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Croaker

niel's page

Pathfinder Society Member. 660 posts (1,613 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 17 aliases.



1 person marked this as FAQ candidate.

If a caster (with waterbreathing and a necklace of adaptation) cast rope trick underwater, how would it work?

1) It fails either because the spell just doesn't work underwater or because it can't be cast while submerged.

2) It fills with water.

3)It works normally, staying filled with breathable air.

4)It works, but doesn't renew the air, so it would not provide breathable air for its duration.

5)Some other answer.

If it matters, the hopeful party is lvl 7, and consistes of an air sorcerer, a dinosaur shaman druid, a cleric of Pharasma, 2 fighters (1 wearing armor of the deep), and a bard.

Our GM asked me to see what the board felt was the right answer (though he reserves the right to ingore any and all responses if our on-going story requires it).


Reaper has started carrying CollectA, a line of museum quality prepainted dinosaur figures in multiple sizes.

Wiil we see these at Paizo?


I'm doing this in a home-brew game I'm refering to as Castaways in Jurrasic Park.
The setting is shipwrecked adventurers in a dinosaur infested land.
As we have been having difficulties traveling quickly in the jungle and other environs, I came up with this concept to get the others moving along with my druid.
But is it leagal or have I missed something?

I am a 6th level Saurian Shaman, so am able to Wildshape huge dinos.
We had a local tribe who owes us make a howdah for my allosaurus form (form chosen by GM as best choice).
I Wildshape, cast Longstrider and Ant Haul, have the howdah attached, and begin travelling, with the other 6 members of the party and our gear aboard.
As a druid, I ignore terrain difficulties due to plants and thus travel at a sustained 40' move, while leaving no tracks.
We have yet to get into combat while in this configuration, but traveling is going just fine.

Legal?
Any problems I missed with this?


Situation:
I ran the first two books of Kingmaker, but one of my players is taking over the Path.
I need to come in with a character.

Cast:
Fighter, human (very well played, high AC, mainstay of every battle, high skills)
Sorcerer, human (red draconic, also very well played, covering general and blasting)
Bard, half-elven (buff and more buff, loads of people skills and play-style supporting the kingdom)
Cleric, dwarf (basic, more dwarf than healer- old style gamer)
Druid, human (caster/healer, player going in-active to GM)
Various:
Kobold Ninja (inactive due to military)
Human Ranger (inactive)

Stats (generous- 4d6, re-roll 1's and drop lowest, so I'll roll eight each time and take the first four non-1's))
8d6 ⇒ (3, 5, 6, 5, 2, 6, 5, 3) = 35 so 16
8d6 ⇒ (1, 2, 3, 3, 3, 3, 3, 6) = 24 so 9
8d6 ⇒ (2, 1, 4, 5, 1, 4, 2, 2) = 21 so 13
8d6 ⇒ (4, 3, 6, 4, 5, 6, 3, 2) = 33 so 14
8d6 ⇒ (2, 5, 6, 6, 2, 5, 1, 1) = 28 so 17
8d6 ⇒ (1, 4, 6, 3, 6, 5, 2, 3) = 30 so 16

Story line effects:
In game, Lizardman tribes have joined kingdom and begun being integrated, with their own town.
I would like to be a part of this, as the story event of Kobold tribes joining kingdom was enhanced by the new character as Kobold Ninja.
So, looking at lizardman character.
My first thought was Barbarian, making use of natural weapons since lizardman equipped that way, but what about healing?
Dwarf not dependable for that.
Thought of Oracle for heals and because has nice feel of shaman type for tribe (maybe Ancestor?).
Not interested in ninja, gun-slinger, paladin, summoner, or full caster.
Not familiar with magus, inquisitor, or alchemist.

My basic problem is my characters tend to be niche players such as feinting fighter/thief, wild-shaping druid, or monk/mage.
I like to have options (whether skills, spells, etc), but as ex-Gm, I don't want to be center of action and detract from existing characters.

What build do you recommend?


I attempted to edit my account and change my address as I moved over Christmas (and wish to order Beastiary 3).
When I tried, I was unable to do anything but delete my old address.
My new address is:

Spoiler:
[redacted]

Could you take care of this or tell me what I'm doing wrong?
Thanks,
Niel


I was just browsing without logging in and noticed a weird effect.
Information under a spoiler tag is at first visible.
If you hit "show" it stays up.
Hitting "hide" then hides and it starts working normally.
I tried a couiple of threads, same thing.
I logged in, still same thing.


Help!!

I'm not an experienced GM and I have been running Kingmaker.
We're at the end of the second book and I need to redo the final encounter. Players are all 6th level. A more experienced DM (now a player) will take over starting with the 3rd book.

Situation:
(Metagame- three of 6 players did not show up, including the cleric and the fighter, as well as a ranger. Fighter will be out of town for a month, ranger just quit coming, and cleric had to work. Only had sorcerer, bard, and druid. Next game in two weeks. Will probably have cleric back.)

Party was returning from last adventure site, discovered town had been attacked.
Elemental shaped druid tracked beast to lair, but did not enter.
Party utilizing lyre of building to create large pit which they plan to lure the beast into, helped by illusion spell. (pit in town hex)
Plan is to use milita and players to blast beast when it falls into the trap.
Planned on using the beefed up encounter from the 'Kingmaker for 6 players' thread, but now must redo entire encounter to take into account the different tactics planned.

How do I make this a memorable, or at least, challenging encounter with just the beast and a pit?


I was discussing an up-coming campaign with my GM last night, as we began talking about party roles.
(It will be our first full Pathfinder game.)
He implied a wizard would be a bad idea for campaign reasons (lost world adventure, little access to other wizards and few items available).
He then went on to suggest that the arcane bond was horrible as the item could be broken or taken, costing too much to replace (lost world means little access to casting goods we don't make ourselves, let alone straight cash) and making it impossible to cast without heinous concentration checks.
I like the bonded item, but wasn't able to come up with an argument to answer him.
What do ya'll think?


chants "Changeling" in sets of three's

stands beside a pile of WOD books, Ebberron books, copies of folkloric tales of fey child theft, and an annotated copy of "Thomas the Rhymer". (all collected as a material focus)

waits for summoning to produce DETAILS!


Has anyone got an opinion on this yet? I saw it at my flgs, but didn't get to check it out.
But just based on it's ancestors- I wants it!


Now I'm going to have to purchase a 4E product. Unless this sucks. Can anyone help me?


Go to:
http://www.impactminiatures.com/index.php?option=siringit
and look at these figures.
They're for a Blood Bowl alternate, but they're cool just as is.
A lioness cheerleader, a baboon in armor, a gorilla-centuar!

edited to say please, as per Tenser's request (though I cant't seem to find his post). Because he's right- There's no reason to be impolite on a thread.


Hey folks. Anyone out there playing/running Ars Magica? I'm involved in a multi-GM saga and one of my players just requested a new story line. I'm looking to bounce some ideas off folks who are familiar with the newest edition.


Check out proflie for my quick test build of Igor.

My early build impressions:

-Under bloodline feats for undead: Skill Focus (K(religion)) sounded cool until I realized K(rel) wasn't a class skill; Spell Focus(Necro) sounded obvious until I went to choose spells, then Toughness sounded better for the early levels.

-Skill choices: I wanted to get intimidate, but the size modifier kills the idea of my 'undeadness' frightening folks; Deception has been broken apart and only bluff is a class skill; So I went with the standards and taxidermy.

-spell choice: I had forgotten that I would need 'read magic' to avoid rolls to use scrolls (Wizards get it free- why not sorcerers?), 1st level necro spells left me uninspired as chill touch overlaps the bloodline ability, ray of enfeeblement is a favorite- but not as the only attack spell, and cause fear is short duration. I went with mage armor for defense and found 'Backbiter' in spell comp.- which made spell focus more attractive. I like the idea of only attacking those who attack me.

-I was disapointed to not get the arcane bond. I was looking forward to my 'one ring' after seeing it was possible to combine enchantments in one item. This left me feeling shorted. I was also disappointed not to have any undead polymorph spells. While I won't get any such spell for many levels, it sounded like it would fit my bloodline to turn into undead with a short-term spell.

Early Impression: I came into this build excited with the bloodline, but it didn't last. I didn't get the feel I expected from the bloodline as it had limited effect on my spells. I guess I expected a bloodline to define a theme to my spellcasting, but it didn't seem too. Perhaps after I add some levels.

My basic impression: I would definately take a few levels of Sorcerer, but, unlike the wizard class, I would definately multi-class and the sorcerer levels would be the add to the other class, not the reverse. Maybe monk/sorcerer or the obvious cleric/sorcerer. Barbarian/sorcerer would also be interesting, but I haven't gone into the Pathfinder barbarian yet


I read 'Inside Straight' yesterday. It is one of the best books in the series, and that's saying alot. As a shared novel, it was seamless, and as a story, it was wonderful.

Also check out the American Hero website for background fluff.

The downside- M&M's Wild Card setting book is not out yet- And I WANT TO MAKE A CHARACTER!!!


When I went by my local comic/game store this week, my friend behind the counter had a treat for me. Issue #1 of a 6 issue Wild Cards comic published by Dabel Brothers Publishing. It is written by Daniel Abraham.

The story so far features a virus outbreak and the Sleeper.


I was in a bookstore today. 'Space Viking' was back in print!
Old school sci-fi. I strongly recommend. Also 'Uller Uprising', 'Four-day Planet', and 'Lone Star Planet'. Not to mention the Fuzzy books.


I have some questions about bonded items and how they work in regards to the wizard's ability to enchant them.
I understand that -the wizard counts as having the Craft feat in regards to the item only
-the wizard can enchant his bonded item for half the usual cost in cash and xps
My questions are
1) Can the wizard use the free crafting before he reaches the level where he could gain the actual feat?
2) Does the wizard need to know the spell used in the free casting as he normally would if he crafted the item himself?

These questions came up in a discussion at the local game store over the weekend. The general consensus was if the bond item was limited as the feats normally are, then there would be little reason to start with a bound item for just one bonus spell per day considering that the caster's spells would be dificult to cast if the item were taken from the caster (whether by story or by disarming). However, if the free crafting feat use were only limited by caster level, a low level caster could have a ring of acrobatics or a hat pin of disguise (amulet) or a wand that would cast a 0 or 1st level spell or a +1 weapon, the bonded item would be an acceptable trade for a fimiliar.


I move that this day (03-18) be named Paizo Day, to celebrate the survival of our beloved pastime in the form we have become so attached to. Long live Pathfinder!



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