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I am not a fan of spells plus the rage powers and raging work really well for a character who "Shifts" into a werewolf style character
I am pretty stuck to Skinwalker Barbarian, my biggest problem is choosing a fighting style or weapon build that will require no feats from me that do not function towards natural attacks as well.
So I will be playing in Carrion Crown soon and I decided I want to make a Werewolf, I am doing this by making a Skinwalker Barbarian and taking the Beast Totem Rage powers and all feats and Rage powers that give my character animalistic characteristics
I know this will take a while to really be capable and useful just with my natural attacks so I wanted to get some advice on what weapons or fighting style I should go with while I advance my natural attacks?
My groups house rules are as follows
1. Monks can be any alignment
I think there are more but off the top of my head I can not think of anymore.
Titan Mauler Barbarian Archetype, Jotungrip (Ex)
At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like.
This ability replaces uncanny dodge.
I am writing up a backup character for my Rise of the Rune lords game, my current character is still alive I just want to be prepared and I only ever play melee warriors.
I rescued a baby Goblin in the game and decided that my character would raise him to be a good guy and basically be my backup character. So I wanted to make sure that the biggest damage dice I could get for him would be 1d10
I know that small characters are not the optimal option for melee characters but I don;t play that way. I play characters that I would enjoy and make for a good story.
I am going two handed weapons, right now a great ax. I am aiming for a beast slayer kind of character. I will be bouncing back and forth between the Barbarian and the Slayer. I like both classes and I want to multi-class with both of them.
For feats I took Keen Scent to get the scent ability and Power Attack.
I am aiming for a build for killing big monsters and Giants.
I will be picking up the cleave feats to deal with minions but I will also be picking up the Vital Strike feats to help deal with the big guys.
SO we just started playing Rise of the Runelords about 2 weeks ago and we reached level 2, My character is a Half-Orc with his first level in Slayer and his second and third level in Barbarian. I wanted to get some opinions on what my first Rage power should be. I was thinking Superstition but wanted to get some more ideas.
I will be playing in Rise of the Runelords with my friends in about a week or so. I will be playing a warrior more than likely a Barbarian. I was wondering if anyone could give me any advice for building my character for this Adventure path.
I am not looking for spoilers but any advice would be appreciated.
Umbriere Moonwhisper wrote:
This is sort of the way I feel about Small warriors, All warriors are always Dwarves or Humans or Orcs. I want to see some Halfings and Gnomes as Warriors
James Jacobs wrote:
I can understand that. Thanks for the response
Arcanist: Elf Male
This is what I would like to see but I am trying not to pick the best races for the best classes. I do not like picking races that are the most optimized for the class.
I really want to see a small race used for one of the Combat classes, There are combat oriented Halflings and Gnomes. Just because their abilities are not the best for the classes does not mean they do not exist. A slayer or Brawler Gnome or Halfling would be really cool. Chang it up a little bit and dont make their iconics the best race for the class.
I just got an image of the Hulk punching the giant flying space whale in the Avengers and stopping it dead with one punch.
Sean K Reynolds wrote:
I really like the Brawlers capstone ability and do not want them to lose it but maybe gain it a little earlier in the class and give them a different capstone ability.
Markolius Craggmorn wrote:
While I can not disagree with your viewpoint more I must say, I truly appreciate the way in which you worded your concerns and feelings about the ACG and the Hybrid Classes. I just want to give you props.
Well, I think my point is lost here. First I never worry about optimizing as that is not how I have fun. Second I would like to say that my issue is not that I can pick up other options with feats or maneuvers, my issue is that every Brawler is set to have "Brawlers Furry" and I am not one who enjoys two weapon fighting style, I recognize that I may be alone here but I just do not like being pigeonholed into a build and that is what "Brawlers Furry" makes me feel.
What I meant by limiting concepts was about how every Brawler is going to be a "Two Weapon Fighter" with using Brawlers Flurry. Instead of a set feat chain giving them Two weapon fighting they should have a variable option. That's all I meant