Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Runelord Alderpesh

nighttree's page

1,878 posts. Alias of Marian Reinholtz.


RSS

1 to 50 of 1,878 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

SOOooo...is this yet another errata I just don't want to read ?


1 person marked this as a favorite.
Kalindlara wrote:
nighttree wrote:
How does the Mindblade spell list look ????
It uses the magus spell list, but can start adding psychic-list spells at 4th... I believe.

That's to bad...I was hoping for something less evocation focused right from the get go...

Thanks anyway Kalindlara ;)


2 people marked this as a favorite.

How does the Mindblade spell list look ????


I think we will just pretend this didn't happen.....


Luthorne wrote:
nighttree wrote:
The Magus archetype still has access to Arcana correct ?
Not sure which one you're referring to, but as far as I can see they both still do.

I didn't realize there was more than one ?....but I was referring to the Mindlblade...wanted to make sure the standard Arcana work with the mindblades.....

What's the other one ?


The Magus archetype still has access to Arcana correct ?


Joe Hex wrote:

I've looked but have not found an answer- What is the 'street date' for the book?

I only buy my RPG books at the local hobby/game store in town I worked at for years as a youngster so I can support the store, but my old boss has not been able to find a release date for the shelves.
I looked on Amazon and Barnes and Noble to see if they have a official date that would coincide with stores, but it's different dates, and they both are not until around the end of August.

It was my understanding that street date is the same as when it's available for purchase as PDF...so in this case....July 29th.


Mark Seifter wrote:
nighttree wrote:
Mark Seifter wrote:
You're not undead. You're more like one of the mythological and legendary figures that came back after dying as part of their tale, the most famous of which these days probably being from Christianity. You can continue to keep your body as long as you want, but if you overtax yourself, you risk slipping away for a while, leaving the body in a coma.
So that implies, you can't be killed ?
Nah, just that the archetype itself will not kill you ;)

Ah...I was hoping it was something like the reincarnated Druid archetype...only with resurrection...:(


Mark Seifter wrote:
You're not undead. You're more like one of the mythological and legendary figures that came back after dying as part of their tale, the most famous of which these days probably being from Christianity. You can continue to keep your body as long as you want, but if you overtax yourself, you risk slipping away for a while, leaving the body in a coma.

So that implies, you can't be killed ?

I believe someone mentioned up thread that the class abilities made it "easier" to return from the dead....but do you actually gain some form of resurrection ability yourself ?


Mark Seifter wrote:
nighttree wrote:
Robert Brookes wrote:
The reanimated medium isn't still dead, but was once dead and now channels his own ghost! It's one of my favorite medium archetypes, just for the flavor of it. A samsaran reanimated medium would be a great character concept.

OK, so I'm having a REALLY hard time getting the fluff behind this...could someone explain in more detail just what the concept behind this archetype is ?

So you died....and then what exactly happened ?

You were destined for legend, but you died. Your destined legend was so strong, death could not break it, so your spirit returned to possess your own body, and the death didn't stick.

Soooo....your in the same body that "died"....but have reanimated it by your spirit refusing to leave ?

But your not "undead" (a dead body, animated by it's former spirit)?
Can you continue to do this ?


1 person marked this as a favorite.
Robert Brookes wrote:
The reanimated medium isn't still dead, but was once dead and now channels his own ghost! It's one of my favorite medium archetypes, just for the flavor of it. A samsaran reanimated medium would be a great character concept.

OK, so I'm having a REALLY hard time getting the fluff behind this...could someone explain in more detail just what the concept behind this archetype is ?

So you died....and then what exactly happened ?


1 person marked this as a favorite.
Shisumo wrote:
nighttree wrote:
Can the Mindblade summon/form his weapon "at will" ? or is he limited to spending pool points to summon a weapon ?
The mindblade has a "psychic pool" instead of an arcane pool, which doesn't actually say how it's calculated - since the text says it's "similar" to the traditional arcane pool and counts as it for prereqs and class features, I assume it's the same size as the arcane pool would be otherwise. Summoning a light weapon is 1 pt from the pool, a one-handed weapon is 2 pts and a two-handed weapon is 3 pts; it takes a standard action to summon (a swift at 8th) but the duration is "until you dismiss it or let go." Interestingly, if I'm reading the ability right, when the blade disappears, the psychic points you spent on the weapon are returned to your pool, which is an interesting twist.

If that's how it works...it is indeed an interesting twist...one I fully approve of ;)


I'm working on a rather rough idea...
I want to do a Fiend Flayer, that uses their Fiendblade as their primary weapon...that means 2 arcane pool points every battle minimum.

So I'm looking for ways to maximize Arcane pool points, or things that reduce Arcana costs....so far I have found a trait "malleable magic" that allows me to convert spell slots to arcane pool points, but it seems like a really steep price for one pool point...

The feat Extra Arcana (net's 2 points) but that becomes a pretty heavy feat cost to take multiple times...

Favored class bonus for the Tiefling gives me 1 point every 4 levels...again, pretty slow going...

Has anyone run into something else that may help out with this (feat, trait, magic item, etc...)

And another stretch....If I had a Wyroot blade, could I "confirm a crit" on myself with it ?


nighttree wrote:
Can the Mindblade summon/form his weapon "at will" ? or is he limited to spending pool points to summon a weapon ?

BUMP....:P


Can the Mindblade summon/form his weapon "at will" ? or is he limited to spending pool points to summon a weapon ?


chad hale 637 wrote:

I would like to know more about the Mindblade magus;

1. are the mind blades summoned at level 1?
2. could I assign their form as say... Starknives?
3. do they increase their damage out as you level, if so what levels?
4. What level can you start duel wielding mindblades?
5. Does the mindblade get any bonus feats?
6. What did the magus class lose to gain the mindblade archetype?
7. Can other archetypes be blended with it (Kensai, or Elven SpellDancer, for example)?

Ditto...this covers just about every question I was thinking of ;)


What kind of damage and weapon abilities is the Mindblade capable of ?


QuidEst wrote:
Sajuuk, Turtle of Creation wrote:
Spoilery goodness:
Oooh… Do you mind elaborating a little more about Onmyoji? I'm very curious!

And do the Phantoms seem capable of filling a melee role better now ?


I'm betting everyone is so focused on Occult stuff....they have not even glanced at this one yet....:(


Did the Spiritualists phantom get tweaked enough to make them more melee capable ?


Spirtiualist, Occultist, Mesmirest, and Medium....those are the ones I'm looking foreword to....


Sounds very interesting...although I'm going to be disappointed if there is yet again nothing on Cabal Devils.....


Zwordsman wrote:
in round 2 there is a talent that gives you failure free casting in light, and later on medium armour

Only problem is the Warlock is talent starved as is....

So far, I have not actually gotten around to playtesting, because every concept/build I try, ends up falling flat compared to using another base class :(


Pipefox wrote:
Looking forward to reading about the Strix!

I'm still trying to decide if playing a Strix is a viable option for this AP...or if it involves to much "blending with the locals"....don't want my character to spend most of his time hiding on the outskirts of town :(


I so wish they would update the cover art already......


1 person marked this as a favorite.

November is WAY to long to wait for playable Darkfolk :(


2 people marked this as a favorite.

Only real problem I have with aeons is they all look lame...so much so that if I where to use them, I would completely alter their appearance...


1 person marked this as a favorite.

It was actually seeing the route they were taking that pricked my interest. 3.5 psionics were never my cup of tea ;)

And I heartily agree with you on "Penny Dreadful"


Warlocks are already talent starved, as most of their talents are going to be taken up just getting sub-standard casting...
Having to take feats (Arcane armor training) and burning up your swift action each round to use it is also pretty much a deal breaker IMO.

So far...I'm seeing very little I couldn't do better with a Magus....


Luthorne wrote:
Occult Adventures Class Preview: The Occultist showed up on the blog today.

Didn't pay much attention to the Occultist during the playtest...but the Iconics story has gotten my interest...


See what happens when I place an order five minutes after getting up...somehow I was certain they released this week :P
Many thanks for taking care of that for me ;)


I just placed an order for the PDF version of three products, hit add PDF just like I do every month...but for some reason the confirmation shows print copies....and the PDF's are not in my downloads.

Can you please adjust my order to PDF version, add them to my downloads, and adjust the billing to my account accordingly.

Steve


1 person marked this as a favorite.

I choose race and class based on the concept I'm working on. I don't really care if the race doesn't have the "perfect" stat bonuses for the class...I'm not min maxing...I'm enjoying a roleplaying game ;)


David Neilson wrote:
nighttree wrote:
Barachiel Shina wrote:
Why did they take away from noncasters and made an already broken class even more broken (the magus)? I can not understand still why the noncaster hate?
It doesn't really make any kind of sense, that non-casters would be able to effect magic in that fashion anyway.
Why? I mean its not like magic is real, or that we are violating some real mystic principal. It could be as simple as "Hit them right here and they go poof."

Fair enough...for me it just comes across as weird. As noted above Barbarians can already be built to do so...I just wouldn't personally build one to do so....it's just not "in concept" to me....and I'm more interested in the concepts in trope, than min maxing characters to be able to do everything ;)

Now if a fighter or Barbarian had an enchantment on a weapon that does that ? no problem, that makes sense to me...or even if the feat required you to take a level of a magic manipulating class....again, then it would make sense to me. But just allow them to banish/sever a creatures tie to this plane because you happened to hit them "just so" ?...no, for me that makes no sense and goes into the cheesy realm...BYMMV ;)


I was thinking of playing a Strix...but I'm worried about how hard that will be if he is constantly having to hide from locals....


Barachiel Shina wrote:
Why did they take away from noncasters and made an already broken class even more broken (the magus)? I can not understand still why the noncaster hate?

It doesn't really make any kind of sense, that non-casters would be able to effect magic in that fashion anyway.


1 person marked this as a favorite.

Many thanks Dragon78...I would say I definitely need to wait till this releases to solidify my build :)


Working on a Strix build...what kind of love did they get ;)


Given my relative lack of experience with this kind of build...building itself is a GOOD thing :P


First blush...Zen Archer seems to be a much better bang for my buck...but I have ZERO experience building or playing ranged melee...

Which would be a better route to go for an aerial assault build ?
Why ?

Build suggestions to keep in mind (feats, feat traps, etc...)?


Dragon 78...does it stipulate how big/small the region can/must be for the site bound curse ?


Dragon78 wrote:

The Domains are Ruins and Vermin.

The oracle curses are Hunger and Powerless Prophecy. Also it looks like you do not have to be a Cyclopes to use the new archetype or curses.

Does the Ruins domain look to be any use to followers of Groetus ???

And what's the Cyclops Archetype like ?


Jim Groves wrote:

Tomb Giants

Your question was kinda tricky. They are a new race of giant, but they are a corruption of another type of giant, specifically taigia giants. A certain runelord may be involved. They are not undead, but have neat necromatic powers.

EXCELLENT...one of my favorite Wayne Reynolds pics ever was the Death Giant....hopefully these guy's are something similar ;)

Thanks muchly...


Jim Groves wrote:
nighttree wrote:

Can anyone give a bit of a spoiler on the Tomb Giants ?

What do you want to know?

(I may mention the monsters too.)

Are they a new race of giant ? or are they simply existing giants that have become undead of some type....and if so, how are they described as looking and coming into being ?


Can anyone give a bit of a spoiler on the Tomb Giants ?


My changeling bloodrager took the abyssal bloodline as it best represented her shifting into an Anise hag on steriods...
I would like for her (in the future) to be able to spend much longer periods of time in Anise hag form....

Any bright ideas for making that possible ?


Yes...VERY nice cover ;)


Mystic_Snowfang wrote:

she's wearing tratan though. And a celtic style pin to hold the tartan cape around her shoulders. She might be from Molthrune or Nirthamas. I think they're the celtic type place. The pin looks similar to a triskelion.

As for the thing she's holding. Totally for a field hockey like sport.

I assume you meant tartan :P


3 people marked this as a favorite.

I have a "hulking" changeling/Bloodrager that turns into an Anis hag when raging...it's working fine for me ;)


James Jacobs wrote:
nighttree wrote:

James....any chance we will see an updated version of Cabal Devils ???

PLEEEAAAASSSSSEEEEEE!!!!!!!

Ahem...;)

Updated? They're already updated. They've always been in Pathfinder stats.

Whether or not a cabal devil shows up in the AP, though... I can't say yet. It's certainly possible.

I meant a correction of some of the problems in the Stat's (incorporeal conflict if memory serves)....

1 to 50 of 1,878 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.