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Thomas Seitz wrote:
Point being "YOU" (or your table count them as happening). It get's REALLY confusing if different tables...with different results...expect canon history to follow suite...
Just fashioned after....it's not meant to be an exact replica.
I'm more looking for advice on if I'm spreading myself to thin....
I'm most concerned about opinions on the loss of bold stares....
Do you more or less have to be a full BA class....with a big feat investment...to land combat maneuvers ?
I have a character concept...based heavily on the Bene Gesserit from DUNE.
Mesmerist (heavy focus on enchantment, especially charm, suggestion, command etc).
But I wanted to get a bit of the almost "monk like" combat skill in there as well. She's not meant to be front line melee....just wanted her to be able to surprise people with grapples and unarmed strikes when the occasion arises.
My original thought was to throw two levels of Brawler into the mix (taking Magical Knack trait to keep CL up)
I'm now looking at the Vexing Daredevil archytype...and considering taking that as well....but I'm really not sure about the loss of Bold Stare ???
I can see some of the Dazzling feint abilities as tying in nicely with the two levels of brawler (Combat maneuver, Outmaneuver, etc)
Am I giving up to much (delayed class progression and bold stare) to get a few situational abilities for the sake of flavor ?
Wayne Reynolds wrote:
Beautiful...thanks for that.
It may sound silly...but your artwork is so often what get's me excited about a book or AP. It always sparks my imagination.
Keep up the good work ;)
I tend to come to the table at 1st level with a basic build design already plotted out. I may make tweeks here and there if the AP makes me change my mind on some element...but in general I know what feat I'm taking at what level before the AP even starts. Leveling up takes me on average 3 minutes tops.
Ya I did include the "till you recover burn" clause...I'm going to reduce the burn to 1. At 8th level when she get's it...that's 24 HP dmg by itself.
After taking Infusion specialization into account....I think this is what I will pitch to the GM.
HELLFIRE (Elemental Saturation)
N. Jolly wrote:
And I really appreciate everyone being open to my placing it here....I had hoped that the more focused interest in keneticist here would yield better results than the homebrew section...and it has ;)
N. Jolly wrote:
As per the hellfire ability you mentioned, I actually think it's pretty fair. Considering half damage is always going to be untyped, you only have half of the damage going up against fire resistance, so it's not a huge step up in power. I don't want to talk about some of the ideas I have for my own design, but I think it would be fair, maybe give it 1 burn cost and have it last until the next time you recover burn since it gives a cost for the whole ability which makes it seem more fair.
I like that idea. I already have it built in as fluff that when she gathers power...it's damned souls she's drawing to herself to fuel the hellfire...but it also "burns" some of her own life force, resulting in her getting increasingly withered and emaciated looking (hence the penalty to bluff, diplomacy, and disguise, as she takes more and more burn). It still reads more like an infusion to me than a wild talent I think...
Is there a precedent in any of the other infusions for a burn cost, who's benefits remain until you recover burn ?
This is what I was thinking...taken at level 7, as the utility wild talent taken with taking fire again as my expanded element....
Ya..I was looking at going fire/void/fire...and that might be the best I can do with the current rule set.
We normally don't allow home brew or third party in our games...but I was hoping using elemental saturation as a precedent..I could get the gm to buy into a hellfire saturation if I could come up with something balanced enough.
I'm not really concerned with spell resistance...or energy resistance even, as they can both be coped with using the existing rules...I'm more concerned with fire immune (it Hell's Vengeance AP so potentially both evil/good outsiders with immunity)and I like the idea of full damage against objects as well....
I may just be beating a dead horse....maybe I'll just do the mesmerist idea :P
Hope this is not "offensive" to anyone...but as you all seem to have some expertise in the keneticist...I thought asking for advice here would be more productive than in the "house rules" forum.
I'm trying to create an elemental saturation (ala Occult Realms)that would turn a fire keneticist into a Hellfire keneticist.
Is allowing it at 7th level rather than taking the 2nd fire specialization (for blue flame) fair/balanced in your opinion ?
In your subjective opinion....an opinion I happen to share...but it is still a subjective opinion non the less.
You have outdone yourself again Wayne, she is outstanding.
The difficulty is that the varied hag types have such different abilities. It would be very difficult to create one template, that addressed each kind of hag.
I think what Kalindlara suggests....where an overwrite based on the changelings abilities based on the hag racial trait chosen...but with ability scores reduced to a base that the changelings unique ability score , and class abilities are still reflected....would be the ideal.