nick nack |
That is not cheese, well not in my games anyway, but what is cheese varies from group to group.
Well poison is comes in 1 ounce doses and a flask holds 12 ounces so for a really cheap low DC poison with an effect that incapacitates like say Blue Whinnis in the Ultimate Equipment book Injury DC 14 1Con/unconcious for 1d3 hours. 12 doses costs 480g to craft and has a DC of 40. Which means pretty much anything that is vulnerable to poison which gets hit with that flask is dead. Even outsiders that have poison resistance will need a Constitution of 35 or higher to have a hope of saving. That is assuming you hit them. For a human target to a have a chance he'd need a Constitution of 50. True 480 bucks is a lot to kill one enemy but that BBEG is going down! Unless he has an amulet of immunity to poison.
As for regular targets, spellcasters other than bards tend to be the main target since they have bad Con. Of course my character has bad Wis since so spells that test against Will are my enemy so it will be a matter of who hits first. I also figure that the cheap Str sapping poisons are good for martial enemies in armor since I can effectively reduce them to the point that they are over-encumbered in about 3 rounds by using a full-attack option to apply 3 or more doses. And for weak targets darts or throwing daggers using Two Weapon fighting allows you to poison multiple enemies at low level were they will be hard pressed to save even a DC 14.