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Hey Folks, I've been wonder what most people do to generate their abilities scores. Do you keep the same method, or do you change it up depending on the situation? One of my favorite is, Roll 21d6, remove three dice. With the 18d6 arrange them into groups of three. Add up the groups of three and these are your scores. If all of your abilities added together are below a sum of 60, start over. It's a fun method and seems to give you a lot of power, but in reality you are still going to mostly get average/above average stats. It's a mix of rolling and point buy. How about you? Here's a base, if you haven't seen them yet:
I'm not big on interactive stuff, though. I don't like Acrobat Professional: It's more work that I've already done in InDesign that I have to do all over again. You'd think InDesign would be able to automatically make some of this stuff interactive. Sad as it is Dungeons & Dragons is far from role-playing. Don't get me wrong: My first goal in designing a campaign is figuring out ways to resolve conflicts without rolling dice and allowing character strengths to show through. That said, this is still a conflict resolution game. Dice are used because some body has to lose, and sometimes it's not the most poetic or ironic event, like most stories would tell you. I hate combat feats. I like feats because they are ways for me to customize my character apart from that other guy. Also, they build my abilities and powers horizontally. Vertical power comes with experience and levels, so that is fine. But how do you broaden your character's general abilities? Feats. I dislike 4e's method of doing feats, which is what you are suggesting. Giving minor additions or separations to tweak, not define. If that's all feats do, then we are even closer to cookie cutter PCs than before. TWF is a great feat line. While I agree with you that Power Attack is probably more logical to allow everyone to do it, it does make some sense to force someone to train themselves or be trained in power attacking, because it's reckless. Someone untrained would probably get themselves killed while trying a stunt like this. Remember, general guidelines to simulate combat roles and situations. If you make rules too specific in action then people won't want to do it. Who wants to sit and take a -4 to anything and wait for someone to move in a combat round when combat rounds don't make a lick of sense to begin with?! What you really mentioned the sniper shot feat is just readying an action. Anyone can do that. I rant. Carry on. Step right up! You've come to the right place and you won't be let down! http://www.neceros.com/forum/index.php?automodule=downloads&showfile=16 Tell me what you think, yes? :) Snoring Rock wrote: Geeeee....a horrible, horrible idea? Come on throw me bone here. Ok, it is not a great idea and yes this is abstract. But how do you deal with it? A -1 on rolls for a day? Are you kidding? Some crazed incoporeal undead just sucked the life litteraly out of you. Again, I cant stand leveling down. Bt how best can you deal with the effects of life-draining energy? I thought slowing progession for a while would be the... I don't mean to sound harsh. Giving your players a -1 to all their rolls will slow down progression. They will not be as viable in their current condition to accomplish the tasks they might normally be able to do. Even though it's just a -1, it's noticeable. We all use the same numbers. Crazed Undead or Demon Lord, it doesn't matter: they can only affect your character in ways described by the rules. Nothing short of a deity should be able to drain your experience. Even then, I don't think deities should be able to. It all boils down to what is fun. If it's not fun, don't do it. Snoring Rock wrote: I dont like level drain either. Too much to keep track of. I do like negative XP however. Here is my idea. You take the number CR of the creature doing the draining and look a the chart to see how many XP it takes to get that level. Divide that by the # of level the creature can drain, divided again by how many points it takes to get to that level equal to the CR. That gives you the amount of negative XP damage the creature can deal per hit. If a character takes the damage, their XP go down by that amount. However, no negative levels result. No loss of spells, feats, skills, etc. The character, in order to continue progressing will just be stuck at the current level until they have earned enough XP to start going forward again. They just get stuck for a while as a result of the draining creature. Reaching "0" XP....is death. I'm going to come right up and say this is a horrible, horrible idea. Experience is the most fabricated terminology in Dungeons and Dragons to represent a Hero's status of power. It's probably the most abstract idea in the game, but it's also one of the most important. Being able to directly affect that number will break the entire fabric of the game. I've come from too many games where you strive to accomplish goals and gain exp just to have one bad slip up or someone become numb in the head at the wrong time and lose hours of play-time. It's almost worse than dying, in my opinion. Give me a -1 to all rolls for a day instead of forcing me to unremember fights that happened a few hours ago. darth_borehd wrote: Something other than boring boxes. Make some areas round, diamond, hexagons, etc. and maybe a nice background graphic or fonts (but please put readability first). Readability is always first. My sheets are first efficient and functional, with presentation working around those things. If I can't present it in a method which is pleasing I tend not to present it at all; that said round boxes, hexagons and whatnot usually take up substantially more room than otherwise. I work in 1/32nds of inches, which doesn't leave much room to play with. As you can see, I stuff a lot into as much paper real estate as possible. I try to maintain order and flow as much as possible. For some reason this PF sheet was a tad bit more difficult to flow with than my other sheets, and I'm not sure why. I'm still tinkering with it, but I'm not there yet. I'm sure I'll have it once I see the BETA rules more complete. Thanks for replying! Selgard wrote:
I know. Regardless, I don't like the spell at all. I am sure a Focus would make it more controlled, but I don't want the ability there at all. I don't want my PCs to search for a focus in order to bypass some game content. I've been around. I skim the 4e, d20, ENworld and Malhavoc forums quite a bit. I've known of Pathfinder for some time, but just recently came to see what it's about. I've been on a 3.5 conversion kick recently with Iron Heroes, Arcana Evolved, et all. I've made character sheets and other documents for other versions of games, so pushing to more niche systems seems like fun. I like what I've seen so far. I"ll most likely use Pathfinder among 4e and other systems when it's released. zwyt wrote:
Best of best? Adobe InDesign CS3, with a graphics editing program of your choice. GIMP is a good graphic editor, but if you want cream of the crop you'd wanted Adobe Photoshop CS3. The CS3 line of programs look nearly identical in use and interface, so it's easy to understand the UI.If you can't spend the money,
Dennis da Ogre wrote:
Well, with a lazer printer and 24wt paper I could print 400 pages for About $7-$8. A 1500 page toner costs $30 and 500 sheets of nice paper is $6. Granted, it'd be in black and white, but that doesn't bother me. Cainus wrote: What damage reduction is effective vs force effects? I was under the impression that DR didn't work against force effects. Though I could very well be wrong. To be even more specific, damage caused by spells, even physical damage, is not affected by Damage Reduction unless noted in the spell. I know this sounds unbalanced, but that's how it was proclaimed in the errata or the FAQ (Can't remember where.) On a different note,
neceros@gmail.com Steven Hume wrote:
So long as you aren't doing things simply because that's how they used to be in the good ol' days. If it works for you and your party then stick with it. Remember: A human's only advantage is our adaptability.
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