A gnome enters the Spire’s Retreat pausing only to stop a large mule from following him in. ‘no you wait there ‘ Looking around at the assortment of clientele dripping across table and lying on the floor, he gives a glance at the bar keep who just shrugs and goes back to his glass cleaning. His better nature getting the best of him, he starts to check those lying about repositioning them into a more comfortable arrangement taking only a copper then secreting there money pouch back on them in a less accessible place like under armour etc. less they lose it to unsavoury types. Or occasionally taking a herb or arrow instead for his care.
Turning the barkeep just says ‘Emerald Spirit ! you want some’ Glancing around, ‘No thank you just a beer for me and a bucket full for him’ indicating the mule hanging it’s head through the window. After a few moments the beer and bucket are served and after a light meal the gnome leaves.
You've made some interesting points,
That would help to give the advancement a sense of quest about it. Its a simple idea that could work.
Why should all the best trainers be in the largest settlement ?
Imagine if a player could set up a training camp like a base camp where he could assign a skill he would teach to his level .
Something to consider, as people have been posting as if they are already experienced characters, perhaps they are at the start but the Mark of Pharasma when applied had a rebirth like effect which stripped away any previous being/experience, reformating if you like, everyone marked back to the core basics ie: commoner .
As for the second Mark well that could do anything.
With all the changes taking place Thod's Friends soon to become Emerald Lodge Cordially invites smaller companies to join with us to become tower guardians.
So join with us I personally will be voting for one class to be mage but these are early days so who knows.
Question for developers :
if an evil aligned character chooses to enter a good aligned settlement he should be ok to visit make purchases etc. unless he does something evil then be chucked out, same with good in an evil settlement.
If this could be clarified I'd be grateful.
The best way to view our settlement is as a safe haven, equiper,re supplier to all the adventures who brave the spire.
In Shade of Ice part 2 the fighter decides to try to push over a large bookcase onto the enemy, strength check 1 ,it rocks back on him. Rather than get out of the way he holds it and fails to right it. The Paladin tries to help and also fails.
not allowed to get the original Miss Feathers marrage proposals from my players Use fireball as a diplomacy aid, have a npc child steal a PC Rogues money pouch, get harpy's to do fly snatch attack's on PC's bow's or carry off the halfling Fireball rooms full of paper accidentally burning faction missions
I'd also like to add my congrats to Rob as a new major force in the Pathfinder Society. He must of taken the Leadership feat to keep all us GM's under control and ensure all the players were taken care of.
I've run this adventure a couple of times, the last time went like this. In act 1
Act 2
Beyond when the xill first attacked they really panicked especially when one was paralyzed and the xill was fading out with the others covering it but with a dimension stepping wizard freeing them just in time and fortunately stepping to elsewhere in the room thus not through any part of the ship they managed to weather the attack. However with 3 members with cursed wounds and another paralyzed for hours they ended up spending prestige to alleviate these conditions by going on deck and sending a message to the Lodge (this is in Absalom harbor after all) for aid this arrived in the form of an eagle with a satchel containing potions to cure the conditions. But while they were waiting the rogue had found the door to the dimension door and he and a badly injured fighter had gone through to the helm. They accidentally released the hag who like them was trying to hide how weak they really were, this resulted in some great roleplay
The final encounter worked well but for everyone concentrating on the plant not the xill, (it must be the way I describe things). They handled the xill with some effort and freed people from the pods as the plant died then had to run and jump from the ship quickly as they heard the ships real engine starting up. It made for a very cinematic ending for a fun adventure as the ship blinked away as the slowest jumped overboard.
heretic:
To the players I gm'd for a big thank you I enjoyed running for you all and I'm so glad everyone took the bad stuff so well I haven't rolled that well in years. I think Dave usually jinx's my dice at the slot zero but he didnt get the chance this year.
Hi all,
Russ
Okay venture captain Dave
also we may have to cut back on the pathfinder uk popularity spell this year as it seems to be self perpetuating . minion out..
Thanks to all I GM'd for at conception I really enjoyed it.
Thanks for the praise Thod maybe dual GM'g is the way forward.
Russ
Hi
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