About Ioneyse PatroniusCareer: Void Mistress
Current Statistics:
Movement (Half/Full/Charge/Run): 4/8/12/24
Background:
Born on Boros Prime, a fortress world located close to the Eye of Terror. Her family were heretics that she, herself, told the authorities about them. Unfortunately, this meant she ended up living on the streets to survive. Not a place most people make it on a Fortress World. Joined the Boros Defense Fleet but was eventually offered a position on the Heart of the Tempest as a Gunner by then Lord-Captain Khaista Durrani. Served on the Tempest when the Dark Voyage happened and survived with the RT. Now serves as the First Officer and treats any insubordination harshly. She also seems a bit more religious than some other characters and is quick to respond to any evidence of heresy. Description:
Characteristics:
Weapon Skill: 32 Ballistic Skill: 55 Strength: 33 Toughness: 44 Agility: 40 Intelligence: 30 Perception: 44 Willpower: 46 Fellowship: 33 Talents:
Basic Weapon Training (SP) Hatred (Chaos): When fighting opponent of the chosen group in close combat, gain a +10 bonus to all Weapon Skill Tests made against them. Light Sleeper: Always assumed to be awake, even when asleep, for the purposes of Awareness Tests or surprise. Melee Weapon Training (Universal) Nerves of Steel: May re-roll failed Willpower Tests to avoid or recover from Pinning. Peer (Military): +10 bonus to all Fellowship Tests when interacting with the chosen group. Pistol Weapon Training (Universal) Resistance (Fear, Psychic Powers): +10 bonus when making Tests to resist the effects of this group. Talented (Command, Common Lore - War, Scrutiny): +10 bonus to Tests made using that Skill. Unshakable Faith: May re-roll any failed Willpower Tests to avoid the effects of Fear. Void Master Special Ability:
Mastery of Gunnery: The Void-master can re-roll all failed Tests with Shooting Actions aboard a starship. First Officer: The First Officer treats Command as a Trained Basic Skill when dealing with his crew. If the First Officer possesses the Command Skill, he receives a +5 on all Command Tests made aboard ship. Trained Skills:
Common Lore (Imperial Navy) (Int) - 30 Common Lore (War) (Int) - 50 [Talented] Forbidden Lore (Xenos) (Int) - 30 Navigation (Stellar) (Int) - 30 Pilot (Space Craft, Flyers) (Ag) - 40 Scholastic Lore (Astromancy) (Int) - 30 Secret Tongue (Military) (Int) - 30 Speak Language (Low Gothic) (Int) - 30 Untrained Skills:
Awareness [Per] - 22 Barter [Fel] - 16 Carouse [T] - 22 Charm [Fel] - 16 Climb [S] - 16 Command [Fel] - 26 [43 when dealing with crew] Concealment [Ag] - 20 Contortionist [Ag] - 20 Deceive [Fel] - 16 Disguise [Fel] - 16 Dodge [Ag] - 20 Evaluate [Int] - 15 Gamble [Int] - 15 Inquiry [Fel] - 16 Intimidate [S] - 16 Logic [Int] - 15 Scrutiny [Per] 32 [Talented] Search [Per] 22 Silent Move [Ag] 20 Swim [S] 16 Special:
Constant Combat Training: –5 penalty on Social Interaction Tests regarding non-combat topics (GM’s discretion). Experience and Advances:
Rank 1 Experience Spent: 4,950 Experience Earned: 5,000 Experience Needed for Rank 2: 7,000 Advances Purchased: 450
Gear:
Weapon Common-Craftsmanship Ceres-Pattern Bolt Pistol Class: Pistol Range: 30m; RoF: S/2/- Dam: 1d10+5 X; Pen: 4; Clip: 8/8; Rld: Full Special: Tearing Attachments: Exterminator Cartridge: This small device contains a small one-shot flamer weapon. It functions in much the same manner as a Combi-Weapon, allowing the user to fire either the added weapon (once) or the weapon it is mounted to. A single Exterminator Cartridge may be equipped to any basic or pistol weapon. It may be fired as a half action, and counts as a Hand Flamer. The Exterminator Cartridge may not be fired in the same Round as the weapon it is attached to. Weight: 3.5 kg Availability: Rare Common Craftsmanship Mono Knife
Armor
Impant Systems
Tools:
Acquisitions:
Starting +0 Acquisition Best-Quality Gastral Bionics (Scale: Negligible +30; Availability: Scarce +0; Craftsmanship: Best +30): Character Creation:
Home World: Fortress World Characteristic Modifiers: +5 Ballistic Skill; +5 Willpower; –5 Intelligence; –5 Fellowship Starting Skills: Secret Tongue (Military) (Int), Common Lore (War) as trained Skills. Hated Enemy: Hatred (Chaos) Constant Combat Training: Basic Weapon Training (SP). –5 penalty on Social Interaction Tests regarding non-combat topics (GM’s discretion). Steel Nerve: Nerves of Steel Talent Birthright: Scavenger
Lure of the Void: Crusade; Call to War (150xp)
Trails and Travails: Darkness; Warp Incursion (100xp)
Motivation: Devotion; Duty (100xp)
Lineage: A Proud Tradition; Heir Apparent (100xp)
Weapon Skill: 32
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