You beat me in Transformers trivia! I've got the episodes on DVD but haven't watched them in years. I'm a huge fan of the new game, though... very G1 feel with a ton of easter eggs and references.
I always liked Starscream, but he was so much wasted energy. If he'd spent half as much vs the autobots than on plots vs Megatron, they would have gotten rolled years ago.
Agree with all of the above... Megatron was a megalomaniac but still plotted and planned; Galvatron was just b+&@+!& crazy and a complete sociopath. He was okay in the movie, but nuts in the subsequent TV shows... so (assuming it was deliberate), the mental snap probably happened when Unicron died.
Also, I'm pretty sure Megatron is just a techy word mash-up. Tron = robot, Mega = 1,000,000x
I'm honestly not being contentious player-to-player, but going with the flow on how Nowzai would react. For example, Dalamus is greedy as hell, and raised some concerns with the mission, but didn't outright ask for more money.
That being said, 4-6k PER CHARACTER is at ton of money at this level, and I think pushing for more in the manner Sam did is rude; and quibbling about it just exacerbates the divide. I think our last mission went for about 5k TOTAL. I understand we are risking our lives, but that's kinda what adventurers do...
Last, Sam's still a relative stranger, so Nowzai has no real reason to trust him. I never suggested doing it for free... in his eyes, the offer on the table is exceptionally generous, and asking for more is beyond the bounds of noble decorum.
If you want to play Sam a greedy mercenary, that's fine, but expect friction with the more altruistic PCs in the party.
Maeve Haela wrote:
BTW, you never answered my question about using other people's spellcasting for prerequisites (For example, for a Holy weapon allowing Koya to cooperate to cast the Align Weapon spell as needed.)
DM NomadSage wrote:
@ Maeve: It depends, you need to be more specific on the requirement.
A quick search of the man turns up a masterwork dagger, a large amethyst, a coin pouch with 35gp, 6 darts, and a potion satchel with 8 vials, 3 of which are empty. They are matching pairs and are labeled. The remaining vials are marked Healing (2}, Better Healing, Invisibility, and See in the Dark.
I agree that the melee's should take one each of the 3 heals.
I'll take the satchel and empty vials, for later use. Would also like to claim the invis pot.