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Vrock

nomadicc's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. 448 posts (4,824 including aliases). 1 review. No lists. 1 wishlist. 23 aliases.


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Crystal Ball... Koya's a diviner...


Hit Points: 1d6 ⇒ 1 ... not cool!


Pathfinder Adventure Path Subscriber

I'm just now wrapping up Forest of Spirits in my pbp campaign. I figured it would be a good time to share some of the things I tweaked along the way.

Ordu-Aganhei: After the grueling hike over the Crown, coming back into civilization was enjoyed by the party, especially with the gracious welcome they receive from Prince Bat. I looked forward to, and enjoyed using the city for some meaty role-playing sidebars and PC/NPC bonding. The feasts started off great, and the players were able to integrate their parts in nicely. Where the train went off the rails was at the marriage proposal. I tried to use situation, and Prince Bat in general, in a mostly awkward/comedic fashion... Unfortunately, the player proposed to took to all *very* seriously and ultimately quit the game because of it. I probably could have handled it better, but I honestly thought it would come off more silly than serious... the joys of electronic communication!

Instead of ambushing the party in the city, I had them get attacked while they were split/exposed in the palace and at the caravan. In my mind, it set up better to stress the group, and also kept them from blaming the prince. They took the hint and fled the city.

Lastly, I introduced Miyaro early on, insinuating herself as a cultural adviser. She sprang to help during the ambush, later revealing her true nature.

Forest of Spirits: Once free of the city, I kept the road encounters quiet until they entered the forest. To play up the place's strangeness, I highlighted its seemingly 'stasis-like', unchanging nature. The spirit encounters I ran were kinda cool and awkward at the same time. The semi-haunt mechanic didn't seem to mesh well ('if everyone passes their save, does the spirit just leave?') with the descriptive elements of the encounter. If I could run them again, I'd probably re-think how to mech these.

The approach to the ward zone and kami meeting I ran pretty much as printed. I analogize it to the ent moot in LotR, and tried to give it that bearing.

Withered Blossom Gardens: As the group neared the House, the climate steadily changed from winter to balmy heat, given off by the energy of the House. This accounted for the more jungle-like, overgrowth feel of the gardens. After the group defeated Munasukaru and broke the wards, this effect died out and the gardens slowly returned to winter.

I used Richard's rough draft of the garden terrace encounters to flesh out the approach to the House. After a couple spider fights, the party just cast air walk and skipped the rest. I'm glad I didn't make up a whole map!

House of Withered Blossoms: Knowing the dungeon was going to be a grind, atop the sloooow pace of pbp, I went in planning to cut/merge encounters in the module. I also wanted to skip the whole aranea section unless the group wanted to push it. They were pretty mission-focused, and basically ignored Akinosa's crew. I introduced the conflict between the hobgoblins and aranea right as the group entered the main floor, walking into an ongoing melee.

In all, I was surprised by how easily the group dealt with the encounters. Only a couple of fights really stressed them. Granted, their make-up was 5 PCs (monk, magus, oracle, vanguard and bard) and 1 NPC (Kelda), but I amplified most every fight with either additional enemies, advanced template, better gear and/or increased/max hp.

Here's a quick summary of the encounters I used/changed:

  • Again, I didn't run anything from the upper levels.
  • B2-B5 Wall/Entrance Gauntlet pretty much as written, though combined and with a Sister of the Broken Path leader.
  • The Great Cavern/Buto the party skipped by scouting and air walking over the top.
  • Party entered the Mockery Pagoda semi-quietly. I included one major encounter around the Shrine of Munasukaru with a sister and several leper hobgoblins (instead of warriors).
  • I removed most of the rest of the foes here. The clay golem lasted 1 round, I think.
  • Party air walked over the lattice, encountered Ichirou and his mistresses in bed.
  • I removed the whole barracks C14-C16 area. After the lattice, they went straight to the Drain; no guards there either (too awkward to run).
  • Note, the gars in D1, and for that matter, the elementals in C1, were no factor with air walk in play.
  • I combined the foes in D2-D6, and D9 into one running battle, worked nicely though the giant gorgon got stopped by hold monster on round 1. Ryosanjin was a cool foe, but even buffed up he didn't last long.
  • I moved the destrachan into E1 to act as torturers. It played well and made more sense than them just standing around in a corridor. I removed the 2 spawns. A foot of water covered the floor also, making the room difficult terrain, mostly ignored by air walking PCs.
  • I ran the 2 x naga as printed, but changed the chamber to be half-full (~10 ft deep) of water. This gave the naga a small advantage for mobility and stealth, but was (again) mostly negated by air walk. The naga didn't pose much threat; in hindsight I probably should have added a third, and buffed them up more.
  • The final fight was in E3-E4, combining the pair of kytons, some lepers and sisters, with a naga and destrachan that managed to flee the preceding encounters. This was a fight to the death, to keep the party from entering Munasukaru's sanctum. I pondered bringing her into the fight halfway through, but preferred to keep her face-to-face meeting as written to allow for some (brief) dialogue.

Munasukaru: Probably the most drastic change I made was by respec'ing Munasukaru as a ToB:Bo9S Warblade. Love it or hate it, the Bo9S maneuvers are pretty flavorful for the mobile/wuxia/oriental vibe I was going for with Munasukaru. Additionally, just having Uncanny Dodge kept her from dying in the first round. She got a few colorful hits in with her maneuvers, but still died rather quickly once the melees got to her. Even with max hit points, a haste-flurrying monk and 2 x spell-striking gish make life short for solitary foes!

Stats, if you're interested...:
Female ja noi warblade 9
LE Medium outsider (oni, goblinoid, native, shapechanger)

Init +8; Senses darkvision 60 ft, Perception +20
===

AC 28, touch 17, flat-footed 23 (+7 armor, +2 deflection, +4 Dex, +1 dodge, +4 natural)
hp 228 (6d10+9d12+105); regen 3 (acid/fire)
Fort +18, Ref +14, Will +10
Weaknesses negative level

===

Speed 20 ft, fly 40 ft (good)
Melee Thundering Blade +23/+18/+13 (1d8+14/19-20/x4)
Melee Claws +21 (1d6+7)
Spell-like Abilities per ja noi
Manuevers Known (IL 12) Charging Minotaur (SD), *Death From Above (TC), Disarming Strike (IH), *Mithral Tornado (IH), Mountain Hammer (SD), *Rabid Bear Strike (TC), Rabid Wolf Strike (TC), Steel Wind (IH), *Sudden Leap (TC)
Stances Known Blood in the Water (TC), Giant's Stance (SD)

===

Str 24, Dex 18, Con 24, Int 12, Wis 16, Cha 12
Base Atk +15; CMB +21; CMD 37
Feats (8+2 bonus) Combat Reflexes, Dodge, Improved Critical (naginata), Improved Initiative, Iron Will, Lightning Reflexes, Martial Study, Quick Draw, Weapon Focus (naginata), Weapon Specialization (naginata)
Skills Acrobatics +15, Perception +20
Languages Common, Goblin, Tien
SQ per ja noi, warblade

===

Gear do-maru of broken flesh, Thundering Blade of the House of Sugimatu, flawed crystal ball, pink rhomboid ioun stone, ring of protection +2

I also improved the stats on the Sugimatu naginata significantly, to bring it closer to par with Suishen. Essentially +2 shrieking thundering naginata, with greater shout (CL 15) once per day. I didn't bother with the flying/crossbow tactic (see: air walk). I think the agile template and mythic boost (like Xeno posted above) would make her a better (solo) end boss, depending on the party.

After she died, I had the kami sweep in and clear the rest of the dungeon, a la the Valar host in the Silmarillion (sorta).

In summary, I really enjoyed this module, from the role-playing bits in O-A, to the flavor-heavy dungeon crawl. There really isn't another dungeon crawl like this the JR path... I especially enjoyed the graphic artistry displayed in nearly every room, which gave a memorable evil vibe to the place. Many thanks Richard!


Kiyomi Matsumata wrote:
Did Kiyomi have a signature item?

No, these were character specific items introduced in the first adventure. You get the unique pleasure of being left out on this one. The offset is that you were able to buy a full allotment of magic items...


It's an oriental hat... Google it.


Anyone besides Heng want to join in?


You could also persuade friends like Koya, who already has scribe scroll and brew potion. =)


I think Heng certainly holds his own for damage output. The first round alone you landed over 80 pts. A lot of good rolls in there, but nothing to shake a stick at considering Haste wasn't even active yet! =P


Yikes! I tried to keep the dungeon crawl from taking too long and it still took us 9 months... Doh!


@ Harlan: I took a closer look at 'energy body', and it says you can do the touch heal once per round, and healing yourself as a move action. Is there a boost coming from somewhere that I missed?


Yeah I was waiting for Kiyomi's input, since it's a close thing.

DM Secrets Revealed!: The 'book' Munasukaru is a fighter, but that version would have died in Round 1 (not kidding). I converted her to a Warblade (3.5 Bo9S) spec. Has about the same numbers, but a few more hit points and a few cool 'wuxia' flavor maneuvers.


Lol! TBH, I found the other one's smile a bit unnerving.


Pathfinder Adventure Path Subscriber

Funny, I was just looking to make a PF conversion of this class! I planned to keep the class more or less the same as the 3.5 version, with PF skill list. I like your ideas regarding the maneuver/stance progressions. I'm a fan of the d10 hit dice argument.

There are some suggested errata from Richard Baker regarding the maneuver refresh, but I think the WB mechanic is fine. The random crusader one is goofy as heck, so I'd change that for sure (N/A for the WB).


Heng wrote:
Heng wrote:
NOTE: It's SPRING BREAK! I'll be traveling and camping so posting will be spotty this week. 'bot me when needed.
otra vez.

Copy!


Note, for you Wayfinder users, Paizo upgraded their board software and reformatted the forums slightly. That tweaks the app, so you'll have to wait until it gets updated by whoever owns it.


Apologies for the delays (again)... feeling a bit under the weather. Will continue as soon as I can muster some energy.


Apologies for the delays (again)... feeling a bit under the weather. Will continue as soon as I can muster some energy.


Sorry for the delay... had to re-install a bunch of things on my home computer, which fairly well killed my posting time. Onward!


Having some computer issues... =\


No problem!


Pathfinder Adventure Path Subscriber

Dotting for interest... I'll put together a concept ASAP! =)


This adventure is, by far, the largest dungeon crawl in the AP. I've tried to keep things moving steadily forward, and have trimmed about 1/3 of the encounters, or merged them kinda-sorta. That being said, without giving too much away, you're on the home stretch now... =D

EDIT - I should add that my 1/3-ish cut doesn't include the entire upstairs part of the House of Withered Blossoms, or the hobgoblin city you flew over! You can imagine how much longer this would take had you gone there...


Heng wrote:
i'll be out of town this weekend.

Copy!


In-laws are gone but very busy getting back to normal routine. I'll have a post up by tomorrow...


Yeah, sorry... In-laws are gone but very busy getting back to normality. I'll have an update by tomorrow.


HNY! My guests are still in town until Monday, so I'll still be slow-rolling until next week.


HNY! My guests are still in town until Monday, so I'll still be slow-rolling until next week.


Aye, but I'll make the roll for him whenever I get to posting the next round, if he doesn't first.


Oh man, no kidding. Sorry to hear about the robbery! That sucks on many levels! =(

To all, sorry about the delay. I meant to get a post out this morning and got sidetracked all day. I will advance tomorrow for sure...


While cinematic, ultimately Segang was correct. Even if you had rolled high enough to move through the skeleton's space, you can't plan to stop in another enemy's space.


Hehe awesome!


Hey guys, I opened recruiting for an open spot in my ongoing Jade Regent campaign. If you're interested, post on the thread HERE.

Thanks!


Hey folks, I have to apologize for my generally sporadic updates over the last few weeks or so, especially on the weekends. Life, work, etc are all factors, but ultimately it's my input (or lack thereof) that's slowing things down. I'll have a post out later today... thanks for being patient! =)


Hey folks, I have to apologize for my generally sporadic updates over the last few weeks or so, especially on the weekends. Life, work, etc are all factors, but ultimately it's my input (or lack thereof) that's slowing things down. I'll have a post out later today... thanks for being patient! =)


Waiting on Malnival's input.


Congrats and have fun!! If two of you are out, I'll just slow-roll until everyone is back.


Copy! Have a great time!


Sorry for the delay... long day at work that gave me no opportunity to post!


Sorry for the delay... long day at work that gave me no opportunity to post!


Malnival, you still with us?


This is what instantly came to mind: http://www.youtube.com/watch?v=7edeOEuXdMU


It's cool... re-reading it that way, I can see how one could reach either interpretation. Another "implied" rule leaves a gray area.


Thanks! =D


Pathfinder Adventure Path Subscriber

Sadly, I'm going to withdraw... I keep going round and round on character concepts and can't land something I'm happy with. If I come up with something in time, I'll resubmit, but good luck otherwise! =D


I'm back home... relaxing and unpacking today. I'll try to get an update out later today or tomorrow.


I'm back home... relaxing and unpacking today. I'll try to get an update out later today or tomorrow. Make sure your level up's are complete and we should be good to go.


Pathfinder Adventure Path Subscriber

Dotting... =)


I'm checking in from holiday... I'm still out until next week. I've had a lot less time than expected (not complaining)! I'll be full up again probably next Monday or Tuesday. Thanks for being patient! =D


I'm checking in from holiday... I'm still out until next week. I've had a lot less time than expected (not complaining)! I'll be full up again probably next Monday or Tuesday. Thanks for being patient! =D


No one has specifically said what they're buying. Post it before you get to the Gray, or it will be left out.

Heads up that I will be on vacation for the next two weeks. I will be able to check the boards and make minor updates, but I'm pretty sure I won't have too much time for anything major... maybe. I just wanted to let you know in case there's a long delay between posts. Otherwise, keep it movin'! =D

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