Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Pathfinder Society Scenario #40: Hall of Drunken Heroes (PFRPG) PDF
***** by AxeMurder0

Pathfinder Society Scenario #16: To Scale the Dragon (OGL) PDF
**( )( )( ) by AxeMurder0

Pathfinder Society Scenario #2-14: The Chasm of Screams (PFRPG) PDF
***( )( ) by AxeMurder0

Pathfinder Society Scenario #12: Stay of Execution (OGL) PDF (Retired)
**( )( )( ) by AxeMurder0

Pathfinder Society Scenario #6: Black Waters (OGL) PDF
***( )( ) by AxeMurder0

   RSS Posts    RSS Reviews    RSS Wishlists
The Mad Priest (Ghost)

neceros's page

Pathfinder Society Member. 521 posts. 1 review. No lists. No wishlists.


Search Posts
Search neceros's posts:
RSS Recent Posts
451 to 500 of 521 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Hey Folks,

I've been wonder what most people do to generate their abilities scores. Do you keep the same method, or do you change it up depending on the situation?

One of my favorite is,

Roll 21d6, remove three dice. With the 18d6 arrange them into groups of three. Add up the groups of three and these are your scores. If all of your abilities added together are below a sum of 60, start over.

It's a fun method and seems to give you a lot of power, but in reality you are still going to mostly get average/above average stats. It's a mix of rolling and point buy.

How about you?


Here's a base, if you haven't seen them yet:
http://www.neceros.com/forum/index.php?automodule=downloads&showfile=16

I'm not big on interactive stuff, though. I don't like Acrobat Professional: It's more work that I've already done in InDesign that I have to do all over again. You'd think InDesign would be able to automatically make some of this stuff interactive.


I'll say this: I may actually play a wizard because of Pathfinder now.


Go the 4e route: Adjudicate it based on your needs. No reason to write it down and make it permanent.


chavamana wrote:
A generalist wizard (non-specialist) doesn't get the bonus spells, right?

As far as I can tell, correct.


Anyone else notice it is mostly Alpha + SRD? I haven't found a whole lot of changed things. This is good, mind you, as my players were happy with Alpha.

The only changes I've found were the mentioned ones from the Web Preview.

It's all good. Happy gamer.


Awesome stuff.

Not much changed, though. Glad to have it all in one place, at least!


yoda8myhead wrote:
...

Which chat? :)


JavertCMH wrote:

I just downloaded a second copy of the alpha!?!?!?!?!

OK So technical problems are obviously gonna happen...

Nah, it's not a problem. He's getting everything set up is all.


Horray.


Well, I'm not that familiar with him. However, Dominate: Release Beta now. :D


In the same light,

Are the Pathfinder modules really that good? I've done the beginning of Age of Worms before I knew what Paizo was, so I have that sort of test in my mouth. But that's it.

Should I start at Pathfinder #1, is it still viable?


I think he was looking for Dominate.


CrackedOzy wrote:
I'm refreshing here, knowing that the second it is up, someone will let me know.

But... what if they don't? *Shifty eyes*

Can you trust... them?


neceros wrote:
So, which page is everyone actually refreshing? My Downloads?

Anyone have an answer? :)


It'll pass.

Honestly, though, why can't you have both?


Keraptis wrote:
Next year I'll have to Gen Con to pick up the final in person, and maybe get it signed...:)

Good idea.


Gah, Post Eaten.

Puyallup, WA: Few minutes from Bellevue here.


So, which page is everyone actually refreshing? My Downloads?


Lisa Stevens wrote:
And you will always have the PDF to keep you company.

Is this called happiness?


Romani wrote:
Hope its earlier otherwise ill have to cut into my monthly peak time limit but suppose its worth it :)

Are you on your normal computer? You have an hourly connection?

That sucks.


I've decided: My new job will be at Kinkos. Thank you.


How many hours have we got to go, about? 3:30am here, Pacific time.


Hey everyone,

Do you think when Beta is released there will be more people on the forums, or more activity? Beta is really the first whole product for PFRPG, so I hope: Yes.

Unfortunately, I'm more used to ENworld or D&D Official forums.


Sad as it is Dungeons & Dragons is far from role-playing.

Don't get me wrong: My first goal in designing a campaign is figuring out ways to resolve conflicts without rolling dice and allowing character strengths to show through. That said, this is still a conflict resolution game. Dice are used because some body has to lose, and sometimes it's not the most poetic or ironic event, like most stories would tell you.

I hate combat feats. I like feats because they are ways for me to customize my character apart from that other guy. Also, they build my abilities and powers horizontally. Vertical power comes with experience and levels, so that is fine. But how do you broaden your character's general abilities? Feats.

I dislike 4e's method of doing feats, which is what you are suggesting. Giving minor additions or separations to tweak, not define. If that's all feats do, then we are even closer to cookie cutter PCs than before.

TWF is a great feat line. While I agree with you that Power Attack is probably more logical to allow everyone to do it, it does make some sense to force someone to train themselves or be trained in power attacking, because it's reckless. Someone untrained would probably get themselves killed while trying a stunt like this. Remember, general guidelines to simulate combat roles and situations. If you make rules too specific in action then people won't want to do it.

Who wants to sit and take a -4 to anything and wait for someone to move in a combat round when combat rounds don't make a lick of sense to begin with?! What you really mentioned the sniper shot feat is just readying an action. Anyone can do that.

I rant. Carry on.


Step right up! You've come to the right place and you won't be let down!

http://www.neceros.com/forum/index.php?automodule=downloads&showfile=16

Tell me what you think, yes? :)


Please, God, no.

I hate Fly as a skill, personally, thus adding more like it is even more displeasing.

I had no issues with Fly being a Maneuverability variable. Swim is bad enough.


I've been dragging on because I thought it was going to be the 9th!
Hurry! D:


These boards are pretty slow. Give it time to get responses.

Those are a lot of rules that would need to be tested before it was standardized. No doubt, I hope you use these rules with your Pathfinder to see how well they work and let us know. :)


Strange, my PHB reads:

...gains her wisdom modifier as an insight bonus to AC ...


Snoring Rock wrote:
Geeeee....a horrible, horrible idea? Come on throw me bone here. Ok, it is not a great idea and yes this is abstract. But how do you deal with it? A -1 on rolls for a day? Are you kidding? Some crazed incoporeal undead just sucked the life litteraly out of you. Again, I cant stand leveling down. Bt how best can you deal with the effects of life-draining energy? I thought slowing progession for a while would be the...

I don't mean to sound harsh.

Giving your players a -1 to all their rolls will slow down progression. They will not be as viable in their current condition to accomplish the tasks they might normally be able to do. Even though it's just a -1, it's noticeable.

We all use the same numbers. Crazed Undead or Demon Lord, it doesn't matter: they can only affect your character in ways described by the rules. Nothing short of a deity should be able to drain your experience. Even then, I don't think deities should be able to.

It all boils down to what is fun. If it's not fun, don't do it.


Snoring Rock wrote:
I dont like level drain either. Too much to keep track of. I do like negative XP however. Here is my idea. You take the number CR of the creature doing the draining and look a the chart to see how many XP it takes to get that level. Divide that by the # of level the creature can drain, divided again by how many points it takes to get to that level equal to the CR. That gives you the amount of negative XP damage the creature can deal per hit. If a character takes the damage, their XP go down by that amount. However, no negative levels result. No loss of spells, feats, skills, etc. The character, in order to continue progressing will just be stuck at the current level until they have earned enough XP to start going forward again. They just get stuck for a while as a result of the draining creature. Reaching "0" XP....is death.

I'm going to come right up and say this is a horrible, horrible idea. Experience is the most fabricated terminology in Dungeons and Dragons to represent a Hero's status of power. It's probably the most abstract idea in the game, but it's also one of the most important.

Being able to directly affect that number will break the entire fabric of the game. I've come from too many games where you strive to accomplish goals and gain exp just to have one bad slip up or someone become numb in the head at the wrong time and lose hours of play-time. It's almost worse than dying, in my opinion.

Give me a -1 to all rolls for a day instead of forcing me to unremember fights that happened a few hours ago.


Last I checked Monk AC bonus was n insight bonus. No bonuses stack except for Dodge and unnamed.

Most of these issues are implicitly stated, or are stated generally in other sections of the SRD. Either that, or I naturally understand these connotations without explicit wording.

Go figure.


I like how every single reply is almost entirely off topic. Why break tradition?


darth_borehd wrote:
Something other than boring boxes. Make some areas round, diamond, hexagons, etc. and maybe a nice background graphic or fonts (but please put readability first).

Readability is always first.

My sheets are first efficient and functional, with presentation working around those things. If I can't present it in a method which is pleasing I tend not to present it at all; that said round boxes, hexagons and whatnot usually take up substantially more room than otherwise.

I work in 1/32nds of inches, which doesn't leave much room to play with. As you can see, I stuff a lot into as much paper real estate as possible. I try to maintain order and flow as much as possible. For some reason this PF sheet was a tad bit more difficult to flow with than my other sheets, and I'm not sure why. I'm still tinkering with it, but I'm not there yet.

I'm sure I'll have it once I see the BETA rules more complete.

Thanks for replying!


Giving the Wizard an ability to gain knowledges and crafts in addition to their skill points already is fine by me. I just never have enough to be who I need to.

Granted I haven't actually played Pathfinder yet, this is experience from 3.5.


Spent good money on Adobe InDesign CS3. I love it.


Selgard wrote:

Why not take 10 minutes and read the thread? And how about another 2-3 minutes, opening up p3 and reading the spell?

When you are done, come back, and we can discuss it if you still have any problems.

I know.

Regardless, I don't like the spell at all. I am sure a Focus would make it more controlled, but I don't want the ability there at all. I don't want my PCs to search for a focus in order to bypass some game content.


jakoov wrote:
I think you should correct the "Slieght of Hand" skill. ;-)

Done.


I thought the PDF was being released this week. Who lied?!

Can't wait.


As a DM I will sign my opinion saying this spell needs to go forever. Entire dungeons wasted and session time forgotten.

Campaign killer.


Small quick update. See download page for more information.


Oh, no reason other than curiosity. I haven't heard much about Ruby, so I'm uninformed of it's uses.

I would have probably done it in PHP or c++, but that is, undoubtedly, more work than fun. :)


I've been around.

I skim the 4e, d20, ENworld and Malhavoc forums quite a bit. I've known of Pathfinder for some time, but just recently came to see what it's about. I've been on a 3.5 conversion kick recently with Iron Heroes, Arcana Evolved, et all.

I've made character sheets and other documents for other versions of games, so pushing to more niche systems seems like fun. I like what I've seen so far.

I"ll most likely use Pathfinder among 4e and other systems when it's released.


One Question:
Why Ruby?


Salama,

You make a good character sheet. Very stylistic. I'd like to point you and others to my sheet for inspiration. Portrait design.

Please let me know what you think.

Neceros Pathfinder Sheet

Happy gaming!


zwyt wrote:
Tarlane wrote:

Love the sheets Salama, and I know I would be interested in seeing your pathfinder 'booklet' for characters when you get done with it.

-Tarlane

Edit: As an additional question(I know this isn't quite the right spot for it) are these the first char sheets you have done, or have you created 3.5 sheets in the past? I alternate running games with someone and he is a pure 3.5 DM right now and I know I'd like to use your style of sheets in that game as well if you have made any before.

I have a question as well, I have kind of been wanting to design some character sheets myself and I was wondering what is some good software that people are using for designing these sheets and making them so neat and uniform?

Charles

Best of best?

Adobe InDesign CS3, with a graphics editing program of your choice. GIMP is a good graphic editor, but if you want cream of the crop you'd wanted Adobe Photoshop CS3. The CS3 line of programs look nearly identical in use and interface, so it's easy to understand the UI.

If you can't spend the money,
I'd suggest getting OpenOffice and using their PDF maker. It's almost as good as Adobe, you'll just have to put up with some formatting restrictions and less Adobe Reader support.


Dennis da Ogre wrote:
WyvernSting wrote:
kijeren wrote:
I've already pre-ordered it too, but I'm actually enjoying the loose-leaf binder. I can highlight and dog-ear the pages to my heart's content, something I would NEVER do to a bound book...

I have also pre-ordered the book from Paizo and look forward to the next version. However, my gaming group will not be buying multiple copies of the publication until the final version is released in Aug2009. I certainly hope they have cleaned up the page-naming for the beta pdf.

Cheers.

Can you print it out for less than $17/ copy? Seems unlikely unless you are using someone else's printer.

Well, with a lazer printer and 24wt paper I could print 400 pages for About $7-$8. A 1500 page toner costs $30 and 500 sheets of nice paper is $6. Granted, it'd be in black and white, but that doesn't bother me.


Cainus wrote:
What damage reduction is effective vs force effects? I was under the impression that DR didn't work against force effects. Though I could very well be wrong.

To be even more specific, damage caused by spells, even physical damage, is not affected by Damage Reduction unless noted in the spell.

I know this sounds unbalanced, but that's how it was proclaimed in the errata or the FAQ (Can't remember where.)

On a different note,
If you are interested in free space to host these files without ads and hassle of mediashare, let me know. www.neceros.com is my domain, and I'd be happy to give you a website and file-put.

neceros@gmail.com


Steven Hume wrote:
Shisumo wrote:
Given how recently widespread literacy has appeared anywhere, the idea of automatic literacy for any class in a "medieval fantasy" game is problematic at best. Given that, barbarians should be no more inclined toward illiteracy than anyone else.
yea i never understood that myself, in 2nd u had to pay to read/write ans so in my games ALL classes dont read/write :) i mean in 3.5 RAW commoners can read/write, forget the barbarian reading, commoners? come oN!

So long as you aren't doing things simply because that's how they used to be in the good ol' days. If it works for you and your party then stick with it.

Remember: A human's only advantage is our adaptability.

451 to 500 of 521 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.