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I've never used hero-lab, it might not like the changes but there must be some customization options in it? Or else you can edit the sheet after you copy it into the messageboard.
This version of slashing grace replaces the published feat (which is not available), it also functions very differently. I'm going to quickly point out the major differences...
- Magus: for the swashbuckler related arcana we will use the post errata versions.
- Sacred Fist: for flurry of blows we will use the unchained monk's version (extra attack at full BAB; no penalty to hit, no change to normal BAB).
Updated Guided Hand:
Prerequisite: Channel energy class feature and Channel Smite, or Judgement class feature and Judgment Surge; proficiency with your deity’s favored weapon.
Benefit: With your deity’s favored weapon, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls.
I couldn't find my written up Dex to damage feat, and it's too late at night for me to rewrite it now. I'll definitely get it posted tomorrow though, sorry for the delay.
I believe I am officially caught up on questions now. If I missed yours, I'm sorry please post it again (after you double check that you didn't just miss the response). I know there are a few things people are waiting on (feats, sacred fist, swashbuckler arcana...) I'm going to try to do those next and then check for more questions later.
@DAA- I was just thinking about the Samurai as a class... Women are definitely not expected to be able warriors. As a 7th level badass swordswoman you could sort of flaunt the fact that you're a female warrior if you want. In terms of actually serving a lord as a proper samurai (which you don't necessarily have to do depending on your order), you would either have to convincingly pretend to be a man or you'd have to serve a very progressive lord and will get some resistance from other proper samurai. If you're still actively serving a lord he has to have some specific interest in the frontier, and be loose enough in his attitude to send you out there on a pretty open ended mission.
@Wuliev- I'm trying to get through all the questions... Hopefully after that I'll have time to look at guided hand.
@DAA- without any information about the rest of the party I can't really offer any info on which orders might fit best (keep your eyes open for posts from the guaranteed players on their guys). I would prefer you have motives beyond revenge... Someone you'd like getting revenge on is fine, but you won't be actively seeking them right now and (at least for the first adventure) you guys are more or less the good guys.
@Loup/Tharasiph/plenty others I'm sure- I'm trying to get through all the questions... Hopefully after that I'll have time to look for or rewrite my version of the Dex to damage feats.
@DAA (or any other samurai that don't want a mount)- if you don't want a horse I'll let you take a hawk or falcon (both use the "bird" entry) or a hunting dog (using the "dog" entry) for your companion. Since that makes mounted archery useless, replace that with the cavalier's expert trainer ability. The sword saint archetype trades away the mount too if you want to look at that.
@Loup- if you want to use two hands with finesse you could take an elven curve blade or estoc (see swords link for more details). Or if you want to fight more like in crouching tiger hidden dragon (where one hand holds the sword and the other is just often touching the hilt or blade) you could mechanically fight one handed and just flavor your empty hand as being on or near your sword.
@DAA- I'll allow up to one woman in the group, it would be up to her whether to hide her identity or be open about it. There aren't a ton of people who can tell a 7th level badass swordswoman what to do or how to behave.
@Burnscar- the temple sword is a monk weapon that is on the list and you can wield it in two for extra strength/power attack damage. Edit: I don't remember how they changed sacred fist but I'll look at it. I don't remember sacred fist being over powered, I'd probably allow the original (bear in my mind though, their flurry is based on a regular monk, not an unchained one).
@Loup- see the sword document in the campaign header for details about rapier and other swords.
@Wuliev- Asia has traditionally been pretty syncretistic when it comes to religion. We'll embrace that and the syncretism of pathfinder canon.
@Oyzar- crafting feats and skills will get extra gold to spend, but you have to pay full price for everything (details are in the revised character creation link). I'll look at the arcana again, but I'm probably not going to allow them (the magus is already plenty dangerous).
@The Chess- saw and answered.
@Insnare- do you mean that in the sense of being a commoner who wants to be a samurai (and kind of forces his way in), or are you talking more about the oddball antics? Either way is fine, I'm just curious.
@Oyzar- magus is fine. Stance on occult classes has been updated in the classes document. Two shortswords or greatsword/feint are both fine.
@The Chess- pretty much any fighter should be, just give it some Asian flavor. Aldori swordlords wouldnt use that name in game but it would be its own school of swordplay.
@Wuliev- the Guided weapon enchantment is a 3.X remnant, I'm not going to use it as written. If you want to use it I'll make it more like agile- have it add Wis to damage when used with Guided Hand (and we could change the requirements for guided hand so inquisitors can take it). Basic setting info link is in the campaign heading.
@rungok- no I haven't seen Bunraku. I told one of my RL friends about this game and he immediately asked the same question. I checked Netflix but it's not on there anymore. Kensai if definitely an acceptable choice. Hit points are now addressed in the revised character creation link. I'm not reviewing mechanics yet at all (so feel free to tweak things if you want).
@Thunderbeard- I've soften my stance on occult classes, the classes document has been updated accordingly.
@YanJieming- 1) hp are now addressed in the revised character creation link. 2) I have no objection to the bladebound archetype.
I promise I will get to every single question, I just need a little patience as I bring together background stuff (and handle RL).
I'll be working on the swords document next. Hopefully within the next couple hours I'll also have the swords document and revised character creation guidelines posted with it. I'll get back to questions after that's done.
***A Word about Occult Classes***
@Loup- see my answer to Michael above (and keep an eye out for the swords document later today).
@Sundakan- the primary reason for not allowing 3pp material is that I don't own any of it and I don't have the time or interest right now to learn all of the rules that would be required to include that stuff.
@Oyzar- I'm answering questions in the order they're posted, I just have a little bit too much going on to get to them all immediately. 1) See my comment to Sundakan above re:3pp. 2) Magus has tons of potential, just make sure you're a swordsman first and a caster second (most magi are). 3) I'm not a fan of the nerfed slashing grace, but I'm not completely happy with the original either... I'll post a homebrew version later today when I have a chance to find or rewrite it. 4) I'm very skeptical about the occult classes... You can apply with a mesmerist if you want but know that the class choice might end up being a bit of a liability. 5) races from my race document only.
@Grimdog- I have no objection to using a swashbuckler as the chassis, just make sure you give it some Asian flavor. I will say though, I heard from the other guaranteed player he was looking at building as a swashbuckler so you might have to do a little extra work to differentiate yourself from him. He should be posting some details about his concept in this thread soon.
@Therasiph- those are the only PC races in the known world, but watch for the swords document coming later today for more info on what's available.
@Michael- 1) watch for the swords document to be added later today. 2) you can use the mechanics for any paizo deity (they're all listed in the archives of Nethys), and you can keep they're name and fluff or give them some more Asian feeling (no altering mechanics though, including alignment). Second post) in Japan the nagamaki and naginata were considered swords... I'm debating how I want to handle that- I'll either allow the naginata as a sword option, or I may open up one slot for a character who sort of fits the 'swordslinger' motif but uses a non-sword... Once I decide I'll either make an announcement or I'll include it in the swords document.
@burnscar (or anyone else thinking about a full arcane swordsman)- I forgot about the sword binder... If anyone wants to try a full arcane swordsman they're welcome to give it a go, it's just going to be tricky to pull off. Besides the sword binder wizard there's the blade adept arcanist and the eldritch scrapper sorcerer you could look at. The big point here is that in order to avoid being pigeon-holed as a non-swordsman swordplay has to be primary and casting has to be secondary.
edit: I'll edit the classes document to reflect this.
@Orannis- I'm about to watch a movie with my family but I'll look over the archetype later tonight and come up with an answer. I will say that if you're just concerned about proficiencies for your rogue you could always pick up heirloom weapon for one of your traits (I'm fine with assuming that you had masterwork transformation cast on it at some point and then paid someone to enchant it- and you can pay the normal price for the weapon).
@Nohwear- I actually read through the occultist again while I was making the classes document specifically because I had the same thought about it... I didn't make an exception for it because I didn't want to include psychic magic and they're 6 level casters, but I do think there's some precedent for where you're going with that... I'm going to say that you can go ahead and build one if you want but know that its going to be a double edged sword (you'll likely be unique because nobody else is using that class, but you'll have to work a little harder on your execution because I'm sort of skeptical about the class).
How to describe this... Samurai and Indians?
I'm looking to run a game that's sort of Seven Samurai meets the Magnificent Seven... a spaghetti western that instead of being set in the early American west takes place on the frontier of a generic Asian nation (Japan will probably be the strongest influence but we'll include some Chinese influence as well). And, there won't be any firearms- all those gunslinging lawmen and desperadoes will instead be deadly swordsmen. If you're still reading this you probably understand my vision; if you don't but you're curious enough to keep reading please feel free to ask questions.
I'm looking for swordmen (maybe one swordswoman). You don't necessarily have to be a martial class but you have to be decent enough with a sword that you may have a reputation as a badass. I might select one non-swordsman if someone has a really good idea (this party's version of the mysterious old indian shaman), but basically everyone should be some kind of swordsman. Ideally you should have a signature style... one generalist who's just good with whatever sword he grabs might be alright but the characters will be more distinct and more interesting if they specialize somehow. I recently ended a game and I've invited several of the players from it to this game. So far I have 2 commitments and 1 that I'm waiting to hear back from. I'm willing to take up to 7 players total (if there are enough good, distinctly different applications) so I have 4-5 open slots to recruit. I don't know yet what the pre-selected players will be building but I'll post that as soon as possible (or they will).
Good luck everyone, I look forward to your questions and applications!
***Important Edit***: I just spoke with one of the preselected players and he wants to claim the non-swordsman spot. He's planning to make a divine caster who focuses on buffs/debuffs and healing. If someone else comes up with a truly extraordinary idea for a non-swordsman that's significantly different than his I might allow a second one but you should definitely run the concept by me before you put much time into it.
I like the system you've been using for Helorus if you want to use that here too?
As for the slobster- I'm not sure it would be you picking me up... It's pretty close to an hour from here to Hamburg, so you'd be driving almost 2 hours down here and then an hour back to Hamburg and the have the whole 3 hours to do again after. I know Angie is busy Sunday morning through afternoon but I'll see how'd she feel about maybe heading up in the evening if you're interested in doing dinner?
Justinius Redarm wrote:
You're also not good at following directions, lol. I'll PM you more details tomorrow. I'm hoping to hear from Oliver and the player from the other game very soon and I'll be working nailing down the details and probably setting up a recruitment thread tomorrow.
There's one in Hamburg... Angie wouldn't be very happy about me driving up there alone but I might be able to sell her on going up there and dropping me off while we eat if there's something she wants to do (she won't join us because she doesn't like any seafood). What's your schedule like this weekend?
Alright, based on how much time it looks like I can count on having, and on your feedback here and in PMs, I'm going to run the Wild Wild East game. Val, I'm not sure if you're familiar with the genre of American Westerns at all but that's kind of the feel we'll be going for except, as I said, instead of being set in the American west it will be set in the frontier of a generic Asian nation, and instead of gunslinging bandits and lawmen they'll be swordsman.
The PCs will all be swordsman too. You don't necessarily have to be a martial class but you need to be pretty decent with a sword. I might take one character who's not a swordsman at all if someone comes up with a particularly good idea. We're probably going to start in 3-5th level range, and I'll have a specific list of available races. If you're interested please PM me and I'll get you more details. Depending on the response from you all I might recruit a few more or I might just make a party of you and the remnant from my other game.
Well, this is a sad moment for me (as I know it is for some of you). Thanks for playing and for making the game fun for me too. It's been a pleasure running for you all.
As I said I have two different ideas for what to run next. I need to figure a couple things out in the next few days to see how much time I'll have available for running. If it looks like I'll have a lot of time I may try to run them both and you could each pick which you want to play in. If I have time for something complex I'll run the Tower of Ages (a complicated high fantasy game some of you already know a little about), and if I only have time for something simpler I'll run the Wild Wild East (a Wild West flavored game set in an Asian frontier where gunslingers are replaced by deadly swordsmen).
I'll let you all know as soon as possible.
Alright, if we're going to lose two people (and drop down to only one original member), I think it's time to let this game die. Sorry Justinius and Val. The next question is do you all think it's worth restarting the game just for a couple weeks? We'd finish out this dungeon and I'll modify it a little to try to provide a little closure to the game. Or, should we end it right now and I'll start working on the next game? Depending on what I run next, those of you who are going to play could conceivably be making characters as soon as this weekend (when I'd start recruiting others), if we don't restart this game.
So, it sounds like the confusion over the penalty on ranged attacks was really my fault for not being more clear about positioning and what not: I'll try to be clearer/more specific about that in the future. I did also double check the rules and to clarify them for anyone who's interested- if you make a ranged attack against someone engaged in melee combat you take a -4 penalty to hit (which precise shot overcomes); if there's a wall, large object, or creature (friend or foe) in between you and the target of your ranged attack then the target will have cover or partial cover gaining +2 or +4 to its AC (which improved precise shot overcomes). These are separate effects which unfortunately will often both apply during the heat of battle.
If anyone has an questions about this (or anything else) please feel free to ask.
I said Thursday because that's 2 days after the final deadline for me, though it sounds like maybe Friday would be more realistic...
Alright everyone, I think I've recovered my mental faculties well enough to start running stuff again. I started my simple 1st level game back up a few days ago and haven't screwed it up at all yet. For this game, we were kind of limping along slowly before I left and I'd prefer not to continue that way. In the post where I paused the game I mentioned several options for moving forward... I think we should discuss them and make a decision.
Option 1- revive it as is.
Option 2- revive it with some cast changes.
Option 3- end this game.
I'd really like to hear from each of you about your feelings on the matter. Thanks!
There's no official gestalt rules- it's a carry over of some optional rules from 3.x so it's always a good idea to run your ideas by the GM. Some will allow eldritch knight, some don't allow any prestige classes, some will make you track your 'sides' separately and make you use whichever 'side' is better across 16 levels instead of whichever is better at each individual level... the point is, there's enough variation that you should really find out exactly how the GM wants to run it before you work up a complicated build.