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Kargstaad

nate lange's page

RPG Superstar 2012 Top 32. RPG Superstar 6 Season Star Voter, 8 Season Star Voter. 2,967 posts (6,399 including aliases). No reviews. No lists. No wishlists. 15 aliases.


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RPG Superstar 2012 Top 32

@g-unit: there's a lot there and (as previously mentioned) I'm currently hopped up on post-surgery drugs so I apologize if I miss anything (or stop making sense). As you know, I'm a proponent of picking combos that give full BAB, all good saves, and at least 4 skill points... For an inquisitor that means looking for something with full BAB and a good Ref: brawler, unchained monk, ranger, slayer, swashbuckler, or gunslinger. You could make good builds out of any of those. In multiclassing I like ranger/inquisitor but in gestalt I think there may be a little too much overlap (6 skill points, track). Gunslinger is a great option if you want to switch hit with a gun. Monk has good stat synergy. Swashbuckler is partly Cha based which can be tough for dwarves but for some reason I'm super amused by the idea of using slashing grace to make a Dex based dwarven war axe guy. Hunter has less options... ideally you want full BAB and good Will- paladin is the only real way to get that... An avenger vigilante does too but then you only get 1d8 HD instead of 1d10, and I'm not sure how the two identities would work with the kingdom building stuff. Alternatively, you could mix hunter with a full BAB class that uses tricks to raise Will but there's still not a ton of options: superstitious barbarian, eldritch guardian fighter...

A beast rider cavalier/zealot vigilante would probably be your best option, sadly it requires two archetypes... The zealot vigilante is a lot like inquisitor but they have good ref instead of fort (and can get a smite). If you're willing to take a horse, cavalier/zealot vigilante may be worth looking at it could have a NG paladin-like feel plus the animal hunting companion...

As a side note- IIRC grit and panache can be used interchangeably... That might sound like a weird thing to blurt out but if you went gunslinger/sacred huntmaster I think you could pick up amateur swashbuckler feat so that you could use grit to bolster your melee some too instead of just your ranged combat. It sounds like gunslinger/sacred huntmaster is probably the best combo for what you're trying to do.

RPG Superstar 2012 Top 32

I don't need a question mark anymore... Ulfgar is ready to go as an unchained monk/cleric [crusader] of Kols.

Also, are we allowed more than one submission? I have another dwarven alias that's not currently in use and I'm recovering from surgery (which means I'm high but have some free time)... Can I make a second option? It looks like there's not currently a serious Cha build... I could make a guy who wants to be ruler?

RPG Superstar 2012 Top 32

I like sacred huntmaster inquisitors, but for Grundinnar you might want to consider a paladin/hunter? The stat synergy isn't ideal but it's a good all around combo (full BAB, all good saves, decent skills, 6 level casting). With animal focus increasing strength (and the increased carrying capacity for quadrupeds) you probably could use a bear as an undersized mount; or wolves get big enough if that's a suitable replacement?

Another option would be cavalier/monk [sohei]... That doesn't help with the bear thing but it's a solid combo that results in a fairly potent mount. A hunter/barbarian with the ferocious mount/ally rage powers would be good too but is lacking in the will save and not a good fit with Grundinnar.

RPG Superstar 2012 Top 32

Apparently I'm not acclimating as much as having moments of lucidity... But at least I found my dvd of the seminal classic UHF. Twinkie-wiener sandwiches!

RPG Superstar 2012 Top 32

Sorry for the delay... Drugs are making posting harder than I hoped. I think I'm acclimating and hope to post relatively soon...

RPG Superstar 2012 Top 32

Sorry for the delay... Drugs are making posting harder than I hoped. I think I'm acclimating and hope to post relatively soon...

RPG Superstar 2012 Top 32

Sorry for the delay... Drugs are making posting harder than I hoped. I think I'm acclimating and hope to post relatively soon...

RPG Superstar 2012 Top 32

GM- you only answered half my question... If I worship Kols (whose favored weapon is "hammer") can I use a longhammer as my favored weapon?

RPG Superstar 2012 Top 32

Wow- I just noticed the sweet autocorrect action on my last post... The second sentence should have said "if not, what other options are there?"

RPG Superstar 2012 Top 32

Are we using standard Golarion pantheon? If not, whatnot herbivorous are there? If so, can we pick which hammer to use as our deities favored weapon of their entry just says "hammer"? What about philosophies or family gods/spirits (could we submit a request for sort of a custom faith with an outline of tenets, a couple domains, and a favored weapon)?

RPG Superstar 2012 Top 32

Olaf the Holy wrote:
Do we know what the two pre-chosen players are making yet?

One said he was a wizard/bard, the other grenadier alchemist/gunslinger (which I love and almost went with).

Edit: also I'm a ninja, lol. hmmm... A pally/ninja could be pretty interesting...

RPG Superstar 2012 Top 32

I love dwarves! And I have several gestalt ideas I've been hoping to try out. And I'm very curious about the kingmaker style campaign... This sounds awesome!

please don't screw me RNG...
3d6 ⇒ (1, 1, 6) = 8
3d6 ⇒ (5, 2, 5) = 12
3d6 ⇒ (3, 2, 2) = 7
3d6 ⇒ (3, 5, 4) = 12
3d6 ⇒ (4, 4, 6) = 14
3d6 ⇒ (3, 4, 4) = 11

rerolls: 2d6 ⇒ (3, 5) = 8

:(
Well, that seems underwhelming after a lot of the sets I've seen... But, 17, 16, 11, 15, 16, 14 is definitely workable.

RPG Superstar 2012 Top 32

1 person marked this as a favorite.

hey all- i'm having surgery tomorrow. its a minimally invasive procedure to fix some problems with my septum and sinuses. the upside is that i'll have a lot more down time over the next week or so (so i'll likely be posting a bit more); the downside is that I'll be super high on prescription painkillers, so i apologize in advance if any of my posts are nonsense.

my last statement on this ruling:
As you point out, "You can perform one swift action per turn without affecting your ability to perform other actions." Normally, you cannot interrupt one action with another; swift actions specifically do not affect your ability to perform other actions; ergo- they do not affect your inability to interrupt an action. Immediate actions do allow you to interrupt an action, and immediate actions that can be used on your own turn exist for/because of weird cases like this one. If activating the shirt was an immediate action I would have ruled in your favor; as a swift action you have to finish your previous action first. In this case, I'm counting the jump attack (including the 5' fall afterwards) as one action.

RPG Superstar 2012 Top 32

hey all- i'm having surgery tomorrow. its a minimally invasive procedure to fix some problems with my septum and sinuses. the upside is that i'll have a lot more down time over the next week or so (so i'll likely be posting a bit more); the downside is that I'll be super high on prescription painkillers, so i apologize in advance if any of my posts are nonsense.

RPG Superstar 2012 Top 32

hey all- i'm having surgery tomorrow. its a minimally invasive procedure to fix some problems with my septum and sinuses. the upside is that i'll have a lot more down time over the next week or so (so i'll likely be posting a bit more); the downside is that I'll be super high on prescription painkillers, so i apologize in advance if any of my posts are nonsense.

RPG Superstar 2012 Top 32

You're going to take an AoO either way. You can use the shirt to move away so that it can't full attack you on its turn (unless it has pounce and can charge you).

RPG Superstar 2012 Top 32

I will typically make judgments more quickly. I felt like I had to think more carefully about this one because it was the first of the campaign and will set a precedent.

rationale of my ruling:
the difference between spring attack and the quick runners shirt is that the shirt doesn't allow you to interrupt another action... Spring attack lets you take an attack during your move, so you can do whatever you could in a move and interrupt it with one attack; the shirt lets you take an extra move action but not to interrupt an action so you have to completely finish one action before taking that one. I'm pretty liberal about allowing swift actions during a full attack, but like I said I'm already bending the rules once here so doing it a second time seems like too much. Plus, on a practical level, the AoO seems like a good way to offset letting you get away the jump attack.

Just to be certain- are you going back to the original action (leaving you next to but below the creature) or using the shirt to tumble away after?

RPG Superstar 2012 Top 32

@Val- you do not have line of effect to the demon because someone placed a wall of force between it and you. In character you would be aware of that. You can instead ready an action to cast the spell if/when it comes to your side, or you can choose a different spell to cast?

RPG Superstar 2012 Top 32

Sorry for the delay... I've been trying to figure out how to rule on WK2's turn... I like to reward creative ideas in combat (and people doing cool/heroic stuff), but I also want to balance that with reasonable adherence to the rules. In this case I like the ballsy jump attack (which is why I let it slide), and the idea of using the quick runners shirt to tumble away is clever but I feel like it's too much. If you were to land and then activate it you could move out of full attack range but I'm going to have to rule against you activating mid-air; the jump attack was already really straining the rules and letting you do something else, even a swift action, during that action is too much. If you want to go through with the jump attack the AoO is the cost of your heroics. If you'd like to change to a more conservative action go ahead, or if you want to use your shirt to retreat from it after the AoO that's fine, or you could keep your original action (like someone who literally cannot feel fear).

RPG Superstar 2012 Top 32

Hmm, I suspect I'm completely out of time at this point... C'est la vie. Good luck to everyone else.

RPG Superstar 2012 Top 32

Nobody expressed any caution regarding the door so I assumed you kept moving until the chimera came into view (60' darkvision can't see it from outside the door). I apologize if that was too presumptive.

RPG Superstar 2012 Top 32

Ok, cool. I have a bunch of ideas but the one I'll probably flesh out is a vigilante [brute]/investigator [empiricist]. By day he's a fairly meek member of the city watch who's clever and knowledgeable but tries to avoid tense situations; at night he transforms into an alchemically augmented hulking brute who delivers justice to those the system can't or won't take care of.

Or maybe a paladin/zealot, possibly of irori... I still have to see how much time I can muster...

RPG Superstar 2012 Top 32

Hmm... I just saw this, and the deadline is tomorrow... And it uses several sub-systems I'm not super familiar with... But I want to play it...

We'll see how much time I can muster tomorrow. What time does recruitment close?

RPG Superstar 2012 Top 32

That's a great map, thank you! The only thing I would change is that the room is about 15' longer (moving the door to right behind all of you instead of right in front of you). That and some movement- Rin should be as far forward as WK2, and Jacomo in front of her).

RPG Superstar 2012 Top 32

Yes, welcome back!

Ps- loving this RP

RPG Superstar 2012 Top 32

Sorry for the lack of post- was at a wedding all day (in a 3 piece suit, in 100 degree heat) and I'm in no state to post. I'll try to post tomorrow but I have a 10 hour drive home so no promises.

RPG Superstar 2012 Top 32

Sorry for the lack of post- was at a wedding all day (in a 3 piece suit, in 100 degree heat) and I'm in no state to post. I'll try to post tomorrow but I have a 10 hour drive home so no promises.

RPG Superstar 2012 Top 32

at the risk of cluttering up your tags, can you all please add all the appropriate spells to your "active effects" section?

RPG Superstar 2012 Top 32

i'll read the descriptions more thoroughly when i have time and let you know if you can get away with just act.

RPG Superstar 2012 Top 32

Apologies, Justinius- I corrected it in the block I cut and paste. Anyone have changes to their initiative that I missed?

RPG Superstar 2012 Top 32

I can't speak for the GM but typically I clarify parenthetically...
craft: velvet paintings of cats (take 10): 10 + 8 = 18

Although, if there's no variable you can also just use ooc tags...
craft: Popsicle stick sculptures (take 10): 10+8= 18

RPG Superstar 2012 Top 32

In case it wasn't clear, please begin posting in gameplay. See my previous post for details.

RPG Superstar 2012 Top 32

I will be posting our starting post soon. In your first post please include a physical description of yourself and feel free roleplay reacting to your new surroundings, the other people, and/or the fact that you've lost your memory (remember: you know your name and what you're capable of). There will be a couple of obvious things to interact with- please wait until everyone has 'woken up' before you dive right into playing with things.

RPG Superstar 2012 Top 32

Jacomo- by the rules you don't technically take an archetype until it changes something, so you have until you actually take your 3rd bard level to decide.

RPG Superstar 2012 Top 32

1 person marked this as a favorite.

Alright...

The response was tepid but it sounds like people are ok with me rolling most of your saves? Those of you who have abilities to get rerolls or to boost your result can do so in a separate post and we'll ret-con as necessary, but please do so as quickly as possible. If you have an ability to boost your result or reroll and failing a save is going to have dire consequences I'll use your ability automatically unless you've asked me not to.

It looks like we're almost ready to get started. Rin still has a feat to pick, and Ariok has one more 3rd level spell it looks like. Please try to take care of those things as quickly as possible, and if you have any last questions before we start ask them now. I'm hoping/planning to officially start gameplay tomorrow!

RPG Superstar 2012 Top 32

1 person marked this as a favorite.

As long as it's clear I don't mind slightly different formats

RPG Superstar 2012 Top 32

@Rin- how much downtime you guys have will largely be up to all of you. i'm going to try to keep things pretty sand-boxy. there will definitely be times where you guys get yourselves into positions where downtime may be hard to come by but most of the time it should be doable if the party is amenable. For your skills, when you break them down please separate "ranks" and "b.ranks" (which will be background skill ranks you've invested in addition to the 'real' ranks).

@Ariok- yes.

RPG Superstar 2012 Top 32

looks good.

RPG Superstar 2012 Top 32

Kaede- still haven't heard from you about what you wanted to post, or what you were worried might have changed... I'll hold off on the next scene until later tonight or tomorrow if you want to PM me?

RPG Superstar 2012 Top 32

@WK2- familiars that avoid combat I'm fine with kind of hand waving away... If you plan on pawn participating in combat at all (which it looks like you do), or scouting places combat could be, I would love for you to make a separate profile for him/it with all the same info in the tag. this will also make for better RP moments between you too, though it might take slightly more work for you to break up the post into two separate posters.

RPG Superstar 2012 Top 32

I think Igmutanka added his after my post; his is better. I don't mind some variation (his is acceptable) but ideally I'd like:

HP: current/max | AC (touch, flat-footed) | CMD | Fort, Ref, Will | Speed | Sense Motive; Perception (senses*) | Initiative | Daily Resouces** (optional) | Active Effects:

*senses would include things like low-light vision, darkvision, scent, etc.
**this would include things like arcane pool, rounds of performance, channels, etc.

Race/class/alignment don't need to be included.

RPG Superstar 2012 Top 32

Greetings. I am the ghost in the machine. Well, really I'm mostly an interested observer, but I'll be assisting GM Panic periodically behind the scenes. This table promises to be considerably different than table 1; I can't wait to see how it develops.

One word of warning- you maybe shouldn't spy on the other table... their circumstances are different than yours (so some of what you might 'learn' may not actually apply to you at all), and if you do discover relevant information it could be spoiling a reveal your GM had planned!

Anyways, I'm really glad more of these characters are finding life in a game (and especially some more old timers getting picked). Congrats and happy gaming.

RPG Superstar 2012 Top 32

Me rolling doesn't solve the problem of needing to ret-con things if someone wants to use an ability to raise their save, but it would generally speed things up... Would people prefer that system? We use the regular saving throw rules and I just roll most of your saves for you?

Also, I suppose I should introduce myself as well. My name is Nate. I'm in my late 30s with a wife and 2 kids. I started playing in BASIC D&D and played every edition until 3.5; I switched to Pathfinder while it was in Beta and never looked back. I've also played some gurps, a couple different paladium games, some storyteller stuff, etc. I'm currently GMing 3 PbP games and playing in a few others. I frequently have a few minutes at a time of downtime at work so I check the boards pretty often from my phone (I do a lot of my shorter posts from it).

I'll offer some more specific feedback on crunch tomorrow but a few general things to get started:

  • Please double check you HP (max at 1st, plus 6 levels @75% of the die)
  • Please mark your background skills somehow (or separate them out)
  • If you have any unselected feats/skills/spells/whatever please finalize them asap.
  • I'll post some guidelines on what I'd like to see in your profile tags (the stuff that shows up with every posts)- Ariok is on the right track there.

  • RPG Superstar 2012 Top 32

    It would be easier for me, just because I don't have to wait for you to roll saves and potentially need to split one initiative block into multiple posts to get them (I'd rather have to look up some bonuses than wait hours or days for a roll). Contingent spoilers can be useful for some small things (like whether/where someone moves) but they break down when you have whole creatures worth of actions that dependent on how other creatures' rounds go. That said, after looking over our casters' spell selections it does seem like you guys aren't really built for a mechanic that favors the agressor at all...

    I'm still going to wait to hear from everyone else before I make a decision, but I'll also think about other ways I might be able to streamline that...

    RPG Superstar 2012 Top 32

    @WK2- normally nanite surge could be used to penetrate spell resistance but not to increase the spell's DC (which is functionally what you're doing when you increase the spell attack bonus). This approach would favor aggression though (since it gives a few more opportunities to increase the chance of a spell succeeding and a couple less tricks for improving saves). But, like I said, I'd like to hear everyone's thoughts before we decide on anything.

    @Igmutanka- that's what I do in my other two games but sometimes people still wait to see how things look when their specific spot rolls around.

    RPG Superstar 2012 Top 32

    That's a great point, Wk2. If we use save defense scores you wouldn't be able to use nanite surge or other abilities that modify a d20 roll (since it wouldn't be a d20 roll anymore); the trade off is that you could instead use those abilities to augment your spell attacks (so instead of being at like +7 or whatever to overcome reflex defense with a fireball you could surge it up to like +17). Abilities that specifically affect a saving throw (like a swashbuckler's charmed life) could be used retroactively (even though that makes it a slightly more powerful ability).

    Things that temporarily increase your save would temporarily increase your save defense instead. Things that grant rerolls, depending on how they're worded, would either let you force an enemy to reroll it's magic attack or allow you to reroll magic attacks instead of saves.

    RPG Superstar 2012 Top 32

    Thanks everyone for checking in- looks like it should be a great group. I haven't had a chance to audit crunch yet, partly because a second GM is going to run another table in the same setting (which will likely have some occasional contact with this party) and I'm trying to help get them up and running.

    The GM from one of the games I play in uses a couple variant rules to streamline combat and I was thinking about stealing them. I'd like feedback from the group about them first though.
    1) block initiative: I'll roll initiative for everyone at the beginning of combat and then divide people into blocks based on the result; when it's your block's turn everyone in your block can post when they have time and you all act in the order you post (so the player with 15 initiative isn't waiting for the one with a 17 to make sure it doesn't ruin their action).
    2) static saves: instead of rolling a save against a spell with a set DC casters roll an 'attack' against your save; this saves posts because the aggressor can post his roll with the spell instead of needing another post just to roll the save. Practically, this would mean adding your save bonus to 10 to determine your Fort defense, Ref defense, etc; and totaling the things you would normally add to 10 to calculate a spell's DC and instead making that your spell attack bonus (so a 2nd level spell with 18 in your caster stat and spell focus in its school would be a total +7 bonus)

    Let me know what you think.

    RPG Superstar 2012 Top 32

    Still talking with Panic about some brass tacks but I'm really liking the way things are shaping up so far.

    RPG Superstar 2012 Top 32

    I've PMed Panic to start talking about what a second table would look like. I'm not sure it's exactly what he/she was expecting. One or both of us will post as soon as possible to update people on what's going on.

    RPG Superstar 2012 Top 32

    Yes, thank you.

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