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RPG Superstar 2012 Top 32. RPG Superstar 6 Season Star Voter, 8 Season Star Voter. 2,326 posts (4,314 including aliases). No reviews. No lists. No wishlists. 12 aliases.


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RPG Superstar 2012 Top 32

As the giants and soldiers exchange attacks, Avaria deftly slides down Graverattler's right rear leg and fires a single well placed arrow into the stone giant attacking Justinius. It grunts as the arrow sinks in but keeps its focus squarely on his chosen target.

Overhead, the Hellknight releases one hand from her polearm in order to invoke a transmutation. Instantly her arms and legs sprout out and she grows to nearly the size of Krotus; strange white fur can be seen spilling out of the seems in her armor. Carefully regripping her weapon she flies down to where the giants are well within its long reach.

The viridescent pirate, meanwhile, bounds off Graverattler almost into Avaria's line of fire and begins singing as he advances to flank the hill giant with Justinius.

Free of her passengers, Graverattler pounces on the nearby hill giant. Her first attack is comically bad as the cat swats at the air. Her second swing, however, connects with tremendous force. Spurred on by an uplifting chanty, her third attack just barely connects sending a steady trickle of blood running out of the giants ear. Her fourth attack once again misses, but the fifth finds its mark and sends the hill giant tumbling to the dirt.

Justinius is left to start round 2, then the NPCs and giants will go. Justinius- you're 10' from the stone giant (a 5' step from attacking him, and already within his reach), he is currently not flanked. (you do flank the hill giant but he's dead now)

RPG Superstar 2012 Top 32

for questions about the flow of events check the initiative order... Graverattler was last, so you quick dismount 40' from the giants where she was still standing (or you could ready an action to dismount part way through but that obviously jacks up your action economy); if she had gone first your only option would have been to dismount where she finished.

I know letting everyone post at the same time can be a little bit more complex/confusing than forcing 1 at a time 1 but it allows the action to move along at a much better pace (so we'll try to use it as much as possible).

RPG Superstar 2012 Top 32

@Avaria: stone giant it is. he has cover from the hill giant but your feats let you ignore that.

@Victoria: regarding the options I listed for your last round- those will be the options generally, but since you had an unused standard action from before let's assume you biggified your fauchard while Graverattler was healing up- so you're huge, armed, and 20'up and 20' west of the hill giant that Graverattler pounded on (currently threatening him and the stone giant next to him, and Justinius if he does something you don't like, lol).

RPG Superstar 2012 Top 32

activating the shrinking enchant (or any other command word item) is a standard action... for some reason I can't get a more precise link but if you go to this page and scroll down to the "Using Items" section (maybe 1/4 or 1/3 of the way down) you can see the rules for it under "Command Word." So, you can move and get your weapon or move and cast, but you can't cast and get your weapon (unless you want to have a non-magical fauchard that was under shrink item, that I will allow you to dismiss as a free action because of the way the spell is worded).

@Avaria: the giant Justinius attacked is dead. there are two that attacked him- a hill giant with a club and a stone giant with a greatsword... which one are you shooting at?

RPG Superstar 2012 Top 32

I found a video of Graverattler...

RPG Superstar 2012 Top 32

how are you at +20 on the fourth 4 attack? I get normal+haste+divine bond on the first 3 but did you burn your other divine bond? otherwise attacks 4 and 6 should both be 3 points lower...

As Justinius closes the gap to the outermost hill giant he is momentarily distracted by its pungent aroma and fails to tumble through its defenses; the giant responds to the error by bringing around his great axe and attempting to introduce it to the young man...
greataxe: 1d20 + 17 ⇒ (5) + 17 = 22
However Justinius proves too agile and adroitly dodges the attack. Once he closes he stabs away in a lightning fast barrage of thrusts and, although they do not all connect, the giant is dead before it hits the ground.

The two closest giants, a hill giant with a club and a stone giant with a great sword advance on the new arrival and attempt to end his interference...
great club: 1d20 + 17 ⇒ (9) + 17 = 26
greatsword: 1d20 + 17 ⇒ (9) + 17 = 26
Both blows come unbelievably close and Justinius silently thanks the Inheritor for blessing him with such helpful boots both attacks only missed because of the dodge bonus from haste!

GM Dice:
14d20 ⇒ (14, 5, 9, 18, 16, 9, 16, 9, 8, 4, 16, 17, 10, 19) = 170, 8d6 ⇒ (5, 1, 6, 6, 2, 1, 5, 6) = 32, 2d10 ⇒ (2, 7) = 9

At the opposite end of the crescent, one of the uniformed men gets swung at twice by a stone giant with a greatsword but manages to avoid both attacks. His celebration, however, is short lived as the other hill giant connects with a swing of his greataxe that knocks him off balance. The stone giant with the shield follows up with a thrust of his longsword that send that soldier falling backwards in the street. The last soldier adjust towards his fallen comrade and slashes the hill giant the nobleman just shot. His glaive finds it mark both times and the giant drops in his tracks.

The hill giant fighting Justinius is 30' from Graverattler, obsructing access to the stone giant 40' away (adjacent to the hill giant on the other side); the next closest after that is the stone giant with the shield who is about 55' feet away. Everyone else may post round 1 now; Justinius can post his round 2.

RPG Superstar 2012 Top 32

sorry, I got delayed. i own a home near my last job (about an hour and a half from where I live now) that's in the process of being sold and I had to drive up there today and get it ready for the final walkthrough.

gameplay post incoming...

RPG Superstar 2012 Top 32

Truthfully, the writing was one of the biggest components of my selection process. And I agree, so far I've been really pleased with the quality and frequency of most of the posting.

Speaking of frequency, I know Justinius is at work for a few more hours but I expect he'll be posting as soon as he gets home.

RPG Superstar 2012 Top 32

I hope nobody minds that I rolled initiative for everyone… It has been my experience from other PbP's that that makes things faster/smoother… If there are objections, though, we can go back to everyone rolling themselves?

RPG Superstar 2012 Top 32

I'm going to move Victoria to keep things rolling.

While Avaria and the half-orc climb onto Graverattler, Justinius quickly moves past them, across the bridge, and towards the band of giants. Overhead, the Hellknight flies at a reckless speed towards the fray. As soon as her riders are situated, Graverattler leaps in one mighty bound over the bridge and runs to nearly the same spot as Justinius. Meanwhile, another of the uniformed warriors drops to a brutal chop from one of the hill giant's great axe. Four of the giants look to be hill giants in hide armor, two wield great axes and the other two great clubs. The three stone giants all wear studded leather; two of them have greatswords while the third carries a longsword and a large shield. The two uniformed warriors on their feet are both humans wearing breastplates and fighting with glaives. The man behind them is a handsome human with fair skin and auburn hair and goatee, wielding a finely crafted composite longbow.

You believe you've meet him before at some society function or other, although without being able to see any heraldry right now you can't place him.

Justinius and Graverattler are both 40' from the skirmish, with open lanes to any of the three closest giants (2 hill and 1 stone). Rimy Jim and Avaria are about 45' away and still mounted. Victoria is 35' from closest giants, and 30' above the ground; she has a clear line to all of them.

Graverattler: 1d20 + 2 ⇒ (2) + 2 = 4
Justinius: 1d20 + 11 ⇒ (19) + 11 = 30
Avaria: 1d20 + 4 ⇒ (12) + 4 = 16
Jim: 1d20 + 3 ⇒ (6) + 3 = 9
Victoria: 1d20 + 8 ⇒ (1) + 8 = 9

stone giants: 1d20 + 2 ⇒ (19) + 2 = 21
hill giants: 1d20 + 1 ⇒ (19) + 1 = 20

nobleman: 1d20 + 4 ⇒ (19) + 4 = 23
warriors: 1d20 + 2 ⇒ (17) + 2 = 19

The nobleman looks with some concern at the new arrivals but decided to keep his attention on the known enemies. Focusing on the most injured hill giant he quickly fires a handful of arrows...
multishot: 1d20 + 18 + 1 ⇒ (1) + 18 + 1 = 20
iterative 1: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17
iterative 2: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24, for: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
...but, much to his consternation, fails to drop it.

Justinius can act and then I'll post for the giants and warriors.

RPG Superstar 2012 Top 32

I don't want to stall us at all waiting for actions people may not want to take, so I'm going to move on... Jim, Victoria, and Justinius all have at least one unspent standard action so, if they want, they can use it in their next post as having happened before this...

The speaking cat-thing and the unidentified Hellknight provide some indication where the next real threat is and then the huge feline bounds to the bridge.

The bridge is only 10' wide... you can cross it at half speed (it looks strong enough to hold you...) or you can leap the 40' river next turn... its 75' to get to the bridge.

Also, it is clear that, besides the one who calls himself 'Justinius', none of the helpful people who fought Krotus will be able to keep up with you... it's up to you if you want to charge off by yourself, slow down so they can keep up, or even bear some as riders...

It is obvious as soon as the cat moves that none but this Justinius will be able to keep up with it. It would not be without cost but you could surge a haste spell to speed your own approach, along with theirs...

Across the bridge a haze of dust and smoke hangs over the field. People are scattered about- some fleeing or hiding, some struggling to put out fires, and many fighting against the giants. Dozens of hill and stone giants dot the landscape. Most fight alone or in pairs, usually being opposed by gangs of people. In most cases it seems that the element of surprise has been overcome and the giants are on their heels. One obvious exception to this pattern lays straight ahead, as the Hellknight indicated, where a group of giants has disabled a number of men in matching red uniforms. Three more men in the same outfits fight on while a fourth man, dressed more for court than battle but wearing a cape of the same red, fires arrows from behind them.

the bridge is 40' long and the two closest giants are 120' from it. The giants are arranged in a crescent shape spreading east from there (with its middle bending south); they are mostly surrounding the three uniformed warriors. Graverattler is 160' from them at the head of the bridge. Avaria is 40' from the bridge where she has finished gathering arrows, 200' from the closest giants but without any line of sight due to the huge cat filling the city gate. Rimy Jim is still adjacent to where Krotus fell, 35' from the bridge and within arms reach of the archer. Victoria is 60' above Jim, 195' from the closest giants, with clear line of effect (though they currently have partial concealment from her due to the dust and smoke). Justinius had moved closer to everyone to introduce himself and is 60' from the bridge.

RPG Superstar 2012 Top 32

'Closest' is hard to say... There is a haze in the air born of the dust of battle and smoke from smoldering tents and wagons and the field fans out from the bridge, so a lot of things are happening at similar distances...

Quickly surveying as much of the field as you can, you do note that in most places there are only one or two giants facing off against gangs of people but in one spot, 120' east of the bridge, there is a mixed group of seven hill and stone giants, gathered around 3 uniformed warriors (and a gaggle of matching corpses).

RPG Superstar 2012 Top 32

any arrow that wasn't a natural 1 on the attack would have struck Krotus, so they'd all be in a pretty small area... For the sake of keeping things going let's assume you can gather them in the two rounds that Graverattler has used. Anyone else who wants to fight as a group can post up to two rounds worth of actions.

RPG Superstar 2012 Top 32

In case there were any doubts about the warcat's unusual nature, it casts a spell on itself. Then it perks up its sharp feline ears and paws at the air in the direction of the gate and bridge...

It sounds like there could be one or two skirmishes still taking place inside the city, but the vast majority of combat is taking place across the bridge in the field where all the campsites, and many vendor stands, have been set up.

RPG Superstar 2012 Top 32

giants are humanoids, so it's knowledge:local... there might be a little info from knowledge:geography too...

its up to you all how quickly you want to investigate/intervene in any of the other combats- you can rush right on, or you can take a round or two before I move things on; just let me know what you're doing.

know:local DC 15:
There are several tribes of hill or stone giants around here that are usually too busy fueding with each other to bother human settlements.

know:local DC 25:
It is said that the Stoneclub tribe has a champion that towers above others of his kind... Krotus certainly seems to fit that bill.

know:local DC 30:
The giant that was singing wears a symbol of the Irontooth tribe; odd, given what you know about Krotus.

know:geography DC 25:
To get to Sandpoint, any stone giant tribe would have to pass through hill giant territory (which is generally risky business).

RPG Superstar 2012 Top 32

Go for it.

RPG Superstar 2012 Top 32

Wow- there's some effective teamwork.

Congratulations, you just bested your first mythic opponent!
And at CR=APL+2 and it looks like if you had all started together and were cooperating, and all properly equipped, we could go even higher :)

RPG Superstar 2012 Top 32

lol, wow... nice timing on that one...

Krotus glowers at the cat-beast as it strikes at him once more with a strangely balled-up paw. When Graverattler connects with devastating force to his neck he stumbles backward. "Ómögulegt!" he shouts angrily as he fixes his grip on his greatsword. A second later a barrage of magic missiles strike his head and he becomes visibly unsteady on his feat. In a rage he lifts his mighty sword and desperately swings it at Graverattler once more...
attack: 1d20 + 25 + 1 ⇒ (5) + 25 + 1 = 31

As his swing glances off the warcat's armored carpace and strikes the city street, the momentum of the heavy blade drags the giant to the ground with it. The exertion of his last attack proving to be too much, Krotus lays motionless before you.


In the distance you can hear that fights are still clanging on, but here at the end of Festival Street there is a moment's peace...

RPG Superstar 2012 Top 32

based on the language of decisive strike and this FAQ I'm going to have to say no... I'm actually not very fond of that FAQ ruling but with Mythic Vital Strike being a thing I think we're gonna have to follow it.

RPG Superstar 2012 Top 32

As Jim takes off from his final rooftop, he spots a lithe blonde human moving fast across the bridge. Bobbing and weaving, the human closes with Krotus...
acrobatics: 1d20 + 19 ⇒ (20) + 19 = 39
... deftly avoiding leaving himself open for attack. He moves right to the spot where gravity is guiding Jim and for a second a crash seems unavoidable, but the blonde man slashes at the giant without hardly breaking stride...
attack: 1d20 + 18 + 6 + 3 + 2 ⇒ (9) + 18 + 6 + 3 + 2 = 38, for: 1d6 + 6 + 6d6 + 11 + 3 ⇒ (3) + 6 + (4, 1, 5, 5, 2, 5) + 11 + 3 = 45
...drawing a deep wound across its inner thigh, before spinning around it's leg and darting past the warcat. When he stops on the other side, he places a hand on the creature's shank and Graverattler feels a warm and comforting presence move through her.
Lay on Hands: 5d6 ⇒ (3, 3, 1, 5, 1) = 13

Justinius, behind the scenes:
free: activate boots of speed (+30' move)
swift: spend 1 mythic point for fleet charge (move 90' and attack- sneak attack, plus slow reactions)
move: move 45' to other side of Graverattler
standard: Lay Hands on Graverattler

active effects: smite evil, divine bond

As Rimy Jim comes sailing in, Krotus' reactions seem somehow slowed by the flurry of activity that has just transpired. Jim lands safely, drags Zenovia hard across the giant's chainshirt without penetrating it, and then beckons Graverattler, rather convincingly, to press the attack.

Graverattler, you're actually at +6 on that attack because Jim is granting you a flank in addition to the other bonuses he mentioned. I'll wait for that attack before posting Krotus' action.

RPG Superstar 2012 Top 32

yes- it looks like he has some resistance to it, but he certainly was not immune. (being something of an expert on cold and its effects, you'd guess about 2/3 of that blast did its job)

RPG Superstar 2012 Top 32

Avaria feels power rise up within her as she pulls back her bow string and lets the charged arrow fly. It flies true and sinks into the giant's arm, but seems not do any appreciable damage to him. An instant later it erupts with blast of freezing breath...
Ref: 1d20 + 6 ⇒ (8) + 6 = 14
Caught unaware, Krotus is bathed in frost, though his thick hide seems to have protected him from some of its damage as well.

There are docks behind you... you could back up 15' onto the docks and maintain line of sight, or you could move up to 30' to the north (back up the road you came down) but will lose line of sight after 5' (though you could probably find another spot with a relatively clear shot within a second move).

Jim ain't no expert on giant anatomy, but if he had to wager a guess he'd put his money on Krotus being beat about half-way to unconscious...

RPG Superstar 2012 Top 32

No worries- you had already posted once yesterday... We just happen to be moving at a pretty rapid pace right now which I'm certainly not going to complain about!

RPG Superstar 2012 Top 32

i'll post something after each character's turn this round (in their initiative order) to help with decision making. i'm headed to bed fairly soon, but I'll comment on Avaria's turn as soon as I see it.

RPG Superstar 2012 Top 32

Krotus has 15' reach also, so no AoO (he moved 10' because it sounded from your description like you wanted to be far enough away that he couldn't 5' step and full attack). I'll move your first roll down and drop the last one. Also, I'm sure you're not going to be real excited about this, but hammerblow is very specific that you have to be able to attack with a fist and have two free arms... warcats don't have fists or arms (4 legs) so you can't use that ability in this form. I'll shift stunning fist up to the first attack.

The warcat stands its ground, brazenly attacking with little apparent concern for it's own well being... lashing out with one of its forepaws, it attacks in a bizarrely punch-like motion rather than swiping with its claws. Its first attack finds its mark. 33 to hit, 31 damage, stunning fist
Will save: 1d20 + 11 ⇒ (16) + 11 = 27
The blow causes the giant's eyes to glass over for a split second but he shakes it off...

Graverattler's second attack misses the mark... she can feel her inner power swell up in her but its not quite enough to penetrate the giant's thick hide. 26 to hit +5 mythic, wrong number of damage dice is moot due to miss. Her third attack fares better, connecting in nearly the exact spot where the first blow landed. 36 to hit, 26 damage This provokes an angry scowl from the giant, which lightens somewhat as the cat's last 3 attacks all prove ineffective.

All the movement takes a toll on Graverattler's wound, though, and blood rolls out down her left front leg. take 1 point of bleed damage

RPG Superstar 2012 Top 32

Well, hopefully you're being a bit pessimistic... as the separate heroes band together the momentum should swing...

RPG Superstar 2012 Top 32

Krotus is huge, he takes up 15' (so, assuming you stay medium, there'd be 25' in between you and Graverattler).

RPG Superstar 2012 Top 32

Avaria steels herself as the giant comes for her. Suddenly, and very unexpectedly, a bizarre beast resembling a huge lioness with an armored carpace comes sailing over the nearby buildings and lands mere feet from her. For a split second she feels her heart drop, but the creature quickly spins and snarls at the giant. Apparently somewhat safe behind her unknown protector the archer unleashes 5 arrows with blinding speed. To her chagrin only the first two arrows find their mark, and even they do less damage than she expected. Krotus seems completely unharmed by the arrows' flames, and appears to have some form of damage reduction (though the tight clustering of the shots seems to help with that, somewhat).

Krotus once again invokes a spell with startling speed: this time to summon the strength of the bull...

Knowledge:religion DC 15*:
Some warrior-priests are trained to focus their divine fervor in order quickly petition the divines for power in battle. i.e. he appears to have some warpriest levels
* feel free to take 10

As Victoria and Rimy Jim close the distance with the impressive new foe they see him raise his massive greatsword overhead. A crackle of crimson energy runs across the long blade as it moves forward ten feet and brings the blade down heavy on the warcat...
attack: 1d20 + 25 + 1 ⇒ (14) + 25 + 1 = 40, for: 12d6 + 30 + 1 ⇒ (3, 5, 6, 3, 4, 2, 3, 6, 4, 3, 3, 5) + 30 + 1 = 78
...opening up a rather nasty looking wound, which he celebrates with a grin and a malicious chuckle.

Graverattler is 10' from Krotus, both within striking distance of the other. Avaria has a 5' gap between her and Graverattler, and is 40' from the giant. Jim is on a roof 60' north of the action (and will have to decide if he wants to land in between the giant and the warcat or in a flanking position). Victoria is 140' north, 60' up in the air (about 45' above the giants head, and probably 30' above where he can attack).

RPG Superstar 2012 Top 32

@Jim- there's no straight line road to the giant from where you are. The steeper roofs would require acrobatics checks but the shallower ones are just difficult terrain (which I believe you can still ignore, right?). With a second acrobatics check this round and one next round you'll be at the giant (with a standard action to spare)... and, honestly, your bonus is so high right now you could just take 10 on them...

RPG Superstar 2012 Top 32

You forgot to add the 15' that the giant takes up... So it's actually 20' by 55' which IRL is about a 58.5' hypotenuse, but by paizo's method of counting diagonals is 65' of movement. (If we factored in extra distance for clearing 22.5' vertically it would be about 73.8' IRL, and 85' by paizo count, but that seems a bit excessive). The real issue with my comment about movement was that I forgot to add your monk enhancement bonus when I checked the warcat's movement, so I was thinking your move was 50'.

RPG Superstar 2012 Top 32

@Graverattler: I know the flavor text for Warcat of Rull says they're 25' long, but that's stupid- their 'space' entry clearly states 15'... so, you're a 15' long armadillo-cat; still a horrible sight to behold (and still of comparable size to the armored giant).

Also, way to Nat 20 that jump check, lol. Normally (iirc) you can't jump farther than you can move, but between the ki jump and the Nat 20 I'll allow it.

RPG Superstar 2012 Top 32

GM rolls:
1d20 ⇒ 7

The singing giant stumbles backward as Avaria channels her rage into a flurry of well placed shots- all but her last arrow finding its mark. Before he can react lightning arcs from the sky blasting him off his feet. His song ends as he lands motionless.

Avaria and Victoria:
On the bridge Krotus scowls angrily when the song ends. With unbelievable speed he invokes an ironskin spell and then moves very deliberately towards the unarmored archer, covering 80 of the 120 feet that separate them.

From her vantage point on River Street Graverattler sees a seventeen foot tall stone giant with feral features and iron gray skin stride up Market Street wearing a huge chainshirt and wielding a massive greatsword.

Krotus stops right where his smaller kinsman just fell. Avaria, Victoria, and Rimy Jim are all the same distance out as the last big post; Graverattler is 40' away (20' down River and 20' up Market).

RPG Superstar 2012 Top 32

@Graverattler- I didn't link the map because I modified it to accommodate the scale of this festival (most notably, Festival Street runs straight north all the way to the church square). That said, the area near the south bridge is pretty close to standard. On a single move you could pop up on Prickleback near Cog; on a double move you'd emerge on River street just north of Market.

RPG Superstar 2012 Top 32

@Victoria- in addition to the options Graverattler found I'll allow you to use MP3 to take the form of giant versions of: centaur, annis hag, lamia, or yeti (they'd function normally only be huge instead of medium).

RPG Superstar 2012 Top 32

Yeah, that is a drawback to a big city-wide fight like this... I'm trying now to include everyone's distances (and visibility) in the {ooc} comments at the end of every enemy post, hopefully that will help with that...

RPG Superstar 2012 Top 32

I'm an idiot... I forgot to post the giant's action. Sorry.

With Avaria and Victoria now visible, the giant moves to the city gate and begins singing again.

Victoria is 300' north-northwest (and 60' above) the singing giant, as the crow flies. Avaria is 100' away straight down the road. Jim's distance will depend a great on how he intends to get there (about 220' if he leaps to the main road and follows it, maybe 180' if he can successfully navigate the rooftops).

Graverattler- 50' of movement leaves you under buildings... If you're peeking as you travel you could stop in an alley after 40' and navigate the rest of the way above ground, or double move and emerge in an open spot by the eastern wall 20' north of the gate/bridge?

RPG Superstar 2012 Top 32

its been over 36 hours on this round, and over 24 since Victoria started her turn... I'm going to bot the rest of her action so we can move on to the next round...

Rimy Jim hears the somewhat ominous calls for Krotus seconds before he vanquishes his foe with a flourish and the handful of townsfolk who bear witness send up a cheer. As the cheer dies down the Giantish yelling has become barely audible, seemingly having moved some distance to the southeast.

Back on the main street, a few terrified people look out from their hiding places as one giant collapses and the other runs off. When the large earth elemental disappears too they cautiously begin to emerge. As they do, Avaria sprints by.

Beneath the earth Graverattler rumbles towards the bridge, but without the means to see any significant distance through earth and stone is unsure exactly how much farther she has to go.

As you come to the bend you can see that the giant who had been singing is about 40 feet away, 60 feet from the city gate. More alarmingly, you see on the bridge beyond the gate what you can only guess must be Krotus- a savage looking stone giant with a chainshirt and greatsword who must be at least 16 feet tall...

Victoria, meanwhile continues her upward arc endind 70' up and 25' south of where she started.

As you reach your zenith, you can see that the giant who had been singing is about 40 feet away from the angry archer-woman and 60 feet from the city gate. More alarmingly, you see on the bridge beyond the gate what you can only guess must be Krotus- a savage looking stone giant with a chainshirt and greatsword who must be at least 16 feet tall...

RPG Superstar 2012 Top 32

I feel your pain, I actually do almost all my posts from my iPhone. A double move would get you halfway to the bend he disappeared around. The street is clear enough that you could straight-line run (x4 move) right up to the bend (where you acquire line of sight), but then you lose your Dex bonus to AC until your next turn?

RPG Superstar 2012 Top 32

Just waiting on Avaria to finish round 6, and Victoria has her standard (and swift) action left to start round 7...

RPG Superstar 2012 Top 32

Momentarily distracted by his flirting with his sword, Rimy Jim badly bungles his first attack and the wounded giant attempts to capitalize on the opportunity...
AoO: 1d20 + 17 ⇒ (6) + 17 = 23
... but in his desperation misses. Zenovia's next arc brings her through the giant's lower abdomen, loosing a mess of entrails as the vanquished foe falls to his knees and then face down into the dirt.

RPG Superstar 2012 Top 32

As Victoria rises she catches a glimpse of the giant as he moves behind a tall building; adjusting her trajectory slightly to end 35' up and 15' closer she manages to keep part of the giant in view you have line of sight/effect, but he has cover.

RPG Superstar 2012 Top 32

your 100' double move leaves you about 30' short of where the road curves to the east... You can try to head straight for the bridge, which may save you 20-30' of total travel but leaves you buried under houses right now, or you can follow the road which will let you peek each round and see what's going on above... Your call?

RPG Superstar 2012 Top 32

Jim's first slash opens a deep wound across the giant's thigh. He snarls in pain and for a moment glances over his shoulder as if considering fleeing. Whether motivated by rage or by fear of something worse than the half-orc, he decides to stand and fight...
attack: 1d20 + 17 ⇒ (2) + 17 = 19
attack: 1d20 + 17 ⇒ (18) + 17 = 35; for: 2d8 + 15 ⇒ (1, 1) + 15 = 17
attack: 1d20 + 12 ⇒ (6) + 12 = 18

Meanwhile Graverattler unloads a flurry of attacks against the giant squaring off against her; her first three attacks find their mark, though the last 2 fail to connect as he stumbles backward... When Avaria's arrow buries itself in his chest he collapses in the street. the singing/spellcasting giant is the last one you're currently aware of.

Victoria watches the giant teeter and fall as she moves. your move takes you to 150' behind the large elemental.

The other giant stops singing and starts bellowing, "Kortus , það er kominn tími ! Komdu til mín!" As he yells, he moves with supernatural speed towards the city's southern gate and the bridge there to the fields beyond... he moves 100' south and then follows an eastern bend out of sight; he's 170' from Graverattler, 270' from Avaria, and 320' from Victoria (and has total cover from all three).

Kortus, it is time! Come to me!

RPG Superstar 2012 Top 32

i prefer the way avaria does it... however, i often times don't bother to separate them out in my posts so i don't ask others to do so in theirs. If you want to separate them out I'd appreciate it, if you don't that's fine too. if i ever have questions about your total bonus i'll check your sheet and/or ask you.

RPG Superstar 2012 Top 32

The giant before Jim grins, grips his great club in both hard meaty hands, and lets go a flurry of attacks...
attack: 1d20 + 17 ⇒ (20) + 17 = 37
attack: 1d20 + 17 ⇒ (5) + 17 = 22
attack: 1d20 + 12 ⇒ (20) + 12 = 32
confirm 1: 1d20 + 17 ⇒ (3) + 17 = 20; standard damage: 2d8 + 12 ⇒ (5, 1) + 12 = 18
confirm 3: 1d20 + 12 ⇒ (6) + 12 = 18; standard damage: 2d8 + 12 ⇒ (7, 7) + 12 = 26
He lands two heavy blows on the green-skinned buccaneer.

Blocks away, the singing giant cast another spell and his form becomes blurry and hard to make out. blur, 20% miss chance. The nearby giant looks momentarily surprised by the arrival of the common-speaking elemental but quickly decides that he knows the best way to deal with the threat...
attack: 1d20 + 22 ⇒ (9) + 22 = 31
attack: 1d20 + 22 ⇒ (5) + 22 = 27
attack: 1d20 + 17 ⇒ (6) + 17 = 23
He scowls angrily when all three of his attacks fail to connect.

the priests and wizards are all elsewhere doing other things, so everyone is free to act again.

RPG Superstar 2012 Top 32

The ground before the charging giant erupts with little warning as a large earth elemental emerges. Shouting, it pushes back the shirtless swordsman who offers no resistance to the move.

"What kind of giant is that?!?" the half-naked woman shrieks. The swordsman grabs her arm and starts to flee replying, "I don't know what that thing is but its no giant." As Avaria's arrow whistles by his ear and sinks into the singing giant the man's eyes suddenly refocus on the furious archer... Letting go of the redhead's hand he stammers, "I... I... this isn't... dammit, I'm sorry..." before turning east down the nearest road and running off, the other woman close at his heels.

Several blocks away, Jim lands with a grin at the feet of a lightning burned giant...

RPG Superstar 2012 Top 32

you're 55' from the giant and 45' from the swordsman who is blocking your charging lane

Avaria does not recall ever having meet the adulteress, but she can't help but wonder if it might not be the same lovely young redhead that Augustino had mentioned...

RPG Superstar 2012 Top 32

200 feet from you to Ludo (the first 20 of which are difficult terrain), and another 10 feet to the giant that ran up to him. The singing giant is another 30 feet behind the closest giant (240' from you).

RPG Superstar 2012 Top 32

GM dice:
3d20 ⇒ (18, 2, 18) = 38

Lightning arcs through the sky once more, towards the same three giants. Once again the same two manage to evade the brunt of the blast, while the same unfortunate giant takes one directly to the chest. With a howl, the most injured giant hurls 3 hunks of rubble at his assailant...
attack (vs cover): 1d20 + 17 - 2 - 4 ⇒ (20) + 17 - 2 - 4 = 31; confirm: 1d20 + 17 - 2 - 4 ⇒ (1) + 17 - 2 - 4 = 12 nope; for: 1d8 + 15 ⇒ (2) + 15 = 17
attack (vs cover): 1d20 + 17 - 2 - 4 ⇒ (16) + 17 - 2 - 4 = 27, for: 1d8 + 15 ⇒ (8) + 15 = 23
attack (vs cover): 1d20 + 12 - 2 - 4 ⇒ (17) + 12 - 2 - 4 = 23

Leaving their companion behind, the other two giants begin heading back towards the source of their vexation. The singing giant reemerges onto the street Avaria is looking down, 1 block south of Ludo, and casts a spell to soothe the burns on his arms...
CMW: 2d8 + 7 ⇒ (1, 7) + 7 = 15
The other comes barreling around the corner and advances right up to the injured swordsman.

everyone may act again

RPG Superstar 2012 Top 32

I think the point of monstrous physique 3, more than becoming huge, is having access to the better list of special abilities… that said, only having one or two options seems dumb. I'll look for a couple of large humanoids that I would allow you to use huge versions of.

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