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Lex Talinis wrote:
best tweaking

glad you like it, put alot of thought into it...

also ... if you want to do the Red Hand of Doom campaign you could run it as happening in the western portions of Alhaster with a hobgoblins coming out of the mountains... but that would be for a new group of PCs of lower level than any AoW veterans running Alhaster....


well, from what I have heard here on line, people have been taking a wide range of options as to where to set the various parts of AoW in Eberron, so this is only my personal answer. Keith Baker's conversion notes put Alhaster in the Lhazar Principalities on the NE end of Khorvaire, specifically between Skairn and Tantamar - making it a pivotal but not major princedom (also presumably because the Lhazaarites value seafaring most and Zeech isn't the seacaptain type). This is fine with me in general, but I don't like the location between Skairn and Tantamar. I decided to place Alhaster farther east and south, specifically south of Cliffscrape, north of Q'barra, and east/northeast of the Boneyard. The advantages to this being several:

1) It's on the edge of the Lhazaar territory so Zeech's peculiarities seem to fit in better

2) It's a port between Q'Barra and Lhazaar so that emphasizes A;haster's role as a trading port and haven for nefarious types from both regions

3) Taking Baker's placement of the Rift Canyon as being Goradra Gap in Eberron's Mror Holds, this allows a quick airship run from Alhaster to Goradra along the Ironroot Mountains without passing over any inhabited area (going from the location between Skairn and Tantamar you need to pass over/thru the most populated areas of the Mror Holds

4) It lets me put the city of Saltmarsh (from DMGII) on the Q'Barra coast along the Basura Swamp peninsula that faces Tempest Isle, setting up a nice little area of trade and further adventures

5 and relating most to your question) This leaves the PC's controlling and independent kingdom between Lhazaar and Q'Barra with Talenta & Mror just over the mountains, linking Cliffscrape to Slatmarsh and other Q'Barran ports. As epic level characters they may take on the Dragon hiding in the Q'Barran ruins, or seek to become Dread Pirates and terrorize or rule the Lhazaar Princapalities, while also facing growing influence from the Inspired in Q'Barra and the threat of Erandis d'Vol from the north.

Anyway - that's my take on it

For me that doesn't directly change the politics of Eberron. The most major effect is that there are these powerful heroes in the eastern fringe not under anyone's direct influence, but beset on all sides by potential opposition. The PCs couls unify the eastern coasts as a force against Riedra or just be legendary trouble makers out east without really changing the politics of the 5 nations, so it can still go in any direction.


dizzyk - if it's no extra-trouble I'd appreciate a copy of your conversion notes too! You can send it to evenki@yahoo.com

Thanks
modenstein


i'll take an email too...
looking forward to the overload, yes i am


Lex Talinis wrote:
X51 wrote:
Hey that is OK! I would prefer a Quality supplement.
Dreeya wrote:
...yes I am proud to be a female gamer ;-)
Here, here! •lifts mug in salute•

consider that seconded! *lifts mug, followed by several hefty gulps ;-)


Mysthack wrote:
I believe I read on a forum somewhere that they were planning to release it to go along with the store release of dungeon 125, which is July 12th.

Yup, in one of the other threads Dungeon's editor said that Jul 12th is pretty much the 'deadline' for getting the Overload pdf up but the good news is that they are trying to do it sooner. They are busy with some game conventions and stuff so it looks like the earliest is likely to be next week. I'm impatient myself, but the Dungeon team definately goes the extra mile often enough, I can hold off til the 12th if I have to.

And Erik did give a tidbit preview of some of the Overload's content covering the Twilight Monastary and the Bronzewood Lodge near the bottom of this thread:

http://paizo.com/paizo/messageboards/dungeon/ageOfWorms/ageOfWormsOverload

Hope that helps you hold on til they get the pdf posted!

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