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I hadn't thought about playing more than one character, that could be interesting. Any chance we could start with 2? Maybe like the main character and a sibling or childhood best friend? My primary reason for asking is that it would free up the main character to be more wizardy... I've been looking for ways to make him more well rounded so he can adventure alone (the way I presume the Optimumist would have groomed him), but it keeps making him less and less like a proper wizard...
I don't know... are you looking for him to be like a wizard wizard, or something more like a clever guy who uses whatever tools he can including weapons, magic, etc? What about the idea of making him a legit wizard and also building... I don't know, a sister/best friend ranger or slayer or something to round things out a bit?
Hey all, I have to have surgery tomorrow and may not be able to post for a few days, and then will be on heavy medication for a few weeks after that (which will limit my posting). This campaign had already sort of stalled (though I appreciate Ari and Igmutanka posting) so rather than try to nurse it back to health while I'm recovering I'm going to pause it. Once I'm doing a bit better, whoever is still around we can talk about if we want to try to bring back this game or start something new. Thanks for your understanding.
Hey all, as some of you know I'm having surgery tomorrow and may not be able to post for a few days, and then will be on heavy medication (and only be able to use 1 arm) for a few weeks after that. Since this campaign is already kind of limping along instead of slow it down even further I'm going to pause it for a while. Once I've recovered some we can talk about if we want to revive it as is, try to revive it with some cast changes, or start something else. Thanks for your understanding.
Hey all, sorry I've been slow to post here- I have to have a pretty significant surgery tomorrow and life's been super hectic trying to get everything prepared for being out of commission for a couple months. I'll try to make sure I get a post up today, after that it might be a couple days. Once I'm home I'll try to keep up with the posts but I might be a little slow (and the posts may be a bit drug-addled).
given the set-up you described, i'd suggest favoring spells from Alseta's domains... community in particular has some spells that will be useful and fit with your backstory. (using share spell to have shield other diverting 1/2 your damage to your familiar increases your durability a fair bit, as long as you pay careful attention to how much damage you let it take.) Other than that, adding heals and status removal spells to your list will be handy even if you don't prepare them just so that you can use wands and scrolls of those (the warpriest will be able to as well but if he's unconscious or you split up that could be very valuable.
there's also a feat (IIRC) that gives you a bonus on all spells you cast that are on the wizard/sorc/arcanist list and the druid list... since you can add druid spells to the w/s/a list if you take that feat you'll get the bonus on any druid spells you select.
The ability to cast self only spells and spells that wouldn't normally effect animals/magical beasts on your familiar is IMO under-rated (sometimes completely overlooked). Starting at 3rd level you can use alter self to make your familiar into a humanoid... I especially like ravens for that because they have a language so they can really pretend to be humanoid, but that would fix your sloth's speed (as would expeditious retreat if you want to use it for some touch attacks).
All of the polymorph spells will have some use if you want your sloth to do more than be an adorable backpack, and along with other buffs they can definitely increase its survivability at any level. At high levels you can even stack polymorphs with transformation to really get your familiar going. Just make sure to read up on the polymorph rules because the smaller familiars get extra bonuses when polymorphing.
As I said before, Elliomander and Micah can partner with pretty much anyone. They're both NG worshippers/servants of Nethys who are sort of wandering do-gooders (benevolent magic users who hope to show the benefits of magic to commoners and nobles alike). They both have abilities that buff/support other casters, so they'll be most effective when paired with other magic users.
Umm... Why are you going to all this trouble to get a mount? Just pick one with divine bond. If you don't like it being behind in levels ask if you can take boon companion. If you're worried about it falling behind in the future replace pally 5/oracle 1 with pally 2/cavalier 4... Take order of the star (so Lay Hands doesn't lag too bad) and pick up the horsemaster feat. You lose out on whichever revelation you were using to get Cha to AC but you already know your AC is high enough that it might be a problem (plus whenever you smite you'll get you Cha to AC again, which you miss out on with those revelations since you can't add it twice).
I only have 5 followers and they're all 1st level (maybe 6 if my blend of arcane and divine magic constitutes 'special power'). I'm not going to bother to actually build them unless I need to... I'll add a spoiler when I get time with names and classes; I'll probably do 1-2 wizards, 1-2 magi, a cleric, and maybe like an inquisitor or bard?
I might have been better off, honestly, staying straight Wizard but it just fit so well with the feel I was going for. Normally I wouldn't really consider a mystic Theurge (unless the starting level was in the teens, maybe) because you lose so many caster levels but faith magic lets you do it with only one level lost. Casting as a 2nd level cleric at 7th level probably isn't worth missing out on 4th level wizard spells really, but like I said the flavor just works so well (and if we play long enough I'm sure it would be worth it eventually).
You said inner sea magic is allowed... Can I take eclectic training as a feat? IIRC it doesn't normally cost a feat but since we would have to sort of hand wave the exams and earning the fame spending a feat seems like a way to balance that maybe?
(I'm only asking about eclectic training, not the hungry more powerful esoteric training)
so, i know it's getting close to the deadline but I'm really feeling like Micah's current background/personality isn't heroic enough for the feel you're looking for... I think I may completely rework him. Today is busy but I think I can put a good amount of time into him before the end of the week.
what was the final ruling on the squire feat? it literally becomes leadership at 7th level so really it just lets you spend your 5th level feat instead of your 7th level feat?
we don't need a full arcane caster but in a sandbox style game I definitely think they help... i mean, i'm building the adventures around you and your decisions so we all have some control over how necessary one is but they do bring a lot to the table in terms of utility and problem solving...
i'll look at the other thread and see who's available from it (and how they were with posting and whatnot) and we can go from there.
Sorry for my delay- things have been a disaster at work this past week and I just haven't had the emotional/intellectual resources to write anything at all. I think we turned a corner today and I might get something up today (though I have a pretty full day of meetings). I will definitely get something up by tomorrow afternoon.
Sorry (again)- things at work apparently had to get worse before they could get better and I just haven't had the emotional/intellectual resources to write anything at all. I think we turned a corner today and I might get something up (though I have a pretty full day of meetings). Apologies for the delay, I will get something up by tomorrow afternoon.