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Runelord Alderpesh

nighttree's page

2,021 posts. Alias of Marian Reinholtz.


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QuidEst wrote:
nighttree wrote:

So how does the Eidolon look ?

Not too shabby!

** spoiler omitted **

My Caligni Owb caller thanks you ;)


So how does the Eidolon look ?


What's the Shadow Mystery like ? what kind of revelations ?


Please disregard....knee jerk reaction ;)


....cultural appropriation much ?


I'm guessing no...as I can't find anything searching the FAQ.
Strange that they would ignore something that has been clamoring for clarification for so long....


Have we ever gotten an official ruling on this ?
My Vexing Daredevil really needs to know :P


1 person marked this as a favorite.
Thomas Seitz wrote:

I agree with John. Having such a world changing event like closure of the Worldwound makes for some very, VERY tricky meta-gaming for many people.

That being said, I do think Reign of Winter happened, along with Carrion Crown and probably Giantslayer too.

Point being "YOU" (or your table count them as happening). It get's REALLY confusing if different tables...with different results...expect canon history to follow suite...


Just fashioned after....it's not meant to be an exact replica.

I'm more looking for advice on if I'm spreading myself to thin....
although I am first and foremost interested in concept and role play....I don't want to be a burden to the other players by being so handicapped I'm useless.

I'm most concerned about opinions on the loss of bold stares....
Especially If I'm loosing it for something I will always be terrible at successfully landing in the first place (like a combat maneuver).

Do you more or less have to be a full BA class....with a big feat investment...to land combat maneuvers ?


So I take it that's a no......


Well....hit to BA is pretty yucky.
Do Mesmerists even have access to calling spells ?


For those that may not be familiar with the Bene Gesserit....watch the woman in this clip...

Jessica


I have a character concept...based heavily on the Bene Gesserit from DUNE.

Mesmerist (heavy focus on enchantment, especially charm, suggestion, command etc).

But I wanted to get a bit of the almost "monk like" combat skill in there as well. She's not meant to be front line melee....just wanted her to be able to surprise people with grapples and unarmed strikes when the occasion arises.

My original thought was to throw two levels of Brawler into the mix (taking Magical Knack trait to keep CL up)

I'm now looking at the Vexing Daredevil archytype...and considering taking that as well....but I'm really not sure about the loss of Bold Stare ???

I can see some of the Dazzling feint abilities as tying in nicely with the two levels of brawler (Combat maneuver, Outmaneuver, etc)

Am I giving up to much (delayed class progression and bold stare) to get a few situational abilities for the sake of flavor ?

Opinions ?
Suggestions ?


Flying Pincushion Games wrote:
Hellfire is under construction!

WAIT....what do you mean by that ???


Are there any feats in here that would apply to a Keneticists blast ?


2 people marked this as a favorite.

.....ya...to super-hero looking. It's like a medieval Deadpool....


Is it just me....or does that look like a giant Illithid on that cover ?


I hope there is some Darkfolk goodness in here...


I'm really looking foreword to more information on Groetus...


5 people marked this as a favorite.

Info on how the newer Occult classes may/may not fit into the organization would be awesome.

I would love to see traits that help various classes feel more "hellknight"...


Wayne Reynolds wrote:
nighttree wrote:

You have outdone yourself again Wayne, she is outstanding.

I do have one question, regarding the wheel "collar" I can't really tell how it's attached ? It almost seem to be floating above her shoulders...also begs the question how does her helmet get in place (as it looks to ride rather low)...does it slide under the collar ? or is it actually attached at the breastbone, and the helmet fits over it ?
You can see the full background illustration for Wrath of Thrune. Linxia is wearing her helmet.

Beautiful...thanks for that.

It may sound silly...but your artwork is so often what get's me excited about a book or AP. It always sparks my imagination.

Keep up the good work ;)


I tend to come to the table at 1st level with a basic build design already plotted out. I may make tweeks here and there if the AP makes me change my mind on some element...but in general I know what feat I'm taking at what level before the AP even starts. Leveling up takes me on average 3 minutes tops.


I have been enjoying my Empiricist in Hell's Rebels immensely.
But to each their own.


Mark Moreland wrote:
Three of these are in the book, three are not.

Evil....EVIL.....


2 people marked this as a favorite.

Killing anyone in their sleep is evil....in my book.
Killing people based on an assumption of who they likely are...is also evil in my book.


Shiroi wrote:

But if you're going to make it a utility talent, specify things like "until the next time you recover burn" and reduce the cost of the utility to 1 or maybe 2. Because 5 burn that can't be reduced in any way except buffer is way too costly for this. Infusion specialization is for infusions, it doesn't apply to utility talents ever.

I've been ninjad. Okay, looks much better.

Ya I did include the "till you recover burn" clause...I'm going to reduce the burn to 1. At 8th level when she get's it...that's 24 HP dmg by itself.


Good catch ;)
many thanks

EDIT: Waite...that would mean infusion specialist isn't effecting the burn cost any longer.....better reduce the burn cost some....I'll reduce it to 1.

Damn this class has a lot to keep track of :P


After taking Infusion specialization into account....I think this is what I will pitch to the GM.

HELLFIRE (Elemental Saturation)
Element fire; Type Utility (Su); Level 4; Burn 5
Until the next time your burn is removed, your spell-like, and supernatural abilities that deal fire damage become horrendously hot. Half the fire damage caused by these effects comes from an unholy power and is not subject to being reduced by resistance or immunity to fire-based attacks. Hellfire also deals full damage to objects, unlike normal fire damage.
Special: For every 2 burn you accumulate, you take a -1 penalty on Bluff and Diplomacy checks against non-evil, and all Disguise checks.


It will be interesting to see if the GR also has it's "dark absolute" side...it always makes for a more interesting story when the "good" guy's are just as bad as the "bad" guys...


N. Jolly wrote:

How did I not see this earlier...

For future reference, the homebrew section would probably be better for this, but I don't particularly mind it being in my thread since really, this has become a catch all kineticist thread.

And I really appreciate everyone being open to my placing it here....I had hoped that the more focused interest in keneticist here would yield better results than the homebrew section...and it has ;)

N. Jolly wrote:
As per the hellfire ability you mentioned, I actually think it's pretty fair. Considering half damage is always going to be untyped, you only have half of the damage going up against fire resistance, so it's not a huge step up in power. I don't want to talk about some of the ideas I have for my own design, but I think it would be fair, maybe give it 1 burn cost and have it last until the next time you recover burn since it gives a cost for the whole ability which makes it seem more fair.

I like that idea. I already have it built in as fluff that when she gathers power...it's damned souls she's drawing to herself to fuel the hellfire...but it also "burns" some of her own life force, resulting in her getting increasingly withered and emaciated looking (hence the penalty to bluff, diplomacy, and disguise, as she takes more and more burn). It still reads more like an infusion to me than a wild talent I think...

Is there a precedent in any of the other infusions for a burn cost, who's benefits remain until you recover burn ?


This is what I was thinking...taken at level 7, as the utility wild talent taken with taking fire again as my expanded element....

HELLFIRE
Element fire; Type utility (Su); Level 3; Burn
Your spell-like abilities, and supernatural abilities that deal fire damage become horrendously hot. Half the fire damage caused by these effects comes from an otherworldly power and is not subject to being reduced by resistance or immunity to fire-based attacks. Hellfire also deals full damage to objects, unlike normal fire damage.
Special: For every 2 burn you accumulate, you take a -1 penalty on Bluff, Diplomacy, and Disguise checks.


Ya..I was looking at going fire/void/fire...and that might be the best I can do with the current rule set.

We normally don't allow home brew or third party in our games...but I was hoping using elemental saturation as a precedent..I could get the gm to buy into a hellfire saturation if I could come up with something balanced enough.

I'm not really concerned with spell resistance...or energy resistance even, as they can both be coped with using the existing rules...I'm more concerned with fire immune (it Hell's Vengeance AP so potentially both evil/good outsiders with immunity)and I like the idea of full damage against objects as well....

I may just be beating a dead horse....maybe I'll just do the mesmerist idea :P


Hope this is not "offensive" to anyone...but as you all seem to have some expertise in the keneticist...I thought asking for advice here would be more productive than in the "house rules" forum.

I'm trying to create an elemental saturation (ala Occult Realms)that would turn a fire keneticist into a Hellfire keneticist.
Intent would to be make all fire abilities half fire, half divine energy (thus bypassing immunity)

Is allowing it at 7th level rather than taking the 2nd fire specialization (for blue flame) fair/balanced in your opinion ?
I don't intend for it to cost burn...but would not be able to get a composite blast till my 3rd specialization...


Rysky wrote:
nighttree wrote:

People also tend to forget that "good" and "evil" are completely subjective.

For game purpose, it is a mechanic that determines certain effects.
In reality...it's not so "clear cut" a concept ;)
Nope, torture's evil in real life too.

In your subjective opinion....an opinion I happen to share...but it is still a subjective opinion non the less.


People also tend to forget that "good" and "evil" are completely subjective.
For game purpose, it is a mechanic that determines certain effects.
In reality...it's not so "clear cut" a concept ;)


You have outdone yourself again Wayne, she is outstanding.
I do have one question, regarding the wheel "collar" I can't really tell how it's attached ? It almost seem to be floating above her shoulders...also begs the question how does her helmet get in place (as it looks to ride rather low)...does it slide under the collar ? or is it actually attached at the breastbone, and the helmet fits over it ?


One of the Wayfinders also has a PrC that evolves a changeling into a hag...I'll see if I can locate it....

EDIT: Wayfinder 5/ Crone Disciple (pg 59) ;)


FOUND IT ! many thanks both of you...Bastards is probably the last place I would have thought to look.


.....that's a blank page on AoN....
or is that your way of saying yes I'm up in the night :P


I could have sworn I saw a trait that allowed a character to start with MW armor at 1st level (payed the normal cost for the armor)...

Am I up in the night ?


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Damn...that's AWESOME!


I would rather hope for "ideal"...if you already have a changeling that is for example...a 10th level witch...It could be a real kick in the rubber parts to have your intelligence reduced to 12 because of your Annis hag ancestry ;)


Alter physical ability scores....but not mental ability scores.
And leave class levels in place.


Rituals....like those released in the new Occult rules...would possibly work.


The difficulty is that the varied hag types have such different abilities. It would be very difficult to create one template, that addressed each kind of hag.

I think what Kalindlara suggests....where an overwrite based on the changelings abilities based on the hag racial trait chosen...but with ability scores reduced to a base that the changelings unique ability score , and class abilities are still reflected....would be the ideal.


Mechanically the only workable solution I can see would be a template..


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SCKnightHero1 wrote:
Is it wrong if I said that tiefling looks hot?

It's all the flames....


Lawful good has probably been the most disruptive alignment in our games over the last thirty years...seconded by immature interpretations of any "chaotic" alignment...


Any idea when the cover will be updated ? and the new Iconic unveiled ?


It's 3rd party....but have you looked at the Restless Soul from Rite publishing ?
Might work for what your doing...

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