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Kargstaad

nate lange's page

RPG Superstar 2012 Top 32. RPG Superstar 6 Season Star Voter, 8 Season Star Voter. 2,796 posts (5,945 including aliases). No reviews. No lists. No wishlists. 13 aliases.


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RPG Superstar 2012 Top 32

Are you open to joint applications? One of my RL friends and I joined a game together that didn't workout and were thinking about maybe looking for a different one that we could play in together... He's actually out of town right now, so I'm not positive he'd even want to do it, but he likes playing clerics a lot and I think he would be into a pirate game (he enjoys opportunities to be roguish).

I'm think maybe brothers who were part of a Viking raiding ship- not long after they joined the leader had amassed enough wealth to retire so he conquered a small village on the northern Varisian coast and settled down; most of the crewman had enough money to stay with him and start families there but the two of us (being fairly recent additions) were too poor and too ambitious to settle there so we signed on with a sketchy ship in Riddleport and soon found ourselves in port peril... There's a pretty decent chance he'd play a cleric (of Besmara, maybe), and if he did I'd probably make some kind of melee (maybe a divine tracker ranger who also worships Besmara?) But if we did, we'd be applying together- like you'd either have to pick both of us or neither of us, is that ok?

RPG Superstar 2012 Top 32

hmm... i do like pirate games...

I have an idea for ship's medic--a tiefling alchemist [chirurgeon/vivisectionist]--that I could maybe put together...

your rules are so kind to fighters and other melees though... maybe a ranger or slayer switch hitter... or a big dumb fighter with a parrot familiar that has the sage archetype...

I've never played a ratfolk before... maybe a grenadier alchemist with a 1 level dip in gunslinger at 2nd...

RPG Superstar 2012 Top 32

The bonus Jim grants on saves vs charms/fear is morale (doesn't stack), the bonus to hit/damage is a competence bonus (does stack).

RPG Superstar 2012 Top 32

casting continual flame on a holy symbol is fine. it doesn't count as a magic item so you can still put something else in your neck slot. the only downside is that channeling and spells with a divine focus require that your holy symbol be displayed, so you'd have to uncover it (a move action) to use it (and then spend another move action to cover it again if you don't want the light giving you away).

RPG Superstar 2012 Top 32

Zero of the options involve anyone running multiple characters.

RPG Superstar 2012 Top 32

Roakkad wrote:
"This agreement is good," Roakkad says simply, declining to comment on the obvious truth that no city is as good as Kaer Maga.

I literally LOLed in my office.

RPG Superstar 2012 Top 32

Lol.

It seems to me like a lot of Tera's self doubt stems directly from not having been able to master divine magic... I'm imagining/assuming that will start to soften a little bit at second when you gain a divine SLA, and mostly vanish whenever you take your first cleric level?

RPG Superstar 2012 Top 32

How so?

RPG Superstar 2012 Top 32

Jessie, are you one of the other players or are you just checking up on us? If the former, what are you playing?

RPG Superstar 2012 Top 32

lol- wow.

RPG Superstar 2012 Top 32

i could make, or help make, a character for someone if that would be helpful?

RPG Superstar 2012 Top 32

Well, my friend and I did get accepted in the other game, so you can remove my/our dot. Thanks and good luck! Sounds like it'll be a fun game.

RPG Superstar 2012 Top 32

Hot DM wrote:
Sure. Like I said, I fully support friend applications. Would you like to be treated as a dual-app or still treated as separate players/characters?

I don't know yet- I think he already went to bed. One of us will post about it tomorrow.

RPG Superstar 2012 Top 32

Are we allowed to dot for someone else? I have a friend that did a joint application with me for the game I'm waiting to hear about, if we don't get picked I think he might be interested in this one...

RPG Superstar 2012 Top 32

So, if I do apply, I think my daring champion would be order of the star with Arshea for my faith (possibly taking celestial obedience eventually). And, I might dip 2 levels of paladin if it feels organic enough. Not sure about archetypes on the bard side, but I like the feel of the court bard.

Of course... It seems like the vast majority of pitches so far are leaning towards physical... I have another potentially interesting idea for a magician bard/arcanist I could work on (or maybe a flame dancer/blackened fire oracle?)

RPG Superstar 2012 Top 32

Hmm... This is intriguing... I'm in an active recruitment right now (and really don't have time for two new games) but if don't get into that game I have an idea for a female daring champion cavalier/bard that I'll probably submit (I should know today or tomorrow, hopefully)

RPG Superstar 2012 Top 32

So, any thoughts on actual start date?

RPG Superstar 2012 Top 32

Yeah, I can't edit the Google doc from my phone. When I get a chance to sit down at the computer I'll do more on the background.

RPG Superstar 2012 Top 32

in this post he said he'd post it in his own profile... but his profile is blank...

also, just a reminder that Ezra Haynes and I (Micah Haynes) were applying together. Truthfully, if you want him but not me he may take you up on it; I'm only really interested if we both get picked.

RPG Superstar 2012 Top 32

GM Snowe was out of town last week... He might not have gotten his submission together?

RPG Superstar 2012 Top 32

Purchases are finished. Hopefully I'll have Micah's background and enough oh his math done by tonight. I might not have enough time to link all his abilities but I'll do what I can.

RPG Superstar 2012 Top 32

Grrr... I'm trying to finish up but the universe is conspiring against me... Tuesday morning I set aside some time to work on things and the site was down; now this morning I have a little time and the power is out... Small posts like this aren't bad on my phone but typing backstory isn't going to happen :(

I'm done with most of my picking (traits, feats, skills, spells, path abilities, etc), I just need to figure out my gear and then all that's left crunch wise it typing things up and doing math. I have most of the backstory done in my mind that's just more typing I need to get to.

RPG Superstar 2012 Top 32

no time for a real post right now, but before anyone wastes time on another combat post- Tsuto is very dead after that assault from Justinius.

RPG Superstar 2012 Top 32

I've been crazy busy at work the last week or two but I'm hoping to get some background work done today, and to start typing up crunch.

RPG Superstar 2012 Top 32

Ok, great. Thank you, Val. Why don't you go ahead and post a round or two worth of your illusion and then when I post tomorrow we'll pick up with the rest of the party breaking into the room.

Everyone else, thanks for your patience while we iron this out.

RPG Superstar 2012 Top 32

That change works fantastically for me if you are truly satisfied with it, Val. And then if you want to take undetectable later we could devote more time to designing a version that everyone is happy with.

For now we'll just say that Tsuto's inner turmoil is interfering with his ability to use his ki powers.

I need to go to bed but I'll get a new gameplay post up tomorrow morning.

RPG Superstar 2012 Top 32

Mythic Options is not actually a paizo product (though it was written/published by Owen Stephens who's worked on a number of paizo releases). I asked partly because I've seen a bunch of GM's allow it even though they weren't allowing any other 3pp content, and partly (mostly) because d20pfsrd mixes those feats right in with the actual paizo feats so if you're not allowing them people have to make sure to check the feats they're picking (if they're using that site).

RPG Superstar 2012 Top 32

Hey Mark, welcome.

RPG Superstar 2012 Top 32

Thank you, Jim.

So, here's where we're at... the semi-official ruling is that, yes, the power makes you totally undetectable (but enemies could use clues like you shedding light or the source of a wound to guess your location); this renders you completely incapable of communicating directly with anyone, though you could leave notes for people to discover.

This is an incredibly powerful ability. So powerful that I'm not sure its a good idea to keep in the game.

I don't want to just throw it out arbitrarily after I approved Val with it, but if it remains in the game it will be available for mythic enemies to use as well... I have trouble imaging a scenario where an enemy NPC uses this ability and doesn't kill at least 2-3 of you. ok, where a reasonable NPC doesn't kill most or all of you- yes a base kobold with this power would still have a lot of trouble dropping any of you.

I'd really like to hear everyone's thoughts on this.
The options, as I see them, are:
1) Remove it from the game and ask Val to please choose a different item ability (or replace legendary item with a different path ability if she prefers).
2) Create a new version of the ability that's power level is more in line with other abilities available at tier 1.
3) Leave it as is and take your chances if/when an enemy shows up with the same trick.

RPG Superstar 2012 Top 32

Immunity to all divinations would be a very potent ability, even if it was limited to a number of rounds each use (or minutes for base invisibility)... That would make see invisibility and true seeing useless against you, plus your presence wouldn't be given away with detect magic or anything like that, and you could even hide from scrying and spells like know location....

I'm going to need some time to decide exactly how it functions.

RPG Superstar 2012 Top 32

I'm going to have to think about the whole thing some more... My inclination is to say that like the silence spell you can't cast spells with verbal components because you can't make any sound, but by that logic you couldn't hit anything either because you can't cause tactile senses...

Maybe I'll rule that it just renders you undetectable by any divination magic?

RPG Superstar 2012 Top 32

i've (finally) started adding info to my profile. this is a busy week for me but i'll try to find time to get it done. according to the wealth rules we roll every level to see if our wealth level increases... for second level are we going to actually roll that check at some point? or are you going to handwave it as we all pass or all fail? or everyone who would make it by taking 10 passes (there's a fair chance that would be everyone)?

RPG Superstar 2012 Top 32

The hallway is 10' wide and the demon is medium sized. You can move past the demon but the movement will provoke (unless you make an acrobatics check).

RPG Superstar 2012 Top 32

i'm at work so sometimes my posts come slowly... gameplay question should be answered. one demon is in the hallway you are looking down (where the door with the light coming out of it is), the other demon flew out of sight and then came up behind Rimy Jim in the hallway you originally came from. the one that's attacking you can easily be targeted with black tentacles without including any allies; the one that attacked Jim could be targeted without including him but it would cut off the rest of the party from reaching you.

RPG Superstar 2012 Top 32

yes, the spell does try to grapple invisible foes. the writhing mass of tentacles relies on sense of touch so invisibility doesn't matter.

RPG Superstar 2012 Top 32

So, I've been thinking about my approach to tanking and I think I'm going to focus less on survivability and more on forcing things to attack me (and trust my brother to keep me alive)... I haven't figured out exactly what that will look like but I'm probably going to completely overhaul my build... I'll still be a guardian but probably some kind of arcane caster...

RPG Superstar 2012 Top 32

Sorry for the delay in posting- had to take my 7 year old to the hospital. If I don't get something up tonight I'll do it tomorrow.

RPG Superstar 2012 Top 32

Sorry for the delay in posting- had to take my 7 year old to the hospital. If I don't get something up tonight I'll do it tomorrow.

RPG Superstar 2012 Top 32

want blasting ability?

0) Blood Money to make spells free
1) Create a demiplane
2) fill it with Simulacra of yourself
3) craft a ring gate to your demiplane
4) send a simulacrum on adventures for you; mount one ring on its chest
5) mount the other on a wall in your demiplane that all the simulacra have to stand in front of during adventures
6) in combat have the simulacra simultaneously cast 100 or so empowered 9th level fireballs or lightning bolts through the gate
7) profit.
8) permanent telepathic bond between the simulacrum wearing the ring and your actually character so that if things go south you can teleport in to save the day

RPG Superstar 2012 Top 32

personally, i'd delay DD by a level to go bloodrager 4/paladin 2... that obviously may change the feel of the character but nothing improves your saves like 2 levels of paladin (if you're investing Cha). Lay Hands will only heal 1d6 but its still something to do with a swift action in rounds when you're not using one otherwise. Smite is super useful even at 2nd level- its only adding +2 damage, but you still get +Cha mod to attack rolls and AC; it also lets you completely ignore DR which is incredibly useful for a natural attack build!

RPG Superstar 2012 Top 32

the big downside to drunken master is that you are no longer like yoda... mechanically it is clearly better but it will definitely change the feel of the character. that is not necessarily bad, but it is something you should consider.

RPG Superstar 2012 Top 32

Welcome back Tera. I sent you a PM about what you've been up to (its up to you how much you want to reveal and how).

RPG Superstar 2012 Top 32

i'm a big fan of dipping slayer for a dwarven inquisitor... two levels gets you proficiency with all martial weapons (which includes half a dozen good racial weapons), TWF without needing Dex (which is good for shield builds and/or using the dorn dergar called 'dwarven chain flail' on pfsrd IIRC), and the ability to take the extra slayer talent feat.

it does slow your spell progression some (and delay bane and judgement increases), but you don't lose any skill points and the slayer talents can increase your utility some (like picking up trapfinding/trap spotter).

RPG Superstar 2012 Top 32

wow, that's a good infusion. of course, that'll be a funny looking lightsaber if its like 7+ feet long to have reach. and 2 burn everyround of combat will add up fast...

i'm not super familiar with kineticists... i think you can spend your move to drop that to 1, right? and i'm assuming that as you level it will increase to reducing it by 2, or you'll get some other power that reduces the burn cost? what level will all that come together? and will it make it worth doing over a magus?

RPG Superstar 2012 Top 32

channel smite and guided hand.

channel smite is usually a feat tax here (for good clerics at least), but in an undead heavy campaign you may get some use out of it. guided hand lets you use your Wis for attack rolls with a scimitar instead of Str- that lets you really focus on Wis/Cha but still be able to hit things if/when you need to.

summoning could be a viable option too but some GMs and parties may get frustrated if your turn takes an hour every round because you've got a bunch of summoned creatures you have to choose actions for and look things up about.

RPG Superstar 2012 Top 32

yeah, what Imbicatus said.

plus, your kinetic blade only lasts for your turn... as a lightsaber stand-in you'd functionally have to turn it on every single round and then it shuts off after your attack! that means no deflecting anything with it and no AoOs with it.

Honestly if you want to play a Jedi make a magus. the spellblade archetype makes a lightsaber out of arcane energy (though IMO its a weak archetype), or (much better) make a bladebound/kensai and just fluff your blackblade as glowing blue/green/yellow/whatever. Use magus spells for jedi tricks.

RPG Superstar 2012 Top 32

That answers my question excellently, thank you. I'm going to make a few little changes to deal way more damage.

RPG Superstar 2012 Top 32

Malfurion, The Crimson Lord wrote:
You can gain DR 10/- with Combat Expertise, Stalwart, Improved Stalwart, and Mythic Combat Expertise with no penalty to hit...

Yup, and it explicitly stacks with class abilities to get me up to DR 19/-

RPG Superstar 2012 Top 32

so, I've been working on my tank build... I've got him pretty durable and adding a little durability to everyone else (can grant everyone fast healing 4, DR 3/-, and bonuses to healing; plus make everyone else within 10' take 1/2 damage from a target when he smites). My concern is that he really doesn't do much damage. At all. My healer friend wouldn't either...

Is that what you were looking for when you said you wanted us to focus on a role? I have a couple little tricks to try to encourage things to attack me but are we gonna fight a lot of things that will just ignore me and attack the DPS/casters if I'm not putting out enough damage? Am I gonna hold back the party if I'm not putting out big damage (like are you building encounters planning to have 5+ people dealing damage or are you planning on 3-4 people really dealing damage while the others focus on their jobs)?

I could make a couple of small changes that would increase his damage quite a bit, it just takes some focus of being durable and adding durability.

RPG Superstar 2012 Top 32

Well, I was holding off on Father Zantus' answer to see if Tera was going to poke her head in right away... but it doesn't seem like it. I'm going to get the hunt rolling without her and if she hasn't checked in by the time that starts winding down I'll PM her (I know she was involved with a couple other RotRL games so if she's trying to cut back this game might not make the cut).

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