Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search

Links
Shop
Recent Reviews

Pathfinder Roleplaying Game: Core Rulebook T-Shirt
****( ) by danmasucci

Village Backdrop: Ashford (PFRPG) PDF
by NecessaryEvil

Pathfinder Society Scenario Intro 1: First Steps—Part I: In Service to Lore (PFRPG) PDF
****( ) by Lasoric

The Sunken Pyramid (PFRPG)
***** by DM Jeff

Pathfinder Adventure Path #71: Rasputin Must Die! (Reign of Winter 5 of 6) (PFRPG)
***** by pcrotteau

Paizo People
RSS RSS RSS RSS Facebook Twitter Email

Rakshasa

minneyar's page

FullStarFullStar Venture-Lieutenant, Texas—San Antonio. 85 posts (95 including aliases). 2 reviews. No lists. No wishlists. 7 Pathfinder Society characters. 1 alias.

RSS



Sign in to create or edit a product review.



Featured Product



Add Print Edition: $13.99
Add PDF: $9.99
Add Non-Mint: $13.99 $10.49

*****

Lots of roleplaying fun!


I just finished playing through this module, and we really enjoyed it. It's fairly open-ended and sandboxy, but still gives the players a good idea of what they need to do to accomplish their roles. It also makes good use of incorporating the Harrow Deck, and players who like props in their games will have fun searching the deck for the appropriate cards.

There's also a lot of room for roleplaying, considerably more than most pre-made modules I've been through. Almost every encounter has a fair amount of roleplaying that goes along with it, and many of them can be talked through with no fighting at all. Characters who focus on social skills will get a lot of use out of them. On the other hand, there's always a way to progress by picking fights, so groups that just want to hack things up will still have fun. There's a lot of variety in the encounters, and practically any type of character will have an opportunity to shine.

The way the combat encounters are set up is my largest complaint, though; the players typically have two or three days between each encounter, and most of them are against a single powerful enemy; or at least, if there are multiple enemies, there will be a boss and several smaller enemies that don't really matter. If the party has a character that is capable of going nova or if the boss just gets unlucky on a saving throw, the party may tear apart several of the "big" encounters in a single round. There are no smaller encounters to deplete the party's resources leading up to the big fights until you get to the very last part of the module.

A smaller complaint is that the plot hook is really completely irrelevant to the overall story. A random NPC gets sucked into this world and the players go in after him; he doesn't have anything to do with the story inside the realm, the players don't interact with him at all until the very end, and he really is almost literally just a hook to get the players involved. By the time our group was about halfway through the module, we had forgotten we were even looking for him.

Still, it's easy to recommend this module to pretty much anybody. It was a lot of fun.




Featured Product



Add Print Edition: $13.99
Add PDF: $9.99
Add Non-Mint: $13.99 $10.49

****( )

Fun, but very difficult.


My group had fun with this overall, but it's got a few problems, largely due to being much more difficult than your average 8th-level module. I had a party of four fairly skilled players, and there were two deaths and several very close calls over the course of the adventure -- I could have easily caused a few more player deaths if I had the enemies finish off unconscious players rather than pulling their punches and moving to a new target after somebody went down.

It starts off in an exotic local with lots of interesting flavor, and the roleplaying aspects of it are pretty fun. There's some mystery, some investigation, and some interesting cultural experiences. The investigation is probably the best part of the module, and will take up about the first 1/3 to 1/2 of it. There are some fun NPCs, and at 8th level the party probably hasn't dealt with shapeshifting outsiders before.

Then the combat encounters start, and almost every single encounter in this module has a CR that's above the party's level. Some of them are significantly above the party's level, and near the end the party may have to fight several of them in a row. There is relatively little opportunity for roleplaying for the rest of the module. There are also a few encounters where the enemies have tactics that are decidedly not optimal, but you really need to run them as written, because if you have the enemies use a bit of strategy, they'll destroy the players -- I have no doubt that there would have been a total party wipe if the enemies had gone all out rather than behaving as written.

Overall, I liked it, but you'll want to tone it down if your party doesn't like being brought to the brink of death in every fight.




©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.