|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
In Swashbuckler, Knife Tosser could use a link on the left.
Also, how does it qualify for Ricochet Toss?
Swashbuckler Weapon Training (Ex): At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. While wielding such a weapon, she gains the benefit of the Improved Critical feat. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4 at 17th level).
Ricochet Toss@ArchiveofNethys wrote:
Prerequisites: Quick Draw, base attack bonus +6, weapon training class feature with a ranged weapon.
I emphasized the possible problems.
Boomerang Nebula wrote:
They were stunned for a moment, then "That's f-ing awesome!"
Emphasis mine. RD's math checks out.
Which book changed that?
Nutcase Entertainment wrote:
Just don't use the tables with authority. There are mistakes, and missing archetypes.
N. Jolly wrote:
While I'd love to get back to guide writing at some point, I have at least 3 projects on which I'm working now as well as other obligations. I'm at the point where I should be trying to pass these guides off to others who will be able to maintain them better than I am.
Working so much, you don't even know how many projects you're on. Make sure you take some time for you.
Is there anyway we can suggest things to your guides, an if so, how?
I'll be honest, I'm a little turned on right now. heh. (I'm playing a human life oracle of Milani in Kingmaker right now). It would take a huge amount of retraining to get there. I do, however, have an undecided feat next level...
Anyway, those 10 bonus feats, let me see if I can track them down. Craft Wondrous Item is from the Spirit Guide Hex, Tails are easy enough as they replace mystery spells, and Exotic Weapon Proficiency is from Kitsune Favored Class?
Emphasis mine. (Your username demanded correction. heh)
You are not aware of any traps on the <thing>.
Clockwork Familiar (Ex) wrote:
I'd say no to most archetypes due to my emphasis. Emissary and Sage would be ok.
Victor Ravenport wrote:
Merely speculation, but from what I've heard it's not a proper shapeshifter, though it's pretty close. Go look at the Ultimate Wilderness product discussion.
Don't forget special materials!
That's my plan for my next feat as my Dual Cursed Oracle. Quicken Ill-Omen followed by one of Waves of Ecstasy, Chains of Light (favorite as they can't take actions until they beat the save), Greater Forbid Action, Serenity, Debilitating Portent, Charitable Impulse, or Reach Bestow Curse.
It occurs to me that I need some non-will save attack spells.
bitter lily wrote:
NOOOO, everything in PF rounds down. (Except anything where lower is better.) The hit should become the lower one, IMHO, unless the fraction is truly small. Yes, it penalizes multiclassing, which I suppose reflects a bias of mine. But you're ignoring it!
Why I rounded instead of rounded down is the example of Fighter 19 Monk 1. 1d9.9 would be 1d8. If that's the case, there is no point in trying to make this work. I figured 1d8.9 would round down, 1d9 would round up.
bitter lily wrote:
Sorceror 10, Dragon Disciple 9 would be 10d6+9d12. I'm not sure what you intended to type, but let's go with Sorc 10, DD 10, or 10d6+10d12, which averages to 10d9 as you say. It should NOT round up, no, it should be either a d8 & d10 averaged, or a d8. That's a ferocious HD for a caster!
I was calculating something else here. I just missed a spot editing. I was supposed to be Soc10/DD10.
Also, I was trying to avoid averaging dice in play.
bitter lily wrote:
That does simplify things a tad.
I don't think healing needs to be buffed for martials as it kind of messes with the healing economy a bit. However, it does seem reasonable.
I'm more doing this for the healer to give them more resources when dealing with the barbarian with max con and retrained HPs that just loves to dodge into weapons and spells.
My biggest issue is that I don't understand why you want to cap the CL based on the target's HD.
I did that because I'm removing the cap on spells like CLW. CLW no longer caps out at 1d8+5. In other words, CLW can do 1d8+20.
Yes, I know the Life Oracle has a revelation that does that. I planned on giving them double CL to it instead.
The HD cap is not really needed, I suppose.
bitter lily wrote:
Yeah, that's what I mean. It really only matters for lots of multi-classing. Wizard 6 Cleric 3 MT 1 Evanglist 10 is 6d6+3d8+1d6+10d8. The average die size would be 7.3, which would become d8. Sorceror 10, Dragon Disciple 9 would be 10d6+10d20. The average die size would be 9, so round that to 1d10.
I imagine that most things would stay 1d8 (Channel would go up to d8) except the full on martials. It does mean that mass healing effects need to be rolled individually though.
With spells that heal dice, the dice that are rolled are the average HD of the target, rounded to the nearest die. Cure-like spells on a barb would be xd12+x. Fighter 3 Wizard 3 would be xd8+x. Channel is also affected. Cleric 3 channeling would heal the wizard 2d6 and the barb 2d12. Of course, pre-calculate your "healing die" when you level to speed play.
Spells that have a capped caster level, such as heal, etc, cap at either the HD of the target, or the caster level of the caster, whichever is lower. CLW from cleric 10 healing fighter 7 would heal 1d10+7. CLW from cleric 7 on fighter 10 would do the same. Cleric 18 heal cures fighter 7 70 and fighter 20 200.
I don't know about spells that heal a fixed amount *(infernal healing), but I think they might be fine.
What about immediate action spells?
Scenerio: During a turn, I cast Fireball, Quickened Fireball, then move by something with grab, provoking. Can I still cast Liberating Command and then maybe finish my movement?
Alexander Augunas wrote:
Ok, that's not too shabby. :) I would like to see "treat deadly wounds" or a DC in there somewhere though, just for clarity.
Treat Deadly Wounds is DC 20, -2 or -4 if you are missing healer's kit charges.
Manny links to Enyo.
This isn't a bard problem, it's a bardic masterpieces problem. Bard is fine, it's the tacked on masterpieces that are causing the issue.
Fixed the link and made it linkified.
Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.