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Monster Hunter

mishima's page

85 posts (99 including aliases). No reviews. No lists. No wishlists. 1 alias.



I seem to remember there being a way a fighter could get rage without dipping into barbarian but now I can't find it. Am I imagining things?


The situation is that a Darkmantle surprised the druid grabbed and constricted so that the druid was disabled. This was in the surprise round. Next round the Darkmantle constricted again and so the druid is dying. Now finally its the druid's turn. Didn't stabilize. I'm wondering what to do with the animal companion. "Attack" was its bonus trick but obviously no one can give the command. Does it just stand there? If so I think "guard" is way better as a first trick now, lol.

Am I correct that animal companions only start play with 1 trick total, the bonus one?

Also, if the druid totally dies, what happens to the animal companion? I know its a GM discretion thing, just curious how people would handle it. This is in a 1st level dungeon.


1 person marked this as FAQ candidate.

I was wondering how most people would think about using leftover starting gold to scribe scrolls to have as starting equipment for new characters. Would most people allow that or say no you gotta do it in game? Just curious.


I'm wondering how to handle when a player wants to jump over not only a creature, but all its vertical threatened squares as well. Do you combine vertical and horizontal jump DCs somehow? As far as I can tell, for a creature of 5/5 space/reach, this would require a 10 ft vertical and a 30 ft horizontal, with a total movement cost of 8 squares.

See this picture.


Disrupt Undead deals positive energy damage. So can it be used with the elemental bloodline sorcerer's bloodline arcana to be converted into that energy type?


So...if I disarm attempt with a ranseur from 5 feet away without the improved disarm feat, is the enemy denied the AoO since it doesn't threaten me?


I'm sure this has been asked before, but does the snake constrictor animal companion get the +4 bonus to grapple from having the grab ability? So a 1st level snake constrictor with agile maneuvers could have a +8 to grapple? Also, does the grab ability in this case provoke or does it count as an attack (special attack)?


Would guidance apply its bonus to animal empathy, since animal empathy functions like the diplomacy skill?


I was wondering if some people might like to post some awesome/unique 1st level encounters, with pertinent battlefield details. :) For a 4 person party, just one encounter.

Or just stories about some amazing battles.


I don't see any guidelines on where to place a rogue who has failed an acrobatics check to move through a threatened square when the movement is out of an ally occupied square.

_A
e_
__

Rogue is coming from the right and passing through A, trying to get north of e. I was thinking that he would go one square to the left of A but that would mean he isn't threatened by e which seems odd.


I feel like I keep getting stuck behind doors fighting monsters. I'm wondering if I am doing some things right.

1. Player opens a door, there are some hostile monsters in the room. Do I roll perception for surprise round even though no one is using stealth, or just roll initiative? How do you handle something like "I shut the door real quick".

2. Player opens a door, there is hostile monster who was aware of the party standing right next to the door, now adjacent to the door opener. The door opener rolls an initiative way lower than the rest of the party, effectively blocking the monster to other melee. Possible moves? Overrun seems perfect, can do it as part of a move and end up in flank with the door opener. Where do you go if you fail though?

3. Party aware of hostiles in the room, wants to surprise attack. I am assuming the opening of the door is NOT counted against anyone since initiative hasn't been rolled yet.

4. In real castle fortifications, which is better, a door that opens in to a stairwell, or one that opens into the adjacent room? My gut tells me the latter because then it could be barred from inside, and when open would still provide cover to the one in that square.

I just feel like something is off about the way I'm doing initiative maybe.


I consider myself a fairly creative dude, but struggle to think of uses for magic mouth. I was wondering if anyone had some good stories using magic mouth.


Do undead just die at 0 hp since they have no constitution score?


Is a large creature's reach still 10 while prone?


I like to play modules on my own but sometimes I just want to jump ahead to a specific battle and not bother thinking about how my party would have done with trap rooms and other un-cool sounding encounters; it gets tedious and a little arbitrary even with GM emulator. I was wondering if anyone had a way to determine resource consumption randomly or based on CR completed so I could for example just go:

1. "I want to do X encounter in this module"
2. *knocks off an appropriate random number of hp, spells, items, etc*
3. *plays encounter*


Probably a dumb question but can a barbarian remember the results of a previous int check while raging? Like if I study a room with knowledge (engineering) and realize how a certain pillar when destroyed could collapse the roof, will I then remember it while raging and smashing?


Can I combine these to grant an ally +4? Bodyguard requires the use of an attack of opportunity and grants an "aid another" type bonus to AC, and Saving Shield is an immediate action granting a shield bonus.

Or is it somehow implied that Bodyguard is also an immediate action?


I'm just curious if anyone has encountered a monster/situation where they could NOT think of a reasonable dirty trick maneuver to try? Like have you ever had a time when the GM was shooting down all your creative thoughts with it until you were left with nothing, no dirty trick? There's the stipulation there about GM discretion and I just want to hear a story from in game when this happened.


Something I just realized is that a tight line formation is great against a perpendicular line of archers. The party member in front of the line can go full defense for +4, and the rest in the line get +4 from soft cover. The others can also go total defense for +8 total to AC. The whole party line can then serialize its initiative count and take a move action towards the archers + total defense standard action, like a tetris block falling.

Anyways maybe that's basic to some people. If so Id like to hear other good formations with pros and cons. A con of this one is of course against magical aoe attacks being adjacent to each other sucks entirely.


I don't generally care about optimization stuff because of the way dice actually work, and realize being the "best" is 99% contextual in most games. Still, I was curious about some amazing level 1 builds using core, if they exist.


Hey, this is a stupid question but I want to settle it. Here's how I do d% and I want to make sure its correct. I'm talking about for concealment in combat, say the defender has a 20% concealment. Since defender always rolls concealment and high rolls are always good, if the die comes up 81-100 the attack misses. This is done after the attacker rolls to hit.


Can silent image make a flank partner for a melee fighter? The rules just say threatened squares come from being able to make melee attacks, which illusions can do. And flanking only requires threatened squares, not real danger.

Then also I'm wondering about aid another, can an illusory creature do that?


What are some ways of bypassing hardness with melee weapons besides using adamantine? I need a way of quickly/conveniently destroying structure/matter of all kinds...with a weapon.


Is it possible to bullrush from the end of a reach weapon? I know the polearm master 13th ability seems to imply otherwise, but I can't find where this is made impossible in the rules. At the least it seems like its ok as during a charge, no?


I wanted to try a solo game again to in part re-familiarize myself with stuff, but also just to have a good time. Its been about a year since I've looked at RPG stuff. Last time I did this I made a whole party and it was great, but a little too much to handle alone and still be casual. I'm thinking this time just going 1 character. I was considering doing Curse of the Crimson Throne because I hear its nice. I thought maybe I'd start with a lvl 5 rogue and get into arcane trickster later. I've heard adding 4 levels is a good rough guide for soloing with an individual character in any module.

I'm looking for any advice on other rule modifications or specific accommodations people might have for this kind of solo play. I appreciate all comments.


I'm looking for a pathfinder module similar to the solo adventure "Dark Awakening" from Dragon 382. Preferably free. :) I'm taking my laptop on a long plane trip and want to be able to play.


I'd like to join a chat-based (irc, maptools, openrpg, etc) game. I don't want voice because of roommates. I'm available all times Friday and Saturday, and could maybe squeeze something in other days. I know these are hard to setup outside a group of close friends, but figured maybe someone had an opening. I like story, character development and interesting/clever fights. I like to get creative with what I have rather than optimize. I play wizards, druids, monks, or rogues usually, however this will be my first Pathfinder game. Thanks.



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