paizo.com Recent Posts by nogoodscallywagpaizo.com Recent Posts by nogoodscallywag2019-09-06T23:33:58Z2019-09-06T23:33:58ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: Shining Lights and Dark Starsnogoodscallywaghttps://paizo.com/community/blog/v5748dyo6sgd2&page=6?Shining-Lights-and-Dark-Stars#2932018-11-13T13:11:48Z2018-11-09T18:52:17Z<div class="messageboard-quotee">Colette Brunel wrote:</div><blockquote> <div class="messageboard-quotee">Mark Seifter wrote:</div><blockquote>We were hoping the ability to be especially good at preparing would be seen as more of an interesting/versatility increase, as opposed to a raw power boost, based on the feedback you guys gave us. Of our other ideas, I think the best one we didn't use was customizing your arcane bond from wizard to wizard (something like: amulets give you defensive benefits, staff for the extra spell, etc, with the possibility of adding more in later books) but then that would leave the wizard making two subclass choices as opposed to one for most other characters. Does that strike you as a wizard fan as adding more to the "interesting" factor than the "power" factor? </blockquote><p>Power and flexibility tend to be two sides of the same coin for a wizard. Quick Preparation means great flexibility outside of combat, which means great noncombat power, and great power with which to quickly prepare for an upcoming battle.
<p>I would much rather see a little more flexibility with arcane bonds rather than Quick Preparation. </blockquote><p>As a player of wizards, I'd rather have the all-powerful ability to change my spells with quick prep than anything an arcane focus could do. Does everyone think a Sorcerer is different enough regarding class abilities to allow a wizard to have quick prep to make the difference? I, for one, think the spell versatility aspect of Sorcerers are their main benefit, but I also am a lover of wizard PCs and see this as a big boon for wizards. Perhaps the Sorc players can describe how they feel about spell versatility in this regard?Colette Brunel wrote:Mark Seifter wrote:We were hoping the ability to be especially good at preparing would be seen as more of an interesting/versatility increase, as opposed to a raw power boost, based on the feedback you guys gave us. Of our other ideas, I think the best one we didn't use was customizing your arcane bond from wizard to wizard (something like: amulets give you defensive benefits, staff for the extra spell, etc, with the possibility of adding more in later books) but then...nogoodscallywag2018-11-09T18:52:17ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: The Prestigenogoodscallywaghttps://paizo.com/community/blog/v5748dyo6sgck&page=4?The-Prestige#1702018-11-01T18:10:19Z2018-11-01T17:23:59Z<div class="messageboard-quotee">Bjørn Røyrvik wrote:</div><blockquote><p> Loaded questions, no options to talk about many important changes to things (like the introduction of new forms of magic, adding 10th level spells, redistributing who gets what spells, etc. etc. etc.) outside of 'comments', and a general feel of the survey being kind of only asking half the important questions. and leaving out important options for replies.</p>
<p>I can't tell if they are trying to gloss over these things or just didn't think about it. </blockquote><p>These things are addressed in other surveys, including the Class Survey.Bjørn Røyrvik wrote:Loaded questions, no options to talk about many important changes to things (like the introduction of new forms of magic, adding 10th level spells, redistributing who gets what spells, etc. etc. etc.) outside of 'comments', and a general feel of the survey being kind of only asking half the important questions. and leaving out important options for replies.
I can't tell if they are trying to gloss over these things or just didn't think about it.
These things are...nogoodscallywag2018-11-01T17:23:59ZRe: Forums: Advice: 12 PC partynogoodscallywaghttps://paizo.com/threads/rzs42cai?12-PC-party#142018-10-26T13:40:00Z2018-10-26T13:40:00Z<div class="messageboard-quotee">doomman47 wrote:</div><blockquote> Why are they all different levels? </blockquote><p>It's just a fun combat experiment where they made the two they want to play for the encounter.
<p>For a general rule, I want the leader of the baddies to be a bard/fighter, with his "man" a tough barbarian. The rest need to be the leader's basic guards and at least 2 monstrous (trolls) creatures. I also want the leader to be at least level 14.</p>
<p>In case nobody has noticed, it's the Kingmaker battle with Castruccio Irrovetti I'm going for.</p>
<p>Here's one setup against the players, above. I'm using Herolab's encounter builder to set this up, so I am uncertain how the APL/CR is mathed:</p>
<p>1. Bard 12/Fighter 3
<br />
2. Barbarian 11
<br />
3. Fighter 6
<br />
4. Fighter 6
<br />
5. Bard 6
<br />
6. Bard 6
<br />
7. Troll 6 (5 Fighter levels)
<br />
8. Troll 6 (5 Fighter levels)</p>
<p>Herolab lists this as CR 16.</p>
<p>Alternatively, here's what I made up using two 15 CR encounters together in order to increase the monsters' numbers mentioned by @Androste.</p>
<p>1. Bard 10/Fighter 4
<br />
2. Barbarian 8
<br />
—-CR 15, above—-</p>
<p>1. Bard 7
<br />
2. Bard 7
<br />
3. Bard 7
<br />
4. Bard 7
<br />
5. bard 7
<br />
6. Bard 7
<br />
7. Fighter 7
<br />
8. Fighter 7
<br />
9. Fighter 7
<br />
10. Fighter 7
<br />
11. Fighter 7
<br />
12. Fighter 7
<br />
13. Troll Fighter 3
<br />
14. Troll Fighter 3
<br />
—-CR 15, above—-</p>
<p>Finally, using the chart by @CKDragons.</p>
<p>[Spoiler omitted]</p>
<p>Out of these 3 setups, which looks to be the most balanced?</p>doomman47 wrote:Why are they all different levels?
It's just a fun combat experiment where they made the two they want to play for the encounter. For a general rule, I want the leader of the baddies to be a bard/fighter, with his "man" a tough barbarian. The rest need to be the leader's basic guards and at least 2 monstrous (trolls) creatures. I also want the leader to be at least level 14.
In case nobody has noticed, it's the Kingmaker battle with Castruccio Irrovetti I'm going for.
...nogoodscallywag2018-10-26T13:40:00ZRe: Forums: Advice: 12 PC partynogoodscallywaghttps://paizo.com/threads/rzs42cai?12-PC-party#52018-10-25T15:20:02Z2018-10-25T15:20:02Z<p>OH I SEE!</p>
<p>Hmm that might actually work closest to the spirit of the rules</p>OH I SEE!
Hmm that might actually work closest to the spirit of the rulesnogoodscallywag2018-10-25T15:20:02ZRe: Forums: Advice: 12 PC partynogoodscallywaghttps://paizo.com/threads/rzs42cai?12-PC-party#32018-10-25T14:29:37Z2018-10-25T14:29:37Z<p>Thanks, I forgot about the clause. </p>
<p>i won't be splitting the party. I'm actually having only 6 players, and they are controlling 2 characters each. It's a fun thing we're doing, and totally willing to go through the slog of combat.</p>
<p>But with the clause showing to APL as 12, and the epic CR being 15, I still don't think designing for CR 15 will match the 12 party members. </p>
<p>The more I think about it, the more it seems to make sense to just match one for one. I mean, in player v. player combat, wouldn't it be fair to pitch a level 10 character vs. a level 10 character?</p>Thanks, I forgot about the clause.
i won't be splitting the party. I'm actually having only 6 players, and they are controlling 2 characters each. It's a fun thing we're doing, and totally willing to go through the slog of combat.
But with the clause showing to APL as 12, and the epic CR being 15, I still don't think designing for CR 15 will match the 12 party members.
The more I think about it, the more it seems to make sense to just match one for one. I mean, in player v. player combat,...nogoodscallywag2018-10-25T14:29:37ZForums: Advice: 12 PC partynogoodscallywaghttps://paizo.com/threads/rzs42cai?12-PC-party#12018-10-25T13:46:05Z2018-10-25T13:46:05Z<p>Yes, you read this correctly.</p>
<p>I want to design one combat encounter for a party of 12 with a CR of +3 (Epic).</p>
<p>At first I thought if I just took the APL of the PC's party and made the CR of the enemies match up like normal encounters are built, it would look like this:</p>
<p>PCs
<br />
1. Fighter 12
<br />
2. Cleric 13
<br />
3. Barbarian 12
<br />
4. Druid 12
<br />
5. Bard 12
<br />
6. Hill Giant 8 (Fighter 4)
<br />
7. Ranger 9
<br />
8. Fighter 9
<br />
9. Fighter 9
<br />
10. Wizard 9
<br />
11. Fighter 10
<br />
12. Fighter 12</p>
<p>PC APL = 11</p>
<p>So I thought by spending the XP based on a CR 14 encounter would make it an epic combat.</p>
<p>However, I realize the APL/CR math is based on a 4-PC group, not 12, so using the standard build rules for encounters may not work in this case, mainly due to the group being 3 times as big.</p>
<p>So then I thought this "3 times as big" variable must be something I can also use to help form the enemy group. However, I'm not sure what I'd be multiplying by 3!</p>
<p>Then I thought maybe I can just do one to one and ignore the APL/CR aspect, but that doesn't work, either, does it? In essence, I'd just use the LEVELS of the PCs and make 12 enemies that match the levels of the PCs.</p>
<p>What do you guys think?</p>Yes, you read this correctly.
I want to design one combat encounter for a party of 12 with a CR of +3 (Epic).
At first I thought if I just took the APL of the PC's party and made the CR of the enemies match up like normal encounters are built, it would look like this:
PCs
1. Fighter 12
2. Cleric 13
3. Barbarian 12
4. Druid 12
5. Bard 12
6. Hill Giant 8 (Fighter 4)
7. Ranger 9
8. Fighter 9
9. Fighter 9
10. Wizard 9
11. Fighter 10
12. Fighter 12
PC APL = 11
So I thought by spending the XP...nogoodscallywag2018-10-25T13:46:05ZRe: Forums: Pathfinder Society: Paizo Blog: Pathfinder Society 2: Pregenerated Charactersnogoodscallywaghttps://paizo.com/community/blog/v5748dyo6sgbt?Pathfinder-Society-2-Pregenerated-Characters#152018-10-18T16:40:54Z2018-10-18T16:40:54Z<p>Can I just say that these long surveys (while long) are offering a plethora of information to Paizo and will serve wonders to make this game better.</p>
<p>In my career we utilize these types of deep-delve surveys and they are invaluable. It's my hope more playtest surveys will come out that will focus on every aspect of the playtest, even followup questions if necessary.</p>
<p>The surveys have got to be a great way for paizo to take concise data on literally individual topics whereas the forums may not be used by many.</p>Can I just say that these long surveys (while long) are offering a plethora of information to Paizo and will serve wonders to make this game better.
In my career we utilize these types of deep-delve surveys and they are invaluable. It's my hope more playtest surveys will come out that will focus on every aspect of the playtest, even followup questions if necessary.
The surveys have got to be a great way for paizo to take concise data on literally individual topics whereas the forums may not...nogoodscallywag2018-10-18T16:40:54ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: The Resonance Testnogoodscallywaghttps://paizo.com/community/blog/v5748dyo6sgbn&page=6?The-Resonance-Test#2692018-11-05T01:37:56Z2018-10-16T16:47:33Z<p>Wait- casters are having their spell points removed and simply replaced with Focus Points? This as not mentioned at all in the blog, which it should have been. The new update doc clearly shows that casters will no longer have spell points to use on spell powers, and that now focus points will be used for powers...which means all casters are losing their ability to use spell points, but are instead getting Focus points based solely on Charisma- is this right? If so, that's a massive caster nerf, especially when spell points were based on caster level.</p>
<p>Please clarify if necessary.</p>Wait- casters are having their spell points removed and simply replaced with Focus Points? This as not mentioned at all in the blog, which it should have been. The new update doc clearly shows that casters will no longer have spell points to use on spell powers, and that now focus points will be used for powers...which means all casters are losing their ability to use spell points, but are instead getting Focus points based solely on Charisma- is this right? If so, that's a massive caster...nogoodscallywag2018-10-16T16:47:33ZForums: Pathfinder Playtest General Discussion: Mirrored Moon twitch stream feedbacknogoodscallywaghttps://paizo.com/threads/rzs42bqs?Mirrored-Moon-twitch-stream-feedback#12018-10-15T14:02:34Z2018-10-15T13:38:50Z<p>I just watched the twitch video of Doomsday Dawn deconstructed wherein Mark Seifter went over some survey details and game data and wanted to point out a couple of things.</p>
<p>During the video, when Mark was talking about murder hobos, he mentioned that 80% of groups used the diplomatic route when dealing with the Cyclops. He then went on to say 50% of groups, during a forced fight with a dragon and giant, actually used the diplomatic route and recruited the giant to join them. Even Mark was shocked.</p>
<p>I'm a bit shocked, but not as much as some. I prefer a game session that has 2-3 combat encounters only, with 2-3 encounters of social interaction. My players do, to, because they seem to have the most fun.</p>
<p>I think the results pointed out here stress the importance of noncombat encounters and combat encounters having an option "out" through social interaction. Hopefully the devs can work this into the new adventures!</p>I just watched the twitch video of Doomsday Dawn deconstructed wherein Mark Seifter went over some survey details and game data and wanted to point out a couple of things.
During the video, when Mark was talking about murder hobos, he mentioned that 80% of groups used the diplomatic route when dealing with the Cyclops. He then went on to say 50% of groups, during a forced fight with a dragon and giant, actually used the diplomatic route and recruited the giant to join them. Even Mark was...nogoodscallywag2018-10-15T13:38:50ZRe: Forums: Pathfinder Society: Paizo Blog: Pathfinder Society 2: Boons and Sheetsnogoodscallywaghttps://paizo.com/community/blog/v5748dyo6sgba?Pathfinder-Society-2-Boons-and-Sheets#262018-10-11T21:03:42Z2018-10-11T14:03:34Z<p>My group and I don't even use boons- too much to remember and keep handy, especially when one character has so many to choose from. They aren't worth the effort. Why bother to remember or even write down a boon that gives me +2 to Diplomacy checks with a certain faction in a certain town?</p>
<p>The boons that matter are ones that directly relate to numbers and/or new or additional abilities. For instance, the first boon I ever received in PFS was a permanent +2 Perception bonus. I remember that boon very well.</p>
<p>Boons giving titles is a unique idea. While purely cosmetic, it's something fun to have on your character and shows accomplishment. Plus, devs don't have to work in power ranges when designing scenarios.</p>
<p>How about just giving options for low-magic items as boons? For instance, instead of getting a +2 diplo when speaking with merchants, the merchants give you a magical item instead.</p>
<p>Moving on, Chronicle Sheets are a funny thing. Over the 8 years I've played PFS, I'd say only 2-3 GMs have ever filled out the sections pertaining to purchases, starting gold, and notes. It's just never done. Much like a walkway at a 90 degree angle, people will inevitably take the shorter route and walk diagonal, creating their own walkway that inevitably ends up paved anyway. I realize the sheets are important to fill out for keeping people honest, but that's not the reality. So the old PFS 1 chronicle sheet should go the way of that diagonal patch of grass- just pave it over!</p>My group and I don't even use boons- too much to remember and keep handy, especially when one character has so many to choose from. They aren't worth the effort. Why bother to remember or even write down a boon that gives me +2 to Diplomacy checks with a certain faction in a certain town?
The boons that matter are ones that directly relate to numbers and/or new or additional abilities. For instance, the first boon I ever received in PFS was a permanent +2 Perception bonus. I remember that...nogoodscallywag2018-10-11T14:03:34ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: Sending Your Heroes to the Mirrored Moonnogoodscallywaghttps://paizo.com/community/blog/v5748dyo6sg9r&page=4?Sending-Your-Heroes-to-the-Mirrored-Moon#1662018-09-25T19:21:50Z2018-09-25T19:21:50Z<div class="messageboard-quotee">Zwordsman wrote:</div><blockquote><p> I like it so far. </p>
<p>I still think Administer First Aid should not require a med kit. Those are really expensive.. and classes that would really want to use Medicine.. like alchemist. have basically 0 un assigned coinage to put forward for things like Medkits or theif kits
<br />
I love that the DC is flat again though. or at least as near as I can tell.</p>
<p>also still wish that Alch could do med with INT. what with medicine (as opposed to heal) being a science</p>
<p>Though I'm still personally waiting for Alchemist mods. Though I also feel like not many alchemists are chosen % wise. or that is the perception anyway.</p>
<p></blockquote><p>Well it should require something, right? Can't just strip off a strip of your cloak, wrap up a wound, and expect to be healed. That's silly and just like a video game, which this game is not.Zwordsman wrote:I like it so far.
I still think Administer First Aid should not require a med kit. Those are really expensive.. and classes that would really want to use Medicine.. like alchemist. have basically 0 un assigned coinage to put forward for things like Medkits or theif kits
I love that the DC is flat again though. or at least as near as I can tell.
also still wish that Alch could do med with INT. what with medicine (as opposed to heal) being a science
Though I'm still...nogoodscallywag2018-09-25T19:21:50ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: Ancestry and Class Surveysnogoodscallywaghttps://paizo.com/community/blog/v5748dyo6sg9c&page=3?Ancestry-and-Class-Surveys#1262018-09-18T15:43:59Z2018-09-18T15:43:59Z<div class="messageboard-quotee">thflame wrote:</div><blockquote> <div class="messageboard-quotee">PossibleCabbage wrote:</div><blockquote> <div class="messageboard-quotee">Marc Radle wrote:</div><blockquote>That may be, but plenty of folks play Pathfinder but don’t use Golarion as thier campaign setting, so that should not be relevant. Plus, the Pathfinder rule set is not the same as the Golarion setting, so Golarion-specific rules really should not be baked into the core Pathfinder rules in any case </blockquote><p>I believe one of the major changes for Pathfinder 2nd edition is that the core rules are no longer setting neutral. So things like "Clerics of philosophies" are right out. If you want to run a game in a setting which is not the default one, you will need to change some things.
<p>But since the bestiary will almost surely have rules for building all sorts of nasty things using PC rules (for major antagonists who happen to be a specific type of thing), it'll be easy to lift those for PC rules without giving explicit PC support. </blockquote><p>If Golarion Lore is a requirement for this system, then that's something that needs to change.
<p>I'm fine with using your lore to give examples and design your APs, but it should not be automatically assumed that you are using Golarion lore when you play PF2. </blockquote><p>Fortunately the VAST majority of players like and use Golarion, so this aspect will remain. Thankfully. Those who don't like it are free to pick and choose what they like.thflame wrote:PossibleCabbage wrote: Marc Radle wrote:That may be, but plenty of folks play Pathfinder but don’t use Golarion as thier campaign setting, so that should not be relevant. Plus, the Pathfinder rule set is not the same as the Golarion setting, so Golarion-specific rules really should not be baked into the core Pathfinder rules in any case
I believe one of the major changes for Pathfinder 2nd edition is that the core rules are no longer setting neutral. So things like "Clerics of...nogoodscallywag2018-09-18T15:43:59ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: Ancestry and Class Surveysnogoodscallywaghttps://paizo.com/community/blog/v5748dyo6sg9c&page=3?Ancestry-and-Class-Surveys#1252018-09-24T02:08:50Z2018-09-18T15:39:58Z<div class="messageboard-quotee">Lightning Raven wrote:</div><blockquote><p> As I stated over and over. My first impression on Ancestry gave me IMMENSE hope for what they could've been.</p>
<p>I was thinking that I would be able to pick feats that would enhance my character culturally and allowing the possibility of making characters raised by other ancestries just by making some choices, while having my biological features remaining the same as 1e or maybe even having them re-balanced to be more interesting and stronger (in the cases of the races that needed the boost).</p>
<p>Instead, we've got watered down versions of interesting races before and the ones less appealing just got even worse. Also, I love playing humans but Natural Ambition and General Training are way too insane compared to anything else in the game and it will only get better over time with new feats. So I suggest you guys start thinking of new solutions to this because in PF1e Humans were already too strong because of this. I would go as far as to say that is more reasonable to give 3 Free ability boosts and get rid of these two feats and change the necessary things from there. </p>
<p>Just to leave my thoughts here since the surveys didn't have the option.</p>
<p>Please, please. Reserve Heritage feat for hugely impactful things in the ancestry, Half-Elves and Half-Orcs is a very good direction but it makes no sense that you need to wait until level 5 to get your first half-elf feat, that's straight up taxing. Since I'm on this point already, give us at least 3 feats from the start and cut back the feats later down the line and if they absolutely must exist, then create new feats that enhance the ones you already got or things that give you plenty of new options, you know... Things that show your progress over time. </p>
<p>Ancestry can be the best part of the system, but they need a complete overhaul on implementation and evaluation of what they can and should do. Adding more depth to the biology and history of these new ancestries can give a lot of room for heritage and cultural feats.
<br />
</blockquote><p>Why can't they provide nonhumans with the same physical abilities, and in the interest of balance just give them less ancestry feats than a human; or, just keep it the same and give humans an extra feat or two? I very much dislike "growing" into the race you already are.Lightning Raven wrote:As I stated over and over. My first impression on Ancestry gave me IMMENSE hope for what they could've been.
I was thinking that I would be able to pick feats that would enhance my character culturally and allowing the possibility of making characters raised by other ancestries just by making some choices, while having my biological features remaining the same as 1e or maybe even having them re-balanced to be more interesting and stronger (in the cases of the races that...nogoodscallywag2018-09-18T15:39:58ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: On the Road to Sombrefell Hall!nogoodscallywaghttps://paizo.com/community/blog/v5748dyo6sg8r&page=3?On-the-Road-to-Sombrefell-Hall#1262018-09-17T21:32:57Z2018-09-11T14:04:00Z<div class="messageboard-quotee">Captain Morgan wrote:</div><blockquote> <div class="messageboard-quotee">Brell Stormforge wrote:</div><blockquote> <div class="messageboard-quotee">Jason Bulmahn wrote:</div><blockquote><p> Folks... </p>
<p>The hyperbole on resonance is getting a bit thick. There are a lot of parts of the game that we have not fully worked on yet because it's too early in the playtest for us to get good data. Resonance is one of those systems. We know a lot of folks dont like it. We hear you. We also know that until we get to mid and high levels, the system is not really doing any work at all, and we are just now getting to that in the playtest. </p>
<p>Have some patience. We are looking at the system, there is almost no chance it will make it to the final game in its current form, a fact I can say about as lot of systems. Changing things without data is what we've spent years doing. Play the game. Tell us how it played. That's how we make this better.</p>
<p>We have faith in you to give us honest, rational feedback. Have faith in us to get it right, given the right time and data. </blockquote><p>It's pretty discouraging when you take the time to give your honest criticism, some alternative ideas, how the direction of the development is going to affect my gaming and players, only to have the developer turn around and dismiss what we are saying as "hyperbole". I guess the countless hours and money we pour into Pathfinder is just unwanted "hyperbole". Seems hypocritical when we are asked for our critique and then insulted when we give what was asked for.
</p>
On the flip side, I am glad to finally have acknowledgement and assurance that the resonance system will be hopefully improved.
<br />
Sorry if my opinion is unwanted, I'll keep it to myself from now on, and if I don't like the final product, I'll just find another system. I truly hope PF2 turns out very good and I can continue to use a Pathfinder system. </blockquote><p>1) You are coming across as pretty hostile.
<p>2) Your "alternative solution" has zero intersection with Resonance as is. The only thing resonance affects is magic items and you want to get rid of that. You are functionally calling to it to go entirely. </p>
<p>3) We don't... </blockquote><p>Jason's "hyperbole" statement rests with the people who are basically calling Paizo designers obtuse. The designers are doing a hell of a job. I hate resonance as it currently stands and entertain ways to make it better. I would never accuse the designers of being dead-set on a set of rules if they didn't work for the game. To do so is being hyperbolic. Saying you will no longer play the game and move to DnD is hyperbolic. Why move? If you like PF1 just keep playing PF1. It's simple. I've stated I won't play PF2 if the resonance rules as they exist now are kept, but ALL of the designers have stated or intimated that the rules will certainly be changed.Captain Morgan wrote:Brell Stormforge wrote: Jason Bulmahn wrote:Folks...
The hyperbole on resonance is getting a bit thick. There are a lot of parts of the game that we have not fully worked on yet because it's too early in the playtest for us to get good data. Resonance is one of those systems. We know a lot of folks dont like it. We hear you. We also know that until we get to mid and high levels, the system is not really doing any work at all, and we are just now getting to that in the...nogoodscallywag2018-09-11T14:04:00ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: On the Road to Sombrefell Hall!nogoodscallywaghttps://paizo.com/community/blog/v5748dyo6sg8r&page=3?On-the-Road-to-Sombrefell-Hall#1252018-09-17T21:32:29Z2018-09-11T13:59:24Z<div class="messageboard-quotee">Shaheer-El-Khatib wrote:</div><blockquote> <div class="messageboard-quotee">Gorbacz wrote:</div><blockquote> It's not insane. The DM takes the skill DC table and tells you what the DC is. It's pretty much like 1e/2e used to work. You all whippsersnappers are just spoiled by your "this is the DC for walking on a 4 inch wide slightly slippery ledge while the wind is 39 mph, the temperature is 211 F and the moon is in crescent phase" tables 3e brought. </blockquote><p>My issues :
<p>- Insane table variation. Endless discussion about "are you sure ?"</p>
<p>- Immersion Breaking because players Will ask ten times per minutes "What is the DC again dude ?" And won't be able to decide if an action is worth it on their own.</p>
<p>Like he want to handle his war horse in front of a dragon. How could he known how the GM Will rule it ?</p>
<p>Maybe the GM Will say "The horse is level 1 so it is Level 1 DC but Extreme because of the dragon" (18)</p>
<p>Maybe the GM Will say "Well it is the LVL 10 dragon that frighten the horse so High level 10 DC" (27 !!!!)</p>
<p>Or "Let's look at the Intimidation DC of the dragon" (25)</p>
<p>Or ANY NUMBER between 18 and 27 because the GM may be like "level 1 horse, level 10 dragon so difficulty 5 Extreme (25) ... No. 7 but just High !" (23)</p>
<p>And the player <b> can't possibly know without asking each freaking time</b></p>
<p>Note : I may have missed some info on the Handle an animal DC though. </blockquote><p>Players shouldn't always necessarily know the DCs of their actions.Shaheer-El-Khatib wrote:Gorbacz wrote: It's not insane. The DM takes the skill DC table and tells you what the DC is. It's pretty much like 1e/2e used to work. You all whippsersnappers are just spoiled by your "this is the DC for walking on a 4 inch wide slightly slippery ledge while the wind is 39 mph, the temperature is 211 F and the moon is in crescent phase" tables 3e brought.
My issues : - Insane table variation. Endless discussion about "are you sure ?"
- Immersion Breaking because...nogoodscallywag2018-09-11T13:59:24ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: On the Road to Sombrefell Hall!nogoodscallywaghttps://paizo.com/community/blog/v5748dyo6sg8r&page=3?On-the-Road-to-Sombrefell-Hall#1232018-09-13T11:05:57Z2018-09-11T13:41:26Z<div class="messageboard-quotee">Doktor Weasel wrote:</div><blockquote><br />
<br />
...simply looking at how often people ran out isn't really a good metric because resonance discourages the use of things that require it.</blockquote><p>Agree 100% My group didn't run out of resonance because we were scared to death we'd need it for healing potions.
<p>Personally, I hate the PF1 healing ease; however, it makes the game fun for people because they aren't going down left and right. As a GM, I want to challenge my players but I don't want to kill them left and right due to them not being able to utilize potions they've paid for but can't use due to resonance.</p>
<p>I also dislike Charisma as a dump stat-but you can't dump Charisma in PF2! There are no dump stats. If someone forsakes putting points in Charisma, and this becomes a thing like in PF1, then make more skills/abilities/actions be based on Charisma so people don't take it for granted. In PF1, it's taken for granted because there are only a few skills which utilize it.</p>
<p>I won't be playing in a system that uses resonance points as they are currently written. My group has tried, given the system the benefit of the doubt, and have done really played trying to give resonance a chance. But it's too far afield from what we enjoy.</p>Doktor Weasel wrote:...simply looking at how often people ran out isn't really a good metric because resonance discourages the use of things that require it.
Agree 100% My group didn't run out of resonance because we were scared to death we'd need it for healing potions. Personally, I hate the PF1 healing ease; however, it makes the game fun for people because they aren't going down left and right. As a GM, I want to challenge my players but I don't want to kill them left and right due to...nogoodscallywag2018-09-11T13:41:26ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: On the Road to Sombrefell Hall!nogoodscallywaghttps://paizo.com/community/blog/v5748dyo6sg8r&page=3?On-the-Road-to-Sombrefell-Hall#1212018-09-11T15:20:52Z2018-09-11T13:34:27Z<div class="messageboard-quotee">Cyrad wrote:</div><blockquote><p> I was hoping the new character sheet would be vertical instead of horizontal.</p>
<p>A landscape character sheet is awful because horizontal space is at a premium when you're clustered around a table with 7-8 people. </blockquote><p>In my experience, the premium land rests upon the game mat/map; thus, landscape sheets are superb.Cyrad wrote:I was hoping the new character sheet would be vertical instead of horizontal.
A landscape character sheet is awful because horizontal space is at a premium when you're clustered around a table with 7-8 people.
In my experience, the premium land rests upon the game mat/map; thus, landscape sheets are superb.nogoodscallywag2018-09-11T13:34:27ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: On the Road to Sombrefell Hall!nogoodscallywaghttps://paizo.com/community/blog/v5748dyo6sg8r&page=3?On-the-Road-to-Sombrefell-Hall#1192018-09-17T21:31:17Z2018-09-11T13:05:34Z<div class="messageboard-quotee">graystone wrote:</div><blockquote><br />
<br />
<p>"twitch": grumble, grumble, grumble... not everyone can or wants to watch an entire video to pull out the few things they want out of it or has to rewatch it and reference a time code if they wish to reference it. An official overview that lists important points in a thread here on the forums would be a huge boon. </blockquote><p>BUT KEEP DOING THE TWITCH VIDEOS!graystone wrote:"twitch": grumble, grumble, grumble... not everyone can or wants to watch an entire video to pull out the few things they want out of it or has to rewatch it and reference a time code if they wish to reference it. An official overview that lists important points in a thread here on the forums would be a huge boon.
BUT KEEP DOING THE TWITCH VIDEOS!nogoodscallywag2018-09-11T13:05:34ZRe: Forums: Pathfinder Playtest General Discussion: This change will be in the final release of the 2Enogoodscallywaghttps://paizo.com/threads/rzs429gv?This-change-will-be-in-the-final-release-of#32018-09-10T19:09:03Z2018-09-10T19:09:03Z<p>Agree 100%. I they plan on removing or changing resonance, they should do so now so the rest of the playtest can move forward using the new version. </p>
<p>Otherwise, groups like mine won't continue; it also seems counterintuitive to continue with a playtest that us using rules that will not be in the core rules.</p>Agree 100%. I they plan on removing or changing resonance, they should do so now so the rest of the playtest can move forward using the new version.
Otherwise, groups like mine won't continue; it also seems counterintuitive to continue with a playtest that us using rules that will not be in the core rules.nogoodscallywag2018-09-10T19:09:03ZRe: Forums: Pathfinder Playtest General Discussion: All these TPKs. Curious:nogoodscallywaghttps://paizo.com/threads/rzs429bw&page=2?All-these-TPKs-Curious#622018-09-13T15:57:55Z2018-09-10T19:06:13Z<div class="messageboard-quotee">Jason S wrote:</div><blockquote><p>I've been playing PFS for 10 years and have rarely seen a PC death. In my playtest we had a PC death and almost a TPK.
</p>
</blockquote><p>I've also never, ever seen a player death in PFS at one of my tables I've played at; I have GMed a couple of deaths, but these were one-off players using pre-gens.
<p>Part of the problem with the playtest (in the grand scheme) is that PF1 players are frnankly spoiled. They have options galore, incredibly powerful martials and casters, healing spam, no mid-difficulty encounters (either too easy or too hard).</p>
<p>Removing all knowledge of PF1 playstyle and rules knoweldge is nearly impossible, so playtesting has been biased a bit with that regard. Throw the new rules learning aspect in with this for those players who have limited or no PF1 rules knowledge and you'll get a bias for lack of knowledge and/or lack of combat strategy, all of which affect the outcome!</p>
<p>That being said, I'm not sure there is anything, at all, that can remove these biases.</p>Jason S wrote:I've been playing PFS for 10 years and have rarely seen a PC death. In my playtest we had a PC death and almost a TPK.
I've also never, ever seen a player death in PFS at one of my tables I've played at; I have GMed a couple of deaths, but these were one-off players using pre-gens. Part of the problem with the playtest (in the grand scheme) is that PF1 players are frnankly spoiled. They have options galore, incredibly powerful martials and casters, healing spam, no...nogoodscallywag2018-09-10T19:06:13ZRe: Forums: Pathfinder Playtest General Discussion: Why The Ability Score Cap At First Level?nogoodscallywaghttps://paizo.com/threads/rzs4299w?Why-The-Ability-Score-Cap-At-First-Level#102018-09-10T18:55:50Z2018-09-10T18:55:50Z<div class="messageboard-quotee">MidsouthGuy wrote:</div><blockquote><p> You can't have an ability score over 18 at level one. But why?
</p>
</blockquote><p>Because that's the way it should be!MidsouthGuy wrote:You can't have an ability score over 18 at level one. But why?
Because that's the way it should be!nogoodscallywag2018-09-10T18:55:50ZRe: Forums: Pathfinder Playtest General Discussion: From the Stream: Signature Skills are going the way of the dodonogoodscallywaghttps://paizo.com/threads/rzs4299v&page=2?From-the-Stream-Signature-Skills-are-going#562018-09-10T18:53:05Z2018-09-10T18:53:05Z<div class="messageboard-quotee">Paradozen wrote:</div><blockquote><br />
<br />
<p>Nope, you just raise whichever ones you like! Also, fighters, monks, and their other friends with fewer signature skills will now start at a total of 5 skills trained at 1st level before Intelligence modifier. </blockquote>Confirmation of better skills for martials and any skill raises that a character likes definitely tones down my caution and replaces a lot of it with enthusiasm, thanks Mark! </blockquote><p>But casters and others will also get an increase, so will the rest of the design account for this increase?Paradozen wrote:Nope, you just raise whichever ones you like! Also, fighters, monks, and their other friends with fewer signature skills will now start at a total of 5 skills trained at 1st level before Intelligence modifier.
Confirmation of better skills for martials and any skill raises that a character likes definitely tones down my caution and replaces a lot of it with enthusiasm, thanks Mark! But casters and others will also get an increase, so will the rest of the design account for...nogoodscallywag2018-09-10T18:53:05ZRe: Forums: Pathfinder Playtest General Discussion: Dead Before Startnogoodscallywaghttps://paizo.com/threads/rzs42936&page=3?Dead-Before-Start#1012018-09-16T20:02:46Z2018-09-10T18:16:10Z<p>My fear is that new players will not playtest this game. Lack of new players trying out the game will result in the obvious lack of new player input- vital imput that is needed for a new game.</p>
<p>My other fear is that regular, long-time players like my group and I will no longer participate in the playtest due to reasons of frustration with layout; learning all new rules; and game design.</p>
<p>It's my fear because we will no longer be participating in the playtest. I've been playing Pathfinder since it came into existence, switching from ADnD 2e. I've got a lot of experience; I've played Pathfinder at least 3 times a month for the past 10 years. </p>
<p>Running a playtest is somewhat fun for me. My groups hates it. So we won't be playing the playtest without some changes to the rules. I fully understand the playtest isn't for fun- but losing valuable input from regular players (not playtesters) is a big deal to me.</p>
<p>I'd like to see PF2 succeed whether or not I decide to buy in. I'd like to buy-in frankly, because PF1 will go the way of the dodo, as do all older editions, especially at conventions where I mostly get to play as a character rather than be a GM for my group.</p>
<p>The combats are still just too long, even accounting for newby players reading new rules. My group just doesn't take well to long slog combats, and frankly I'm getting to that point, too. High level play with PF1 is already quite a drag. I wasn't expecting this with PF2 at low levels.</p>
<p>tl:dr</p>
<p>My group's input on the playtest will be lost, as it has not been a pleasurable experience thus far. Maybe that's for the best- leave it up to hardcore playtesters to do actual playtests, but I think Paizo will be losing valuable input from players who aren't hardcore.</p>
<p>Addition:</p>
<p>I want to clarify that there are many aspects of the game we like and we will certainly try the final version should we stop playtesting. I want to reiterate that we are stopping the playtest due to not having fun, not because the new game itself sucks. It's important to note why we aren't having fun: first, my players can be bumps on a log; second, my players just started PF1 in 2016, and never played an RPG before that, so they are still not in tip-top-shape with the PF1 rules, let alone reading through the dry PF2 playtest rulebook; my players like fast, quality combat encounters not long, boring encounters in quantity; the initial playtest format makes it frustrating to playtest.</p>
<p>Now, there are several things about the new game we don't like, and if the game were to be released as it currently exists before the part 3 update, we would not choose to play it. We don't like Resonance, at all. As the GM, I know I can houserule anything I want, but if I have to houserule a core design-a design which is important to the balance and operation of the rest of the game- then the game isn't something I'll be playing.</p>
<p>I believe Paizo is taking all of the feedback put out there- it makes business sense to do so. My group my end up being in the minority of what we want; if so, that's fine, we'll stick with PF! and more money for miniatures and the adventure paths (which I will convert to PF1).</p>My fear is that new players will not playtest this game. Lack of new players trying out the game will result in the obvious lack of new player input- vital imput that is needed for a new game.
My other fear is that regular, long-time players like my group and I will no longer participate in the playtest due to reasons of frustration with layout; learning all new rules; and game design.
It's my fear because we will no longer be participating in the playtest. I've been playing Pathfinder...nogoodscallywag2018-09-10T18:16:10ZRe: Forums: Pathfinder Playtest General Discussion: Disappointment in direction game (and rpgs in general) are headednogoodscallywaghttps://paizo.com/threads/rzs42921&page=2?Disappointment-in-direction-game-are-headed#742018-09-10T17:56:01Z2018-09-10T17:56:01Z<p>Game balance is vital. Good players will find ways to have fun and create "unbalanced" characters. Every player has the option of removing one of their character's benefits in the interest of roleplaying: no GM should disallow this, anyway.</p>Game balance is vital. Good players will find ways to have fun and create "unbalanced" characters. Every player has the option of removing one of their character's benefits in the interest of roleplaying: no GM should disallow this, anyway.nogoodscallywag2018-09-10T17:56:01ZRe: Forums: Pathfinder Playtest General Discussion: Do anyone think that Healers should be obligatory in parties?nogoodscallywaghttps://paizo.com/threads/rzs429fx&page=2?Do-anyone-think-that-Healers-should-be#652018-09-10T17:57:05Z2018-09-10T17:43:12Z<div class="messageboard-quotee">Zautos' wrote:</div><blockquote><p> I read thro "On the topic of Hit Points Healing — What about Stamina?" forum post and most people there think that they should not be obligatory.</p>
<p>Do anyone think that it's a good thing to always need a cleric or other healing focused class in the party? </blockquote><p>No role should be obligatory. However, it's my firm belief that roles not filled should hamper the party in some way- hamper in a way, for example, that nobody should have the healing power a cleric does, or the casting power of a wizard.
<p>If a party wants to forsake playing a wizard, the hampering effect comes in when they need arcane spells. Same with a cleric. If they don't have someone who can heal like a cleric, they are hampered by the lack of that cleric. </p>
<p>Now, can other classes offer a smidgen of healing/arcane casting? Sure, the bard could provide some of this. But any class offering the main role of another class should never be AS GOOD as that main class (unless, of course, you build that bard to be a super healer).</p>Zautos' wrote:I read thro "On the topic of Hit Points Healing -- What about Stamina?" forum post and most people there think that they should not be obligatory.
Do anyone think that it's a good thing to always need a cleric or other healing focused class in the party?
No role should be obligatory. However, it's my firm belief that roles not filled should hamper the party in some way- hamper in a way, for example, that nobody should have the healing power a cleric does, or the casting power...nogoodscallywag2018-09-10T17:43:12ZRe: Forums: Running the Game: Why I Don't Trust This Game: A Rantnogoodscallywaghttps://paizo.com/threads/rzs428ye&page=2?Why-I-Dont-Trust-This-Game-A-Rant#692018-09-11T19:25:43Z2018-09-10T17:36:07Z<div class="messageboard-quotee">Yolande d'Bar wrote:</div><blockquote></blockquote><p>Wow, my experience has been the completely opposite. My players almost failed the first part, and died halfway through the 2nd.Yolande d'Bar wrote:
Wow, my experience has been the completely opposite. My players almost failed the first part, and died halfway through the 2nd.nogoodscallywag2018-09-10T17:36:07ZRe: Forums: Classes: Welp, I guess it's time for me to stop playing casters then.nogoodscallywaghttps://paizo.com/threads/rzs2vait&page=2?Welp-I-guess-its-time-for-me-to-stop-playing#802018-09-07T14:37:36Z2018-09-07T14:37:36Z<div class="messageboard-quotee">Nonalyth wrote:</div><blockquote><p> Casters are used to driving a Ferrari, and are losing their minds because Paizo has told them to follow the speed limit.</p>
<p>Meanwhile the rest of us are in a horse-drawn buggy, and they just took our horse. </blockquote><p>As a caster-player, I agree with you. I also agree the martials are the exact same way. PF1 is incredibly easy; PF2 seems to actually be making a challenging game.Nonalyth wrote:Casters are used to driving a Ferrari, and are losing their minds because Paizo has told them to follow the speed limit.
Meanwhile the rest of us are in a horse-drawn buggy, and they just took our horse.
As a caster-player, I agree with you. I also agree the martials are the exact same way. PF1 is incredibly easy; PF2 seems to actually be making a challenging game.nogoodscallywag2018-09-07T14:37:36ZRe: Forums: Classes: Signature skills need to be removed entirely, and martials could use more trained skillsnogoodscallywaghttps://paizo.com/threads/rzs2v9ya?Signature-skills-need-to-be-removed-entirely#312018-09-07T14:23:40Z2018-09-07T14:23:40Z<div class="messageboard-quotee">Colette Brunel wrote:</div><blockquote><p> I just do not see the point of signature skills. Players forget about them until 7th level rolls around, and then whoops, the character's arbitrary list of signature skills is what suddenly pigeonholes them into progressing only some skills while locking out other skills. This can be alleviated with class feats and multiclass feats, yes, but that is just a band-aid for a problem that was totally unnecessary in the first place. I fail to see why a fighter should be unable to progress their, say, Diplomacy at 7th level to be a general-like figure, or why a barbarian cannot progress their Stealth at 7th level to be a silent hunter.</p>
<p>For that matter, the martial characters need more trained skills. They are already struggling enough in the noncombat department compared to the utility of skills. Barbarians, fighters, and monks having only 3 base skills seems quite lacking, and a paladin's base 4 is not much better. Rangers have 6, but they have major problems elsewhere, as another story. Rogues are in a good place here, at least. </blockquote><p>Agree 100% players should be able to select one free signature skill. Disagree 100% about martials needing more skill training. Martials are martials, casters are caster. Each class needs their strengths and weaknesses; the weakness of the martial is their weakness in noncombat. Plain and simple, this is how it should be. Weakness with casters is their weakness in melee. Plain and simple, this is how it should be.
<p>Martials should not be able to have their cake and eat it to, but should have, like every class, a free signature skill to add.</p>Colette Brunel wrote:I just do not see the point of signature skills. Players forget about them until 7th level rolls around, and then whoops, the character's arbitrary list of signature skills is what suddenly pigeonholes them into progressing only some skills while locking out other skills. This can be alleviated with class feats and multiclass feats, yes, but that is just a band-aid for a problem that was totally unnecessary in the first place. I fail to see why a fighter should be unable...nogoodscallywag2018-09-07T14:23:40ZRe: Forums: Playing the Game: Animal companions, familiars, and 0 hit pointsnogoodscallywaghttps://paizo.com/threads/rzs2vake?Animal-companions-familiars-and-0-hit-points#42018-09-06T17:03:31Z2018-09-06T17:03:31Z<p>bump</p>bumpnogoodscallywag2018-09-06T17:03:31ZRe: Forums: Playing the Game: If you lack both the Ride feat and an animal companion mount, you cannot travel on a mount overland for more than 10 minutesnogoodscallywaghttps://paizo.com/threads/rzs2vc5c?If-you-lack-both-the-Ride-feat-and-an-animal#152018-09-19T02:45:33Z2018-09-05T19:11:44Z<div class="messageboard-quotee">Mudfoot wrote:</div><blockquote><br />
<br />
<p>Don't eat camel. It's not very nice. It has a rough lumpy texture rather like liver.</p>
<p></blockquote><p>I've actually eaten camel while in Jordan; it's quite like beef, actually.Mudfoot wrote:Don't eat camel. It's not very nice. It has a rough lumpy texture rather like liver.
I've actually eaten camel while in Jordan; it's quite like beef, actually.nogoodscallywag2018-09-05T19:11:44ZRe: Forums: Playing the Game: Movement and AoE'snogoodscallywaghttps://paizo.com/threads/rzs2vcb2?Movement-and-AoEs#32018-09-05T18:36:54Z2018-09-05T18:36:54Z<p>heh. hypotenuse</p>heh. hypotenusenogoodscallywag2018-09-05T18:36:54ZRe: Forums: Pathfinder Playtest General Discussion: In Pale Mountain's Shadow, Purchasing Gear- Magic?nogoodscallywaghttps://paizo.com/threads/rzs428pz?In-Pale-Mountains-Shadow-Purchasing-Gear-Magic#32018-08-31T13:51:15Z2018-08-30T17:55:14Z<p>Are minor potions of healing available for purchase in the cities like they were in PF1?</p>Are minor potions of healing available for purchase in the cities like they were in PF1?nogoodscallywag2018-08-30T17:55:14ZForums: Pathfinder Playtest General Discussion: In Pale Mountain's Shadow, Purchasing Gear- Magic?nogoodscallywaghttps://paizo.com/threads/rzs428pz?In-Pale-Mountains-Shadow-Purchasing-Gear-Magic#12018-08-30T15:26:59Z2018-08-30T15:26:59Z<p>It's not clear whether or not the PCs can obtain magical items.</p>
<p>Page 19, under Purchasing Gear, says,</p>
<p>"Each character begins with one 3rd-level item, two 2nd-level items, and one 1st-level item..."</p>It's not clear whether or not the PCs can obtain magical items.
Page 19, under Purchasing Gear, says,
"Each character begins with one 3rd-level item, two 2nd-level items, and one 1st-level item..."nogoodscallywag2018-08-30T15:26:59ZRe: Forums: Skills, Feats, Equipment & Spells: Notable spell changes - game changers?nogoodscallywaghttps://paizo.com/threads/rzs2v9ua&page=2?Notable-spell-changes-game-changers#852018-08-29T19:23:10Z2018-08-29T19:23:10Z<p>I'm nearly certain a lot of the spells that are missing were not included in the playtest but will be in the final version in some form.</p>I'm nearly certain a lot of the spells that are missing were not included in the playtest but will be in the final version in some form.nogoodscallywag2018-08-29T19:23:10ZRe: Forums: Pathfinder Playtest General Discussion: The new dying rules are unclear on "start of your turn" timing, and they are still fairly badnogoodscallywaghttps://paizo.com/threads/rzs428ko?The-new-dying-rules-are-unclear-on-start-of#112018-08-29T15:43:53Z2018-08-29T15:43:53Z<div class="messageboard-quotee">ENHenry wrote:</div><blockquote> <div class="messageboard-quotee">“Colette Brunel” wrote:</div><blockquote>Worse is when a character gets dropped to 0 Hit Points by a critical hit. I have GMed two iterations of The Lost Star, two iterations of In Pale Mountain's Shadow, and two iterations of The Rose Street Revenge so far, and more than half of the times a PC dropped to 0 Hit Points was caused by an unexpected critical hit. This places a PC down to dying 2. Thus, even if they spend a Hero Point or immediately receive healing, they are still prone, disarmed, and left with a measly one action with which to stand up. They are easy pickings for a whack-a-moling right there.</blockquote>In my opinion, that’s pretty much what should happen, however - if you have been hurt to the point of dying and being sprawled to the floor, you will not immediately jump back up even if treated or healed - it’s going to take precious seconds to get one’s bearings, get off the floor and collect one’s self. Even if you are a proponent of magic healing immediately restoring your wits and vigor, you start out sprawled on the floor in a completely helpless position, taking precious seconds to get back in the fight. For me, it checks a pretty important suspension of disbelief box, fun or not. </blockquote><p>I agree completely, ENHenry. There needs to be some sort of realism in the game, otherwise it becomes silly.ENHenry wrote:“Colette Brunel” wrote:Worse is when a character gets dropped to 0 Hit Points by a critical hit. I have GMed two iterations of The Lost Star, two iterations of In Pale Mountain's Shadow, and two iterations of The Rose Street Revenge so far, and more than half of the times a PC dropped to 0 Hit Points was caused by an unexpected critical hit. This places a PC down to dying 2. Thus, even if they spend a Hero Point or immediately receive healing, they are still prone, disarmed, and...nogoodscallywag2018-08-29T15:43:53ZRe: Forums: Doomsday Dawn Game Master Feedback: AIMM's PF2 playtest feedback (spoilers: minor lost star mentions)nogoodscallywaghttps://paizo.com/threads/rzs428kh?AIMMs-PF2-playtest-feedback#22018-10-03T17:28:11Z2018-08-29T15:38:34Z<div class="messageboard-quotee">AndIMustMask wrote:</div><blockquote><p> Now that the forums aren't on fire anymore (for however long that may be), I thought i'd drop the results of my groups run of Doomsday Dawn Ch1: The Lost Star.</p>
<p>Before we begin here's a previous summary of my own likes/dislikes/etc for the system: •• spoiler omitted ••... </blockquote><p>I would hope those who are unhappy continue to follow the changes made to the system and try again. Paizo has already issued 5-6 pages of rule changes based exclusively on feedback from the playtest like yours.
<p>It's also important for us as playtesters to get out of our headspace of PF1; it's incredibly difficult to do so. PF1 is so innate to me I found it quite difficult to wrap my brain around the proficiency system, but taking a breath and taking some time to read the rules, the boards, and playtest each part will allow Paizo to see what we want. If we stop, they won't know.</p>
<p>We should also realize the Playtest rulebook is sort of a barebones thing; they intentionally left lots of options out in order to test the mechanics of the system with base flavors. </p>
<p>Is it perfect? No way. But stopping and not offering great feedback like you've already done certainly won't help make it better!</p>AndIMustMask wrote:Now that the forums aren't on fire anymore (for however long that may be), I thought i'd drop the results of my groups run of Doomsday Dawn Ch1: The Lost Star.
Before we begin here's a previous summary of my own likes/dislikes/etc for the system: ** spoiler omitted **...
I would hope those who are unhappy continue to follow the changes made to the system and try again. Paizo has already issued 5-6 pages of rule changes based exclusively on feedback from the playtest like...nogoodscallywag2018-08-29T15:38:34ZRe: Forums: Pathfinder Playtest General Discussion: Fighters, Monks, and Barbs getting 3 skills is pathetic.nogoodscallywaghttps://paizo.com/threads/rzs2vcck?Fighters-Monks-and-Barbs-getting-3-skills-is#412018-08-29T14:30:25Z2018-08-29T14:30:25Z<div class="messageboard-quotee">Ninja in the Rye wrote:</div><blockquote><p> Clerics and Sorcerers get 5 Skills! 5! Alchemists and Wizards are limited to 2, but as INT based characters they'll almost always be adding +4. Bards are now Full casters but still get 7 skills!</p>
<p>How does this make sense? Why are Fighters, Barbs, and Monks getting such a pitiful number of skills? Why are they so much worse at skills than every caster in the game (other than the Druid, who has been bumped down to 3 after initially being at 4)? </blockquote><p>It's simple- because they do gobs of damage with weapons that don't have per day uses.Ninja in the Rye wrote:Clerics and Sorcerers get 5 Skills! 5! Alchemists and Wizards are limited to 2, but as INT based characters they'll almost always be adding +4. Bards are now Full casters but still get 7 skills!
How does this make sense? Why are Fighters, Barbs, and Monks getting such a pitiful number of skills? Why are they so much worse at skills than every caster in the game (other than the Druid, who has been bumped down to 3 after initially being at 4)?
It's simple- because they...nogoodscallywag2018-08-29T14:30:25ZRe: Forums: Skills, Feats, Equipment & Spells: Calculating Skills issuenogoodscallywaghttps://paizo.com/threads/rzs2vcav?Calculating-Skills-issue#122018-10-04T22:16:23Z2018-08-17T23:46:22Z<p>I meant for right now at first level...let's say I I'm a master at 1st level (i know not able to but just for this sake)...</p>I meant for right now at first level...let's say I I'm a master at 1st level (i know not able to but just for this sake)...nogoodscallywag2018-08-17T23:46:22ZRe: Forums: Skills, Feats, Equipment & Spells: Calculating Skills issuenogoodscallywaghttps://paizo.com/threads/rzs2vcav?Calculating-Skills-issue#102018-10-04T22:16:23Z2018-08-17T23:27:37Z<p>So that would seem like if I'm a Master at a skill, then I'd only be getting +1 prof/level modifier, right?</p>
<p>Despite the rules saying: </p>
<p>"At a master rank, you’ve achieved world-class
<br />
proficiency in the statistic or item. Your proficiency
<br />
modifier is equal to your character level plus 2."</p>So that would seem like if I'm a Master at a skill, then I'd only be getting +1 prof/level modifier, right?
Despite the rules saying:
"At a master rank, you’ve achieved world-class
proficiency in the statistic or item. Your proficiency
modifier is equal to your character level plus 2."nogoodscallywag2018-08-17T23:27:37ZRe: Forums: Skills, Feats, Equipment & Spells: Calculating Skills issuenogoodscallywaghttps://paizo.com/threads/rzs2vcav?Calculating-Skills-issue#72018-10-04T22:16:23Z2018-08-17T22:53:08Z<div class="messageboard-quotee">Fuzzy-Wuzzy wrote:</div><blockquote><p> Well, your level definitely figures in; it's baked into proficiency. I mean, I listed it as "+1 level, -2 untrained" but I could equally have listed it as "-1 untrained at 1st level."</p>
<p>Your Acrobatics I would calculate as</p>
<p>+1 level
<br />
<b>+0 trained</b>
<br />
+1 dex
<br />
-4 breastplate
<br />
-1 shield
<br />
———————-
<br />
-3 total</p>
<p>So it looks like you and I and Herolab agree on that.
<br />
Your Arcana should be</p>
<p>+1 level
<br />
-2 untrained
<br />
+0 int
<br />
—————————
<br />
-1 total</p>
<p>Dunno how you (or Herolab) are getting a final total of -2 there. If you're putting 1 as your prof for trained skills, you should be putting -1 as your prof for untrained skills. </blockquote><p>I realize there is inconsistency with the rules whcih is why this doesn't make any sense. Per the rulebook, pg. 9, it says
<p>"you’re untrained.
<br />
If you’ve been trained in the statistic or item, your
<br />
proficiency modifier is equal to your level."</p>
<p>So looking at the bolded line above in your formula, I should have +1 trained, not +0.</p>Fuzzy-Wuzzy wrote:Well, your level definitely figures in; it's baked into proficiency. I mean, I listed it as "+1 level, -2 untrained" but I could equally have listed it as "-1 untrained at 1st level."
Your Acrobatics I would calculate as
+1 level
+0 trained
+1 dex
-4 breastplate
-1 shield
---------------
-3 total
So it looks like you and I and Herolab agree on that.
Your Arcana should be
+1 level
-2 untrained
+0 int
------------------
-1 total
Dunno how you (or Herolab) are getting a...nogoodscallywag2018-08-17T22:53:08ZRe: Forums: Skills, Feats, Equipment & Spells: Calculating Skills issuenogoodscallywaghttps://paizo.com/threads/rzs2vcav?Calculating-Skills-issue#52018-10-04T22:16:23Z2018-08-17T20:43:31Z<p>Here's what I have on paper:</p>
<p>ARCANA -2. no INT bonus+(-2) PROF
<br />
ATHLETICS 0. +4 STR+1 PROF + (-5) armor
<br />
INTIMIDATION 1. +1 Prof.
<br />
LORE +1. +1 Prof
<br />
MEDICINE -1. +1 WIS+ (-2) Prof
<br />
STEALTH -4. +1 DEX + (-2) Prof + (-5) armor
<br />
^^^ HERO LAB ACTUALLY SAYS THIS SHOULD BE -5
<br />
Herolab agrees with all the above stats...</p>Here's what I have on paper:
ARCANA -2. no INT bonus+(-2) PROF
ATHLETICS 0. +4 STR+1 PROF + (-5) armor
INTIMIDATION 1. +1 Prof.
LORE +1. +1 Prof
MEDICINE -1. +1 WIS+ (-2) Prof
STEALTH -4. +1 DEX + (-2) Prof + (-5) armor
^^^ HERO LAB ACTUALLY SAYS THIS SHOULD BE -5
Herolab agrees with all the above stats...nogoodscallywag2018-08-17T20:43:31ZRe: Forums: Skills, Feats, Equipment & Spells: Calculating Skills issuenogoodscallywaghttps://paizo.com/threads/rzs2vcav?Calculating-Skills-issue#42018-10-04T22:16:23Z2018-08-17T20:39:18Z<p>I think paizo needs to redo how the skill points are shown added up on the sheet.</p>
<p>I've got down under my "Prof" a value of 1...because the rules state that Trained skills give your level as a modifier...</p>
<p>So it looks like this:</p>
<p>ACROBATICs...-3. SIG (checked) DEX +1 T (checked) PROF +1 ARMOR -5</p>I think paizo needs to redo how the skill points are shown added up on the sheet.
I've got down under my "Prof" a value of 1...because the rules state that Trained skills give your level as a modifier...
So it looks like this:
ACROBATICs...-3. SIG (checked) DEX +1 T (checked) PROF +1 ARMOR -5nogoodscallywag2018-08-17T20:39:18ZRe: Forums: Skills, Feats, Equipment & Spells: Calculating Skills issuenogoodscallywaghttps://paizo.com/threads/rzs2vcav?Calculating-Skills-issue#32018-10-04T22:16:23Z2018-08-17T20:35:52Z<div class="messageboard-quotee">Fuzzy-Wuzzy wrote:</div><blockquote><p> +1 level
</p>
-2 untrained
<br />
+1 dex
<br />
-4 breastplate
<br />
-1 shield
<br />
—————
<br />
-5 total
<br />
</blockquote><p>this can't be right. All of my other skills add up correctly. I'm not adding +1 level to any of my other skills.Fuzzy-Wuzzy wrote:+1 level
-2 untrained
+1 dex
-4 breastplate
-1 shield
----------
-5 total
this can't be right. All of my other skills add up correctly. I'm not adding +1 level to any of my other skills.nogoodscallywag2018-08-17T20:35:52ZForums: Skills, Feats, Equipment & Spells: Calculating Skills issuenogoodscallywaghttps://paizo.com/threads/rzs2vcav?Calculating-Skills-issue#12018-10-04T22:16:23Z2018-08-17T19:49:56Z<p>I created a level 1 fighter and wanted to double check my math calculations on Herolab Online. Everything seems correct except my Thievery calculation. I believe I should be receiving a penalty of -6, not -5 as HL seems to show:</p>
<p>Unnamed Hero
<br />
Human fighter 1
<br />
Good, Human, Humanoid, Lawful
<br />
Percep +3
<br />
——————————
<br />
Defense HP 21 Hero Points 1 Res 1
<br />
——————————
<br />
TAC 14; AC 16
<br />
Fort +5; Ref +3; Will +2
<br />
——————————
<br />
Offense
<br />
——————————
<br />
Speed 20 ft.
<br />
——————————
<br />
Statistics
<br />
——————————
<br />
Str 18 (+4); Dex 12 (+1); Con 16 (+3); Int 10 (+0); Wis 12 (+1); Cha 10 (+0)
<br />
Skills Acrobatics -3, Athletics +0, Intimidation +1, Warfare Lore +1
<br />
Feats Haughty Obstinacy, Power Attack
<br />
Languages Common
<br />
Other Abilities attack of opportunity
<br />
Other Gear breastplate, heavy steel shield, longsword, shortbow</p>I created a level 1 fighter and wanted to double check my math calculations on Herolab Online. Everything seems correct except my Thievery calculation. I believe I should be receiving a penalty of -6, not -5 as HL seems to show:
Unnamed Hero
Human fighter 1
Good, Human, Humanoid, Lawful
Percep +3
--------------------
Defense HP 21 Hero Points 1 Res 1
--------------------
TAC 14; AC 16
Fort +5; Ref +3; Will +2
--------------------
Offense
--------------------
Speed 20 ft.
--------------------...nogoodscallywag2018-08-17T19:49:56ZForums: Website Feedback: Search Results formatnogoodscallywaghttps://paizo.com/threads/rzs2vca2?Search-Results-format#12018-08-17T15:33:09Z2018-08-17T15:03:14Z<p>The format for search results is quite difficult to read. See example below, modified by me since the copy/paste doesn't translate properly. </p>
<p>The title of the post should be bigger than the information concerning the author/location of the post.</p>
<p>—-</p>
<p><b>Search Results</b></p>
<p><b>Armor and shield proficiency are not stacking?</b></p>
<p>...Rulebook p.176 wrote:Your Armor Class equals 10 plus your Dexterity modifier (up to your armor’s Dexterity modifier cap) plus your proficiency modifier for any armor or shield you are using plus the armor’s item bonus to AC. If you’re using both armor and a shield, apply the lower of the two proficiency modifiers.What I understand from this sentence: ... 1) a 1th-level Rogue with...</p>
<p><span class=messageboard-bigger>Playing the Game forum - 1 of 6 posts, Wednesday, 11:35 am by Chuckbab</span></p>
<p><b>blah blah armor shields</b></p>
<p>...Rulebook p.176 wrote:Your Armor Class equals 10 plus your Dexterity modifier (up to your armor’s Dexterity modifier cap) plus your proficiency modifier for any armor or shield you are using plus the armor’s item bonus to AC. If you’re using both armor and a shield, apply the lower of the two proficiency modifiers.What I understand from this sentence: ... 1) a 1th-level Rogue with...</p>
<p><span class=messageboard-bigger>Playing the Game forum - 1 of 6 posts, Wednesday, 11:35 am by Chuckbab</span></p>
<p><b>blah blah weapons?</b></p>
<p>...Rulebook p.176 wrote:Your Armor Class equals 10 plus your Dexterity modifier (up to your armor’s Dexterity modifier cap) plus your proficiency modifier for any armor or shield you are using plus the armor’s item bonus to AC. If you’re using both armor and a shield, apply the lower of the two proficiency modifiers.What I understand from this sentence: ... 1) a 1th-level Rogue with...</p>
<p><span class=messageboard-bigger>Playing the Game forum - 1 of 6 posts, Wednesday, 11:35 am by Chuckbab</span></p>The format for search results is quite difficult to read. See example below, modified by me since the copy/paste doesn't translate properly.
The title of the post should be bigger than the information concerning the author/location of the post.
---
Search Results
Armor and shield proficiency are not stacking?
...Rulebook p.176 wrote:Your Armor Class equals 10 plus your Dexterity modifier (up to your armor’s Dexterity modifier cap) plus your proficiency modifier for any armor or shield...nogoodscallywag2018-08-17T15:03:14ZRe: Forums: Monsters and Hazards: Echolocationnogoodscallywaghttps://paizo.com/threads/rzs2vbyx?Echolocation#32018-08-14T21:55:59Z2018-08-14T21:55:59Z<div class="messageboard-quotee">Fuzzy-Wuzzy wrote:</div><blockquote> Can you spell out your reading in more detail? I'm not seeing that at all. </blockquote><p>It says using echolocation... Treating creatures as "heard" of it can directly hear them, concealed if they're in a noisy chamber, sensed if it had located them, and unheard of they can't hear location at all.
<p>The bit "sensed if it had located them" seems to imply echolocation only provides a sense, as in not full 'sight."</p>
<p>Plus, of. 301 says hearing is an imprecise sense, but with a bat, in real world, it's quite precise.</p>Fuzzy-Wuzzy wrote:Can you spell out your reading in more detail? I'm not seeing that at all.
It says using echolocation... Treating creatures as "heard" of it can directly hear them, concealed if they're in a noisy chamber, sensed if it had located them, and unheard of they can't hear location at all. The bit "sensed if it had located them" seems to imply echolocation only provides a sense, as in not full 'sight."
Plus, of. 301 says hearing is an imprecise sense, but with a bat, in real...nogoodscallywag2018-08-14T21:55:59ZForums: Monsters and Hazards: Quasit's Change Shape abilitynogoodscallywaghttps://paizo.com/threads/rzs2vbz0?Quasits-Change-Shape-ability#12018-08-14T21:44:19Z2018-08-14T21:44:19Z<p>I cannot find further information on the Quasit's Change Shape ability. Specifically, what size it becomes when changing into a bat, centipede, or toad. The wolf is listed as medium in the text, but there is no "bat" in the Bestiary, only "Bat Swarm" and "Giant Bat."</p>I cannot find further information on the Quasit's Change Shape ability. Specifically, what size it becomes when changing into a bat, centipede, or toad. The wolf is listed as medium in the text, but there is no "bat" in the Bestiary, only "Bat Swarm" and "Giant Bat."nogoodscallywag2018-08-14T21:44:19ZForums: Monsters and Hazards: Echolocationnogoodscallywaghttps://paizo.com/threads/rzs2vbyx?Echolocation#12018-08-14T21:36:21Z2018-08-14T21:36:21Z<p>Pg. 302 details creatures' ability to detect enemies with other senses, like echolocation.</p>
<p>My reading of the paragraph is that a creature using echolocation never has 100% accuracy on an enemy like a person with sight has on an enemy they can clearly see.</p>
<p>Maybe I'm wrong but I'm pretty sure echolocation should be just as accurate as sight (all things being equal).</p>Pg. 302 details creatures' ability to detect enemies with other senses, like echolocation.
My reading of the paragraph is that a creature using echolocation never has 100% accuracy on an enemy like a person with sight has on an enemy they can clearly see.
Maybe I'm wrong but I'm pretty sure echolocation should be just as accurate as sight (all things being equal).nogoodscallywag2018-08-14T21:36:21ZRe: Forums: Doomsday Dawn Game Master Feedback: Mindfog fungus missing some information?nogoodscallywaghttps://paizo.com/threads/rzs2vbis?Mindfog-fungus-missing-some-information#112018-08-14T21:08:20Z2018-08-14T21:08:20Z<p>One more question about the fungus... 'In Detecting a Hazard, it says when approaching the characters have a chance to find the trigger/area before it activates; some are impossible to detect unless PC has a min. proficiency rank as noted.'</p>
<p>To make certain I'm correct, since the fungus lists no such proficiency requirement, the PCs have a chance to notice... But the DC is just the Fungus stealth roll v. perception, right? The characters do not have to be actively searching but can notice it.</p>One more question about the fungus... 'In Detecting a Hazard, it says when approaching the characters have a chance to find the trigger/area before it activates; some are impossible to detect unless PC has a min. proficiency rank as noted.'
To make certain I'm correct, since the fungus lists no such proficiency requirement, the PCs have a chance to notice... But the DC is just the Fungus stealth roll v. perception, right? The characters do not have to be actively searching but can notice it.nogoodscallywag2018-08-14T21:08:20ZRe: Forums: Magic Items: *Spoilers* Doomsday Dawn Magic Item questionnogoodscallywaghttps://paizo.com/threads/rzs2vbyd?Spoilers-Doomsday-Dawn-Magic-Item-question#32018-08-14T19:39:05Z2018-08-14T19:39:05Z<div class="messageboard-quotee">Thebazilly wrote:</div><blockquote> <div class="messageboard-quotee">nogoodscallywag wrote:</div><blockquote>If the trigger is "critically succeed at an attack roll," the claw provides the weapon’s critical specialization effect, but doesn't a critically-succeeded attack roll already provide the critical specialization effect?</blockquote><p>No. Weapons do not automatically grant access to critical specialization effects. You have to gain this through class features, like Fighter's Weapon Mastery, or other means, like Ancestry weapon feats.
<p>The owlbear claw trinket allows you to use the critical specialization effect once, even if you don't normally have access. </blockquote><p>Ah! I was confusing "critical specialization effect" with the weapon trait, like agile, or deadly.
<p>Thanks!</p>Thebazilly wrote:nogoodscallywag wrote:If the trigger is "critically succeed at an attack roll," the claw provides the weapon’s critical specialization effect, but doesn't a critically-succeeded attack roll already provide the critical specialization effect?
No. Weapons do not automatically grant access to critical specialization effects. You have to gain this through class features, like Fighter's Weapon Mastery, or other means, like Ancestry weapon feats. The owlbear claw trinket allows...nogoodscallywag2018-08-14T19:39:05ZRe: Forums: Pathfinder Society: Scenarios at Gen ConAlexander Starforgre (alias of nogoodscallywag)https://paizo.com/threads/rzs2sfd0?Scenarios-at-Gen-Con#42015-07-09T17:29:45Z2015-07-09T17:29:45Z<p>Hmmm...I've been going to Gen Con since 2010, and every year so far they've had previous season scenarios. Besides, the new season always has only the first 3 at scenarios.</p>Hmmm...I've been going to Gen Con since 2010, and every year so far they've had previous season scenarios. Besides, the new season always has only the first 3 at scenarios.Alexander Starforgre (alias of nogoodscallywag)2015-07-09T17:29:45ZForums: Rules Questions: Advice on Rod of RulershipCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2sbcp?Advice-on-Rod-of-Rulership#12015-10-23T23:33:04Z2015-05-31T01:17:47Z<p>My group is running a high-level campaign at the moment. One of the fighters has a Rod of Rulership.</p>
<p>It's literally ruining the game. As you know, it works automatically on any creature with Intelligence less than 12.</p>
<p>Surprisingly, there are a lot of high-level creatures that get no save against this. We use a lot of random encounters, so all sorts of creature types are generated. </p>
<p>I've begun to give up on many. If they roll anything with an Intelligence less than 12, I simply don't play it out. I'm not wasting my time. They will use the rod, steal all the treasure, and run away. It's happened time and time again. Plus, 500 MINUTES- yes - MINUTES means the rod can be used over and over and over for just a few minutes at a time.</p>
<p>I actually computed it:</p>
<p>Opening Round
<br />
-doesn't matter who wins initiative, unless the monsters do and can incompacitate all the PCs (not going to happen) in the surprise round or round 1, the PCs will use the rod. So that's 1 ROUND (6 seconds) down.
<br />
-So then everyone's buddy buddy and have a one minute conversation in which nobody dies but the PCs get all the treasure and answers they want.</p>
<p>So the total use of the Rod in an encounter like this is literally 2 minutes at best!</p>
<p>That's 250 Encounters!</p>
<p>I know I could employ resource-using tactics for most thing, but trying to whittle down 250 use is a lost cause.</p>
<p>The 300 HD doesn't matter one iota, either, because to get to this level the PCs would need to be fighting an army or mob or creatures- which is a very rare occasion.</p>
<p>I hate to bump up all the creatures' Intelligence to that magical 12 score, but this rubs me the wrong way, too. </p>
<p>Anyone else experiencing the same difficulty?</p>
<p>My only answer to this boring playing style is to take the Rod away (which I'm loathe to do); have this be the last Rod ever and remove it from my game (still don't really like this and plus there is still the present issue); bump up all INT scores of enemies to 12 (loathe to do this as well); allow SR to count against Rods (messing with the rules again :(</p>
<p>The players happened upon the Rod fair and square and purchased it with their hard earned money, so taking it away at this point would be entirely unfair. I'm leaning the bump to INT 12.</p>
<p>The issue is, as well, that I am using multiple creatures at lower level in order to meet the CR of the encounter for the group. So if they are CR 16, then they'd preferably, for a fair fight, need to be against multiple enemies...so each enemy would need to be lower CR to make the CR correct.</p>
<p>•pulls out hair•</p>My group is running a high-level campaign at the moment. One of the fighters has a Rod of Rulership.
It's literally ruining the game. As you know, it works automatically on any creature with Intelligence less than 12.
Surprisingly, there are a lot of high-level creatures that get no save against this. We use a lot of random encounters, so all sorts of creature types are generated.
I've begun to give up on many. If they roll anything with an Intelligence less than 12, I simply don't play it...Cato Taldinius (alias of nogoodscallywag)2015-05-31T01:17:47ZForums: Rules Questions: Permanency and TonguesAlexander Starforgre (alias of nogoodscallywag)https://paizo.com/threads/rzs2sapq?Permanency-and-Tongues#12015-05-24T21:57:04Z2015-05-24T21:57:04Z<p>A caster, who wants to permanize Tongues on himself, must also cast Permanency himself, correct?</p>
<p>So a caster can't cast Tongues on himself and then have another wizard cast Permanency to make it permanent, right?</p>A caster, who wants to permanize Tongues on himself, must also cast Permanency himself, correct?
So a caster can't cast Tongues on himself and then have another wizard cast Permanency to make it permanent, right?Alexander Starforgre (alias of nogoodscallywag)2015-05-24T21:57:04ZForums: Rules Questions: Permanency and TonguesAlexander Starforgre (alias of nogoodscallywag)https://paizo.com/threads/rzs2sapp?Permanency-and-Tongues#12015-05-24T22:42:45Z2015-05-24T21:56:58Z<p>A caster, who wants to permanize Tongues on himself, must also cast Permanency himself, correct?</p>
<p>So a caster can't cast Tongues on himself and then have another wizard cast Permanency to make it permanent, right?</p>A caster, who wants to permanize Tongues on himself, must also cast Permanency himself, correct?
So a caster can't cast Tongues on himself and then have another wizard cast Permanency to make it permanent, right?Alexander Starforgre (alias of nogoodscallywag)2015-05-24T21:56:58ZForums: Rules Questions: High Level EncounterCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2rwvj?High-Level-Encounter#12015-01-24T19:27:31Z2015-01-24T19:27:31Z<p>Just for thought.</p>
<p>A group with an APL of 16 is to encounter a group of CR 16 monsters.</p>
<p>Let's say the monsters are regular, basic Goblins.</p>
<p>Going by the encounter chart, a CR of 16 should have a budget of 76,800 XP.</p>
<p>Goblins being 135 XP, that would mean so far, for CR 16, there would be 568 Goblins, correct?</p>
<p>Now that math is correct but the formulas for getting to the correct number of monsters for CR 16 is incorrect, because the more monsters that are added will up the CR rating. </p>
<p>How in the world would I figure out what the true CR rating ends up being? </p>
<p>Another chart sort of explains this (CR Equivilencies) but it only goes to 16 monsters = CR +8.</p>
<p>This encounter would have far more than 16 Goblins.</p>
<p>My player and I are trying to get a grasp on high level encounter design vs. small, mob type creatures- trying to find out just what a APL 16 party's CR 16 encounter with Goblins would be.</p>Just for thought.
A group with an APL of 16 is to encounter a group of CR 16 monsters.
Let's say the monsters are regular, basic Goblins.
Going by the encounter chart, a CR of 16 should have a budget of 76,800 XP.
Goblins being 135 XP, that would mean so far, for CR 16, there would be 568 Goblins, correct?
Now that math is correct but the formulas for getting to the correct number of monsters for CR 16 is incorrect, because the more monsters that are added will up the CR rating.
How in...Cato Taldinius (alias of nogoodscallywag)2015-01-24T19:27:31ZForums: Rules Questions: time stop wall of forceCyprian Farstriker (alias of nogoodscallywag)https://paizo.com/threads/rzs2rc8e?time-stop-wall-of-force#12014-08-04T23:28:39Z2014-08-04T23:28:39Z<p>Just wanted to clarify-</p>
<p>It's within the rules to use Time Stop, then cast Wall of Force around an enemy, correct, since it isn't targeting them specifically?</p>Just wanted to clarify-
It's within the rules to use Time Stop, then cast Wall of Force around an enemy, correct, since it isn't targeting them specifically?Cyprian Farstriker (alias of nogoodscallywag)2014-08-04T23:28:39ZForums: Advice: GMing a one-player table (campaign)Lucanus Starforge Divine Battle (alias of nogoodscallywag)https://paizo.com/threads/rzs2r7bo?GMing-a-oneplayer-table#12014-06-25T19:21:55Z2014-06-25T19:21:55Z<p>My group of players are simply unable or unwilling to show up at designated times and places consistently. I have one dedicated player who always plays each session (usually 3-4 times a month) and thus the game revolves around that player, which is fine.</p>
<p>We have 2 other players who play once a month if we are lucky, and 3 others who play once every 3 months.</p>
<p>For instance, I'm running Rise of the Runelords- since the summer of 2012. We've tried desperately to only play this campaign when at least 3 players are available, but this just hasn't happened.</p>
<p>Hence, I've decided to create "hirelings," custom-made characters the full-time PC can use along with his main character. I've created one of each class which the player can pick 3 from in order to form a party of 4. That player than controls the 3 "hirelings." Other issues notwithstanding like XP and treasure divisions, this really slows the game to a crawl.</p>
<p>The player is naturally ungodly slow anyways, so most of the time I'm sitting twiddling my thumbs while he figures out something to do. One combat encounter at level 10 often takes at least 3 hours.</p>
<p>This just won't do any longer. I understand the burden the player has- it would indeed be hard to keep track of the main character and the hirelings. So for our next campaign I have decided something needs to change.</p>
<p>My thoughts:</p>
<p>1. Don't go the Hireling route any more. Instead, have the player be by himself using only his main character (unless he takes other feats, spells, etc. in game). This character will use the 25 point buy (I currently use 20 pt) and I will scale back encounters based on a single player rather than the typical design of a party of 4-6.
<br />
a. I'm leaning this way, buy am afraid I don't know I how scale back an encounter. For instance, if I were doing RotRL for one player character, how would I go about this? Also, if the scaling is in effect, then the 25 point buy might be too high, eh?</p>
<p>2. Continue the Hireling route, but use only combat/melee Hirelings.
<br />
b. This player favors melee characters, so he would need that additional support of control/rogue/divine...</p>
<p>3. Allow the player to actually create and use 4 characters...i.e. instead of one main guy, the player will have 4 and control their advancement, etc.
<br />
c. This may speed up things a tad, but strikes at the heart of DnD, which is one player one character, and would be more of the same, really.</p>
<p>The key issue here is time and removing the burden the player has, realizing the fact that we just won't have the people dedicated to playing all the time. </p>
<p>I'm really leaning towards #1, scaling the encounters/campaigns/modules down for one player.</p>
<p>:(</p>My group of players are simply unable or unwilling to show up at designated times and places consistently. I have one dedicated player who always plays each session (usually 3-4 times a month) and thus the game revolves around that player, which is fine.
We have 2 other players who play once a month if we are lucky, and 3 others who play once every 3 months.
For instance, I'm running Rise of the Runelords- since the summer of 2012. We've tried desperately to only play this campaign when at...Lucanus Starforge Divine Battle (alias of nogoodscallywag)2014-06-25T19:21:55ZForums: Rise of the Runelords: HELP- Sins of the Saviors- Reaching the Seven Wings (hallways) *SPOILERS*Cyprian Farstriker (alias of nogoodscallywag)https://paizo.com/threads/rzs2r5ya?HELP-Sins-of-the-Saviors-Reaching-the-Seven#12014-06-14T22:52:45Z2014-06-14T22:52:45Z<p>I am GM for RotRL...</p>
<p>Players are trying to enter the hallways. They must succeed on a WILL check, DC 20. What if one of them fails?</p>
<p>Can the player who succeeded come back out and literally pick them up and carry them, thus negating the save?</p>I am GM for RotRL...
Players are trying to enter the hallways. They must succeed on a WILL check, DC 20. What if one of them fails?
Can the player who succeeded come back out and literally pick them up and carry them, thus negating the save?Cyprian Farstriker (alias of nogoodscallywag)2014-06-14T22:52:45ZForums: Rules Questions: Spell targetingCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qwuw?Spell-targeting#12014-04-19T21:06:42Z2014-04-19T21:06:42Z<p>If a spell says this for targeting:</p>
<p>"Targets one creature/level in a 20-ft.-radius burst centered on you"</p>
<p>does the caster, if they are 10th level, get to choose whether or not to have the effect on 10 creatures? Can the caster make the effect go on 3 creatures only?</p>If a spell says this for targeting:
"Targets one creature/level in a 20-ft.-radius burst centered on you"
does the caster, if they are 10th level, get to choose whether or not to have the effect on 10 creatures? Can the caster make the effect go on 3 creatures only?Cato Taldinius (alias of nogoodscallywag)2014-04-19T21:06:42ZRe: Forums: Recruitment: Carrion Crown APShush the Halfling Rogue (alias of nogoodscallywag)https://paizo.com/campaigns/CarrionCrown721yu/recruiting&page=2#642014-04-16T20:54:06Z2014-04-16T20:54:06Z<p>Oops, I had it in my bio on my avatar, but forgot to add into post! </p>
<p>It's now here, with correct avatar as well:</p>
<p>Shush hails from Egorian. His actual name is Drais Rakerrusk. His slave name was Bit. He now claims a home outside of Almas in Andoran, preferring the quiet countryside to living in a city.</p>
<p>Shush was born to Halfling parents in Egorian, living on the streets until caught stealing at a young age. He was then sent into slavery, owned by a middle-rank autocrat and his wife. He served them until the age of 22, at which point he quickly tired of that life. His dreams grew after meeting a certain Professor from Ustalav.</p>
<p>Always curious and never satisfied, he began to realize the benefits of living under the foot of a slavemaster did not outweigh freedom. He engineered his escape and his masters’ demise, fleeing Cheliax and ending up in Almas. He took with him only a few objects, a small pile of gold, and the clothes on his back. He currently works for an Andoran bureaucrat, having good working knowledge of government administration. On the side, he makes money gambling and doing odd jobs.</p>
<p>Shush's encounter with Professor Lorimmor was brief but impactful on both. The Professor came to Egorian to give a talk at the University of Egorian. Shush's master went to see the talk, and dragged Shush along. Shush didn't know anything about the Professor, but was made to sit quietly while he spoke. Shush became enamored of him and his intelligence. His master arranged to meet him and since Shush was his servant, he got to "meet" him as well. The Professor, knowing full well the customs of Egorian, ignored Shush until his his master went away for a minute. The Professor shook Shush's hand and gave him some respect, along with a small book. The book ended up being a minor Pathfinder Society Chronicle. Shush quickly hid this before his master returned. As the Professor and his master walked to a local tavern, they were accosted by thugs. Outnumbered and outmatched, his master chose to flee rather than help the Professor. Shush did not follow his master away, and stayed, which he was later punished for. The thugs were motivated but not enough to put up a fight. Shush defended the Professor with tough talk; one thug decided talk was cheap, but Shush dispatched him and caused the others to find an easier target. The Professor didn't say much after that except a heartfelt thank you and an invitation to travel to the University of Lepidstadt for studies.</p>
<p>Shush is a utility rogue that will fight when he needs to and stab an enemy in the back when he wants to. He received word concerning the Professor's death and has traveled to Ravengro.</p>Oops, I had it in my bio on my avatar, but forgot to add into post!
It's now here, with correct avatar as well:
Shush hails from Egorian. His actual name is Drais Rakerrusk. His slave name was Bit. He now claims a home outside of Almas in Andoran, preferring the quiet countryside to living in a city.
Shush was born to Halfling parents in Egorian, living on the streets until caught stealing at a young age. He was then sent into slavery, owned by a middle-rank autocrat and his wife. He...Shush the Halfling Rogue (alias of nogoodscallywag)2014-04-16T20:54:06ZRe: Forums: Recruitment: [PbP] Rise of the Runelords - RecruitmentCyprian Farstriker (alias of nogoodscallywag)https://paizo.com/campaigns/TheMorphlingsRiseOfTheRunelordsCampaign/recruiting&page=3#1052014-04-16T00:59:17Z2014-04-16T00:59:17Z<p>I'm submitting:</p>
<p>Cyprian Farstriker
<br />
Male Human (Varisian (Sandpoint) - Chelaxian) Ranger 1
<br />
LN Medium humanoid (human)
<br />
Init +4; Senses Perception +3
<br />
——————————
<br />
Defense
<br />
——————————
<br />
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
<br />
hp 10 (1d10)
<br />
Fort +2, Ref +7, Will +0
<br />
——————————
<br />
Offense
<br />
——————————
<br />
Speed 30 ft.
<br />
Melee cutlass +4 (1d6+3/18-20)
<br />
Ranged longbow +5 (1d8/×3)
<br />
Special Attacks favored enemy (humans +2)
<br />
——————————
<br />
Statistics
<br />
——————————
<br />
Str 17, Dex 18, Con 10, Int 10, Wis 9, Cha 8
<br />
Base Atk +1; CMB +4; CMD 18
<br />
Feats Point-Blank Shot, Precise Shot
<br />
Traits deft dodger, indomitable faith
<br />
Skills Disable Device +4, Knowledge (history) +1, Knowledge (local) +1, Knowledge (nature) +4, Linguistics +1, Perception +3, Profession (trapper) +3, Sense Motive +0, Stealth +7, Survival +3 (+4 to track)
<br />
Languages Common, Thassilonian
<br />
SQ, track, wild empathy +0
<br />
Other Gear studded leather, arrows (40), cutlass, longbow, bedroll, dungeoneering kit, flask, flint and steel, thieves' tools, 36 gp, 8 sp, 7 cp
<br />
——————————
<br />
Special Abilities
<br />
——————————
<br />
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
<br />
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
<br />
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
<br />
Track +1 Add the listed bonus to survival checks made to track.
<br />
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.</p>
<p>Cyprian's grandparents hailed from a minor town in Cheliax. They migrated north to the Sandpoint area and built a home in town, where his parents inherited it. After his parents died in a accidental boating incident on the Harbor, he inherited the small home.</p>
<p>He spends most of his time wandering the wilderness and exploring the many ancient monuments and ruins. He has become addicted to the romance of the ruins and has taken up learning what he can of the ancient world known as Thassilon. He learned to read and write what little he does know from his short time in Korvosa, and sometimes consults with the scholar Brodert Quink on the subject. </p>
<p>His day job is a trapper and fur trader. He wishes to one day join the sheriff's team of authorities once he feels comfortable enough with his bow and confidence. He occasionally runs into more experienced Rangers in the wilds and hopes to one day be like them.</p>
<p>Cyprian is quiet by nature but is easily angered. He prefers to kill his enemies from afar before engaging in melee, working well in groups as support and if need be a front-line attacker. He has an open mind about all things- he doesn't believe in worshiping the gods too much.</p>
<p>He's just known around Sandpoint as a trapper and potential Ranger if he can just get his act together and motivate himself to do more.</p>I'm submitting:
Cyprian Farstriker
Male Human (Varisian (Sandpoint) - Chelaxian) Ranger 1
LN Medium humanoid (human)
Init +4; Senses Perception +3
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d10)
Fort +2, Ref +7, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee cutlass +4 (1d6+3/18-20)
Ranged longbow +5 (1d8/×3)
Special Attacks favored enemy (humans +2)
--------------------
Statistics...Cyprian Farstriker (alias of nogoodscallywag)2014-04-16T00:59:17ZRe: Forums: Play-by-Post: Empire, Kingdom or, History? GameplayCato Taldinius (alias of nogoodscallywag)https://paizo.com/campaigns/EmpireKingdomOrHistory/gameplay&page=15#7202014-04-03T13:48:35Z2014-04-03T13:48:35Z<p>hmmm....</p>hmmm....Cato Taldinius (alias of nogoodscallywag)2014-04-03T13:48:35ZRe: Forums: Recruitment: GM_Fenwick's [Curse of the Crimson Throne Campaign]Cyprian Farstriker (alias of nogoodscallywag)https://paizo.com/campaigns/GMFenwicksCurseOfTheCrimsonThrone/recruiting#252014-03-31T13:21:40Z2014-03-31T13:21:40Z<p>My submission.</p>
<p><b>Cyprian</b>
<br />
Male Human (Varisian-Korvosan) Ranger 1
<br />
LN Medium humanoid (human)
<br />
Init +4; Senses Perception +4
<br />
——————————
<br />
Defense
<br />
——————————
<br />
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
<br />
hp 10 (1d10)
<br />
Fort +2, Ref +6, Will +2
<br />
——————————
<br />
Offense
<br />
——————————
<br />
Speed 30 ft.
<br />
Melee cutlass +4 (1d6+3/18-20)
<br />
Ranged longbow +5 (1d8/×3)
<br />
Special Attacks favored enemy (humans +2)
<br />
——————————
<br />
Statistics
<br />
——————————
<br />
Str 17, Dex 18, Con 10, Int 9, Wis 10, Cha 8
<br />
Base Atk +1; CMB +4; CMD 18
<br />
Feats Point-Blank Shot, Precise Shot
<br />
Traits Missing Son or Daughter, indomitable faith
<br />
Skills Handle Animal +3, Knowledge (nature) +3, Linguistics +0, Perception +4, Sense Motive +1, Stealth +7, Survival +4 (+5 to track)
<br />
Languages Common, Infernal
<br />
SQ hero points, track, wild empathy +0
<br />
Other Gear studded leather, arrows (40), cutlass, longbow, dungeoneering kit, 18 gp
<br />
——————————
<br />
Special Abilities
<br />
——————————
<br />
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
<br />
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
<br />
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
<br />
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
<br />
Track +1 Add the listed bonus to survival checks made to track.
<br />
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.</p>
<p><b>Cyprian's Story:</b></p>
<p>Cyprian has lived in Korvosa his entire life. His parents were minor local shipping logistics merchants who perished in a tragic, ignoble, and utterly accidental fire. His little brother, Ravagast, was thought to be lost as well; whoever, Cyprian never found his body and believes the fire was not accidental after all. That was a year ago, and since then Cyprian has been following clues on what he thinks is foul play and the murders of his parents and kidnapping his little brother.</p>
<p>He currently sells his "sword," er, his bow. When the business burned down the fire took with it all the family's wealth. He doesn't necessarily aspire to the Sable Company, being afraid of heights and all, but looks up to those in the ranks and yearns for the acceptance of other official rangers.</p>My submission.
Cyprian
Male Human (Varisian-Korvosan) Ranger 1
LN Medium humanoid (human)
Init +4; Senses Perception +4
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d10)
Fort +2, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee cutlass +4 (1d6+3/18-20)
Ranged longbow +5 (1d8/×3)
Special Attacks favored enemy (humans +2)
--------------------
Statistics
--------------------
Str 17, Dex 18, Con...Cyprian Farstriker (alias of nogoodscallywag)2014-03-31T13:21:40ZRe: Forums: Play-by-Post Discussion: The Restoration of Ravengro - Discussion ThreadCyprian Farstriker (alias of nogoodscallywag)https://paizo.com/campaigns/TheRestorationOfRavengro/discussion#212014-03-30T20:45:02Z2014-03-30T20:45:02Z<p>ICTSpiceMerchant, are you still doing the Carrion Crown AP then on the other thread?</p>ICTSpiceMerchant, are you still doing the Carrion Crown AP then on the other thread?Cyprian Farstriker (alias of nogoodscallywag)2014-03-30T20:45:02ZRe: Forums: Recruitment: The Dissidents of Westcrown - A Council of Thieves PBP RecruitmentCyprian Farstriker (alias of nogoodscallywag)https://paizo.com/campaigns/TheDissidentsOfWestcrownACoTPBPAdventure/recruiting&page=2#722014-03-30T01:52:52Z2014-03-30T01:52:52Z<p>Here's my application!</p>
<p><b>Cyprian Farstriker</b>
<br />
Male Human (Chelaxian) Ranger 1
<br />
LN Medium humanoid (human)
<br />
Init +4; Senses Perception +4
<br />
——————————
<br />
Defense
<br />
——————————
<br />
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
<br />
hp 10 (1d10)
<br />
Fort +2, Ref +6, Will +1; +1 vs. devil's mind-affecting
<br />
——————————
<br />
Offense
<br />
——————————
<br />
Speed 30 ft.
<br />
Melee cutlass +4 (1d6+3/18-20)
<br />
Ranged longbow +5 (1d8/×3)
<br />
Special Attacks favored enemy (humans +2)
<br />
——————————
<br />
Statistics
<br />
——————————
<br />
Str 17, Dex 18, Con 10, Int 9, Wis 10, Cha 8
<br />
Base Atk +1; CMB +4; CMD 18
<br />
Feats Point-Blank Shot, Precise Shot
<br />
Traits diabolist raised, indomitable faith
<br />
Skills Handle Animal +3, Knowledge (nature) +3, Linguistics +0, Perception +4, Sense Motive +1, Stealth +7, Survival +4 (+5 to track)
<br />
Languages Common, Infernal
<br />
SQ hero points, track, wild empathy +0
<br />
Other Gear studded leather, arrows (40), cutlass, longbow, dungeoneering kit, 18 gp
<br />
——————————
<br />
Special Abilities
<br />
——————————
<br />
Diabolist Raised +1 Bluff, Diplomacy, Intimidate, Sense Motive vs. Westcrown's nobility. +1 save. vs. mind-affecting spells from devils.
<br />
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
<br />
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
<br />
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
<br />
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
<br />
Track +1 Add the listed bonus to survival checks made to track.
<br />
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.</p>
<p><b>Cyprian's Story:</b></p>
<p>Cyprian has lived in Westcrown his entire life. His parents were local shipping logistics merchants who perished in a tragic, ignoble, and utterly accidental fire. Such is life.</p>
<p>All his life he's lived within the grip of devil-possessed Cheliax. He cares little for the religion of his country, but that is the way of life in the most magnificent empire in the world, and who is he to question the faith of the empire’s rulers? Certainly not a fool like some of the more idealistic acquaintances, possessed of bizarre ideals about personal freedoms and egalitarian rulership—who can say whatever happened to them? He knows of Hell and the rigidity of its grim rulers, he's seen devils and how they might be employed to the betterment of those with the might to control them, and he knows of the dark faith of his country. He's not a devil worshiper, but there are realities to living in Cheliax, and it’s always good to know what’s really going on behind the scenes. </p>
<p>He currently sells his "sword," er, his bow. His parent's business burned down and took with it all the family's wealth. Such is life.</p>
<p>He's 25 years old now, and the heavy pall of devilry is beginning to get to him. He liked the old days when the House of Thrune wasn't around. He didn't trust that b$+@% Abrogail one coppper bit.</p>
<p>Cyprian has no need of devil-worship, the House of Thrune, or gods at all for that matter. All have failed him in this life. Why pay them any heed, especially when his bow and sword have never failed him.</p>
<p>Such is life.</p>Here's my application!
Cyprian Farstriker
Male Human (Chelaxian) Ranger 1
LN Medium humanoid (human)
Init +4; Senses Perception +4
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d10)
Fort +2, Ref +6, Will +1; +1 vs. devil's mind-affecting
--------------------
Offense
--------------------
Speed 30 ft.
Melee cutlass +4 (1d6+3/18-20)
Ranged longbow +5 (1d8/×3)
Special Attacks favored enemy (humans +2)
--------------------
Statistics...Cyprian Farstriker (alias of nogoodscallywag)2014-03-30T01:52:52ZRe: Forums: Play-by-Post Discussion: Warm Tarven by the RoadShush the Halfling Rogue (alias of nogoodscallywag)https://paizo.com/campaigns/AHeavyBurden/discussion&page=9#4332014-03-28T17:14:11Z2014-03-28T17:14:11Z<p>Shush has not sat down yet. He is waiting for a few minutes.</p>
<p><b>My fine man, do you happen to be angry about something? Perhaps under the influence of anything? Or perhaps magic?</b></p>Shush has not sat down yet. He is waiting for a few minutes.
My fine man, do you happen to be angry about something? Perhaps under the influence of anything? Or perhaps magic?Shush the Halfling Rogue (alias of nogoodscallywag)2014-03-28T17:14:11ZRe: Forums: Play-by-Post Discussion: Warm Tarven by the RoadShush the Halfling Rogue (alias of nogoodscallywag)https://paizo.com/campaigns/AHeavyBurden/discussion&page=9#4292014-03-28T14:42:20Z2014-03-28T14:42:20Z<p>Shush stands by watching the warriors arm wrestle. He watches Bran to figure out how his strength allows him to keep winning.</p>
<p>Perception to know if Bran is under the influence of magic or abilities like Rage. <span class="messageboard-dice">1d20 + 6 ⇒ (6) + 6 = 12</span></p>
<p>Shush taps Bran on the shoulder <b>Hey big guy, I'll give it a try against you!</b></p>Shush stands by watching the warriors arm wrestle. He watches Bran to figure out how his strength allows him to keep winning.
Perception to know if Bran is under the influence of magic or abilities like Rage. [dice] 1d20 + 6 [/dice]
Shush taps Bran on the shoulder Hey big guy, I'll give it a try against you!Shush the Halfling Rogue (alias of nogoodscallywag)2014-03-28T14:42:20ZRe: Forums: Play-by-Post Discussion: Warm Tarven by the RoadShush the Halfling Rogue (alias of nogoodscallywag)https://paizo.com/campaigns/AHeavyBurden/discussion&page=7#3362014-03-27T16:12:33Z2014-03-27T16:12:33Z<p>Shush sees the two meat-heads comparing arm sizes. He saunters over with a smirk.</p>
<p><b>Wait a minute- Bran, didn't you challenge Borden? Why is the poor dwarf all of a sudden the one to be wrastling?</b></p>Shush sees the two meat-heads comparing arm sizes. He saunters over with a smirk.
Wait a minute- Bran, didn't you challenge Borden? Why is the poor dwarf all of a sudden the one to be wrastling?Shush the Halfling Rogue (alias of nogoodscallywag)2014-03-27T16:12:33ZRe: Forums: Play-by-Post Discussion: Warm Tarven by the RoadShush the Halfling Rogue (alias of nogoodscallywag)https://paizo.com/campaigns/AHeavyBurden/discussion&page=6#2692014-03-26T19:03:34Z2014-03-26T19:03:34Z<p>Shush raises his glass to Sandalero. <b>Encore!</b></p>Shush raises his glass to Sandalero. Encore!Shush the Halfling Rogue (alias of nogoodscallywag)2014-03-26T19:03:34ZRe: Forums: Play-by-Post Discussion: Warm Tarven by the RoadShush the Halfling Rogue (alias of nogoodscallywag)https://paizo.com/campaigns/AHeavyBurden/discussion&page=5#2322014-03-26T12:44:17Z2014-03-26T12:44:17Z<p>Shush takes note of where Bran stashes the fancy mug, just for future reference. Leaning back in his chair, <b>I have not heard but what has been said here. Several weeks ago I received a letter from the Professor’s daughter, Kendra, requesting my attendance at his funeral here in Ravengro. Now, mind you, I only knew the Professor for about three days- but those three days were the most eye-opening of my entire short, ahem, life. She mentioned to me as well about attending the hearing of his will. Strange, this. Look around- all these folks from different lands come here for this. I wonder if they have all been mentioned in this supposed will.</p>
<p>Surely many of these fine folks are merely here to see an old friend off. He’s obviously made friends around the world. He had that way about him- with me he was in and out, quick and efficient, yet his impression changed my life.</p>
<p>I shall never forget that. It makes one wonder if the tales of the Silver Mount are true- and if they are, whether or not movements of celestial bodies could have altered the course of whatever came down many years ago; not to mention Earthfall. A little nudge by some gigantic floating monstrosity in the void of space, a small gravitational push or tug here or there, could have sent either object away from us, except this did not happen. </p>
<p>I liken this to my situation- the Professor’s power came close to me those few days, and the power of his presence ever so slightly nudged me on a different course.</p>
<p>Which is I’m here.</b></p>
<p>Shush leans over to Glade. <b>Young man, your curiosity is admirable. Are from around here? Maybe you could stand a better chance than any one of us on trying to find something out?</b></p>
<p>Shush hears Borden mention “Finder of Antiquities” and his ears perk up. He leans closer his direction to hear the conversation.</p>Shush takes note of where Bran stashes the fancy mug, just for future reference. Leaning back in his chair, I have not heard but what has been said here. Several weeks ago I received a letter from the Professor’s daughter, Kendra, requesting my attendance at his funeral here in Ravengro. Now, mind you, I only knew the Professor for about three days- but those three days were the most eye-opening of my entire short, ahem, life. She mentioned to me as well about attending the hearing of his...Shush the Halfling Rogue (alias of nogoodscallywag)2014-03-26T12:44:17ZRe: Forums: Play-by-Post Discussion: Warm Tarven by the RoadShush the Halfling Rogue (alias of nogoodscallywag)https://paizo.com/campaigns/AHeavyBurden/discussion&page=5#2042014-03-25T22:03:58Z2014-03-25T22:03:58Z<p>Shush hears the loud guy with the funny haircut talk of his experience with the Professor. He gets up and sits at the man's table, not waiting for an invitation.</p>
<p><i>If this fella's spent some time in the wilds, he may know where to find adventure.</i></p>
<p><b>Hello there, big fella. I could help but notice your mug there. I mean your flask, that is...Say, what have you heard about the Professor's untimely death?</b></p>Shush hears the loud guy with the funny haircut talk of his experience with the Professor. He gets up and sits at the man's table, not waiting for an invitation.
If this fella's spent some time in the wilds, he may know where to find adventure.
Hello there, big fella. I could help but notice your mug there. I mean your flask, that is...Say, what have you heard about the Professor's untimely death?Shush the Halfling Rogue (alias of nogoodscallywag)2014-03-25T22:03:58ZRe: Forums: Play-by-Post Discussion: Warm Tarven by the RoadShush the Halfling Rogue (alias of nogoodscallywag)https://paizo.com/campaigns/AHeavyBurden/discussion&page=4#1712014-03-25T00:43:03Z2014-03-25T00:43:03Z<p>Speaking to the Bard, <b>I am not a hundred-something...more like thirty-something. You are correct, there is quite a motley crew here this evening. It seems our esteemed Professor got around and influenced many lives. How did you come to him? I'm called Shush, by the way. And you?</b></p>Speaking to the Bard, I am not a hundred-something...more like thirty-something. You are correct, there is quite a motley crew here this evening. It seems our esteemed Professor got around and influenced many lives. How did you come to him? I'm called Shush, by the way. And you?Shush the Halfling Rogue (alias of nogoodscallywag)2014-03-25T00:43:03ZRe: Forums: Play-by-Post Discussion: Warm Tarven by the RoadShush the Halfling Rogue (alias of nogoodscallywag)https://paizo.com/campaigns/AHeavyBurden/discussion&page=4#1612014-03-24T23:46:42Z2014-03-24T23:46:42Z<p>Shush hears the word "entertainment" from the young Varisian man who just walked in. </p>
<p><b>Bartender, that gentlemen's meal is on me.</b> </p>
<p>Shush listens intently to Blik's story. <b>I met the Professor when he was visiting my...uuh...former employer. The Professor treated me with the utmost respect and gave me a book to keep hidden. I still have that book. It's what's called a Pathfinder Chronicle, I suppose. I'll never forget the evening we spent smoking a pipe while my, em, employers slept. He told me tales of yore and opened my imagination up to something more than the life I was living. If his demise has come by prematurely, I think it prudent to investigate.</b></p>
<p>Having downed his glass, he winks at the bartender. <b>I'm gonna owe you something for such hospitality. What have you heard of the Professor's death?</b></p>Shush hears the word "entertainment" from the young Varisian man who just walked in.
Bartender, that gentlemen's meal is on me.
Shush listens intently to Blik's story. I met the Professor when he was visiting my...uuh...former employer. The Professor treated me with the utmost respect and gave me a book to keep hidden. I still have that book. It's what's called a Pathfinder Chronicle, I suppose. I'll never forget the evening we spent smoking a pipe while my, em, employers slept. He told me...Shush the Halfling Rogue (alias of nogoodscallywag)2014-03-24T23:46:42ZRe: Forums: Recruitment: Carrion Crown Recuitment, Heros needed!Shush the Halfling Rogue (alias of nogoodscallywag)https://paizo.com/campaigns/AHeavyBurden/recruiting&page=2#852014-03-24T23:34:09Z2014-03-24T23:34:09Z<p><b>Shush</b></p>
<p>Male Halfling Rogue 1
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NG Small humanoid (halfling)
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Hero Points 1
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Init +7; Senses Perception +6
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Defense
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AC 19, touch 16, flat-footed 14 (+3 armor, +5 Dex, +1 size)
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hp 11 (1d8+3)
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Fort +4, Ref +8, Will +1; +2 vs. fear
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Offense
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Speed 20 ft.
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Melee rapier +1 (1d4/18-20) and
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rapier +1 (1d4/18-20)
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Special Attacks sneak attack +1d6
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Statistics
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Str 11, Dex 20, Con 14, Int 10, Wis 10, Cha 12
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Base Atk +0; CMB -1; CMD 14
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Feats Two-weapon Fighting
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Traits chance savior, resilient
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Skills Acrobatics +10 (+6 jump), Climb +1, Disable Device +9, Knowledge (dungeoneering) +4, Knowledge (history) +1, Knowledge (local) +4, Perception +6 (+7 to locate traps), Stealth +12, Use Magic Device +5; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
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Languages Common, Halfling
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SQ hero points, trapfinding +1
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Combat Gear oil (3); Other Gear studded leather, rapier, rapier, backpack, bullseye lantern, pathfinder's kit, thieves' tools, 28 gp, 7 sp
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Special Abilities
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Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y
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Fearless +2 racial bonus vs Fear saves.
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Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
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Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
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Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.</p>
<p>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
<br />
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.</p>Shush
Male Halfling Rogue 1
NG Small humanoid (halfling)
Hero Points 1
Init +7; Senses Perception +6
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Defense
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AC 19, touch 16, flat-footed 14 (+3 armor, +5 Dex, +1 size)
hp 11 (1d8+3)
Fort +4, Ref +8, Will +1; +2 vs. fear
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Offense
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Speed 20 ft.
Melee rapier +1 (1d4/18-20) and
rapier +1 (1d4/18-20)
Special Attacks sneak attack +1d6
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Statistics
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Str 11, Dex 20, Con 14, Int...Shush the Halfling Rogue (alias of nogoodscallywag)2014-03-24T23:34:09ZRe: Forums: Play-by-Post Discussion: Warm Tarven by the RoadShush the Halfling Rogue (alias of nogoodscallywag)https://paizo.com/campaigns/AHeavyBurden/discussion&page=3#1062014-03-24T18:47:14Z2014-03-24T18:47:14Z<p>Shush notices a fella flexing his biceps (Bran). He rolls his eyes. </p>
<p>He catches the Tengu’s eye. <b> I never caught your name. I’m called Shush. Are you from Tian Xia? I’ve never been there, but would sorely like to see the place. How did you know the Professor?</b></p>Shush notices a fella flexing his biceps (Bran). He rolls his eyes.
He catches the Tengu’s eye. I never caught your name. I’m called Shush. Are you from Tian Xia? I’ve never been there, but would sorely like to see the place. How did you know the Professor?Shush the Halfling Rogue (alias of nogoodscallywag)2014-03-24T18:47:14ZRe: Forums: Play-by-Post Discussion: Warm Tarven by the RoadShush the Halfling Rogue (alias of nogoodscallywag)https://paizo.com/campaigns/AHeavyBurden/discussion&page=2#812014-03-24T18:04:27Z2014-03-24T18:04:27Z<p><b>Sure thing, I’m ready for my second lunch –er- first dinner before supper.</b></p>
<p>Turning to the Tengu [b]Well, I’m here to celebrate. And drink some of this fine Ustalavic brew. An acquaintance, you say? That is ironic. I am here to pay my respects as well. I’m here to celebrate the life an old friend of mine, one who taught me a few good life lessons. You may have heard of him- Professor Petros Lirrimor; he taught at the University of Lepidstadt and had some influence on my early life, such as it is.[b]</p>
<p>Upon hearing that bartender mention “secret brew” and “on the house,”
<br />
Shush swivels around to take in the crowd, noting how many make mention of the Professor.</p>Sure thing, I’m ready for my second lunch –er- first dinner before supper.
Turning to the Tengu [b]Well, I’m here to celebrate. And drink some of this fine Ustalavic brew. An acquaintance, you say? That is ironic. I am here to pay my respects as well. I’m here to celebrate the life an old friend of mine, one who taught me a few good life lessons. You may have heard of him- Professor Petros Lirrimor; he taught at the University of Lepidstadt and had some influence on my early life, such[/b]...Shush the Halfling Rogue (alias of nogoodscallywag)2014-03-24T18:04:27ZRe: Forums: Play-by-Post Discussion: Warm Tarven by the RoadShush the Halfling Rogue (alias of nogoodscallywag)https://paizo.com/campaigns/AHeavyBurden/discussion#452014-03-24T15:05:12Z2014-03-24T15:05:12Z<p>[i]Glad the Tengu is not offended enough to peck out his eyeballs...[i]</p>
<p><b>I've come here for good drink and good company, both of which I may have found. Are you far from home?</b></p>[i]Glad the Tengu is not offended enough to peck out his eyeballs...[i]
I've come here for good drink and good company, both of which I may have found. Are you far from home?Shush the Halfling Rogue (alias of nogoodscallywag)2014-03-24T15:05:12ZRe: Forums: Play-by-Post Discussion: Warm Tarven by the RoadShush the Halfling Rogue (alias of nogoodscallywag)https://paizo.com/campaigns/AHeavyBurden/discussion#422014-03-24T13:41:00Z2014-03-24T13:41:00Z<p><i>I've come to the bar for a night of drinking and socializing. Maybe I can find a job that needs doing. A good Andoren Barley Stout will make a fine evening.</i></p>
<p>A male halfling walks into a bar...oh wait...A male halfling steps inside, taking in a deep breath of cooking stew and yeast from the multiple brews available. He scans the room and sees a spot at the bar, walking to it and hopping up, his feet dangling.</p>
<p>He cracks a half smile at the bartender, <b>I'll have Barley Stout good sir."</b></p>
<p>He eyes the birdman next to him, looking back at the bartender then back to the Tengu.</p>
<p><i>This could get interesting.</i></p>
<p>Not quite sure weather the Tengu is male or female, having never seen one up close before, he turns and says to the Tengu <b>Afternoon. What brings you to this establishment today?</b></p>
<p><i>By the way the birdman carries itself and his weapons, "it" is likely a male and not one to be trifled with. Better to make friends rather than give him a hard time.</i></p>I've come to the bar for a night of drinking and socializing. Maybe I can find a job that needs doing. A good Andoren Barley Stout will make a fine evening.
A male halfling walks into a bar...oh wait...A male halfling steps inside, taking in a deep breath of cooking stew and yeast from the multiple brews available. He scans the room and sees a spot at the bar, walking to it and hopping up, his feet dangling.
He cracks a half smile at the bartender, I'll have Barley Stout good sir."
He eyes...Shush the Halfling Rogue (alias of nogoodscallywag)2014-03-24T13:41:00ZRe: Forums: Recruitment: Carrion Crown Recuitment, Heros needed!Cato Taldinius (alias of nogoodscallywag)https://paizo.com/campaigns/AHeavyBurden/recruiting#322014-03-24T13:17:16Z2014-03-24T13:17:16Z<p>Shush the Halfling Rogue</p>
<p>Shush hails from Egorian. His actual name is Drais Rakerrusk. His slave name was Bit. He now claims a home outside of Almas in Andoran, preferring the quiet countryside to living in a city.</p>
<p>Shush was born to Halfling parents in Egorian, living on the streets until caught stealing at a young age. He was then sent into slavery, owned by a middle-rank autocrat and his wife. He served them until the age of 22, at which point he quickly tired of that life.</p>
<p>Always curious and never satisfied, he began to realize the benefits of living under the foot of a slavemaster did not outweigh freedom. He engineered his escape and his masters’ demise, fleeing Cheliax and ending up in Almas. He took with him only a few objects, a small pile of gold, and the clothes on his back. He currently works for an Andoran bureaucrat, having good working knowledge of government administration. On the side, he makes money gambling and doing odd jobs.</p>
<p>Shush is a utility rogue that will fight when he needs to and stab an enemy in the back when he wants to.</p>
<p>Stats to come.</p>Shush the Halfling Rogue
Shush hails from Egorian. His actual name is Drais Rakerrusk. His slave name was Bit. He now claims a home outside of Almas in Andoran, preferring the quiet countryside to living in a city.
Shush was born to Halfling parents in Egorian, living on the streets until caught stealing at a young age. He was then sent into slavery, owned by a middle-rank autocrat and his wife. He served them until the age of 22, at which point he quickly tired of that life.
Always...Cato Taldinius (alias of nogoodscallywag)2014-03-24T13:17:16ZRe: Forums: Rules Questions: Adhesion vs FoMCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2nrfp?Adhesion-vs-FoM#72014-03-22T22:32:20Z2014-03-22T22:32:20Z<p>this just happened in our game 5 minutes ago</p>
<p>the issue of the sword's possession really wasn't answered above.</p>this just happened in our game 5 minutes ago
the issue of the sword's possession really wasn't answered above.Cato Taldinius (alias of nogoodscallywag)2014-03-22T22:32:20ZRe: Forums: Rules Questions: Adhesion vs FoMCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2nrfp?Adhesion-vs-FoM#52014-03-22T22:19:48Z2014-03-22T22:19:48Z<p>to double check- the sword that was stuck is no longer in possession of the fighter, correct?</p>
<p>For instance, the tarry fiend now wants to move away...</p>
<p>or the fighter wants to use a power of the sword since he is grasping it..,.</p>to double check- the sword that was stuck is no longer in possession of the fighter, correct?
For instance, the tarry fiend now wants to move away...
or the fighter wants to use a power of the sword since he is grasping it..,.Cato Taldinius (alias of nogoodscallywag)2014-03-22T22:19:48ZRe: Forums: Recruitment: Pathfinder homebrew AP second tableCato Taldinius (alias of nogoodscallywag)https://paizo.com/campaigns/CoinsOfPowerTable2/recruiting&page=2#612014-03-20T18:35:03Z2014-03-20T18:35:03Z<p>I find Hero Lab does an excellent job of keeping the "crunch" straight and fair, especially for the GM.</p>I find Hero Lab does an excellent job of keeping the "crunch" straight and fair, especially for the GM.Cato Taldinius (alias of nogoodscallywag)2014-03-20T18:35:03ZRe: Forums: Recruitment: Pathfinder homebrew AP second tableCato Taldinius (alias of nogoodscallywag)https://paizo.com/campaigns/CoinsOfPowerTable2/recruiting&page=2#552014-03-20T01:41:20Z2014-03-20T01:41:20Z<p>Shush the Halfling Rogue</p>
<p>Shush hails from Egorian. His actual name is Drais Rakerrusk. His slave name was Bit. He now claims a home outside of Almas in Andoran, preferring the quiet countryside to living in a city.</p>
<p>Shush was born to Halfling parents in Egorian, living on the streets until caught stealing at a young age. He was then sent into slavery, owned by a middle-rank autocrat and his wife. He served them until the age of 22, at which point he quickly tired of that life.</p>
<p>Always curious and never satisfied, he began to realize the benefits of living under the foot of a slavemaster did not outweigh freedom. He engineered his escape and his masters’ demise, fleeing Cheliax and ending up in Almas. He took with him only a few objects, a small pile of gold, and the clothes on his back. He currently works for an Andoran bureaucrat, having good working knowledge of government administration. On the side, he makes money gambling and doing odd jobs.</p>
<p>One object of note he took from his former master was a silver key. His master always wore this key around his neck, even when he slept. On the day of his independence, Shush took this key and tried every lock, every door, every chest, every secret nook and cranny in the home; he even snuck into the man’s office. He found no home for the key. Shush now wears this key around his neck as a symbol of his freedom.</p>
<p>Shush is a utility rogue that will fight when he needs to and stab an enemy in the back when he wants to.</p>Shush the Halfling Rogue
Shush hails from Egorian. His actual name is Drais Rakerrusk. His slave name was Bit. He now claims a home outside of Almas in Andoran, preferring the quiet countryside to living in a city.
Shush was born to Halfling parents in Egorian, living on the streets until caught stealing at a young age. He was then sent into slavery, owned by a middle-rank autocrat and his wife. He served them until the age of 22, at which point he quickly tired of that life.
Always...Cato Taldinius (alias of nogoodscallywag)2014-03-20T01:41:20ZRe: Forums/Pathfinder First Edition: General Discussion: Is my GM being a jerk?Cato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qoen&page=6?Is-my-GM-being-a-jerk#2872014-03-14T01:42:42Z2014-03-14T01:42:42Z<p>If you've created your character knowing his rules, then you've not much ground to stand on. I use DR in my game; I'd rather this then have the characters carry around 12 different weapons.</p>If you've created your character knowing his rules, then you've not much ground to stand on. I use DR in my game; I'd rather this then have the characters carry around 12 different weapons.Cato Taldinius (alias of nogoodscallywag)2014-03-14T01:42:42ZRe: Forums/Pathfinder First Edition: General Discussion: Legend lore and the perfect murderCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qq4o?Legend-lore-and-the-perfect-murder#312014-03-14T01:40:26Z2014-03-14T01:40:26Z<p>It's always nice for players to realize the GM can do the same things PCs can do.</p>It's always nice for players to realize the GM can do the same things PCs can do.Cato Taldinius (alias of nogoodscallywag)2014-03-14T01:40:26ZRe: Forums/Pathfinder First Edition: General Discussion: The Pathfinder Epic HandbookCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qofg&page=2?The-Pathfinder-Epic-Handbook#522014-03-13T20:44:12Z2014-03-13T20:44:12Z<p>I would dearly love epic rules (for total character levels 21 and above.)</p>
<p>I'd also dearly hate to GM or even play that character more than once a year.</p>
<p>I GM a group of characters- one is level 21, the other level 18. It becomes very difficult to keep track of encounters and design them. </p>
<p>But at the same time, I know they enjoy this. I enjoy high-level play sometimes, too. I enjoy that colossal dragon encounter. The problem is, it becomes so easy for the player to negate all the GM's work without the GM metagaming the encounter.</p>
<p>For instance, the player may cast wish or teleport or other various spells with the use of items or class abilities. It is very very hard to design an encounter that neutralizes these (perhaps it's not even fair).</p>
<p>As much as I wish Paizo would, indeed, make epic level material, I think I'm ok with Mythic being that. I would rather Paizo focus on everything they have been than lose that focus on designing epic. Sometimes, it's just time to retire a character or work with the GM on ascending.</p>
<p>What I do urge Paizo to do is put this to rest and do something with ascension to godhood via the Starstone (not quite like Mythic). That could put the finishing touch on that level 20 guy.</p>I would dearly love epic rules (for total character levels 21 and above.)
I'd also dearly hate to GM or even play that character more than once a year.
I GM a group of characters- one is level 21, the other level 18. It becomes very difficult to keep track of encounters and design them.
But at the same time, I know they enjoy this. I enjoy high-level play sometimes, too. I enjoy that colossal dragon encounter. The problem is, it becomes so easy for the player to negate all the GM's work...Cato Taldinius (alias of nogoodscallywag)2014-03-13T20:44:12ZRe: Forums/Gamer Life: General Discussion: How do YOU prevent novas?Cato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qpqe&page=3?How-do-YOU-prevent-novas#1292014-03-13T20:18:44Z2014-03-13T20:18:44Z<p>This is highly annoying. Halfway through adventures, characters always think they can rest and regain everything. I often don't track food and other supplies like that, but when they suggest something like that, I wish I had.</p>
<p>Most prewritten adventures, if read carefully, contain mechanisms for disrupting rest periods. Anything at all that would disrupt a full 8 hours can be used.</p>
<p>My favorite incident was in a small dungeon. The players actually got through only the first room and expended a lot of resources. They wanted to rest the night in that room...in a dungeon that had only been explored in one room...they thought it was within their rights.</p>
<p>It became within my right to attack them once the fire was lit and food began cooking.</p>This is highly annoying. Halfway through adventures, characters always think they can rest and regain everything. I often don't track food and other supplies like that, but when they suggest something like that, I wish I had.
Most prewritten adventures, if read carefully, contain mechanisms for disrupting rest periods. Anything at all that would disrupt a full 8 hours can be used.
My favorite incident was in a small dungeon. The players actually got through only the first room and expended...Cato Taldinius (alias of nogoodscallywag)2014-03-13T20:18:44ZRe: Forums/Pathfinder First Edition: General Discussion: Coup De Gras in a combat situation...Cato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qpwt?Coup-De-Gras-in-a-combat-situation#292014-03-13T19:20:41Z2014-03-13T19:20:41Z<p>First, a "real-life fight" would not encompass the possibility of a combatant being healed or raised to keep fighting. And "real-life street fights" don't often end with death; otherwise, the killing blow could indeed be considered a Coup.</p>
<p>Second, Coup is a tactic often used if outnumbered, •especially• when the enemy has healing abilities or allies.</p>
<p>Third, Coup is exceedingly dangerous as it provokes and takes a full round. If you're in melee, you turn is more useful focused elsewhere in most circumstances.</p>
<p>Fourth, unless the creature knows the previous blow or spell didn't already kill, a Coup could be considered meta-gaming.</p>
<p>Just think of a Coup as the final blow...</p>First, a "real-life fight" would not encompass the possibility of a combatant being healed or raised to keep fighting. And "real-life street fights" don't often end with death; otherwise, the killing blow could indeed be considered a Coup.
Second, Coup is a tactic often used if outnumbered, *especially* when the enemy has healing abilities or allies.
Third, Coup is exceedingly dangerous as it provokes and takes a full round. If you're in melee, you turn is more useful focused elsewhere in...Cato Taldinius (alias of nogoodscallywag)2014-03-13T19:20:41ZRe: Forums/Pathfinder First Edition: General Discussion: How to make the fighter and monk in my group feel less useless?Cato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qqo6&page=6?How-to-make-the-fighter-and-monk-in-my-group#2872014-03-13T16:11:31Z2014-03-13T16:11:31Z<p>It's your players' fault for optimizing for combat. Are they aware of your play style or campaign? Allow them to make a few tweaks and remind them the others in the group may not be so great in combat so they can make their hay there.</p>It's your players' fault for optimizing for combat. Are they aware of your play style or campaign? Allow them to make a few tweaks and remind them the others in the group may not be so great in combat so they can make their hay there.Cato Taldinius (alias of nogoodscallywag)2014-03-13T16:11:31ZRe: Forums/Pathfinder First Edition: General Discussion: Spells not to use as GMsCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qpc7&page=6?Spells-not-to-use-as-GMs#2692014-03-13T16:08:00Z2014-03-13T16:08:00Z<div class="messageboard-quotee">SteelDraco wrote:</div><blockquote><p> I'd be very hesitant to have a bad guy cast <i>disjunction</i> and destroy all of a group's magic items - at high levels, a lot of your power comes from magic, and that seems too mean to just destroy them all.</p>
<p>Other than that, not much is out of bounds to me. I wouldn't let a wish do more than I normally would, and by the time a villain can cast that they're mostly at GM-fiat levels of power anyway.</p>
<p>Other than that, I can't think of anything that I'd avoid. Maybe effects that prohibit resurrection, like a disintegrate that's likely to kill its target. </blockquote><p>A player wouldn't hesitate to use this spell against their enemies... why should a GM not counter it or use the same spell?SteelDraco wrote:I'd be very hesitant to have a bad guy cast disjunction and destroy all of a group's magic items - at high levels, a lot of your power comes from magic, and that seems too mean to just destroy them all.
Other than that, not much is out of bounds to me. I wouldn't let a wish do more than I normally would, and by the time a villain can cast that they're mostly at GM-fiat levels of power anyway.
Other than that, I can't think of anything that I'd avoid. Maybe effects that...Cato Taldinius (alias of nogoodscallywag)2014-03-13T16:08:00ZRe: Forums/Pathfinder First Edition: General Discussion: Which rules (if any) do you find absurd and/or unnecessary?Cato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qr61&page=12?Which-rules-do-you-find-absurd-andor#5972014-03-13T15:30:16Z2014-03-13T15:30:16Z<p>Nothing “absurd…”</p>
<p>The skill point system- maybe expand abilities (like 2ed did by breaking each down into 2 i.e. Strength to Stamina/Muscle) or make sure the skills match the ability.</p>
<p>Racial bonuses/penalties to ability scores.</p>
<p>Resurrection rules. It seems too easy to raise a dead character and have no penalty for it whatsoever (since often the player has enough resources at high level to come back with no disadvantages).</p>
<p>The Charm spell.</p>
<p>The heavy reliance on the possession of certain magical items.</p>
<p>Take 20 on traps...I mean, if a thief is searching for a trap and doesn't find it, wouldn't it stand to reason they do "find" it and trigger it?</p>
<p>The surprise round is a bit janked... I usually only do a surprise round if there is truly a surprise occurring.</p>
<p>I haven’t really looked into this, but the awards for sticking to one class feels like they should be higher (only because I’m biased towards single-class characters!). I realize this may not be fair to those who want prestige or multi-class people, but I’ve admitted my bias!
<br />
I come from years and years of 2ed. PF rules are the best, no matter the technicalities.</p>
<p>Alignment only bothers me when the players forget what their character’s alignment actually is (sometimes intentionally). For a lot of people, it’s difficult to hold morals other than onesown, and it’s easy to fall into “playing yourself.”</p>
<p>I only wish "epic" levels weren't so epicly hard to parse out.</p>
<p>The rules on higher ground. I had a post on this issue. If a Halfling were facing a giant, both of whom are on the same footing/floor…neither would get a higher ground bonus. However, if the Halfling put down a footstep, stepped on it, raising himself up about a foot off the ground, by the rules he’d get the high ground bonus. This is dumb.</p>
<p>“Zahmahkibo wrote: Requiring +1 BAB to draw a weapon as part of a move action. That much more trivia for new players to learn, that much more annoyance for 1st level rogues, bards, and clerics.” I agree. Annoying.</p>
<p>XP: I’ve done XP the same as I did in 2ed. I award for not only monsters, but other things done by the players…skill checks, good RPing, even a good joke. I’m always afraid of characters leveling too fast this way, but so far in our RotRL campaign this has not been the case at all. If it were, I’d simply switch to Slow Advancement. Players love this, as they can earn XP in all sorts of ways and helps my immersion.
<br />
The weakness of an arcane caster in early levels has always bothered me…but then again so do their power at higher levels. And I’m a fan of arcane casters! Wizards really suck at low levels unless in a balanced group. At high levels they are god.</p>Nothing “absurd…”
The skill point system- maybe expand abilities (like 2ed did by breaking each down into 2 i.e. Strength to Stamina/Muscle) or make sure the skills match the ability.
Racial bonuses/penalties to ability scores.
Resurrection rules. It seems too easy to raise a dead character and have no penalty for it whatsoever (since often the player has enough resources at high level to come back with no disadvantages).
The Charm spell.
The heavy reliance on the possession of certain...Cato Taldinius (alias of nogoodscallywag)2014-03-13T15:30:16ZRe: Forums: Advice: Beginner GM advice: Encumbrance and 'The Perception Disease'Cato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qrax&page=2?Beginner-GM-advice-Encumbrance-and-The#732014-03-12T21:59:30Z2014-03-12T21:59:30Z<div class="messageboard-quotee">rando1000 wrote:</div><blockquote><p> In my opinion, encumbrance is analogous to speeding tickets. Keep it less than 10 over, everyone's happy. Start putting lives in danger, you get stopped. </p>
<p>The character picks up a new bag of coins? No problem. The character straps four suits of plate armor to his back to carry back home and sell? He gets pulled over. </blockquote><p>Agreed. Same thing with a characters picking up every single weapon he finds. Eventually, logically, he'll run out of places to put everything. if they insist on carrying everything they find (I once had a character put a giant bag of dragon crap in his backpack •for %hits and giggles•).
<p>Luckily, we use a software program that keeps track of items carried and their weight. It's always funny when they argue with me the software is wrong and then I point out to them their list of crap they are carrying.</p>rando1000 wrote:In my opinion, encumbrance is analogous to speeding tickets. Keep it less than 10 over, everyone's happy. Start putting lives in danger, you get stopped.
The character picks up a new bag of coins? No problem. The character straps four suits of plate armor to his back to carry back home and sell? He gets pulled over.
Agreed. Same thing with a characters picking up every single weapon he finds. Eventually, logically, he'll run out of places to put everything. if they insist on...Cato Taldinius (alias of nogoodscallywag)2014-03-12T21:59:30ZRe: Forums/Pathfinder First Edition: General Discussion: Whatever happened to the classic races?Cato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qri3&page=16?Whatever-happened-to-the-classic-races#7872014-03-12T20:29:42Z2014-03-12T20:29:42Z<p>The question is- do players play non-core races for their bonuses, or do they play them for their uniqueness?</p>
<p>That begs another question- if the PCs and GM is ok with any of it, who cares?</p>
<p>Observation: If the one of the priorities of the GM is game balance, then the non-core races will likely upset this as I believe the devs create encounters with balance in mind.</p>The question is- do players play non-core races for their bonuses, or do they play them for their uniqueness?
That begs another question- if the PCs and GM is ok with any of it, who cares?
Observation: If the one of the priorities of the GM is game balance, then the non-core races will likely upset this as I believe the devs create encounters with balance in mind.Cato Taldinius (alias of nogoodscallywag)2014-03-12T20:29:42ZRe: Forums: Rules Questions: Animal companion and class levelsCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qrrq?Animal-companion-and-class-levels#242014-03-08T21:31:51Z2014-03-08T21:31:51Z<p>I see, that is the point of contention, it would appear. My player is about to weigh in... it was a lot to unpack as he created him before play. I told him he could simply take away one level of summoner or diabolist and add a druid level for the actual animal companion feature.</p>
<p>The next question he raises is: can he add an actual class to his rhino? Like fighter or ranger?</p>I see, that is the point of contention, it would appear. My player is about to weigh in... it was a lot to unpack as he created him before play. I told him he could simply take away one level of summoner or diabolist and add a druid level for the actual animal companion feature.
The next question he raises is: can he add an actual class to his rhino? Like fighter or ranger?Cato Taldinius (alias of nogoodscallywag)2014-03-08T21:31:51ZRe: Forums: Rules Questions: Animal companion and class levelsCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qrrq?Animal-companion-and-class-levels#212014-03-08T21:21:13Z2014-03-08T21:21:13Z<div class="messageboard-quotee">Sindalla wrote:</div><blockquote> Your statement was a little self-defeating there Cato. You said he gains the animal companion class feature through the summoner class and is therefore legal. This is incorrect. A summoner has the Eidolon class feature. If you meant he gains it though the Diabolist class and is therefore legal, you are also incorrect. Imp Companion is a class feature that works similar to the druid's animal companion, but does not count as the druid's animal companion. Since the Imp is not an "animal" companion, the player does not meet the prerequisites for Beast Rider. Unless of course you're houseruling it to be allowed. I'm assuming that since you're posting in the rules forum you want help rules-wise. If my assumption is correct, then all I'm doing is trying to help you. If you're not wanting to follow the rules, this is best posted in the "Advice" messageboards. </blockquote><p>I did mean Diabolist, not Summoner. I was reading the information for Imp companion..which doesn’t seem all that clear and the player is arguing he can choose another companion besides the imp due to the Beast Rider feat, which has a prereq of companion.
<p>That’s what I am trying to clarify…the whole beast rider animal companion thing. People keep telling me I’m house ruling and to switch forums which is why I’m getting defensive. I am not house ruling and trying to find a clear and concise ruling on this situation.
<br />
My player is arguing that the imp companion qualifies as the prereq for this.</p>Sindalla wrote:Your statement was a little self-defeating there Cato. You said he gains the animal companion class feature through the summoner class and is therefore legal. This is incorrect. A summoner has the Eidolon class feature. If you meant he gains it though the Diabolist class and is therefore legal, you are also incorrect. Imp Companion is a class feature that works similar to the druid's animal companion, but does not count as the druid's animal companion. Since the Imp is not an...Cato Taldinius (alias of nogoodscallywag)2014-03-08T21:21:13ZRe: Forums: Rules Questions: Awakened- score?Cato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qrrv?Awakened-score#132014-03-08T20:50:52Z2014-03-08T20:50:52Z<p>I'm sorry there is no house rule... unless you consider letting someone start at level 10 a house rule.</p>
<p>He has summoner levels...summoners get a companion, correct?</p>
<p>He begins playing with a level 10 character...so as he builds his person, he doesn't select an imp companion. When he adds the Beast Rider feat, he then chooses a rhino as his companion.</p>
<p>The character:</p>
<p>6 summoner/ 4 diabolist
<br />
feat in question: beast rider</p>
<p>I just wanted to be sure that since the rhino's intelligence was moved from 2 to 3 that the character would not need to also have the leadership feat in order to have the "sentient" rhino.</p>I'm sorry there is no house rule... unless you consider letting someone start at level 10 a house rule.
He has summoner levels...summoners get a companion, correct?
He begins playing with a level 10 character...so as he builds his person, he doesn't select an imp companion. When he adds the Beast Rider feat, he then chooses a rhino as his companion.
The character:
6 summoner/ 4 diabolist
feat in question: beast rider
I just wanted to be sure that since the rhino's intelligence was moved...Cato Taldinius (alias of nogoodscallywag)2014-03-08T20:50:52ZRe: Forums: Rules Questions: Animal companion and class levelsCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qrrq?Animal-companion-and-class-levels#152014-03-08T20:39:53Z2014-03-08T20:39:53Z<div class="messageboard-quotee">DesolateHarmony wrote:</div><blockquote><p> Perhaps links to the relevant rules would be useful?</p>
<p><a href="http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/diabolist" target="_blank" rel="nofollow">Diabolist Prestige Class</a> does require two different skills with 5 ranks before you can start on it. So, you have to have 5 levels before getting it.</p>
<p><a href="http://www.d20pfsrd.com/feats/racial-feats/beast-rider-orc-half-orc" target="_blank" rel="nofollow">Beast Rider Feat</a> requires Animal Companion or Mount class features, neither of which you have. So, it is not a legal feat for this character.</p>
<p>This is the rules forum. You need to go by the rules here. If your GM is going to allow house rules for this character to work, that is between the two of you, but raising those questions in this forum is misplaced. </blockquote><p>I'm not house ruling first of all...I'm the GM and am basically auditing my player. He's created a strange concoction of feats and classes. I'm trying to get the rules correct.
<p>Beast Rider does require an animal companion...and the character has this class feature through the summoner class and therefore legal.</p>
<p>A diabolist forms a close bond with a particular imp, similar to a druid's bond with an animal companion. The imp is loyal to the diabolist (though ultimately loyal to Hell). The imp companion's abilities, feats, Hit Dice, and skills advance as the diabolist advances in level (see sidebar). If the imp is slain or the diabolist release it from her service, she may gain a new one by performing a ceremony requiring a 24-hour ritual to conjure and bind the new imp to herself.</p>DesolateHarmony wrote:Perhaps links to the relevant rules would be useful?
Diabolist Prestige Class does require two different skills with 5 ranks before you can start on it. So, you have to have 5 levels before getting it.
Beast Rider Feat requires Animal Companion or Mount class features, neither of which you have. So, it is not a legal feat for this character.
This is the rules forum. You need to go by the rules here. If your GM is going to allow house rules for this character to work,...Cato Taldinius (alias of nogoodscallywag)2014-03-08T20:39:53ZForums: Rules Questions: belt plus ioun stoneCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qrs0?belt-plus-ioun-stone#12014-03-08T20:32:50Z2014-03-08T20:32:50Z<p>A player says he gets both bonuses from belt of giant strength +6 and ioun stone blue rhomboid (+2 STR) because belt gives "permanent bonus."</p>
<p>I say this is incorrect, as both bonuses are enhancement bonuses which do not stack.</p>
<p>The player should only be receiving the higher of the two scores, which is +6.</p>A player says he gets both bonuses from belt of giant strength +6 and ioun stone blue rhomboid (+2 STR) because belt gives "permanent bonus."
I say this is incorrect, as both bonuses are enhancement bonuses which do not stack.
The player should only be receiving the higher of the two scores, which is +6.Cato Taldinius (alias of nogoodscallywag)2014-03-08T20:32:50ZRe: Forums: Rules Questions: Awakened- score?Cato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qrrv?Awakened-score#72014-03-08T20:26:43Z2014-03-08T20:26:43Z<p>Yes he is fixing that.</p>
<p>He isn't using the Imp companion.</p>
<p>He will be Summoner 6 Diabolist 4.</p>
<p>No imp companion...just the rhino and eidelon. Rhino is from the Beast Rider feat.</p>
<p>So since the rhino has INT 3, will the leadsership feat be needed or not? Does INT 3 equal sentience equal intelligence (for leadership purposes?).</p>Yes he is fixing that.
He isn't using the Imp companion.
He will be Summoner 6 Diabolist 4.
No imp companion...just the rhino and eidelon. Rhino is from the Beast Rider feat.
So since the rhino has INT 3, will the leadsership feat be needed or not? Does INT 3 equal sentience equal intelligence (for leadership purposes?).Cato Taldinius (alias of nogoodscallywag)2014-03-08T20:26:43ZRe: Forums: Rules Questions: Animal companion and class levelsCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qrrq?Animal-companion-and-class-levels#132014-03-08T20:18:33Z2014-03-08T20:18:33Z<p>I see now... the character must be built beginning with level 1 first...i'm using character building software...so added all 10 levels first and therefore received no errors. The player didn't realize this and I never caught it until you guys pointed it out.</p>
<p>Should have at least 5 summoner levels before having any diabolist levels.</p>I see now... the character must be built beginning with level 1 first...i'm using character building software...so added all 10 levels first and therefore received no errors. The player didn't realize this and I never caught it until you guys pointed it out.
Should have at least 5 summoner levels before having any diabolist levels.Cato Taldinius (alias of nogoodscallywag)2014-03-08T20:18:33ZRe: Forums: Rules Questions: Awakened- score?Cato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qrrv?Awakened-score#42014-03-08T20:09:33Z2014-03-08T20:09:33Z<p>Sentient creatures are any creatures with INT 3 or higher...</p>
<p>"Sentient Companions: a sentient companion (a creature that can understand language and has an Intelligence score of at least 3) is considered your ally and obeys your suggestions and orders to the best of its ability. It won't necessarily blindly follow a suicidal order, but it has your interests at heart and does what it can to keep you alive. Paladin bonded mounts, familiars, and cohorts fall into this category, and are usually player-controlled companions."</p>
<p>Paizo FAQ says:</p>
<p>"The spell awaken changes much of this, however, since the spell is specifically designed to raise a creature up to sentience. GMs should feel free to loosen the above guidelines in the case of animals who have been the subject of this spell (since they become magical beasts), but should also note that awakened animals do not continue to serve as animal companions or familiars. Such creatures gain their own desires and feelings, and may seek to set out on their own to determine their own fate. They may not leave right away, but GMs should keep in mind that eventually any such creatures (or trees) may wish to leave to find their fortune."</p>
<p>Does a sentient animal = a magical beast?</p>
<p>For instance, if the rhino gets to INT 3, it is now sentient, correct? </p>
<p>If it is sentient, the FAQ above says "Sentience."... so does the Diabloist have to have the leadership feat for a rhino of INT 3?</p>Sentient creatures are any creatures with INT 3 or higher...
"Sentient Companions: a sentient companion (a creature that can understand language and has an Intelligence score of at least 3) is considered your ally and obeys your suggestions and orders to the best of its ability. It won't necessarily blindly follow a suicidal order, but it has your interests at heart and does what it can to keep you alive. Paladin bonded mounts, familiars, and cohorts fall into this category, and are usually...Cato Taldinius (alias of nogoodscallywag)2014-03-08T20:09:33ZRe: Forums: Rules Questions: Animal companion and class levelsCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qrrq?Animal-companion-and-class-levels#72014-03-08T19:57:07Z2014-03-08T19:57:07Z<div class="messageboard-quotee">HaraldKlak wrote:</div><blockquote><p> My apologies if you know this, but I'd like to clear something up rules-wise.</p>
<p>1) Per the rules, you cannot be a summoner 1/Diabolist 9. The diabolist is a prestige class that require at least 5 ranks in knowledge (planes). On top of this you need have conjured a fiend with lesser planar calling, which is a lvl 5 spell for a summoner, or lvl 6 for a wizard. You can buy a scroll, if you got the funds, though.
<br />
The lvl requirement is the main thing, but if your GM allows you to disregard it, it is fine.</p>
<p>2) I don't think Beast Rider works with the diabolist Imp Companion. Imp companion is similar to an animal companion, but it does give you a list of options to choose from. As such, adding something to a non-existing list doesn't work.
<br />
That said, allowing you to get the rhino is unproblematic balancewise, so I would do it as a GM.</p>
<p>3) To answer the question: Armor proficiency is on the list of animal companion feats, so you are free to choose those for the rhino, using the feats it get for lvl advancement. </blockquote><p>1) Yes, I am making the guy beginning at level 10...all the prereqs are fine.
</p>
2) I have chosen the Beast Rider Feat, which allows the choosing of a rhino...</p>
<p>Ok let me be clear. A PC is creating a new character...beginning with 10 levels. He will be 1 Summoner and 9 Diabolist. Starting with 10 levels...</p>
<p>He is adding a feat: BEAST RIDER.</p>
<p>This feat then allows the choice of rhino, which he will be taking. I know this may not make a lot of sense, but this is what the player wants to do.</p>HaraldKlak wrote:My apologies if you know this, but I'd like to clear something up rules-wise.
1) Per the rules, you cannot be a summoner 1/Diabolist 9. The diabolist is a prestige class that require at least 5 ranks in knowledge (planes). On top of this you need have conjured a fiend with lesser planar calling, which is a lvl 5 spell for a summoner, or lvl 6 for a wizard. You can buy a scroll, if you got the funds, though.
The lvl requirement is the main thing, but if your GM allows you to...Cato Taldinius (alias of nogoodscallywag)2014-03-08T19:57:07ZForums: Rules Questions: Awakened- score?Cato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qrrv?Awakened-score#12014-03-08T19:45:48Z2014-03-08T19:45:48Z<p>If a rhino animal companion with an INT score of 2 is given a +1 to his INT score, making it 3 now, is this considered an "awakening?" The bonus to INT is coming from natural level increases.</p>
<p>If a magical item gave a bonus of +6 to INT, would this be considered awakened?</p>
<p>Awaken mentions the transformation into a magical beast...I'm assuming since the +1 level increase to INT or the +6 magical enhancement do not turn the rhino into a magical beast, then they are not "awakened..."</p>
<p>But what if a number of different bonuses give the rhino an INT of 25 total? Is awakened determined by set of numbers, say if an INT is 12-18 a creature is "Awakened?" Or is it simply a INT score above the base score plus its transformation into a magical beast the only "Awakened" type?</p>
<p>I'm asking because I'm trying to determine if a Diablist 9 Summoner 1 has to have the ledership feat (for intelligent animals) to have a rhino with an increased INT.</p>If a rhino animal companion with an INT score of 2 is given a +1 to his INT score, making it 3 now, is this considered an "awakening?" The bonus to INT is coming from natural level increases.
If a magical item gave a bonus of +6 to INT, would this be considered awakened?
Awaken mentions the transformation into a magical beast...I'm assuming since the +1 level increase to INT or the +6 magical enhancement do not turn the rhino into a magical beast, then they are not "awakened..."
But what...Cato Taldinius (alias of nogoodscallywag)2014-03-08T19:45:48ZRe: Forums: Rules Questions: Animal companion and class levelsCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qrrq?Animal-companion-and-class-levels#32014-03-08T19:10:38Z2014-03-08T19:10:38Z<p>Ok, we are looking for armor proficiency now for mounts.</p>
<p>In the druid animal companion section, it lists a series of feats that animal companions can choose from. Some choices of mounts, such as a horse, appear to have light armor proficiency already. However, the rhino has no armor proficiency. This must then be chosen by the player, correct?</p>
<p>Because under cavalier's mount, it says:</p>
<p>A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier's mount does not gain the share spells special ability.</p>Ok, we are looking for armor proficiency now for mounts.
In the druid animal companion section, it lists a series of feats that animal companions can choose from. Some choices of mounts, such as a horse, appear to have light armor proficiency already. However, the rhino has no armor proficiency. This must then be chosen by the player, correct?
Because under cavalier's mount, it says:
A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always...Cato Taldinius (alias of nogoodscallywag)2014-03-08T19:10:38ZForums: Rules Questions: Animal companion and class levelsCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qrrq?Animal-companion-and-class-levels#12014-03-08T18:50:51Z2014-03-08T18:50:51Z<p>I am making a diabolist. The character begins with 10 levels. </p>
<p>He will be Summoner 1, Diabolist 9.</p>
<p>If I chose the Beast Rider feat, and selected a rhino as the creature, and then gave it +1 intelligence (making it INT 4), can a ranger class be chosen for the rhino?</p>
<p>Can animal companions have pc class levels?</p>I am making a diabolist. The character begins with 10 levels.
He will be Summoner 1, Diabolist 9.
If I chose the Beast Rider feat, and selected a rhino as the creature, and then gave it +1 intelligence (making it INT 4), can a ranger class be chosen for the rhino?
Can animal companions have pc class levels?Cato Taldinius (alias of nogoodscallywag)2014-03-08T18:50:51ZForums: Rules Questions: Animal companion and class levelsCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qrro?Animal-companion-and-class-levels#12014-03-08T18:46:16Z2014-03-08T18:46:16Z<p>I am making a diabolist. The character begins with 10 levels. </p>
<p>He will be Summoner 1, Diabolist 9.</p>
<p>If I chose the Beast Rider feat, and selected a rhino as the creature, and then gave it +1 intelligence (making it INT 4), can a ranger class be chosen for the rhino?</p>
<p>Can animal companions have pc class levels?</p>I am making a diabolist. The character begins with 10 levels.
He will be Summoner 1, Diabolist 9.
If I chose the Beast Rider feat, and selected a rhino as the creature, and then gave it +1 intelligence (making it INT 4), can a ranger class be chosen for the rhino?
Can animal companions have pc class levels?Cato Taldinius (alias of nogoodscallywag)2014-03-08T18:46:16ZRe: Forums: Play-by-Post: Empire, Kingdom or, History? GameplayCato Taldinius (alias of nogoodscallywag)https://paizo.com/campaigns/EmpireKingdomOrHistory/gameplay&page=15#7092014-02-21T14:14:48Z2014-02-21T14:14:48Z<p>A crap!</p>A crap!Cato Taldinius (alias of nogoodscallywag)2014-02-21T14:14:48ZRe: Forums: Play-by-Post: Empire, Kingdom or, History? GameplayCato Taldinius (alias of nogoodscallywag)https://paizo.com/campaigns/EmpireKingdomOrHistory/gameplay&page=15#7082014-02-21T14:13:49Z2014-02-21T14:13:49Z<p>A crap! </p>
<p><span class="messageboard-dice">1d6 ⇒ 1</span></p>A crap!
[dice] 1d6 [/dice]Cato Taldinius (alias of nogoodscallywag)2014-02-21T14:13:49ZRe: Forums: Play-by-Post: Empire, Kingdom or, History? GameplayCato Taldinius (alias of nogoodscallywag)https://paizo.com/campaigns/EmpireKingdomOrHistory/gameplay&page=15#7042014-02-20T20:18:46Z2014-02-20T20:18:46Z<p>I will duck further back to the cave entrance but keep in bow shot of any mites. </p>
<p>Fire shortbow at nearest target: <span class="messageboard-dice">1d20 + 4 ⇒ (10) + 4 = 14</span></p>I will duck further back to the cave entrance but keep in bow shot of any mites.
Fire shortbow at nearest target: [dice] 1d20 + 4 [/dice]Cato Taldinius (alias of nogoodscallywag)2014-02-20T20:18:46ZRe: Forums: Play-by-Post: Empire, Kingdom or, History? GameplayCato Taldinius (alias of nogoodscallywag)https://paizo.com/campaigns/EmpireKingdomOrHistory/gameplay&page=15#7022014-02-19T15:01:43Z2014-02-19T15:01:43Z<p>I fire at the nearest target.</p>
<p>Shortbow <span class="messageboard-dice">1d20 + 4 ⇒ (9) + 4 = 13</span></p>I fire at the nearest target.
Shortbow [dice] 1d20 + 4 [/dice]Cato Taldinius (alias of nogoodscallywag)2014-02-19T15:01:43ZForums: Rules Questions: Air breathing or amphibious special qualityCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qpfw?Air-breathing-or-amphibious-special-quality#12014-02-18T16:29:15Z2014-02-18T16:29:15Z<p>A player would like to have an Octopus animal companion, but we are having trouble figuring out how to allow the octo to function properly out of water.</p>
<p>Short of casting a 3rd level spell all the time (which the 1st level druid wouldn't have access to due to level and monetary constraints) or buying a currently (to our knowledge) non-existent magical item, there seems to be no easy way for a druid to have an octo as a companion.</p>
<p>Anyone else use one or Dm one?</p>A player would like to have an Octopus animal companion, but we are having trouble figuring out how to allow the octo to function properly out of water.
Short of casting a 3rd level spell all the time (which the 1st level druid wouldn't have access to due to level and monetary constraints) or buying a currently (to our knowledge) non-existent magical item, there seems to be no easy way for a druid to have an octo as a companion.
Anyone else use one or Dm one?Cato Taldinius (alias of nogoodscallywag)2014-02-18T16:29:15ZRe: Forums: Play-by-Post: Empire, Kingdom or, History? GameplayCato Taldinius (alias of nogoodscallywag)https://paizo.com/campaigns/EmpireKingdomOrHistory/gameplay&page=14#6952014-02-14T15:00:10Z2014-02-14T15:00:10Z<p>I'll hold my fire and cast the Grease spell in front of the entrance.</p>I'll hold my fire and cast the Grease spell in front of the entrance.Cato Taldinius (alias of nogoodscallywag)2014-02-14T15:00:10ZRe: Forums: Play-by-Post: Empire, Kingdom or, History? GameplayCato Taldinius (alias of nogoodscallywag)https://paizo.com/campaigns/EmpireKingdomOrHistory/gameplay&page=14#6912014-02-11T14:59:58Z2014-02-11T14:59:58Z<p>Initiative= <span class="messageboard-dice">1d20 + 2 ⇒ (6) + 2 = 8</span></p>
<p>I will cast Grease on the area in front of the cave, then I will draw an arrow and prepare to fire once the centipede rider comes into range.</p>
<p>Here's that roll should you need it:</p>
<p>Shortbow <span class="messageboard-dice">1d20 + 4 ⇒ (6) + 4 = 10</span></p>Initiative= [dice] 1d20 + 2 [/dice]
I will cast Grease on the area in front of the cave, then I will draw an arrow and prepare to fire once the centipede rider comes into range.
Here's that roll should you need it:
Shortbow [dice] 1d20 + 4 [/dice]Cato Taldinius (alias of nogoodscallywag)2014-02-11T14:59:58ZRe: Forums/Paizo: General Discussion: Paizo Blog: Happy 40th, D&DCato Taldinius (alias of nogoodscallywag)https://paizo.com/community/blog/v5748dyo5lftk?Happy-40th-DD#232014-02-11T06:02:27Z2014-02-10T20:50:43Z<p>Great post.</p>
<p>People that are not gamers have no idea what gaming is about. It's about the people we play with as much as the stories and experience we have while playing.</p>
<p>I'm not politically correct normally so I won't be on here. I don't look like the typical gamer. I'm a clean-cut male with a political job, I wear suits and shiny shoes every day. I'm very serious in my day job. </p>
<p>Please save the posts about what a "typical gamer" looks like, as we all know what the non-gaming world thinks gamers look like, and their perception is their reality (although we Gamers know the truth). When people hear I'm a gamer, their eyes usually widen and they are shocked, "You're a gamer?" "Do you dress up" "You don't seem to be a nerd" "What, do you go to pick up chicks or something?" "Isn't that for kids?" or even "Why would you want to hang out with those strange people."</p>
<p>Well folks, "those" people are some of the best damned people I have ever known. They are certainly more intelligent than your average run-of-the-mill Joe Blow walking down the road. We have a sense of humor and know how to have fun.</p>
<p>"You're a gamer?" Why yes I am. I have a serious face when I tell them this, and it's off-putting, as then they realize they may have been insulting. They then usually ask me if I play the shooter games, at which point I say no, that I role-play with Pathfinder (formerly Dungeons and Dragons).</p>
<p>"Do you dress up?" I don't dress up. It's not my thing. But the brave souls who do are courageous. A lot of "normal" people would jump at the chance to release their inhibitions and be who they are. More power to the people who dress up. If the people driving by point and make fun of someone dressed as a Stormtrooper or in the makeup of a anime character, then Freud would say they've got 3 fingers pointing back at them. They are cowards and ignorant.</p>
<p>"You don't seem to be a nerd" How do you define nerd? Does the professional women who goes home and views Desparate Housewives consider herself a nerd? I doubt it. What about those who watch soap operas, or WWE wrestling? Why are these hobbies any different than "gamers'"</p>
<p>"What, do you go to pick up chicks or something?" I'm married, thank you. Gamer chicks are hot, though ;-p</p>
<p>"Isn't that for kids?" Please show me in the Book of Life where it says adults cannot participate in entertainment activities, and please show me where the list is so I can see if "gaming" is included.</p>
<p>I'm a proud gamer. I have a very active imagination. Without it the world would be boring, pitiful, and lifeless. Yes, I enjoy other activities. I travel, I drink, I work, I play. It's all part of life. It's made even better by those we enjoy those things with.</p>
<p>So here's to all the gamers we've known and will meet in the future, whatever shape, color, or size they may be.</p>
<p>Cheers,</p>
<p>Adam Jones
<br />
Indiana</p>Great post.
People that are not gamers have no idea what gaming is about. It's about the people we play with as much as the stories and experience we have while playing.
I'm not politically correct normally so I won't be on here. I don't look like the typical gamer. I'm a clean-cut male with a political job, I wear suits and shiny shoes every day. I'm very serious in my day job.
Please save the posts about what a "typical gamer" looks like, as we all know what the non-gaming world thinks...Cato Taldinius (alias of nogoodscallywag)2014-02-10T20:50:43ZRe: Forums: Play-by-Post: Empire, Kingdom or, History? GameplayCato Taldinius (alias of nogoodscallywag)https://paizo.com/campaigns/EmpireKingdomOrHistory/gameplay&page=14#6842014-02-07T16:57:53Z2014-02-07T16:57:53Z<p>I move into the cave,readying an arrow. I look tot see what the mite at the entrance is doing.</p>I move into the cave,readying an arrow. I look tot see what the mite at the entrance is doing.Cato Taldinius (alias of nogoodscallywag)2014-02-07T16:57:53ZRe: Forums: Play-by-Post: Empire, Kingdom or, History? GameplayCato Taldinius (alias of nogoodscallywag)https://paizo.com/campaigns/EmpireKingdomOrHistory/gameplay&page=14#6712014-01-29T22:56:44Z2014-01-29T22:56:44Z<p>I look for a place to tie the horses and wait. I watch to see if the mite goes inside as well.</p>I look for a place to tie the horses and wait. I watch to see if the mite goes inside as well.Cato Taldinius (alias of nogoodscallywag)2014-01-29T22:56:44ZRe: Forums: Play-by-Post: Empire, Kingdom or, History? GameplayCato Taldinius (alias of nogoodscallywag)https://paizo.com/campaigns/EmpireKingdomOrHistory/gameplay&page=14#6592014-01-26T19:21:01Z2014-01-26T19:21:01Z<p>Cato pretends to be bored so as not to alarm the Kobold or the blue creature.</p>Cato pretends to be bored so as not to alarm the Kobold or the blue creature.Cato Taldinius (alias of nogoodscallywag)2014-01-26T19:21:01ZForums: Rules Questions: Cloak of the Bat usage- Must hold with both hands?Cato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qkbe?Cloak-of-the-Bat-usage-Must-hold-with-both-hands#12014-01-12T16:20:29Z2014-01-12T16:20:29Z<p>The Cloak of the Bat states:</p>
<p>"By holding the edges of the garment, the wearer is able to fly as per the spell (including a +7 bonus on Fly skill checks)."</p>
<p>I just wanted to get clarification-</p>
<p>Does the person using it needs to grasps both edges with both hands? Can the player wearing it fly (hover) and attack? It would appear that the hands would be used holding the cloak and thus they cannot be used to do anything else.</p>The Cloak of the Bat states:
"By holding the edges of the garment, the wearer is able to fly as per the spell (including a +7 bonus on Fly skill checks)."
I just wanted to get clarification-
Does the person using it needs to grasps both edges with both hands? Can the player wearing it fly (hover) and attack? It would appear that the hands would be used holding the cloak and thus they cannot be used to do anything else.Cato Taldinius (alias of nogoodscallywag)2014-01-12T16:20:29ZRe: Forums: Play-by-Post: Empire, Kingdom or, History? GameplayCato Taldinius (alias of nogoodscallywag)https://paizo.com/campaigns/EmpireKingdomOrHistory/gameplay&page=13#6252014-01-07T19:49:46Z2014-01-07T19:49:46Z<p>I strain to recall anything about Kobolds in the area.</p>
<p>Knowledge Local <span class="messageboard-dice">1d20 + 6 ⇒ (5) + 6 = 11</span></p>I strain to recall anything about Kobolds in the area.
Knowledge Local [dice] 1d20+6 [/dice]Cato Taldinius (alias of nogoodscallywag)2014-01-07T19:49:46ZRe: Forums: Play-by-Post: Empire, Kingdom or, History? GameplayCato Taldinius (alias of nogoodscallywag)https://paizo.com/campaigns/EmpireKingdomOrHistory/gameplay&page=13#6192014-01-07T15:20:30Z2014-01-07T15:20:30Z<p>I mount my horse and try to remember a story concerning kobolds, but for some reason cannot bring it to mind.</p>
<p>I await Garr'ak's signal to move out.</p>I mount my horse and try to remember a story concerning kobolds, but for some reason cannot bring it to mind.
I await Garr'ak's signal to move out.Cato Taldinius (alias of nogoodscallywag)2014-01-07T15:20:30ZForums: Rules Questions: Supernatural abilities effecting creatures of the same kindCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qix2?Supernatural-abilities-effecting-creatures-of#12014-01-01T20:51:54Z2014-01-01T20:51:54Z<p>2 Shadow Angels are using their howl ability:</p>
<p>Howl (Su)</p>
<p>Once per day, the shadow angel can produce a shriek of heart rending sorrow and soul chilling fear. All creatures within 100 feet of the shadow angel must succeed a DC 26 Fortitude save or be paralyzed with dread and sadness for 1d4 rounds. The save DC is Charisma-based.</p>
<p>Does one angel's howl effect the other?</p>2 Shadow Angels are using their howl ability:
Howl (Su)
Once per day, the shadow angel can produce a shriek of heart rending sorrow and soul chilling fear. All creatures within 100 feet of the shadow angel must succeed a DC 26 Fortitude save or be paralyzed with dread and sadness for 1d4 rounds. The save DC is Charisma-based.
Does one angel's howl effect the other?Cato Taldinius (alias of nogoodscallywag)2014-01-01T20:51:54ZForums: Rules Questions: Enlarge spell effect and gaining a sizeCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qhep?Enlarge-spell-effect-and-gaining-a-size#12013-12-22T22:55:19Z2013-12-22T22:55:19Z<p>There is a medium creature.</p>
<p>He has enlarge permanently cast on him. He is now large.</p>
<p>What happens if a race or class trait increases his base height, which is medium, to large.</p>
<p>So his base height goes from medium to large, but the enlarge spell is still in effect- would this mean the creature is now huge?</p>
<p>It is important to note the increase in growth is natural.</p>There is a medium creature.
He has enlarge permanently cast on him. He is now large.
What happens if a race or class trait increases his base height, which is medium, to large.
So his base height goes from medium to large, but the enlarge spell is still in effect- would this mean the creature is now huge?
It is important to note the increase in growth is natural.Cato Taldinius (alias of nogoodscallywag)2013-12-22T22:55:19ZRe: Forums: Rules Questions: Making an animal do what you wantCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qhc5?Making-an-animal-do-what-you-want#132013-12-22T16:58:02Z2013-12-22T16:58:02Z<p>So Remy, would you agree that in order to convince an animal to do something a push roll needs to be made?</p>So Remy, would you agree that in order to convince an animal to do something a push roll needs to be made?Cato Taldinius (alias of nogoodscallywag)2013-12-22T16:58:02ZRe: Forums: Rules Questions: Making an animal do what you wantCato Taldinius (alias of nogoodscallywag)https://paizo.com/threads/rzs2qhc5?Making-an-animal-do-what-you-want#112013-12-22T15:51:28Z2013-12-22T15:51:28Z<p>Well now the scenario is getting back to whether or not the animal will attack it's master...</p>
<p>Was Charm Monster intended to be able to get a master's animal ally to attack it? I don't think so.</p>
<p>If so, then the power of this first level spell has greatly risen; as I play a wizard in Pathfinder Society, I may go to all charm spells and augment them will metamagic, etc. I would be able to wreak havoc with a simple first level spell! </p>
<p>But somehow I doubt the GMs there would allow that.</p>
<p>There are two key questions in play here:</p>
<p>1. In the Charm and Compulsions RAW, below, which rule trumps the other? Two interfering sentences <b>bolded[/]...</p>
<p><i>"Many abilities and spells can cloud the minds of characters and monsters, leaving them unable to tell friend from foe—or worse yet, deceiving them into thinking that their former friends are now their worst enemies. </p>
<p>Charming another creature gives the charming character the ability to befriend and suggest courses of action to his minion, but the servitude is not absolute or mindless. Charms of this type include the various charm spells and some monster abilities. Essentially, a charmed character retains free will but makes choices according to a skewed view of the world.</p>
<p>A charmed creature doesn't gain any magical ability to understand his new friend's language.
<br />
A charmed character retains his original alignment and allegiances, generally with the exception that he now regards the charming creature as a dear friend and will give great weight to his suggestions and directions.
<br />
[b]A charmed character fights his former allies only if they threaten his new friend, and even then he uses the least lethal means at his disposal as long as these tactics show any possibility of success (just as he would in a fight with an actual friend).</b>
<br />
<b>A charmed character is entitled to an opposed Charisma check against his master in order to resist instructions or commands that would make him do something he wouldn't normally do even for a close friend. If he succeeds, he decides not to go along with that order but remains charmed.</b>
<br />
A charmed character never obeys a command that is obviously suicidal or grievously harmful to him.
<br />
If the charming creature commands his minion to do something that the influenced character would be violently opposed to, the subject may attempt a new saving throw to break free of the influence altogether.
<br />
A charmed character who is openly attacked by the creature who charmed him or by that creature's apparent allies is automatically freed of the spell or effect.
<br />
Compulsion is a different matter altogether. A compulsion overrides the subject's free will in some way or simply changes the way the subject's mind works. A charm makes the subject a friend of the caster; a compulsion makes the subject obey the caster."</i></p>
<p>Now the issue is whether or not the charmer is considered his new master...if so, can the charmer now charisma check the charmed beast to attack its master?</p>
<p>2. If the above is correct and the opposed charisma check can be made, doesn't the the charmer and beast have to be able to communicate effectively? In other words, what if the charmer is trying to convince the beast to do something that it simply doesn't even know how to do? Should a simple opposed charisma check need to be made, or does the charmer have to make a push check to get the animal to do something it doesn't know how to do in the first place, regardless of whether it is charmed or not? </p>
<p>To recap:</p>
<p>We would like to get everyone's take on these questions:</p>
<p>1. Can a charmed animal be convinced to attack his true master, or other allies for that matter, with a simple opposed charisma check?
<br />
2. Is this opposed charisma check on the creature itself or the creatures true master? For instance, if the charmer wanted to have the charmed animal attack its true master and opposed charisma rolls need to be made, will the charmer roll opposite of the animal or opposite of the true master? <b>This may be where our group is muddling things up.</b>
<br />
3. How to you get an animal to do what you want, or at least "convince" and animal to do what you would like?</p>
<p>I believe the answers are:</p>
<p>1. A charmed animal considers the charmer his ally now. It's loyalties would be torn between the charmer and its true master. It cannot be convinced nor forced to attack its true master or its original allies. However, should its original master or allies attack its new charmer ally, it may take corrective action on its own against its original master and allies with an opposed charisma check by the charmer.
<br />
2. I really have no idea who is doing the opposed rolling. It appears that the rolls may indeed be between the two allies now and not the charmed creature itself.
<br />
3. I think any interaction with an animal like a bear would need to be done via a rolled check, without a doubt. I believe, in this case, that if the animal were to be convinced that it needed to do something that it is not trained to do it needs to be pushed; I also believe that if the animal were charmed that the charmer can choose the better of his charisma check or handle animal check to push.</p>Well now the scenario is getting back to whether or not the animal will attack it's master...
Was Charm Monster intended to be able to get a master's animal ally to attack it? I don't think so.
If so, then the power of this first level spell has greatly risen; as I play a wizard in Pathfinder Society, I may go to all charm spells and augment them will metamagic, etc. I would be able to wreak havoc with a simple first level spell!
But somehow I doubt the GMs there would allow that.
There...Cato Taldinius (alias of nogoodscallywag)2013-12-22T15:51:28Z