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FullStarFullStarFullStarFullStar Pathfinder Society GM. 7,623 posts (8,275 including aliases). No reviews. 1 list. No wishlists. 33 Pathfinder Society characters. 1 alias.


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The Exchange ****

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whenever I read about OOC comments like your example above "No! Don't do *that* is stepping into the Martial's charge lane"

I am reminded of the scene from 13th Warrior when Ahmed (the Arab) starts to step forward to see better, and Rethel (the Archer) says: "DON'T step in from of me!" ... and he stops.

or earlier when Herger (the "Joyous" Viking) yanks Ahmed out of the way (saying just "Down!") so that Rethel can shoot a fire arrow into the mist...

Perhaps we should learn to coach it better in game speach... but it's effectively the same thing... IMHO

Silver Crusade ****

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blackbloodtroll wrote:
Perhaps this is being read wrong, but it makes a mounted Witch, impossible.

nah - just makes her familiar safe in combat.

Silver Crusade ****

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even better, it means my familiar cannot be targeted in combat, as long as I bring along another critter.

Witch: "Hi! this is Bruce, my combat chicken, and this is my familiar Wayne, a bat."
Judge: "Wha...?"
Witch: "Well, as long as I have Bruce along, my Bat familiar Wayne here, can't be effected in combat - so I can use him to scout, etc. but as soon as Init. is rolled - when combat starts - the bat can't be effected by, or effect, the combat."

yeah....

The Exchange ****

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I can still remember my sisters first character. She was the very strong not so bright 1/2 orc and had saved enough money to by a Comp. Long Bow, for her high strength. We had told her how to cost in Master Work ...

SO, in the middle of her first game after buying her new bow, combat starts at range and she's ready! She whips out her bow, and waits her init.... It looks like it's going to be a long shooting match and someone asks if she has 2 quivers of arrows. Her expression was priceless..."you have to buy arrows too?!"

The Exchange ****

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Nefreet wrote:
Auke Teeninga wrote:
Half-elves can pass as Garundi or Mwangi, but full elves can't.
They can with a high enough Disguise check ;-)

wait - if he has elvish blood, and has a high Disguise skill, does that make him

da-da-DA:
an elvish impersonator
?

The Exchange ****

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The just appears to have become another thread discussing what I would call table ETIQUETTE....

If someone at a table asked me to stop doing something because it was "hard for him, bothered him" I'd stop doing it. I often do or have done things that might bug someone, without me evn noticing it. If I was rattleing dice on the table top (something that I ask players to PLEASE not do when I am talking) and someone asked me to stop - I would.

Some things I've been asked to stop doing or change at a table-

If my "silly voice" bothered someone (something I was asked to stop doing more than once), I'd switch it.
If my shirt upset anyone at the table - I'd switch it.
If I'm jiggling my leg (nervse habbit) - I'd quit.
If I'm crunching ice (my bad habit) - I'd put it back in the cup and TRY to stop.
If my PC is "hitting" on someones PC and it's "creeping me out guy" - I'd stop right away.
If my cross-gendered PC is bothering someone - I'll switch the gender for one game (maybe she's in "disguise" for the adventure).

Heck - this is about ETIQUETTE - about "playing nice" together.

If anyone at the table asks me to stop some easily controled thing - like casting a spell on them - I DON'T CARE WHY - I'd stop as soon as I can. Maybe she feels it's to much like assault. Perhaps there is trama there, I don't know, and frankly I don't care. WHATEVER the reason. I wanna be her FRIEND. I want her to have fun too. If it helps her have fun, and doesn't hurt my fun, why not do it if she asks nice (or heck, even more it she asks upset)?

Ask the player. NOT the PC. The Player. If the Player says no... then don't do it.

table ETIQUETTE.

Play nice. Let's be friends. Have fun.... it's what the game is really about.

The Exchange ****

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scenario experiences in Core so far?

played Bone Keep I with Core PCs and had a lot of fun. (Barbarian, 2 Paladins, and 2 Druids). In fact - I personally had a lot more fun doing that then when I played it in Normal.

The Exchange ****

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BigNorseWolf wrote:
Starglim wrote:
BigNorseWolf wrote:
Which means you're fine with the riding dog and your eidolon.
The dog would be active in combat and provide a combat advantage in increased movement and carrying capacity. Unfortunately I've had to pull up a player on this specific combination. (Even more unfortunately, I was a player at the next session and he brought it out unchanged for the next GM.)

In general, a mount, a familiar or mundane pet, and your class-granted animal(s) are acceptable, but more than that can be disruptive.

Emphasis mine

Note the and. The riding dog, well, assuming its being ridden, is a mount. So he can have the mount and the combat pet eidolon. If he has the dog running around on its own THEN its not.

Blast but I hate to say this, but I agree with BNW here.

Darn it, now I feel the need for a shower...

****

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Silent Tide interaction with GMT:

After requesting an audience, the PCs are brought before the Grandmaster,
a charming, soft-spoken man, but one whose entire body is covered in horrible burn scars.
Grandmaster Torch (N male human bardic sage 6/rogue 5) lounges in a shallow pool nursing his scars while two servants gently recycle the water over his charred form. His two heavily armored, half-orc bodyguards remain close at hand. After a brief introduction, Grandmaster Torch concedes he does in fact know where the upstart Nessian has carved out his new base of operations. Torch is reluctant to sell the information, and the price to rat out a potential future underworld leader of Absalom is steep indeed: 6,000 gp, an amount the PCs are unlikely to be able to afford.

If the PCs attempt to bargain, flatter, or trick Grandmaster Torch, roleplay the session accordingly, permitting them to make any social skill checks they wish to attempt. They might also pique his interest if they attempt to sell him the Gut Wither poison from Act 2. If the PCs succeed in amusing or impressing Grandmaster Torch, or perhaps explain why for the good of Absalom he really ought to help them, he relents on his pricing and offers an alternate solution:

"I’ve recently come into possession of a series of safes. Unfortunately, the safecracker I employed has turned out to be quite useless. If you can coax even three of the five safes open, I could be persuaded to disclose Nessian’s location and dispense with my regular fee entirely. These chests are remarkably unique and I have the foreboding suspicion that, in this case, the receptacles just might be worth more than their contents, so I’d rather you didn’t smash them open. Oh! One more thing: if my diviner warns me you have crossed me and stolen the contents, there will be repercussions."

let us examine the above.

The PCs need information, so they go to an information broker. He has the information - and the normal price is high (above what someone in this tier will have, but not really unreasonable for an 11th level guy - which is what GMT is. Price is less than the GP earned in one scenario for a PC of his level.

But wait - there are other options presented. You can talk him out of the information. With any social skill you wish to use. And there is no DC set, so whatever you try is likely to work (depending on the whim of the Judge).

PC#1 "I try Intimidate - I've got a 25. I point out we are with the Pathfinders, and if he doesn't fork over what we, it could go bad for his business in the future. Does he tell us?"
PC#2 "I'll try Diplomacy - I've got a 20... I appeal to his pride - and the fact that this will get into a Pathfinder Chronicle, he'll be getting LOTS of free publicity. Does he tell us?"
PC#3 "I'll use Bluff - with a 27! ... I point out that I'm with the Lord Mayors office, and he needs to do this or we'll send inspectors down to check on his perrmits. so he tells us right?"
PC#4 (a Paladin) "I just tell him that we are trying to save the City from an invasion of undead - some of whom are already being seen in the Puddles district above. I appeal to his Civic Pride... Does that work?"

all of the above actually work to net the PCs the ability to get the answer. And just as a "face saving" move, he hands the PCs a set of easy puzzles to solve - so that rumors of what a big softy he is don't get spread around. And even then the PCs only have to get 60% of the puzzles solved! Sheesh!

GMT: "Wow, you solved this 'really hard task'! (wink-wink) So I guess you won the prize! Here's the Information (list price 6K gp) - and if you got more of the puzzles I'll throw in some extra (over cap) gold!"

Yeah - in this one GMT comes across as about 1/2 game show host for "Let's Make a Deal"

Edit: expanded on the Examples - some judges (and players!) want more than just the rolls

Sovereign Court ****

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LazarX wrote:
claudekennilol wrote:


The only thing that bothered me was the GM having every single bad guy attack us and not the mounts (thus negating one of the cool parts of mounted combat); he said, "he's smart enough to know not to attack the mount."

And that's a valid call. Anyone who's had to deal with Pathfinders, or Adventurers in general knows that they are far far more of a threat than the mounts they ride on. And if the mount looks like a good steed, they may want it for themselves!

not always true. My mount ("A.C.") is much more dangerous than I am. I introduce myself at the VC briefing as "Percy Footman, dog delivery system".

the mount has one less HP than Percy, the same AC, and does much more damage in combat. Often Percy will just drink a potion of Invisibility and use a wand of Vanish each round on A.C., right after the dog attacks.

The Exchange ****

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yeah, we're 4th level (just made 4th in fact) -

the Flight was added, and we've not played with it yet. and I can drop the Climb for now too.

So, looks like she'd loose the Climb and Fly, but pick up some immunities? That would work. It would be kind of odd for her to be immune to fire when Mirrors is resistant to Acid/cold/elect. (Aasimar) - but it really fits the theme! I like it.

The Exchange ****

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I'm trying out a new wand for healing... At low levels a wand of Goodberries. Net healing per charge is only 2d4, but it comes in one HP units. So it'll be great to "top off" - being able to heal up that last HP or two without using an entire wand charge. No "wasted healing".

It wont be as useful as we level up, with a limit of 8 HP healing per PC per day - but then I'll still be using it to "top off" HP, and each berry is a "full meal"! I can see using it go get past encounters with "hungry monsters" - toss a few berries in it's mouth and it's not "hungry" any more!

Anyway - not a total replacement for a CLW wand, but useful in it's own way.... and the RP possibilities!

Halfling PC:"each berry is a full meal... how many have you had this morning? Five for me..."
Goblin PC:"BURP! ... 10 I think. Not heal me any more, but not so hungry right now..."

The Exchange ****

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last time I played at a convention, we had a player like this at our table (a number of us normally played together, but we had picked up someone we hadn't gamed with before).

We actually had the same group for 3 connected adventures (in the first 3 slots of the CON).

it was part way thru the first game when we figured out the player had ... issues. At first we figured he was just "role playing his PCs low CHA". But by the middle of the second we figured out that it wasn't just his PCs low CHA He seemed to enjoy being actively anti-social.

Don't get me wrong. I can play a PC with social problems (and I often do), but I ensure that the other PLAYERS know it's the PC not me. And we- together- work out how to respond to "the jerk PC" that I am playing.

I could see him doing the "I don't bother to heal you with your wand". He did several things very close to that. Thankfully we had a pretty balanced party without him. So mostly we just gritted our teeth and lived thru the three games. (and noted his name to "the list", so that in the future, if we see it pre-reg for a game we can avoid that table).

(In a brake in the 2nd game, three of us did discuss just walking back to the VC and saying we left him to finish the mission. But there was 2 other players there, so we stayed and finished it and played the third game too. Kind off regret that. Life is to short for bad gaming)

The Exchange ****

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Steven Schopmeyer wrote:
Some of the best tables I've been at had no healer PCs.

most of the TPKs I've heard of have no healer PCs....

;)

The Exchange ****

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On my list of "must haves"?
(This is going to be a slightly different answer to that question)

Dice everyone can read - even from across the table.

The PC folder for the PC I am going to play. (hopefully up to date!)

A pencil, a pen, and at least one Vis-a-vis marker (water based). extras of these are nice...

A Mini for my PC (at least one - more if he needs them)

hard candy (for when I am loosing my voice)

Breath mints (enough to give some away!)

My "Judge Support Folder" with several scenarios (and everything for them) that I can run in case I get assigned to a 7 person table, or just need to judge at the last minute.... ("Hay! why don't we split this into 2 tables? Seven is just to many players at a table).

My "Pathfinder" rolly case (with all of the above and lots of other goodies in it).

The Exchange ****

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could someone please define "high Initiative"?

is a +1 "high"?

or a +5?

does it change as a PC levels?

Is a +5 high at 1st level, but only normal at 11th?

The Exchange ****

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G-Zeus wrote:

Because every time the entire party gets to go before the bbeg and one shots him after box text nobody is really satisfied. Especially if every encounter has been first rounded because of high init and one shot abilities.

Wanderer had it pretty much down pat, with the buffer wanting to go first as well.

I must disagree.

I don't mind if you can have a character who dominates combat. If you kill the beasties in 0.666 melee rounds, it'll give me more RP time. And I'll try my darnedest to ensure we find those fights for you! I'll run the investagater that does the Gather Info rolls, that removes the traps that warns the BBEG, that ensures we get the right guy and get paid for it. But then I would have as much fun if the Judge just said after Init is rolled "Everyone just mark off 20% of you HP and 10% of you consumables and we'll handwave this encounter". After all, some Judges do that to the RP encounters (even having the term "RP encounter" vs. "Combat encounter" makes my mind hurt - like they are two different things).

So, when someone one shots the current encounters monster (even the final encounters BBE) right after the boxed text - I'll spend the game time saved there in "chatting up the bar-maid" or enteracting with the other PCs. This is (at least sometimes) a social game, not just a combat simulation... at least IMHO.

The Exchange ****

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Shifty wrote:
The new Dark Archive is great, the Chelish elements aren't really there though - its really now just a fantastic choice for arcane casters, but not sure who else would join. I can see a few of the 'sponsor a player to your faction' being ticked over the next while as people faction swap.

while it is possible that players may be using the "sponsor a character" option - I'm going to bet more people will just use the free faction change the season.

which makes me wonder - how many people have seen someone wanting to use the "free faction change for season 6" on a PC that started AFTER the start to the season?

I kind of wish the SPONSOR could pay part (or all) of the cost for a PC switching. you know, kind of like:

"I am calling in a few favors and putting my reputation on the line by sponsoring you Magot! Don't mess up and make me look bad for recruiting you!"

The Exchange ****

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I normally do a printed version of the briefing (sometimes even the "questions" and something about Gather Info rolls) that I hand out as we are doing the briefing. That way thhe players can read along with the briefing - and can refrence it later during the game.

The Exchange ****

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Muser wrote:
It was my first scenario, so it's been almost 7 years since.

it's one of my favorite ones to run... Run it 5 or 6 times I think.

Really looking forward to playing it again in CORE... and have been tempted to use a replay for it.

Yeah, I like it...

the original "creepy haunted scenario"... without a Haunt.

One where the "little girl" that you need to save, really is just a little girl that you can save.

The Exchange ****

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Victor Zajic wrote:

Whoops, missed that part.

But I would still have wings, right? That honestly is the important part to me.

if all you want are the wings - or to appear to have wings -

get a Hat of Disguise. This would let you appear to be another creature of your type - and as an aasimar you couldn't look like an Elf, but you could look like a Solar. Instant wings.

No flight though (and you did say the wings were the important part right?) - and anyone reaching out and touching them would notice they aren't real. Maybe you could use a Masterwork Tool Disguise (set of feathered wings). and with a good disguise skill check...

The Exchange ****

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I don't think I need a spoiler on this one....

Two rogues flanking a chair (animated object) when the following was said:

Younger gamer Rogue: "Can you get sneak dice on a chair?"

Older gamer (old school) Rogue: "Only if you stab it in the BACK!"

The Exchange ****

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I have seen several tables where having the higher level pre-gen would mean the table playes the higher sub- tier, and the lower level would pull the table back down to the lower sub-tier.

Pretty much, I would think it should be decided by the table (judge and players, with the judge having the final say on it).

This is one of those YMMV things, and one of the few that I like that way...

but that's just my opinion.

The Exchange ****

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and people wonder why I just want to Take 10

The Exchange ****

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Jeff Merola wrote:
Uh, Starknives have a 20' range increment. You can throw one up to 100' (with appropriate penalties).

Thanks!... but still in the 5th range increment right? so -8 to hit? wow...

Not that I don't make more than my share of errors too... which is why I always try to ask when I wonder about these things....

I'd like to mention two Core games I was involved with just a week or two ago, two with an odd connection - First Steps and then Confirmation...

The First Steps was run by a begining Judge - her first game (our 13 year old judge - with the next youngest person at the table was her mom - but that is another story). Mostly it was a lot of fun... the judge really liked Ledford and the lack of complex tactics for that character. So much so that she built a "look alike" for him and took it into the next Core game as a PC - so we played Confirmation with a Halfling Barbarian with a great ax named Ledford (the halfling, not the ax).

Anyway - second game was a lot of fun - and the final blow was glorious!

The PCs are rushing out of the cave to save the little halfling lady and shooting at the Big Bad. Ledford (from the back of the party) moves out of the cave up to the difficult area (the trees), and draws the potion of Feather Step (from the back pack). Next round he drinks the potion and moves up to 10' short of the stream. Then the third round he charges across - jumping the stream (I wasn't sure if he could charge and jump - but heck, rule of kewl and all that) right into combat with the BBE. Big Bad swings an AOO and misses "the Mustache with Feet". The little guy rolls his first (and only) nat "20" of the night, and just barely confirms the crit (thanks in part to the Bards singing). This, backed up with the damage from the missile fire (Force Missiles from the Evoker Wiz and arrows/bolts from the other players) and the BBE is down - dead.

So yeah, the male Halfling barbarian charged the monster and put him down with one Ax blow! Saving the female halfling bard.... fade to next scene (hay! the barbarian is run by a 13 year old girl! So clean up those thoughts you gamer geeks you!)

And thus the Big Bad from the old intro game killed the Big Bad from the second intro game...

The Exchange ****

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I'd like to mention two Core games I was involved with just a week or two ago, two with an odd connection - First Steps and then Confirmation...

The First Steps was run by a begining Judge - her first game (our 13 year old judge - with the next youngest person at the table was her mom - but that is another story). Mostly it was a lot of fun - except for the final fight, and the Mist was just a total pain. Didn't really change things and crippled both the bandits and the PCs. I'm not sure if it would have been much different in a non-Core game... But the judge found a great likely for Ledford and the lack of complex tactics for that character. So much so that she built a "look alike" for him and took it into the next Core game as a PC - so we played Confirmation with a Halfling Barbarian with a great ax named Ledford (the halfling, not the ax).

Anyway - second game was a lot of fun - and the final blow was glorious!

The PCs are rushing out of the cave to save the little halfling lady and shooting at the Big Bad. Ledford (from the back of the party) moves out of the cave up to the difficult area (the trees), and draws the potion of Feather Step (from the back pack). Next round he drinks the potion and moves up to 10' short of the stream. Then the third round he charges across - jumping the stream (I wasn't sure if he could charge and jump - but heck, rule of kewl and all that) right into combat with the BBE. Big Bad swings an AOO and misses "the Mustache with Feet". The little guy rolls his first (and only) nat "20" of the night, and just barely confirms the crit (thanks in part to the Bards singing). This, backed up with the damage from the missile fire (Force Missiles from the Evoker Wiz and arrows/bolts from the other players) and the BBE is down - dead.

So yeah, the male Halfling barbarian charged the monster and put him down with one Ax blow! Saving the female halfling bard.... fade to next scene (hay! the barbarian is run by a 13 year old girl! So clean up those thoughts you gamer geeks you!)

And thus the Big Bad from the old intro game killed the Big Bad from the second intro game...

Scarab Sages ****

1 person marked this as a favorite.
Oversized wrote:
The Toaster wrote:

I run a lot of alchemists... and I don't even understand this post.

Do you really not understand the irony of a life oracle asking non healers to keep them alive? I appreciate that you enjoy running a somewhat obscure archetype that is not pertinent to my post, but I fail to see how that would prevent your comprehension of my contribution.

I just don't see the irony. Any game where you have one primary healer, the players need to keep him alive. Why is there irony in stating the obvious?

If there had been no one else at the table who can (insert anything) then you will need to insure that the only PC who can do that one needed thing is kept alive.

actually, I have seen more Healer Alchemists than Life Oracles - but then I play with a bunch of people who run Alchemists, so I know it's not a typical sample....

Scarab Sages ****

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Oversized wrote:

The Life Oracle (after already being unconscious and dying once) says to the party, "You guys really need to keep me alive."

The party consists of a barbarian, witch, wizard, gunslinger and alchemist.

I run a lot of alchemists... and I don't even understand this post.

My alchemists often keep many of the people at the table alive. Heck, one of them (the one I am posting as) normally hands out Breath of Life Infusions in Poisoners gloves, so that the barbarian can charge across the table and hit the (just died) PC with a BoL...

Barbarian: "So, what do I need to hit the prone, DEX zero, body? with my +2 from the charge?"

The Exchange ****

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The Pathfinder Tales Chronicle for owning the book Queen of Thorns (which is a great read too!).

From the Desperate Bargain Boon on that Chronicle "...As an immediate action when you are reduced to fewer than 0 hit points, you gain a number of temporary hit points equal to 2d10 + you character level tat last for 3 rounds...." There's some other bad points, (confusion) but it has saved two of my (low level) PCs when hit for more than thier HP...

It is only a one use boon though...

As it is a (older) Book Chronicle you can add it to all your PCs - helps them get past those dangerous levels (2-5)...

The Exchange ****

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Akari Sayuri "Tiger Lily" wrote:
nosig wrote:
BigNorseWolf wrote:

taking 10 does not take 10 times as long, BUT, you still need plenty of time to take 10.

???

what?
(someone cast Summon Nosig?

Taking 10 on any skill takes just as long (and no longer) as rolling in PC time. No difference. If the action takes a week game time - it takes a week taking 10 or rolling.

In REAL time, it takes longer to roll.

I don't think he was saying it took more time, just a silly rhyme about the fact that you can't do it when under a time crunch (ie, in Initiative)

It is rather common to have players/judges who feel that Take 10 takes longer... This is a very common error.

The Exchange ****

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Mark Stratton wrote:
The Fox wrote:
What's in the box? wrote:
My group tends to look up the status-y things A LOT: sickened, shaken, blind, etc.
Might I interest you in some Conditions Cards? One of the best purchases I've made.

I have found these useful as a player, but as a GM? I find them INVALUABLE! Makes some of my GMing much faster to have those in front of me (when they apply to my monsters or NPCs.)

So inexpensive for what you get out of them.

I actually put them in the 9 pocket plastic sheets - in Alpha order with 2 in each pocket. (there are 4 of each card, so I file half "face up" and half "face down") this uses 3 plastic sheets, but it only takes a few seconds to pull the one I need, and I can do it while running my mouth. I just have to remember to put them back in the correct pocket, and not flip them over (or they get filed in the wrong pocket).

The Exchange ****

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BigNorseWolf wrote:

Well, what exactly is being added to the game by purchasable cannon fodder?

It might be rare and localized, but the argument for it seems to be almost non existent.

You are able to run an animal trainer that is not a Druid at low level.

You may run a ranger with a trained animal ... friend... that is not an AC, and can do it from first level.

And why do you assume that they are "Cannon Fodder"?

I can see running a Sholanti Barbarian with a Totam animal (that just happens to be a purchassed animal) - and having him tell the Cleric in the group.

"This my wand of curing. Use it on Tiger before me... it not got a lot of healing in it, and more important to keep my friend up."

OR (Sarcasm alert - skip the next line to avoid it!)

I guess we can ban it. It's just some silly PC concepts - and heck, those people wanting this option are clearly playing the game wrong.

The Exchange ****

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ok - I've been trying to stay out of this discussion because I really don't have a horse/dog/cat/bison/wambat in it... but I guess I just finally missed my save and got sucked in again.

This is a re-post of mine from a different thread... but I think it fits here too.

this thread is a real downer....

starting rant now - feel free to skip the following if you want

I have played a lot of PFS games, in a lot of different places, with a lot of different people. the strangest creature I have seen at the table was a PC. (There was that one PLAYER, but I'm pretty sure he was human...). The strangest animal was an animal companion. I have seen people with Ax beaks that were not ACs... oh, and dogs. But I guess we are in a fantasy setting right? I mean, I've never seen someone in real life ride an Axbeak - but I have seen someone ride a bison. With a saddle.

Would it be fun to encounter someone with a Bison riding animal? You bet! I even own 12 or 15 old Bisonrider figures - so if I know someone was running a guy with a bison I'd plunk out a figure for it. Mounted and dis-mounted. Lots of fun. I might be so impressed I'd give him the figure! Heck, I even own a couple Rino Rider figures (old Ral Parth figs)

Do the current rules allow this? It seems like it.

So why in the world would someone express the opinion that they want a player to "try that at my table" so they "can teach him a lesson"? (I've seen that on the other thread) Guys, this is not Judge vs. Players. This is a game that we are playing together, isn't it? All of us trying to have fun, right? If you think it would be Kewl to have a dancing buffalo - you teach him the tricks, I'll bring the drum. Let's play.

As to the player bringing something that can kill all the monsters in the scenario? Heck, have you seen some of the barbarians people play now?! And I'm expected to sit at the table with this "walking bomb"? waiting for someone to hit him with a confusion effect? (the answer to that is yes by the way). Goodness! what happens when we sit at a table with a judge that wants to "teach a lesson" about having fighters with low Will saves, let alone someone who doesn't want unusual animals in his fantasy setting?

If your PC brings an exotic animal to the table, my PC is likely to check to see if it's house broke (like I would for the Barbarian above), and ask if I can pet it (see barbarian above). And be a bit impressed about the exotic feel of the adventure. If I'm the judge, NPCs are likely to check to see if it's house boke (same for the Barbarian above), and some little kid is going to try to pet it "It's so cute!". I'm likely to check if your PC has the skills to use it - but I'm sure that will come up in play. So, as to "teaching the player a lesson"? I guess I might. We'll play the rules, and if the player doesn't know the Handle Animal rules, TOGETHER we are going to work thru them. Because that's the way I play, both as a player and as a judge.

If the big combat creature eats the combat - then we have more time for the RP - the social interaction. The talking, the puzzles, the rest of the game that we often have to gloss over because "we only have 4 hours and we have 3 more combats to get thru here! Can't we just resolve this with a Diplomacy roll and get on with the game?"

Did the player build a starting PC to use animals? This means he built a PC with a good Charasma (how many times have I read people complain that players are "dumping CHA"), invested skill points in Handle animal, and likely used a Trait or Feat to get his HA Skill to something like 9, so he can make those in combat DC10s... and then a skeleton rounds the corner and his big money investment sits and watches while he tries to roll a 15 to make the DC 25 to get it to attack a CR 1/2 monster.

IF a player pumped up CHA, burned a trait, and used up 25-50% of his skill points to improve his chances in combat - shouldn't we let him get some return on his investment?

I like to play WITH people, not AGAINST them.

Or should we move to ban two handed weapons? You know what a Power Attacking, High Strength PC does with a Great Sword at Tier 1-2? Kills the monsters with one blow - right thru DR. And all it takes is a High Strength and one feat!

sorry about the rant - sometimes the boards just get me down and I need to vent

Anyway - I haven't see this as an Issue (perhaps I am leading a sheltered gaming life). The only PC I have seen with a Combat Animal that wasn't a Mount or AC was a fighter with a Riding Dog - run by someone who had played LG alot before coming to PFS. And even then the dog handler spent several rounds of combat trying to dog to attack - and rolling < 5. (she had a CHA of 12, one rank, and it was a class skill). Next game she came in with a Fighter rewritten to be an Archer (STR 16, DEX 20, 2PP to get the Long Composit Assult Rifle) and just shot the monsters... She did keep the dog till she hit 2nd level - though she never had it attack again. Just had it on Defend.

Edit to correct some spelling errors and to say - the threads mood mellowed some as I was posting (long thread) - so I was sort of Ninja'd some... THanks!

The Exchange ****

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BigNorseWolf wrote:
Nefreet wrote:

Season 7 is Year of the Serpent.

erm.. what? I thought it was year of the admantine greatsword.

It's always the year of the admantine greatsword!

The Exchange ****

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CalamarRojo wrote:
nosig wrote:

what the heck....???!

was showing this to my wife, we discovered that you get different character types on different machines.
With an iPad she get's a Halfling Cleric, with her Mac she get's Elf Paladin....

wow....

I get a different one for my date also...

edit: Both machines using Safari, and it looks like they are just a day off. The Mac gives her the Halfling Cleric for the day before her birthday, and the iPad give her a Halfling Cleric on her birthday. sorry, couldn't help tinkering with it... I'm a professional software tester.....

Thats weird.... you can check the code if you want, is pure javascript

thanks! but as a developer I'm not much with Java code (know several programing languages, just no Java).

Hay! you know what would be kool? if it there was a "challange" that gave you two traits.... kind of like background. You know, getting "Bully" and "Child of the Temple", and figuring out a PC that would grow from that background.

The Exchange

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I have no problem with, and often enjoy playing with, "deceptive characters".

I do have a problem with, and often avoid playing with, "deceptive players".

I see a difference in these two things... it appears that some people do not.

The Exchange

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I have mixed feelings about this concept.

Mostly I don't like it.

I can play my role better when I know how my PC should be responding to her surroundings - and other PCs are a main part of that.

Want to fool her (my PC)? Let me in on the joke, and we can enjoy it much more together.

Want to fool me (the player)?
at worst, I'll be offended that you didn't trust me enough to want to let me in on the game...
at best, I'll never notice... (or if I do, YOU'LL never know, turn about after all...).

Silver Crusade ****

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I cast Unnatural Lust on a Mook - sending him after the Druids Big Cat companion... He scrambles over and hugs said kitty, and I then slumber hex him...

This means that later, when he wakes up, he remembers unnaturally lustful thoughts (and actions), just before he blacked out. Only to come to some time later (we searched him while he as asleep), with his clothing in dis-array, with a happy lion sitting next to him purring.

Yah... what happens in Almas, stays in Almas...

Silver Crusade ****

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ha! got the trait Calistrian Prostitute in my background.

Not active now, mind you, but in my youth... dearie me.... and I guess I could always put those skills to use again kiddo, if the mission called for it! (wink!)

****

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Darlin', we should get together!

I'm sure I could give you some helpful insites into the second oldest profession (Cleric is REALLY the oldest profession).

Katisha has skill ranks in both Profession Courtesan and in Craft Courtesan - yeah, Craft Courtesan.

The Exchange ****

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Jiggy wrote:

Oh! Maybe I could make a quarterstaff-wielding TWF paladin... Maybe into Dragon Disciple later? Hrm...

EDIT: Or maybe a dwarven druid, to be the only not-a-Gimli-clone in the entire Core Campaign.

I'm already doing the dwarven druid - with plant domain rather than an AC....

Scarab Sages ****

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rknop wrote:
My high-level alchemist almost dies pretty much every scenario he's in nowadays....

perhaps you should look to changing traveling companions.... just a thought.

The Exchange ****

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I just finished a core game with a brand new judge... (14 year old girl).

It was glorious! ... even if we did stomp it into the dirt. (First Steps isn't really that hard...)

But then we had 6 PCs (one a Druid with a Big Cat). A balanced party.... (Barbarian, Cleric, Druid, Fighter, Rogue, Wizard), of semi-experienced players, who regularly play together....

In fact, I guess we can't call it a typical table as the youngest player was the judge and trying her hand at judging for the very first time - she's been prepping this for weeks! ("I'm 14 and 3/4 ... almost..."). anyway, it was a great game full of lots of laughs. Her mother was the next youngest person at the table of six players (the mix was 5 and 2, with only two guys at the table - so I guess we were really not typical).

One memory stands out, when the judge was discribing an NPCs job, she used a term she was not sure of the exact meaning of... and her mother leaned over to whisper to her exactly what a brothal was. Suddenly the NPC had a job in "a TAVERN, like a INN with a BAR". It was great! and I guess you could say the game was educational as well as lots of fun - even if we did stomp it into the dirt.

Oh! and as we were all starting PCs, there was no CLW wands at the table - we had to rely on luck, the Cleric's Channels, the Druids Good Berries and ... I think someone had a scroll of CLW, but it didn't get used.

yeah, bragging just a little. It was a fun game...

Scarab Sages ****

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BigNorseWolf wrote:
Ring_of_Gyges wrote:
Are there mechanical effects of being an atheist?
Not really. Every once in a while there's a minor effect of being a worshiper of certain deities but you'd never get those with an obscure god anyway.

actually, several of my PCs are from Rahadoum and I slap the Pathfinders Tales chronicle for Death's Heretic on them. The first boon from that Chronicle reads something like:

Faithless: Your life in Rahadoum has instilled in you a fierce independence and indomitalb eself-cofidence. So long as you have no patron deity, you gain a +1 bonus on saving throws against divine spells for one scenario. When this bonus is used, cross it off your Chronicle

It is just a one shot Boon - but if you know the scenario is going to have a bunch of divine casters in it....

The Exchange ****

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let's take a minute to put the shoe on the other foot....and see how we like the fit.

old guy rambling - feel free to skip this - it's just my opinion:

I can recall a very strange game back in LG days, in Year 2 I think (that would be 2002), The judge was very much a Role Player in the old school (kind of like me), as were several of us older players at the table. The majority of us in fact. The first combat encounter had just been triggered (the "token thug encounter" that often started LG mods), and we were getting ready to roll Inititive when the judge said, "just mark of a spell or two and a few charges on a happy stick and we'll get on with the rest of the scenario". The old guy Ranger at the table chimed in with the statement "and I'll mark off 3 rounds worth of arrows...". Setting the mood of the game...

And that's the way the rest of that game went mostly.... we just handwaved the combats (including the final Boss encounter, which was a very scenamatic story mostly guided by the judge with input from each of the players) and Role Played with silly voices and much in character play, without ever touching a die. Encounters became social events rather than combats - combats were just handwaved with the "resource tax" and social skill rolls became full blown talking encounters (with no rolls actually done) - in other words the mod (which is what LG scenarios were called) was Role Played out, with little or no dice rolling by the players. Combats were handwaved for the most part, though a few were just discribed in flowing prose. We did have one younger player who was very upset about it... but then he was the local "dice cheat" and the rest of us tended to just ignore him anyway. (I like to think I am more mature now and would try to include him more in the group if it happened again.... but he really was a bit of a twit.)

SO - put yourself into a game like that. NOW imagine that the judge is a Roll Player who plays for the combat - and the players want him to "just skip past that - I mean, it's not like we can't handle this! Come on! They are just nameless thugs!...." (Cue scene from Austin Powers Gold Member).

Hopefully, as a judge, I am going to be able to give my players - be they Roll Player or Role Player or some mix of those things - a game they will enjoy. And I'm going to try to enjoy it myself (which should be easy, as I have the most fun as a judge when my players are haveing fun). And try to do all this while remaining true to PFSOP and "run as writen".

And I try really hard not to tell (even non-verbally) my players that they are not having fun the right way. What is fun for them might not be what is fun for me...

Scarab Sages ****

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At a Core Campaign table this week end, we had one of our younger players trying her hand at judging for the first time.

The judge was the youngest in the room ("I'm 14 and 3/4 ... almost..."). anyway, it was a great game full of lots of laughs. Her mother was the next youngest person at the table of six players (the mix was 5 and 2, with only two guys at the table).

One memory stands out, when the judge was discribing an NPCs job, she used a term she was not sure of the exact meaning of... and her mother leaned over to whisper to her exactly what a brothal was. Suddenly the NPC had a job in "a TAVERN, like a INN with a BAR". It was great! and I guess you could say the game was educational too.

The Exchange ****

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in my local group we have 3 people who have stated that they will now START judging - one will be running her first game Saturday (we expect to have two tables - I expect that the second table will be run by one of the other beginners...),

If it weren't for CORE, they would not have started judging....

The Exchange ****

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nosig wrote:

WOW......

Now I fear going to sleep tonight, 'cause when I wake up this is all going to be a dream....

woke up early.... and had to come check.

...still wow.....

Prediction:
Spoilering this to not detract from the greatness of this event.

I predict that in 2 or 3 years time (or sooner) we will see "Ones" andd "Twos" campaigns/PCs - perhaps official. Where a PC build is legal with only one or two items not Core, and the player will anounce what his "unique feature" is when he sits down. Something like "Hi, I'm running Katisha, She's a Street Performer Bard." Or "I've got this cool thrown weapon called a Chakram".

The Exchange ****

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WOW......

Now I fear going to sleep tonight, 'cause when I wake up this is all going to be a dream....

The Exchange ****

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thejeff wrote:
The Human Diversion wrote:

To me, metagaming is a player of a 1st level character without Knowledge: Religion putting away their preferred greatsword and getting out a blunt weapon to deal with skeletons.

We all do it at some level or another. Hard not to when we're playing in a metaworld with characters that don't really exist.

It's also a 1st level character without Knowledge: Religion putting away their preferred blunt weapon and getting out a edged weapon to deal with skeletons - to avoid metagaming.

DC to identify a Skeleton would be ... 5+CR at my table. and Knowledge checks for DCs below 11 are possible untrained.

So... INT 7 fighter to ID a Skeleton would be something like DC 5 or 6, so he needs to roll a 7 or 8. He still will miss it 30-35% of the time (say 1/3), but then there are other PCs at the table who could easily point out the problem.

Common monsters should be a DC 5+CR...

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