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John Kretzer wrote:
Is Groetus trait just a reprint of Broken Mind ?
John Kretzer wrote:
I wish they would do it sooner rather than later....I have been waiting for more information for years it seems....
John Kretzer wrote:
Well bugger.....I'm begining to think we will never get any more info on the Eldest :(
doc the grey wrote:
Only if it's the RIGHT parts of the witch...
Witches and the specalists we refer to as "Shamans" have almost nothing in common, in either folklore or actual cultural traditions.
Shamans in most cultures function as the antithesis of witches...part of why the term "witch doctor" is used for someone who undoes the harm caused by witches.
There is a strong thread of folklore regarding a witch learning her art from a spirit guised as a mortal animal.
But a shaman should have an entire chorus of spirits working for him, and tied to the many "tools" they use (rattles, mirrors, hair whisks, etc...etc...)
Arcanist was the class I was the most pleased with as it developed.It went rapidly from being a mish mash of two classes, and instead became the love child of two classes with it's own personality.
REALLY eager to see the final product...and the Iconic associated with it ;)
Well, I'm no Dev, but it seems to me that Golems would still be immune, but there remain a wide variety of Constructs of varying power levels, from Homunculi and Animated Objects to Akaruzug's who are all now susceptible to your enchantments.
I may be way wrong here....but the way I read it a construct is treat as if it is not a construct...but a living creature.
So no immunity to any spell you cast on them that effects living creatures.
I think it's somewhat short sited to assume you won't like what Paizo has done in this regard without looking at the material and giving it a chance.
As I have said before...historically I am not a fan of Sci-fi mixed with my fantasy.
I can actually be pretty snarky when it comes to my biases.
However I have come to trust what the developers come up with....even if it doesn't match my taste(for example...the way skinwalkers have been handled)
I suppose it makes sense to cancel subs if you are certain you are not interested in everything that might pop up...
I know I don't do the subscription thing for that very reason.
I completley skipped the Kobald book, because I knew it was of no interest to me "sight unseen"....we have always thought Kobolds where daft...so without a complete overhaul they are of no interest to me or my table.
However...this stuff, I will get simply becuase they MIGHT handle it in a way I like.....not likely....but they might.
Evil Midnight Lurker wrote:
In-universe, I suppose there's nothing stopping Asmodean Hellknights or even signifer clerics from calling themselves paladins.
What a character is called "in-game" doesn't have to match the class they have taken.
It can just as often be a matter of ethnic/regional terminolgy.
This seemed like the most logical place to put this......
It sounds like the Iron God's have the ability to grant clerical domains to worshipers....
Will there possibly be some new domains ?
What about an Oracle Mystery ?
The idea of playing an Andriod gaining an Oracle Mystery (from the Iron God's) that they don't truly understand the source of sounds pretty interesting to me :)
As one of those people who does not like Sci-fi mixed into my Fantasy settings....I must say, I am actually pretty interested to see what they have come up with.
As I have been thinking about the very drastically different views expressed....I have realized that at least for me...a lot of my resistance is in the execution.
I'm interested to see what the approach to blending the two genera is, and how technology is depicted in this fantasy setting.
I'll tweak or disregard things I don't like as needed....but I don't see the point in "turning a blind eye" just because I'm concerned that I "may" not like what they do.
Generic Villain wrote:
I've been waiting for what seems like an eternity for more information on the Ulfen children that where sent to Frosts End as part of their bargain with the First World.....betting I'll be waiting longer :(
Like I said...mechanics are not really a problem.
The Mana Wastes are (IMO) one of the most logical and flavorfull base points....as they already have traits associated with them that put you that much closer.
As far as previose additions versions, we used it a couple of times, and I always found the cries of "broken" to be greatly exaggerated.
I have always liked the idea of spellfire...raw..naked..magical energy.
Building mechanics for a pathfinder version is not a problem....what I'm curiouse about is how to re-invision it for Golarion, so I'm not just slapping a forgotten Realms concept into my Pathfinder setting...
So...what comes to mind when you think spellfire in the Golarion setting ?
But I just do not like the pathfinder version of goblins/hobgoblins/bugbears. Though I believe those are due to Paizo and not so much Mr Reynolds. His art of the goblins is nice, but I just don't like the look of them.
I actually like what they did with Goblins...in fact the Paizo goblins are the only ones I have ever used.
Bugbears and Hobgoblins....REALLY need some work IMO.
But then...I hate the WOW style Orcs as well, and prefer something more like the LOTR Orcs. WR version of Orcs works fine for me :)
doc the grey wrote:
LOL...I came to the same conclusion after some thought....I love the PrC, and will find someplace to use it....but Jasper's not the spot.
Probably will make use of the Neutral summons feat for him though....and I'm hoping there will be other treats in here for him :)
Seth Parsons wrote:
I don't know about Kellid tribes, but the Sarkorians numbered them among their Druid's under the title "God caller", along with Witches, Oracles, and Sorcerers (Lost Kingdoms pg 45).