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Recent posts by
mobuttu:
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Sean Mahoney wrote:
If you are looking for ideas specifically about Dugabras attack on Redgorge, I am not sure this adventure will help a lot. The adventure does start with an attack on a town by giants (quite a few) and support from other creatures. The way Paizo set up this encounter would work very well for any raid against a static target, so I would think that this format would be the most useful thing, but would need to be adjusted heavily to fit what you are talking about.
Out of curiosity, WHY is Dugobras going to be attacking Redgorge in your game?
Sean Mahoney
Thanks. Is there any idea or reference that could be useful, then?
Long story short: A PC traded the group scape from Dugrobras' lair in the Demonskar by swearing him that he would help him in his forging objectives (create magic object). But he avoided his word, so Dugobras is in town for retribution.
Besides, Dugobras see the weakness of Cauldron now, so he thinks it's a good time to attack Redgorge and its mining resources (IMG there's mithril there).
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James Jacobs wrote:
Uzziel the Angel wrote:
Can anyone tell me now large this fortress is? I'm not using the Pathfinder adventure path, but if the physical fortress is good enough I might by the product just to have the maps of the fortress to use for other purposes. Thanks! :)
It's mostly underground; the above ground portion is a circular wall with lots of towers and buildings inside. I can't recall off the top of my head how big it is... but it's at least a few hundred feet in diameter. It IS a fortress made by giants, after all.
EDIT: Okay... I'm at work now... the structure's about 500 feet in diameter, it would appear.
I'm now running SCAP and I'm planning a Dugobras attack to Redgorge. Do you think this adventure would be suitable for my plans? Thanks.
Quim (sorry for my bad english)
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Qualidar wrote:
Titles, Affiliations & Duties:
Affiliation Score
3 or less No affiliation.
4-10 Watcher: The Striders recognize you as a potential ally in a fight against evil in the region.
11-20 Farstrider: You are accepted as a member of the Striders of Farlanghan. You take advantage of the Strider's training and network of contacts, receiving a +2 bonus to Knowledge (nature) and Gather Information checks. In return, you are expected to guard the pathways of the wilderness, aiding travelers in need and destroying threats to the area.
21-29 Pathwarden: Your access to the Strider's information network allows you to use your Gather Information skill throughout the region without having to physically travel to the location of your search.
30+ Shadowstalker: Due to your extensive web of sources, you can re-roll a Gather Information check. You...
Wow. I find it very good. I think I'm gonna steal it ;D
BTW, at some point, maybe at 21-29 range, I'd use the 1500 gp in scrolls and potions per month availibility described in the SCAP. Or you can split it up growing the availibility as PC advances in the Titles table:
11-20: 100 gp
21-29: 500 gp
30+: 1500 gp
Q. (sorry for my bad english)
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Grimcleaver wrote:
Most importantly I think the application of a spell that applies only to a "person" will fail if the type of the creature changes, permanence or not. If a spell can't affect a certain target it will fail as soon as the change happens.
I'm afraid you are wrong here. From FAQ section @ WotC site:
If, while under the effect of a spell that depends on type
(such as hold person), my character is transformed into a
different creature type by polymorph*, does the spell’s
effect remain?
Yes. A spell only checks to see if you are a legal target
when it is cast. If you become an illegal target later (such as via the polymorph spell), the spell remains in effect.
Grimcleaver wrote:
Here's another point--aren't baboons small creatures? I certainly think they're closer to halfling-gnome size than they are to human. So at best you'd get a baboon that's a size catagory larger than it would be--or rather human sized.
No, baboon stat block state it as a Medium sized Animal.
Grimcleaver wrote:
Then again, looking up Enlarge--it seems that the spell isn't limited to humanoids after all. When using Permanancy it says that an Enlarge spell can be permanized on "yourself, another creature, or an object as appropriate".
Yes, but in this particular case, "as appropriate" means a Humanoid criature per "Enlarge Person" description.
Grimcleaver wrote:
So no polymorph required. Just change the monkey into a bigger monkey and you're set.
So I think, Polymorph is still necessary.
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greensquire wrote:
1) Can the city above claim taxes on those who live in Jzadirune?
2) How easy/hard should I make living in Jzadirune? These guys are about to hit chapter two, & will not be able to "stay at home" to maintian Jzadiruen.
3) Should 'The Vanishing' still be in effect for any new magic items created in Jzadirune?
4) What are the chances of the gnomes returning to claim their ancient home? (I'd say slim-to-none, considering what they went through!
1) Absolutely.
2) Make them contract some servants. Cleaning and maintanance are important. If they don't, during Flood Season, let the flood come in, or due to humidity let some crumbles on them ;)
3) Absolutely. The Vanishing is still active, ALthough I may have diminished. Hey, no one said it was perfect... :)
4) High changes. I seem to recall that the MTA agents are a pair of Gnomes. Why couldn't they be of a new clan returning to Jzadirune after rumors of the PC's acts spread?
Q. (Sorry for my bad english)
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Hi all,
I'm currently running SCAP and one of my PC is playing and Human Bard reicarnated to Baboon - using an enhanced reincarnation spell from a Dragon web enhancement (thus being an Animal Type).
Anyway, now the wizard in the group is wondering about this spell combo: He wants to Polymorph the baboon into a human and then cast on him a Permanent Enlarge Person, thus when the Polymorph spell ends they will have an enlarged baboon. According to the rules, spells only check their target at the moment of being cast, so it seems possible.
What do you think? Would you allow this combo? Do I miss any rule?
Q. (sorry for my bad english)
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Drakli wrote:
Before moving on to Malachite, I feel the need to ask, does anyone other than me think Jzadirune's difficulty level is unusually high?
Yes. Jzadirune is indeed very difficult. Although bear in mind that:
0) It is designed for 6 PC.
1) The first encounters are almost lonely critters with hit and run tactics (giving PC time for recovering).
2) PC have the Jenya Urikas help. She can provide cure potions, etc. Maybe, they can be accompanied by Ruphus Laro.
2bis) This assumes that PC don't explore the hole dungeon in one single exploration, but with several days.
3) Don't forget the presence of Fario and Fellian (The 3 times I have played this first chapter of SCAP, I always had to make them an helping apperance).
4) Usually, when PC arrive to the Grell room, they are at least from 2nd to 3rd level. But it still is a changelling encounter.
Hope this helps.
Q. (Sorry for my bad english)
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Ok. I'm running Zenith Chapter and a new PC arised. Player wants it to be a Draconic character from Draconomicon. Taking this idea I made him a Dhorlot's son. What do you think? I think it makes sense as Dhorlot could have been trying other forms of fingerlings before the kuo-toans, couldn't he?
Problem is that I find Draconic character level adjustement too low, so I changed it to fit the Wyrm Blooded Trait from the SCAP HC. Here it is:
* AC +1 (natural)
* 2 Claw attacks (1d3)
* Darkvision 60' and Low-Light vision
* +4 vs acid
* STR +2, CON +2, CAR +2
* +2 Swim, +1 Spot, +1 Listen
* -1 Reflex Savings
* +1 Lvl Adjusment
I'm not sure if "Draconic" is a Template or a Race by itself. What do you think?
Q. (Sorry for my bad english)
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The Mind wrote:
Out of curiosity, at what point did you have Vhalantru(sp?) show up in the battle with Kazmojen?
I played this scene twice with both groups of mine.
For the first group, PC stated to fall under Pyckles and Kazmogen power, so they had to flee, looking the safeness of the illusion walls near the jails. Finally they had some rounds to heal before Kazmojen appears and could beat him. Being Kazmojen dead, hobgoblins stated to flee to the underdark, and in a reconnaissance trip through the Malachite Fortess Valanthru appeared claiming for Terrem.
The second group almost died against Kazmogen. There were only Fellian and the wizard left when Valanthru appeared killing and disintegrating hobgoblins through the main door and bargaining with Kazmojen for Terrem. Then PC realised that it was far easier to negotiate for the rest of the kids instead of trying to kill Kazmojen, so they paid the price and left the fortress leaking their wounds.
In both scenes, Valanthru apparition was a shock for players, and I think so far (I’m in Flood Season) one of the most memorable of this campaign.
IMC, once kids had been rescued, there is a trial for Keyghan Ghelve, which in both cases ended with Keyghan guilty and his house demolished and access to Jzadirune and Malachite Fortress closed forever. So they couldn’t return to it.
Sorry for my bad english.
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