Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Terek

northbrb's page

Pathfinder Society Member. 1,976 posts. No reviews. No lists. No wishlists. 2 Pathfinder Society characters.


RSS

1 to 50 of 1,976 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Sczarni

Simplest reason, Many groups such as mine follow the theory That it is easiest not to have house rules and as such if something as written comes into dispute between two or more people in our group then we need an explanation and definitive answer to the problem.

Sczarni

Not a trap, My DM is a good friend of mine and I have been gaming with him for almost 14 years now.

Sczarni

My GM loves this idea a lot and thinks it will be thematically interesting for the game.

Sczarni

My only issue now is trying to figure out my non-shifted fighting style, I dont want to use any feats that wont benefit me in my shifted form.

So my weapon option needs to be good enough on its own.

Sczarni

My friends and I played the first book of CC back when it first came out but now we want to try it again and actually finish it. we got through the 1st book and began the second book.

Sczarni

I am not a fan of spells plus the rage powers and raging work really well for a character who "Shifts" into a werewolf style character

I am pretty stuck to Skinwalker Barbarian, my biggest problem is choosing a fighting style or weapon build that will require no feats from me that do not function towards natural attacks as well.

Sczarni

So I will be playing in Carrion Crown soon and I decided I want to make a Werewolf, I am doing this by making a Skinwalker Barbarian and taking the Beast Totem Rage powers and all feats and Rage powers that give my character animalistic characteristics

I know this will take a while to really be capable and useful just with my natural attacks so I wanted to get some advice on what weapons or fighting style I should go with while I advance my natural attacks?

Sczarni

Goblin Rogue/Barbarian, specializing in Sundering/disable device.

Sczarni

My groups house rules are as follows

1. Monks can be any alignment
2. Every 4 levels you gain a +1 to two ability scores, instead of just one ability score.
3. The Racial Heritage Feat can be taken by any race not just human.
4. Dwarves gain the bonus from Fast Movement even if wearing heavy armor or carrying a heavy load.
5. If it is printed by Paizo then it is always allowed.

I think there are more but off the top of my head I can not think of anymore.

Sczarni

I am not a dervisher, I only really enjoy playing two handed melee types.

Sczarni

right and the damage for a small Greatsword or Greatax or Earthbreaker are all 1d10

Sczarni

Titan Mauler Barbarian Archetype, Jotungrip (Ex)

At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like.

This ability replaces uncanny dodge.

Sczarni

1 person marked this as a favorite.

I am writing up a backup character for my Rise of the Rune lords game, my current character is still alive I just want to be prepared and I only ever play melee warriors.

I rescued a baby Goblin in the game and decided that my character would raise him to be a good guy and basically be my backup character. So I wanted to make sure that the biggest damage dice I could get for him would be 1d10

I know that small characters are not the optimal option for melee characters but I don;t play that way. I play characters that I would enjoy and make for a good story.

Sczarni

I wanted to try and make a small two handed melee character and I was wondering, What is the highest possible damage dice can I get at 1st level?

As far as I can tell it is 1d10, is it possible to get higher than that?

Sczarni

There is a trait introduced in one of the adventure paths that gives you a +1 to cmb and cmd for sunder, I think it is called Giants blood.

I have always loved playing small warriors.

Sczarni

I am currently playing a Slayer and I love the class.

Sczarni

I have a feeling that bonuses vs magic would be a good direction which is why I went with Superstition but I wanted to see if anyone felt another rage power was better.

Sczarni

The character is already made and I have played him up to level 3 now but still have not picked my Rage Power. The -1 penalty for an 8 is easier for me to deal with then a -2.

Sczarni

I am going two handed weapons, right now a great ax. I am aiming for a beast slayer kind of character. I will be bouncing back and forth between the Barbarian and the Slayer. I like both classes and I want to multi-class with both of them.

Ability Scores
Str 17, (21) when raging
Dex 12
Con 16, (20) when raging
Int 8
Wis 14
Cha 8

For feats I took Keen Scent to get the scent ability and Power Attack.

I am aiming for a build for killing big monsters and Giants.

I will be picking up the cleave feats to deal with minions but I will also be picking up the Vital Strike feats to help deal with the big guys.

Sczarni

SO we just started playing Rise of the Runelords about 2 weeks ago and we reached level 2, My character is a Half-Orc with his first level in Slayer and his second and third level in Barbarian. I wanted to get some opinions on what my first Rage power should be. I was thinking Superstition but wanted to get some more ideas.

Sczarni

Any reason they do not gain scent or a racial feat to gain scent? I would assume it would have been a given for them if not an optional feat. Other than that one thing I think this race is my new favorite.

Sczarni

Bwang wrote:
They appear to be a rework of the Eberron Shifter, an interesting race.

Thats what I was thinking but their write up on the pfsrd20 page is a little hard for be to read, it just seems all over the place with the way it was written. What book did they come out in?

Sczarni

I could really use some opinions or advice on these guys

Sczarni

Has anyone seen the skinwalker race before. I found them on the PFSRD20 page and I really like them but I wanted to know if anyone has used them before or could give me tips or advice for playing one.

Sczarni

Ended up going with a Half-Orc Barbarian. So far there is my character, A Half-Elf Gunslinger, and a Half-Orc Summoner. There will be 2 more characters and I am not sure what they will be.

Sczarni

I like small melee characters, I accept the penalty that comes with them. I like the concept a lot.

Sczarni

I can understand that. Right now I am leaning towards Barbarian or maybe playtesting the Slayer. And for race I am leaning towards Halfling, Half-Orc, or Dwarf.

Sczarni

I will be playing in Rise of the Runelords with my friends in about a week or so. I will be playing a warrior more than likely a Barbarian. I was wondering if anyone could give me any advice for building my character for this Adventure path.

I am not looking for spoilers but any advice would be appreciated.

Sczarni

williamoak wrote:
Note: I'd probably go beastmorph/vivisectionist for the ratfolk idea. Though I might not go ratlfolk and give it a strength focus.

Maybe Hobgoblin instead of Ratfolk.

Sczarni

A vivisectionist (Alchemist) Ratfolk. He implants bombs inside trained rats who sneak into homes and kills its targets.

Sczarni

I love the Brawler, I think it is a great idea and the layout looks nice. If I had to say anything I would say this. I wish that the Brawler added his unarmed damage when using his listed proficient weapons. A way of boosting the classes damage.

Sczarni

My friends and I might be playing Reign of Winter the Adventure Path, I was wondering what peoples impressions were of it? I will not be ruining it so please no spoilers. I just want to get an idea of how much fun it was to play, any non specific issues with it or concerns about playing it.

Sczarni

Hey James are there plans for expanding on the outer sea region of Golarion? Like beyond Tian Xia. I am curious about the rest of the planet, what other cultures and races and civilizations exist?

Thank you very much for your time and response.

Sczarni

Are there plans for expanding on the outer sea region of Golarion? Like beyond Tian Xia. I am curious about the rest of the planet, what other cultures and races and civilizations exist?

Sczarni

1 person marked this as a favorite.
Umbriere Moonwhisper wrote:
extinct_fizz wrote:
Umbriere Moonwhisper wrote:
i just want a loligoth iconic or 3 for the Weeaboo in me. something animesque and cute, that isn't a gnome or halfling and is not half-naked. my problem with most of the current female iconics, is their costumes are either very skimpy and revealing, or very skintight and formfitting,

Yes, you want a loligoth. That is very, very apparent.

However... The representation of female iconics seems to be pretty well done. You have women in armor (that is very specifically not boobplate) in the Paladin and Cleric. The Barbarian and Inquisitor are both wearing appropriate attire that is not sexualized. You have petite women without any boobs or butt in the Rogue (she wears "skin tight" leather.... But you can't see anything of her figure because she is covered in knives. That doesn't count as cheesecake and you know it) and the Druid. You have women who don't wear much clothing, true, in the Witch, Oracle, and Sorcerer, but there's nothing wrong with that. Their poses are also specifically done in a manner to where they are strong and confident in their abilities, not the seductive boobs-and-ass poses that so many other companies go out of their way for.

I mean, keep asking for your kawaii anime iconic, but please don't misrepresent the facts.

the iconic artwork for PF is pretty animesque already, it's just they don't have an iconic whose appearance suits my tastes. loligoth is a fashion style, and the character wearing it doesn't neccessarily have to be a child. but i would be upset if they made said iconic either a halfling or gnome. everytime we have a seemingly youthful iconic, they are always either a halfling or gnome. how about a youthful iconic whom isn't hiding behind their race as an excuse?

i mean loligoth is one step closer in the fantasy anime direction with the way the artwork looks.

halflings and gnomes seem to have the monopoly on otherwise cute iconics. can we have a similarly cute iconic that isn't a...

This is sort of the way I feel about Small warriors, All warriors are always Dwarves or Humans or Orcs. I want to see some Halfings and Gnomes as Warriors

Sczarni

James Jacobs wrote:

Yup. We sent the art order for the iconics out several months ago. I've not yet seen any of the sketches for them, but hopefully soon. Just as with our other iconics, we have an equal split of male/female, and if I remember correctly, 5 or 6 are humans of various ethnicities.

In any event, their appearances have been locked in since before Gen Con.

(And the reason half or just above half are human is because Golarion is humanocentric. That's not going to change.)

I can understand that. Thanks for the response

Sczarni

I don't like humans, If I wanted to be human I would just be myself and not play the game.

Sczarni

Arcanist: Elf Male
Bloodrager: Dwarf Male
Brawler: Half-Orc Male
Hunter: Gnome Female
Investigator: Dwarf Female
Shaman: Human Male
Skald: Human Female
Slayer: Halfling Male
Swashbuckler: Half-Elf Female
Warpriest: Human Male

This is what I would like to see but I am trying not to pick the best races for the best classes. I do not like picking races that are the most optimized for the class.

Sczarni

2 people marked this as a favorite.

I play small warriors all the time, They dont feel like gimmicks to me. Halflings have warriors too.

Sczarni

2 people marked this as a favorite.

I really want to see a small race used for one of the Combat classes, There are combat oriented Halflings and Gnomes. Just because their abilities are not the best for the classes does not mean they do not exist. A slayer or Brawler Gnome or Halfling would be really cool. Chang it up a little bit and dont make their iconics the best race for the class.

Sczarni

Maybe something that lets them Break people sort of like Bane from the Dark knight rises, The Brawler can make "Sunder" attempts against foes bodies.

Sczarni

I will be watching MMA fights as well as the Hulk to help me come up with some ideas.

Sczarni

I would like to see a Gunslinger/ Magus hybrid class. I just think they would be cool combined like the existing hybrid classes.

Sczarni

I want to see a Halfling Brawler. Just something different. how about a small combat iconic.

Sczarni

Nicos wrote:
Sean K Reynolds wrote:

About the brawler capstone ability...

While I'm surprised that people aren't liking awesome blow as the brawler capstone

The pwoblem is that it only works against creatures of the same size or smaller, and few of the CR 15+ are of that size. Besides, flying creatures are inmune to being knocked prone, and agian, even fewer 15+ creatures are medium or smaller and do not fly at the same time.

I like the intent, to give them something cool not inmediately related to DPR. i think the replacement shoudl be something in the same spirit.

EIT: it is probably a good ability for level 10 or something.

I just got an image of the Hulk punching the giant flying space whale in the Avengers and stopping it dead with one punch.

Sczarni

Sean K Reynolds wrote:

About the brawler capstone ability...

While I'm surprised that people aren't liking awesome blow as the brawler capstone (as normally you can only select this if you're Large, and have a very high Str and two specific feats), we're looking at replacing it with something else. Any suggestions for this? Compare to the fighter and monk capstones for the level of power we're talking about.

I really like the Brawlers capstone ability and do not want them to lose it but maybe gain it a little earlier in the class and give them a different capstone ability.

Sczarni

Markolius Craggmorn wrote:

This may the the only thread to comment on, considering Sean's zealousness in closing so many others. I am concerned that Paizo is actually not considering a mistake in their design decisions for this book and telling everyone "too bad, it's set in stone" has been very counterproductive, sadly.

The reason I saw no reason to playtest these is because from reading all of them, they're gestalts. There's nothing unique about any of them, like there was with the Magus and Gunslinger. I guess the "playtest" is really just "see what abilities we can mix together to make the perfect hybrid." I was hoping for new mechanics or a big twist on old mechanics. That's my feedback and I think it's legitimate coming from an experienced gamer.

The other fact is I am disappointed in these being called "Classes" when, in truth, they stated they're "Alternate Classes". So Paizo wants suggestions and feedback? Please change the name, do not false advertise. I was looking forward to a book of classes, not alternate classes. And, personally, I feel some of these alternate classes should be able to multiclass (like Investigator/Ninja would be interesting or Swashbuckler/Fighter).

Would it be that hard to maybe reconsider the design decisions and start from scratch or take the design in a different direction at this point? Can't assume you never make mistakes.

While I can not disagree with your viewpoint more I must say, I truly appreciate the way in which you worded your concerns and feelings about the ACG and the Hybrid Classes. I just want to give you props.

Sczarni

So I was thinking about the Hybrid classes and how cool I think the idea is and this lead me to wonder, what classes would you put together to make a Hybrid class if you could?

Sczarni

Well, I think my point is lost here. First I never worry about optimizing as that is not how I have fun. Second I would like to say that my issue is not that I can pick up other options with feats or maneuvers, my issue is that every Brawler is set to have "Brawlers Furry" and I am not one who enjoys two weapon fighting style, I recognize that I may be alone here but I just do not like being pigeonholed into a build and that is what "Brawlers Furry" makes me feel.

Sczarni

Scavion wrote:
northbrb wrote:

My friends and I will be doing a playtest this week on the new classes and I will be playing the Brawler. I am very excited to try out this class to see how it works. While I do like this class a lot and I look forward to playtesting it there are a few things I wish were different with this class.

1.Have the Brawlers weapon list simple be "Close Weapons"
2.Change "Brawlers Flurry", while I do understand why they get it I do not like being pigeonholed into someone who fights with that style, some unarmed warriors fight that why while others put everything they can into single attacks and others focus on grapples and joint locks and I feel this limits the concept a bit for the Brawler.

These are a couple of things I think should be considered before the book is released.
I look forward to playtesting it out and will report back on how it is to play.

What? Having more options limits concepts?

Putting everything they have into a single attack would be like grabbing Vital Strike or Deadly Stroke. And yes Brawlers can get Deadly Stroke since they are fighters for prerequisites.

Maneuvers just don't scale well unfortunately. =/

What I meant by limiting concepts was about how every Brawler is going to be a "Two Weapon Fighter" with using Brawlers Flurry. Instead of a set feat chain giving them Two weapon fighting they should have a variable option. That's all I meant

1 to 50 of 1,976 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.