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Runelord Alderpesh

nighttree's page

2,102 posts. Alias of Marian Reinholtz.


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Benchak the Nightstalker wrote:
nighttree wrote:
Dragon78 wrote:
I hope the Yaddithian will be an aberration, it would be nice to have at least one aberration 0HD race.

Agreed.....just not impressed with the existing visual. I hope they are far more "human" looking.....

I go the other way on this one. I think the game has more than enough "human-but-not-quite" races, I'd much rather see a full on inhuman weirdo. I really dug that picture (with its weird toothy snout and funny legs!)

The more I think on it, it's just that I think that character looks like something from a muppets show. I don't mind them looking alien...I just don't like them looking goofy :P


Dragon78 wrote:
I hope the Yaddithian will be an aberration, it would be nice to have at least one aberration 0HD race.

Agreed.....just not impressed with the existing visual. I hope they are far more "human" looking.....


Gorbacz wrote:
nighttree wrote:

"Lovecraftian yaddithian" 0-O ????

Wonder what they are about ???
Amazingly, the wondrous invention called the Internet provides an answer! Uncanny.

.....well that's disappointing....0-O


"Lovecraftian yaddithian" 0-O ????
Wonder what they are about ???


2 people marked this as a favorite.

Psychic (Abomination discipline). Was the "village idiot"....wakes to a shaved head and swelling in his cranial area....a partially healed trepanation on the back of his skull....and only a dim memory of something being let into his head....


Valantrix1 wrote:
I can live with or without the fiction. Sometimes its fun, but I've found I'd rather have more setting details.

Dotto....I don't even read the fiction....


1 person marked this as a favorite.

One point I'm still unclear on after reading about the amnesia....I know you are missing years from your memory....but are you expected to have been in the assylum all that time ???


"Rhan-Tegoth, Herald Of The End Times " ......wonder if/how Groetus play's into that ???


Fingers crossed......


I'm currently playing a Vox Mesmerist in HV that I am actually enjoying immensely. I have taken fluff elements of 3.5 "Dark Speech", Dune's "weirding way" and Tolkien's "dark speech of Mordor".....as inspiration....and having a blast with her.

Historically I have shied away from enchantment based character concepts, as it was my experience it was to hard to land effects. But by going Changeling (Hag magic/Object of desire) I have landed every effect I have tried so far (2nd level).


Well the Necrologist certainly sounds interesting.....


Are there any feats that would specifically benefit a Kineticist ?


Rysky wrote:
Fourshadow wrote:
What does Disconcerting Knowledge do? Requirements?

You use a Knowledge skill specific to the creature in place of the Intimidate skill when demoralizing it by listing off its weaknesses and how you know exactly how to kill it, which is pretty sweet.

Unfortunately you have to have either Bardic Knowldge or have the Knowldge Domain.

No monster lore ?


Can we get a run down of the Mesmerist archetype ?


Verzen wrote:
nighttree wrote:

Could we get a little more information on the Dark Elementalist....

is there a mechanic behind the use of "souls" to protect them from burn ? something like Death knell or some such ?

Does it do anything besides give you a buffer against burn (like change how your element is treat regarding resistances etc) ?

really just anything that would help get the head around it ;)

So the way it works is that they are all evil and when you kill something of equal or higher level, within 1 minute, you can deal damage to its soul and remove 1 burn, but you can only have, at max, 3 burn ever at a time.

You STILL suffer the non-lethal damage, but when the burn is removed, that non-lethal heals like normal.

The higher levels you gain, the more devastating the soul ability gains.

At higher levels, when the soul returns from the dead, it takes wisdom damage (2d6). At 16th level, the soul is actually destroyed.

Using this ability both lowers burn and makes it harder to res the target.

Pretty awesome imo. =)

I'll have to think that through.....may be a good fit for my Hellfire Keneticist.......Many thanks ;)


Could we get a little more information on the Dark Elementalist....

is there a mechanic behind the use of "souls" to protect them from burn ? something like Death knell or some such ?

Does it do anything besides give you a buffer against burn (like change how your element is treat regarding resistances etc) ?

really just anything that would help get the head around it ;)


Can we get a rundown of the Mesmerist archetype please ;)


Philo Pharynx wrote:

Well, you also have to deal with the owb.

"The race's closest relationship is with the dark folk, who worship owbs as proxies to gods of the shadows. Most dark folk believe the first of their kind were created by owbs—or more powerful owb-like beings."

Just waiting for the opportunity to play my Caligni "Owb caller" (unchained summoner/Shadow eidolon) :P


I'm eager to see what they came up with for Keneticists....


You may want to take a look at the Caligni....that will give you a pretty good base to work from ;)


I was just checking my wishlist to see what's coming out the end of this month.....it looks like nothing.

Am I missing something ?


Magdh and Shyka......I can't wait :)


2 people marked this as a favorite.

I'm REALLY hoping they cover how someone becomes one of Shyka.....


Is there any guidance for parties wanting to form new orders ?


1 person marked this as a favorite.

Anyone read the article on Geryon yet ???
If so how was it ?


Lord Gadigan wrote:
** spoiler omitted **

Why does that make me think Lyssala ?


Lord Gadigan wrote:
nighttree wrote:
can anyone give some information on the Order of the Glyph ?

Ooohhh....I LIKE !

Do they describe them as having any set motif to their armor ?


can anyone give some information on the Order of the Glyph ?


1 person marked this as a favorite.

I'm really hoping for more info on the Ulfen Children traded to the fey of Frost's End.....


I have a character concept that's a nascent Shyka...maybe I'll finally be able to explore that idea ;)


FINALLY !!!


I had originally intended to do a Hellfire Keneticist for HV.
Thought it would be a simple matter of creating an infusion to take with my fire element....what I found is that Hellfire is rather inconsistently described...both in regards to spells like Hellfire Ray....and some creature abilities that use hellfire....

Best case scenario....do what I did and ask your GM how he/she specifically want's to call it.


4 people marked this as a favorite.
DM Wellard wrote:
Gorbacz wrote:
DM Wellard wrote:
You know,we have spent decades trying to convince the non roleplaying public that we are not a bunch of devil worshiping psychopaths and this AP manages to reverse all the good work done over these years, and yes I have read the adventures . This is going over the line and it can only harm us in the long run.
Vampire: the Masquerade blew up all the good work in 1991, yet the hobby is still around.
I would argue that VtM isn't a relevant issue here as even the Lunatic Fringe Christians accept that they are not real. On the other hand they are convinced in the reality of the Devil and all his works.If you guys are ok with killing the innocent then that's your choice but Paizo lost me on this...and I've come to the conclusion that I'm ending my subs after Strange Aeons.

Personally...I have not spent decades of playing trying to convince non-roleplayers of anything. I really don't care what conclusions idiots come to.

This AP changes nothing....it's fiction...a fantasy...a game, nothing more, nothing less.

If a small handful of foolish people want to make it "reality" in their minds, that's up to them.There will always be "that kind" running around waiving a banner of some sort.

I'm more than happy to leave them to their delusions ;)


Rogar Valertis wrote:

So I was considering a whip whielding character and making one who can actually contribute to a fight doesn't seem that easy.

That said I like the concept (Iwas thinking about a zealous follower of Callistria dedicated to vengance) and the potential utility one can get out of the whip with trip and disarm. Granted it only really works against human opponents but since I would probably play this in PFS that's a minor issue.

So is there someone out there who managed to build an effective whip user? I'm thinking half elf brawler and possibly multiclass with mutation warrior (for extra dex and access to advanced weapon training later on) and/or warpriest.

Any idea how to make this work?

A Warpriest would certainly be able to get the damage higher....


nighttree wrote:
UllarWarlord wrote:
nighttree wrote:
zergtitan wrote:
Rysky wrote:
Witch - Havocker - gains Kineticist abilities (there ya go Nighttree :3)
Could I know more about this?
Not so much what I was looking for......I'm looking more for feats and such that work with Keneticist (not things that allow other classes to partially act like Keneticists).....
How about Expanded Metakinesis? It basically gives you a few metamagic feats to choose form, that you can use as per normal metakinesis. Personally, Furious Spell interests me the most. RAGEFIREBLASTKILL
THAT sounds more like it ;)

What other options does it add ?


UllarWarlord wrote:
nighttree wrote:
zergtitan wrote:
Rysky wrote:
Witch - Havocker - gains Kineticist abilities (there ya go Nighttree :3)
Could I know more about this?
Not so much what I was looking for......I'm looking more for feats and such that work with Keneticist (not things that allow other classes to partially act like Keneticists).....
How about Expanded Metakinesis? It basically gives you a few metamagic feats to choose form, that you can use as per normal metakinesis. Personally, Furious Spell interests me the most. RAGEFIREBLASTKILL

THAT sounds more like it ;)


zergtitan wrote:
Rysky wrote:
Witch - Havocker - gains Kineticist abilities (there ya go Nighttree :3)
Could I know more about this?

Not so much what I was looking for......I'm looking more for feats and such that work with Keneticist (not things that allow other classes to partially act like Keneticists).....


God's I hope this has more options for the keneticict.....


1 person marked this as a favorite.

So do I just hit the FAQ button to flag it for consideration ?


5 people marked this as FAQ candidate.

I was just looking at a spell from Occult origins...
The spell is called "Mantle of doubt".

It states "When a creature within the mantle’s radius attacks you or attempts to affect you with a harmful effect, it must succeed at a Will save as these spectres of uncertainty force themselves into its mind."

But the range is personal, and no radius is given ???


Bless you both....
Since I already looked at APG I wonder how I missed it :(


1 person marked this as a favorite.

I know there is a feat that allows spontaneous casters to add additional spells known....but I can't remember the actual name of it to find it on the OGC....and I can't remember what bloody book it's in...and since I have pretty much all of them...I'm getting frustrated checking one after another...

A little help anyone ;)


3 people marked this as a favorite.
Mark Seifter wrote:
Depends on what stands out to you. Ear-piercing scream, disrupt silence, and echolocation are all spells that I've seen be particularly popular for other characters (or help vox out a lot but are new so just not popular yet, for disrupt silence).

My inspiration for the Character was the Bene Gesserit (Dune)....but most of this is covered by Charm, suggestion, command, etc....

I'm also adding elements of the 3.5 Dark Speech feats, and the "Black Tounge" form LOTR.....


Any "stand out's" in the spells added to the Vox's spell list ?


I sure hope they put some new utility/wild talents in here for the Keneticist.....


Mark Seifter wrote:
nighttree wrote:

Someone said up-thread that the Vox Mesmerist can hit multiple target's with their version of painful stare....can someone explain how that works ?

Imagine in your mind a smooth silky blend of mesmerist powers with sound striker bard-esque sonic attacks, and you'll get a good picture of it.

This is sounding perfect for my "Dark Speech" speaking cultist....awesome!


Someone said up-thread that the Vox Mesmerist can hit multiple target's with their version of painful stare....can someone explain how that works ?


Does the Vox Mesmerist have new "bold stares" ??? or does it just add a verbal component to any existing bold stares you take ?


I was just working on a pitch for my DM for the same thing.....
Using the Race building rules...a 0 HD race version comes out at 26RP, which puts it in the Svirfneblin range (but this is the full monty more or less)....May have to see if I can tone it down to closer to yours....


Can I get more details on the Vox mesmerist Archetype ???

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