Bleach wrote:
mousey wrote:
Bleach, what is roleplaying?...
To me, roleplaying is taking on the life of a character. Questions that ask "How do you respond to X" help a person to know their character.
That to me is roleplaying. Saying "I have skill points in Craft" don't indicate roleplaying (otherwise you're basically saying that if you pick a fighter, you're not intersting in roleplaying)
For example, the paragraps you listed of the dwarf I thought were brilliant since to a new player, it gives you a clear idea as to what not only the expected dwarf acts like but also what an OUTCAST dwarf (said dwarf can be the one that has killed an elder etc...)
Now here's two questions.
In the 3E PHB, exactly what section/mechanic actually encourages roleplaying but more imprtanty, waht do YOU consider rolelaying?
:) right...so what does the rest of the book do?
Btw, is your knowledge limited to 3E and only D&D? Have you played 1st Ed? 2nd Ed? Exalted? Weapons of the Gods? Qin? Warhammer RPG?
Do you know that in Exalted there's such things as penalties? Likewise in Qin?
What were the reasons that WoTC gave for revamping to 4th Ed? Better RP?
Anyway, my earlier post mentioned, the only rule that I need to RP is "Pretend..." It's like acting and I need not act the most powerful and successful to be a good actor/actress but the rules gravitate towards the character to be more powerful (better than an average person...), more successful and all the bells and whistles.
Not that it isn't any good (please reread my earlier postings) but it ain't practising what it is trying to preach.
A question: Why is it so bad that a wizard has limited spells during low level? Does the game grind to a stop if the wizard can't cast any more spells? The player doesn't know what else to do?
Why does the fighter need more at-will abilities to have a fun and illustrative fight? Is it because the player cannot properly describe a fight and hence it devolves into a typical hack-&-slash? Lacking imagination?
DM: Before you stands a savage troll barring your entry to the cathedral whereby the priestess is being ravaged by a mad noble. What will you do?
Player 1: Attack!
Player 2: Oops! My wizard is out of spells. Guess I have to stand back and watch.
DM: Okie, roll your dies
/*Hack and slash....hack and slash*/
DM: Okie, the troll falls dead after 10 rounds of battle.
Player 1: Alright! Troll falls to my mighty dice rolling!
Player 2: /*Stiffling a yawn*/ Okie, let's go; lead and I'll follow.
So what did the WoTC people do to rectify this? Add more powers and at-will abilities
DM: Before you stands a savage troll barring your entry to the cathedral whereby the priestess is being ravaged by a mad noble. What will you do?
Player 1: Attack with cleave!
Player 2: Attack with unlimited magic missile!
DM: Okie, roll your dies
/*Next round*/
Player 1: Not dead yet? Ok! Attack with reaping strike!
Player 2: Use thunderwave to try to push the troll over the bridge! Hahaha....
/*Hack and slash....hack and slash in a different manner*/
DM: Okie, the troll falls dead after 10 rounds of battle.
Player 1: Alright! Troll falls to my mighty dice rolling!
Player 2: And mine too!!
How about this?
DM: Before you stands a savage troll barring your entry to the cathedral whereby the priestess is being ravaged by a mad noble. What will you do?
Player 1: I draw my sword to attack! Elaine, no time to waste! Our prietess is being violated by that evil fiend!
Player 2: Wait Roy! I know you love her but heading in recklessly will be suicidal! You can't hurt the troll enough to slay it. My mentor once told me the troll is able to mend its wound!
Player 1: No time for that! Stay with me or get out of my way!
Player 2: D@mn! I'm out of spells!
DM: Okie, roll your dies
/*Next round*/
Player 1: Gasping...blood oozing from various wounds...i can't last much longer and the troll had healed all its wounds!
Player 2: What can i do? Think! Well, we don't need to kill it; just need to get it out of the way. DM, I'm grabbing the rope from my bag, skirting around the melee fight between Roy and the troll and try to entangle the troll's legs and make it fall over the bridge!
DM: Okie, give it a shot!
/* internally, DM felt that this is a good approach to solving the battle and wonderful RP involved. The god (or dm) is smiling and is fated to be successful */
DM: Roll your d20 adding your dex bonus. The DC is 10 only as the troll isn't paying you any attention
Success!
DM: Okie, the rope caught around the legs of the troll and it stumbled, tottering at the end of the bridge trying to regain its footing or otherwise falling 100 feet into the crevasse.
Player 1: Die! DM, Roy, in his frenzy, rushes forward to give the troll a shaft!
DM: In your mad rush, the troll outstretched arms bearhugged Roy in an embrace of death!
Player 2: Noooo!!
Player 1: Can I struggle out?
DM: Try to pit your strength against the troll
/* Die rolls...failed */
DM: Sorry, the troll had a grip of steel and you're unable to break free...
Player 1: Sigh...no worries. Roy screamed at the top of his voice and stabs his sword downwards into the troll's eye "Die you fiend!" Falling, Roy looked over to Elaine and pleaded "Save her..." and disappears over the edge.
Player 2: I swear to the gods....I will....
Well? 4th Ed can also do this? Right. I agree but does it encourage this? How does it solve the hack & slash problem? What is it trying to emulate? MMORPG? No spells equate boring game? Fighter boring as it can only hack and then slash?
Sigh....