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Warlocks are already talent starved, as most of their talents are going to be taken up just getting sub-standard casting...
So far...I'm seeing very little I couldn't do better with a Magus....
I just placed an order for the PDF version of three products, hit add PDF just like I do every month...but for some reason the confirmation shows print copies....and the PDF's are not in my downloads.
Can you please adjust my order to PDF version, add them to my downloads, and adjust the billing to my account accordingly.
David Neilson wrote:
Fair enough...for me it just comes across as weird. As noted above Barbarians can already be built to do so...I just wouldn't personally build one to do so....it's just not "in concept" to me....and I'm more interested in the concepts in trope, than min maxing characters to be able to do everything ;)
Now if a fighter or Barbarian had an enchantment on a weapon that does that ? no problem, that makes sense to me...or even if the feat required you to take a level of a magic manipulating class....again, then it would make sense to me. But just allow them to banish/sever a creatures tie to this plane because you happened to hit them "just so" ?...no, for me that makes no sense and goes into the cheesy realm...BYMMV ;)
Jim Groves wrote:
EXCELLENT...one of my favorite Wayne Reynolds pics ever was the Death Giant....hopefully these guy's are something similar ;)
Jim Groves wrote:
Are they a new race of giant ? or are they simply existing giants that have become undead of some type....and if so, how are they described as looking and coming into being ?
I assume you meant tartan :P
James Jacobs wrote:
I meant a correction of some of the problems in the Stat's (incorporeal conflict if memory serves)....
James Jacobs wrote:
OK...that's just AWESOME :P
Some VERY helpful points made above, thank you all very much for that.
At the beginning of play, I think he will definitely fall into the LN alignment....but as many of you pointed out, he's more or less already at the tipping point towards LE.
He more or less identifies "evil" as House Thrune...but more because of what's been done to his family, and how he's been raised to see them...not out of any real moral/ethical distinction between their actions and his own. His family did (when they where still influential)take the tact that they where "controlling" devils for their own....implied different... ends...but much of his attitude towards Thrune is based more on getting revenge, and regaining the power and authority he feels was his birthright....that was stolen from him as House Thrune rose to power.
He of course want's to see himself as "better than" house Thrune, both in his motives, and his actions...especially as he has lived a life of both poverty due to Thrune more or less demolishing his family holdings, and general abuse (he has Proteus syndrome, so many people are at least uncomfortable around him)in the culture.
But I don't think he really knows just what he's willing to do in the long run to achieve his goals.
I'm sure people hate these...but I'm having a hard time pinning down the alignment for a character, and could use some advice ;)
Character is for the Hell's Rebel's AP.
Character is Chelish, with the following trait...
Character is a Pact Wizard, his pact is with a Cabal Devil (LE), that has been bound to his family for generations..so basically they are "stuck with each other" due to the pact his uncle put into play when he was a child.
I am thinking LN....but I'm not sure I can rationalize being lawful...when I'm going against Thrune...
I don't know how you can have a different alignment patron, but then have the restriction of shifting away from his chosen outsider alignment.
That's both what I like about the archetype...and what I'm having a bit of difficulty interpreting....
It would have been a bit clearer if they had said something along the lines of "A pact wizard whose alignment shifts further away from the chosen outsider subtype,"
There are a few things in the archetype, that I want to make sure I'm reading correctly....
#1 "Pact (Ex): A pact wizard enters into a bargain with an extraplanar being in order to gain increased wizardly powers. At 1st level, he selects a patron belonging to one specific subtype of outsider for which there exists an improved familiar option (such as devil or azata). The pact wizard can select a subtype of outsider even with a diametrically opposed alignment; in this case, the patron being offers the pact in an attempt to tempt or redeem the pact wizard. A pact wizard whose alignment shifts away from the chosen outsider subtype, who grossly abuses his familiar or any outsider of the chosen subtype,
By my reading, the wizard can form the pact with any outsider...even one with a "diametrically opposed alignment"...so starting with a CN wizard with a Devil (LE) is fine...he only looses the benefits of the archetype if his alignment moves further from LE....correct ?
#2 This is just a question of clarification in how Aura's work in general...if said wizard is CN, but is pact bound to a Devil...he will read LE due to the Aura correct ? Or would they get a duel reading of some sort ?
Amanda Plageman wrote:
This is actually what I'm most interested in...just waiting for the PDF to become available on Wednesday.
Can you give a bit of information on what the feat does for you ?
Wayne Reynolds wrote:
Well I hope other artist's pick up the trend ;)Thanks
Taking each hex from the spirit costs you a feat. They replace the bonus feats you would otherwise get from being a wizard.
Yes it does...I misunderstood you.So your suggesting I should look for a different hex...
It's to bad they must be hexes associated with the spirit (as opposed to general hexes). I'll re-look at the options and see if there is a better option among the Lore spirit...
I'm building a Spirit whisperer, and having a bit of difficulty determining how some of the abilities of the Shaman class would translate to a Wizard.....
"Spirit Hex: At 5th level, a spirit whisperer can select one hex from the list of those granted by his chosen spirit. He uses his wizard level as his shaman level when determining the effects and DC of this hex. In addition, he uses his Intelligence modifier in place of his Wisdom modifier for these hexes. At 10th and 15th level, he can select another hex from those granted by his spirit. Each hex selected in this way replaces the bonus feat gained at that level. This ability alters bonus feats."
OK, so far, so good....the difficulty is in interpreting the hex I would like to take. It's from the Lore spirit....
"Arcane Enlightenment (Su): The shaman’s native intelligence grants her the ability to tap into arcane lore. The shaman
By my reading....I could choose a number of spells from the Sorcerer/Wizard list equal to my Charisma Mod, to the list of spells I can prepare that day....
The save DCs would revert back to my Intelligence Mod ?
The spells would remain Arcane (rather than Divine) ???
Am I getting this right ?
Lorekeeper/Haunted/Ancestor mystery Oracle could work...and was the direction I was going for a while. The versatility in spells is what sold me on trying the Shaman build...
Magus, just didn't really carry any of the "I have voices in my head" feel that I got from some of the material for the Spire Elves...and ya, I know about the Spire Defender ;)