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neceros's page
Pathfinder Society Member. 521 posts. 1 review. No lists. No wishlists.
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moggthegob wrote: Couple things I noticed:
You seem to have forgotten knowledges. Thats kind of important.
Also, the sheet seems kind of crowded and it seems like it may be just a bit much.
Otherwise, very good sheet.
Not forgotten, just moved. Blank lines at the bottom are there if you want knowledges. I hate having useless Knowledge entries in the middle of the skill block that take up room when 1/3 of the party may use them, especially when there are so many knowledges.
The sheet is crowded, but controlled. Lots of stuff goes into 3.5 and Pathfinder. Check other sheets and they too will be crowded, unless you have a million pages. One should not have more than 3 sheets for a character. The lesser the better.
Thanks!
Quoting definitions of words does not change the meaning to fit your purpose.
Everyone has to learn to read and write, not just barbarians. You're getting too specific in your judgments on classes and roles. There are a total of 11 classes in a standard 3.5 or Pathfinder game. That does not make up the sum of a whole word, but that's alright: Because rules and guidelines are generalized in the belief that you will alter them to fit your specific game-plan.
No one has a better point of view than any other person. Your barbarians are literal: Barbaric tribes who don't understand civilization. Fine. Some of us perceive the class as a brute warrior bent more on emotion then strict discipline.
That's all.
In-fact, I've uploaded the more recent version. Check it out!
I'm a supporter of 4e and pathfinder. No reason we can't have both. :)
baradifi wrote: I'm a sucker for extras, bits and shiny things, and have spent 50% of my outlay on accessories for sure, but this seems expensive. I might pay $16, but I wouldn't pay the asking. If it's sturdy enough to stand on it's own in a slight wind and seems like it's made of a good material, then I'd pay the $30 no problem. This thing looks awesome.
Thanks for the reply!
Ema is good at making sheets, but in contrast to your preference I don't much like frizzle and frivolous things; plus my printer is black and white laser, which is why I initially did Black ink only sheets. However, I'll see what I can whip up.
What would you propose a good replacement for the spell sheet is? Is there simply not enough room for spells no matter how it's adjusted, since every character is different?
I'll look at the skills section again. My friend already suggested more misc lines. Seems logical.
Originally I had a marker system for marking equipment and bags, but had taken it out to conserve space. I'll readjust. :)
Check back soon!
1.) Immunity to fear isn't that big of an issue, in my opinion, since fear and it's alikes are a horrible thing on both sides as it is.
2.) I like 4th's version, or Arcana Evolved if you like, more than I do 3.5. -10 never sat well; why does everyone die at the same time?
0 to -con mod means you're disabled, then -con mod to -con score is dying. -con score is when you're actually dead. Minimum -10.
No complaints, huh? Sounds good. :)
Marc Radle 81 wrote: I really hate to be a pain, but can we PLEASE get the mistakes on the character sheet fixed???
It's really only 2 things (the Spellcraft and Swim stats). Seriously, I do this for a living - it would take 15 minutes all told to get a new PDF uploaded ...
I even tried to edit the PDF using Acrobat Professional, but it wouldn't let me - I would need the original In Design file.
Come on ... PRETTY PLEASE can you get this bad box fixed asap???
Thanks!!!
I can't speak for the official sheet, but take a look at mine until they get it repaired.
http://www.neceros.com/forum/index.php?automodule=downloads&showfile=16
Let me know what you think. :)

KnightErrantJR wrote: I was thinking the other day that some of the barbarian rage powers are cool abilities they can use their powers with, and some reinforce the whole mythical barbarian thing, but then something occured to me. "Pulp" barbarians, like Conan, seem to be able to do tons of things in combat, but not from really being trained in how to do so, as much as making things up on the fly.
I was thinking about how it might work if barbarians had a rage power called "improvisation" that let them act as if they had a feat that they would otherwise meet the prerequisites for by spending rage points.
For example, barbarian sees a nice axe he wouldn't mind picking up and hacking with in conjunction with his longsword, spend some rage points, improvised two weapon figting for as long as he can afford to pay for it.
Barbarian wants to hit someone at range, but doesn't carry a ranged weapon . . . improvise throw anything and lob your sword at them . . .
I'm not sure how much this should cost per round, or what kind of prerequisites the power might have, but it sounded like something that would be good for improvising the kind of "on the fly" things that barbarians like Conan seem to be able to pull off.
I like this idea.
However, I don't think it should just be for one class. Everyone does this. More so, I don't think this sort of thing should be implemented. Anyone can pick up an axe and use it to hack or throw it without proficiency to do so. There's a negative modifier naturally, but you can do it.
That's the beauty of d20.
Keldarth wrote: And about Illiteracy, I like 1st level Barbarians Illiterate too, but this is a very minor point, if at all, and it does not bother me at all. Exactly. If you want your Barbarians to be illiterate no one will stop you. :)
Which version of Adobe Reader are you using?
Try setting Page Scaling to "Fit to Printer Margins."
Hey folks,
Having actually just read the Pathfinder RPG rules for the first time recently I'm happy to present my latest in Character Sheets:
http://www.neceros.com/forum/index.php?automodule=downloads&showcat=6
Remind you the rules and sheet are still in alpha/beta stages, so please be kind and report any errors or suggestions. This will ensure we stay on top of the project as best as possible. :)
Please let me know what you think!
modus0 wrote: Given that Pathfinder has consolidated a fair number of skills, reducing the size of the skill list, I think you'll find this happening far less than you do in 3.5. I applaud this.
Selvarin wrote: We need to get away from requiring extra feats in order for multiclass spellcasters to gain more parity as spellcasters.
Try this instead.
Multiclass spellcasters can count the total of their 'full-casting' class levels with regard to damage, dispelling, duration, etc....
By 'fullcasting' I mean bards, clerics, druids, sorcerers, wizards.
'Half-caster' (paladin, ranger, etc.) and non-caster levels (barbarian, fighter, etc.) can be totalled, add half of it to the character's effective spellcasting level. Rounded down. Prestige classes that add caster levels are counted as per the PrC description.
Essentially, what Book of Nine Swords does for Initiator levels.
I think it should be that all levels that don't have spells of their own count for half towards your Caster level. You'd have to pick which spell progression to count your levels to, and once chosen they couldn't be changed.
Kevin Mack wrote: Actually Conan would more closly match D&D's version of a Rogue/Fighter than a barbarian. Strange, because they made the barbarian class specifically because of Conan. We all know WoTC and previous TSR crammed as much culture and iconic value from everywhere possible. ;)
JohnnyKage wrote: Guarded Stance (Ex): The barbarian gains a dodge bonus to her Armor Class equal to 1/2 her barbarian level for 1 round against melee attacks. (2 rage points)
What? How? Who?
You go into "RAGE," "hacking and slashing," "not caring for bodily harm." Now it doesn't matter? You can now go into a defensive stance by spending Rage Points? How does this make "SENSE"???? Sense is the key word here my friends.
A barbarian who swims his weapon around in a rage will undoubtedly block some attacks simply because he was in the right spot at the right moment. Plus, who the hell would attack someone who's spitting at them?
Think it out, Johnny; there's no need to get so upset over these things.
Dennis da Ogre wrote: neceros wrote: Any thoughts? Wizards have plenty of skill points as it is.
Here's a thought, make this an alternate class feature wizards can take instead of arcane bond. Consider this:
The average wizard will have an intelligence of 16, granting them a +3 modifier to their skill pool. This will gain them 5 skills to disperse among all knowledges, crafts, professions, spellcraft, and concentration. And that's just the skills required to best the role; we aren't giving any extras for those skills you may want as an actual character.
All wizards need Spellcraft, Concentration, and Knowledge Arcana -- minimum -- to perform in their role. Upon that, Wizards are seen as "Lore Masters" and those whom one would visit when seeking information or assistance.
To each their own, but I am always running out of skill points as a wizard and rogue.
NOTE: This is a cross forum post from the skills board.
One thing that no game I've ever seen, except Conan the RPG, got scholars or wizards correct in the skill system. These people are supposed to be book worms with lots of knowledge, yet they always get 2 + int in skills. Granted they have a high INT usually, but that doesn't make up for it.
I purpose the following as a class ability:
Scholar (Ex)
You gain 3 skill points per Hit Dice in addition to your current skill point total granted from your class. These additional skill points must go into knowledge, craft, or profession skills. This is to represent the vast knowledge your wizard gains through study and profession.
I'm not sure on the wording, but that's basically what I suggest. If you directly increase the wizard skill point total then they can put the skills anywhere, so it wouldn't work as well.
Any thoughts?
One thing that no game I've ever seen, except Conan the RPG, got scholars or wizards correct in the skill system. These people are supposed to be book worms with lots of knowledge, yet they always get 2 + int in skills. Granted they have a high INT usually, but that doesn't make up for it.
I purpose the following as a class ability:
Scholar (Ex)
You gain 3 skill points per Hit Dice in addition to your current skill point total granted from your class. These additional skill points must go into knowledge, craft, or profession skills. This is to represent the vast knowledge your wizard gains through study and profession.
I'm not sure on the wording, but that's basically what I suggest. If you directly increase the wizard skill point total then they can put the skills anywhere, so it wouldn't work as well.
Any thoughts?
Jason,
I'd like to put my stylist to work on Pathfinder to make a character sheet. I'd like to get your opinion on this first, however.
www.neceros.com
Thanks.
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