck, any other class. In fact, this statement "...you play a character whose primary loyalty first and foremost, beyond nationality, race, or creed, is to the Pathfinder society." is just not true.

We play persons who are Pathfinders. We are working for the Pathfinder Society. We have other obligations - in fact, it can be said that I have fewer obligations as a slave, and thus less distractions from my role in the Society. Or viewed in another way - I am as much a member of the Society as the Paladins Mount, or the Summoner's Eidolon, or the Druid's Animal Companion.

But, I guess if working with a Slave offends you, I will try to stay out of your sight (I have a very high stealth after all, and am very hard to see), and will endeavor not to be noticed by my betters. I do know my place sir. (There is a bit of anti-slave feelings in some freemen, I realize this)

The Exchange ****

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Brian Lefebvre wrote:

Ever since the Society messed with the Sky Key, all Pathfinders are jumping back and forth in time. Like in the show Quantum Leap.

This theory also explains why all the factions leaders knew exactly what was going to happen, when deciding on faction missions in the early seasons.

heck, that may explain a lot of things...

"What do you mean they haven't left yet? Wake them up! I don't care if it IS THE MIDDLE OF THE NIGHT! They were there - in an hour - so we have to get them on their way so they can be there - like they were!"

The Exchange ****

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BigNorseWolf wrote:
If you can't worship aroden they need to take a few things off of the additional resources lists so they don't become a trap option, devotee of a dead god being one of them.

???

BNW - I think this landed in the wrong thread...

The Exchange ****

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Dave Setty wrote:
Jane "The Knife" wrote:
I don't like argument... So I tend to avoid them.
Normally, I'm not one for arguments either. It's just that the "roleplaying opportunities" I've endured over this subject have had me at the edge of quitting PFS more than once.

And you reactions to my in character posts drove me off the board. And almost caused me to put you into my Ignore filter

The Exchange ****

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Liz Courts wrote:

Removed a couple of posts and their replies. If this is a topic you feel strongly about and want slaves removed as a character's purchase option in the Organized Play Program, please contact the campaign staff.

In addition, please do not conflate somebody who doesn't have recorded PFS sessions as somebody who does not know the campaign setting or canon. This is not a good assumption to make, as many people may be aware of the setting's intricacies but have no interest in Organized Play; nor should the reverse be assumed. Please be civil to other posters, thanks!

Thank you Liz.

I have given up posting on this thread though..

The Exchange ****

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Dave Setty wrote:
thejeff wrote:
I'd also expect any slave loyal enough to be trusted to train to be a deadly combatant, travel alone around the world and work with anti-slavery groups to have some kind of relationship with master that wouldn't lead to him being sold lightly.
Sold lightly, no. Sold for the price (be it money or other considerations) that such a "Pathfinder" would be worth to the Aspis?

LOL! ok, as a thought exercise then.

My current Master is very happy with my services, and considers me a very valuable item. And had turned down several offers for me (some from well meaning members of the Society who mistakenly felt I was unhappy with my place in life). And as he, and his family is very much involved in the Society, and takes his obligations very seriously, I find this unlikely to happen. And so it would take a lot for him to have business dealings with the Aspis Consortium, let alone sell me off to them... but leaving all that aside. Say he is dominated and compelled to sell me. This could happen I guess...

Well, I would likely (try to!) become an agent working for the Aspis Consortium. Much like a (freeman) Eagle Knight who found that the Society was (gasp!) keeping slaves... and decided, on his own, to undermine the Society.

But, seeing as the sale of such a valuable property (me) would require paperwork to be filed (taxes you know), there would be a public record of the shift in my allegiance. Forms filled out, ownership established. You see, my Master (who ever that might be) is a matter of public record, and has to be. As my owner is responsible for my actions (as all slave holders are). If I cause trouble, damage things, or even kill someone ("murder hobo" after all), my owner is responsible. Just like if his horse or his children damage things. My loyalty (unlike that Eagle Knight above) is a matter of public record.

OH! and it would require more than just a sending spell to inform me of this change. Again, paperwork you know. Got to provide me with the proper ownership paperwork you know.

Kind of like a persons citizenship paperwork. Got to be able to show who owns you...

The Exchange ****

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Bill Dunn wrote:
Jane "The Knife" wrote:


check out the history of the Janissaries in the Ottoman Empire sometime.

or the Egyptian mamluks...

Check out the history of Janissary revolts and corruption sometime. Or the history of slave sabotage in the United States.

I was not saying there is NO chance for treachery - there always is.

I was saying that there is not MORE chance for treachery from slaves than from freemen.

The Exchange ****

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Dave Setty wrote:
Jane "The Knife" wrote:

?? what ??

You don't trust me, because I'm a slave? what?
There is no more chance of my "switching sides" by being sold in the middle of a mission than one of my companions. Less in fact.

Say it's the middle of a mission, and you get a sending from your master. "You have been sold to Dorianna Ouidda. After your mission, meet her at [this here address] in Absalom. Do not inform the Pathfinders."

What do you do?

most likely the same thing you would do if in the middle of a mission you get a sending from your Faction Leader/Venture Captain/King/Mayor/Athority Figure that said "Due to changes in the political situation we are changing our approach. After your mission, meet me at [this here address] in Absalom. Do not inform the other Pathfinders. Oh! and bring this valuable thing you are likely to find on your current missing - without anyone else finding out you recovered it."

The Exchange ****

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Bill Dunn wrote:
Jane "The Knife" wrote:


?? what ??
You don't trust me, because I'm a slave? what?
There is no more chance of my "switching sides" by being sold in the middle of a mission than one of my companions. Less in fact.

edit: from the Wikipedia article I quoted above, "... the belief that slaves in a position to be privy to their masters' affairs would be too virtuously loyal to reveal damaging evidence unless coerced...."

The risk of a slave being sold while on mission may be low. But the risk of disloyalty or sabotage could be high depending on the slave's relationship with his or her owners. Getting coerced service from someone really isn't the same as willing service and comes with risks.

check out the history of the Janissaries in the Ottoman Empire sometime.

or the Egyptian mamluks...

The Exchange ****

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Nefreet wrote:
Socalwarhammer wrote:
From my own study, there doesn't seem to have been any age when slaves weren't fully abused, mis-treated, tortured or killed. To argue otherwise is to do so in the face of a large body of historical evidence to the contrary.

Good thing Golarion's history is not Earth's history.

There is quite a spectrum with regards to how slaves in Golarion are treated, with probably a disproportionate amount of well-treated slaves compared to Earth's history.

Consider this: at no time in Earth's history were there ever large-scale organizations (or nations) that opposed cruel slavery as there are in Golarion. That fact alone would drive the ratio of cruelty-free slavery up, since nobody wants their home burned to the ground for having a house-trained Halfling.

bolding mine.

Not true. The Abolitionist movement in Britain is just one example...

The Exchange ****

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Dave Setty wrote:
thejeff wrote:
Dave Setty wrote:
Jane "The Knife" wrote:
How about running a PC who is a slave?
No. All PFS player characters are Pathfinders. If you're not a Pathfinder you would not be sent on the missions given in PFS scenarios.

In theory, there's no reason the slave couldn't be a Pathfinder.

OTOH, there has to be some pretty strong hold the owner has over the character, because the slave would have to be free to travel all over Golarion on his own as well as allowed to be armed (or otherwise combat effective). Which isn't unknown for slaves, though the cases I'm aware of tended to be more slave in name only - High status slave soldiers or the like.

There are no end of reasons why a slave couldn't be a Pathfinder. What kind of "slave" has three years to take off for training and can travel freely on missions all over Golarion? If the owner does have some kind of hold over them despite that, what happens when they get a sending in the middle of a mission informing them they've been sold off to the Aspis Consortium or whatever? The leaders of the Society (other than Snidely and co. I guess) are not dumb - they'd be aware of that possibility and there's no way they could be trusted as a Pathfinder agent.

?? what ??

You don't trust me, because I'm a slave? what?
There is no more chance of my "switching sides" by being sold in the middle of a mission than one of my companions. Less in fact.

edit: from the Wikipedia article I quoted above, "... the belief that slaves in a position to be privy to their masters' affairs would be too virtuously loyal to reveal damaging evidence unless coerced...."

The Exchange ****

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Dave Setty wrote:
Jane "The Knife" wrote:
How about running a PC who is a slave?
No. All PFS player characters are Pathfinders. If you're not a Pathfinder you would not be sent on the missions given in PFS scenarios.

Hi!

I'm a Pathfinder and a slave. OH! and a human (Ulfen). and a woman. and a Rogue (Knife Master) 7/Fighter 1

The Exchange ****

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LazarX wrote:
Jane "The Knife" wrote:

How about running a PC who is a slave?

The Master has an obligation to the PFS - and so has assigned me to fill that obligation in their place. This allows the Master to fulfill other obligations.

Profession: "Slave" for day job rolls...

Which is kind of a contradicition in terms since slaves don't get paid.

From Wikipedia article "Slavery in ancient Rome"

"...Roman slaves could hold property which, despite the fact that it belonged to their masters, they were allowed to use as if it were their own.[2] Skilled or educated slaves were allowed to earn their own money, and might hope to save enough to buy their freedom..."

It was not unknown for a Roman slave to buy themselves free... to become freemen thru their own labor.

The Exchange ****

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Talonhawke wrote:
nosig wrote:
Talonhawke wrote:
The problem comes when others (as we are currently seeing in the slavery thread) have a refusal on the basis of a character that I'm not pushing. I have seen people blanket refuse to work with a slave owner, or a necromancer, hell even a gunslinger. At what point is the issue no longer with the character I built and with the other person?
I have actually played for a judge that had a problem with players playing PCs that were of a different gender then the player. In other words, he had an issue with me (a male player) playing a female PC. So for that one game, my female PC became male.
Then to ask whats the point? If I've chosen an option, especially gender/race, that's legal and I'm not pushing it why am I the one to have to suck it up. If it had been your race or class he was adamantly against would you have then picked up a pregen/other legal character?

yes.

If a judge at a table asked me to stop doing something because it was "bothered him and made it hard for him to run the game" I'd stop doing it. If I was rattling dice on the table top (something that I ask players to PLEASE not do when I am talking) and the judge asked me to stop - I would.

Some things I've been asked to stop -
If my "silly voice" bothered my judge (something I was asked to stop doing more than), I'd switch it.
If my shirt upset anyone at the table - I'd switch it.
If I'm jiggling my leg (nervous habit) - I'd quit.
If I'm crunching ice (my bad habit) - I'd put it back in the cup and TRY to stop.
If my PC is "hitting" on someone's PC and it's "creeping me out guy" - I'd stop right away.

Heck - this is about ETIQUETTE - about "playing nice" together. Something we should all try to do together right?

If anyone at the table asks me to stop some easily controlled thing - like roll different dice, or switch to a different PC (I have over 2 dozen now and easily have another 2 or 3 in any sub-tier) - I DON'T CARE WHY - I'd stop. Maybe his dead wife always played that kind of PC. WHATEVER the reason. I wanna be his friend. I want him to have fun. If it helps him have fun, and doesn't hurt my fun, why not do it if he asks nice?

and you know what? Some months later I played for him again (the same PC in fact) and we talked before the game and he told me to just play my girl the way I had her. Whatever his issue with it was, he was working thru it, and I was willing to give him the space to do it.

The Exchange ****

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captain yesterday wrote:
That's also a b@*&~$$@ cop out :-)

silly question...

but is that a Gnoll you have as an icon?

Silver Crusade ****

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Codanous wrote:

my very first game and very first character was a Half-Orc Barbarian with a great axe. I played through the First Step's Part one with him and ** spoiler omitted ** After that in first steps part 2 and on I made a Dwarven Stonelord Paladin of Torag, I didn't try to say it was the same person though. I think that is what the first level rebuild rules are good for, finding what works for you and what doesn't and then changing accordingly.

I however find nothing wrong with people that take weapon finesse at level 1, then retrain it to something else if they are getting a class that grants it for free.

"Old Granny McFanny"? do I know this lady? surely not...

Silver Crusade ****

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Muser wrote:
It wasn't really about kobolds per se(unless we are thinking of a different convo) but Evil races in general. Those aren't happening.

For evil races there are:

Goblin PCs (limited few in number I realize...)

Tieflings (as Evil as any of the other Evil races - it's in the blood!)

Half-Orcs,

and then

the most common EVIL race:
Human.

The Exchange ****

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ok, I made my save for a while... but now it looks like I missed it - please excuse the rant... this has been picking at me for a couple days now and I need to just rant some...

This topic is not new. (not to detract from the OP, as I am sure it is bothering them, I just think they are directing their upset at the wrong target.)

Character Types, even ones with ACs don't kill players fun....Players kill (other) players fun (and sometimes their own).

If we have someone who is a jerk and give him an Iconic/Generic PC, he is still a jerk. He can still ruin everyone's day. (and yes, sometimes we can all be a "jerk"). If everyone at the table were to pass their PCs one player to the left... we would still get jerk players being a jerk. He'd just be doing it with someone else's PC. And most likely complaining about it. And the food/weather/noise/etc.

Let's all try to NOT be that jerk player. Does this mean we should quit building characters with ACs/Helpers/Summoned monsters/whatever? IMHO nope. Give a "problem" PC to a great player that is fun to play with an you know what? everyone at the table has a fun time. Give a standard PC to a Jerk, and he'll find a way to reduce the fun at the table... that's part of being a jerk. (and I repeat, we all have a little of that jerk in us, really we do...).

SO, let's all play nice together. Have fun. Be someone everyone at your table enjoys playing a game with. Try to tone down the Inner Jerkness that is in all of us...

Please.

And you know what? in the end we'll all have fun - and that's what it's all about right?
(end of rant)

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For years I have noticed two general kinds of Players (and we are players on both sides of the DM Screen) – which I refer to as falling into the “Two Schools of RPG Gaming.”

School 1: RPG’s are games that pit the skill and wit of the player against DM (and her skill and wit).

School 2: RPG’s are games in which the players (the DM being one) have adventures together.

For myself, I’m in School 2, which is why I often show my "gimmicks" to the other players (even the guy running the game). I mean I may never use them in the game, but if I share them we can all enjoy them – or looked at it another way I “use” them each time I show them to someone. I like to think I’m playing the game WITH the other players when I do this, not AGAINST them. And the guy/girl running the game is (to me) just another player so why wouldn't I show them the cool thing too?

But there are lots of players (again, both sides of that DM screen) who are in School 1. When I show them a cute trick they are driven to try to counter it, perhaps spending hours or days coming up with reasons why it wont work (often keeping these secret so they can spring them in a "gotcha!" moment) – sometime saying it will not work for this or that reason, or even “not in my game!”. Sometimes these can be real stretches of reality or game mechanics. But you see, they are playing against the other players and a gimmick is something they have to counter to "win".

Personally, I try to avoid the School 1 types – both Judges and players (I think there are lots more players then judges in school #1). IMO School 1 types don’t often make good Judges.) Mostly I do this because I seem to have less fun in games with them.

This is not to say that a School 2 Judge (or player for that matter!) will let something slide – good ones don’t. But if we are “talking shop” they will often say – “that might not work because of X” and some might even add “but if you did Y also…”.

School 1 - Confrontational - "It's US vs. THEM" or "It's YOU vs. ME".

School 2 - Conspiratorial - "We're playing this game TOGETHER".

Scarab Sages ****

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I'm a cook by profession, so I hands out recipes at the VC briefing when I go on missions... often I bring what's on "todays special"

Last game it was:

Coconut Drop Cookies:
6 cups shredded Mwangi coconut
5 cups granulated Mwangi sugar
3 cups all-purpose flour
6 fresh chicken eggs
1/4 cup melted cows butter
1 tablespoon light Mwangi rum
2 teaspoons vanilla extract

DIRECTIONS:
In the large bowl, combine all of the ingredients and beat until thoroughly mixed. Cover the bowl and chill for 1 hour.

Preheat the oven to 375 degrees F. Line a baking sheet with parchment or wax paper.

Roll the cookie dough into 1-inch balls and place them 2 inches apart on the baking sheet.

Bake for 10 minutes, or until browned on the bottom and around the edges. Cool the cookies on a wire rack. Store in an airtight container & transports well in a Handy Haversack.

The Exchange ****

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FLite wrote:
I think it would depend on the paladin's specific code (some forbid deception I believe) and how important the mission is and whether there is any other way.

And the Judge. Some rule that a paladin can't even use bluff.

Silver Crusade ****

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BigNorseWolf wrote:
The Fox wrote:

@BNW:

Example: "I want to play the 4th-level bloodrager pregen because I want to test drive the bloodcasting class feature."

If you're out of tier it doesn't make a very good test drive.

"WOW! These abilities make me hit every time and destroy everything in one hit!"

"Yeah, you're 4th level and hitting kobolds with a broom handle...

"Broom handle ability is overpowered!

I do okay with my broom - and for ranged I throw shoes!

wait, did you say "Kids" or "Kobolds"... my hearings not what it used to be you know...

The Exchange ****

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With the "...it's what my PC would do" thread up on the board so much, I was feeling the need to give a different picture, so I dug this one up and floated it to the top of the board.

SO, answers can be In Character or Out Of Character or even just general ideas... or even things you've seen other PCs do...

"What does your character bring to the table to make the game more fun for the other people there?"...

The Exchange ****

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here's a repost of my advice from years ago...

one bit of advice from one wizard to another. It helps to have a list of the spells in your book that you can hand to another player. I use a page in a sheet protector separate from my Character Folder (so if it's lost I can just reprint it. On this sheet I also note if the spell is on the Alchemist or Magus lists.) That way it doesn't cut into table time while he reviews your book to see what he can use/wants/doesn't have. I also stick on a big sticky note - that way, when he returns the spell list to you, he should have noted what he has that you don't - that you can add to your book. I get him to note his PFS character number too, that way you have a record of who you got the spell from. So it goes something like this:

sharing spell books:

me to other player as we are sitting down at the table: "here's my spell book. Look thru and copy what you want. I'd like you to note what you have that I don't on this. Pass it back when your done."
Other player: "HA! like you're going to have something I don't... wait, you've got eight 5th level spells in your 1st level wiz/9th level rogues book??"
Me: "yeah, I adventure with a lot of wizards. This is my 'Wizard Bait'. Anyway, if you have anything I don't just note it ok?".

Me to the Judge: "If we have time & money before the adventure - we'll copy spells, if not, we'll do it at the end afterword. Is that ok? I'll copy anything he has that I don't."

I've had more than one player say "heck, even if we stop the game now, I've had a GREAT game! I'm a lot poorer - but LOTS of new spells!"

This way it only takes a couple minutes away from the RP of the table, reduces table crosstalk, does the needed bookwork, and (most important) doesn't cut into the DMs time/setup/etc. And can be done in across a crowded table in a noisy ballroom in between total strangers... with minimum impact in the game at the table.

It often results in a Wizard player who spends the first 10 minutes of the game with his nose in a spell book - giggling to himself. But I figure this is good role play. Every wizard/Magus/Alchemist is a little bit crazy...

After this I stick the Sticky note on the back of the Chronicle for that game, marking the total cost on my ITS and Chronicle and add the spells to my Book List some time later.

Scarab Sages

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My PCs are designed as Min-Max builds...

Maximize the table fun with a minimum of non-fun stuff.

;)

I'm always interested in things that do this.

The Exchange ****

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I have been making my Will save to resist posting to this thread... but it looks like I finally rolled a "1". And my re-roll was another "1"... even with 4 stars, a "1" still fails so...

Often the conflict inside the group ISN'T the "fault" of the PC - the classic line "...it's what my character would do..." has the unspoken "...the way I play her..." attached to it someplace.

Old story time.
Back in LG days the following occurred at a gaming table I was sitting at.
5 players start the adventure.
4 are average players and one is a "socially challenged player" (SCP) that plays PCs with ... issues.

The game has hardly started and there is heard the statement "because that's what my character would do". 4 players grit their teeth and game on ("we can get thru this if we just ignore him").

Then the story plot takes a strange twist. The players are instructed to pass their PCs to the player to the player to their left, who would now play that PC during the adventure. "Due to some 'wierd magical effect' you are controlling a different PC for this game..."

the result?:

We'd all like to think the SCP would magically become a fun player. After all, he was playing with a "fun" PC now - one that had not had any issues up to this point (or in any of the games before this).

No, the player was STILL a (SCP), but he got to be that way with someone else's PC.

He (the SCP) was such a problem that the actual owner of the PC he was running threatened to kill the PC. (He asked the judge if it would be suicide if he killed his own PC).

It is worth noting that the SCPs PC, run in the hands of a different player, was a lot of fun to have at the table.

Often the problem is not the PC. Often it's the player...

Let's all try not to be THAT player...

Dark Archive ****

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Just a silly question...
But HOW did the judge kill the scholar? I mean it doesn't even have HP, or anything... Or an AC.

My Translator has DR 300/plot, and 1600 HP...

;)

Sovereign Court ****

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In one game, we ran a bluff that we were an Aspis Team posing as a Pathfinder team - which explained why we had a few Wayfinders with us, and no Aspis badges.

"It would blow our cover to be carrying our Badges - so we left them back at Base.
"And we didn't have enough Wayfinders to go around, so we are making do with the ones we could get ahold of. Now, we need you to help with the cover story... remember, a gang of Pathfinders came to talk to you..." {wink-wink} "...totally not an Aspis team."

The funniest part was when one of the players kept getting mixed up and saying she was a Pathfinder and the NPC would just say something like "Yeah, I got that"...

Yeah - we were Pathfinders, claiming to be Aspis agents posing as Pathfinders...

The Exchange ****

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this happened in a home game, so maybe is out of place on the PFS board, but it makes a nice story.

Setting is: Group of PCs (delivery men) shortly after entering an old ruined temple, are ambushed without warning by a group from hiding.

Player #1:"who the heck are these guys and what kind of people attack without warning?"
Player #2: "Pathfinders!"
Player #3: "Damn Murder Hobos..."
Player #4: "Check the bodies for Wayfinders..."

Silver Crusade ****

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anyone else besides me keep reading the title of this thread as:

"The ACG / ARG Errata Broke my witch"?

The Exchange

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Second level spell summon swarm ...
A scroll of it costs 150gp...

The Exchange

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heck, while we are talking about Rogues...

here's a story from a PFS game not to long ago...

Two rogues are flanking a chair (animated object) when the following was said:

Younger gamer Rogue: "Can you get sneak dice on a chair?"

Older gamer (old school) Rogue: "Only if you stab it in the BACK!"

The Exchange ****

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blackbloodtroll wrote:
I wonder what would replace the current Non-Core Races?

Humans?

The Exchange ****

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Ignore is a wonderful thing....

****

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a random sabotage idea...

Creating a number of "treasure maps" to the lair area, to be scattered out to a variety of places... seedy bars, rumor mongers, stuck in old books in musty old book shops, in equipment at second hand weapons/magic item shops, etc. Thus "bands of adventurers" will continue to show up for years...

The Exchange ****

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IMHO: How do we fix this problem? The same way we handle this on the kindergarten playground....

As a player, I would think twice about playing at a table with this player (or players) again. And warm my friends to avoid him (like you have by posting here). If it gets to be a habit, (and it seems like it has) I never sit at a table with him.... Yes, I have gotten up when someone was added at the last minute (3 other players also got up and that table dissolved - yes the player being avoided was that bad. Life is to shot for bad gaming).

As a Judge, I'd point out to the player that there are other players that might not play with him again....see above.

This problem can only be fixed by the players who are doing it...The problem child will need to fix this, or eventually he/they will not be welcome at games (or will move on to another group - or my friends and I will).

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