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I'm going to build a human slayer- my concept is for him to have been trained to be one of the guys who builds elaborate contraptions for temples (which was a real, historic thing) but after a direct encounter with one of the gods he left that behind to become a hero. I think I may make him of Egyptian heritage (if you don't mind me recycling an old alias).
He'll be a skills/traps guy, but also a competent melee threat.
TLN- I think you'll find that posting here is typically faster but shorter than you're used to. The back and forth pacing here (in terms of how much action is in each post before pausing for the other party's reaction) tends to be a bit closer to TT games than to the old school PbP it sounds like you're used to. GMs can influence that some though through how long/often they post and how much the PCs can actually accomplish before they need an NPC's response/reaction or the result of a die roll or something like that.
I'm definitely intrigued... I'll need to roll and think on what kind of character I'd like to play in this setting (and see how you rule on godlings and other 3pp stuff- a regular hero probably won't be that much fun if there's demigods in the party).
3d6 + 6 ⇒ (5, 1, 3) + 6 = 15 14
well... pretty mediocre compared to a lot of the other rolls I've seen here (though a 31 point buy is nothing to sneeze at)... I'll think on concepts while I wait to see about the 3pp stuff.
I've been thinking about this too... I like one particular flavor though... An eldritch guardian fighter gets a familiar and has UMD as a class skill- so you can fake being a wizard (until someone closes on you and you start dealing crazy damage with your staff). All the normal fighter goodies will be helpful (weapon specialization, weapon training, etc), plus at 5th you can take the advanced weapon training feat to get focused weapon (which makes your staff base damage scale as a warpriest's sacred weapon). The one big downside to eldritch guardian is that you miss out on some early bonus feats but your GM has conveniently fixed that.
I built a 7th level nature oracle (named Bill) who had 7 Int... he had the bonded mount and speak with animals revelations, and eldritch heritage [arcane]- his horse's Int was only 1 point lower than his own and his raven familiar's was actually 1 point higher, so he regularly took advice from them. The game fell through before I ever got to play him but I'd still love to do so if I got the chance.
I've been crazy busy with a short work week and the holiday, but I'm working on a wizard/inquisitor mystic theurge. He's a worshipper of the Empyreal lord Korada and generally good guy who's committed to protecting people from evil.
Two questions: do you object to us recycling old aliases? and, I didn't see any race restrictions, are aasimar and tiefling fair game?
ok, one more question...
disguise self states that you can't change your creature type, so a tiefling is limited to native outsiders for disguises... could I use it to look like a tiefling with the "pass for human" racial ability? I'm interested in getting a hat of disguise and using it (primarily) to pretty much always look like a human version of myself? (His family carries a hint of fiendish blood on both sides but his whole immediate family is human and he's got a little bit of a complex about being a tiefling)
Maybe the shop could (officially) just sell alchemical supplies including black powder, bullets, and alchemical cartridges? Being one of a presumably very small number of places where nobles can buy powder and cartridges would explain why his shop's done so well (and the occasional gun built in secret and sold for double the price to someone who isn't technically allowed to have it wouldn't hurt the bottom line either).
ok, gunslinger [seige gunner] 1/alchemist [grenadier*] 4.
His fluff is still coalescing in my mind but I'm leaning towards a commoner from the blight who's done alright by himself (and his close kin) by opening a reasonably successful shop that trades in alchemical wares and firearms. Also, he might be a tiefling (who would leave most/all the customer interactions to his non-tiefling relatives).
I have a bunch of ideas... at least one of which might get GM veto... hopefully everyone else's ideas will help me sort down to one real pitch...
- my first thought (which may get vetoed) is a vigilante with the serial killer archetype... his vigilante persona would be LE and keep to the 'only kills bad guys' trope, and his social persona would be LN and use his murdering skills to work as a private investigator and sometimes a consultant to the watch. Killing bloody jack would be the ultimate fulfillment of his 'murder bad guys' fantasy. edit: I know it says non-evil, but my social persona does meet that... veto away
- another (vague) idea would be to make my first foray into the occult classes... maybe a spiritualist or an occultist who performs for high society parties but isn't a charlatan and is open to using his (or her) gifts for stuff like this...
- or maybe a straight up holy warrior... a paladin or inquisitor... maybe a noble who doesn't often have to really look at the grim situation of the common folk but has an earnest desire to stop a murderer... or maybe a zealot vigilante who's a noble that doesn't want others of his station to know he's out fighting to clean up the slums...
- actually, I'm going to stop writing ideas and see what everyone else has to say...
Eldritch guardian stacks with mutation warrior... that gets you off to a slower start in some ways (since you lose your first two bonus feats) but your familiar will be more powerful, plus it makes UMD a class skill (which lets you take pragmatic activator instead of dangerously curious for one of your traits) and frees up your arcana.
sorry we're still crawling along... saturday night I either got food poisoning or a bad case of stomach flu and I haven't been able to keep anything in my system but dry toast or applesauce since... aside from feeling tired and weak, I am starting to feel a bit better... hopefully I'll have something up for you all tonight. again, I'm sorry.
"I'm sorry, but I'm afraid I didn't catch your name. Will you be joining us," she asks politely.
Well... that was not at all the plan (he was just a set piece so I could write more without waiting on a light spell)... but since you asked... an RL friend of mine who plays in the other PbP I'm running is going to join us as "guard #2" for some tunnel exploration. he will have an actual name to introduce himself by when he posts this afternoon.
edit: I'm sorry, I probably should have asked before I set that all up... if anyone has objections to being joined temporarily by an NPC let me know and we'll keep his presence relatively brief...
I forgot how balanced your Int and Wis were... like I said before, hitting 2nd level here is your one chance to rework things a bit, so if you want to trade some Wis for some extra Int go for it.
One general reminder for everyone: your domain abilities are all Wis based (as normal for clerics), but if any of your domain SLAs have DCs they're Cha based. I'm pretty sure... I better double check that was what I said in recruitment...
The SLAs from your domain will count as divine spellcasting for meeting prerequisites for feats/PrCs/etc- so at 4th character level you be set for theurge (on the divine side, you'll still need to hit arcanist 4 to meet the arcane requirement). You can do that however you want but arcanist 4/inquisitor 1 is probably the most mechanically advantageous route. If you're not opposed to it, I'll probably tweak theurge for you since you'll have stunted divine casting (maybe just bump the skill points, or have 1/2 level add to judgements?). Also, I think it's worthwhile for you to look at the living grimoire archetype as an expression of your unique path to divine casting (and for its obvious mechanical benefit).
The other nice thing about a slayer dip is that if you pick up a second level you can grab a combat style feat. You didn't seem real interested in my mention of the dorn-dergar, but just to offer one example of an interesting twist, if you pick up 2WF with combat style (ignoring the Dex requirement) you could take dorn-dergar master and be able to dual-wield your reach weapon and a shield (with shield bash so you don't lose the AC bonus). The -2 to hit seems harsh on a 3/4 BAB class but you have studied target, judgement, and eventually bane (with the double bane feat) to overcome that. Your spells do lag, and you get bane and judgment upgrades later, but it makes for solid skills, good AC, and the ability to kick out damage pretty fast when you need to.
Nooooo! Think about your poor caster level... arcanists already gain new spell levels a level behind wizards (like a sorcerer); evangelist is awesome but it does delay that another level, so you're always a full spell level behind a wizard. That's less than ideal but it's workable- if you delay that again with a wizard dip then half the time you're two spell levels behind... that's as far behind as a mystic theurge except you're not gaining double progression!
I really like the 1 level martial dip for a dwarven inquisitor- I think it's worth it just for the proficiencies... dwarves get a bunch of decent racial weapons when they get martial weapon proficiency (longhammer and dorn-dergar/chain-flail are favorites of mine) plus dwarves should always be wearing the heaviest armor they can. Fighter's a decent option so that you can pick up 2 feats that require +1 bab at first if you want (or power attack and combat reflexes if you took longhammer), but ranger or slayer is imo even better because you don't miss out on any skill points at all.
I think you're probably better off with a daring champion cavalier... you can still take the samurai order, and slashing grace lets you use all the class features with a katana. There's no extra d6s but stacking challenge with a doubled precise strike is pretty decent damage (and way easier to pull off). And if you really want something more in the iaijutsu vein you could also look at VMC rogue for sneak attack damage whenever you catch someone flat-footed and/or the vital strike feats. If you decided to take both of those, at 12th level you could 'iaijutsu' for 3d10 (vital strike) +3d6 sneak attack (with accomplished sneak attacker) +24 precise strike (spending 1 panache) +12 challenge +6 devastating strike +Dex/enchantment/etc.
I haven't looked at that specific combo, but I have an NPC phalanx fighter 3/swashbuckler 5 who uses slashing grace with a buckler and a fauchard. It's a simpler build and I'm guessing would still accomplish what you're looking for. A magus dip might not be terrible idea if you want to be able to buff yourself (and spell combat/true strike is great for combat maneuvers), but I haven't found it necessary. The big advantage to the fauchard is that it's crit range will be solid for replenishing panache (and slashing grace combined with swashbucklers finesse lets you use Dex to hit and damage without being limited to the branch spear).
I really like atypical swashbucklers... like a trident wielding 'priest' of Gozreh with good UMD. I also really like a swashbuckler with a 3 level dip in phalanx soldier fighter- with slashing grace you can fight with a buckler and a fauchard (a d10, 18-20 crit reach weapon). And, you don't see many dwarven swashbucklers (because their stat modifiers aren't great for it) but I made a waraxe wielding NPC who was fun.
If nobody else can heal at all, that means you have no divine casters... which means (among other things) that you also have little to no status removal too... I always hate to suggest that someone change their class but this time switching really might be a good idea. The warpriest and the vigilante both have archetypes to make them more paladin like (champion of the faith, and zealot respectively)- check both of those out and see if maybe there's something you can do with them?
I'm so glad I fought him over again. I got the overkill and instead of dropping 3 level 4 key spheres he dropped 6! Plus the first time he dropped a ring (for yuna) with break hp limit (she's at like 5k hp) and 1 empty slot; this time he dropped a shield (for tidus) with break hp limit (which he was at) and 2 empty slots.
Also, I still haven't been able to unlock tidus' celestial weapon, but I did create (through customizing) a 'save the queen' which has double AP, double overdrive, and overdrive->AP