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nosig's page

FullStarFullStarFullStarFullStar Pathfinder Society GM. 7,485 posts (8,094 including aliases). No reviews. 1 list. No wishlists. 32 Pathfinder Society characters. 1 alias.


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The Exchange ****

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BigNorseWolf wrote:

Well, what exactly is being added to the game by purchasable cannon fodder?

It might be rare and localized, but the argument for it seems to be almost non existent.

You are able to run an animal trainer that is not a Druid at low level.

You may run a ranger with a trained animal ... friend... that is not an AC, and can do it from first level.

And why do you assume that they are "Cannon Fodder"?

I can see running a Sholanti Barbarian with a Totam animal (that just happens to be a purchassed animal) - and having him tell the Cleric in the group.

"This my wand of curing. Use it on Tiger before me... it not got a lot of healing in it, and more important to keep my friend up."

OR (Sarcasm alert - skip the next line to avoid it!)

I guess we can ban it. It's just some silly PC concepts - and heck, those people wanting this option are clearly playing the game wrong.

The Exchange ****

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ok - I've been trying to stay out of this discussion because I really don't have a horse/dog/cat/bison/wambat in it... but I guess I just finally missed my save and got sucked in again.

This is a re-post of mine from a different thread... but I think it fits here too.

this thread is a real downer....

starting rant now - feel free to skip the following if you want

I have played a lot of PFS games, in a lot of different places, with a lot of different people. the strangest creature I have seen at the table was a PC. (There was that one PLAYER, but I'm pretty sure he was human...). The strangest animal was an animal companion. I have seen people with Ax beaks that were not ACs... oh, and dogs. But I guess we are in a fantasy setting right? I mean, I've never seen someone in real life ride an Axbeak - but I have seen someone ride a bison. With a saddle.

Would it be fun to encounter someone with a Bison riding animal? You bet! I even own 12 or 15 old Bisonrider figures - so if I know someone was running a guy with a bison I'd plunk out a figure for it. Mounted and dis-mounted. Lots of fun. I might be so impressed I'd give him the figure! Heck, I even own a couple Rino Rider figures (old Ral Parth figs)

Do the current rules allow this? It seems like it.

So why in the world would someone express the opinion that they want a player to "try that at my table" so they "can teach him a lesson"? (I've seen that on the other thread) Guys, this is not Judge vs. Players. This is a game that we are playing together, isn't it? All of us trying to have fun, right? If you think it would be Kewl to have a dancing buffalo - you teach him the tricks, I'll bring the drum. Let's play.

As to the player bringing something that can kill all the monsters in the scenario? Heck, have you seen some of the barbarians people play now?! And I'm expected to sit at the table with this "walking bomb"? waiting for someone to hit him with a confusion effect? (the answer to that is yes by the way). Goodness! what happens when we sit at a table with a judge that wants to "teach a lesson" about having fighters with low Will saves, let alone someone who doesn't want unusual animals in his fantasy setting?

If your PC brings an exotic animal to the table, my PC is likely to check to see if it's house broke (like I would for the Barbarian above), and ask if I can pet it (see barbarian above). And be a bit impressed about the exotic feel of the adventure. If I'm the judge, NPCs are likely to check to see if it's house boke (same for the Barbarian above), and some little kid is going to try to pet it "It's so cute!". I'm likely to check if your PC has the skills to use it - but I'm sure that will come up in play. So, as to "teaching the player a lesson"? I guess I might. We'll play the rules, and if the player doesn't know the Handle Animal rules, TOGETHER we are going to work thru them. Because that's the way I play, both as a player and as a judge.

If the big combat creature eats the combat - then we have more time for the RP - the social interaction. The talking, the puzzles, the rest of the game that we often have to gloss over because "we only have 4 hours and we have 3 more combats to get thru here! Can't we just resolve this with a Diplomacy roll and get on with the game?"

Did the player build a starting PC to use animals? This means he built a PC with a good Charasma (how many times have I read people complain that players are "dumping CHA"), invested skill points in Handle animal, and likely used a Trait or Feat to get his HA Skill to something like 9, so he can make those in combat DC10s... and then a skeleton rounds the corner and his big money investment sits and watches while he tries to roll a 15 to make the DC 25 to get it to attack a CR 1/2 monster.

IF a player pumped up CHA, burned a trait, and used up 25-50% of his skill points to improve his chances in combat - shouldn't we let him get some return on his investment?

I like to play WITH people, not AGAINST them.

Or should we move to ban two handed weapons? You know what a Power Attacking, High Strength PC does with a Great Sword at Tier 1-2? Kills the monsters with one blow - right thru DR. And all it takes is a High Strength and one feat!

sorry about the rant - sometimes the boards just get me down and I need to vent

Anyway - I haven't see this as an Issue (perhaps I am leading a sheltered gaming life). The only PC I have seen with a Combat Animal that wasn't a Mount or AC was a fighter with a Riding Dog - run by someone who had played LG alot before coming to PFS. And even then the dog handler spent several rounds of combat trying to dog to attack - and rolling < 5. (she had a CHA of 12, one rank, and it was a class skill). Next game she came in with a Fighter rewritten to be an Archer (STR 16, DEX 20, 2PP to get the Long Composit Assult Rifle) and just shot the monsters... She did keep the dog till she hit 2nd level - though she never had it attack again. Just had it on Defend.

Edit to correct some spelling errors and to say - the threads mood mellowed some as I was posting (long thread) - so I was sort of Ninja'd some... THanks!

The Exchange ****

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BigNorseWolf wrote:
Nefreet wrote:

Season 7 is Year of the Serpent.

erm.. what? I thought it was year of the admantine greatsword.

It's always the year of the admantine greatsword!

The Exchange ****

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CalamarRojo wrote:
nosig wrote:

what the heck....???!

was showing this to my wife, we discovered that you get different character types on different machines.
With an iPad she get's a Halfling Cleric, with her Mac she get's Elf Paladin....

wow....

I get a different one for my date also...

edit: Both machines using Safari, and it looks like they are just a day off. The Mac gives her the Halfling Cleric for the day before her birthday, and the iPad give her a Halfling Cleric on her birthday. sorry, couldn't help tinkering with it... I'm a professional software tester.....

Thats weird.... you can check the code if you want, is pure javascript

thanks! but as a developer I'm not much with Java code (know several programing languages, just no Java).

Hay! you know what would be kool? if it there was a "challange" that gave you two traits.... kind of like background. You know, getting "Bully" and "Child of the Temple", and figuring out a PC that would grow from that background.

The Exchange

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I have no problem with, and often enjoy playing with, "deceptive characters".

I do have a problem with, and often avoid playing with, "deceptive players".

I see a difference in these two things... it appears that some people do not.

The Exchange

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I have mixed feelings about this concept.

Mostly I don't like it.

I can play my role better when I know how my PC should be responding to her surroundings - and other PCs are a main part of that.

Want to fool her (my PC)? Let me in on the joke, and we can enjoy it much more together.

Want to fool me (the player)?
at worst, I'll be offended that you didn't trust me enough to want to let me in on the game...
at best, I'll never notice... (or if I do, YOU'LL never know, turn about after all...).

Silver Crusade ****

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I cast Unnatural Lust on a Mook - sending him after the Druids Big Cat companion... He scrambles over and hugs said kitty, and I then slumber hex him...

This means that later, when he wakes up, he remembers unnaturally lustful thoughts (and actions), just before he blacked out. Only to come to some time later (we searched him while he as asleep), with his clothing in dis-array, with a happy lion sitting next to him purring.

Yah... what happens in Almas, stays in Almas...

Silver Crusade ****

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ha! got the trait Calistrian Prostitute in my background.

Not active now, mind you, but in my youth... dearie me.... and I guess I could always put those skills to use again kiddo, if the mission called for it! (wink!)

****

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Darlin', we should get together!

I'm sure I could give you some helpful insites into the second oldest profession (Cleric is REALLY the oldest profession).

Katisha has skill ranks in both Profession Courtesan and in Craft Courtesan - yeah, Craft Courtesan.

The Exchange ****

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Jiggy wrote:

Oh! Maybe I could make a quarterstaff-wielding TWF paladin... Maybe into Dragon Disciple later? Hrm...

EDIT: Or maybe a dwarven druid, to be the only not-a-Gimli-clone in the entire Core Campaign.

I'm already doing the dwarven druid - with plant domain rather than an AC....

Scarab Sages ****

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rknop wrote:
My high-level alchemist almost dies pretty much every scenario he's in nowadays....

perhaps you should look to changing traveling companions.... just a thought.

The Exchange ****

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I just finished a core game with a brand new judge... (14 year old girl).

It was glorious! ... even if we did stomp it into the dirt. (First Steps isn't really that hard...)

But then we had 6 PCs (one a Druid with a Big Cat). A balanced party.... (Barbarian, Cleric, Druid, Fighter, Rogue, Wizard), of semi-experienced players, who regularly play together....

In fact, I guess we can't call it a typical table as the youngest player was the judge and trying her hand at judging for the very first time - she's been prepping this for weeks! ("I'm 14 and 3/4 ... almost..."). anyway, it was a great game full of lots of laughs. Her mother was the next youngest person at the table of six players (the mix was 5 and 2, with only two guys at the table - so I guess we were really not typical).

One memory stands out, when the judge was discribing an NPCs job, she used a term she was not sure of the exact meaning of... and her mother leaned over to whisper to her exactly what a brothal was. Suddenly the NPC had a job in "a TAVERN, like a INN with a BAR". It was great! and I guess you could say the game was educational as well as lots of fun - even if we did stomp it into the dirt.

Oh! and as we were all starting PCs, there was no CLW wands at the table - we had to rely on luck, the Cleric's Channels, the Druids Good Berries and ... I think someone had a scroll of CLW, but it didn't get used.

yeah, bragging just a little. It was a fun game...

Scarab Sages ****

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BigNorseWolf wrote:
Ring_of_Gyges wrote:
Are there mechanical effects of being an atheist?
Not really. Every once in a while there's a minor effect of being a worshiper of certain deities but you'd never get those with an obscure god anyway.

actually, several of my PCs are from Rahadoum and I slap the Pathfinders Tales chronicle for Death's Heretic on them. The first boon from that Chronicle reads something like:

Faithless: Your life in Rahadoum has instilled in you a fierce independence and indomitalb eself-cofidence. So long as you have no patron deity, you gain a +1 bonus on saving throws against divine spells for one scenario. When this bonus is used, cross it off your Chronicle

It is just a one shot Boon - but if you know the scenario is going to have a bunch of divine casters in it....

The Exchange ****

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let's take a minute to put the shoe on the other foot....and see how we like the fit.

old guy rambling - feel free to skip this - it's just my opinion:

I can recall a very strange game back in LG days, in Year 2 I think (that would be 2002), The judge was very much a Role Player in the old school (kind of like me), as were several of us older players at the table. The majority of us in fact. The first combat encounter had just been triggered (the "token thug encounter" that often started LG mods), and we were getting ready to roll Inititive when the judge said, "just mark of a spell or two and a few charges on a happy stick and we'll get on with the rest of the scenario". The old guy Ranger at the table chimed in with the statement "and I'll mark off 3 rounds worth of arrows...". Setting the mood of the game...

And that's the way the rest of that game went mostly.... we just handwaved the combats (including the final Boss encounter, which was a very scenamatic story mostly guided by the judge with input from each of the players) and Role Played with silly voices and much in character play, without ever touching a die. Encounters became social events rather than combats - combats were just handwaved with the "resource tax" and social skill rolls became full blown talking encounters (with no rolls actually done) - in other words the mod (which is what LG scenarios were called) was Role Played out, with little or no dice rolling by the players. Combats were handwaved for the most part, though a few were just discribed in flowing prose. We did have one younger player who was very upset about it... but then he was the local "dice cheat" and the rest of us tended to just ignore him anyway. (I like to think I am more mature now and would try to include him more in the group if it happened again.... but he really was a bit of a twit.)

SO - put yourself into a game like that. NOW imagine that the judge is a Roll Player who plays for the combat - and the players want him to "just skip past that - I mean, it's not like we can't handle this! Come on! They are just nameless thugs!...." (Cue scene from Austin Powers Gold Member).

Hopefully, as a judge, I am going to be able to give my players - be they Roll Player or Role Player or some mix of those things - a game they will enjoy. And I'm going to try to enjoy it myself (which should be easy, as I have the most fun as a judge when my players are haveing fun). And try to do all this while remaining true to PFSOP and "run as writen".

And I try really hard not to tell (even non-verbally) my players that they are not having fun the right way. What is fun for them might not be what is fun for me...

Scarab Sages ****

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At a Core Campaign table this week end, we had one of our younger players trying her hand at judging for the first time.

The judge was the youngest in the room ("I'm 14 and 3/4 ... almost..."). anyway, it was a great game full of lots of laughs. Her mother was the next youngest person at the table of six players (the mix was 5 and 2, with only two guys at the table).

One memory stands out, when the judge was discribing an NPCs job, she used a term she was not sure of the exact meaning of... and her mother leaned over to whisper to her exactly what a brothal was. Suddenly the NPC had a job in "a TAVERN, like a INN with a BAR". It was great! and I guess you could say the game was educational too.

The Exchange ****

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in my local group we have 3 people who have stated that they will now START judging - one will be running her first game Saturday (we expect to have two tables - I expect that the second table will be run by one of the other beginners...),

If it weren't for CORE, they would not have started judging....

The Exchange ****

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nosig wrote:

WOW......

Now I fear going to sleep tonight, 'cause when I wake up this is all going to be a dream....

woke up early.... and had to come check.

...still wow.....

Prediction:
Spoilering this to not detract from the greatness of this event.

I predict that in 2 or 3 years time (or sooner) we will see "Ones" andd "Twos" campaigns/PCs - perhaps official. Where a PC build is legal with only one or two items not Core, and the player will anounce what his "unique feature" is when he sits down. Something like "Hi, I'm running Katisha, She's a Street Performer Bard." Or "I've got this cool thrown weapon called a Chakram".

The Exchange ****

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WOW......

Now I fear going to sleep tonight, 'cause when I wake up this is all going to be a dream....

The Exchange ****

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thejeff wrote:
The Human Diversion wrote:

To me, metagaming is a player of a 1st level character without Knowledge: Religion putting away their preferred greatsword and getting out a blunt weapon to deal with skeletons.

We all do it at some level or another. Hard not to when we're playing in a metaworld with characters that don't really exist.

It's also a 1st level character without Knowledge: Religion putting away their preferred blunt weapon and getting out a edged weapon to deal with skeletons - to avoid metagaming.

DC to identify a Skeleton would be ... 5+CR at my table. and Knowledge checks for DCs below 11 are possible untrained.

So... INT 7 fighter to ID a Skeleton would be something like DC 5 or 6, so he needs to roll a 7 or 8. He still will miss it 30-35% of the time (say 1/3), but then there are other PCs at the table who could easily point out the problem.

Common monsters should be a DC 5+CR...

The Exchange ****

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Kevin Willis wrote:

That's actually one of the biggest problems the inventory tracking sheets have caused. Before that it was simple: if it's not on the character sheet you don't have it.

Now I hear the refrain of "it's less than 25 gp so I didn't have to write it down" over and over again. I have met several players who treat this as "I have every item that costs less than 25 gp." Generally new players who genuinely misunderstand.

I treat it as if they don't have it if it isn't written down *somewhere*

I GMed 7 sessions at a convention last weekend. I audited every character played at my tables. The players with no chronicles, a character with a 24-point buy (apparently not audited before level 5), multiple characters who didnt have all their feats chosen, and several instances of buying items before reaching the required fame were all nuisances; but by far the most common issue was players who didn't have an inventory tracking sheet. I don't think any of the tables started less than 45 minutes late.

wow... 45 minutes game time? checking paperwork?

The Exchange ****

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Does anyone *actually* inspect inventory sheets?
I have never encountered anyone who did during game time. I'm not sure how I would feel... scratch that.... It would bug me if someone took game time to check my paper work during a game, it would bug me even more if I had to wait during a game while someone checked the other players paperwork. Enough that I would think twice about playing with that judge again.

Is that a jerk move?
IMHO yes. It feels like a "gotcha!" moment. Did the player forget to buy it? I like to think even if the player forgot it, the PC would have noticed as the weather started getting colder.

If this were going to be a problem, how about if my PC sits down and just buys 6 sets of cold weather gear? I'll even put it on my ITS - "48 GP for 6 matching outfits of cold weather gear"... or would that be "a jerk move"? Realizing I am willing to have all my PCs spend slightly less than the cost of a 1st level potion, if it will free up some time so that we can play just a little more at the game table....

The Exchange ****

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When I run this I actually swap the Spiked Chain to a Meteor Hammer rather than the Guisarme... the Guisarme can't be used against someone next to you, but both the old Chain and the Hammer can. The Guisarme is an X3, but both the old Chain and Hammer are X2.

But the biggest reason is just the look of the weapon. The Guisarme is blades on an 8 foot long pole! It's a Pole Arm! Where both the Meteor Hammer and the (old) Spiked Chain are chains.... which work more like the striking of a Wyverns tail attack.

The Exchange ****

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Darrell Impey UK wrote:

Don't worry, the scenario has been put aside for future use; I'm not intending/expecting to go hunting a refund.

You're right, a good GM (or to be honest, even a passable one), should be able to either forwarn their players of unavoidable "somethings", so that people can decide whether to stay, or tone their delivery to suit their audience.

I'm not after a change in scenario content, just a way of knowing what I'm likely to get. Imagine, if you will, I'd decided to travel with one or more of my children to a convention. I'd looked up they adventures on the Paizo site, and they both seemed ok from what's written there. We get there and discover, possibly the hard way, that they are not appropriate. Not the greatest of ways to spend a weekend eh?

Bottom line looks to be I'm just going to have to swallow spoilers for any adventure that I intend to play. Ah well, I tried.

heck, just pop onto the boards and ask, "It scenario #9-14 Whips and Midgets kid friendly?" - or send someone who has played most of the scenarios a PM and ask. '

I'll step forward and offer. I've played almost all the scenarios (a dozen or so of the newist I haven't)... PM me when you are thinking of buying one and I'll tell you if you'll need to adapt it. I've had to do that for several (for a while I was running for a group of pre-teen girls...).

The Exchange ****

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I have seen a table of a 4th level, three 3rd levels and a 1st - which was going to have to play up to sub-tier 4-5. The low level guy didn't want to risk it and went home, so they were then forced to play down. On second thought he might have been 2nd.... but same thing.

They had talked of getting a non-gaming friend to set in for the briefing with another level 1 PC, and then just walk away in the first encounter (the table would then have been sub-tier 1-2) ...

The Exchange ****

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i've been playing so long I can often quote monster stats in my sleep (not as good as my son though. He used to be able to give the page number in the MM for whatever you encountered - often just from the description). So often I know the monster stats good enough to know WHAT to ask.

So I have started doing this:

Judge: "Knowledge Religion?"
Me: "26"
Judge: "Ghoul - Three extra items...."
Me - in character - "Everyone! Undead - Paralyze you with a hit! Except for you Merisiel - guess it pays to be an Elf sometimes huh? And Kera 47 - Channels work, but it has a little bit of resistance to them..." grabbing holy water as a move action, I throw it..."...and Holy water works just fine!" roll a '6' plus 4 is only a 10 and so I bet I missed... "amend that. Holy Water works if you hit it!"

That way - I get to show off some... in character. The judge can check my facts and correct me (if he feels we need it), and best of all... IT"S FUN!

The Exchange ****

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rknop wrote:
Heh... totally adopting Drandle Dreng as a PC. :)

Cleric with the Domains Madness and Death? (as in first he makes you Mad and then you Die?)?

Silver Crusade ****

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I know I've moved on - after those meddling kid...errr... pathfinders came by "investigating my "home", and I found out how much they got PAID to do it, I joined up.

Best thing I've done sense taking in orphans, and a lot less work I tell you!

The Exchange ****

1 person marked this as a favorite.
Steven Schopmeyer wrote:

Meh, no one ever takes him up on it. Maybe he'll find a knife thrower to use it on one day.

As it is, he's only ever used it as a buff for his fire bolt bloodline power.

offer it to the Rogue to boost his Disable Device rolls....

Missed the Disable on a trap with a Take 10? if you didn't set it off, you are close, so see if someone had Reduce Person (to boost your dex) and a guidance... and maybe someone else to aid..... that gives a total +4 and retry it with another Take 10....

Scarab Sages ****

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totally unique 14th level Cleric (with no archtypes) - Domains Travel and Love....

;-)

it's all in how you play your PC - not what classes he has!

The Exchange ****

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I was going to post a long involved note about this.

But it really isn't worth it.

When I'm at the table with other gamers - I'd really like to be playing a game. That is sort of why I come to the game... to play games.

Paperwork is best done on my time - not cutting into very limited game time.

I'll go away now - I've finished up my hours of prep time spent getting my paperwork in order for today's game, and will be heading out to play this afternoon. I had thought I would spend a few minutes on the boards soaking up some "game thoughts", but instead I seem to have wandered into a discussion on accounting.

edit: spelling and grammer

The Exchange ****

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Boons to play small Aasimar and Tieflings - maybe even Non-human Aasimars/Tieflings. Wouldn't a boon to play a Dwarf Aasimar or a Tengu-Tiefling be cool?

The Exchange ****

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What follows is just my opinion, and what works for me. For other people it might not work, but for me it very much effects how I play...

(IMHO) This game we play is at it's base a story about a group of specialists who each have a part to play. Each PC should have something he really shines doing - be it haveing the knowledge (local) to tell the rest of the party where the bathroom is, or cutting monsters in half, or talking the witness into giving up that little bit of information, or finding & disarming that Hot Fudge Death trap, or whatever. I try to have my PCs do this, try to have something he really shines at doing.

If you walk up to a table I am at and say, "Lord Chopsalot is a good tank, and he can handle the most knowledge skills." I am not going to pull a front line fighter out, or a Knowledge weenie. I'm going to leave that to you - you picked that role to play. And I don't want to overshadow you, or have to play in your shadow.

(Again, IMHO) If we are trying to "cover all the bases" with our PCs and so fail to do anything well? ... What? If everyone at the table fails to pass a challange that it only takes one of us to pass, we as a group fail in our mission. This is why if I sit at the table I'll ask what else we have there. What other roles people have PCs that they can play at this tier. After we cover that and I pull a PC out, I'll tell everyone what I cover, and my worst failings. ("Hi, I'm Katisha. Call me Kat or Tish, never Kat-tish. I'll handle all the social skills, and I'm pretty useless in combat.") If you respond that you also cover some aspect of whatever Role I picked to play today - maybe I'm change my PC. I try real hard not to have a PC to cover a ROLE that someone else said their PC brought that to that table (be it an ability/skill/trope whatever). I don't want to steal their "moment of greatness". If they want to play that Role in our "Band of Adventurers", I'll be just as happy in a different Role.

I don't care if their PC has a 7 INT or a 20 INT... if they're running "the tank", I expect them to tank. If their PC does that thru smiling at the monsters and offering them Flaming Fudge Death - hey, maybe I'll take notes and build a PC like that too! After all, next table I sit at, maybe we'll need a Tank with Social Skills, and Profession Cook.

Please - just be sure you do your "schtick" the very best you can. If it's the only one you have, I'll understand. (Even if I think it's like the guy who runs a Barbarian who only has one melee weapon...) I don't expect to be able to tell you how to do this - I expect you know your abilities and your PCs abilities much better than me. I am often amazed at how different people build and play their PCs. (so try to understand when I feel the need to ask.) When we sit together... You cover your part, I'll cover mine, and together we are MUCH better than if we both try to cover it all (and spread ourselves to thin). Thank you for your time...

I'll try not to pick a Role you want to play today, and try to cover your PCs weak points. I would like you to return that favor if you can. When I select a Role to play at a table, when I am building the PC before anyone sees it, I am going to try to be the very best I can be at that Role. Nothing would bother me more than failing my team mates at something that I said I had covered... because I let my team down when that happened.

Failing to do my job, because I spread myself out and tried to cover all the Roles in the group? The only thing I can think of worst than that would be to steal another players "moment of greatness" by doing his job better than him... without telling him that I can.

Personal side note:

A side note: The reason I build very "optimized PCs" - specialists - is that I do not want to be the reason your PC dies. Sometimes when PCs die, the player looses everything they have worked for MONTHS or YEARS on. Nothing would bother me more than knowing that that 3rd level guy of yours, that you ran thru 8 scenarios (about 40 hours of table game time, maybe another 40 or 80 hours of hobby time at home tinkering - easily as much as a year of someones gameing) just got tossed in the trash, because I missed the trap, or let the monster past, or failed a knowledge check - basicly, because I failed my job... :(

When I was just starting out, I noticed several players who only ran one PC. (In fact, I know someone who only runs one PC until 12th+ level before starting another. It works for him - it's the way he plays.) I on the other hand started my second PC before my first one reached 2nd level... by the time I had one that was 4th I had three others that were 2rd or 3rd. This ment that the first group of players I played with had PCs that advanced and left me behind... Even though I tended to play more than them. I got a reputation as a person who "didn't like to play high level"... I was always at the lower end of the group in PC level. But it also ment that I had a wide range of PCs to pick from when we went adventuring... Social game in Cheliax? Got a Bard (Cheliaxian) for that... Out in the wilds of Qadira? Got a native Trapsmith for that one. As each of my PCs leveled up, I tried to ensure that another (totally different) PC got in some games to keep up too. By the time I could play Tier 7-11, I had several other PCs that were 5th or 6th level.

The Exchange ****

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Sammy T wrote:

Sometimes bad party comps happen.

The players should have recognized this during the muster/character intros and tried to address it in some manner (switching to a different character, someone biting the bullet and running a pregen with skills, seeing if another player from a different table can join the party with an appropriate character, etc).

...

Here's the fix. What Sammy T says above.

Sit down at the table, glance around and see...

4 Human Greatsword Uthden Barbarians all with glassy eyed expressions.

So you pull out your Human Greatsword Uthden Barbarian to play... yeah.

This one is on the players. The judge shouldn't (IMHO can't) fix it for them, they need to learn this. And if one judge "fixes" it... it's just going to keep happening.

If all the players had sat down with Halfling Investigators armed with saps and no healing wands... the fights would have been much harder too. We shouldn't softball because the players are un-prepared. And part of being prepared is "party balance".

The Exchange ****

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What I like to see in a scenario? I like a story line that I can understand (even if it is a simple one - simple ones are great!).

Games with only one or two big fights are great. Much better than the long drawn-out slug fests some scenarios turn into. They don't even have to be the end fight! And everything doesn't have to be solved with a fight!

A story that goes somewhere is often lost in the "little" fights - with the judge trying to ensure that every Iron Cobra fights to the last HP... but who trims the NPC telling us WHY we are even here.

If I was Judging and we are in the boss fight and one of the players asks "who is this guy and why are we trying to kill him again?" then I know I as the judge have failed (perhaps the scenario is at fault, but I should have tried to come up with some sort of a reason to fit the story). It may be a little failure, but it's still a fail.

But you know what? If we are in the boss fight and the Pistol Cheese Whiz drops the BBE and all the mooks in 3.2 seconds before anyone else in the party can do anything... and the Sorcerer goes over to kick the body, because the "evil dude" deserves it, that's a win. Even if the fight was a "Cake Walk"...

The Exchange ****

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wait! I got the reverse of what most people have been posting about!

I encountered a "little kid" in a dungeon crawl a while back. yeah, sure, little kid in a bad place - like how'd you get here kid? Glance around at the rest of the party and they are all buying into this creatures story. But I know, this kids a shapechangeing demon - I read about these things before.

So, first excuse I get I splash her with holy water! Yeah! Holy Water burns more than undead you know! I carry it for extra-planer creaters too. You know, just an "opps! sorry 'bout that!" and... no hsss and burn. Darn it. It wasn't a demon after all.

I just glanced around at the rest of the guys and said... "what? I got a low CHA, so sue me..." and stocked off back to the head of the party.

sometimes you guess wrong, just because you THINK you know what's going on, doen't mean you do. And it can be fun to miss a guess sometimes too...

The Exchange

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hay! what's this?!

a thread on the boards where people are nice to each other?

:-)

Thanks! I needed this...

and Happy Halloween to you too! (get plenty of candy!)

The Exchange ****

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Not to long ago I got to teach PFS to a Mother/Daughter pair of new players. The daughter (aged 12?13?) wanted to run a Summoner. While helping them with character creation and the mechanics of learning the game, I explained to her that I didn't know the rules for the Summoner and she would need to do most of that work on her own. Basic mechanics I know, CRB stuff, that sort of thing, but the details of the Summoner stuff? that she was going to have to research. So, some time later, I'm running the game in a shop and a different player asks me something about how Eidolons work. I think I was needing to make a call on a Summoner rule... so I glanced at the other table where my 13 year old expert was and asked her. She gave me what she thought was the right answer, and we went with that. (Later I even read up on it, more so I would learn it rather than check up on her answer...).

Her mother told me later that it kind of made her day. It made her hours of reading the rule book totally worth it...

And you know what? I might just start a Summoner (I got a character idea now)... but when I get a chance, I'm going to run my write-up by my 13 year old "expert" - because I trust her rules knowledge.

The Exchange ****

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Old story time...

in a different game system:
Long ago, I had a group of friends that like Call of Cthuhu (still have the same friends too), but I wasn'r really into the Horror genre. But I ran across a really creepy scenario in a gamer magazine. So I offered to run it for my friends. Now, understand, I didn't know the rules for Call, had played it much less than the other players, and in fact didn't even own the rule books (when everyone else had their copy).

And you know what? It was a great game. A lot of fun. Even though I had to pause several times and ask the players "What does this mean?" In fact it was kind of cool to have the players reacting when I'm basicly going "what? what just happened?"

So I know I can run a game when I don't know the rules as well as my players. If I have a question of how something works, I just ask (or if it needs to be spoilered, I hold it till the story is unfolding and say..."Exactly how does Power Attack work again?" or "What's the feat Hot Flaming Death do exactly?" or even "at this point all the players looking in the room take 2d8 sanity loss... why's eveyone looking at me like that?"

I default to trusting my players. Just like I default to trusting my Judge... We're all telling this story together, and that's the way I like it. I think all of my bad experiences at the RPG game table have been when that trust is lost, when the game becomes "Us vs. Them" with the judge vs. players (or players vs. players),

That's why I try to play "Conspiratorial" games and not "Confrontational" games... I like to play "with" not "against". And if the table misses some rule? We all miss it. Maybe after the game we say - "you know, I don't think we did that right..." (and not "you cheated back then...").

The Exchange ****

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yeah, it's like that guy who claims you can take 10 on ... crud.

my heart is just not into it.

I vote with Jiggy here.

We're all friends at the table. Some people just seem to forget that... Let's just play a game together.

The Exchange ****

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Jiggy wrote:
GM Lamplighter wrote:
Would this sort of mandatory process give players more confidence that they can correct GM errors, without forcing GMs to just trust everyone at their table carte blanche?

....snipping much good stuff....

A formalized, mandatory method for how a player can disagree with a GM is as preposterous as a formalized, mandatory method for how my wife can disagree with me.

Wait, you don't have one? but how does your wife appeal your patriarchal decrees?

The Exchange ****

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David Bowles wrote:
Jane "The Knife" wrote:
David Bowles wrote:
It's not that rogues can't do well. It's just that other classes do more well. I imagine you can have all your PCs with rogue levels and not deaths, it's just harder.
I ... don't understand your comments David. Sorry, could you re-word this and try again?
Rogues can be quite good compared to PFS scenarios. Therefore, they can function just fine. However, rogues are not so good compared to what other PCs classes can do. That's what I meant.

I will have to respectfully disagree. Though this is just opinion...

The Exchange ****

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There's a reason you never see many Rogues...
When you do see us, it'll be too late.
(Hint: Put ranks in Perception!)
;)

The Exchange ****

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Ji-kun wrote:
I think from the "Marriage" stand-point. Anything of yours is also her's. I don't think anyone has the audacity to make this an issue.

heck, I learned this a long time ago.

Anything that's mine is hers... and anything that's hers is hers too.

;)

The Exchange ****

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What would I like to see in Season 7? Dragons.

Good Dragons and Evil Dragons... but just standard, normal, Bestiary Dragons.

The Exchange ****

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Michael Brock wrote:
casiel wrote:

Thanks for the update, Mike!

I, too, hope that you don't retire some of the Season 0 scenarios. Silent Tide and Black Waters are two of my favorites to introduce to new players.

Mine too! And I still have this idea in the back of my head that the girl from Black Waters should become a serial killer that hunts down Pathfinders. Just saying....

please not.

This is one of the few "save the little girl" scenarios where the "little girl" is really just a little girl that needs saving.

And I really like that.

The Exchange ****

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Michael Brock wrote:
Jiggy wrote:
"Hi, my name is... *rolls percentile dice* ...Mike Brock, and I'll be your GM today. I left my Pathfinder PHB at home, so we'll just go with 3.5 rules; I prefer those anyway."
And my intro is "Hi, my name is... *rolls percentile dice* ...Jacob, and I'll be your GM today. I left my Pathfinder PHB at home, so we'll just go with 3.5 rules; I prefer those anyway. Does everyone know about taking 10?"

Taking 10?

we don't have that kind of time! you know how long that takes?

The Exchange ****

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Black Waters. Nothing else beats it for creepy settings - this is a true haunted scenario (and it doesn't have HAUNTS!).

Carrion Hill would be good - but it runs 8 hours, (it does split easily into two settings though).

****

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Mattastrophic wrote:

Here we go...

The minimum-required-combat-ability challenge!

It's funny how the linked thread is from 2011 and the same issues expressed by this thread's original poster were around then.

-Matt

from your thread linked above...

"What has been your experience with noncombat-focused PCs in Society play? Are such PCs viable? What makes for effective ones? Or am I a lunatic for even considering making one?"

I have played many noncombat-focused PCs in PFS - I would in fact say MOST of my PCs are focused outside of combat.

"What makes for effective ones? " - I concentrate on the other parts of the game and leave the combat to the other players. So I "min-max" to get the most out of being the party "Face", or the "Skill monkey" or the "Professor of all knowledges" or "Trapsmith" or ... so many other things.

Such PCs are very viable - and are the ones I normally play.

This game we play is at it's base a story about a group of specialists who each have a part to play in the adventure. Each PC should have something he really shines doing - be it having the knowledge (local) to tell the rest of the party where the bathroom is (Knowledge monkey), or cutting monsters in half (combat), or talking the barmaid into giving up that little bit of information (face), or finding & disarming that Hot Fudge Death trap (Trapsmith), or whatever.

If you walk up to a table I am at and say, "Lord Chopsalot is a good tank, and he can handle the knowledge skills." I am not going to pull a front line fighter out, or a Knowledge weenie. I'm going to leave that to you. When I sit at the table I'll ask what else we have. After we cover that and I pull a PC out, I'll tell you want I cover, and my worst failings. ("Hi, I'm Katish. Call me Kat or Tish, never Kat-tish. I'll handle all the social skills, and I'm pretty useless in combat.") I am not likely to have a PC to cover an ability/skill/role that someone else said their PC brought that to that table.

I don't care if your PC has a 7 INT or a 20 INT... if you're running "the tank", I expect you to tank. If your PC does that thru smiling at the monsters and offering them Flaming Fudge Death - hey, maybe I'll take notes and build a PC like yours!

I don't know if I can tell you how to do this for yourself, to tell you what works for you. I am often amazed at how different people build their PCs. Everyone enjoys this game in different ways. What would be fun for you might not be fun for me and vice versa.

Scarab Sages ****

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the Sorcerers only 4th level spell is Detonate

edit:
the GNOME Sorcerers only 4th level spell is Detonate

Sovereign Court ****

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the new player at the table is looking at the tracking sheet and says:

"what are these factions? Taldor? what? Where's Dark Archive?"

Yeah, had that happen already...

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