|mplindustries Star Voter 2015|
I do not care how "awesome" your item is. I do not care about its history or how many spell effects you can cram into one thing. I do not care about the rules you made up to accommodate the effect you wanted. I do not care about your item that costs way more than its effect is worth (even if you calculated it perfectly and legally). I do not care about your item that costs WAY too little for what it does (there are WAY too many armors in the 10-15k range with amazing continuous effects).
I basically look for the following:
1) Do you know the rules of the game you want to design for? I don't mean "Oh, this should really be 7th level" or "you accidentally halved the base weapon cost, too" I mean stuff like "I'm making up spells!"
2) Do you understand how the game you want to design for is balanced? No perfection needed, but a low cost item that can raise the dead or steal souls or something is insane.
3) Is your item actually usable? Does it fill a useful niche? If someone found it, would they end up just selling it? If they saw it in a store, would they actually buy it?
4) Can you write in English? I'm not going to pick on a spelling error or two, or misplaced commas, but if I have to concentrate to understand what you typed, that's a problem.
5) Simplicity! If you can fit your awesome idea in 100 words, I'm much more impressed than if it took you 300.
6) Bonus points if your item actually solves a real problem in the game. For example, if your item makes Rogues more awesome, that's a plus. If Monks using it actually get their advertised mobility, I'm on board. If your sling or crossbow makes me as useful as an archer, I'd vote for you in a second.
Overall, I think I'm much too picky, because I've seen no items that made me say, "YES! I love this!" I've seen only a scant handful of pairs where I was voting for the better item--the vast majority of the time, I was voting for the (slightly) less bad item.