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Runelord Alderpesh

nighttree's page

1,766 posts. Alias of Marian Reinholtz.


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QuidEst wrote:
It's referring to the third-party class, Occultist. Hope that helps!

EERRRrr...no it's not. It's referring to the Shaman class ability.


1 person marked this as a favorite.
Adam Daigle wrote:

I'm not gonna lie, I'm fascinated to see the detail and analysis of this conversation.

I'll officially say that some of you are right and some of you are wrong. ;)

Cruel....cruel.... developer :(


1 person marked this as a favorite.

I would buy such a product without a second thought.
Especially if it had additional options for Changelings, info on the "Hag goddesses", and such..;)


"spirit blade magus" ???


Just in time for my Bloodrager ;)


Please tell me that Wayne Reynolds will be doing the covers for this AP ;)


The bloodline allows the claws to penetrate DR/Magic...but your right, the alignment based DR's will be a problem...although I'm not sure how many giants actually have alignment based DR...:(

I may just delay some of the attack/damage boosting feats...and get the Fast Healer into play with the Spelleater as quickly as possible...
That seems like the best way to ensure survivability, especially at lower levels....


Fruian Thistlefoot wrote:


I've posted my build several times on the forums. Search Carl jr and my name together and you will find a few postings of it.

Found it...your relevant starting abilities are almost mirror image of mine...Str 17, Dex 15, Con 16 ;)

Fruian Thistlefoot wrote:
In giantslayer i would take the feat big game hunter instead of weapon focus

Had that on my list of "feats of interest" just swapped it for weapon focus at 5th level...good catch ;)

Fruian Thistlefoot wrote:
I dislike natural attack builds myself especially fighting things with natural reach. I would have chosen a reach weapon and used enlarge+longarm.

While raging, she will be large sized which help with the reach, and will be carrying a Horsechopper...however my claw damage, especially at low levels is far superior to anything I could do with a weapon.

As it sits now (not switching feats to take advantage of Fast healer)
At 4th level, I'm looking at Large size, an attack bonus of +10, and 1D8+11 for each of my two claw attacks.

Fruian Thistlefoot wrote:
You should invest in raging vitality feat for surviving. Especially when paired with fast healing spelleater. It allows for +2 con and fast healing to continue to work while unconscious. Meaning auto stabilize. Fast healing also is a great defense for bleed.

I have that feat on my "feats of interest" list as well...just hadn't figured out where it was going to fit in yet ;)

Fruian....do you find that the investement in pumping the fast healing is worth the lower attack and damage output ?


Aemesh wrote:

Unless your enemies are hittin you pretty softly, your fast heals won't out pace your damage intake, unless your DR is really good.

What level are you and what's your ac look like?

We will be starting at 1st level...

At 1st my AC is 17...
DR from bloodrager doesn't even kick in till 7th level, and it scales pretty slowly. There are a few options to increase it, like going Primalist and taking Increased DR...but that still won't come even close to out pacing a Giants damage.


I'm building a Changeling/Abyssal Bloodrager for Giantslayer...
Bumping AC and/or DR is proving far too little pay off to be worth the investment...but I'm still looking for ways to increase my survivability, especially at lower/mid level.

My current feat choices have been primarily built around getting attack and damage up as high as possible at low levels....
1st: Tribal scars (for the bump to HP and +1 Will save)
3rd level: Mothers gift, for +1 attack and damage with claws.
5th level: Weapon focus (claw)
7th level: Rending claws (increased damage if both claw attacks land)

I have been looking at the Spelleater Archetype, and paired with the Fast Healer feat...I can get a descent fast healing rate by mid levels...but that would require me dumping most of my lower level attack buffing feats to take Endurance and diehard, to qualify for Fast Healing....can't decide if I think it's really worth it ???

Opinions ?


Sold....


Weirdo wrote:

Keeping AC relevant is going to be hard when you're taking -6 to AC through your bloodline abilities. I'd look for ways to bypass AC. Miss chances are great. I've got good mileage from Snake Style on my Bloodrager 6/ Monk (Master of Many Styles) 2. The reach weapon will help defensively but it's not enough on its own.

The bloodline's resistances aren't that great; it's easy to beat them with Resist Energy or similar rings. It might be a better idea to trade that power out for Improved DR rage power x2 (using the primalist archetype). It's not great when you're facing more one-big-hit foes but DR 3/- is a big improvement on DR 1/-.

I was considering going primalist, and getting a boost to DR and "Come and get me"....wasn't sure that a bitty bump to DR was going to make much difference against giants though...

Thought it might be better to just not get hit in the first place :)

I wish Invulnerable rager was compatible with Bloodrager :P


I'm taking a Horsechopper as my reach weapon, and a composite long bow, for those pesky airborne opponents...

@Deuxhero...we don't "require" campaign traits, as they often may not fit the character concept someone is building...
But yes, we do allow drawbacks, although I haven't gotten to the cementing traits and such yet.

Alas....I'm one of those folks who is always trying to find a way around having a familiar...even when I play a Witch ;)
I just don't like having a pet along for the ride...with the exception of an eidolon.

Besides...she becomes a bigger than norm Annis Hag when raging....she might eat it :P


Would the steelblooded archytype be worth considering ?
You give up uncanny dodge...but I can't imagine a lot of really stealthy Rogue giants will be featured in the AP :P


I will be large from 4th level on, which will help....but most weapons won't match the damage I can dish out with my claw attacks...


Glutton wrote:
keep in mind this is the giant slayer ap. Hence you will fight giants. Giants hit, accurately and hard. It's going to hurt. They also have a lot of hitpoints. The people you play with are going to need to disable things, or you're going to absorb a ton of damage.

That's a big part of the reason I'm concerned with things like DR, and the Energy resistance from my bloodline being delayed....

I'm thinking it may make more sense to just pump my existing claw attacks up as much as possible...get them through the potential high AC's we will be going up against, and do as much damage once through as possible...


Kiorec wrote:

Don't forget the feat cost needed to flurry with claws, Weapon Focus and Feral Combat Training, which also allow you to use Monk feats from Martial Flexibility.

If you just use the Brawlers unarmed damage, it is a small upgrade on the die rolled, but not much else.

The big draw for Brawler is Brawlers Cunning, Martial Flexibility, and a bonus Combat feat at second level.

I am ambivalent to the dip, with a strong preference to staying single a class as a Bloodrager.

I was looking at dipping at 5th & 6th level, using the bonus feat from Brawler to cover Feral Combat...but I really don't see my Dex ever getting up there enough to qualify for Improved and Greater 2 weapon fighting...so I would basically be going into it to get the one extra attack...which I'm now thinking I can do by just taking Haste as one of my spells.....

Brawler does give some other nice abilities and a good boost to my Fort & Ref save...but the more I look at it the less convinced my motive for taking it is worth the delay in my Bloodrager abilities....


Ah...I got you. She will be pretty much using her claws exclusively, unless a situation warrants her picking up a bow to deal with an airborn threat or something of that kind...

The other thing I'm trying to weigh is...is the one extra attack gained from a two level dip and feat.... really worth the delay in DR :(

Sure my claw damage is pretty good...but I delay both a bump to my existing claw damage, and my DR by two levels...
As much as I would like her to have more attacks with her claws, I'm worried the payoff isn't worth the delay ?


Cory Stafford 29 wrote:
It may be worth it. That is for you to decide. It depends on if you want one big attack or many smaller attacks.

??? It wouldn't reduce my normal claw/claw routine...it would add an additional claw attack at the same damage...

If I later take Imp 2 wep, and Greater 2 wep, I can add additional attacks.


Would taking a two level dip into Brawler @ 5th & 6th level, to get Brawlers flurry, and taking the Feral Combat Training feat be worth it for this build ?

If I'm reading right...that would give me iterative attacks with my claw attacks...


I've got Power attack on the burner...but was waiting a bit to see how I fare before jumping in with it for a couple of reasons...
I can get a +1 to attack and damage with Mothers gift on my claws...not as high a bonus as the +2 dmg from power attack...but I don't sacrifice attack bonus and in fact get a boost to it. Also Power attack is one of my bloodline feat options...and I'm hoping to save those for when I start getting those slots.

I've got a +2 net bonus to will saves at 1st level, from Tribal Scarring and the trait Indomitable Faith...my wisdom mod is +2...so a net +4 Will save at 1st level. And Iron will is also on the burner...just in case ;)


So based on the advice I have gotten...I have more or less piece by piece scrapped the feat progression I was originally looking at :P

This is what I'm currently looking at and why...
1st Level: Tribal Scarring...Between the minus con a Changeling get's, and the Bloodrager slightly reduced hit die (compared to Barbarian)I'm thinking the +6 HP and +1 Will save will be more useful at low levels. I will also be taking HP as my favored class bonus.

3rd Level: Combat Reflexes...the extra AoO will be most useful since I will have extended reach at 4th level when I can jump up to large during Bloodrage.

I have some other feats I'm looking at...but some will be based on how my damage and to hit seem to be doing from my bloodline abilities.


OK...different angle...as my claw attack is often going to be greater damage than most weapons...is there any way to increase the number of claw attacks I can make per round to bring it in line with the iterative attacks my BA provides at higher levels ?


So basically if I have one of my two limbs free...I can sub a claw attack for one of the weapon attacks I would normally make based on my BA...correct ?


I'm creating a Bloodrager that has a claw/claw attack at first level, and that will be her primary focus at lower levels.

As her BA increases, I was assuming it will become more effective to switch to a weapon to gain iterative attacks (so like 8th level or so on.

It's always been my understanding that you can use EITHER a natural attack routine OR a weapon attacks based on your BA....but not both.

However I have seen some threads that seem to indicate you can use natural weapons and manufactured weapons as part of the same full attack action...

Is this right ???

And if so, how exactly do you figure out your attack bonus on that many attacks ?


Another consideration...as Changeling is not exactly "optimal" given the -2 Con...I'm thinking I would be well served boosting my rounds of rage at least a bit.


If I boost my saves sufficiently...is Raging Absorption a worthwhile feat investment ?


I'm taking Abyssal because mechanically it replicates the concept...that she can turn herself into an Annis Hag when raging...

I think if I can build up her saves,which seems easier, I can skip worrying about SR.

Between class and bloodline I already have a lot of bumps to attack and damage built in.

Dodge is looking like the better choice at 1st level...anything that applies to touch is well worth it.

Once I start getting spells I can also get Mage Armor and a few other buff spells that will improve the AC.


Imbicatus wrote:
Take dodge instead of mothers gift for AC if you have the dex for it. They both give +1 AC but dodge stacks with everything and allies to touch AC.

??? a dodge bonus to AC is lost in any situation that you loose your dex bonus...

EDIT: OH...you meant "applies to touch AC"...I got ya now ;)


OK...I'm thinking of going with the +1 to attack and damage with Mothers Gift at 1st level....and the +1 natural armor at 3rd level.

Taking the "Deft Dodger" and "Indomitable Faith" traits....

And taking Iron will and Lightning reflexes as I progress (In lieu of SR)


I'm really looking foreword to this one...hope I can get someone to GM...so I can play ;)


3 people marked this as a favorite.

Evil characters "IF" played by a mature player can bring a lot to a game.
A large part of it hinges on what the characters actual goals are...and if cooperating with others to achieve those goals is part of the mindset of the character.

I have played LE characters that the other players didn't even realize where "EVIL" until the game was well advanced...or almost coming to a close. They may have found them to be selfish, single minded, power hungry, etc..etc...but it never really set in just how "out for themselves" they where until the end.


Good point...many thanks Chess Pwn ;)


So unless I can find means to really boost the SR pretty high (beyond what the feat offers) it should probably be low priority ?


I'm actually doing a Changeling (hulking) with the Abyssal bloodline..
The bloodline already scales my claw/claw routine, plus hulking adds +1 to dmg with all melee...so I'm looking at 1D6+6 claw/claw...while raging.

Changeling also gives me +1 NA, and I'm looking at probably taking Lamellar (leather)armor which gives me a +4 AC, +1 NA, +2 Dex = 17 AC.

I'm planning on taking "Mothers Gift" at 1st level...which lets me choose either a +1 to my natural armor....or a +1 bonus on attack and damage rolls....I'll be taking it again at 3rd level for the SR.


I'm creating a Bloodrager for Giantslayer...and front line melee has usually not been my chosen style, so I'm having a hard time figuring out which should be top priority in my build....

Attack bonus and damage, or AC ?


Arachnofiend wrote:
How many creatures even have DR/Piercing? DR/Slashing and DR/Bludgeoning are both pretty common but I don't think I've ever fought a creature with DR/Piercing.

I can't think of any....


The table gives damage type as "B and S" for claw...
Interesting that there are separate entries for "claw" and "talon" :(


Cult of Vorg wrote:
Claws are already S/B, why bother with a feat to add P?

I thought claws where only slashing ???

If it's true they can already count as bludgeoning...I may indeed need to reconsider my net gain....


Since you can take Weapon Focus/claw (at least that's my understanding)..it seemed like it would logically work....


LazarX wrote:
How does one "shift your grip" on a natural weapon?

Character in question is a Changeling Bloodrager (Abysal)

She has a natural claw/claw attack (slashing)

Was hoping to use this feat to allow her to just punch (bludg)
or shove her hand into someones chest (piercing)...etc...etc...


LazarX wrote:

No. your paws are not an object separate from yourself.

The spell target is very clear on this. it's "one weapon".

EEerrrr...no...not the spell (I know what your talking about...but that's not what I'm talking about)....

Weapon Versatility (Combat)
You can use your favored weapons in unconventional ways.
Prerequisites: Weapon Focus, base attack bonus +1.
Benefit: When wielding a weapon with which you have Weapon Focus, you can shift your grip as a swift action so that your weapon deals bludgeoning, piercing, or slashing damage instead of the damage type normally dealt by that weapon. You may switch back to the weapon’s normal damage type or another damage type as a swift action. If your base attack bonus is +5 or higher, using this feat is a free action instead.


Can the feat Weapon Versatility be applied to natural weapons ?


Well how the hell did I miss that 0-O


I'm building a character for Giant Slayer, and I'm not clear as to if I qualify for a feat...

Character is a Changeling (hulking) Bloodrager/Primalist (Archetype).
The Primalist allows me to choose between a bloodline power or two Barbarian Rage powers....at 4th level.

The feat in question is Extra Rage power...which has a prerequisite of "Rage power class feature".

So..the question is...If so far I have only taken my bloodline powers, and say at 5th level, I took Extra Rage...do I qualify as having "Rage power class feature" even though I have as yet not taken a Rage Power ?


I'm most excited to see how the Spiritualist turns out...
If the Medium became less of a nightmare to work with, it will probably be a close second....


I'm a strange mix of hyper excited...and braced for disappointment...sort of waiting to see how this all play's out 0-O


I stumbled across a comment that said there was more information on the Knights of the Ioun Star in this module....

Is it "substantial" information ?
Or just a tid bit here and there ?


Oceanshieldwolf wrote:
I've retooled the base Gauntlet Witch to be Witch/Magus hybrid (and not just a Hexcrafter/Blade(gauntlet)bound Magus) and extended the theme somewhat.

Hmm...not sure how I feel about that...guess I'll have to see how it turns out....


So... Zarta Dralneen,legit or a ruse ???

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