Phillip Reed
Venture-Lieutenant, Texas—San Antonio
aka minneyar
1 person marked this as a favorite.
Funky Badger wrote:
Which was wierd, because there's nothing evil about vivisection.
There's nothing inherently evil about vivisection, but the vivisectionist archetype has some fairly evil stuff in it. Here's a few quotes:
PRD wrote:
Unlike a chirurgeon, a vivisectionist's goals are not related to healing, but rather to experimentation and knowledge that most people would consider evil.
Torturous Transformation: At 7th level, a vivisectionist adds anthropomorphic animal to his formula book as a 2nd-level extract. When he uses this extract, he injects it into an animal as part of a 2-hour surgical procedure. By using multiple doses of this extract as part of the surgery, he multiplies the duration by the number of extracts used.
At 9th level, a vivisectionist adds awaken and baleful polymorph to his formula book as 3rd-level extracts. When he uses the awaken or baleful polymorph extract, he injects it into the target (not a plant) as part of a 24-hour surgical procedure. He can make anthropomorphic animal permanent on a creature by spending 7,500 gp.
It's not really over the top, but it doesn't fit into the goals of PFS as it is, and they don't want to set a precedent of making corner-case exceptions and modifications to class and archetypes to make them fit into PFS better. So, it got banned.
Here's some interesting trivia: at the Q&A with Mike Brock (bah! for some reason I had the "Q&A with James Jacobs" thread stuck in my head...) at Owlcon, he hypothesized that the vivisectionist was originally intended to be an evil counterpart to the alchemist class, similar to the relationship between the anti-paladin and paladin. It was decided to make it an archetype instead of a full class.
Phillip Reed
Venture-Lieutenant, Texas—San Antonio
aka minneyar
1 person marked this as a favorite.
Morain wrote:
Why do they hve to ban things that work just fine in Pathfinder Like leadership and magic item creation?
Both of those things are absurdly overpowered compared to other feat options. Leadership essentially gives you an extra character who is almost as powerful as your primary character, plus a small army of weaker characters. It also has a number of situational modifiers that are largely a matter of opinion and very difficult to regulate in an organized society format.
Magic item creation allows players who have the appropriate feats to acquire equipment much more cheaply than anybody else, which breaks the wealth-by-level curve and causes that character to be much more powerful than characters who can't craft magical items. Furthermore, keeping track of whether the crafter met all of the appropriate requirements and skill checks when crafting is also difficult to do in an organized society format.
Heck, I've seen both of those things either banned or only situationally approved in home games, even.
For what it's worth, I'd love to see a Pathfinder-themed side-scrolling brawler in the vein of Shadow over Mystara. There aren't nearly enough good brawlers nowadays.
And heck, the d20 rule set doesn't lend itself very well to action games anyway, so you could just toss it aside and avoid the licensing issue entirely. Just make an action game that uses Golarion as its settings with the iconics as its main characters and has abilities and spells that are named after their PF counterparts.
Phillip Reed
Venture-Lieutenant, Texas—San Antonio
aka minneyar
1 person marked this as a favorite.
While taken on it's own, it's a fun scenario to play, honestly I wouldn't mind seeing The Many Fortunes of Grandmaster Torch be retired. I know the Pathfinder Society can sometimes be morally ambiguous, but some of the stuff you have to do in here is just evil.
Spoiler:
I mean, you're basically sent to shake down four people and steal their artifacts from them. As far as the players are aware, these four people have come by these items through perfectly legitimate means, and you're told to take them by any means necessary -- and then the scenario railroads you into taking several of them by force. I don't know how a paladin could make it through this scenario without falling.
The faction missions are pretty bad, too. The Qadiran faction mission explicitly tells you to murder somebody using a particularly painful poison.
Then the Taldor faction mission tells you do "deal as much death and destruction necessary", which involves blowing up a refinery, dealing a huge amount of property damage and possibly killing several innocent workers and guards inside. Even my morally-questionable Chaotic Neutral Sczarni sorceress had some qualms about doing this one, but I at least waited until I was pretty sure nobody was inside...
For what it's worth, I've helped out with some of the closed playtesting (I'm Phillip!) and have really enjoyed what I've played with so far. If you're a fan of WotC's Tome of Magic or the previous Spirits of Pact Magic, or if you're interested in a magic system that is completely different from the traditional Vancian system, I highly recommend checking this out. It's awesome.
But as I said, if it's not stated, why would people assume it would replace? Just a pipe dream.
How about if I used Holy Vindicator with an Divine Strategist cleric instead?
My point is that is not published anywhere that subbed out abilities would get boosted by prestige class abilities that boosts the base ability. Sometimes it's because Paizo didn't think about it, others might be a specific design decision to make players choose. We don't know, and until they start doing that, I don't understand why people would assume those would stack onto the new class ability instead.
You can come up with examples of unrelated class abilities all you want, but that really doesn't have any relevance to this issue.
I'm pretty sure that she is not assuming that these class abilities would stack. She's asking. That's the entire point of the thread. There would be no thread if she was just assuming they stacked.
For the record, here's why this is a valid question:
1) Master Chymist is a melee-focused alchemist PrC. It advances the alchemist's primary damage-dealing mechanism, Bombs.
2) It was written before the Vivisectionist archetype.
3) The Vivisectionist archetype is a melee-focused archetype that replaces one damage-dealing class ability (Bombs) with another (Sneak Attack) that advances at the same rate.
4) It seems logical that if the Vivisectionist had existed before the Master Chymist, the Master Chymist would have been written with that in mind and would have either advanced bombs or sneak attacks.
5) There have been other discussions on the subject, and people generally agree that they'd let Master Chymist advance sneak attack instead of bombs in their own games.
6) Thus the question, do they work together in PFS?
If the answer is "no," that's fine. There's no need to be rude about it.
Phillip Reed
Venture-Lieutenant, Texas—San Antonio
aka minneyar
3 people marked this as a favorite.
Now, we know that switching which hand you're using to hold something is a free action (see http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/rules/archives/layOnHandsWithALightShield&page=1#24 ). Would it be possible for a monk with a single temple sword to pass that weapon from hand to hand inbetween attacks, thus using that sword to attack with both his left and right hands?
And you can't tell me that the concept of a monk juggling his weapons around while he attacks with them isn't cool.
The thing I like a lot about prestige classes, and why I actually like them more than archetypes, is precisely BECAUSE they're so much more flexible; you can be multiple different classes and still qualify for a prestige class, whereas if you want the swashbuckler archetype you have to be a rogue.
For what it's worth, I find hearing that to be very reassuring. One of my least favorite things about PrCs is when they require levels in a specific class. Even worse are the ones that require levels in two specific classes and then end up just being a hybrid of those classes that combines all the best aspects of both.
Fortunately, I think your quality control is a bit better than WotC's was, so I'm not worried about having a glut of incredibly specific, obscenely overpowered PrCs. ;-)