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Wrong. Prestige classes are meant to help you specialize, not broaden, your abilities. There is a big difference. The issue here isn't that you're getting something for free. The issue in 3.5 is it's inherent flaw in the way it assigns abilities based on class levels. We can't change that. However, we can change the fact that your direct power comes directly from class levels. A normal 10 Fighter/10 Wizard will suck. That's no fun, it's not a balance system, and will ruin a character. I don't believe it is the player's fault to want to be half and half, but the way this exponential system works is wrong. It's not truly half and half, as each level you gain you become exponentially stronger than the last. You are not getting anything for free if everyone runs by the same rules. We aren't trying to munchkin bonus stuff out of the system, hiding behind your back giggling and making snark remarks. We are truly trying to make it a better system where everyone can get the character they want without cheaping to prestige classes that are obviously not balanced. As much as we cringe to hear it prestige classes broke 3.5. We need to find a way to unbreak them and bring balance back to base classes. hogarth wrote: stuff And yet, they still get a power. :)
Mind you this is from a "Somethings better than nothing, considering it's harder to get something other ways" mentality. Ah, I see. I don't want you to take this the wrong way, but D&D is a niche book. It's well enough known that it makes money and we can usually find gamers all across the nation without looking too hard. However, Pathfinder, I think, is an even narrower niche simply because it doesn't say "D&D." Absolutely give us what you noob friends think, but I wonder if anyone besides in the know will buy the book? veector wrote: Anyone who is building a fighter/wizard needs to understand that they are trying to build a character that has classes that are at the extreme ends of the spectrum. Without taking a prestige class, it's very difficult to achieve. That's the problem. Prestige classes are awesome. So very awesome, in-fact, that they took over D&D. Prestige classes are meant for specializing or changing your focus through your career, not letting you become 9/10ths of 2-3 classes, losing barely a caster level if you do it right (I have.) That leaves everyone else in the dust, because they didn't crunch so much. Changing AC in this way wouldn't be adding AC to the end total. All we're doing is making some of the power come directly from the character in lieu of items. This ensure more room for useful magic items, which feels better in the long run when you can use things that you've always wanted to buy, but never got around to it because you had a Ring of Protection instead. I also use different +stat boosting items, more like those in 4e then in 3.5. Instead, I issue more ability points through leveling up. jasin, you're being pretty aggressive while we're just trying to help you out. Unfortunately, monks wielding swords is contrary to the definition of the class, in most circumstances. They've already added a couple more weapons to the monk list as it is, plus forcing the monk to take a feat in exchange to use a longsword with flurry isn't unheard of. Pathfinder is explicitly made t be backwards compatible, so it's not unreasonable to keep the feat in other source books. I've retooled my character sheet to support BETA. See here:
Thanks, and happy gaming! In my theory monsters aren't touched. Only creatures out of the player handbooks are given these upgrades. I've always thought that monsters can be arbitrarily upgraded on the fly to help incorporate adaptation. If the DM wants to use this system for monsters, it will work fine. Less Natural armor and insane stats than normal, and use this AC system and it should work out. Thanks for replying! My reasoning behind these changes is to supplement and balance multiclassing. Third is a great edition, but the math fails after level 12 or so. This method ensures that the math doesn't fail so quickly. If everyone is getting AC from their innate power, supplemented by armor naturally, then the story can continue into epic without forcing each opponent to 1-2 round combats, which drastically changing consequences depending on dumb luck. Fighters will still be king of the battlefield -- especially in Pathfinder. Consider this. A level 10 fighter will have an AC of 10 + half level 10 + armor 8 + dex 1 + enhancement + 3 + ring of protection 1 = 33. A wizard will have an AC of 10 + 10 + mage armor? 4 + dex 2 = 26. That 7 point difference is astounding, in reality. This system has the benefit of utilizing 4e's basic concept (a concept that could have had supreme beneficial factors, had they taken the system into a better field. That's another post, however) of balanced equations, without taking away the flavor or 3.5 and the multitudes of options. I believe 3.5 is a great system, but it's core is flawed and quickly fails. Pathfinder alleviates some issues with power, now it's someone's turn to help it on it's math. I don't mean to say my methods are perfect, I'm no designer (yet), but they are a good step toward that path. Let me explain the saves a bit more. Saving throws and save dcs are torn from some variable that is invisible to me. They don't make sense. It may not seem like a lot, but the difference in a couple points is enough to make or break the save, as with attacks and defenses. Example time. A 20th level wizard who casts a spell has a save DC (Not regarding any feats, specialties or miscellaneous bonuses) of 24, assuming a stat of 18 in int. Of course, it would be vastly higher, probably a 24 or more by then. Targeting someone's poor save, they would get a bonus to their roll of 12 (Give or take, depending on their ability modifier, but it's almost sure to be below the wizard's ability, plus the wizard has more ways to increase his or her save dc). The defender would have to roll a 12 to succeed. This level of math increases continually from level 1 to ... endless. Three factors would change it.
The question, then, is to consider who should get the advantage. As it stands, it is an even 50% chance of both sides succeeding if the defender has a good save. Should the caster have a little bit more chance to succeed then the defender, due to the fact that spells are used even if they fail? The caster generally has a limited supply of their shtick. I Say no because multiple variables go into this consideration, and it seems to even out. I'm done rambling. Please give me your thoughts. Hey folks, My group and I have been talking about Pathfinder for some time now. We've finally got a couple games going to test and support the rule set. For the most part, we love all the changes, as they are good upgrades, balanced revisions and just plain smart thinking. However, the changes are conservative and don't really help balance the core system. It's still 3.5. Granted, Paizo never promised they were going to fix the system of it's flaws, and instead vowed to help balance the core system at it's heart: It's classes and races, plus some additional goodies like skills, etc. This got us to thinking, and me writing. I'm not a writer. I give you a fair disclaimer that what you see below has not been edited to much any great extent, and I have a chaotic mind. It's hard for me to put my thoughts down on paper. Below you'll find some revisions to the core 3.5 system, which Pathfinder is base upon. These changes, so far as I notice, do not remove backwards compatibility. There may be instances where you will have to alter some aspects to fit it better with these new rules. For instance, monsters may need to be altered to fit. Then again, add a couple more hitpoints to each monster and call it good. 1. Save DCs
2. Armor Class
3. Magic Items
4. Death Effects
Alternatively, someone suggested that death effects be replaced with rules similar to the Death Domain, from 3.5 PHB special ability. 5. Caster Levels (Manifester Levels)
6. Saving Throws
If anyone has additional thoughts, or corrections please don't hesitate. However, if you disagree I'd love a friendly response in your reasoning. :) neceros wrote:
CrackedOzy wrote:
Ooo. I had been considering what to put near CMB. Those were filler boxes, which in my recent version isn't there anymore. I'll post the revised soon. While I understand that Resist is not the proper term, it is still valid. further: I don't have room to spell it out otherwise. Yep, trained skills get a +3 bonus if you have ranks in them. Happy Gaming! Worse post ever. 1. Pathfinder has a great logo, and it sticks out more than the movie ever did. No need to change anything. 2. Race line up actually makes the races not look stereotypical and 30 years old. I love the artist, even if I don't particularly appreciate a certain race. It still looks pretty nice. 3. Whine. Whine. Don't like 4e? Ebay it. Don't throw words like you're using to describe 4e to us as some of us may still like 4e or play 4e. You don't like it: get over it. 4. I forget what you were complaining about. Edit: Oh yeah, I agree that the spells are difficult to read. Too many bars in each spell. Leave it at one bar per spell somewhere near the top, or do something else. Those bars make scanning hard. :) If you have constructive criticism pertaining to the betterment of Pathfinder, I applaud your desire to continue it's growth. Do so in a positive manner, and stop trashing other systems. Take care. Zaister wrote:
Last time I played a gnome -- and actually, the only time I've ever played one -- was because it was a one shot and I was intentionally being the comedic relief. I had been sick all week and my voice had failed me. However, I noticed that when I talked in a deeper pitch I would sound almost exactly like the movie announcer guy (Don LaFontaine, if anyone is interested.) It was pure gold being a Gnome Warlock who announced his every action evily. I digress; yes I agreed that stereotypes are horrible and I hate race/class restrictions, but sometimes it's not a horrible thing. We don't want everything to be as everything else, right? LogicNinja wrote:
I'm not much for pre-planning in advance. Sorcerer I could pick spells depending on tactics and general events I thought would occur and be alright. Wizards I had to plan every spell before hand, and I failed at it. Plus, Charisma was usually more handy for me, due to paladins, Ascetic Mage, etc. Wizards didn't get enough spells in a given day to be sure they could do their job. I wanted to play a mage, not a scholar. :) Estrosiath wrote:
I didn't mention feats because those are easy to not use. My group is using 3.5 core feats mostly. So, I'll agree that the current feats are underwhelming. Werecorpse wrote:
Let's be serious here, now; why would anyone ever play a gnome? Come on. I don't think the mechanic deters from people who want to try stuff out. It does, however, add a bonus to those who follow racial traditions. Either way, it's all the same. My comments. Races
Classes
Move all the bloodlines, specializations and domains straight into the class sections, as well as channel descriptions. This is one thing WoTC got right with 4e. Skills
Difficulty Checks
The same goes for all DCs. 10 + Half Level + Ability. Fourth Ed got this very right, and so should 3.5 and Pathfinder. This should also go for AC and Saves to an extent. Action Points/Hero Points
Multiclassing
This is a bad notion. I whole heartedly agree that half of all your other classes should count towards your other class in all ways. Sneak Attack, Caster Levels, and Class Abilities. For instance, a level 5 Wizard/5 Rogue would have,
The whole concept must be focused on character level and less on class level in order to maintain stability through all levels of play. BAB, saves and AC must be stabilized across all levels, with classes giving specific bonuses to their strong points, as AT said. This would make a great D&D without sacrificing any backwards compatibility.
It can go on. It needs to be fleshed out, but I'd be happy to brain storm with those who want it. -Neceros
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