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Kargstaad

nate lange's page

RPG Superstar 2012 Top 32. RPG Superstar 6 Season Star Voter, 8 Season Star Voter. 3,344 posts (7,839 including aliases). No reviews. No lists. No wishlists. 17 aliases.


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RPG Superstar 2012 Top 32

I like this concept but my character is kind of falling flat, plus I'm about to start running another game, so I'm going to bow out. Good luck to everyone else.

RPG Superstar 2012 Top 32

This game is looking cooler and cooler, but I'm going to start GMing another PbP and I can't overcommit, so I'm not going to submit anything. I might stalk the game a little though. Enjoy!

RPG Superstar 2012 Top 32

@Waskally- I'm not sure how you came up with those stats but if you harvested die rolls from your first attempt and arranged them to get stats the right way you'd have:
5, 2, 4 +6 =15
2, 6, 4 +6 =16
2, 6, 6 +6 =18
6, 2, 1 +6 =14
2, 4, 3 +6 =13
2, 3, 1 +6 =11
(43 point buy)

RPG Superstar 2012 Top 32

I'm going to build a human slayer- my concept is for him to have been trained to be one of the guys who builds elaborate contraptions for temples (which was a real, historic thing) but after a direct encounter with one of the gods he left that behind to become a hero. I think I may make him of Egyptian heritage (if you don't mind me recycling an old alias).

He'll be a skills/traps guy, but also a competent melee threat.

RPG Superstar 2012 Top 32

I didn't see a ruling on the godling classes (unless I somehow missed it while reading through the thread?)... I'm interested in pitching something but if godlings are allowed I probably won't (I played one before and saw how unbalancing they can be).

RPG Superstar 2012 Top 32

TLN- I think you'll find that posting here is typically faster but shorter than you're used to. The back and forth pacing here (in terms of how much action is in each post before pausing for the other party's reaction) tends to be a bit closer to TT games than to the old school PbP it sounds like you're used to. GMs can influence that some though through how long/often they post and how much the PCs can actually accomplish before they need an NPC's response/reaction or the result of a die roll or something like that.

RPG Superstar 2012 Top 32

oh... I'm actually playing in a game right now that's based primarily in Faerun but we're currently in Sigil. I like your idea and I'm going to think on character concepts. I didn't see a closing date for recruitment; do you have any idea how long you'll leave it open?

RPG Superstar 2012 Top 32

I'm definitely intrigued... I'll need to roll and think on what kind of character I'd like to play in this setting (and see how you rule on godlings and other 3pp stuff- a regular hero probably won't be that much fun if there's demigods in the party).

3d6 + 6 ⇒ (5, 1, 3) + 6 = 15 14
3d6 + 6 ⇒ (1, 1, 6) + 6 = 14 13
3d6 + 6 ⇒ (2, 4, 4) + 6 = 16 14
3d6 + 6 ⇒ (3, 4, 4) + 6 = 17 14
3d6 + 6 ⇒ (2, 5, 1) + 6 = 14 13
3d6 + 6 ⇒ (3, 4, 6) + 6 = 19 16

well... pretty mediocre compared to a lot of the other rolls I've seen here (though a 31 point buy is nothing to sneeze at)... I'll think on concepts while I wait to see about the 3pp stuff.

RPG Superstar 2012 Top 32

1 person marked this as a favorite.

I've been thinking about this too... I like one particular flavor though... An eldritch guardian fighter gets a familiar and has UMD as a class skill- so you can fake being a wizard (until someone closes on you and you start dealing crazy damage with your staff). All the normal fighter goodies will be helpful (weapon specialization, weapon training, etc), plus at 5th you can take the advanced weapon training feat to get focused weapon (which makes your staff base damage scale as a warpriest's sacred weapon). The one big downside to eldritch guardian is that you miss out on some early bonus feats but your GM has conveniently fixed that.

RPG Superstar 2012 Top 32

I built a 7th level nature oracle (named Bill) who had 7 Int... he had the bonded mount and speak with animals revelations, and eldritch heritage [arcane]- his horse's Int was only 1 point lower than his own and his raven familiar's was actually 1 point higher, so he regularly took advice from them. The game fell through before I ever got to play him but I'd still love to do so if I got the chance.

RPG Superstar 2012 Top 32

I'm gunslinger 1/alchemist 4... so, I'm only 1 point off full but I'm definitely not a frontliner.

RPG Superstar 2012 Top 32

I've had a crazy busy weekend but I'll check back this evening and if there's still a slot or two I'll build my theurge real quick.

RPG Superstar 2012 Top 32

Lol- 9 applications and zero characters with full BAB... I did not see that coming.

I like Elliomander but if you're worried about trying to run the module without any dedicated frontliners I could build one pretty quickly?

RPG Superstar 2012 Top 32

Yeah, do you mind sharing which races you don't care for? I'm not attached to any particular race but some of my old aliases fit better as exotic races...

RPG Superstar 2012 Top 32

I've been crazy busy with a short work week and the holiday, but I'm working on a wizard/inquisitor mystic theurge. He's a worshipper of the Empyreal lord Korada and generally good guy who's committed to protecting people from evil.

Two questions: do you object to us recycling old aliases? and, I didn't see any race restrictions, are aasimar and tiefling fair game?

RPG Superstar 2012 Top 32

Zache Kovachi wrote:
Dice... y u do dis...

Lol, I feel your pain. I had a combat not long ago in which I made 7 attacks without ever breaking a 6 on the die... stupid RNG...

Also, happy Thursday to Kaelaah and Zache (and happy Thanksgiving to everyone else).

RPG Superstar 2012 Top 32

@diremerc- I never got a response to the PM I sent... did you have a chance to look at it?

RPG Superstar 2012 Top 32

Oh, I'm interested! When you say 28 point buy is that 28 points on the standard pathfinder sliding scale or is point for point from 10? Also I really want to play a build that's definitely rules legal but some GMs don't care for it... I'll PM you about it.

RPG Superstar 2012 Top 32

ok, one more question...

disguise self states that you can't change your creature type, so a tiefling is limited to native outsiders for disguises... could I use it to look like a tiefling with the "pass for human" racial ability? I'm interested in getting a hat of disguise and using it (primarily) to pretty much always look like a human version of myself? (His family carries a hint of fiendish blood on both sides but his whole immediate family is human and he's got a little bit of a complex about being a tiefling)

RPG Superstar 2012 Top 32

Maybe the shop could (officially) just sell alchemical supplies including black powder, bullets, and alchemical cartridges? Being one of a presumably very small number of places where nobles can buy powder and cartridges would explain why his shop's done so well (and the occasional gun built in secret and sold for double the price to someone who isn't technically allowed to have it wouldn't hurt the bottom line either).

RPG Superstar 2012 Top 32

ok, gunslinger [seige gunner] 1/alchemist [grenadier*] 4.
* the PFS Field Guide one, not the one in Monster Codex

His fluff is still coalescing in my mind but I'm leaning towards a commoner from the blight who's done alright by himself (and his close kin) by opening a reasonably successful shop that trades in alchemical wares and firearms. Also, he might be a tiefling (who would leave most/all the customer interactions to his non-tiefling relatives).

RPG Superstar 2012 Top 32

oh, i got it!

i'm going to build a gunslinger 1/alchemist 4. not sure about archetypes yet, which will effect backstory/personality, but this is the direction I'm going...

RPG Superstar 2012 Top 32

Lol- I come hoping to gain clarity from other people's succinct ideas and am greeted with indecision to match my own!

RPG Superstar 2012 Top 32

I have a bunch of ideas... at least one of which might get GM veto... hopefully everyone else's ideas will help me sort down to one real pitch...

- my first thought (which may get vetoed) is a vigilante with the serial killer archetype... his vigilante persona would be LE and keep to the 'only kills bad guys' trope, and his social persona would be LN and use his murdering skills to work as a private investigator and sometimes a consultant to the watch. Killing bloody jack would be the ultimate fulfillment of his 'murder bad guys' fantasy. edit: I know it says non-evil, but my social persona does meet that... veto away

- another (vague) idea would be to make my first foray into the occult classes... maybe a spiritualist or an occultist who performs for high society parties but isn't a charlatan and is open to using his (or her) gifts for stuff like this...

- or maybe a straight up holy warrior... a paladin or inquisitor... maybe a noble who doesn't often have to really look at the grim situation of the common folk but has an earnest desire to stop a murderer... or maybe a zealot vigilante who's a noble that doesn't want others of his station to know he's out fighting to clean up the slums...

- actually, I'm going to stop writing ideas and see what everyone else has to say...

RPG Superstar 2012 Top 32

Eldritch guardian stacks with mutation warrior... that gets you off to a slower start in some ways (since you lose your first two bonus feats) but your familiar will be more powerful, plus it makes UMD a class skill (which lets you take pragmatic activator instead of dangerously curious for one of your traits) and frees up your arcana.

RPG Superstar 2012 Top 32

sorry we're still crawling along... saturday night I either got food poisoning or a bad case of stomach flu and I haven't been able to keep anything in my system but dry toast or applesauce since... aside from feeling tired and weak, I am starting to feel a bit better... hopefully I'll have something up for you all tonight. again, I'm sorry.

RPG Superstar 2012 Top 32

Lol- blue (so nothing to worry about). The reality is that he won't be as powerful as you guys (no domain, no SLA, no hero points), but he'll be an able combatant not dead weight.

RPG Superstar 2012 Top 32

Tera wrote:
"I'm sorry, but I'm afraid I didn't catch your name. Will you be joining us," she asks politely.

Well... that was not at all the plan (he was just a set piece so I could write more without waiting on a light spell)... but since you asked... an RL friend of mine who plays in the other PbP I'm running is going to join us as "guard #2" for some tunnel exploration. he will have an actual name to introduce himself by when he posts this afternoon.

edit: I'm sorry, I probably should have asked before I set that all up... if anyone has objections to being joined temporarily by an NPC let me know and we'll keep his presence relatively brief...

RPG Superstar 2012 Top 32

I have an idea for a character that I really want to try, but it doesn't really come together until level 7+... if you're thinking about maybe starting at 6th (and presumably leveling appropriately) I'd be interested in putting together an application.

RPG Superstar 2012 Top 32

I'm in one solo campaign right now and I love it. I don't want to overcommit myself, so I'm just dotting for now but I like your concept a lot...

RPG Superstar 2012 Top 32

my computer at work isn't working properly, but I should be through the busiest part of returning- post rate should be back up some next week.

RPG Superstar 2012 Top 32

lol- thanks. I actually jumped right over to the recruitment thread to double check and ended up re-reading the whole things. man, that was a great recruitment. But, anyways, yes- Wis for domain powers and Cha for SLAs.

RPG Superstar 2012 Top 32

I forgot how balanced your Int and Wis were... like I said before, hitting 2nd level here is your one chance to rework things a bit, so if you want to trade some Wis for some extra Int go for it.

One general reminder for everyone: your domain abilities are all Wis based (as normal for clerics), but if any of your domain SLAs have DCs they're Cha based. I'm pretty sure... I better double check that was what I said in recruitment...

RPG Superstar 2012 Top 32

The SLAs from your domain will count as divine spellcasting for meeting prerequisites for feats/PrCs/etc- so at 4th character level you be set for theurge (on the divine side, you'll still need to hit arcanist 4 to meet the arcane requirement). You can do that however you want but arcanist 4/inquisitor 1 is probably the most mechanically advantageous route. If you're not opposed to it, I'll probably tweak theurge for you since you'll have stunted divine casting (maybe just bump the skill points, or have 1/2 level add to judgements?). Also, I think it's worthwhile for you to look at the living grimoire archetype as an expression of your unique path to divine casting (and for its obvious mechanical benefit).

RPG Superstar 2012 Top 32

@Tera- there is silken ceremonial armor available (which I believe you can use without any restrictions/penalties)

RPG Superstar 2012 Top 32

As I told some of you already in another thread, I've just returned to work (from the surgery that held us up a couple months ago) and I'm pretty swamped catching up on things. I'm going to try to keep my posting rate up but I apologize if I'm a bit slow...

RPG Superstar 2012 Top 32

Sorry for the delay- I've just returned to work after being off to recover from surgery and there is a mountain of stuff for me to catch up on.

RPG Superstar 2012 Top 32

The other nice thing about a slayer dip is that if you pick up a second level you can grab a combat style feat. You didn't seem real interested in my mention of the dorn-dergar, but just to offer one example of an interesting twist, if you pick up 2WF with combat style (ignoring the Dex requirement) you could take dorn-dergar master and be able to dual-wield your reach weapon and a shield (with shield bash so you don't lose the AC bonus). The -2 to hit seems harsh on a 3/4 BAB class but you have studied target, judgement, and eventually bane (with the double bane feat) to overcome that. Your spells do lag, and you get bane and judgment upgrades later, but it makes for solid skills, good AC, and the ability to kick out damage pretty fast when you need to.

RPG Superstar 2012 Top 32

Exploiter gives up school abilities (which I believe is what he wants). Metamagic rods are really what you should be getting.

RPG Superstar 2012 Top 32

Nooooo! Think about your poor caster level... arcanists already gain new spell levels a level behind wizards (like a sorcerer); evangelist is awesome but it does delay that another level, so you're always a full spell level behind a wizard. That's less than ideal but it's workable- if you delay that again with a wizard dip then half the time you're two spell levels behind... that's as far behind as a mystic theurge except you're not gaining double progression!

RPG Superstar 2012 Top 32

I really don't want to sidetrack this thread. There are plenty of other threads that discuss what/when things qualify as one handed for anyone curious about it.

RPG Superstar 2012 Top 32

Sure, anything out of the box is subject to table variance; I think, though, that the precedent set by all the bastard sword discussions definitely favors the phalanx fighting/slashing grace combo being valid.

RPG Superstar 2012 Top 32

I really like the 1 level martial dip for a dwarven inquisitor- I think it's worth it just for the proficiencies... dwarves get a bunch of decent racial weapons when they get martial weapon proficiency (longhammer and dorn-dergar/chain-flail are favorites of mine) plus dwarves should always be wearing the heaviest armor they can. Fighter's a decent option so that you can pick up 2 feats that require +1 bab at first if you want (or power attack and combat reflexes if you took longhammer), but ranger or slayer is imo even better because you don't miss out on any skill points at all.

RPG Superstar 2012 Top 32

No problem. I go to the doctor tomorrow and I'm sure he's going to send me back to work. I actually kind of thought that by the end of 3 months I might be ready to go back to work but, no, I'm dreading it.

RPG Superstar 2012 Top 32

1 person marked this as a favorite.

I think you're probably better off with a daring champion cavalier... you can still take the samurai order, and slashing grace lets you use all the class features with a katana. There's no extra d6s but stacking challenge with a doubled precise strike is pretty decent damage (and way easier to pull off). And if you really want something more in the iaijutsu vein you could also look at VMC rogue for sneak attack damage whenever you catch someone flat-footed and/or the vital strike feats. If you decided to take both of those, at 12th level you could 'iaijutsu' for 3d10 (vital strike) +3d6 sneak attack (with accomplished sneak attacker) +24 precise strike (spending 1 panache) +12 challenge +6 devastating strike +Dex/enchantment/etc.

RPG Superstar 2012 Top 32

I haven't looked at that specific combo, but I have an NPC phalanx fighter 3/swashbuckler 5 who uses slashing grace with a buckler and a fauchard. It's a simpler build and I'm guessing would still accomplish what you're looking for. A magus dip might not be terrible idea if you want to be able to buff yourself (and spell combat/true strike is great for combat maneuvers), but I haven't found it necessary. The big advantage to the fauchard is that it's crit range will be solid for replenishing panache (and slashing grace combined with swashbucklers finesse lets you use Dex to hit and damage without being limited to the branch spear).

RPG Superstar 2012 Top 32

Remember, everyone, you should already have a chosen domain... you gain all of that domain's granted powers (as a cleric of your level), plus each of its domain spells as a 1/day SLA when your character level equals double the spell level.

RPG Superstar 2012 Top 32

I really like atypical swashbucklers... like a trident wielding 'priest' of Gozreh with good UMD. I also really like a swashbuckler with a 3 level dip in phalanx soldier fighter- with slashing grace you can fight with a buckler and a fauchard (a d10, 18-20 crit reach weapon). And, you don't see many dwarven swashbucklers (because their stat modifiers aren't great for it) but I made a waraxe wielding NPC who was fun.

RPG Superstar 2012 Top 32

If nobody else can heal at all, that means you have no divine casters... which means (among other things) that you also have little to no status removal too... I always hate to suggest that someone change their class but this time switching really might be a good idea. The warpriest and the vigilante both have archetypes to make them more paladin like (champion of the faith, and zealot respectively)- check both of those out and see if maybe there's something you can do with them?

RPG Superstar 2012 Top 32

I'm so glad I fought him over again. I got the overkill and instead of dropping 3 level 4 key spheres he dropped 6! Plus the first time he dropped a ring (for yuna) with break hp limit (she's at like 5k hp) and 1 empty slot; this time he dropped a shield (for tidus) with break hp limit (which he was at) and 2 empty slots.

Also, I still haven't been able to unlock tidus' celestial weapon, but I did create (through customizing) a 'save the queen' which has double AP, double overdrive, and overdrive->AP

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