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That's the approach I took in my homebrew/Pathfinder version....I need to re-visit the idea and clean it up a bit more ;)
GM Arkwright wrote:
Well, this isn't a build, it's a homebrew archetype of my own creation; don't expect to use it without special GM dispensation.
Thanks GM...I gota say...using "hair style" as a play on words gave me a harty chuckle ;)
That it replaces your Hexes, Major Hexes, and Grand Hexes in their entirety.
I'm looking at Shaman as an option, taking prehensile Hair Hex at 2nd.
Strangling hair may be a worthwhile option...I can use the the Arcane enlightenment ability of the lore hex to gain the spell....
@ GM Arkwright...I would love to see the build...right now I'm looking at all options and trying to figure out which one will make the most sense ;)
It just occurred to me that Shaman with the Prehensile hair hex might also be an option....
I was just skimming through older threads in an attempt to understand why the Prehensile hair hex was considered superior to the WHW ability...
The white hair ability has better dmg, greater reach, and increases options without expending valuable feat slots ?
What am I missing ?
So this is not by any means meant to be an "optimised" concept....but I would like to see if it's even possible on a functional level, as I really like the flavor.
The idea is a Gnome (male) that is fashioned after the Korred/fey.
My initial thought was White Haired Witch....but as I have been looking at threads discussing the class....I have really mixed feelings as to if that's the best route to go...
The other option I am seeing is to go Magus/Hexcrafter + the Prehensile hair hex....but that seems to really loose out on many of the varied boosts the White Haired Witch get's.
Given that at size small...I will be limited in my grapple range to begin with (wouldn't you know this idea is for Giant Slayer AP)...
Which route would be most useful in the long run ?
Or is the whole concept just so worthless as to not be worth pursuing ?
I'm looking at creating an Oracle with the Apocalypse mystery...and would love some advice on revelation selection, as well as any feat synergies, and tactics that would be good.
Will probably take the Wrecker curse...and looking to do primarily caster Oracle (as opposed to melee).
Thanks in advance ;)
"Perfection" ??? that's not even possible, or relevant to the discussion.
Did you mean protection ?
If so, then the government should go to all lengths needed to protect it's people. A government is FOR the people...or it deserves to be toppled.
Not for just the people of a specific faith...but ALL the people, regardless of skin color, sexual orientation, or religion.
Otherwise it is meaningless.
Personally, I am actually all for a business having the right to choose who they serve. Although I think part of this should be that they must clearly site whom they will not serve based on their religious prejudices...so that others can choose whether they wish to support such a business.
Any business, or state, that feels discrimination based on ethnicity, sexual orientation, religion, etc...etc...is acceptable...is simply not getting any of my money, support, or respect.
Discrimination is not a "right"....it's a character flaw.
The bloodline allows the claws to penetrate DR/Magic...but your right, the alignment based DR's will be a problem...although I'm not sure how many giants actually have alignment based DR...:(
I may just delay some of the attack/damage boosting feats...and get the Fast Healer into play with the Spelleater as quickly as possible...
Fruian Thistlefoot wrote:
Found it...your relevant starting abilities are almost mirror image of mine...Str 17, Dex 15, Con 16 ;)
Fruian Thistlefoot wrote:
In giantslayer i would take the feat big game hunter instead of weapon focus
Had that on my list of "feats of interest" just swapped it for weapon focus at 5th level...good catch ;)
Fruian Thistlefoot wrote:
I dislike natural attack builds myself especially fighting things with natural reach. I would have chosen a reach weapon and used enlarge+longarm.
While raging, she will be large sized which help with the reach, and will be carrying a Horsechopper...however my claw damage, especially at low levels is far superior to anything I could do with a weapon.As it sits now (not switching feats to take advantage of Fast healer)
At 4th level, I'm looking at Large size, an attack bonus of +10, and 1D8+11 for each of my two claw attacks.
Fruian Thistlefoot wrote:
You should invest in raging vitality feat for surviving. Especially when paired with fast healing spelleater. It allows for +2 con and fast healing to continue to work while unconscious. Meaning auto stabilize. Fast healing also is a great defense for bleed.
I have that feat on my "feats of interest" list as well...just hadn't figured out where it was going to fit in yet ;)
Fruian....do you find that the investement in pumping the fast healing is worth the lower attack and damage output ?
We will be starting at 1st level...At 1st my AC is 17...
DR from bloodrager doesn't even kick in till 7th level, and it scales pretty slowly. There are a few options to increase it, like going Primalist and taking Increased DR...but that still won't come even close to out pacing a Giants damage.
I'm building a Changeling/Abyssal Bloodrager for Giantslayer...
My current feat choices have been primarily built around getting attack and damage up as high as possible at low levels....
I have been looking at the Spelleater Archetype, and paired with the Fast Healer feat...I can get a descent fast healing rate by mid levels...but that would require me dumping most of my lower level attack buffing feats to take Endurance and diehard, to qualify for Fast Healing....can't decide if I think it's really worth it ???
I was considering going primalist, and getting a boost to DR and "Come and get me"....wasn't sure that a bitty bump to DR was going to make much difference against giants though...
Thought it might be better to just not get hit in the first place :)
I wish Invulnerable rager was compatible with Bloodrager :P
I'm taking a Horsechopper as my reach weapon, and a composite long bow, for those pesky airborne opponents...
@Deuxhero...we don't "require" campaign traits, as they often may not fit the character concept someone is building...
Alas....I'm one of those folks who is always trying to find a way around having a familiar...even when I play a Witch ;)
Besides...she becomes a bigger than norm Annis Hag when raging....she might eat it :P
keep in mind this is the giant slayer ap. Hence you will fight giants. Giants hit, accurately and hard. It's going to hurt. They also have a lot of hitpoints. The people you play with are going to need to disable things, or you're going to absorb a ton of damage.
That's a big part of the reason I'm concerned with things like DR, and the Energy resistance from my bloodline being delayed....
I'm thinking it may make more sense to just pump my existing claw attacks up as much as possible...get them through the potential high AC's we will be going up against, and do as much damage once through as possible...
I was looking at dipping at 5th & 6th level, using the bonus feat from Brawler to cover Feral Combat...but I really don't see my Dex ever getting up there enough to qualify for Improved and Greater 2 weapon fighting...so I would basically be going into it to get the one extra attack...which I'm now thinking I can do by just taking Haste as one of my spells.....
Brawler does give some other nice abilities and a good boost to my Fort & Ref save...but the more I look at it the less convinced my motive for taking it is worth the delay in my Bloodrager abilities....
Ah...I got you. She will be pretty much using her claws exclusively, unless a situation warrants her picking up a bow to deal with an airborn threat or something of that kind...
The other thing I'm trying to weigh is...is the one extra attack gained from a two level dip and feat.... really worth the delay in DR :(
Sure my claw damage is pretty good...but I delay both a bump to my existing claw damage, and my DR by two levels...
Cory Stafford 29 wrote:
It may be worth it. That is for you to decide. It depends on if you want one big attack or many smaller attacks.
??? It wouldn't reduce my normal claw/claw routine...it would add an additional claw attack at the same damage...
If I later take Imp 2 wep, and Greater 2 wep, I can add additional attacks.
I've got Power attack on the burner...but was waiting a bit to see how I fare before jumping in with it for a couple of reasons...
I've got a +2 net bonus to will saves at 1st level, from Tribal Scarring and the trait Indomitable Faith...my wisdom mod is +2...so a net +4 Will save at 1st level. And Iron will is also on the burner...just in case ;)
So based on the advice I have gotten...I have more or less piece by piece scrapped the feat progression I was originally looking at :P
This is what I'm currently looking at and why...
3rd Level: Combat Reflexes...the extra AoO will be most useful since I will have extended reach at 4th level when I can jump up to large during Bloodrage.
I have some other feats I'm looking at...but some will be based on how my damage and to hit seem to be doing from my bloodline abilities.
I'm creating a Bloodrager that has a claw/claw attack at first level, and that will be her primary focus at lower levels.
As her BA increases, I was assuming it will become more effective to switch to a weapon to gain iterative attacks (so like 8th level or so on.
It's always been my understanding that you can use EITHER a natural attack routine OR a weapon attacks based on your BA....but not both.
However I have seen some threads that seem to indicate you can use natural weapons and manufactured weapons as part of the same full attack action...
Is this right ???
And if so, how exactly do you figure out your attack bonus on that many attacks ?