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Pathfinder Tales: Prince of Wolves
****( ) by Saint_Meerkat

Pathfinder Chronicles: Dark Markets—A Guide to Katapesh (OGL)
***** by voodoo chili

Pathfinder Adventure Path #24: "The Final Wish" (Legacy of Fire 6 of 6) (OGL)
**( )( )( ) by voodoo chili

Pathfinder Campaign Setting: Distant Worlds (PFRPG)
****( ) by Chris Nehren

Mythic Menagerie: Faeries of the Fringe (PFRPG) PDF
***** by Kelsey MacAilbert

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Featured Product
GameMastery Module D0: Hollow's Last Hope (OGL)
GameMastery Module TC1: Into the Haunted Forest (OGL)
Paizo Publishing, LLC
Add Print Edition: $5.00
Add PDF: $3.50

****( )

Fun evening for $3.50.


I purchased this module half an hour before I ran it on our regular Game Night when we couldn't play our regular campaign. It's a fun multi-path adventure with one of my favorite gimmicks: the evil rival party!

There were two major complaints I had:

1. I hate typical woodland creature fighting like dogs, bears, and wolves. There are a few interesting creatures in here but not many.

2. I hate hate hate it when an adventure points me to the monster manual. Just give me the stat blocks in the adventure, don't make me look up a freaking dog on page 277 of the monster manual.

I love 16 page one-night stand alone adventures. I think there is a huge market for them. However, these adventures should be built to play with almost no prep time. Include all monster stats, outline the main points of the adventure, the chapter, and the encounter quickly so I can skim read it and be ready.

Spoiler Alert: Stop reading if you want to play this one.

In our run of the module, the sheriff, who is portrayed as sort of a tough guy, ended up being more of an idiot.

At the end of the adventure, my players decided they wanted to keep the trinkets for themselves and go steal back the blade. The rogue broke in to the sheriff's house, rolled some horrible sneaking rolls, grabbed the dagger from the woken sheriff, and fled out of town on horseback with all of the artifacts with a naked sheriff running after them. It was a great improv ending to the adventure. The players had a lot of fun.

I really hope Paizo prints more 16 page mini-adventures of level 3 to level 8 with simple dungeon designs, brief outlines of the plot, and all required statistics. I think there is a huge market for one-night adventures for the working folk.

Thanks for a great night!




Featured Product
IMPGMG4700
Wicked Fantasy Factory #0: Temple of Blood (OGL)
Goodman Games
Add PDF: $2.00
Add Print Edition: $2.00 $1.00

****( )

A good fun evening for two bucks


I ran this module tonight when one of our regulars couldn't make our normal campaign. I liked it a lot. We played it with three players and six characters using the 1st level RPG stats from some D&D miniature cards.

The layout of the dungeon is very simple and the game is easy to run and can be easily played in three hours.

My players and I enjoyed the cinematic feel but we couldn't get into the outrageous killing moves. The free Cleave and Rapid Shot was fun but it moved us to cheat a little bit (oh what the hell, give it another roll!)

There are a few things I didn't like.

1. Too many kobolds and they are way too easy to kill. Even twelve of these guys died in a single round.

2. There isn't a good readable introductory text for the players other than the intro to the adventure which gives a lot away. I wanted to read something that set the stage and theme.

3. A bit too silly. We liked it, but it was definitely a goofy night.

4. No pregen characters. Short adventures like this are begging for some simple pregen charaters to get into the fun.

I liked this adventure a lot and I would love to see a whole pile of $2 to $4 short 16 page adventures instead of the longer multi-night 32 page epics. I want something I can play without any prep time at all when a bunch of friends happen to be over. If I want something more than that, I'll write it myself.

Still, for $2, this was a great time.




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