Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Kargstaad

nate lange's page

RPG Superstar 2012 Top 32. RPG Superstar 6 Season Star Voter, 8 Season Star Voter. 2,650 posts (5,359 including aliases). No reviews. No lists. No wishlists. 12 aliases.


RSS

1 to 50 of 2,650 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
RPG Superstar 2012 Top 32

I agree that in a sense this is actually a good time for a hiatus because you'll be in Sandpoint the vast majority of the time and working her back in should be easy. My primary concern is that a lot of the point of these early adventures is to bring the group together and establish some team dynamics and she's going to miss that. (And, secondarily, she wasn't real committal about when she'd be back... if she ends up gone long enough that we do need to replace her we will have lost that opportunity for someone else.)

So far the consensus is definitely putting her on hiatus but I'd like to hear from everyone before we settle anything. And, assuming hiatus is the way we go, I think we need to decide on a duration upfront too so that we'll know if/when the time arrives to recruit someone.

In the meantime, please try to keep up with the daily posting.

RPG Superstar 2012 Top 32

The problem with changing Roakkad's class is that then we'd have no arcane caster... I mean, technically, Zache is but there's a big difference between a bard and a wizard...

I'd really have to think about that.

RPG Superstar 2012 Top 32

I get that. The last gestalt thing I played in I felt like doing sort of a non-caster too. I went with a Fighter/Investigator (which admittedly kind of still is a caster). And in the game I'm running right now one of the characters is a pally/uRogue (and he's the only one in the party without at least a 6 level casting class).

RPG Superstar 2012 Top 32

Cyrus Adrin wrote:
I really can't think of a reason not to do this :)

How about the fact that your most important save (Will) is going to be bad, plus you're going to suffer from the classic rogue problem of always having to decide between moving around for flanks so you can SA or being able to full attack (and just the General melee problem of trying to consistently get full attacks without pounce)?

If/since you have your heart set on URogue (and seem opposed to the pally suggestion), Urban Barbarian does have potential... controlled rage is nice for +Dex, superstitious will make a huge difference for your Will save, and the beast totem tree will give you pounce.

About wanting to avoid casting... In a gestalt game there is nothing wrong with everyone having some casting ability. Casting is handy and gives you more options, and casting classes (especially the 6 level ones) can often be a really nice combo with a melee class. Want a Dex build? Why not a Swashbuckler paired with a cleric, warpriest, or inquisitor of Cayden? Want to be stealthier with some sneak attack damage? What about a Slayer/Magus: they get full BAB, d10 HD, all good saves, 6+ skills, invisibility, dimension door, some sneak attack, all the magus combat buffs...

RPG Superstar 2012 Top 32

Davor wrote:
Yeah, Skald CREAMS bard in the damage department purely from having access to pounce, but I almost feel like a skald PLUS a bard would be pretty freakin' amazing as a melee duo.

A pure Dex TWF bard finessing kukris with butterfly sting, and a Str based Skald power attacking with a Tetsubo could be a pretty devastating combo...

RPG Superstar 2012 Top 32

I really think slayer might be a better option... It gives you shield proficiency, as well as proficiency with all martial weapons which is great for dwarves because they get like half a dozen racial exotic weapons. Your sneak attack progresses slower but you can use the combat style talents to build for Str based 2WF... The only real downside at all is that you have to burn a talent to get trapfinding, but in the grand scheme of things that seems like a small cost.

RPG Superstar 2012 Top 32

I apologize if it feels like we're dragging- I have the flu and I'm finding it very difficult to muster the brain power for a real post. Sorry.

RPG Superstar 2012 Top 32

I apologize if it feels like we're dragging- I have the flu and I'm finding it very difficult to muster the brain power for a real post. Sorry.

RPG Superstar 2012 Top 32

@derek- the gestalt rules make it so that you're effectively leveling in two classes at once (taking the better of HD/saves/BAB/skills/etc). It's dramatically different in the way classes fit together than multiclassing.

RPG Superstar 2012 Top 32

I actually really like magus/full arcane caster. There are a lot of ways in which it's not an optimal combo: no full BAB, a bad save, only 2+ int skills... but as a primary caster there is some nice synergy- extra spells, improved action economy, and kensai in particular helps with you defenses (plus having a full caster class worth of spells more than offsets the kensai's reduced casting). It lets you really focus you stats pretty well, and could be a great place for the elven battle focus feat if you can afford it (and are an elf). Kensai/blade adept seems like a good way to build it.

RPG Superstar 2012 Top 32

Kurald Galain wrote:
You're overlooking that the arcane pool enchantment makes up for the difference. That isn't the case for every partial-BAB class, but it is the case for this one: a level 10 Magus has +7 BAB and +3 from his arcane pool, which adds up to +10, exactly the same as a full-BAB class. Nobody's lagging behind here.

I think I must be explaining this poorly... the point I'm trying to get at is that while Arcane Pool taking you from +7 to +10 would balance things out in a standard game, in a gestalt game you're going to +10 while the magus/swashbuckler is using his arcane pool to go from +10 to +13. As a GM, if I'm running that game I'm planning encounters around the +13 or so that most melee characters will be starting at (so the magus/other .75 BAB class character is lagging).

some examples to hopefully clarify further:
magus/monk (or rogue) at 10th the level in Kurald's example has +7 BAB and gets +3 from arcane pool as a swift action, total= +10

in a standard game that's functionally equal to a full BAB, but:

  • magus/swashbuckler 10 has +10 BAB and his arcane pool boosts him to +13
  • barbarian/inquisitor 10 has +10 BAB and can use judgement as a swift action to hit +13 (plus rage)
  • fighter/investigator 10 has +10 BAB and with quick study can use studied combat as a swift action for +15 (plus weapon training) that's maybe less fair of a comparison since this one has no spells, though it can use extracts to buff before combat
  • ranger/warpriest 10 has +10 BAB and can use sacred weapon as a swift action to hit +12

That's obviously not an exhaustive list, but hopefully it helps clarify what I was trying to say: in gestalt using a swift action buff to make up for being behind full BAB still leaves you lagging behind those who can use a swift action buff to add to a full BAB. When I plan an encounter in a gestalt game I use the latter as the standard, not the prior.

RPG Superstar 2012 Top 32

2 people marked this as a favorite.

Please see my last previous comment... I'm not trying to disparage the magus, it's an able offensive class, I'm just trying to point out that in gestalt the comparison isn't magus vs barb/ranger/whatever, it's a magus who's second class is adding almost no offense vs something like a slayer/blade adept who can use a lot of the magus tricks but has full BAB, more hp, more skills, more spells, and higher level spells; or just another magus who took swashbuckler instead of monk- who would have full BAB with all the normal magus buffs plus precise strike damage, and their defenses will still be comparable.

I can't speak to anyone else's experience but as someone who has GMed gestalt games (and is GMing one currently) I don't plan my encounters with a Full BAB as the benchmark, I plan based on full BAB plus buffs; so people who only have 3/4+buffs do definitely lag behind some.

RPG Superstar 2012 Top 32

Snowlilly wrote:
Given the OP's listed stats: a human kensai can add Dex to damage at 1st level, apply racial bonus to Dex for an 18.

He's not a human and I believe those stats included racial adjustments. Also, when able to use spells and arcane pool a standard magus can get their attack bonus higher than some standard full BAB classes but the point I was trying to make is that standard classes shouldn't be the basis of comparison in gestalt and a magus that starts with a full BAB will obviously out perform one who still has 3/4.

RPG Superstar 2012 Top 32

Snowlilly wrote:
The magus side of a gestalt can deal enough damage to keep most opponents interested.

With 10 Str and nothing to add Dex to damage even, that's only true if you get to nova... and even then only if you're not unlucky enough to be up against resistances, immunity, SR, or high saves. If you have short adventuring days that might be okay but if your GM expects gestalt characters to be able to handle more encounters/day you may find yourself in trouble. (And stacking bladebound, which reduces your arcane pool, and kensai, which reduces spells/day, reduces the number of combats/day you can nova).

Arguably, the bigger issue is that with only medium BAB and a penalty to hit from spell combat you may have trouble reliably hitting a lot of targets that are appropriate for your power level... all the arcane pool and spell damage in the world doesn't do any good if your attacks miss.

RPG Superstar 2012 Top 32

see, I think you're already too defensively built... when you crank your AC and have defensive abilities like the flowing monk anything with any intelligence at all will very quickly stop attacking you to focus on softer targets, especially when you don't deal that much damage either. So unless you can schedule every fight for a 5' wide hallway where you're first in line you'll end up spending a lot of time being ignored while enemies kill your friends.

If what you want is "a spellcaster that can run in with a sword and not be penalized" I think there are better options. Slayer/Wizard has all good saves, full BAB, tons of skills, full casting (instead of 6 levels like a magus), etc; it would clearly be a less defensive build but would probable be better overall. Slayer/Witch has less spell selection but hexes are basically an unlimited resources if you expect longer adventuring days. Enlightened Paladin/Sorcerer synergizes slightly less well but would be pretty potent too. And, the already mentioned unchained monk/empyreal sorcerer is in this vein too.

If you really want to be able to cast and attack in the same round you could start out kensai/blade adept arcanist for 6 levels (to pick up broad study) and then switch to a full BAB class on the magus side. Or, if you're satisfied with only 6 level casting, the inspired blade/magus is probably better than the monk- you'll be less MAD but still have decent standard defenses (light armor, nimble; mirror image, blur, etc; all good saves, charmed life) and parry and riposte, and you're offense would be a bunch better (qualify for fencing grace at first level and precise strike comes online at 3rd).

RPG Superstar 2012 Top 32

I like ranger or slayer for multiclassing with inquisitor... the full BAB is nice, some extra hp, a bump to your worst save, no loss of skills, favored enemy or studied target can be a nice little boost to hit and damage, and at 2nd they can take 2WF even if they don't meet the requirements. And I'm with you on 2WF... inquisitors get a fair number of static bonuses which is exactly what you want for it, and double bane can add alot of damage each round (yes, you will burn through rounds/day quickly but you can always take extended bane and/or extra bane for that).

also, if you're going to do more than just dip, the divine tracker ranger archetype is thematically a great fit.

RPG Superstar 2012 Top 32

is there anywhere online where that archetype is current viewable? i know its not on d20pfsrd or the archives of nethys yet...

RPG Superstar 2012 Top 32

It's hard to give real specific feedback to a very general question, but here's some general advice:

magus/monk isn't a great combo. there's a lot of places they don't stack well (both 3/4 BAB, d8 hp; both take additional penalties to hit when they use extra attacks; they rely primarily on separate stats); I'm guessing you're going for a primarily defensive build and there is some synergy there (like stacking Int and Wis both to AC), but you're so MAD that you have terrible Con (which is rough in a defensive build) and Str (which will force you to spend a bunch of your precious feats to get Dex to damage if you want decent damage output).

an unchained monk can't take the flowing monk archetype but would solve a couple of problems- they get full BAB and d10 hp and don't take additional penalties to hit when they flurry. It would still be pretty MAD though.

depending on what you're actually trying to accomplish, there is also a magus archetype called Esoteric that gives you some monk stuff... you could pair that with something like slayer to get full BAB, d10 hp, a bunch of extra skills, and studied target to help offset the spell combat penalty?

Or if the goal is more of an armorless swordsman, a kensai/inspired blade (swashbuckler) might be a better fit? Or maybe a swashbuckler/enlightened paladin (who could still wear light armor effectively)?

RPG Superstar 2012 Top 32

I believe she did, yeah- I gave wizards the option to take spell focus instead of scribe scroll at 1st level (which is how all wizards work in the pathfinder society). Also, I believe she was trying to point out that she can cast those spells on you, thus removing the need for you to use up resources on scrolls.

As soon as I have a chance to sit down at my computer I'm going to PM Val some info so she can play tour guide (so I won't post to gameplay, instead letting her post about your walk to the academy).

RPG Superstar 2012 Top 32

@Justinius- you always have the option of using your words... For example, instead of just magicking up some old lady with no warning you could say, "Madame, I believe I can help, if you'll allow me." (Also, lay hands is a supernatural, not spell-like, ability so it's a little less like randomly using magic on an unsuspecting person).

RPG Superstar 2012 Top 32

I think by 'sentimental' you mean romantic? I have no objections to that. 'Availability' will really be determined by the other players' interest. Also, I hope that if anyone feels like a romance is commanding too much attention, or negatively impacting the pacing they will feel free to bring that up here in the discussion thread.

RPG Superstar 2012 Top 32

Looks good- thanks for posting it!

RPG Superstar 2012 Top 32

"oh, and, dude, [witch] is not the preferred nomenclature..."

RPG Superstar 2012 Top 32

My phone seems to have died this evening :(
I'll try to keep up but I usually do most of my posting from my phone, so I apologize if I slow down a bit.

also- despite how it might look in gameplay, i haven't been awol the last couple days... i've been PMing Oliver info about the town and it's people so that he can respond to questions and offer advice (and hopefully guide the party toward the next scene very soon).

RPG Superstar 2012 Top 32

My phone seems to have died this evening :(
I'll try to keep up but I usually do most of my posting from my phone, so I apologize if I slow down a bit.

RPG Superstar 2012 Top 32

if you really want to go double full-caster (which is not an optimal choice), I'd suggest sticking to one casting stat... a wildblooded sorcerer with the empyreal bloodline is a Wisdom based arcane caster! Plus it gives you some fallen angel flavor.

I'm not sure about what specifically you want from cleric but empyreal sorc/shaman could really get a lot of mileage out of wisdom with it governing casting for both classes and the DCs for hexes.

RPG Superstar 2012 Top 32

10-4 comrade

RPG Superstar 2012 Top 32

I told Victoria she could keep mythic vital strike- I just wanted her to move away from the two-handed fighter archetype because it has a few abilities that when stacked with mythic vital strike result in outrageous damage.

RPG Superstar 2012 Top 32

I'm sorry it's taking so long to get Oliver and Valanthe into the group- it's at least partly my fault as I've had a hectic week; hopefully we can get everyone back up to at least 1 post per day, and I can pick up the pace at which things are happening a bit...

Oliver is going to be introduced at the meeting with the Sheriff (which will begin today, hopefully after Jim has a chance to post). I'm afraid things will feel too forced if I introduce you both at the same time, but I do have an idea for working Valanthe in that hopefully won't require waiting too much longer (I'll PM you about it soon).

RPG Superstar 2012 Top 32

you're turning down the sheriff's invitation?

RPG Superstar 2012 Top 32

Sorry for the poor post last night... It was a long busy day and I was nodding off at my computer trying to type that up.

RPG Superstar 2012 Top 32

the sword is eighteen feet long... It's really more laid out on the floor than it is standing against the wall...

RPG Superstar 2012 Top 32

Just to clarify Jim's post- he and I talked via PM about what he was buying and for how much via PMs.

RPG Superstar 2012 Top 32

thanks for taking it over. after not being able to play it I decided to run it instead (i have 2 groups going right now- one with a strong divine theme, and one high powered version where everyone started as 11th level gestalt characters with a mythic rank)

RPG Superstar 2012 Top 32

Alright, I'm looking forward to getting us well and properly back on track now. I know how I'm going to introduce Oliver into the party and I'm planning on doing so tomorrow (in game time, possibly also IRL time depending on what the three current party members want to do tonight/in the morning). Valanthe, I'm still thinking about the best way to introduce you but hopefully we'll be able to do that within the next few days (and if anyone has any suggestions please feel free to share them).

RPG Superstar 2012 Top 32

Valanthe- my answer from the original recruitment still stands regarding Scribe Scroll.

RPG Superstar 2012 Top 32

Don't forget that you get +4 to a mental stat from automatic bonus progression...

And please don't feel like you need to abandon your weapon entirely. Having a weapon (or weapons) as an option when spells aren't effective is a wise choice. Plus with ABP you get a +2 weapon so you're not saving any money or anything but skipping it.

RPG Superstar 2012 Top 32

Thanks Valanthe.

I'm PMing right now with some of the current players and should have an announcement pretty soon.

RPG Superstar 2012 Top 32

Yeah, it's really the rate of snow fall that gets us in trouble. That and the fact that our storm sewer system doesn't have the capacity to handle the kind of run off your talking about (plus it empties into creeks and streams in many locations so that much salt would wreck a lot of ecosystems).

RPG Superstar 2012 Top 32

@Drahliana- Tomorrow is going to be too late, sorry. If you can get something posted in the next couple of hours I'll consider it but I'm going to choose someone tonight...

RPG Superstar 2012 Top 32

Even in areas of high population density when snow is falling at greater than 2in/5cm per hour for an extended period of time it's almost impossible to keep roads clear- it just becomes an issue of not physically having any place to move the snow to. I've seen mountains of snow taller than 3 story buildings piled in unused parking lots while secondary streets have scarcely had any clearing at all.

Pardon my ignorance but are there places in Europe that sometimes get 2+ meters of snow in 24 hours? I kind of feel like if you haven't experienced that first hand it's really difficult to grasp the magnitude of it...

RPG Superstar 2012 Top 32

It depends on the severity of the weather. My wife is at work today but we own a truck with all-wheel drive and live 1/4 mile from her work, on the same major road. There are no driving bans in place today so people who are snowed in (typically because they live on secondary roads which haven't been cleared yet) will be expected to use up their own sick or vacation time if their place of employment is open (which most seem to be).

When the snow get really bad whole areas will be placed under driving bans because of the danger of drivers becoming stranded and freezing/starving to death gets too high. Places within those bans are typically shutdown (resulting in unpaid 'vacations' for most employees) unless they are necessary (police, fire companies, hospitals, etc) or are staffed largely by employees who live within walking distance (and are willing to trudge in). 'Necessary personal' like nurses and rescue workers occasionally end up working 48+ hour shifts when their replacements are unable to reach work.

RPG Superstar 2012 Top 32

Buzzard is right, it's all about being able to clear the roads. I live in buffalo ny, we're used to snow and don't cancel school for it very often. We got about a foot of snow (around 30cm) in 8-10 hours last night, which frankly isn't that much for us (last year one day we got 7ft/2m in 24 hours), but for whatever reason the roads in our school district couldn't get cleared well enough (early enough) for teachers and students to safely reach the school.

When they create our school calendars each year they actually schedule more days than the school year is required/expected to be with the understanding that school will be canceled because of the snow several times. (When you get 7ft/2m in 24 hours it is literally impossible to keep roads clear and it sometimes takes days for people to be able to get out for work/school/shopping/etc).

RPG Superstar 2012 Top 32

Sorry for the delay all- my kids got a snow day today (we got less than a foot last night, lazy school), and they're slowing my progress quite a bit. I'll post a decision as soon as I can but it'll probably be after my wife gets home from work. Feel free to post tweaks or additional info until then (I'll check the thread in between characters until then).

RPG Superstar 2012 Top 32

Because it actually targets the cloth, Treasure Stitching is kind of an exception and would not benefit from false focus.

RPG Superstar 2012 Top 32

No problem Alicorn- you were one of the ones I was expecting to be a little late ;)

RPG Superstar 2012 Top 32

No need to stress yourselves out. I'm closing recruitment now and continuing to make early passes through the applications. I won't make a decision until probably around lunch time tomorrow, so anything you guys post in the next 12 hours will be fine (just make sure to PM me or post here to let me know it was changed).

PS- there were a couple people also who did talk to me about their submissions being late (I think maybe Oterisk was one of them...) so nobody be surprised if you see a couple official applications pop up after this.

RPG Superstar 2012 Top 32

We're down to about 3 hours. If you have things you'll need a bit longer on please let me know.

RPG Superstar 2012 Top 32

@Adrian-

Anyone concerned about their AC
ABP does limit your control over your AC somewhat (you can't focus on it to get it higher than normal for your class, but you also can't completely ignore it), the good news is that it reigns in attack bonuses somewhat so that should help. You also have a couple options as mythic characters... The mythic arcane armor training feat makes it so you don't need to spend an action to get the ASF% reduction (and makes mithril breastplate or chainshirt 0% iirc); if you took dual path there are a couple options for getting the armor master path ability (which gives you 0% failure and no max Dex in any light armor); the enduring armor archmage path ability makes actual force armor with no duration... I don't see any reason you couldn't attune that (but if it got dispelled it wouldn't reactivate still attuned, you'd have to start that process over again like you just got new armor).

RPG Superstar 2012 Top 32

Well, you're welcome to give it back to Aldern... or you could list it with your gear. Also, go post in gameplay.

1 to 50 of 2,650 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.