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technically its copywritten material not covered by the open gaming license (because things like people, locations, and specific gods are not OGL content)...
d20pfsrd is a business (they have ad revenue and what they make through their store), so they can't post that stuff or they could get sued; archives of nethys is just a dude with a bunch of time on his hands- he's not making anything off his site and probably doesn't get anywhere near the traffic of the pfsrd so he gets away with it.
the prestige classes are on pfsrd... at least one of them you may have to use the search function to find though. they're called 'Evangelist', 'Exalted', and 'Sentinel'. the feat is too (and i linked it above). the individual requirements and boons associated with each god's obedience are not of pfsrd but can be found at the archive of nethys link i posted above. hope that's helpful for everyone :)
this is not a pitch for allowing those PrCs, but if you're curious Archives of Nethys has each god's obedience listed in their entry... (i think that's the only requirement you'd need to look at, except maybe the deific obedience feat which is on d20pfsrd but for some reason doesn't show up on the list).
i mentioned this already in the (new) recruitment thread, but my wife and both my children have the flu so everything is getting done slowly right now... i created an alias for Ulfgar and will set it up as quickly as i can, but it might (will) take a little longer than i'd like. I'm sorry for any inconvenience it causes.
sorry this is so late, and not so well presented as I would like... if i somehow get selected i'll clean it up, create a profile, and flesh out the background some within a few days.
The Helmhammer clan have been respected members of the Iron Mountain community for generations. They have a reputation as bold defenders of the kingdom and pious servants of Kols. Ulfgar's father Baergar is a fairly high ranking priest in Kols' church and was grooming his son to follow in his footsteps until he was chosen to be among the Nalbrin. Even in that rigorous training he carried the foundations of his instruction in the faith and has become a most unusual Nalbrin, combining martial skill with divine might.
As a young child he learned the importance of keeping oaths when he broke one and was sentenced by his father to a month with no meat or ale. He has carried that lesson with him his whole life and today he carefully considers all promises before making them, holds completely to them once made, and requires of others that they do the same.
LN Dwarf, Warpriest [sacred fist] 2
Str 14 (5)
Dex 14 (5)
Con 16 (5) [14+2 race]
Int 10 (0)
Wis 18 (10) [16+2 race]
Cha 8 (0) [10-2 race]
Feats: light armor proficiency, nalbrin armor adept
Skills: acrobatics +7 (2 ranks +3 class +2 dex), sense motive +9 (2 ranks +3 class +4 Wis)
blessings: glory, strength
traits: armor expert, birthmark
gear: masterwork chainshirt (350), masterwork backpack (50), mundane adventuring gear [ropes/graple/etc] (50), alchemical items (50), 500g of potions and scrolls
HP: 24; AC 20 (+4 armor +2 dex +4 Wis); Fort +5, Ref +2, Will +7 (plus racial and trait bonuses)
Thanks for choosing me! I'm looking for to this :)
Sadly, my kids have the flu today so i probably won't be able to do anything substantial (or, at least, not until they're in bed), but if you can post the tweaks you'd like to see, and any advice or further info for character creation I'll get rolling on that ASAP!
Thanks for the review Feros!
Steven Helt, if you get to it I'd love a review of Spelldrinker (the potential abuse by masochistic munchkin magi has already been pointed out, but any other feedback would be great). Thanks!
I could be mistaken but I believe that the GM already said no to brawler; and, typically, if you posess a feat which you don't qualify for you don't lose it but can't use it until you do qualify... (That doesn't come up often because you can't normally choose a feat you don't qualify for, but occasionally comes up with bonus feats, or when you lose a prerequisite- like power attack if your Str drops below 13). In this case that means you get the feat at first but can't actually use it until you do me the requirements.
I'm feeling better but my kids are sick now... I'll try to sneak something in before the deadline tomorrow but I can't make any promises... either way, good luck to all!
I thought ranger/warpriest/Druid was the ultimate divine mix ;)
I don't see Grond as adversarial with civilization or bent on undoing progress... He'll be leery of it at first because of its association with the 'new' gods who cast him down but eventually he'll (most likely) grow to desire to show them the value of his animalistic blessings. he's not going to try to unmake civilization, and isn't really a nature god in the sense of trying preserve or protect nature from humanoids (on the contrary, he's a god of humanoids who helped them survive against nature). I do still think there would be plenty of good RP opportunities though (but I doubt there'd be much danger of any PvP).
yeah- the idea of a custom race is motivated more by story/RP than anything else, so if it costs me a cool FCB so be it...
i saw that the other player at the table is an angelkin aasimar, which is a 14 point race (i believe), so i took the liberty of building at the same point level... this is (obviously) a rough draft but if I get selected and you're more or less ok with the race, we can talk about necessary edits then :)
The spawn of Grond looks like a primitive human, with a strong brow and slightly hunched frame. It's skin is thick and heavy like hide and many of it's features are feral in appearance, such as claw-like fingers and an upturned, slightly canine nose. It would not be surprising for some to mistake it for a half-orc.
Standard Racial Traits
Defense Racial Traits
Senses Racial Traits
i don't think there's anything in there that should be too objectionable, and it seems (IMO at least) pretty consistent with who/what Grond was as a god...
(At the risk of seeming presumptuous) I know this is premature, but are you open to considering a custom built race for our mortal form? maybe like a 10 point humanoid customized to our portfolio? I only ask because if I were a god quickly assembling a mortal form for my consciousness, I would probably create something influenced by my portfolio...
so you can take an item from a willing target as a move action?
i was, sadly, unaware of that... i know you're very busy right now but if there's any chance you (or someone in the community) could link the rules on that so i can learn them better i'd be most appreciative!
And, thank you for your response!
Thanks for the feedback, Mark! I am, however, confused... either about your feedback or about action economy in general...
Mark Seifter wrote:
*Among other oddities, this sword is a source of infinite spells for an 11th level magus (You let someone crappy crit you and lose a 4th level spell to the sword and gain 4 arcane pool points, and you can spend 2 arcane pool points to recover a 4th level spell).
Given the restriction that the stored energy must be used by the end of the wielder's next turn... if you let some chump crit you for (presumably) a small amount of damage and voluntarily failed your save to charge the blade, how would you get the sword from said chump and still have a standard action left to absorb the energy on your turn? the chump could drop it as a free action but then it would cost you a standard to pick it up... can you offer someone a weapon as a move action, so they can accept it as a move action? if that's the case then I guess there is an exploit I missed... though, in fairness, you would take 2d8+6 (minus the chump's Str penalty*2) each time you did it...
edit: I hope that doesn't come across as ungrateful or argumentative... i was just legitimately confused because i thought action economy would prevent any of that sort of abuse...
Thomas LeBlanc wrote:
Spelldrinker - This was the only spell stealing item I liked, due to Will save and limited usage. But didn't like the regaining pool and the daylight part made no sense.
Thanks for the feedback Thomas! The concept I was going for was that the magic it absorbed had to go somewhere- either out in an attack, in to a pool, or burned off through the much brighter runes...
I think that aspect of the item might have made more sense with the original name... "Spelldrinker" (in retrospect) sounds like it should consume the magic, "Spellsyphon" sounds like it's drawing magic out to send it somewhere else... Oh well.
Silly question: sensei advice replaces fast movement and flurry .... So if I'm in armor do I lose advice too?
typically, no... but its Sarpadian's world so if he says yes, then yes...
i spent my day off having the flu, and didn't get much gaming stuff done... i did look over some golarion gods and thought that the dwarven god Kols might be a (really) good fit... when my brain stops swimming and starts working again i'll put together a character sheet and some background for a Sacred Fist devoted to him (if that's acceptable), if there's still time. i'm really not feeling well and it might be awhile before i'm up to it, so please don't hold recruitment just for me if you have enough suitable applications.
hey, sorry i'm late for the party... not too late I hope... I failed to reach the top 32 so I instead submit my item for public ridicule (and constructive criticism). it was originally named "Spellsyphon" instead, but i changed it at the last minute because i was afraid some people wouldn't know what a syphon was (especially using the more archaic spelling); i like the original name better but i'm posting with the revised title to make it easier for those cutting and pasting from their notes.
thank you to all who are putting so much time into this thread (there have been past years where I was one of you, but i just don't have the time for it anymore).
Spelldrinker crackles with blue energy after absorbing a spell and the next attack made with it before the end of the wielder’s next turn gains a bonus to hit equal to the level of the spell absorbed and deals an extra 1d4 damage per spell level. If the wielder has an arcane pool or reservoir she can instead spend a standard action before the end of her next turn to absorb the spell energy, regaining arcane points equal to its spell level (up to her normal maximum). If the wielder does not attack or absorb the spell by the end of her next turn the runes erupt in brilliant light, providing illumination as a daylight spell for 1 round per spell level. No additional spells can be absorbed while this daylight effect is active.
"GM Arkwright wrote:
could I get a list of what classes are already spoken for?
Well... It's complicated...I don't want to step on any toes but (since this is all info you could get by sneaking a peek at the gameplay thread) here's a little more info:
- Katja is a silver dragon (no class levels)
- Areniel is a trumpet archon/cleric
- Tessara is an oracle (wind I think?) with a spy/infiltrator cohort
- Validk is a doppelgänger/wizard (and GMPC)
sorry i'm getting this up a little later than i planned- it turned out to be a busy day. and, i see that since i started someone pitched a guy whose mechanics are somewhat similar... sorry daemonprince (our flavor is quite different though).
so, my core idea was that since he's a forgotten god his portfolio should be something forgotten... so i kind of played with the idea that all the ancient peoples that looked to animals or animal spirits as a source of power were actually worshipers of an animalistic god who would bless his followers with aspects of various animals. since he was forgotten/erased from mortal knowledge, that worship was later interpreted as a primitive superstition. here's what i've come up with so far, please let me know if you have any questions or there's further info you'd like on anything.
Divine Concept/Basic Background:
Modern humanoids believe their primitive ancestors to be superstitious brutes who mimicked animals and attempted crude rites to try to gain their strength. That is only because they have forgotten Grond.
Before the elves learned the spellsong or the dwarves devised means of working iron, Grond was among the first gods. He was called the Beast Lord and the prayers and sacrifices raised by those who wished to manifest some aspect of the mighty animals around them were not mere superstition, but were raised to him. It was Grond who could grant a warrior the strength of a lion. It was Grond who could grant the hunter the sight of an eagle. It was Grond who could grant a wife the fertility of a hare (or a husband the stamina of an ox). And it was Grond who was worshiped far and wide, who was counted among the highest of the gods.
But time changes all things and with the advent of civilization mortals turned their trust to steel and spell and Grond's power began to wane. New gods rose and temples were built within city walls, soon Grond was out of place among the gods. It was whispered among some of the new gods that a wounded animal defending what it thought to be its own territory could be quite dangerous, and they determined to deal with the threat to their new power. Banding together, a force of young godlings marched against him; he showed them the bestial power that had earned him so much worship, but in the end he was overwhelmed and cast down. To ensure that his defeat was complete they did all they could to erase the memory of him, even wiping out the record of his early worship and twisting the remnant of his church. Hints of him remain, however, from the echoes of his worship among the barbarian animist and totemists to the remnant of his church now known as druids, from the agathions he created as a gift to beautiful young Sarenrae to the modern husks of the once majestic lycanthropes he fashioned from his most worthy followers.
What's more, the cornered god was more dangerous than his attackers realized. Sensing his defeat was near he chose to play dead- when the final blow was struck, Grond was not destroyed, as they believed, but rather cast his own essence down into a mortal form where it lay dormant for millenia gathering strength... but now that form stirs, now Grond rises.
The Beast Lord
Worshipers none for thousands of years
basic build concept:
Ranger- divine tracker, shapeshifter, and wild stalker archetypes
Druid- feral shifter archetype
Warpriest- sacred fist archetype
this combination of classes/archetypes gives him a lot of ways to augment himself through animalistic transformations, and that's how he would view every ability- rage is embracing the ferocity of a badger (or other creature that can rage), animal focus is more of a spiritual transformation, shifter's blessing is actually accepting a physical transformation into something more bestial, and wild shape is sort of the ultimate expression of gaining power from animals...altogether i think this should make for a god very consistent with a pre-iron age culture (ie one who doesn't depend on weapons or armor, or books)
I look forward to hearing your decision!
Cool, thanks! I work pretty late tonight but I'll work on a pitch tomorrow morning (or possibly late tonight when I should be sleeping)... So far I have one idea for a god that i really like but can't figure out good mechanics for, and another idea for a fun build that I can't quite nail down the divine concept for... Hopefully the next idea will be a perfect synthesis of concept and build (or even just a good idea for the mechanics for the god-concept I already have).
Sorry if I'm being a bit of a pain, I just got really excited about your concept and scenario and then struggled and got frustrated trying to find a build I really like that works with your added mechanics...
I work really late tonight but I'll start reading through the Golarion gods tonight or tomorrow morning (probably looking for one to reskin, if that works for you?)
man... i really want to try to get into this campaign, but having to be a monk that multiclasses to a class with armor proficiency is restrictive enough that i'm really struggling to come up with a build i'm excited about... i'd consider resurrecting my battle herald if Deylinarr wasn't already doing that, lol.
maybe i'll look some more at a sacred fist and spending a feat on armor proficiency... do you have a link for your homebrewed gods?
wait... the custodians are gone?!? i must have missed something (big) because in the documents shared during recruitment/character creation it seemed like we were recruited by the the custodians and they were the ones who granted us mythic power, and that it was a standing organization we were part of... what happened to them? when?
also, I was the last one to post in gameplay (beside a GM post) and I'm concerned its going to become the areniel show if i'm posting 2 or 3 times a week and everyone else is at 1 or less... Wednesdays are super busy days for me anyways but if there's nothing up tomorrow (which will be 1 week since my last post) I'll post again glossing over Katja's business dealings
Ok, now I get it... I was thinking that if it wasn't gonna cost me the use of any class abilities I'd take the armor expert trait and grab a masterwork chainshirt... With 0 ACP there'd be no non-proficiency penalty so I wouldn't lose anything, but if your feat requires proficiency that obviously changes that...
I'll keep thinking about potential multiclass monk combos that I might be able to get excited about and see if I can come up with something before the submission deadline. (Do you really need all 4 players to test the same feat?)
I had a thought for a sensei cavalier combo .....
I had a sensei/standard bearer who took the battle herald PrC- he was a fun character, and no mount :)
@GM- I'm not really familiar with your feat but the sacred fist gets Wis to AC and flurry of blows, so I'm guessing the feat would be just fine for him?
hey, sorry to post so late (and wish i'd had a little more time for a little longer background) but my kids have been sick and i really wasn't sure i'd have time to apply at all...
without further ado, here is Vyrnikk Goldenscale, a scrappy young kobold with glistening golden scales, an unusual familiarity with bigfolk, and a surprising amount of pride-
NG Kobold [day raider, gliding wings; bonus- dragon scaled]
Cavalier [daring champion]/Bard [dervish of dawn] 1
Str 10 -4 = 6 
HP- 14; AC- 20 (+4 armor, +1 nat armor, +4 Dex, +1 size)
traits: Golden Scales (race); Lair Snake (regional); Maestro of the Society
feats: toughness, bonus-weapon finesse, bonus-dervish dance
skills: acrobatics +8, appraise +7, diplomacy +7, knowledge[arcana] +5, spellcraft +5, stealth +8, UMD +7
order: Order of the Star [Sarenrae]
spells: 0th- dancing lights, detect magic, mage hand, message; 1st (2/day)- cure light wounds, ear-piercing scream.
gear: chainshirt (100), masterwork backpack (50), rapier (20), heavy crossbow (50), 10 bolts (1), potion of cure light wounds (50), 3 first level scrolls (75), 4 gold
The Goldenscales are a proud clan. Bearing the scales of the great golden kings is proof, they think, of their superiority to other kobolds, especially the chromatic ones, and evidence of their special place as the chosen of Apsu among their kind. Of course, their position as attendants in the cavernous home of Terendelev the Majestic has done nothing to discourage them from this manner of thinking.
Growing up Vyrnikk never thought it unusual to dwell in the great silver dragon’s shadow. It was, after all, his birthright as a Goldenscale. Unlike most of the draconic lords kobold’s find themselves serving, Terendelev is beneficent and views the uninvited attendants as helpful guests rather than slaves. This magnanimity gave Vyrnikk ample opportunity to venture out of the brood into the streets of Kenabres. The crusaders there saw him as something of a novelty and generally welcomed his presence in an earnest though patronizing manner. He learned much from these crusaders including swordfighting, diplomacy, and the tenants of Sarenrae and Iomedae. Though the bigfolk who tutored him were often condescending, he has grown to view himself as every inch a crusader. Though he counts himself a worshiper of Sarenrae, the redeemer is not a jealous goddess and he also reveres Apsu and Iomedae, even praying and offering occasional sacrifices to each as needs merit; he believes that it is the will of all three that he takes up the mantle of the crusader.
His clan was incredulous would he told them he was leaving the brood for good to offer his sword in service against the Worldwound, but after Terendelev endorsed his noble desire his family could hardly oppose it. And so it came to pass that this morning he bid them a teary goodbye and set out into Kenabres to see what the gods had planned for him…
edit: realized i forgot to chose an order- added that to crunch but had to tweak my background as a result.
I'm at work and don't have time to work up a build right now, but I'd like to submit a swashbuckler/magus later tonight... If I don't miss the 10 aplicant window... The magus side would use the eldritch scion archetype with the draconic bloodline. The goal would be for him to be a suitable frontline fighter, though that might take a couple levels (depending on when/how often we get bonus feats).
And I apologize if I left Tessara in limbo... I thought we had agreed that I was leaving for my afternoon meeting at the cathedral and she was going to contact the Custodians looking for info on other worlds/alternate material planes that we could potentially be experiencing some sort of conjoining with in Rahadoum...
As for my dinner date, I had intended to include that (or at least the beginning of it) in my post last night but started falling asleep at the computer... I should have that up today.
ps- did the man in the vault look at all like the one sent to speak with Visceroth?
I'm a bit surprised the GM hasn't posted anything at all... He might have had something pop up in RL... Or he might have bailed- either because he got overwhelmed by the number of applicants or found we all made guys out of line with what he was hoping for... Or maybe this was all an elaborate rouse to get us to make villains for his home game, lol i wouldn't give up hope yet, it really may just be taking him a while to assess everything, though it would be nice if he made some comment to that effect
it could be a while...
there were quite a few applications for him to read through in the first place, and assembling a party is a little bit trickier than just picking the 4 you like best- there has to be some consideration of covering various roles, you don't want all the characters to be too similar in terms of personality/backstory typically (otherwise they blur together and seem bland), and (especially in an evil) party you have to make sure there's gonna be some compatibility and no (or, at least, very few) contradicting goals.
on top of all that, playing through a whole AP is a big commitment and GM's often check players' posting history (for things like how long they've been around, how often the post, etc) because those things can help predict how likely individual players are to stick around and see things through.
Add all that together and GM has his work cut out for him!