Umbriere Moonwhisper wrote:
This is sort of the way I feel about Small warriors, All warriors are always Dwarves or Humans or Orcs. I want to see some Halfings and Gnomes as Warriors
James Jacobs wrote:
I can understand that. Thanks for the response
Arcanist: Elf Male
This is what I would like to see but I am trying not to pick the best races for the best classes. I do not like picking races that are the most optimized for the class.
I really want to see a small race used for one of the Combat classes, There are combat oriented Halflings and Gnomes. Just because their abilities are not the best for the classes does not mean they do not exist. A slayer or Brawler Gnome or Halfling would be really cool. Chang it up a little bit and dont make their iconics the best race for the class.
I just got an image of the Hulk punching the giant flying space whale in the Avengers and stopping it dead with one punch.
Sean K Reynolds wrote:
I really like the Brawlers capstone ability and do not want them to lose it but maybe gain it a little earlier in the class and give them a different capstone ability.
Markolius Craggmorn wrote:
While I can not disagree with your viewpoint more I must say, I truly appreciate the way in which you worded your concerns and feelings about the ACG and the Hybrid Classes. I just want to give you props.
Well, I think my point is lost here. First I never worry about optimizing as that is not how I have fun. Second I would like to say that my issue is not that I can pick up other options with feats or maneuvers, my issue is that every Brawler is set to have "Brawlers Furry" and I am not one who enjoys two weapon fighting style, I recognize that I may be alone here but I just do not like being pigeonholed into a build and that is what "Brawlers Furry" makes me feel.
What I meant by limiting concepts was about how every Brawler is going to be a "Two Weapon Fighter" with using Brawlers Flurry. Instead of a set feat chain giving them Two weapon fighting they should have a variable option. That's all I meant
My friends and I will be doing a playtest this week on the new classes and I will be playing the Brawler. I am very excited to try out this class to see how it works. While I do like this class a lot and I look forward to playtesting it there are a few things I wish were different with this class.
1.Have the Brawlers weapon list simple be "Close Weapons"
These are a couple of things I think should be considered before the book is released.
I love these classes as well and truly am happy that they decided to make them. I think the playtest will allow for some tweaking that needs to be done to some of the classes but I must say something. I really really hate the argument "You can already do that with archetypes and multiclassing" Actually I couldnt because if I multiclassed I would have to jump back and forth and try and balance it out myself Possibly having to deal with different saves, hit dice, base attack bonus and also deal with lower DC's as well as no chance at getting a capstone ability. I must also say I dislike that a common argument has been "I can do more DPR with what already exists" honestly it is not all about DPR. I will end with saying again. I love these classes, I love that they made a book that shows how this can be done and that they understand that multi-classing is not for everyone.
Amber Vadalis wrote:
Being someone who almost never plays a magic based class I am very happy to see some new classes with no magic.
Hybrid Classes fail to offer new niches, unnecessary reiterate old classes and dilute support for existing classes.
Kaisos Erranon wrote:
What if they do not like those classes or archetypes? they may have already looked at those and found them to be less appealing.
I feel that the point of the hybrid classes is to show a better option than multi-classing which in my opinion is a bad option. I never liked multi-classing because I felt it really broke the concepts for me and made it difficult to truly realize a concept and the hybrid concept fixes that for me.
The point of the hybrid classes is that they are combined of existing classes, They are not trying to create completely new things but rather show a synergistic mix of two existing things. This is a playtest after all so you shouldn't expect them to be perfect right off the bat, they need work and fin-toning but all of them are interesting and unique builds. Everyone is free to their opinion but I have to admit I really do not like the mentality of "This is not how I would do it so you need to change it or not do it at all".
You are correct, I apologize for my confusing comment. They do gain proficiency with those weapons. But I still dislike the "eastern" weapons, they just don't sit well for the class at least for me.
Kaisos Erranon wrote:
I just want to say that just as an example the Brawler class in here would not be achievable with existing classes purely on its unarmed damage and full base attack and d10 hd.
I love these "mixed" classes and feel that they were needed because using just multi-classing would result in sub par characters due to jumping back and forth between two classes as you level.
You could of found the weapon, it could have been a large creatures weapon who died long ago and you found it as a young dwarf. the weapon might have even been made by dwarves. It is all up to how you want to explain where you found it. If you have it from character creation then it is as available as you make it.
WOW! I really like this. I have been working on my own class that is similar in concept to this but man, I am impressed with this class. Very well done. First off I would like to say that thematically I think this class works very well. it fills a nitch that needs to be filled. Secondly I think that the power of this class is right on with Existing classes from Pathfinder. very good work.
I would very much like to see a shape-shifter class that is not nature based. I would really like to see them as a non-caster. I like the idea of someone who can transform and do supernatural things without relying on spells. To fill this void I have been making my own shape-shifter class but I would rather play one made by Piazo.
So I am thinking of branching out a bit. I have only ever played Non-Casters and I a thinking of trying out playing a caster class. I was considering the Magus but looking over the class it just seems so confusing and daunting to learn how to play a caster. I would really appreciate some advice on how I can easily learn to play a cast more specifically a Magus.