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FullStarFullStarFullStar Pathfinder Society GM. 7,090 posts (7,594 including aliases). No reviews. 1 list. No wishlists. 15 Pathfinder Society characters. 1 alias.

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Qadira ***

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The Human Diversion wrote:

Here's what I do for custom PFS maps (I.E. non-flipmats/non-mappacks)

1) Right-click on the image in the PFS scenario and select "copy"
2) Go to your favorite image editor and select "paste" (I personally use a 90's version of Photoshop that I have a legit key for)
3) Adjust the size of the image until the squares are exactly 1" - If you crop away the partial squares on all edges, you should be able to just make the image exactly the size you need in inches
4) Save that as something Windows Paint can open, .jpg, .png, whatever
5) Open Windows Paint and then open your new image. Under the file menu, go to "print --> page setup" and make sure you select under Scaling "Adjust to: 100%"

It should print just fine now, If it's an adventure that I think I'll DM more than once, I personally use one of those large paper cutters to carefully remove the margins and then paste it on posterboard.

or print on cardstock, leaving an edge to hole-punch and drop in the binder with the scenario. I did this for the maps for First Steps - the Warehouse is two cardstock 8X11 sheets taped together so they fold on the tape crease and hole-punched on one side. The allyway and the Para-Countesses rooms etc. the same.

Qadira ***

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Comments about playing on line...please take them in the friendly way they were intended...

I play RPGs to interact with a real breathing person, in the same room with me.

I think that at it's core PFS is a face to face social game; no matter how involved the internet may be in the game, it will (for me at least) never replace sitting down with people that I consider "fellow gamers" and rolling dice. I think I could have fun in an online game (I have before in other kinds of games), but it seems like there would be a diminished level of involvement for me as I'm not as totally immersed in playing with my friends as I would be in person.

And I don't think I'm the only one that feels that way...

Qadira ***

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Please excuse me, as I have really only skimmed the posts before this - I haven't played any season 6 games yet and am trying to NOT spoil stuff for myself... so if I come off as not very knowledgable on this thread, I'm sorry.

But, if I am understanding this correctly, our PCs will need a new feat to make skill rolls when dealing with Tech? Is that correct?

I've been playing long enough to realize that at times in a long running campaign, rules change. PFS is actually very good about handling this, being for the most part stable, with "new stuff" not being greatly overpowered (for the most part), and not really changing the core of the game much. When they change something, you normally get to "fix" it...

So, (if I understand the jist of this thread) even though I have created a PC for playing in/around Numeria - one that concentrated on Technology skills - he will be no more (perhaps less) able to understand the items or overcome the challanges in season 6 scenarios than the guy who dumped all his mental stats and just uses a big sword?

I created my PC modeled loosely on the Alchemist in the PF Tales novel City of the Fallen Sky, giving him the two boons:

Fugitive from Numeria: You spent time studying the secrets of the Silver Mount and have acquired both a rudimentary understanding of its cosmic technology and the enmity of a dangerous organization. When you would be targeted or affected by an activated magical item, as a free action you gain a +2 bonus to AC and on saving throws against that item’s effects for 1d4 rounds. When this boon is used, cross it off your Chronicle sheet.


Practiced Artificer: Your tinkering with long-forgotten artifacts has granted you considerable insight into how other mysterious devices might work. You gain a +1 insight bonus on Use Magic Device checks—increasing to a +4 bonus when activating an item blindly—lasting until the end of the scenario in which the boon is used. When this boon is used, cross it off your Chronicle sheet.

At 5th level he has a +16 (or highter) in knowledge engineering (in fact, in all Knowledge skills). He has Disable Device - but not Trapfinding - so that while he can deal with mechanical items (and traps) he is unable to deal with even the simplist MAGICAL ones.

It is somewhat disappointing to learn that my "Fugitive from Numeria" has to pick up a feat that did not exist until now, in order to be familiar with things he knew about last month. And that to do it he will need to adventure thru most of the scenarios that I had hoped he would be able to use the skills in... Maybe I can just run a few older scenarios to give him enough credit to re-train a feat - so he can go back to being the expert in cosmic technology that he was before...

Qadira ***

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Arkos wrote:
pauljathome wrote:

Yes, there is a reason to worry.

I'm trying to build a tech friendly character. I'd kinda like to know if I NEED the feat or if it is essentially USELESS. Kinda affects the build.

I'm also planning on running this. I need to know if I should let people know stuff or not.

It is very clear that this scenario expects the rules in The Technology Guide to NOT be applied. It isn't clear if that is to be expected going forward

I'm planning to run 6-01 and 6-02 tomorrow, and I'm going to apply the Technologist rule. I think it's very possible to succeed at the scenarios even without making every skill check, and I hope that players get a kick out of the idea that this is just stuff they can't possibly know about without investing in a feat.

Personally, I'm excited about the idea of adding a little mystery to a PFS game.

will the players know this before they come sit at the table?

I have PCs who have taken every knowledge skill - and regularly max out the skills (it's part of the PCs Schtick to be a "know it all"). It would be kind of a let down to sit down at a table and be told that my guy can't "do his thing" because of a rule I had never hear of in a book I didn't own.... and that I couldn't fix at the table by buying the book online - because it took a feat and all my feats were already selected.

Qadira ***

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Raphael Valen wrote:
i was thinking devil-born with like a bone-devil parent lol

what would you need the transparent skin etc for? Here's my description from my table tent...

Female Tiefling, Black hair, Yellow Cat’s Eyes, Veiled face
Unnaturally thin, picture "walking skeleton" here, she is normally dressed in dark silk clothing (blacks, grays & brown), with a veil & headscarf. She has only 3 fingers (and thumb) on each hand.

No tail. No horns. Really.

add in the continual flame spell on a tongue ring, so whenever I smile (or talk) flames flash thru my teeth... so I wear a veil... though it still flashes whenever I talk ... ;)

Qadira ***

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Da Wander wrote:
Netopalis wrote:
No, I would like clarification on whether a construct counts as "most objects", since the energy attack rule does not appear under hardness, but rather under damaging objects.

Yes, Netopalis, I think I see many problems ahead...

I recall so many spells that can't be cast on creatures because the target is defined as "object" and not "creature".

I am now going to have to go back to look at them with a new light...

Can I shrink item on a robot to reduce it's size 4 catagories? And "...change its now shrunken composition to a clothlike one"?

I'm still wondering - For those people that think a robot is an object,

Can I cast shrink item on a robot to reduce it's size 4 catagories? And "...change its now shrunken composition to a clothlike one"?

and now I need to know, can a Dimuative clothlike compostion robot still function as a robot? (I have visions of being attacked by diminutive robotic rag dolls. any chance we will see these things as swarms?)

Qadira ***

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I often play for a judge who has 6 extra (still sealed) folios that he often hands out at the start of a game...

"here, you might need this later... give it back at the end of the game"

Qadira ***

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BigNorseWolf wrote:
Its somewhere you can show in public right? Because we're not taking your word for it.

if it''s not where he can show it in public, I DON'T want him to show it to us...

Cheliax ***

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I stepped into this thread hoping to see some hints on using make-up as weapons, or in combat situations... you know, things like;
- throwing flasks of Tinted Moisturizers as splash weapons,
- face powder for locating invisible creatures,
- Mascara & Eyeshadow for a bonus to Perception,
- Eyeliners & Brow Pencils as improvised weapons (perhaps used with the trait "Rough and Ready")
- makeup brushes used as the weapon Iron Brush
- Lipstick & Lip Gloss as a Masterwork Tool for Diplomacy
- Nail Polish Blanches to get through DR when using claw attacks

you know, "Cosmetic Weapons" - that sort of thing.

sigh... life is just full of disappointments I guess.

Qadira ***

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Michael Hallet wrote:

But in the case of playing an AP in a home campaign, it is entirely possible the player could have been playing an aasimar or tiefling if the GM allowed it.

EDIT: Another thing to consider is that John's ruling really isn't really enforceable because PC race is not recorded on a chronicle. All I need to play an aasimar or tiefling is a chronicle dated prior to August 14th and a character sheet with an aasimar or tiefling PC with the same name. Unless there is someone at the table there to say "Hey, was Rock Rockcrusher a dwarf last week?" How are you going to prove that the PC wasn't an aasimar or tiefling to begin with?

the point is not to "prove" it.

If someone wants to "cheat", they can just as easily just pull out a chronicle and write up the sheet themselves - never having played it or anything. No one that I know is going to check.

We're not going to check on you guy. That's the point of an honor system. I am not your mom, or a police man or anything like that. I don't check to see that someone is honest.

I might (and do) check for MISTAKES.

SO... what's legal, what's allowed, and what's not. I need to know this so that I can inform the players that ask me for help.

SO... legal questions now...

1) If a PC has been played before today as an Aasimar - can the 1st level re-write rules be used to convert the PC to a different type of Aasimar?

2) Can they be used to convert the PC to a Tiefling?

3) Can they be used to convert the PC to a Nagagi? (not a legal choice before the 14th - so it wouldn't have been legal when the chronicle on it was awarded).

Thanks for your input!

Qadira ***

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Finlanderboy wrote:

So if someone is the meat shield for the group, and goes first taking the hits. He should pay for all of his own healing?

Now someone is going to get hurt for the group. Shouldn;t the group pay for the healing? Including the meat shield and everyone else.

Or should we play every man for themsevles ignore the cooperate part?

are we going to do this again? didn't we do this last month?

we can have one side getting upset because they think everyone is saying you have to pay for all your own healing, and the other side thinking that the other side is saying the party has to pay for all the meatshield healing (he get's a free ride)...

That is not what is being said.

Everyone chips in. Everyone contributes to the healing at the table. Even the girl getting the stuffing kicked out of her (be she the meatshield or the squishy).

Qadira ***

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Mark Stratton wrote:
TriOmegaZero wrote:
That you are a horrible PC-killing monster?

Yes, as my run through of the Confirmation last weekend with 5 new players nearly proved. You know, a certain monster ** spoiler omitted ** got crits on Kyra AND Merisiel. Nearly two dead characters.


but in the end, the monster died...

now, in a later game...

"my name is Kyle Baird killed my monster... prepare to die."

Qadira ***

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just to grab the 500th post spot!

Cheliax ***

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Meatshield: "This guy just hit me for 24 HP! Need some healing here!"
Bard: "I can heal you for 1d8+3 or cast Hideous Laughter and likely put him down for 3 rounds so you can beat on him... which do you want?"
Meatshield: "Gimme the Healing!"
Bard: "Yeah, somebody dumped both INT and WIS..."

Qadira ***

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Kyle Baird wrote:
Sammy T wrote:
redward wrote:
Far too often I see players present these things like they're getting one over on the GM. Remember, the GM is not your enemy. They're there to run the adventure as written. They want you to succeed
I will always be your sworn enemy.
Prepare to die!

you forgot the first two lines....

"I am Kyle Baird - "
"you killed my monster - "
"Prepare to die!"

Cheliax ***

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This is going to sound snarky, but it isn't ment that way...

perhaps we should go back to the first option?

"Will not run a game with Pageant of the Peacock...", check to see if anyone at the table has this Masterpiece. If they do, don't run.

At the very least, determine how they think this Masterpiece works, and if it disagrees with your view, tell them how you rule it works before play so they have the option to switch PCs (or to drop the table).

Cheliax ***

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I'm a bard (Street Performer: 11th level right now)

I don't have Pageant of the Peacock (yet, and with the Table Variation it has I am not likely to take it...), but I do have...

Versatile Performance:

Versatile Performance (Ex): At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.

The types of Perform and their associated skills are: ... Sing (Bluff, Sense Motive)...


SO... because I sing really good, I have a +34 Sense Motive... How is this possible? I have a WIS of 7 and one rank in Sense Motive... But you know, I can really sing! The NPCs can't lie to me, 'cause I can sing good!

The fact that I can sing sort of trumps other PCs who put lots of resources into Sense Motive, ... so I guess I should start checking with Judges at the start of each game to be sure I can use this ability, right?

Qadira ***

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a friend of mine was handed a Barbarian PC to play during a game, one that had been drawn up by someone not at the game and not strongly reviewed by the players.

Getting into the character, she began "speaking like a barbarian" things like "Thog hit monster with big ax" or "Thog say - that best you got?"

This goes on for several hours into the game, everyone having fun and the story comes to an area where everyone needs to anounce their INT (I think there was an INT check for something) and she glances down and notices that this barbarian has a high INT... something like a 16. Everyone but her is speechless and takes a second to look at her. She just glances around at everyone looking at her and says..."W'ut? Thog not stupid, Thog just have speech im-ped-a-mint."

great line...

Qadira ***

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First, let me make a clear statement. A judge (and a player) always has the option to leave. Always. Whatever the reason. We are all friends here (I hope) and friends DON'T force friends to do things they don't want to. So whatever your reason for leaving a table, you always have that option (IMHO).

BUT...Having the judge decide who is or isn't allowed to play at a table... I personally think (again IMHO) this is a bad idea.

the players police this now the same way we always have. If the guy is a jerk, we don't play with him. Each time we sit at a table, we look around and see... is there anyone here I'd rather not play with?

I do not want the judge to take that ability away from me as a player. Perhaps I like playing with Jo and her over-the-top bardic knowledge machine... and perhaps I don't. I sure as heck don't want to judge to make that decision for me by saying "you, Jo, play something else... or leave my table."

Are you saying you "Will not run a game with Pageant of the Peacock", even if all the other players are fine with it? Did you ask, or just assume you knew what was best for them?

Qadira ***

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my biggest problem with the many cute things mentioned on this thread is that often (some at least) judges we encounter will view anything "no one else seems to know about" with the view that the player is "trying to pull something". It boils down to the issue of player/judge trust - and some judges/players have been burned on this and have negitive responses built in about new things.

The only way to avoid this type of response from a judge is for each "gimmick" to be discussed with the judge before hand, so as not to "spring something" on him/her in the middle of the game. And even then it will sometimes "frost" the judge-player relationship.

Thread with example of this.

But discussing each new thing with the judge before the game will result in "burning game time" (if you are at the game table when you do it - and you always are with judges you haven't played for before, you often only see them as the game slot starts). If every player at the table does this, 5 minutes of game time for each player results in half an hour of play time lost from the scenario...

Several other people on different threads have expressed this view by advising us to "avoid grey areas" when we play or build PCs. Yet this is not a lot of fun either... who wants to be the same ol' thing? Just like everyone else?

I don't really have a fix for it - just felt someone needed to point this out ... Now let's get back to the kewl stuff!


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A flesh golem with potions of shocking grasp....

Qadira ***

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wait - what if I have a PC that plays as a tiefling or aasimar, gains one XP - and then I want to train him into something else? Say a Nagagi. Can I use the 1st level re-write rules to do that? or is the PC "locked" into being a tiefling or aasimar?

or if he was a Tiefling can I change him into an Aasimar before I play him at Level 2?

Or if he was one kind of Aasimar (say Anglekin) can I change him into another (say Musetouched) before I play him at Level 2?

Qadira ***

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Sammy T wrote:
Kyle Baird wrote:
Thanks Nosig! Totally picking that one up for Garble.

Dead Garble or Confused Garble.

Not sure which is worse.

well, let's look at the possiblities...

25% "act normally" (this is Garble - please define normal)
25% "Do nothing but babble incoherently" (see note above for act normally)
25% "Deal 1d8 points of damage + Str modifier to self with item in hand" (some people would pay to see this)
25% "Attack nearest creature (for this purpose, a familiar counts as part of the subject's self)" (is this another act normally?)

I need to put in a disclaimer here and say I have not (yet) played any games with Garble - and have formed my opinion from hear-say...


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Jeraa wrote:
But do note that it says "bonus", not "modifier". Not the same thing. If you had a Dexterity penalty (from a Dex of less than 10), that would still apply.

which just makes me wonder -

If he WANTS to get hit, how come the klutzy guy with the DEX of 4 is better than the (DEX 10) average guy at doing it? and way better than the dancer with a DEX of 18...

Qadira ***

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Kyle Baird wrote:
Thanks Nosig! Totally picking that one up for Garble.


the difference is, most of my PCs have real problems doing any damage - unlike Garble...

not that it is a requirement to get the boon, but can Garble read? and would he take a boon for owning a BOOK?

Qadira ***

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The Pathfinder Tales chronicles...

My favorite one has saved the life of two of my PCs...

Desperate Bargain:

Desperate Bargain: Presented with a choice between damnation and domination, you chose the latter and might choose it again. As an immediate action when you are reduced to fewer than 0 hit points, you gain a number of temporary hit points equal to 2d10 + your character level that last for 3 rounds. During these 3 rounds, you are confused as per the confusion spell. Each round, you may attempt a DC 18 Will save to remove the condition. At the end of 3 rounds or when you successfully save against the confusion effect, all remaining temporary hit points are lost and you resume dying if your hit point total remains below 0. Once you have used this boon, cross it off the Chronicle sheet.

You get to assign these chronicles to your PCs if you own the Pathfinder Tales novel...

Qadira ***

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MrRetsej wrote:

They quickly become less useful when you reach mid levels but Stingchucks are just glorious at low levels, particularly when playing an Alchemist where you can apply your Int to damage as they are splash weapons.

Interestingly, they're priced exactly like clubs and slings; i.e., free. Add to that they can make the target Nauseated for 1d3 rounds if they fail a rather easy DC 11 Fort save. Again, not too useful as you progress in levels but at levels 1-3, I've effectively dropped a few BBEGs in the first round of combat.

The only real downside to them is that they weigh a hefty 9 pounds each. That and some players find them a bit icky. You can find them in Adventurer's Armory.

Also, every Calistrian should keep some Bachelor's Snuff or Night Tea handy, "just in case."

linking for other comments about StingChucks.

my comment about StingChucks in PFS

James Jacobs about using StingChucks - I esp. like the comment "Also, keeping your stingchucks fed and taking care of them is important, and if you ignore that, your GM has the right to have your stingchucks escape and get in your hair or pants or whatever."

Qadira ***

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"Take 10"

ok, I'll go back to my cage now... but it's true. I'm often amazed at how many people DON'T KNOW when you can take ten....

Qadira ***

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I like the cheap things.

Like sunrods. It's always amazing how many people don't have a sunrod. Lasts for 6 hours. AOE is 30' (bigger than the 20' for light or for a torch). and it only costs 2 gp. Area is larger than a light spelll/torch/everburning torch/Ioun Torch etc.

but the best is the Whetstone (AA Pg9), gives a +1 damage for a normal weapons for the first time it hits after you sharpen it. Cost? 2 cp. Yeap, 2 COPPER PIECES! What 1st level PC (or 2nd for that matter) Can't afford this? And the RP of sitting around, sharpening a blade while the "Face" PC is doing an Intimidate roll...

Qadira ***

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I have nothing useful to add to this discussion - but I feel compelled to say.... "Bravo Bruno! I stand in honor of your skill as Gym Teacher at the Academe! Bravo Sir!" ... skill mastery should be recognized

Qadira ***

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Ok, here's a different spin on this (at least it looks different to me)...

Let's say on the 15th I sit down at a table and pull out my 3rd level PC, glance around and introduce myself as a Nagaji (spelling?) Warpriest... being built with Judge credits all from last few years. Without a race boon.

Would this PC be legal?

At the time the chronicles were assigned, the PC could not have been a Nagaji - and maybe not even a Warpriest for part of those chronicles.

Qadira ***

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Greyling wrote:
...Nobody else is playing a muscle wizard

everyone else is playing a muscle wizard....

Qadira ***

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"For common monsters, such as goblins, the DC of this check equals 5 + the monster's CR."

so for common monsters with a CR of 5 or less... anyone can try the Knowledge check - even if they don't have a rank in it.

I mention this as I have seen a table of experienced players, who know as players that you need to hit skeletons with blunt weapons NOT USING blunt weapons because no one at the table had Knowledge Religion - so... a bunch of players felt constrained to try to prevent "meta-gaming"... They knew that the monsters weren't taking full damage, but restricted their PCs, because they knew what to do (as players)- they didn't do it (as PCs). The player "meta" knowledge constrained thier PCs ... If the monster had been something called a "Green Wiglet" and they had noticed it wasn't takeing full damage they would have switched to different/back up weapons to try to find the DR type. It would have been a "puzzle" they would have enjoyed solving! (I can almost hear the table talk now..."Not Silver Blunt! switching to a Magic Slashing! You got that oil applied yet? Think it might be DR/Good then?")

Heck, these were not under-equiped PCs! They all had blunt weapons! they just were afread to appear to be Meta-gaming.... One of the players had a Dwarf that often switched off from Warhammer to Battle Ax, but he was careful to use the Ax so no one would think he was "meta-gaming".

Osirion ***

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Jiggy wrote:
thejeff wrote:
the average peasant and even most adventurers, those who haven't invested in Know: Arcane, can't even recognize a dragon. Much less know what one is capable of. And that seems wrong.
So in a world that contains not only dragons, but also drakes, wyverns, tyrannosaurs, pterodactyls, and lizards the size of houses; someone who's never actually seen one of the massive scaly beasts from that list being unable to distinguish it from the rest of the list "seems wrong"?

I think the problem is more when he can't tell it from a chicken.

In my defense - I'm a dwarf and I haven't really been exposed to such exotic animals in my underground background. I did not grow up on a farm which has such things.

Undead chicken - that I can recognize most of the time (Knowledge Religion +2)... but I've got training for that...

Qadira ***

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The Fox wrote:
FLite wrote:
The Fox wrote:
mogmismo wrote:

Any GMs out there ever try the reverse knowledge check?

Yes. I had a villain who failed a Knowledge (local) check cast hold person on an aasimar.

Shouldn't that be knowledge (planes)? (That's what we use out here.)

Yes. It was. I misspoke.

oh, I don't know, I could see it as a failed Kn(local) check... after all, if it HAD been something hold person worked on it would have been Kn(local)... ;)

(edit: yeah, I can totally see it going something like this...
NPC Caster: rolled a 19 Kn(local) check - and not getting a clue on what kind of PC he's facing... "Drat! Your CR must be more than 9! Or at least more than 4! so I better use my 'save or suck' attack spells on you! HOLD PERSON!")

Qadira ***

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Linking in another (older thread) on the same thing...

Knowledge checks and table variation..

notice that the second post on that thread is Doug Miles linking to another even older thread on the same subject

and from one of my posts on that thread...

On Knowledge and table variations:

Knowledge checks = table variation

there is so much variation here I don't even know how to answer. And I have no idea how to fix this. (so the following is mostly just venting - skip it if you like).

I normally say: "I've got an XX, what's the most improtant thing for me to know?"

Many judges figure I am trying to pull something... when all I am doing is trying to NOT make this a game of Player Vs. Judge where the judge makes me create questions depending on what I as a player know about the monster, while he tries to conceal anything I might get wrong... in other words a Meta-Game Game. Tell me what my PC knows, so I know how to run him for you...

I personally know a lot of important "bits" about Flesh Golems. I can recognize them from their discription.... but my wife can't. She has no idea. "Frankenstiens Monster" doesn't mean much to her (she grew up in a different culture - different myths). So, her "3 questions" are going to be very different from mine. Then add in the judges who give "limited response" answers and we see how useless it is to put points into knowledge skills at some tables.

"What defenses does the monster have?" - "you can't ask that!" - "Does the creature have DR?" - "Yes. That's one question."

Qadira ***

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Mark Stratton wrote:

As both a GM and player, I have never found this to be an issue at any table. I know others have had problems, but I haven't seen it in my gaming.

Typically, as Fromper said, I consider skeletons, zombies, goblins, kobolds, orcs, animals and the like to be common (5+CR.)

When they succeed on a check, I give them the monster name and the type of creature (after all, the type of creature determines which knowledge skill has to be used, so it seems only fitting.) I will give them the subtype for free (if they succeed on the initial check and ask me). I then give them 1 piece of useful information.

Beyond that, for each other fact they get, they can ask me about any one category (defense, offense, etc.) I will pick an item from that group to share, and I try to pick one that is most useful to the group.

For me, the flexible and undefined system works quite well. I can tailor the results to the group.

What I don't do is let any knowledge check tell the character everything about the monster. I think that is well beyond the scope of a skill.

The "the flexible and undefined system" reduces a part of a players PC to Table Variation. Dependant on the whim of the judge...

Get a good judge and it can be a fun entertaining event (see some of the posts above) - even if it doesn't inform you of the "important bits" of knowledge.

Get a poor judge and it can contribute to a poor gaming experience (see different posts above) - even if it does inform you of the "important bits" of knowledge.

This is just another bit of YMMV - something that we'll need to work out at each table we sit down to play at. Gameing with strangers today? guess you need to learn the "table rules" on knowledge checks...


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Salarain wrote:

I have Question why did most of you avoided the title of my question??

I wanted help with the best way to use my tier points and gold or xp for gear up this cleric?

I have +3K of gold

2nd level points or fame?

I hope I am asking this right???

here you go... this might help for what to buy.

Painlords list of what to buy

as to the points - you only get two, and I would suggest putting one in Diplomacy...
the other? Perception. Always a good skill...


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bah! just get an Alchemist to do it with an Infusion (so he can hand out extracts of Shield that work like potions...)


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I expected to see Take 10 on this list...

Qadira ***

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Tim deBow wrote:

As a loyal Andoran I'm appalled at this betrayal. To throw away all the good that can be done by working within the system to to root out the small fraction of bad apples is wrong. I for one will not stand for the Major's perversion.

It is troublesome that the Major thinks that he can separate himself from Andoran politics in order to have his Liberty's Edge group of rebel rousers to strike out against what he feels is corruption. With no governmental oversight, at that.

I worry that the Major will be corrupted by this new level of power that he is granting himself. No one is above the law, and the Major and his Liberty's Edge "freedom fighters" will need to learn this again.

sounds like someone is moving from Andoran to ... ah... Dark Archive... wait, they aren't the Law faction any more... who the heck is for the Law now? Sczarni?


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wow... I feel kind of left out.
I haven't gotten any of these...
What, I don't post enough or something?

(just sarcasm people!)

Qadira ***

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Walter Sheppard wrote:
CathalFM wrote:

Another issue with building down is the fact that it really HAS to be a group thing, sure you might think hey I'll make this more challenging by building down and everyone will love that.

You get to table and it becomes quickly apparent that everyone else has either optimised or is at least highly competent and you either:
a) quickly begin to feel sidelined or
b) actually get comments about how ineffective you are

I'm not saying everyone should be optimised by any means, but everyones idea of where the "line" is in regards to useless-competent-optimised is different.

I may be reading into this too much (it is fairly early), so disregard this if I'm interpreting what you're saying incorrectly.

I believe that this is where the GM/organizer/VO needs to step in and say something to whoever is making these comments. It's not proper or tactful for another person at the table to pass judgement about how useful PCs are to the party.

If there are comments that talk about possible improvements people could make, or good spells to select, etc—that's one thing. That's sharing knowledge of system mastery and it's how we all get better at this game. But to tell players that their PCs are essentially worthless in any sort of serious context is a large breach of etiquette. It's just rude.

"the GM/organizer/VO needs to step in and say something to whoever is making these comments."

Bah!, the other players need to step in and say something tactful, like "stop being rude dude."

Qadira ***

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TOZ wrote:

The thing is, the enemy has to wait until he realizes he can't hit me and that I'm not a threat before moving on to another target.

By that point my wife's archer fighter has usually killed it.

Some judges just never have "the enemy" even take that first swing. Even when you have a Hat of Disguise and look like an unarmored rogue.

You get swung on once in the first fight, then the enemy just moves past you in the rest of the scenario...

Qadira ***

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Kyle Baird wrote:
Having expectations of how other people should play their PCs only leads to disappointment.

Painlords What to Expect at a PFS Table.

guess we have been setting ourselves up for disappointment for some time...

Qadira ***

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I play with a lot of beginners - esp. lately.

Two of these are a Mother/Daughter pair that almost always play at the same table. At first they always did.

Their first PCs were a Cleric (mom) and a Summoner (daughter). The Summoner didn't have a CLW wand, or in fact, any means of healing. After all, it was covered by the Mom's Cleric (whose first 2 PP went to a wand). Everyone they play with knows this, no one has a problem with it. Because the Summoner has provided for a source of healing. When the pair finally split up to play at different tables, the mom said something like... "you need to pick up a healing wand, so you're not sponging off everyone else... it's kind of like the way we bring snacks to the game to share".

If a mom can teach this to her kid, why can't we teach it to adults?

What do we say to the guy who hits 3rd level and still expects to sponge off the girls mom? after all - she's running a HEALER and it's her JOB.

(edit: and they always bring gram crackers! one of my favorite treats! so, you know, I always try a little harder to bring something to share when I know they are coming to the game... I hate to be a's the way my mom raised me)

Qadira ***

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I was judging beginners tables at ComicCON in my home town. I was expecting to have as much as 100% new players and prepared for that... but prepped several scenarios just in case we got someone who had played before.

and I had a one player who had played before! great! Now I didn't have to worry about healing at a table of all Iconic PCs, right?...

No such luck. The "old hand" was running a character with 2 XP, and 4 Fame... a Front Line, Fighter with an 18 STR, and a Great Sword...

He had spent 2PP on something... I remember now, it was masterwork halfplate armor.

I mentioned that he might want to get something in the way of healing... just in case. After all, he was likely to be the only PC at the table with anything besides the 150 gp. starting money. "Nah, one of them will just have to run a Cleric to keep me healed up." So he spent his gold on a Long Composite Bow, (STR 18 bow, and he had a DEX of 10), and saved his other two PP...

As each new player arrived and I passed out my folder with all the Iconic's printed up (and new PFS numbers), he would say... "We need one of you to play a Cleric to keep me in the game"... and I would say, "Play what you want... I notice you are reading the gunslinger write-up..." He did get one of the players to run Kyra, then complained when she channeled to damage the ghouls... she was "wasting" her heals...

This is the mindset I see when someone says... "I'm the front line fighter, you guys have to keep me healed up. Your the Healer - it's your job to keep me up!" It might not be the actual one that people on the other side of this issue are saying... but it feels that way.

"One of you will have to run a Cleric to keep me healed up... 'cause I need my money for armor and weapons." & "You need to spend your resources to keep me in the game. "

If that is not what you are saying... then we don't have a disagreement. If it is, then ... I guess we do.

Osirion ***

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TobiasBlues wrote:

Thanks for the advice.

Nosig, I knew there was a forum somewhere about that, thank you for the link.

All of my characters carry some clw potions and alchemist fire (never thought of the anti-toxin or plague).

Before we go into a "Dungeon Crawl" I hand each of my companions several items....

an anti-toxin, an anti-plague, and a sooth syrup is among them. I will tell them to drink them now, and in an hour I'll give them another... several times the +5 bonus on a save makes a big difference. Some people will state they have one of these they bought themselves - and I'll point out that I make the ones they get from me... so we can save a lot of gold to just use mine.

I often hand out extracts (like potions, only better!) too. Many people are surprised when I hand the front line tank a shield or fly and say something like "if you use it, ask and I might have another." I hate spending a round I can be throwing bombs buffing someone else - so I just let them buff themselves with my extracts!

Qadira ***

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Check out this thread

What to Expect at a PFS Table..

the sections for you would be


After your characters first mod, he/she should have a Potion of Cure Light Wounds and have the foresight to mention to their traveling companions wherein it might be found on their body. The person ultimately responsible for healing your character is you. (When the character has 2 PA, you should consider getting a Wand of CLW.) Every character should be able to easily stabilize another party member. (Using curing or Heal skill checks or something).
Your character should have a way to deal damage at range: a ranged weapon, scrolls, wand or whatever.
Your character should have a way to deal with swarms. Of course, alchemist flasks are the easiest, but you may want something else. You know and I know that PFS mods are swarming with swarms...find a solution that fits your character.
Your character should have a way to create fire and light. Something like, a few tindertwigs and a sunrod or light spell.
Your character should have a vial of antitoxin.
Your character should have a smokestick/fog effect.
A melee characters should have a back up weapon and spellcasters have a backup spell component pouch/holy symbol in case something happens to the primary.
After 2 chronicles, every character should contribute to group healing...even if it's just handing off a Wand of CLW. Responsibility for your characters healing does *NOT* reside with any player other than yourself. Your character should be able to help in the healing...if the party happens to have a character who actively assumes this role, that’s good, but don’t expect it. Never expect that it is someone else's job to keep your character in the game.


At 3rd
You should be able to play your character efficiently with whatever role you choose. You should do something to help the party every round even if it is just using the Aid Another action or casting Guidance. *ALWAYS DO SOMETHING.* Even if it’s guard the back of the party or Ready to attack the first monster that appears. You should able to properly use the Delay and Ready actions to align your character with the actions of others.
If you have a knowledge skill to identify a monster, you should make that roll before you do anything else on your turn.
Melee types: should to have a magic weapon or a way to get their weapon magicked (have oils of Magic Weapon available or scrolls of Magic Weapon and pass them out or know how to use them). Your character should have secondary weapons of cold iron and silver (or primary). Your character should be able to overcome DR to slashing, piercing, and blunt. (my personal favorite is a silvered light mace: silver, bludgeoning, simple weapon as a backup.) I expect you to be able to deal non-lethal damage.
Ranged types: should to have a magic weapon or a way to get their weapon magicked (have oils of Magic Weapon available or scrolls of Magic Weapon and pass them out or know how to use them). Your character should ammo of both cold iron and silver. Your character should have some plan to handle close combat and overcoming DRs to slashing, piercing and blunt.
Caster types: Your character should have the beginnings of a spellcasting library in scroll form so that they can handle some of the different and random situations that might come up. Your character should have a solution to help the party deal with swarms and invisible foes...your character is the best equipped to handle them. Your Characters library should have some spells that scale nicely on a scroll: Comprehend Languages, Endure Elements, Faerie Fire, etc.
You should know how to use your characters basic spells in combat and have the spell descriptions in front of you *before* casting the spell. Your should know how staple spells work: Magic Missle, Glitterdust, Spiritual Hammer, Grease...whatever your characters butter is, be able to spread it. You should know how your characters area of effect spells may be placed...know what a cone looks like and the area effect of a Silence.

Cheliax ***

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pauljathome wrote:
nosig wrote:
and many of my Good PCs (and all my Lawful ones) are Cheliax. So I felt kind of attacked with this entire thread...

This is a genuine question. It is NOT bad wrong fun or the like. I'm just curious.

Why did you choose to have good PCs join the Cheliax faction? It seems an odd fit.

(reply posted under my Chel-Paladin PC)

Good people live in Cheliax too right? In fact, it is often said that the lower ranks of Hellknights often have Paladins in them. So, when I went to build a Halfling Paladin, I picked a "country boy from Arkansas" type of build - and figured that made him Cheliax. What other country has at it's base the fighting of Chaos (and demons)? True, the high nobles often go a bit overboard... but...

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