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Recent posts by
molrak:
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Erik Mona wrote:
Wow. Hmmmm.
I'd be very interested to hear what people would be looking for in a minis subscription. The more comments on that the better, as far as I'm concerned, because to tell you the truth we haven't really even considered it.
But it does seem a bit obvious, now that someone has brought it up.
Hmmmmm.
I have not picked up Paizo's old minis, but Reaper Minis are my one definite buy when I hit up a FLGS. Pathfinder/Paizo + Reaper is just win. Ideally I'd want my subscription to come from Paizo instead of Reaper, but man that could put a hurt on the shipping. I'd be happy with plastic or metal, but my preference is honestly metal (might finally get me off my keester and get to painting them).
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I think a lot of people would love to continue their adventures and, more importantly, their characters past level 20. The problem with the 3.x epic rules seems to be similar to the problem with 3.x psionics--the whole project seems to have been created in a vacuum. In the games I've played and gm'd, the real slog has been to even approach level 20. It's been widely stated elsewhere, but a lot of adventures tend to peter out around the mid teens. If PathfinderRPG can improve the upper "quarter" of character advancement, I really think that there will be an increased demand for adventuring beyond level 20.
Looking back, my plays through the Baldur's Gate trilogy were the only time I've had fun playing high level characters. I think part of that is I didn't have to worry about the math, but a larger part was the truly epic story. Outside of that game, I really can't think of much published material that really outlines a good epic adventure, certainly nothing that has caught my eye. It's tough--dancing with the gods is not everyone's cup of tea, nor is riding tarrasques across the planes in hunt of some crazy uberlich.
Mechanically, I'd just like to see something that makes sense with what levels 1-20 bring to the table, and I'd hope it won't require a CPA to be able to play at a reasonably pace. Conceptually, I'd like epic rules (and the handbook) to have scope. Aside from just the basic rules, maybe it could include advice on what characters can do, from running a kingdom to plane walking. Since there aren't going to be (m)any books to support epic play, any sort of help and guidance in the book would be great outside of just basic mechanics.
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I kind of agree with what's been said above. What really turns me off is the perceived separation of magic from psionics. Part of the problem is that psionics have been an add-on to the game, and you don't want to spend half your psionics book talking about how telepathy and telekinesis affect your plain jane wizard or barbarian. Additionally, the few times I've seen psionics played, it seemed unbalanced as the next splatbook.
I believe I've read somewhere that psionics are speculated to be active on either Castrovel the green and Akiton the red (ie, Golarion's celestial neighbors). I really wouldn't mind that from a Pathfinder/Golarion standpoint, but I don't know that I would want even a whole adventure path dealing with crazy psionic insanity. (Hey, you guys can prove me wrong!)
Would I buy a PathfinderRPG book on psionics? I would buy it if one of the major project goals was to achieve balance with the PathfinderRPG core book, and if it received a fair amount of playtesting (public or otherwise). Skimming through my library, I don't think rebuilding psionics would affect my 3.x library much (if at all), so backward compatibility for psionics is frankly not an issue for me. If you want the book to see use in my group, create a psionic book that's integrated, balanced, and tested with the PathfinderRPG core, and make a book that maintains the high quality that I've seen in Paizo's other products.
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I was intentionally vague about how much of a bonus clerics should get, although I don't think my original suggestion was too far off: at +2 skill points per domain per 5 levels, that would equate to a total of +8 each at level 20. That seems a little heavy at first, but +16 skill points across 20 levels would equate to less than a bonus skill per level (effectively the cleric would gain 2.8 skills per level + int modifier).
As for balance issues, acrobatics, climb, disable device, escape artist, fly, ride, sleight of hand, stealth, and swim all have armor check penalties, and I don't often see many clerics in light armor, let alone no armor. Reasonably equipped 10th level clerics with domains skills affected by AC penalties would be around break even for those skills, which doesn't seem too far off to me.
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James Jacobs wrote:
It's actually a LOT more complicated than that. By the book, most of Lovecraft's writings are in the public domain now... but the laws regarding Public Domain are SUPER complicated and weird (thanks, Disney!). Whether or not Derleth had the rights isn't clear, since those rights changed and the legal contracts seem to have been lost. The themes and ideas of the Lovecraft mythos are certainly an open concept, and Lovecraft himself encouraged other writers to use his creations in their own stories, though. I've done quite a bit of research into it, and everything I've managed to find out indicates that Lovecraft's stories are in the public domain, but that there COULD be a legal challenge to that, and if there WERE, it would most likely result in confirmation that they're in the Public Domain.
The use of the mythos in game context is even tricksier, since a lot of that stuff IS copyright by Chaosium. We've taken steps to retain a friendly relationship with Chaosium, and make sure to mention them and the Call of Cthulhu game whenever we do similar stuff, in any event.
This jogged a memory of some news I read earlier this summer, that Google, in conjunction with CMU, Project Gutenberg and PG's Distributed Proofreaders, created a searchable list of copyright renewals for the United States. You can read more about it yourself at the Inside Google Book Search blog. The short version is that a lot of copyrighted content was not renewed from 1923-1978, and thus would fall under the public domain now.
Lovecraft's work has been under a lot of 'who owns what' controversy. So I decided to download the good work from the Google, and after sifting through the 300mb(+) xml file, I found 11 titles with Lovecraft listed as an author. Some of them seem to be compilations of previous/shorter work, although I am by no means an expert on Lovecraft. As I understand it, anything not listed as renewed is public domain material in the United States. (Per the wiki article, the EU copyright length is just 70 years after death, so any work published during his lifetime is public domain now. It varies in other territories, many nations having a 50 years after publication/death term.) For those interested, these were the titles that were renewed and thus may be under copyright still:
- The outsider and others
- Beyond the wall of sleep
- Marginalia
- Best supernatural stories of H.P. Lovecraft
- The lurker at the threshold
- Something about cats
- The Gable window/The Survivor and others
- The Shuttered room and other pieces
- Dreams and fancies
- The Dunwich horror and others
- Collected poems
Of course, derivative works of public domain work are under copyright of the new publisher/author. IANAL, and all this could be completely wrong, aside from the titles listed above.
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